Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,90 @@
|
||||
local TutorialPauseCtrl = class("TutorialPauseCtrl", BaseCtrl)
|
||||
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
|
||||
TutorialPauseCtrl._mapNodeConfig = {
|
||||
Blur = {
|
||||
sNodeName = "t_fullscreen_blur_black"
|
||||
},
|
||||
aniBlur = {
|
||||
sNodeName = "t_fullscreen_blur_black",
|
||||
sComponentName = "Animator"
|
||||
},
|
||||
PausePanel = {},
|
||||
Pause_animator = {sNodeName = "PausePanel", sComponentName = "Animator"},
|
||||
txtWindowTitle = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "MessageBox_Title"
|
||||
},
|
||||
txtContent = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Tutorial_ExitTips"
|
||||
},
|
||||
btnContinue = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Continue",
|
||||
sAction = "Back"
|
||||
},
|
||||
txtContinue = {
|
||||
nCount = 2,
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Tutorial_Continue"
|
||||
},
|
||||
btnExit = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Exit",
|
||||
sAction = "Giveup"
|
||||
},
|
||||
txtExit = {
|
||||
nCount = 2,
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Tutorial_Exit"
|
||||
},
|
||||
btnClose = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Continue"
|
||||
}
|
||||
}
|
||||
TutorialPauseCtrl._mapEventConfig = {TutorialPause = "Pause"}
|
||||
TutorialPauseCtrl._mapRedDotConfig = {}
|
||||
function TutorialPauseCtrl:Awake()
|
||||
self._mapNode.Blur:SetActive(false)
|
||||
self._mapNode.PausePanel:SetActive(false)
|
||||
self.tbGamepadUINode = self:GetGamepadUINode()
|
||||
end
|
||||
function TutorialPauseCtrl:PauseLogic()
|
||||
EventManager.Hit("BattlePause")
|
||||
PanelManager.InputDisable()
|
||||
end
|
||||
function TutorialPauseCtrl:ResumeLogic()
|
||||
PanelManager.InputEnable()
|
||||
end
|
||||
function TutorialPauseCtrl:Pause()
|
||||
self:PauseLogic()
|
||||
self._mapNode.Blur:SetActive(true)
|
||||
self._mapNode.PausePanel:SetActive(true)
|
||||
self._mapNode.Pause_animator:Play("t_window_04_t_in")
|
||||
self._mapNode.aniBlur:Play("t_in")
|
||||
GamepadUIManager.EnableGamepadUI("TutorialPauseCtrl", self.tbGamepadUINode)
|
||||
end
|
||||
function TutorialPauseCtrl:OnBtnClick_Continue()
|
||||
self._mapNode.Pause_animator:Play("t_window_04_t_out")
|
||||
self._mapNode.aniBlur:Play("t_out")
|
||||
self:AddTimer(1, 0.16, function()
|
||||
self:ResumeLogic()
|
||||
self._mapNode.Blur:SetActive(false)
|
||||
self._mapNode.PausePanel:SetActive(false)
|
||||
self.bIsPause = false
|
||||
GamepadUIManager.DisableGamepadUI("TutorialPauseCtrl")
|
||||
end, true, true, true)
|
||||
end
|
||||
function TutorialPauseCtrl:OnBtnClick_Exit()
|
||||
self._mapNode.Pause_animator:Play("t_window_04_t_out")
|
||||
self._mapNode.aniBlur:Play("t_out")
|
||||
self:AddTimer(1, 0.16, function()
|
||||
self:ResumeLogic()
|
||||
PlayerData.TutorialData:FinishLevel(false)
|
||||
self._mapNode.Blur:SetActive(false)
|
||||
self._mapNode.PausePanel:SetActive(false)
|
||||
GamepadUIManager.DisableGamepadUI("TutorialPauseCtrl")
|
||||
end, true, true, true)
|
||||
end
|
||||
return TutorialPauseCtrl
|
||||
Reference in New Issue
Block a user