Update - 1.15.0.134
EN: 1.15.0.134 CN: 1.15.0.133 JP: 1.15.0.137 KR: 1.15.0.139
This commit is contained in:
@@ -1,5 +1,18 @@
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local GoldenSpyHookCtrl = class("GoldenSpyHookCtrl", BaseCtrl)
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local LoopType = CS.DG.Tweening.LoopType
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local SpineManager = require("Game.Spine.SpineManager")
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local MaxOffset = 20
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local MinOffset = 10
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local OffsetDir = {
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[1] = Vector2(0, 0),
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[2] = Vector2(1, 0),
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[3] = Vector2(1, 1),
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[4] = Vector2(0, 1),
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[5] = Vector2(-1, 1),
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[6] = Vector2(-1, 0),
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[7] = Vector2(-1, -1),
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[8] = Vector2(0, -1),
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[9] = Vector2(1, -1)
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}
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GoldenSpyHookCtrl._mapNodeConfig = {
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trHookPivot = {
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sNodeName = "HookPivot",
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@@ -21,9 +34,13 @@ GoldenSpyHookCtrl._mapNodeConfig = {
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sNodeName = "itemParent",
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sComponentName = "RectTransform"
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},
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hookRoot = {},
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hook_open = {},
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hook_normal = {},
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hook_catched = {}
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hook_catched = {},
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nethookRoot = {},
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nethook_normal = {},
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nethook_catched = {}
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}
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GoldenSpyHookCtrl.DefaultLineSize = 100
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GoldenSpyHookCtrl.DefaultHookPosY = -90
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@@ -43,6 +60,9 @@ function GoldenSpyHookCtrl:Init(levelId, floorId, floorCtrl, levelData, floorDat
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self.floorData = floorData
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self:DestroyItemInHook()
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local levelCfg = ConfigTable.GetData("GoldenSpyLevel", self.levelId)
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if levelCfg == nil then
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return
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end
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local configCfg = ConfigTable.GetData("GoldenSpyConfig", levelCfg.ConfigId)
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self.HOOK_SWING_LEFT_ANGLE = -configCfg.MaxAngle
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self.HOOK_SWING_RIGHT_ANGLE = configCfg.MaxAngle
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@@ -56,13 +76,57 @@ function GoldenSpyHookCtrl:Init(levelId, floorId, floorCtrl, levelData, floorDat
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self._onRetractComplete = nil
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self._swingGoingRight = true
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self._swingAtRight = false
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self.curCatchedItem = nil
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self.tbCatchedItem = {}
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self._mapNode.trHookPivot.localEulerAngles = Vector3(0, 0, 0)
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self._mapNode.trHookEnd.localPosition = Vector3(0, self.DefaultHookPosY, 0)
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self:ApplyHookLength()
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self._mapNode.hook_open:SetActive(false)
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self._mapNode.hook_normal:SetActive(true)
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self._mapNode.hook_catched:SetActive(false)
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if self.tbTimers ~= nil then
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for _, v in ipairs(self.tbTimers) do
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if v ~= nil then
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v:Cancel()
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end
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end
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end
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self.tbTimers = {}
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if levelCfg.LevelType == GameEnum.GoldenSpyLevelType.FishingHook then
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self:SetHookType(AllEnum.GoldenSpyHookType.FishingHook, tonumber(levelCfg.Param1))
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else
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self:SetHookType(AllEnum.GoldenSpyHookType.Normal, 0)
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end
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SpineManager.Resume(self._mapNode.nethook_catched)
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if self._hookType == AllEnum.GoldenSpyHookType.Normal then
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self._mapNode.hookRoot:SetActive(true)
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self._mapNode.nethookRoot:SetActive(false)
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self._mapNode.hook_open:SetActive(false)
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self._mapNode.hook_normal:SetActive(true)
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self._mapNode.hook_catched:SetActive(false)
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elseif self._hookType == AllEnum.GoldenSpyHookType.FishingHook then
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self._mapNode.hookRoot:SetActive(false)
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self._mapNode.nethookRoot:SetActive(true)
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self._mapNode.nethook_normal:SetActive(true)
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self._mapNode.nethook_catched:SetActive(false)
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end
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end
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function GoldenSpyHookCtrl:SetHookType(hookType, fishingHookRadius)
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self._hookType = hookType
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self._fishingHookRadius = fishingHookRadius or 0
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if self._hookType == 0 or self._hookState == HookStage.STATE_SWINGING then
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if self._hookType == AllEnum.GoldenSpyHookType.Normal then
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self._mapNode.hookRoot:SetActive(true)
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self._mapNode.nethookRoot:SetActive(false)
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self._mapNode.hook_open:SetActive(false)
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self._mapNode.hook_normal:SetActive(true)
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self._mapNode.hook_catched:SetActive(false)
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elseif self._hookType == AllEnum.GoldenSpyHookType.FishingHook then
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self._mapNode.hookRoot:SetActive(false)
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self._mapNode.nethookRoot:SetActive(true)
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self._mapNode.nethook_normal:SetActive(true)
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self._mapNode.nethook_catched:SetActive(false)
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end
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end
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end
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function GoldenSpyHookCtrl:GetHookType()
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return self._hookType
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end
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function GoldenSpyHookCtrl:DestroyItemInHook()
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local itemParent = self._mapNode.itemParent
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@@ -94,9 +158,18 @@ function GoldenSpyHookCtrl:_DoSwingPhase(fromAngle, toAngle, onPhaseComplete)
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if pivot == nil or onPhaseComplete == nil then
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return
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end
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self._mapNode.hook_open:SetActive(false)
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self._mapNode.hook_normal:SetActive(true)
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self._mapNode.hook_catched:SetActive(false)
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if self._hookType == AllEnum.GoldenSpyHookType.Normal then
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self._mapNode.hookRoot:SetActive(true)
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self._mapNode.nethookRoot:SetActive(false)
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self._mapNode.hook_open:SetActive(false)
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self._mapNode.hook_normal:SetActive(true)
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self._mapNode.hook_catched:SetActive(false)
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elseif self._hookType == AllEnum.GoldenSpyHookType.FishingHook then
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self._mapNode.hookRoot:SetActive(false)
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self._mapNode.nethookRoot:SetActive(true)
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self._mapNode.nethook_normal:SetActive(true)
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self._mapNode.nethook_catched:SetActive(false)
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end
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self._swingGoingRight = toAngle == self.HOOK_SWING_RIGHT_ANGLE
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pivot.localEulerAngles = Vector3(0, 0, fromAngle)
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local realAngle = math.abs(toAngle - fromAngle)
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@@ -137,9 +210,18 @@ function GoldenSpyHookCtrl:StartSwing(leftAngle, rightAngle)
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self:StopSwing()
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self:StopExtend()
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self:StopRetract()
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self._mapNode.hook_open:SetActive(false)
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self._mapNode.hook_normal:SetActive(true)
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self._mapNode.hook_catched:SetActive(false)
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if self._hookType == AllEnum.GoldenSpyHookType.Normal then
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self._mapNode.hookRoot:SetActive(true)
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self._mapNode.nethookRoot:SetActive(false)
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self._mapNode.hook_open:SetActive(false)
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self._mapNode.hook_normal:SetActive(true)
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self._mapNode.hook_catched:SetActive(false)
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elseif self._hookType == AllEnum.GoldenSpyHookType.FishingHook then
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self._mapNode.hookRoot:SetActive(false)
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self._mapNode.nethookRoot:SetActive(true)
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self._mapNode.nethook_normal:SetActive(true)
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self._mapNode.nethook_catched:SetActive(false)
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end
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local pivot = self._mapNode.trHookPivot
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if pivot == nil then
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return
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@@ -211,7 +293,7 @@ function GoldenSpyHookCtrl:StopSwing()
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self._swingTweener = nil
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end
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end
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function GoldenSpyHookCtrl:StartExtend(speed, radius, factor, onComplete, onCatched, onCatchedComplete)
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function GoldenSpyHookCtrl:StartExtend(speed, radius, factor, nMinSpeed, onComplete, onCatched, onCatchedComplete)
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self:StopSwing()
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self:StopExtend()
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self:StopRetract()
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@@ -247,11 +329,13 @@ function GoldenSpyHookCtrl:StartExtend(speed, radius, factor, onComplete, onCatc
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for _, item in ipairs(items) do
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local worldPos = self:GetHookEndWorldPosition()
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if self:CheckCatchIntersect(worldPos, radius, item.Ctrl) then
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if onCatched then
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onCatched(item.Ctrl)
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end
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local itemCfg = item.Ctrl:GetItemCfg()
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if itemCfg.ItemType == GameEnum.GoldenSpyItem.Boom then
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if onCatched then
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local tbCatchItems = {}
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table.insert(tbCatchItems, item.Ctrl)
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onCatched(tbCatchItems)
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end
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item.Ctrl:Boom(nil)
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self:StartRetract(speed, function()
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self:ResumeSwing(true)
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@@ -261,35 +345,135 @@ function GoldenSpyHookCtrl:StartExtend(speed, radius, factor, onComplete, onCatc
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end)
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return
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end
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self.curCatchedItem = item.Ctrl
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if itemCfg.ItemType == GameEnum.GoldenSpyItem.Companion or itemCfg.ItemType == GameEnum.GoldenSpyItem.Patrol then
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item.Ctrl:onCatch()
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end
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self.curCatchedItem.gameObject.transform:SetParent(self._mapNode.itemParent)
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self.curCatchedItem.gameObject.transform.localPosition = Vector3.zero
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local itemNormalWeight = item.Ctrl:GetWeight()
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for _, v in ipairs(self:GetBuffData()) do
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local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId)
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if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.ReduceItemWeight and self.levelData:CheckBuffActive(v) then
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itemNormalWeight = itemNormalWeight - buffCfg.Params[2]
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if self._hookType == AllEnum.GoldenSpyHookType.Normal then
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do
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local tbCatchItems = {}
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table.insert(tbCatchItems, item.Ctrl)
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if onCatched then
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onCatched(tbCatchItems)
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end
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self.tbCatchedItem = tbCatchItems
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if itemCfg.ItemType == GameEnum.GoldenSpyItem.Companion or itemCfg.ItemType == GameEnum.GoldenSpyItem.Patrol then
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item.Ctrl:onCatch()
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end
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for _, item in ipairs(self.tbCatchedItem) do
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item.gameObject.transform:SetParent(self._mapNode.itemParent)
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item.gameObject.transform.localPosition = Vector3.zero
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end
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local itemNormalWeight = item.Ctrl:GetWeight()
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for _, v in ipairs(self:GetBuffData()) do
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local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId)
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if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.ReduceItemWeight and self.levelData:CheckBuffActive(v) then
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itemNormalWeight = itemNormalWeight - buffCfg.Params[2]
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end
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end
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itemNormalWeight = math.max(0, itemNormalWeight)
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local nbackSpeed = (speed - nMinSpeed) / (1 + -factor / 100 * itemNormalWeight) + nMinSpeed
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if NovaAPI.IsEditorPlatform() then
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print("GoldenSpyLevelCtrl:backSpeed=", nbackSpeed)
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end
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nbackSpeed = math.max(nMinSpeed, nbackSpeed)
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self:StartRetract(nbackSpeed, function()
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self._mapNode.hookRoot:SetActive(true)
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self._mapNode.nethookRoot:SetActive(false)
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self._mapNode.hook_open:SetActive(false)
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self._mapNode.hook_normal:SetActive(true)
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self._mapNode.hook_catched:SetActive(false)
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if onCatchedComplete then
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onCatchedComplete(self.tbCatchedItem)
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end
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for _, item in ipairs(self.tbCatchedItem) do
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item.gameObject:SetActive(false)
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end
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self.tbCatchedItem = {}
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end)
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self:StopExtend()
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end
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break
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end
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itemNormalWeight = math.max(0, itemNormalWeight)
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local nbackSpeed = speed + factor * itemNormalWeight
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if NovaAPI.IsEditorPlatform() then
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print("GoldenSpyLevelCtrl:backSpeed=", nbackSpeed)
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end
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self:StartRetract(nbackSpeed, function()
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self._mapNode.hook_open:SetActive(false)
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self._mapNode.hook_normal:SetActive(true)
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self._mapNode.hook_catched:SetActive(false)
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if onCatchedComplete then
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onCatchedComplete(self.curCatchedItem)
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if self._hookType == AllEnum.GoldenSpyHookType.FishingHook then
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self._mapNode.hookRoot:SetActive(false)
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self._mapNode.nethookRoot:SetActive(true)
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self._mapNode.nethook_normal:SetActive(false)
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self._mapNode.nethook_catched:SetActive(true)
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SpineManager.PlayAnim(self._mapNode.nethook_catched, "open", false)
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local tbCatchItems = self:GetCatchItems()
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local tbBoomItems = {}
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for _, item in ipairs(tbCatchItems) do
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local itemCfg = item:GetItemCfg()
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if itemCfg.ItemType == GameEnum.GoldenSpyItem.Boom then
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local tbRemoveBoomItems = item:Boom(nil)
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for _, v in ipairs(tbRemoveBoomItems) do
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table.insert(tbBoomItems, v)
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end
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self.floorCtrl:RemoveItem(item)
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end
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end
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self.curCatchedItem.gameObject:SetActive(false)
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self.curCatchedItem = nil
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end)
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self:StopExtend()
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tbCatchItems = self:GetCatchItems()
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for _, item in ipairs(tbBoomItems) do
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if 0 < table.indexof(tbCatchItems, item) then
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table.remove(tbCatchItems, table.indexof(tbCatchItems, item))
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end
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end
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if onCatched and 0 < #tbCatchItems then
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onCatched(tbCatchItems)
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end
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local bIsBig = false
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for _, item in ipairs(tbCatchItems) do
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local itemCfg = item:GetItemCfg()
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if itemCfg.IsBig then
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bIsBig = true
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break
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end
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end
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local timer = self:AddTimer(1, 0.23, function()
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local nTotalWeight = 0
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for index, itemCtrl in ipairs(tbCatchItems) do
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local itemCfg = itemCtrl:GetItemCfg()
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if itemCfg.ItemType == GameEnum.GoldenSpyItem.Companion or itemCfg.ItemType == GameEnum.GoldenSpyItem.Patrol then
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itemCtrl:onCatch()
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end
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local nIndex = (index - 1) % 9 + 1
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local vOffset = OffsetDir[nIndex]
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itemCtrl.gameObject.transform:SetParent(self._mapNode.itemParent)
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itemCtrl.gameObject.transform.localPosition = Vector3(vOffset.x * math.random(MinOffset, MaxOffset), vOffset.y * math.random(MinOffset, MaxOffset) - 150, 0)
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local itemNormalWeight = itemCtrl:GetWeight()
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for _, v in ipairs(self:GetBuffData()) do
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local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId)
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if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.ReduceItemWeight and self.levelData:CheckBuffActive(v) then
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itemNormalWeight = itemNormalWeight - buffCfg.Params[2]
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end
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end
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nTotalWeight = nTotalWeight + itemNormalWeight
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end
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local nbackSpeed = (speed - nMinSpeed) / (1 + -factor / 100 * nTotalWeight) + nMinSpeed
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if NovaAPI.IsEditorPlatform() then
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print("GoldenSpyLevelCtrl:backSpeed=", nbackSpeed)
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end
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local sSpineAnim = "catched2"
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if bIsBig then
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sSpineAnim = "catched1"
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end
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SpineManager.PlayAnim(self._mapNode.nethook_catched, sSpineAnim, false)
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local timer2 = self:AddTimer(1, 0.16, function()
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self:StartRetract(nbackSpeed, function()
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self._mapNode.hookRoot:SetActive(false)
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self._mapNode.nethookRoot:SetActive(true)
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self._mapNode.nethook_normal:SetActive(true)
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self._mapNode.nethook_catched:SetActive(false)
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if onCatchedComplete then
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onCatchedComplete(tbCatchItems)
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end
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for _, item in ipairs(tbCatchItems) do
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item.gameObject:SetActive(false)
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end
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end, true)
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end)
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table.insert(self.tbTimers, timer2)
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end, true, true, true)
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table.insert(self.tbTimers, timer)
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self:StopExtend()
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end
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break
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end
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end
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@@ -299,9 +483,9 @@ function GoldenSpyHookCtrl:StartExtend(speed, radius, factor, onComplete, onCatc
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self:StartRetract(speed, function()
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self:ResumeSwing(true)
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if onCatchedComplete then
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onCatchedComplete(self.curCatchedItem)
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onCatchedComplete(self.tbCatchedItem)
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end
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self.curCatchedItem = nil
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self.tbCatchedItem = {}
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end)
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if self._onExtendComplete then
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self._onExtendComplete()
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@@ -309,10 +493,23 @@ function GoldenSpyHookCtrl:StartExtend(speed, radius, factor, onComplete, onCatc
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end
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end)
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end
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function GoldenSpyHookCtrl:GetCatchItems()
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local tbCatchItems = {}
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local items = self.floorCtrl.tbItem
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for _, item in ipairs(items) do
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if self:CheckCatchIntersect(self:GetHookEndWorldPosition(), self._fishingHookRadius, item.Ctrl) then
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table.insert(tbCatchItems, item.Ctrl)
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end
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end
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return tbCatchItems
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end
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function GoldenSpyHookCtrl:GetHookEndWorldPosition()
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local rootTr = self.gameObject.transform
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local trEnd = self._mapNode.trHookEnd
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local localPt = rootTr:InverseTransformPoint(trEnd.position)
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if self.nHookType == AllEnum.GoldenSpyHookType.FishingHook then
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localPt.y = localPt.y - 100
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end
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return Vector3(localPt.x, localPt.y, 0)
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end
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function GoldenSpyHookCtrl:StopExtend()
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@@ -339,7 +536,8 @@ function GoldenSpyHookCtrl:ResumeExtend()
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if self._hookState == HookStage.STATE_EXTENDING then
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end
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end
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function GoldenSpyHookCtrl:StartRetract(speed, onComplete)
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function GoldenSpyHookCtrl:StartRetract(speed, onComplete, bIsCatched)
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bIsCatched = bIsCatched or false
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self:StopSwing()
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self:StopExtend()
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self:StopRetract()
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@@ -350,9 +548,18 @@ function GoldenSpyHookCtrl:StartRetract(speed, onComplete)
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end
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return
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end
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self._mapNode.hook_open:SetActive(false)
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self._mapNode.hook_normal:SetActive(false)
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self._mapNode.hook_catched:SetActive(true)
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if self._hookType == AllEnum.GoldenSpyHookType.Normal then
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self._mapNode.hookRoot:SetActive(true)
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self._mapNode.nethookRoot:SetActive(false)
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self._mapNode.hook_open:SetActive(false)
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self._mapNode.hook_normal:SetActive(false)
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self._mapNode.hook_catched:SetActive(true)
|
||||
elseif self._hookType == AllEnum.GoldenSpyHookType.FishingHook then
|
||||
self._mapNode.hookRoot:SetActive(false)
|
||||
self._mapNode.nethookRoot:SetActive(true)
|
||||
self._mapNode.nethook_normal:SetActive(not bIsCatched)
|
||||
self._mapNode.nethook_catched:SetActive(bIsCatched)
|
||||
end
|
||||
self._onRetractComplete = onComplete
|
||||
self._hookState = HookStage.STATE_RETRACTING
|
||||
local fromLen = self._hookLength
|
||||
@@ -552,7 +759,7 @@ function GoldenSpyHookCtrl:IsRetracting()
|
||||
return self._hookState == HookStage.STATE_RETRACTING
|
||||
end
|
||||
function GoldenSpyHookCtrl:DropItem()
|
||||
self.curCatchedItem = nil
|
||||
self.tbCatchedItem = {}
|
||||
end
|
||||
function GoldenSpyHookCtrl:OnDestroy()
|
||||
self:StopSwing()
|
||||
@@ -572,6 +779,12 @@ function GoldenSpyHookCtrl:Pause()
|
||||
if self:IsRetracting() then
|
||||
self:PauseRetract()
|
||||
end
|
||||
for _, v in ipairs(self.tbTimers) do
|
||||
if v ~= nil then
|
||||
v:Pause(true)
|
||||
end
|
||||
end
|
||||
SpineManager.Pause(self._mapNode.nethook_catched)
|
||||
end
|
||||
function GoldenSpyHookCtrl:Continue()
|
||||
if self:IsSwinging() then
|
||||
@@ -583,6 +796,12 @@ function GoldenSpyHookCtrl:Continue()
|
||||
if self:IsRetracting() then
|
||||
self:ResumeRetract()
|
||||
end
|
||||
for _, v in ipairs(self.tbTimers) do
|
||||
if v ~= nil then
|
||||
v:Pause(false)
|
||||
end
|
||||
end
|
||||
SpineManager.Resume(self._mapNode.nethook_catched)
|
||||
end
|
||||
function GoldenSpyHookCtrl:Exit()
|
||||
self:StopSwing()
|
||||
|
||||
Reference in New Issue
Block a user