Update - 1.15.0.134
EN: 1.15.0.134 CN: 1.15.0.133 JP: 1.15.0.137 KR: 1.15.0.139
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local ReengagementTaskCtrl = class("ReengagementTaskCtrl", BaseCtrl)
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local TimerManager = require("GameCore.Timer.TimerManager")
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ReengagementTaskCtrl._mapNodeConfig = {
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txtActName = {
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sComponentName = "TMP_Text",
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sLanguageId = "Reengagement_Task_Title"
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},
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loopSv = {
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sNodeName = "srGuideQuest",
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sComponentName = "LoopScrollView"
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},
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rtDays = {},
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PerActGroupItem = {
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nCount = 7,
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sCtrlName = "Game.UI.Activity.Reengagement.ReengagementTaskGroupCtrl"
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},
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btnGroup = {
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sNodeName = "PerActGroupItem",
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nCount = 7,
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sComponentName = "UIButton",
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callback = "OnBtnClick_Group"
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},
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btnGroupLock = {
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sNodeName = "btnGroupLock",
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nCount = 7,
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sComponentName = "UIButton",
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callback = "OnBtnClick_GroupLock"
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},
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btnActDetail = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Detail"
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},
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txtBtnActDetail = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Btn_Detail"
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},
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btnQuickRec = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_QuickRec"
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},
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txtBtnQuickRec = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Btn_Quick_Receive"
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},
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goActTime = {},
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txtActivityTime = {sComponentName = "TMP_Text"},
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txtActValue = {sComponentName = "TMP_Text"},
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rtActProgressFill = {
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sComponentName = "RectTransform"
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},
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btnNodeItem = {
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nCount = 7,
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sComponentName = "UIButton",
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callback = "OnBtnClick_NodeItem"
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}
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}
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ReengagementTaskCtrl._mapEventConfig = {}
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function ReengagementTaskCtrl:Refresh(nCurTog)
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if nCurTog ~= AllEnum.ReengagementTog.Task then
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return
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end
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self:RefreshQuestList()
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end
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function ReengagementTaskCtrl:RefreshRemainTime()
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local endTime = self.actData:GetActEndTime()
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local curTime = CS.ClientManager.Instance.serverTimeStamp
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local remainTime = endTime - curTime
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if remainTime < 0 then
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TimerManager.Remove(self.remainTimer)
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self.remainTimer = nil
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EventManager.Hit(EventId.OpenMessageBox, {
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nType = AllEnum.MessageBox.Alert,
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sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
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callbackConfirm = function()
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EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
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end
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})
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return
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end
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local sTimeStr = ""
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if remainTime <= 60 then
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local sec = math.floor(remainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
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elseif 60 < remainTime and remainTime <= 3600 then
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local min = math.floor(remainTime / 60)
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local sec = math.floor(remainTime - min * 60)
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if sec == 0 then
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min = min - 1
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sec = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
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elseif 3600 < remainTime and remainTime <= 86400 then
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local hour = math.floor(remainTime / 3600)
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local min = math.floor((remainTime - hour * 3600) / 60)
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if min == 0 then
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hour = hour - 1
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min = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
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elseif 86400 < remainTime then
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local day = math.floor(remainTime / 86400)
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local hour = math.floor((remainTime - day * 86400) / 3600)
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if hour == 0 then
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day = day - 1
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hour = 24
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
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end
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NovaAPI.SetTMPText(self._mapNode.txtActivityTime, orderedFormat(ConfigTable.GetUIText("PerActivity_Remain_Time") or "", sTimeStr))
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end
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function ReengagementTaskCtrl:RefreshQuestList()
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self.tbAllQuestList = self.actData:GetQuestListByGroup()
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if nil == self.tbAllQuestList[self._panel.nSelectGroup] then
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printLog(string.format("任务列表为空!!!actId = %s, group = %s", self.nActId, self._panel.nSelectGroup))
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return
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end
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self.tbQuestList = self.tbAllQuestList[self._panel.nSelectGroup]
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table.sort(self.tbQuestList, function(a, b)
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if a.nStatus == b.nStatus then
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return a.Id < b.Id
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end
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return a.nStatus < b.nStatus
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end)
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for k, v in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(v)
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self.tbGridCtrl[k] = nil
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end
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if nil ~= self.tbQuestList then
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self.nPageCount = 0
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self._mapNode.loopSv:SetAnim(0.06)
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self._mapNode.loopSv:Init(#self.tbQuestList, self, self.OnGridRefresh, nil, false, self.GetGridPageCount)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
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end
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local _, _, canReceive = self.actData:GetQuestProgress()
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self._mapNode.btnQuickRec.gameObject:SetActive(0 < canReceive)
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for k, v in ipairs(self._mapNode.PerActGroupItem) do
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local nAllQuest, nReceivedQuest = self.actData:GetDayQuestStatus(k)
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v:RefreshStatus(nAllQuest <= nReceivedQuest and 0 < nReceivedQuest)
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end
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end
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function ReengagementTaskCtrl:GetGridPageCount(pageCount)
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self.nPageCount = pageCount > #self.tbQuestList and #self.tbQuestList or pageCount
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end
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function ReengagementTaskCtrl:InitGroupList()
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local nCurDay = self.actData:GetCurOpenDay()
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self.nMaxOpenGroup = 0
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local tbNextOpenGroupList = {}
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if nil ~= CacheTable.GetData("_PeriodicQuestGroup", self.nActId) then
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local tbGroup = CacheTable.GetData("_PeriodicQuestGroup", self.nActId)[nCurDay]
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if nil ~= tbGroup then
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for _, v in ipairs(tbGroup) do
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if v > self.nMaxOpenGroup then
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self.nMaxOpenGroup = v
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end
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end
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end
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if nil ~= CacheTable.GetData("_PeriodicQuestGroup", self.nActId)[nCurDay + 1] then
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for _, v in ipairs(CacheTable.GetData("_PeriodicQuestGroup", self.nActId)[nCurDay + 1]) do
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tbNextOpenGroupList[v] = 1
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end
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end
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end
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local nSelectGroup = self.actData:GetCanReceiveRewardGroup()
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if 0 == nSelectGroup then
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nSelectGroup = self.nMaxOpenGroup
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end
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for k, v in ipairs(self._mapNode.PerActGroupItem) do
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v:Init(self.nActId, k, self.nMaxOpenGroup)
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if nil ~= tbNextOpenGroupList[k] then
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local nHour = self.actData:GetNextDayOpenTime()
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if nHour < 1 then
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v:SetTime(orderedFormat(ConfigTable.GetUIText("PerActivity_Quest_Open_Time_2") or "", 1))
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else
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v:SetTime(orderedFormat(ConfigTable.GetUIText("PerActivity_Quest_Open_Time_1") or "", nHour))
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end
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end
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end
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if nil == self._panel.nSelectGroup then
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self._panel.nSelectGroup = nSelectGroup
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end
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self._mapNode.PerActGroupItem[self._panel.nSelectGroup]:SetSelect(true)
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end
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function ReengagementTaskCtrl:OnGridRefresh(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local nInstanceId = goGrid:GetInstanceID()
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if not self.tbGridCtrl[nInstanceId] then
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self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Activity.PeriodicQuest.PeriodicQuestItemCtrl")
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end
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self.tbGridCtrl[nInstanceId]:SetData(self.nActId, self.tbQuestList[nIndex])
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end
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local totalLength = 816
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local totalNodeLength = 136
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local actNodeItemHeight = 152
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local totalHeight = 20
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function ReengagementTaskCtrl:RefreshActivityNode()
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NovaAPI.SetTMPText(self._mapNode.txtActValue, self.nActiveCount)
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local bAllComplete = self.nActiveCount >= self.nTotalActiveCount
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self.tbQuestActive = {}
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local ForeachActivity = function(mapData)
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table.insert(self.tbQuestActive, mapData)
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end
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ForEachTableLine(ConfigTable.Get("DailyQuestActive"), ForeachActivity)
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table.sort(self.tbQuestActive, function(a, b)
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return a.Active < b.Active
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end)
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local nMaxAct = self.tbQuestActive[#self.tbQuestActive].Active
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self.tbCanReceiveAct = {}
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for k, v in ipairs(self.tbQuestActive) do
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if self._mapNode.btnNodeItem[k] ~= nil then
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local node = self._mapNode.btnNodeItem[k]
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local nPosX = math.min(k / #self.tbQuestActive * totalNodeLength, totalNodeLength)
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node.transform:GetComponent("RectTransform").anchoredPosition = Vector2(nPosX, actNodeItemHeight)
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node.gameObject:SetActive(true)
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local txtNodeAct = node.transform:Find("AnimRoot/goNodeItem/txtNodeAct"):GetComponent("TMP_Text")
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NovaAPI.SetTMPText(txtNodeAct, v.Active)
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local anim = node.transform:Find("AnimRoot"):GetComponent("Animator")
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local imgGift = node.transform:Find("AnimRoot/goNodeItem/imgGift")
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local imgComplete = node.transform:Find("AnimRoot/goNodeItem/imgComplete")
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local goParticle1 = node.transform:Find("AnimRoot/goNodeItem/UIParticle1")
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local goParticle2 = node.transform:Find("AnimRoot/goNodeItem/UIParticle2")
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local bReceived = PlayerData.Quest:CheckDailyActiveReceive(v.Id)
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local bComplete = v.Active <= self.nActiveCount
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imgGift.gameObject:SetActive(not bReceived)
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imgComplete.gameObject:SetActive(bReceived)
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goParticle1.gameObject:SetActive(not bReceived and bComplete)
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goParticle2.gameObject:SetActive(not bReceived and bComplete)
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if bComplete and not bReceived then
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table.insert(self.tbCanReceiveAct, k)
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end
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if not bReceived and bComplete then
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anim:Play("Quest_btnNodeComplete_loop", 0, 0)
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else
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anim:Play("Empty")
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end
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end
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end
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self._mapNode.btnActReceive.gameObject:SetActive(#self.tbCanReceiveAct > 0)
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self._mapNode.txtActComplete.gameObject:SetActive(bAllComplete and not (#self.tbCanReceiveAct > 0))
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self._mapNode.btnActReceiveGray.gameObject:SetActive(not bAllComplete and not (#self.tbCanReceiveAct > 0))
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local nWidth = math.min(self.nActiveCount / nMaxAct * totalLength, totalLength)
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self._mapNode.rtActProgressFill.sizeDelta = Vector2(nWidth, totalHeight)
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end
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function ReengagementTaskCtrl:InitActData(actData, bResetGroup)
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self.actData = actData
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if bResetGroup then
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self._panel.nSelectGroup = nil
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end
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self.nActId = actData:GetActId()
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self.bQuestAnim = false
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self:InitGroupList()
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local tbAllQuestList = self.actData:GetQuestListByGroup()
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if nil == tbAllQuestList[self._panel.nSelectGroup] then
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EventManager.Hit(EventId.OpenMessageBox, {
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nType = AllEnum.MessageBox.Tips,
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sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1")
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})
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EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
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return
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end
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local actCfg = self.actData:GetActCfgData()
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if actCfg.EndType == GameEnum.activityEndType.NoLimit then
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self._mapNode.goActTime.gameObject:SetActive(false)
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else
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self._mapNode.goActTime.gameObject:SetActive(true)
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self:RefreshRemainTime()
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if nil == self.remainTimer then
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self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false)
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end
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end
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end
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function ReengagementTaskCtrl:Awake()
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self.tbGridCtrl = {}
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self.tbSequences = {}
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end
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function ReengagementTaskCtrl:FadeIn()
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end
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function ReengagementTaskCtrl:FadeOut()
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end
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function ReengagementTaskCtrl:OnEnable()
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end
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function ReengagementTaskCtrl:OnDisable()
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self.tbGridCtrl = {}
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end
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function ReengagementTaskCtrl:OnDestroy()
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end
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function ReengagementTaskCtrl:OnRelease()
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end
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function ReengagementTaskCtrl:OnBtnClick_Group(_, nIndex)
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if self._panel.nSelectGroup == nIndex then
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return
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end
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if nIndex > self.nMaxOpenGroup then
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return
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end
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if nil == self.tbAllQuestList[nIndex] or nil == next(self.tbAllQuestList[nIndex]) then
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printError(string.format("当前任务组下没有任务!!! 活动id = %d, 任务组 = %s", self.nActId, nIndex))
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return
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end
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self._mapNode.PerActGroupItem[self._panel.nSelectGroup]:SetSelect(false)
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if nil ~= self._mapNode.PerActGroupItem[nIndex] then
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self._mapNode.PerActGroupItem[nIndex]:SetSelect(true)
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end
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self._panel.nSelectGroup = nIndex
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self.bQuestAnim = true
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self:RefreshQuestList()
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end
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function ReengagementTaskCtrl:OnBtnClick_GroupLock()
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PerActivity_Not_Open"))
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end
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function ReengagementTaskCtrl:OnBtnClick_Detail()
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local perQuestActCfg = self.actData:GetPerQuestCfg()
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local msg = {
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nType = AllEnum.MessageBox.Desc,
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sContent = perQuestActCfg.DesText,
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sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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end
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function ReengagementTaskCtrl:OnBtnClick_QuickRec()
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local callback = function()
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EventManager.Hit("RefreshPeriodicAct", self.nActId)
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PlayerData.Base:TryOpenWorldClassUpgrade()
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end
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PlayerData.Activity:SendReceivePerQuest(self.nActId, 0, callback)
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end
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return ReengagementTaskCtrl
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