Update - 1.15.0.134

EN: 1.15.0.134
CN: 1.15.0.133
JP: 1.15.0.137
KR: 1.15.0.139
This commit is contained in:
SL1900
2026-09-08 12:00:00 +09:00
parent d441c7afdc
commit 7363298dc1
963 changed files with 590901 additions and 5401 deletions
+76 -12
View File
@@ -76,6 +76,14 @@ GameEnum.roguelikeLevelStyle = {
Main_8_1 = 22,
Main_8_2 = 23,
Main_8_3 = 24,
Main_9_1 = 25,
Main_9_2 = 26,
Main_9_3 = 27,
Main_9_4 = 28,
Main_9_5 = 29,
Main_10_1 = 30,
Main_10_2 = 31,
Main_10_3 = 32,
Roguelike_non = 101,
Roguelike_miniboss = 102,
Roguelike_shilaimu = 103,
@@ -95,6 +103,7 @@ GameEnum.roguelikeLevelStyle = {
DailyInstance_03 = 117,
Boss_TuRen = 118,
Boss_PX = 119,
Boss_FL = 120,
TravelBoss_Maoyan = 201,
TravelBoss_Huayuan = 202,
TravelBoss_Huochui = 203,
@@ -103,6 +112,7 @@ GameEnum.roguelikeLevelStyle = {
JointDrill_02_SZ = 252,
JointDrill_02_SZ_Red = 253,
JointDrill_02_SZ_Blue = 254,
JointDrill_03_MSS = 255,
VampireSurvivor_01 = 301,
VampireSurvivor_02 = 302,
VampireSurvivor_03 = 303,
@@ -128,9 +138,11 @@ GameEnum.roguelikeLevelStyle = {
StoryActivity_13 = 461,
StoryActivity_14 = 466,
StoryActivity_15 = 471,
StoryActivity_15_01 = 472,
StoryActivity_16 = 476,
StoryActivity_16_01 = 477,
StoryActivity_17 = 481,
StoryActivity_18 = 486,
Training = 901
}
GameEnum.roguelikeFloorFunction = {
@@ -365,7 +377,12 @@ GameEnum.jumpType = {
ActivityTask = 39,
MainLineStoryChapter = 40,
QuestNewbie = 41,
CharInfo = 42
CharInfo = 42,
TraceHunt = 43,
ActivityStory = 44,
ActivityLevel = 45,
ActivityGame1 = 46,
ActivityGame2 = 47
}
GameEnum.characterSearchTargetType = {MELEE = 1, RANGED = 2}
GameEnum.characterSearchTargetTypeTowerDefense = {NORMAL = 1}
@@ -674,6 +691,8 @@ GameEnum.achievementCond = {
TutorialLevelSpecificClearTotal = 121,
DiscWithSpecificQuantityPhaseAndAttr = 122,
WeekBossClearTotal = 123,
TraceHuntTraceComplete = 159,
TraceHuntAssistHunt = 160,
ClientReport = 200,
TowerBattleTimes = 501,
TowerBossChallengeSpecificHighRewardWithTotal = 502,
@@ -1878,7 +1897,8 @@ GameEnum.activityType = {
HistoryStory = 22,
IceCream = 23,
FollowSocialMedia = 24,
Soldier = 25
Soldier = 25,
NewStory = 30
}
GameEnum.activityOpenType = {
None = 0,
@@ -2028,7 +2048,10 @@ GameEnum.BrickDropType = {
BrickBoomBall = 7,
BrickInv = 8,
BrickSplit = 9,
BrickPortal_Hole = 10
BrickPortal_Hole = 10,
Brick_HorizontalLaser = 11,
Brick_VerticalLaser = 12,
Brick_Lightning = 13
}
GameEnum.starTowerRoomType = {
BattleRoom = 0,
@@ -2317,7 +2340,8 @@ GameEnum.OpenFuncType = {
WeeklyQuest = 30,
QuestNewbie = 31,
TraceHunt = 32,
EnergyBattery = 33
EnergyBattery = 33,
EventReminder = 34
}
GameEnum.TowerQuestType = {Core = 1, Normal = 2}
GameEnum.poolType = {Elite = 1, Boss = 2}
@@ -2538,7 +2562,9 @@ GameEnum.TrialSectType = {
MainSect1 = 1,
MainSect2 = 2,
SupSect1 = 3,
SupSect2 = 4
SupSect2 = 4,
SkinMainSect = 5,
SkinSupSect = 6
}
GameEnum.activityGroupType = {
None = 0,
@@ -2565,7 +2591,10 @@ GameEnum.activityThemeType = {
GunStorm_10109 = 15,
Summer_20103 = 16,
Summer_10110 = 17,
BreakOut_30103 = 19
CultivationManual_10111 = 18,
BreakOut_30103 = 19,
LongestDay_10112 = 20,
BreakOut_30104 = 21
}
GameEnum.ActivityLevelType = {
Explore = 1,
@@ -2720,7 +2749,9 @@ GameEnum.PenguinCardTriggerPhase = {
FatalDamage = 7,
PenguinCardChange = 8,
FlipEnd = 9,
ManualRoll = 10
ManualRoll = 10,
Aura = 11,
NextLevel = 12
}
GameEnum.PenguinCardTriggerType = {
None = 1,
@@ -2741,7 +2772,8 @@ GameEnum.PenguinCardTriggerLimit = {
None = 1,
Round = 2,
Turn = 3,
Game = 4
Game = 4,
TurnAndRound = 5
}
GameEnum.PenguinCardGrowthType = {
None = 1,
@@ -2759,7 +2791,15 @@ GameEnum.PenguinCardEffectType = {
BlockFatalDamage = 8,
UpgradeRebate = 9,
AddCardRollCount = 10,
RollSpecificCard = 11
RollSpecificCard = 11,
UpgradeDiscountAura = 12,
CheckRoundAura = 13,
AddRoundAura = 14,
AimScoreAura = 15,
CardLevel = 16,
ChangeHp = 17,
AideScoreAura = 18,
RetryLimit = 19
}
GameEnum.PenguinCardQuestType = {
Score = 1,
@@ -2836,7 +2876,8 @@ GameEnum.CharPlotType = {CharPlot = 1, SkinPlot = 2}
GameEnum.GoldenSpyLevelType = {
Normal = 1,
Quest = 2,
Random = 3
Random = 3,
FishingHook = 4
}
GameEnum.GoldenSpyBuffEffect = {
AddScore = 1,
@@ -2871,6 +2912,11 @@ GameEnum.GoldenSpyItem = {
BuffItem = 10
}
GameEnum.GoldenSpyObstacle = {Laser = 1}
GameEnum.GoldenSpySkillType = {
Boom = 1,
Frozen = 2,
FishingHook = 3
}
GameEnum.CharRechargeSpeed = {
SupHigh = 1,
High = 2,
@@ -2884,7 +2930,11 @@ GameEnum.CharEnergyCostSpeed = {
Low = 4
}
GameEnum.EnterMethod = {Default = 0, JumpFormation = 1}
GameEnum.MainlineMemoryNodeType = {None = 0, DiscType = 1}
GameEnum.MainlineMemoryNodeType = {
None = 0,
DiscType = 1,
LastEndType = 2
}
GameEnum.ChessRarity = {
White = 1,
Green = 2,
@@ -2990,7 +3040,11 @@ GameEnum.TraceHuntLogType = {
HuntAfterStart = 15,
HuntInterrupt = 16
}
GameEnum.TDLevelGamePlayType = {None = 1, Hot = 2}
GameEnum.TDLevelGamePlayType = {
None = 1,
Hot = 2,
Dark = 3
}
GameEnum.SoldierPartnerNumType = {GE = 1, EQ = 2}
GameEnum.SoldierClientCond = {
None = 1,
@@ -3121,4 +3175,14 @@ GameEnum.PartnerLevelQuality = {
Color = 4
}
GameEnum.SoldierCharacterType = {Actor = 1, Monster = 2}
GameEnum.ActivityPenguinCardLevelType = {Normal = 1, Endless = 2}
GameEnum.EventReminderType = {
WeeklyCopies = 1,
Vampire = 2,
ScoreBoss = 3,
StarTower = 4,
TraceHunt = 5
}
GameEnum.CharGemInstanceRewardType = {General = 1, Enhance = 2}
GameEnum.CharGemInstanceDropGuarantee = {RoundTableGuarantee = 1, SequentialGuarantee = 2}
return GameEnum