Update - 1.15.0.134
EN: 1.15.0.134 CN: 1.15.0.133 JP: 1.15.0.137 KR: 1.15.0.139
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local EquipmentInstanceRewardSelectGridCtrl = class("EquipmentInstanceRewardSelectGridCtrl", BaseCtrl)
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EquipmentInstanceRewardSelectGridCtrl._mapNodeConfig = {
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txtInstanceName = {sComponentName = "TMP_Text"},
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btnChosen = {
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sComponentName = "UIButton",
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callback = "OnBtn_ClickChosen"
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},
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imgCurChose = {sComponentName = "GameObject"},
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txtCurChose = {
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sComponentName = "TMP_Text",
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sLanguageId = "DailyInstance_Cur_Chose"
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},
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txtBtn = {
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sComponentName = "TMP_Text",
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sLanguageId = "DailyInstance_Reward_Select"
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},
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RewardItem = {
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sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl",
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nCount = 2
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},
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btnRewardItem = {
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sComponentName = "UIButton",
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nCount = 2,
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callback = "OnBtnClick_RewardItem"
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}
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}
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EquipmentInstanceRewardSelectGridCtrl._mapEventConfig = {
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ChangeEquipmentInstanceRewardMode = "OnEvent_ChangeEquipmentInstanceRewardMode"
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}
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function EquipmentInstanceRewardSelectGridCtrl:Refresh(nId)
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local mapData = ConfigTable.GetData("CharGemInstanceRewardGroup", nId)
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if mapData == nil then
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return
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end
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NovaAPI.SetTMPText(self._mapNode.txtInstanceName, mapData.RewardName)
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self.nRewardType = mapData.RewardType
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local curChoseType = PlayerData.EquipmentInstance:GetLastRewardType()
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self._mapNode.imgCurChose:SetActive(curChoseType == self.nRewardType)
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self._mapNode.txtCurChose.gameObject:SetActive(curChoseType == self.nRewardType)
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self._mapNode.btnChosen.gameObject:SetActive(curChoseType ~= self.nRewardType)
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local tbReward = decodeJson(mapData.BaseAwardPreview)
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self.tbReward = tbReward
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for index = 1, 5 do
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if self.tbReward[index] ~= nil then
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local bReceived = false
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if self.tbReward[index][#tbReward[index]] == 1 then
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bReceived = true
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end
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table.insert(self.tbReward[index], bReceived)
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end
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end
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self.tbAfterReward = {}
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for key, value in pairs(self.tbReward) do
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local lastIndex = #self.tbReward[key]
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if not self.tbReward[key][lastIndex] then
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table.remove(value)
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table.insert(self.tbAfterReward, value)
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end
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end
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for index = 1, 2 do
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self._mapNode.RewardItem[index].gameObject:SetActive(self.tbAfterReward[index] ~= nil)
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if self.tbAfterReward[index] ~= nil then
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local rewardItem = self.tbAfterReward[index]
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local nLastIndex = #rewardItem
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self._mapNode.RewardItem[index]:SetItem(rewardItem[1], nil, UTILS.ParseRewardItemCount(rewardItem), nil, false, rewardItem[nLastIndex] == 1, rewardItem[nLastIndex] == 2, true)
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end
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end
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end
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function EquipmentInstanceRewardSelectGridCtrl:OnEvent_ChangeEquipmentInstanceRewardMode()
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local curChoseType = PlayerData.EquipmentInstance:GetLastRewardType()
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self._mapNode.imgCurChose:SetActive(curChoseType == self.nRewardType)
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self._mapNode.txtCurChose.gameObject:SetActive(curChoseType == self.nRewardType)
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self._mapNode.btnChosen.gameObject:SetActive(curChoseType ~= self.nRewardType)
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end
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function EquipmentInstanceRewardSelectGridCtrl:OnBtn_ClickChosen()
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PlayerData.EquipmentInstance:SetRewardType(self.nRewardType)
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EventManager.Hit("ChangeEquipmentInstanceRewardMode")
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end
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function EquipmentInstanceRewardSelectGridCtrl:OnBtnClick_RewardItem(btn, nIdx)
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if self.tbAfterReward[nIdx] ~= nil then
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local nTid = self.tbAfterReward[nIdx][1]
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UTILS.ClickItemGridWithTips(nTid, btn.transform, true, true, false)
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end
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end
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return EquipmentInstanceRewardSelectGridCtrl
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