Update - 1.15.0.134

EN: 1.15.0.134
CN: 1.15.0.133
JP: 1.15.0.137
KR: 1.15.0.139
This commit is contained in:
SL1900
2026-09-08 12:00:00 +09:00
parent d441c7afdc
commit 7363298dc1
963 changed files with 590901 additions and 5401 deletions
+98 -1
View File
@@ -9,6 +9,7 @@ local colorShieldDelay = Color(1, 1, 1, 0.5)
local colorRed = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 1)
local colorRedHide = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 0)
local colorRecover = Color(0.9921568627450981, 0.5098039215686274, 0, 1)
local AnimBossEnergy = 0.5
local tabColorJDBoss = {
[1] = {
Color(0.9176470588235294, 0.34901960784313724, 0.27450980392156865, 1),
@@ -31,6 +32,7 @@ local jointDrillEnergyStage = {
Stage2 = 3,
Max = 4
}
local bossEnergyMaxValue = 100
BossHUDCtrl._mapNodeConfig = {
BossIcon = {
sNodeName = "imgBossIcon",
@@ -161,7 +163,36 @@ BossHUDCtrl._mapNodeConfig = {
imgGridRed = {},
TMP_JointDrillRed = {sComponentName = "TMP_Text", nCount = 2},
imgGridGreen = {},
TMP_JointDrillGreen = {sComponentName = "TMP_Text", nCount = 2}
TMP_JointDrillGreen = {sComponentName = "TMP_Text", nCount = 2},
rtEnergy = {},
rtEnergyCount = {},
rtEnergyFillDelay = {
sNodeName = "imgEnergyFillDelay",
sComponentName = "RectTransform"
},
rtEnergyFill = {
sNodeName = "imgEnergyFill",
sComponentName = "RectTransform"
},
rtEnergyFillEff = {
sNodeName = "imgEnergyFill_Eff"
},
aniRtEnergyDelay = {
sNodeName = "imgEnergyFillDelay",
sComponentName = "HpBarRectTransform"
},
aniRtEnergyFill = {
sNodeName = "imgEnergyFill",
sComponentName = "HpBarRectTransform"
},
ainColorEnergyFillRecoverLight = {
sNodeName = "imgEnergyFillRecoverLight",
sComponentName = "HpBarColor"
},
imgEnergyRed = {},
TMP_EnergyRed = {sComponentName = "TMP_Text"},
imgEnergyGreen = {},
TMP_EnergyGreen = {sComponentName = "TMP_Text"}
}
BossHUDCtrl._mapEventConfig = {
AllHudShow = "OnEvent_HudShow",
@@ -289,6 +320,16 @@ function BossHUDCtrl:PlayTweenToughnessRecover()
self._mapNode.imgBroken:SetActive(false)
self.tweenerToughness3 = self._mapNode.aniRtToughnessFill:SetTarget(Vector2(self.ToughnessWidth, self.ToughnessHeight), ToughnessRecoverTime)
end
function BossHUDCtrl:PlayTweenEnergy(nEnergy, nMaxEnergy)
if self.bInit == true then
return
end
local nWidth = 1 <= nEnergy / nMaxEnergy and self.energyBarWidth or nEnergy / nMaxEnergy * self.energyBarWidth
if nWidth > self.energyBarWidth then
nWidth = self.energyBarWidth
end
self._mapNode.aniRtEnergyDelay:SetTarget(Vector2(nWidth, self.energyBarWidth), AnimBossEnergy, 0)
end
function BossHUDCtrl:ResetHit()
self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0)
self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, 0)
@@ -304,6 +345,9 @@ function BossHUDCtrl:ResetHit()
self._mapNode.rtNormal:SetActive(true)
self._mapNode.imgBroken:SetActive(false)
self._mapNode.jointDrillGridCount.gameObject:SetActive(false)
self._mapNode.rtEnergy.gameObject:SetActive(false)
self._mapNode.rtEnergyCount.gameObject:SetActive(false)
self.nBeforeEnergy = 0
end
function BossHUDCtrl:KillTween()
self._mapNode.aniRtHpDelay:Stop()
@@ -319,6 +363,9 @@ function BossHUDCtrl:KillTween()
self._mapNode.aniRtToughnessDelay:Stop()
self._mapNode.aniRtToughnessFill:Stop()
self._mapNode.ainColorToughnessHighlight:Stop()
self._mapNode.aniRtEnergyDelay:Stop()
self._mapNode.aniRtEnergyFill:Stop()
self._mapNode.ainColorEnergyFillRecoverLight:Stop()
end
function BossHUDCtrl:Awake()
self.bigDamageThreshold = ConfigTable.GetConfigNumber("BloodSpecialEffectThresholdValue") / 100
@@ -334,6 +381,8 @@ function BossHUDCtrl:Awake()
self.isToughness = false
self.JointDrillBossCount = 0
self.JointDrillEnergyStage = jointDrillEnergyStage.None
self.energyBarWidth = self._mapNode.rtEnergyFillDelay.sizeDelta.x
self.energyBarHeight = self._mapNode.rtEnergyFillDelay.sizeDelta.y
end
function BossHUDCtrl:OnEnable()
self.bossId = 0
@@ -362,6 +411,26 @@ function BossHUDCtrl:SetHp(hp, hpMax, bChange)
self.nBeforeHp = hp
self.nBeforeHpMax = hpMax
end
function BossHUDCtrl:SetBossEnergy(nEnergy, nEnergyMax, bChange)
if self.bossId == 0 then
return
end
self._mapNode.rtEnergyFill.gameObject:SetActive(nEnergyMax <= nEnergy)
self._mapNode.rtEnergyFillEff.gameObject:SetActive(nEnergyMax <= nEnergy)
if nEnergyMax <= nEnergy then
self._mapNode.ainColorEnergyFillRecoverLight:SetTarget(colorWhite, 0)
else
self._mapNode.ainColorEnergyFillRecoverLight:SetTarget(colorHide, AniTimeHighlight, AniTime)
end
if nEnergy <= 0 then
self._mapNode.aniRtEnergyDelay:SetTarget(Vector2(0, self.energyBarHeight), 0)
elseif bChange then
self._mapNode.aniRtEnergyDelay:SetTarget(Vector2(nEnergy / nEnergyMax * self.energyBarWidth, self.energyBarHeight), 0)
else
self:PlayTweenEnergy(nEnergy, nEnergyMax)
end
self.nBeforeEnergy = nEnergy
end
function BossHUDCtrl:OnEvent_HpChanged(hp, hpMax)
if self.bossType == GameEnum.monsterBloodType.BOSSRUSH and self.isDontChangeHp and hp ~= hpMax then
return
@@ -456,6 +525,8 @@ function BossHUDCtrl:AddEntityEvent()
EventManager.AddEntityEvent("CastUltra", self.bossId, self, self.OnEvent_JointDrillBossUseSkill)
EventManager.AddEntityEvent("RedCellNotify", self.bossId, self, self.OnEvent_RedCellNotify)
EventManager.AddEntityEvent("GreenCellNotify", self.bossId, self, self.OnEvent_GreenCellNotify)
EventManager.AddEntityEvent("BossEnergyValueChange", self.bossId, self, self.OnEvent_BossEnergyValueChange)
EventManager.AddEntityEvent("BossBuffChange", self.bossId, self, self.OnEvent_BossBuffChange)
end
function BossHUDCtrl:SetBossInfo(nDataId, nType, nBloodType)
local mapMonster = ConfigTable.GetData("Monster", nDataId)
@@ -711,6 +782,8 @@ function BossHUDCtrl:CloseUI()
EventManager.RemoveEntityEvent("CastUltra", self.bossId, self, self.OnEvent_JointDrillBossUseSkill)
EventManager.RemoveEntityEvent("RedCellNotify", self.bossId, self, self.OnEvent_RedCellNotify)
EventManager.RemoveEntityEvent("GreenCellNotify", self.bossId, self, self.OnEvent_GreenCellNotify)
EventManager.RemoveEntityEvent("BossEnergyValueChange", self.bossId, self, self.OnEvent_BossEnergyValueChange)
EventManager.RemoveEntityEvent("BossBuffChange", self.bossId, self, self.OnEvent_BossBuffChange)
self._mapNode.rtBuff:UnbindEntity()
self.bossId = 0
self.isToughness = false
@@ -827,4 +900,28 @@ function BossHUDCtrl:OnEvent_GreenCellNotify(nCount)
NovaAPI.SetTMPText(v, nCount)
end
end
function BossHUDCtrl:OnEvent_BossEnergyValueChange(nValue)
self._mapNode.rtEnergy.gameObject:SetActive(true)
if nValue == self.nBeforeEnergy then
self:SetBossEnergy(nValue, bossEnergyMaxValue, true)
else
self:SetBossEnergy(nValue, bossEnergyMaxValue)
end
end
function BossHUDCtrl:OnEvent_BossBuffChange(nValue1, nValue2)
self._mapNode.rtEnergyCount.gameObject:SetActive(true)
if nValue1 == 0 and nValue2 == 0 then
self._mapNode.imgEnergyRed.gameObject:SetActive(false)
self._mapNode.imgEnergyGreen.gameObject:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.TMP_EnergyGreen, 0)
elseif 0 < nValue1 then
self._mapNode.imgEnergyRed.gameObject:SetActive(false)
self._mapNode.imgEnergyGreen.gameObject:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.TMP_EnergyGreen, nValue1)
elseif 0 < nValue2 then
self._mapNode.imgEnergyRed.gameObject:SetActive(true)
self._mapNode.imgEnergyGreen.gameObject:SetActive(false)
NovaAPI.SetTMPText(self._mapNode.TMP_EnergyRed, nValue2)
end
end
return BossHUDCtrl