Update - 1.15.0.134
EN: 1.15.0.134 CN: 1.15.0.133 JP: 1.15.0.137 KR: 1.15.0.139
This commit is contained in:
@@ -76,6 +76,14 @@ GameEnum.roguelikeLevelStyle = {
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Main_8_1 = 22,
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Main_8_2 = 23,
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Main_8_3 = 24,
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Main_9_1 = 25,
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Main_9_2 = 26,
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Main_9_3 = 27,
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Main_9_4 = 28,
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Main_9_5 = 29,
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Main_10_1 = 30,
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Main_10_2 = 31,
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Main_10_3 = 32,
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Roguelike_non = 101,
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Roguelike_miniboss = 102,
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Roguelike_shilaimu = 103,
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@@ -95,6 +103,7 @@ GameEnum.roguelikeLevelStyle = {
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DailyInstance_03 = 117,
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Boss_TuRen = 118,
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Boss_PX = 119,
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Boss_FL = 120,
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TravelBoss_Maoyan = 201,
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TravelBoss_Huayuan = 202,
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TravelBoss_Huochui = 203,
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@@ -103,6 +112,7 @@ GameEnum.roguelikeLevelStyle = {
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JointDrill_02_SZ = 252,
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JointDrill_02_SZ_Red = 253,
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JointDrill_02_SZ_Blue = 254,
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JointDrill_03_MSS = 255,
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VampireSurvivor_01 = 301,
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VampireSurvivor_02 = 302,
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VampireSurvivor_03 = 303,
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@@ -128,9 +138,11 @@ GameEnum.roguelikeLevelStyle = {
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StoryActivity_13 = 461,
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StoryActivity_14 = 466,
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StoryActivity_15 = 471,
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StoryActivity_15_01 = 472,
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StoryActivity_16 = 476,
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StoryActivity_16_01 = 477,
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StoryActivity_17 = 481,
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StoryActivity_18 = 486,
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Training = 901
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}
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GameEnum.roguelikeFloorFunction = {
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@@ -365,7 +377,12 @@ GameEnum.jumpType = {
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ActivityTask = 39,
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MainLineStoryChapter = 40,
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QuestNewbie = 41,
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CharInfo = 42
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CharInfo = 42,
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TraceHunt = 43,
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ActivityStory = 44,
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ActivityLevel = 45,
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ActivityGame1 = 46,
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ActivityGame2 = 47
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}
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GameEnum.characterSearchTargetType = {MELEE = 1, RANGED = 2}
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GameEnum.characterSearchTargetTypeTowerDefense = {NORMAL = 1}
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@@ -674,6 +691,8 @@ GameEnum.achievementCond = {
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TutorialLevelSpecificClearTotal = 121,
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DiscWithSpecificQuantityPhaseAndAttr = 122,
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WeekBossClearTotal = 123,
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TraceHuntTraceComplete = 159,
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TraceHuntAssistHunt = 160,
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ClientReport = 200,
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TowerBattleTimes = 501,
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TowerBossChallengeSpecificHighRewardWithTotal = 502,
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@@ -1878,7 +1897,8 @@ GameEnum.activityType = {
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HistoryStory = 22,
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IceCream = 23,
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FollowSocialMedia = 24,
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Soldier = 25
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Soldier = 25,
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NewStory = 30
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}
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GameEnum.activityOpenType = {
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None = 0,
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@@ -2028,7 +2048,10 @@ GameEnum.BrickDropType = {
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BrickBoomBall = 7,
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BrickInv = 8,
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BrickSplit = 9,
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BrickPortal_Hole = 10
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BrickPortal_Hole = 10,
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Brick_HorizontalLaser = 11,
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Brick_VerticalLaser = 12,
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Brick_Lightning = 13
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}
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GameEnum.starTowerRoomType = {
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BattleRoom = 0,
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@@ -2317,7 +2340,8 @@ GameEnum.OpenFuncType = {
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WeeklyQuest = 30,
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QuestNewbie = 31,
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TraceHunt = 32,
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EnergyBattery = 33
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EnergyBattery = 33,
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EventReminder = 34
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}
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GameEnum.TowerQuestType = {Core = 1, Normal = 2}
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GameEnum.poolType = {Elite = 1, Boss = 2}
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@@ -2538,7 +2562,9 @@ GameEnum.TrialSectType = {
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MainSect1 = 1,
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MainSect2 = 2,
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SupSect1 = 3,
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SupSect2 = 4
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SupSect2 = 4,
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SkinMainSect = 5,
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SkinSupSect = 6
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}
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GameEnum.activityGroupType = {
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None = 0,
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@@ -2565,7 +2591,10 @@ GameEnum.activityThemeType = {
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GunStorm_10109 = 15,
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Summer_20103 = 16,
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Summer_10110 = 17,
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BreakOut_30103 = 19
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CultivationManual_10111 = 18,
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BreakOut_30103 = 19,
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LongestDay_10112 = 20,
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BreakOut_30104 = 21
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}
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GameEnum.ActivityLevelType = {
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Explore = 1,
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@@ -2720,7 +2749,9 @@ GameEnum.PenguinCardTriggerPhase = {
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FatalDamage = 7,
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PenguinCardChange = 8,
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FlipEnd = 9,
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ManualRoll = 10
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ManualRoll = 10,
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Aura = 11,
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NextLevel = 12
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}
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GameEnum.PenguinCardTriggerType = {
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None = 1,
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@@ -2741,7 +2772,8 @@ GameEnum.PenguinCardTriggerLimit = {
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None = 1,
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Round = 2,
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Turn = 3,
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Game = 4
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Game = 4,
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TurnAndRound = 5
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}
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GameEnum.PenguinCardGrowthType = {
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None = 1,
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@@ -2759,7 +2791,15 @@ GameEnum.PenguinCardEffectType = {
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BlockFatalDamage = 8,
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UpgradeRebate = 9,
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AddCardRollCount = 10,
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RollSpecificCard = 11
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RollSpecificCard = 11,
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UpgradeDiscountAura = 12,
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CheckRoundAura = 13,
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AddRoundAura = 14,
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AimScoreAura = 15,
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CardLevel = 16,
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ChangeHp = 17,
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AideScoreAura = 18,
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RetryLimit = 19
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}
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GameEnum.PenguinCardQuestType = {
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Score = 1,
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@@ -2836,7 +2876,8 @@ GameEnum.CharPlotType = {CharPlot = 1, SkinPlot = 2}
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GameEnum.GoldenSpyLevelType = {
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Normal = 1,
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Quest = 2,
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Random = 3
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Random = 3,
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FishingHook = 4
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}
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GameEnum.GoldenSpyBuffEffect = {
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AddScore = 1,
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@@ -2871,6 +2912,11 @@ GameEnum.GoldenSpyItem = {
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BuffItem = 10
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}
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GameEnum.GoldenSpyObstacle = {Laser = 1}
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GameEnum.GoldenSpySkillType = {
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Boom = 1,
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Frozen = 2,
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FishingHook = 3
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}
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GameEnum.CharRechargeSpeed = {
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SupHigh = 1,
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High = 2,
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@@ -2884,7 +2930,11 @@ GameEnum.CharEnergyCostSpeed = {
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Low = 4
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}
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GameEnum.EnterMethod = {Default = 0, JumpFormation = 1}
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GameEnum.MainlineMemoryNodeType = {None = 0, DiscType = 1}
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GameEnum.MainlineMemoryNodeType = {
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None = 0,
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DiscType = 1,
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LastEndType = 2
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}
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GameEnum.ChessRarity = {
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White = 1,
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Green = 2,
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@@ -2990,7 +3040,11 @@ GameEnum.TraceHuntLogType = {
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HuntAfterStart = 15,
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HuntInterrupt = 16
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}
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GameEnum.TDLevelGamePlayType = {None = 1, Hot = 2}
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GameEnum.TDLevelGamePlayType = {
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None = 1,
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Hot = 2,
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Dark = 3
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}
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GameEnum.SoldierPartnerNumType = {GE = 1, EQ = 2}
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GameEnum.SoldierClientCond = {
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None = 1,
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@@ -3121,4 +3175,14 @@ GameEnum.PartnerLevelQuality = {
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Color = 4
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}
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GameEnum.SoldierCharacterType = {Actor = 1, Monster = 2}
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GameEnum.ActivityPenguinCardLevelType = {Normal = 1, Endless = 2}
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GameEnum.EventReminderType = {
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WeeklyCopies = 1,
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Vampire = 2,
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ScoreBoss = 3,
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StarTower = 4,
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TraceHunt = 5
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}
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GameEnum.CharGemInstanceRewardType = {General = 1, Enhance = 2}
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GameEnum.CharGemInstanceDropGuarantee = {RoundTableGuarantee = 1, SequentialGuarantee = 2}
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return GameEnum
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