5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
91 lines
2.6 KiB
Lua
91 lines
2.6 KiB
Lua
local TutorialPauseCtrl = class("TutorialPauseCtrl", BaseCtrl)
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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TutorialPauseCtrl._mapNodeConfig = {
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Blur = {
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sNodeName = "t_fullscreen_blur_black"
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},
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aniBlur = {
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sNodeName = "t_fullscreen_blur_black",
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sComponentName = "Animator"
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},
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PausePanel = {},
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Pause_animator = {sNodeName = "PausePanel", sComponentName = "Animator"},
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "MessageBox_Title"
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},
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txtContent = {
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sComponentName = "TMP_Text",
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sLanguageId = "Tutorial_ExitTips"
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},
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btnContinue = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Continue",
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sAction = "Back"
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},
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txtContinue = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "Tutorial_Continue"
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},
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btnExit = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Exit",
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sAction = "Giveup"
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},
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txtExit = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "Tutorial_Exit"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Continue"
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}
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}
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TutorialPauseCtrl._mapEventConfig = {TutorialPause = "Pause"}
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TutorialPauseCtrl._mapRedDotConfig = {}
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function TutorialPauseCtrl:Awake()
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self._mapNode.Blur:SetActive(false)
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self._mapNode.PausePanel:SetActive(false)
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self.tbGamepadUINode = self:GetGamepadUINode()
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end
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function TutorialPauseCtrl:PauseLogic()
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EventManager.Hit("BattlePause")
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PanelManager.InputDisable()
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end
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function TutorialPauseCtrl:ResumeLogic()
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PanelManager.InputEnable()
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end
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function TutorialPauseCtrl:Pause()
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self:PauseLogic()
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self._mapNode.Blur:SetActive(true)
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self._mapNode.PausePanel:SetActive(true)
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self._mapNode.Pause_animator:Play("t_window_04_t_in")
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self._mapNode.aniBlur:Play("t_in")
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GamepadUIManager.EnableGamepadUI("TutorialPauseCtrl", self.tbGamepadUINode)
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end
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function TutorialPauseCtrl:OnBtnClick_Continue()
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self._mapNode.Pause_animator:Play("t_window_04_t_out")
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self._mapNode.aniBlur:Play("t_out")
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self:AddTimer(1, 0.16, function()
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self:ResumeLogic()
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self._mapNode.Blur:SetActive(false)
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self._mapNode.PausePanel:SetActive(false)
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self.bIsPause = false
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GamepadUIManager.DisableGamepadUI("TutorialPauseCtrl")
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end, true, true, true)
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end
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function TutorialPauseCtrl:OnBtnClick_Exit()
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self._mapNode.Pause_animator:Play("t_window_04_t_out")
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self._mapNode.aniBlur:Play("t_out")
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self:AddTimer(1, 0.16, function()
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self:ResumeLogic()
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PlayerData.TutorialData:FinishLevel(false)
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self._mapNode.Blur:SetActive(false)
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self._mapNode.PausePanel:SetActive(false)
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GamepadUIManager.DisableGamepadUI("TutorialPauseCtrl")
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end, true, true, true)
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end
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return TutorialPauseCtrl
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