Update - 1.15.0.134

EN: 1.15.0.134
CN: 1.15.0.133
JP: 1.15.0.137
KR: 1.15.0.139
This commit is contained in:
SL1900
2026-09-08 12:00:00 +09:00
parent d441c7afdc
commit 7363298dc1
963 changed files with 590901 additions and 5401 deletions
+51 -2
View File
@@ -1,5 +1,6 @@
local MallSkinPreviewCtrl = class("MallSkinPreviewCtrl", BaseCtrl)
local PlayerCharData = PlayerData.Char
local PlayerCharSkinData = PlayerData.CharSkin
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local SkinData = require("GameCore.Data.DataClass.SkinData")
local Animator = CS.UnityEngine.Animator
@@ -110,7 +111,19 @@ MallSkinPreviewCtrl._mapNodeConfig = {
sComponentName = "Animator"
},
aniArrow = {sNodeName = "goArrow", sComponentName = "Animator"},
topBarAnim = {sNodeName = "goBack", sComponentName = "Animator"}
topBarAnim = {sNodeName = "goBack", sComponentName = "Animator"},
imgTrialHead = {sNodeName = "imgBg", sComponentName = "Image"},
btnTrialPlay = {
sComponentName = "UIButton",
callback = "OnBtnClick_Trial"
},
txtTrialPlay = {
sComponentName = "TMP_Text",
sLanguageId = "Trial_SkinPlay"
},
redH = {
sNodeName = "redDotEntrance2"
}
}
MallSkinPreviewCtrl._mapEventConfig = {
[EventId.UIBackConfirm] = "OnBtnClick_Back",
@@ -142,6 +155,7 @@ function MallSkinPreviewCtrl:RefreshSelectSkinInfo()
end
self._mapNode.txtSaleTip.gameObject:SetActive(false)
self.nSkinId = skinData.nId
self.sMallPackageId = skinData.mapCfg and skinData.mapCfg.Id or nil
self.nCharId = 0
local bUsed = false
local bCharUnlock = false
@@ -161,6 +175,7 @@ function MallSkinPreviewCtrl:RefreshSelectSkinInfo()
self._mapNode.imgRoleBg.gameObject:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.txtRoleName, mapCharCfg.Name)
end
self.nTrialGroup = mapSkinCfg.TrialGroup
end
self._mapNode.btnBuy.gameObject:SetActive(not bUnlock)
self._mapNode.btnReplace.gameObject:SetActive(bUnlock and not bUsed and bCharUnlock)
@@ -209,6 +224,7 @@ function MallSkinPreviewCtrl:RefreshSelectSkinInfo()
elseif self.nShowMode == show_mode_3d then
self:LoadCharacter()
end
self:RefreshTrialState()
end
function MallSkinPreviewCtrl:RefreshActor2D()
Actor2DManager.SetActor2D(self:GetPanelId(), self._mapNode.rawImgActor2D, self.nCharId, self.nSkinId)
@@ -392,7 +408,9 @@ function MallSkinPreviewCtrl:OnEnable()
local tbParam = self:GetPanelParam()
local tbMallList = tbParam[1]
self.nSkinId = tbParam[2]
self.nSelectIndex = tbParam[3]
if self.nSelectIndex == nil then
self.nSelectIndex = tbParam[3]
end
self.tbSkinList = {}
for _, v in ipairs(tbMallList) do
local mapCfg = ConfigTable.GetData("MallPackage", v.sId)
@@ -466,6 +484,8 @@ function MallSkinPreviewCtrl:OnDisable()
end
Actor2DManager.UnsetActor2D()
self:DestroyCharacter()
self:UnRegisterRedNode(self.sMallPackageId)
self.nShowModelSkinId = 0
end
function MallSkinPreviewCtrl:OnDestroy()
end
@@ -604,4 +624,33 @@ function MallSkinPreviewCtrl:OnUIZoom_Skin(mZoom)
self.bDragValid = true
end
end
function MallSkinPreviewCtrl:RefreshTrialState()
if self.nTrialGroup == nil or self.nTrialGroup == 0 then
self._mapNode.btnTrialPlay.gameObject:SetActive(false)
return
else
self._mapNode.btnTrialPlay.gameObject:SetActive(true)
end
local mapSkinData = ConfigTable.GetData_CharacterSkin(self.nSkinId)
if mapSkinData ~= nil then
self:SetPngSprite(self._mapNode.imgTrialHead, mapSkinData.Icon, AllEnum.CharHeadIconSurfix.L)
end
if PlayerCharSkinData:CheckSkinUnlock(self.nSkinId) then
self._mapNode.redH:SetActive(false)
return
end
self:RegisterRedNode(self.sMallPackageId)
PlayerCharData:UpdateCharSkinTrialRedDot(self.sMallPackageId)
end
function MallSkinPreviewCtrl:OnBtnClick_Trial()
PlayerCharData:SetCharSkinTrialRedDot(self.sMallPackageId)
PlayerData.Trial:SetSelectTrialGroup(self.nTrialGroup)
EventManager.Hit(EventId.OpenPanel, PanelId.TrialSkinSelectPanel)
end
function MallSkinPreviewCtrl:RegisterRedNode(sId)
RedDotManager.RegisterNode(RedDotDefine.Mall_CharSkinTrial, {sId}, self._mapNode.redH)
end
function MallSkinPreviewCtrl:UnRegisterRedNode(sId)
RedDotManager.UnRegisterNode(RedDotDefine.Mall_CharSkinTrial, {sId}, self._mapNode.redH)
end
return MallSkinPreviewCtrl