Hotfix - 1.7.0.93
EN: 1.7.0.93 CN: 1.7.0.95 JP: 1.7.0.96 KR: 1.7.0.99
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@@ -460,7 +460,9 @@ function EquipmentRollCtrl:OnBtnClick_Roll(btn)
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end
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if not bEnough then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_MatNotEnough_Roll"))
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self._mapNode.TopBar:OnBtnClick_CoinFirstTips(self._mapNode.goCoinOther)
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if nHasRefresh < self.mapSlotCfg.RefreshCostQty then
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self._mapNode.TopBar:OnBtnClick_CoinFirstTips(self._mapNode.goCoinOther)
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end
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return
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end
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local callback = function()
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