Update - 1.15.0.134

EN: 1.15.0.134
CN: 1.15.0.133
JP: 1.15.0.137
KR: 1.15.0.139
This commit is contained in:
SL1900
2026-09-08 12:00:00 +09:00
parent d441c7afdc
commit 7363298dc1
963 changed files with 590901 additions and 5401 deletions
@@ -1,6 +1,7 @@
local EquipmentInstanceLevelSelectCtrl = class("EquipmentInstanceLevelSelectCtrl", BaseCtrl)
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
local LocalData = require("GameCore.Data.LocalData")
local mapToggle = {
[1] = GameEnum.diffculty.Diffculty_1,
[2] = GameEnum.diffculty.Diffculty_2,
@@ -103,6 +104,7 @@ EquipmentInstanceLevelSelectCtrl._mapNodeConfig = {
sCtrlName = "Game.UI.MainlineEx.RewardListCtrl"
},
txtRewardTitle = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Equipment_Instance_Reward_Title"
},
@@ -150,6 +152,46 @@ EquipmentInstanceLevelSelectCtrl._mapNodeConfig = {
sComponentName = "TMP_Text",
sLanguageId = "InfinityTower_Recommend_Construct"
},
goNormal = {},
goEnhance = {},
txtRewardTypeCn = {
sComponentName = "TMP_Text",
sLanguageId = "DailyInstance_ChangeReward"
},
txtRewardType = {sComponentName = "TMP_Text"},
btnRewardType = {
sComponentName = "UIButton",
callback = "OnBtnClick_ChangeMode"
},
txtBtnRewardType = {
sComponentName = "TMP_Text",
sLanguageId = "DailyInstance_ChangeBtn"
},
btnCloseInfo = {
sNodeName = "btnCloseInfo",
sComponentName = "UIButton",
callback = "OnBtnClick_CloseChangeMode"
},
got_fullscreen_select = {
sNodeName = "t_fullscreen_select"
},
btnsnapshot = {
sComponentName = "Button",
callback = "OnBtnClick_CloseChangeMode"
},
goRewardSelect = {},
txtWindowTitleSelect = {
sComponentName = "TMP_Text",
sLanguageId = "DailyInstance_Reward_SelectTitle"
},
ani_RewardSelect = {
sNodeName = "rt_RewardSelect",
sComponentName = "Animator"
},
svSelectReward = {
sComponentName = "LoopScrollView"
},
reddotSwitch = {},
ListConditions = {},
btnLock = {
sComponentName = "UIButton",
@@ -167,6 +209,7 @@ EquipmentInstanceLevelSelectCtrl._mapNodeConfig = {
EquipmentInstanceLevelSelectCtrl._mapEventConfig = {
[EventId.UIHomeConfirm] = "OnEvent_Home",
[EventId.UIBackConfirm] = "OnEvent_Back",
ChangeEquipmentInstanceRewardMode = "OnEvent_ChangeEquipmentInstanceRewardMode",
EquipmentInstanceRaidOpen = "OnEvent_RaidOpen",
[EventId.UpdateWorldClass] = "OnEvent_UpdateWorldClass",
[EventId.UpdateEnergy] = "OnEvent_UpdateEnergy",
@@ -184,6 +227,7 @@ end
function EquipmentInstanceLevelSelectCtrl:OnEnable()
self.mapAllEquipmentInstance = {}
self.tbEquipmentInstanceType = {}
self.tbCharGemRewardGroup = {}
local foreachEquipmentInstance = function(mapData)
if self.mapAllEquipmentInstance[mapData.Type] == nil then
self.mapAllEquipmentInstance[mapData.Type] = {}
@@ -198,12 +242,29 @@ function EquipmentInstanceLevelSelectCtrl:OnEnable()
return mapTypeA.Sort < mapTypeB.Sort
end
table.sort(self.tbEquipmentInstanceType, sortEquipmentInstance)
local forEachCharGemInstanceRewardGroup = function(mapData)
if self.tbCharGemRewardGroup[mapData.GroupId] == nil then
self.tbCharGemRewardGroup[mapData.GroupId] = {}
end
table.insert(self.tbCharGemRewardGroup[mapData.GroupId], mapData)
end
ForEachTableLine(DataTable.CharGemInstanceRewardGroup, forEachCharGemInstanceRewardGroup)
for k, v in pairs(self.tbCharGemRewardGroup) do
table.sort(v, function(a, b)
return a.Id < b.Id
end)
end
self.nRewardType = PlayerData.EquipmentInstance:GetLastRewardType()
local tbParam = self:GetPanelParam()
if nil ~= next(tbParam) then
if tbParam[3] == nil then
end
self.bJumpTo = tbParam[3]
self.nJumpToGroup = tbParam[2] == nil and 0 or tbParam[2]
if tbParam[4] ~= nil then
self.nRewardType = tbParam[4]
PlayerData.EquipmentInstance:SetRewardType(self.nRewardType)
end
if 0 ~= self.nJumpToGroup then
local nMaxHard = PlayerData.EquipmentInstance:GetMaxEquipmentInstanceHard(self.nJumpToGroup)
local nJumpToHard = (nil == tbParam[1] or 0 == tbParam[1]) and nMaxHard or tbParam[1]
@@ -233,11 +294,27 @@ function EquipmentInstanceLevelSelectCtrl:OnEnable()
end
function EquipmentInstanceLevelSelectCtrl:OnDisable()
Actor2DManager.UnsetBoardNPC2D()
self:UnbindAllGrids()
end
function EquipmentInstanceLevelSelectCtrl:OnDestroy()
end
function EquipmentInstanceLevelSelectCtrl:OnRelease()
end
function EquipmentInstanceLevelSelectCtrl:RefreshGrid(goGrid, gridIndex)
if self.mapLevelGrid[goGrid] == nil then
self.mapLevelGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.EquipmentInstanceLevelSelect.EquipmentInstanceRewardSelectGridCtrl")
end
local nIdx = gridIndex + 1
local mapData = self.mapAllEquipmentInstance[self.nCurGroupId][self.curSelectHard]
local nType = self.tbCharGemRewardGroup[mapData.DropId][nIdx].Id
self.mapLevelGrid[goGrid]:Refresh(nType)
end
function EquipmentInstanceLevelSelectCtrl:UnbindAllGrids()
for go, mapCtrl in pairs(self.mapLevelGrid) do
self:UnbindCtrlByNode(mapCtrl)
end
self.mapLevelGrid = {}
end
function EquipmentInstanceLevelSelectCtrl:OpenJumpToGroup()
self.nCurGroupId = self.nJumpToGroup
local equipmentInstanceData = self.mapAllEquipmentInstance[self.nCurGroupId]
@@ -373,6 +450,9 @@ function EquipmentInstanceLevelSelectCtrl:RefreshEquipmentInstanceInfo(nGroupId,
if mapEquipmentInstanceData == nil then
return
end
local bEnhance = mapEquipmentInstanceData.DropId and mapEquipmentInstanceData.DropId > 0
self._mapNode.goNormal:SetActive(not bEnhance)
self._mapNode.goEnhance:SetActive(bEnhance)
NovaAPI.SetTMPText(self._mapNode.TMPInstanceName, mapEquipmentInstanceData.Name)
NovaAPI.SetTMPText(self._mapNode.TMPInstanceDesc, mapEquipmentInstanceData.Desc)
self:SetPngSprite(self._mapNode.imgLevelImg, mapEquipmentInstanceData.Icon)
@@ -426,7 +506,29 @@ function EquipmentInstanceLevelSelectCtrl:RefreshEquipmentInstanceInfo(nGroupId,
NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, mapEquipmentInstanceData.SuggestedPower)
local sScoreIcon = "Icon/BuildRank/BuildRank_" .. mapEquipmentInstanceData.SuggestedBuild
self:SetPngSprite(self._mapNode.imgRecommendBuild, sScoreIcon)
local tbReward = decodeJson(mapEquipmentInstanceData.BaseAwardPreview)
local tbReward = {}
if bEnhance then
if self.tbCharGemRewardGroup[mapEquipmentInstanceData.DropId] ~= nil then
for k, v in ipairs(self.tbCharGemRewardGroup[mapEquipmentInstanceData.DropId]) do
if v.RewardType == self.nRewardType then
tbReward = decodeJson(v.BaseAwardPreview)
NovaAPI.SetTMPText(self._mapNode.txtRewardType, v.RewardName)
end
end
if curStar <= 0 then
local firstReward = mapEquipmentInstanceData.FirstRewardPreview
if firstReward ~= nil and 0 < #firstReward then
table.insert(tbReward, 1, {
firstReward[1],
firstReward[2],
1
})
end
end
end
else
tbReward = decodeJson(mapEquipmentInstanceData.BaseAwardPreview)
end
self.tbReward = tbReward
for index = 1, 5 do
if self.tbReward[index] ~= nil then
@@ -484,6 +586,7 @@ function EquipmentInstanceLevelSelectCtrl:RefreshEquipmentInstanceInfo(nGroupId,
NovaAPI.SetTMPText(tex_ConditionsTips_PL, orderedFormat(ConfigTable.GetUIText("RegusBoss_UnlockConditions_PreLevel"), ConfigTable.GetUIText(_sKey)))
NovaAPI.SetTMPColor(tex_ConditionsTips_PL, isPreLevelStar and Color(0.3686274509803922, 0.5372549019607843, 0.7058823529411765) or Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764))
end
RedDotManager.RegisterNode(RedDotDefine.CharGemInstanceSwitch, {nGroupId}, self._mapNode.reddotSwitch)
end
function EquipmentInstanceLevelSelectCtrl:OnEvent_Back(nPanelId)
if self._panel._nPanelId ~= nPanelId then
@@ -511,6 +614,10 @@ function EquipmentInstanceLevelSelectCtrl:OnEvent_Home(nPanelId)
end
PanelManager.Home()
end
function EquipmentInstanceLevelSelectCtrl:OnEvent_ChangeEquipmentInstanceRewardMode()
self.nRewardType = PlayerData.EquipmentInstance:GetLastRewardType()
self:RefreshEquipmentInstanceInfo(self.nCurGroupId, self.curSelectHard, true, true)
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_LevelItem(btn, nIdx)
WwiseAudioMgr:PlaySound("ui_common_button_select")
local nType = self.tbEquipmentInstanceType[nIdx]
@@ -581,6 +688,28 @@ function EquipmentInstanceLevelSelectCtrl:OnBtnClick_RewardItem(btn)
UTILS.ClickItemGridWithTips(nTid, rtBtn, true, true, false)
end
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_ChangeMode(btn)
self._mapNode.goRewardSelect:SetActive(true)
self._mapNode.got_fullscreen_select:SetActive(true)
self._mapNode.ani_RewardSelect:Play("t_window_04_t_in")
local mapData = self.mapAllEquipmentInstance[self.nCurGroupId][self.curSelectHard]
self._mapNode.svSelectReward:SetAnim(0.07)
self._mapNode.svSelectReward:Init(#self.tbCharGemRewardGroup[mapData.DropId], self, self.RefreshGrid)
local bNew = RedDotManager.GetValid(RedDotDefine.CharGemInstanceSwitch, {
self.nCurGroupId
})
if bNew then
LocalData.SetPlayerLocalData("CharGemInstanceSwitch" .. self.nCurGroupId, false)
PlayerData.EquipmentInstance:UpdateNewRewardSwitch(self.nCurGroupId)
end
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_CloseChangeMode(btn)
self._mapNode.ani_RewardSelect:Play("t_window_04_t_out")
self._mapNode.got_fullscreen_select:SetActive(false)
self:AddTimer(1, 0.2, function()
self._mapNode.goRewardSelect:SetActive(false)
end, true, true, true)
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_TogTips(btn, nIndex)
if self.tbLockWorldClass[nIndex] then
EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("LevelSelect_LimitTipsWorldClass"), self.tbLockWorldClass[nIndex]))