Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local ActivityLevelsInstanceLevel = class("ActivityLevelsInstanceLevel")
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local AdventureModuleHelper = CS.AdventureModuleHelper
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local TimerManager = require("GameCore.Timer.TimerManager")
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local mapEventConfig = {
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LoadLevelRefresh = "OnEvent_LoadLevelRefresh",
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[EventId.AbandonBattle] = "OnEvent_AbandonBattle",
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AdventureModuleEnter = "OnEvent_AdventureModuleEnter",
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BattlePause = "OnEvent_Pause",
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ActivityInstance_Result = "LevelResultChange",
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ActivityLevelSettle_Failed = "OnEvent_ActivityLevelSettleFailed"
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}
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function ActivityLevelsInstanceLevel:Init(parent, nActivityId, nLevelId, nBuildId)
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self.parent = parent
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self.nLevelId = nLevelId
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self.nActivityId = nActivityId
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self.isSettlement = false
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local GetBuildCallback = function(mapBuildData)
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self.mapBuildData = mapBuildData
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self.tbCharId = {}
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for _, mapChar in ipairs(self.mapBuildData.tbChar) do
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table.insert(self.tbCharId, mapChar.nTid)
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end
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self.tbDiscId = {}
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for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do
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if 0 < nDiscId then
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table.insert(self.tbDiscId, nDiscId)
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end
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end
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self.mapActorInfo = {}
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for idx, nTid in ipairs(self.tbCharId) do
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local stActorInfo = self:CalCharFixedEffect(nTid, idx == 1, self.tbDiscId)
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self.mapActorInfo[nTid] = stActorInfo
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end
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PlayerData.nCurGameType = AllEnum.WorldMapNodeType.EquipmentInstance
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CS.AdventureModuleHelper.EnterActivityLevelsInstance(nLevelId, self.tbCharId)
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NovaAPI.EnterModule("AdventureModuleScene", true, 17)
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end
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PlayerData.Build:GetBuildDetailData(GetBuildCallback, nBuildId)
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end
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function ActivityLevelsInstanceLevel:OnEvent_LoadLevelRefresh()
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local mapAllEft, mapDiscEft, mapNoteEffect, tbNoteInfo = PlayerData.Build:GetBuildAllEft(self.mapBuildData.nBuildId)
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safe_call_cs_func(CS.AdventureModuleHelper.SetNoteInfo, tbNoteInfo)
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self.mapEftData = UTILS.AddBuildEffect(mapAllEft, mapDiscEft, mapNoteEffect)
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EventManager.Hit("OpenActivityLevelsInstanceRoomInfo", self.nLevelId)
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end
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function ActivityLevelsInstanceLevel:OnEvent_LevelResult(tbStar, bAbandon)
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end
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function ActivityLevelsInstanceLevel:OnEvent_AbandonBattle()
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self:LevelResultChange(false, 0)
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end
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function ActivityLevelsInstanceLevel:OnEvent_AdventureModuleEnter()
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PlayerData.Achievement:SetSpecialBattleAchievement(GameEnum.levelType.ActivityLevels)
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EventManager.Hit(EventId.OpenPanel, PanelId.ActivityLevelsBattlePanel, self.tbCharId)
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self:SetPersonalPerk()
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self:SetDiscInfo()
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for idx, nCharId in ipairs(self.tbCharId) do
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local stActorInfo = self:CalCharFixedEffect(nCharId, idx == 1, self.tbDiscId)
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safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo)
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end
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end
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function ActivityLevelsInstanceLevel:LevelResultChange(isWin, totalTime)
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EventManager.Hit("ActivityLevelsInstanceBattleEnd")
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self:SettleLevelsInstance(isWin, totalTime)
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end
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function ActivityLevelsInstanceLevel:RefreshCharDamageData()
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self.tbCharDamage = UTILS.GetCharDamageResult(self.tbCharId)
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end
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function ActivityLevelsInstanceLevel:SettleLevelsInstance(isWin, totalTime)
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if self.isSettlement then
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return
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end
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self.isSettlement = true
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local starCount = 0
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self:RefreshCharDamageData()
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if isWin then
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local mapCfg = ConfigTable.GetData("ActivityLevelsLevel", self.nLevelId)
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if totalTime <= mapCfg.ThreeStarCondition[1] then
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starCount = 3
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elseif totalTime <= mapCfg.TwoStarCondition[1] then
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starCount = 2
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else
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starCount = 1
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end
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end
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local callback = function(taFixed, tbFirstReward, nExp, mapChangeInfo)
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NovaAPI.InputEnable()
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EventManager.Hit("ActivityLevelsInstanceLevelEnd")
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self.passStar = starCount
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if isWin then
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self:PlaySuccessPerform(taFixed, tbFirstReward, nExp, starCount, mapChangeInfo)
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else
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EventManager.Hit(EventId.ClosePanel, PanelId.BtnTips)
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local sLarge, sSmall = "", ""
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EventManager.Hit(EventId.OpenPanel, PanelId.ActivityLevelsInstanceResultPanel, false, 0, {}, {}, {}, 0, false, sLarge, sSmall, self.nLevelId, self.tbCharId, mapChangeInfo, self.tbCharDamage)
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end
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self:UnBindEvent()
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self.parent:LevelEnd()
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end
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NovaAPI.InputDisable()
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self.parent:SendActivityLevelSettleReq(self.nActivityId, starCount, callback)
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end
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function ActivityLevelsInstanceLevel:OnEvent_ActivityLevelSettleFailed()
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NovaAPI.InputEnable()
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EventManager.Hit("ActivityLevelsInstanceLevelEnd")
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self.passStar = 0
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EventManager.Hit(EventId.ClosePanel, PanelId.BtnTips)
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local sLarge, sSmall = "", ""
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EventManager.Hit(EventId.OpenPanel, PanelId.ActivityLevelsInstanceResultPanel, false, 0, {}, {}, {}, 0, false, sLarge, sSmall, self.nLevelId, self.tbCharId, nil, self.tbCharDamage)
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local nCurTime = CS.ClientManager.Instance.serverTimeStamp
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local nEndTime = self.parent.nEndTime
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if nCurTime > nEndTime then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice"))
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end
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self:UnBindEvent()
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self.parent:LevelEnd()
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end
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function ActivityLevelsInstanceLevel:PlaySuccessPerform(FixedRewardItems, FirstRewardItems, nExp, starCount, mapChangeInfo)
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local func_SettlementFinish = function(bSuccess)
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end
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local tbChar = self.tbCharId
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local function levelEndCallback()
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EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
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local nType = ConfigTable.GetData("ActivityLevelsFloor", ConfigTable.GetData("ActivityLevelsLevel", self.nLevelId).FloorId).Theme
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local sName = ConfigTable.GetData("EndSceneType", nType).EndSceneName
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local tbSkin = {}
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for _, nCharId in ipairs(tbChar) do
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local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
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table.insert(tbSkin, nSkinId)
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end
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CS.AdventureModuleHelper.PlaySettlementPerform(sName, "", tbSkin, func_SettlementFinish)
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end
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EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
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local function openBattleResultPanel()
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EventManager.Remove("SettlementPerformLoadFinish", self, openBattleResultPanel)
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local sLarge, sSmall = "", ""
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EventManager.Hit(EventId.OpenPanel, PanelId.ActivityLevelsInstanceResultPanel, true, starCount, FixedRewardItems or {}, FirstRewardItems or {}, {}, nExp or 0, false, sLarge, sSmall, self.nLevelId, self.tbCharId, mapChangeInfo, self.tbCharDamage)
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self.bSettle = false
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self.parent:LevelEnd()
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self:UnBindEvent()
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end
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EventManager.Add("SettlementPerformLoadFinish", self, openBattleResultPanel)
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CS.AdventureModuleHelper.LevelStateChanged(true)
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EventManager.Hit(EventId.OpenPanel, PanelId.BattleResultMask)
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end
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function ActivityLevelsInstanceLevel:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function ActivityLevelsInstanceLevel:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function ActivityLevelsInstanceLevel:SetCharFixedAttribute()
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for nCharId, stActorInfo in pairs(self.mapActorInfo) do
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safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo)
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end
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end
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function ActivityLevelsInstanceLevel:CalCharFixedEffect(nCharId, bMainChar, tbDiscId)
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local stActorInfo = CS.Lua2CSharpInfo_CharAttribute()
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PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId)
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return stActorInfo
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end
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function ActivityLevelsInstanceLevel:SetPersonalPerk()
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if self.mapBuildData ~= nil then
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for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do
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local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId)
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local tbPerkInfo = {}
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for _, mapPerkInfo in ipairs(tbPerk) do
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local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0
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local stPerkInfo = CS.Lua2CSharpInfo_TPPerkInfo()
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stPerkInfo.perkId = mapPerkInfo.nPotentialId
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stPerkInfo.nCount = mapPerkInfo.nLevel + nAddLv
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table.insert(tbPerkInfo, stPerkInfo)
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end
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safe_call_cs_func(CS.AdventureModuleHelper.ChangePersonalPerkIds, tbPerkInfo, nCharId)
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end
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end
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end
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function ActivityLevelsInstanceLevel:SetDiscInfo()
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local tbDiscInfo = {}
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for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do
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if k <= 3 then
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local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill)
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table.insert(tbDiscInfo, discInfo)
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end
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end
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safe_call_cs_func(CS.AdventureModuleHelper.SetDiscInfo, tbDiscInfo)
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end
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function ActivityLevelsInstanceLevel:OnEvent_Pause()
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EventManager.Hit("OpenActivityLevelsInstancePause", self.nActivityId, self.nLevelId, self.tbCharId)
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end
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return ActivityLevelsInstanceLevel
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