Hotfix - 1.7.0.93

EN: 1.7.0.93
CN: 1.7.0.95
JP: 1.7.0.96
KR: 1.7.0.99
This commit is contained in:
SL1900
2026-03-12 23:30:00 +09:00
parent 4e310712a3
commit 2cb7557af9
9 changed files with 33 additions and 23 deletions
@@ -323,7 +323,7 @@ function JointDrillLevelData_2:OnEvent_MonsterSpawn(nBossId, nCfgId, nIndex, nHp
self.initRecord = sRecord
end
NovaAPI.DispatchEventWithData("JointDrill_CacheTempData_Start", nil, {
true,
false,
true,
true,
false,
+3 -1
View File
@@ -460,7 +460,9 @@ function EquipmentRollCtrl:OnBtnClick_Roll(btn)
end
if not bEnough then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_MatNotEnough_Roll"))
self._mapNode.TopBar:OnBtnClick_CoinFirstTips(self._mapNode.goCoinOther)
if nHasRefresh < self.mapSlotCfg.RefreshCostQty then
self._mapNode.TopBar:OnBtnClick_CoinFirstTips(self._mapNode.goCoinOther)
end
return
end
local callback = function()
@@ -15,7 +15,8 @@ JointDrillBattleMenuCtrl._mapEventConfig = {
InputEnable = "OnEvent_InputEnable",
LoadLevelRefresh = "OnEvent_LoadLevelRefresh",
JointDrill_StopTime = "OnEvent_JointDrill_StopTime",
JointDrill_ShowPauseBnt_Editor = "OnEvent_ShowPauseBntEditor"
JointDrill_ShowPauseBnt_Editor = "OnEvent_ShowPauseBntEditor",
JointDrill_Level_TimeOut = "OnEvent_LevelTimeOut"
}
function JointDrillBattleMenuCtrl:OnEnable()
self._mapNode.BtnBg.gameObject:SetActive(false)
@@ -38,6 +39,9 @@ end
function JointDrillBattleMenuCtrl:OnEvent_JointDrill_StopTime()
self._mapNode.BtnBg.gameObject:SetActive(false)
end
function JointDrillBattleMenuCtrl:OnEvent_LevelTimeOut()
self._mapNode.BtnBg.gameObject:SetActive(false)
end
function JointDrillBattleMenuCtrl:OnEvent_ShowPauseBntEditor()
self._mapNode.BtnBg.gameObject:SetActive(true)
self._mapNode.btnPause.gameObject:GetComponent("NaviButton").enabled = true
@@ -114,11 +114,11 @@ function JointDrillPauseCtrl:RefreshChallengeTime()
NovaAPI.SetTMPText(self._mapNode.txtChallengeTime, string.format("%02d:%02d", nMin, nSec))
return nTime
end
local nTime = refreshTime()
if 0 < nTime then
self.nRemainTime = refreshTime()
if self.nRemainTime > 0 then
self.challengeTimer = self:AddTimer(0, 1, function()
local nTime = refreshTime()
if nTime <= 0 then
self.nRemainTime = refreshTime()
if self.nRemainTime <= 0 then
self.challengeTimer:Cancel()
self.challengeTimer = nil
end
@@ -144,6 +144,9 @@ function JointDrillPauseCtrl:Refresh(nTime)
NovaAPI.SetTMPText(self._mapNode.txtBattleTime, string.format("%02d:%02d:%03d", nMin, nSec, nMs))
end
function JointDrillPauseCtrl:PlayCloseAni(callback)
if self._mapNode == nil then
return
end
self._mapNode.aniWindow:Play("t_window_04_t_out")
self._mapNode.aniBlur:SetTrigger("tOut")
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
@@ -179,6 +182,7 @@ function JointDrillPauseCtrl:Awake()
end
function JointDrillPauseCtrl:OnEnable()
self.nOpenTime = 0
self.nRemainTime = 0
if self._panel.nType ~= nil then
if self._panel.nType == GameEnum.JointDrillMode.JointDrill_Mode_1 then
self.nOpenTime = PlayerData.JointDrill_1:GetJointDrillStartTime()
+2 -2
View File
@@ -47,11 +47,11 @@ SettingsGamepadCtrl._mapNodeConfig = {
sComponentName = "TMP_Text",
sLanguageId = "Action_Move"
},
txtPS_Share = {sComponentName = "TMP_Text", sLanguageId = "Action_Map"},
txtPS_Options = {
txtPS_Share = {
sComponentName = "TMP_Text",
sLanguageId = "Action_Depot"
},
txtPS_Options = {sComponentName = "TMP_Text", sLanguageId = "Action_Map"},
txtPS_AutoBattle = {
sComponentName = "TMP_Text",
sLanguageId = "Action_AutoBattle"