Update - 1.15.0.134
EN: 1.15.0.134 CN: 1.15.0.133 JP: 1.15.0.137 KR: 1.15.0.139
This commit is contained in:
@@ -174,6 +174,12 @@ PotentialPreselectionEditCtrl._mapEventConfig = {
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PotentialPreselectionEditCtrl._mapRedDotConfig = {}
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local COLOR_PREFER = Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764)
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local COLOR_NO_PREFER = Color(0.5803921568627451, 0.6666666666666666, 0.7529411764705882)
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function PotentialPreselectionEditCtrl:IsPreviewMode()
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return self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview or self._panel.nPanelType == AllEnum.PreselectionPanelType.SystemPreview
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end
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function PotentialPreselectionEditCtrl:IsSystemPreviewMode()
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return self._panel.nPanelType == AllEnum.PreselectionPanelType.SystemPreview
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end
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function PotentialPreselectionEditCtrl:InitSelectList()
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self.tbSelectCharList = {}
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if self.initPreselectData ~= nil and next(self.initPreselectData) ~= nil then
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@@ -203,14 +209,25 @@ function PotentialPreselectionEditCtrl:ChangePanel()
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if self.nTeamIndex == nil or self.curPreselectData == nil then
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return
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end
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self._mapNode.btnPreviewRoot.gameObject:SetActive(self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview)
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self._mapNode.btnEditRoot.gameObject:SetActive(self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview)
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local bPreviewMode = self:IsPreviewMode()
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local bSystemPreview = self:IsSystemPreviewMode()
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local bSystemPreviewWithTeam = bSystemPreview and self.nTeamIndex > 0
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self._mapNode.btnPreviewRoot.gameObject:SetActive(bPreviewMode)
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self._mapNode.btnEditRoot.gameObject:SetActive((not bPreviewMode or bSystemPreview) and not bSystemPreviewWithTeam)
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self._mapNode.btn_Preference.gameObject:SetActive(self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview)
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self._mapNode.btnEditName.gameObject:SetActive(self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview)
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self._mapNode.btnEdit.gameObject:SetActive(not bSystemPreview)
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self._mapNode.btnShare.gameObject:SetActive(not bSystemPreview)
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self._mapNode.btnDelete.gameObject:SetActive(not bSystemPreview)
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self._mapNode.btnAbandon.gameObject:SetActive(not bSystemPreview)
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self._mapNode.btnSave.gameObject:SetActive((bSystemPreview or not bPreviewMode) and not bSystemPreviewWithTeam)
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if self.nTeamIndex > 0 and self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview then
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local nPreselectionId = PlayerData.Team:GetTeamPreselectionId(self.nTeamIndex)
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self._mapNode.btnUse.gameObject:SetActive(nPreselectionId ~= self.curPreselectData.nId)
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self._mapNode.btnCancel.gameObject:SetActive(nPreselectionId == self.curPreselectData.nId)
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elseif self.nTeamIndex > 0 and bSystemPreview then
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self._mapNode.btnUse.gameObject:SetActive(true)
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self._mapNode.btnCancel.gameObject:SetActive(false)
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else
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self._mapNode.btnUse.gameObject:SetActive(false)
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self._mapNode.btnCancel.gameObject:SetActive(false)
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@@ -236,7 +253,7 @@ function PotentialPreselectionEditCtrl:RefreshContent()
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end
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self:RefreshCharList()
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self:RefreshPotentialList()
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if self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview and self.bShowCharList then
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if not self:IsPreviewMode() and self.bShowCharList then
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local tbSelect = {}
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for _, v in ipairs(self.tbSelectCharList) do
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table.insert(tbSelect, v.nCharId)
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@@ -292,7 +309,7 @@ function PotentialPreselectionEditCtrl:RefreshPotentialList()
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end
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nPotentialCount = nPotentialCount + nAllCount
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if self.nSelectId == nil then
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if self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview then
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if self:IsPreviewMode() then
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if nSelectId ~= 0 then
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self.nSelectId = nSelectId
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end
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@@ -315,7 +332,7 @@ function PotentialPreselectionEditCtrl:RefreshPotentialList()
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else
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self._mapNode.potentialCardRoot.gameObject:SetActive(false)
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end
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self._mapNode.potentialEmpty.gameObject:SetActive(self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview and nPotentialCount == 0)
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self._mapNode.potentialEmpty.gameObject:SetActive(self:IsPreviewMode() and nPotentialCount == 0)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtPotentialContent)
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@@ -363,8 +380,8 @@ function PotentialPreselectionEditCtrl:RefreshSelectPotential(bPlayAnim)
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end
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self._mapNode.PotentialCard:SetPotentialItem(self.nSelectId, nLevel, nil, bSimple, nil, 0, AllEnum.PotentialCardType.CharInfo)
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self._mapNode.PotentialCard:ChangeWordRaycast(true)
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self._mapNode.goQuantitySelector.gameObject:SetActive(self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview)
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if self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview then
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self._mapNode.goQuantitySelector.gameObject:SetActive(not self:IsPreviewMode())
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if not self:IsPreviewMode() then
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local callback = function(nCount)
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self.nSelectLevel = nCount
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self:RefreshPotentialCount()
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@@ -469,7 +486,7 @@ function PotentialPreselectionEditCtrl:SetEmpty()
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self._mapNode.txtPotentialCount[i].gameObject:SetActive(false)
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NovaAPI.SetTMPText(self._mapNode.txtCharName[i], ConfigTable.GetUIText("Potential_Preselection_Char_Empty"))
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end
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if self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview then
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if not self:IsPreviewMode() then
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local tbSelect = {}
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for _, v in ipairs(self.tbSelectCharList) do
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table.insert(tbSelect, v.nCharId)
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@@ -532,6 +549,7 @@ function PotentialPreselectionEditCtrl:Awake()
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self.initPreselectData = tbParam[2]
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self.tbBuildChar = tbParam[3]
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self.nTeamIndex = tbParam[4] or 0
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self.sPresetName = tbParam[5] or ""
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self.bShowCharList = false
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self.curPreselectData = nil
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end
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@@ -578,7 +596,7 @@ function PotentialPreselectionEditCtrl:OnBtnClick_EditName()
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EventManager.Hit(EventId.OpenPanel, PanelId.PreselectionRename, self.curPreselectData, callback, self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview)
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end
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function PotentialPreselectionEditCtrl:OnBtnClick_CharList()
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if self._mapNode.goCharList.gameObject.activeSelf or self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview then
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if self._mapNode.goCharList.gameObject.activeSelf or self:IsPreviewMode() then
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return
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end
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self.bShowCharList = true
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@@ -606,6 +624,147 @@ function PotentialPreselectionEditCtrl:OnBtnClick_Preference()
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PlayerData.PotentialPreselection:SendPreselectionPreference(tbCheckIn, tbCheckOut, callback)
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end
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end
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function PotentialPreselectionEditCtrl:GetSaveCharPotential()
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local tbCharPotential = {}
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for _, mapData in ipairs(self.tbSelectCharList) do
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local tbPotential = {}
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local nCharId = mapData.nCharId
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for _, tb in ipairs(mapData.tbPotential or {}) do
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for _, data in ipairs(tb) do
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if data.nLevel > 0 then
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local mapPotentialCfg = ConfigTable.GetData("Potential", data.nId)
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if mapPotentialCfg ~= nil then
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table.insert(tbPotential, {
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Id = data.nId,
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Level = data.nLevel
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})
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end
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end
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end
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end
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table.insert(tbCharPotential, {CharId = nCharId, Potentials = tbPotential})
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end
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return tbCharPotential
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end
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function PotentialPreselectionEditCtrl:CheckSavePreselectionLimit()
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local tbAllPreselectionList = PlayerData.PotentialPreselection:GetPreselectionList()
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local nAllCount = ConfigTable.GetConfigNumber("PotentialPreselectionMaxCount")
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if nAllCount <= #tbAllPreselectionList then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Build_Max"))
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return false
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end
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return true
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end
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function PotentialPreselectionEditCtrl:GetSystemPreviewSaveName()
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local sName = ConfigTable.GetUIText("Potential_Preselection_Name_Init")
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if self.sPresetName ~= nil and self.sPresetName ~= "" then
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sName = self.sPresetName
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end
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return sName
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end
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function PotentialPreselectionEditCtrl:NormalizeShareCode(sShareCode)
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if sShareCode == nil or sShareCode == "" then
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return nil
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end
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sShareCode = sShareCode:gsub("-", "+")
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sShareCode = sShareCode:gsub("_", "/")
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local nMod = #sShareCode % 4
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if nMod ~= 0 then
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sShareCode = sShareCode .. string.rep("=", 4 - nMod)
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end
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return sShareCode
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end
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function PotentialPreselectionEditCtrl:GetSavedSystemPreviewPreselection()
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local sSystemShareCode = self:NormalizeShareCode(self.curPreselectData and self.curPreselectData.sShareCode)
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if sSystemShareCode == nil then
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return nil
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end
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local tbAllPreselectionList = PlayerData.PotentialPreselection:GetPreselectionList()
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for _, mapPreselection in ipairs(tbAllPreselectionList) do
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local sShareCode = self:NormalizeShareCode(PlayerData.PotentialPreselection:PackPotentialData(mapPreselection.tbCharPotential))
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if sShareCode == sSystemShareCode then
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return mapPreselection
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end
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end
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return nil
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end
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function PotentialPreselectionEditCtrl:SaveSystemPreviewPreselection(callback)
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if not self:CheckSavePreselectionLimit() then
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return
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end
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PlayerData.PotentialPreselection:SavePreselectionFromRank(self:GetSystemPreviewSaveName(), false, self:GetSaveCharPotential(), callback)
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end
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function PotentialPreselectionEditCtrl:ApplyPreselectionToTeam(nPreselectionId, bUsePresetTeam)
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local callback = function()
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Select_Suc"))
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self:ClosePanel(true)
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end
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local tmpDisc = PlayerData.Team:GetTeamDiscData(self.nTeamIndex)
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local tbTeamMemberId
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if bUsePresetTeam then
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tbTeamMemberId = {}
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for _, v in ipairs(self.tbSelectCharList) do
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table.insert(tbTeamMemberId, v.nCharId)
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end
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else
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_, tbTeamMemberId = PlayerData.Team:GetTeamData(self.nTeamIndex)
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end
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PlayerData.Team:UpdateFormationInfo(self.nTeamIndex, tbTeamMemberId, tmpDisc, nPreselectionId, callback)
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end
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function PotentialPreselectionEditCtrl:SaveAndApplySystemPreview(bUsePresetTeam)
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self:SaveSystemPreviewPreselection(function(mapBuildData)
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if mapBuildData ~= nil then
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self:ApplyPreselectionToTeam(mapBuildData.nId, bUsePresetTeam)
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end
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end)
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end
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function PotentialPreselectionEditCtrl:OnBtnClick_UseSystemPreview(bCharDiff, bCharLock)
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local SaveAndApply = function(bApply)
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local mapSavedPreselection = self:GetSavedSystemPreviewPreselection()
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if mapSavedPreselection ~= nil then
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self:ApplyPreselectionToTeam(mapSavedPreselection.nId, bCharDiff and bApply)
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return
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end
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local sTipsKey = "Potential_Preselection_SystemRcmd_Same"
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local msg = {
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nType = AllEnum.MessageBox.Confirm,
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sContent = ConfigTable.GetUIText(sTipsKey),
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callbackConfirm = function()
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self:SaveAndApplySystemPreview(bCharDiff and bApply)
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end
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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end
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if bCharLock then
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local msg = {
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nType = AllEnum.MessageBox.Confirm,
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sContent = ConfigTable.GetUIText("Potential_Preselection_Char_Lock_Tip"),
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callbackConfirm = function()
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SaveAndApply(false)
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end,
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callbackCancel = function()
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self:ClosePanel()
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end
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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elseif bCharDiff then
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local msg = {
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nType = AllEnum.MessageBox.Confirm,
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sContent = ConfigTable.GetUIText("Potential_Preselection_Build_Auto"),
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callbackConfirm = function()
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if self.nTeamIndex > 0 then
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SaveAndApply(true)
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end
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end,
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callbackCancel = function()
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SaveAndApply(false)
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end
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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else
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SaveAndApply(true)
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end
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end
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function PotentialPreselectionEditCtrl:OnBtnClick_Use()
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local bCharDiff = false
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local bCharLock = false
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@@ -621,18 +780,16 @@ function PotentialPreselectionEditCtrl:OnBtnClick_Use()
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bCharLock = true
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end
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end
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if self:IsSystemPreviewMode() then
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self:OnBtnClick_UseSystemPreview(bCharDiff, bCharLock)
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return
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end
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if bCharLock then
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local msg = {
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nType = AllEnum.MessageBox.Confirm,
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sContent = ConfigTable.GetUIText("Potential_Preselection_Char_Lock_Tip"),
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callbackConfirm = function()
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local callback = function()
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Select_Suc"))
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self:ClosePanel(true)
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end
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local tmpDisc = PlayerData.Team:GetTeamDiscData(self.nTeamIndex)
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local _, tbTeamMemberId = PlayerData.Team:GetTeamData(self.nTeamIndex)
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PlayerData.Team:UpdateFormationInfo(self.nTeamIndex, tbTeamMemberId, tmpDisc, self.curPreselectData.nId, callback)
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self:ApplyPreselectionToTeam(self.curPreselectData.nId, false)
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end,
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callbackCancel = function()
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self:ClosePanel()
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@@ -645,37 +802,16 @@ function PotentialPreselectionEditCtrl:OnBtnClick_Use()
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sContent = ConfigTable.GetUIText("Potential_Preselection_Build_Auto"),
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callbackConfirm = function()
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if self.nTeamIndex > 0 then
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local callback = function()
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Select_Suc"))
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self:ClosePanel(true)
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end
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local tmpDisc = PlayerData.Team:GetTeamDiscData(self.nTeamIndex)
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local tbTeam = {}
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for _, v in ipairs(self.tbSelectCharList) do
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table.insert(tbTeam, v.nCharId)
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end
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PlayerData.Team:UpdateFormationInfo(self.nTeamIndex, tbTeam, tmpDisc, self.curPreselectData.nId, callback)
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self:ApplyPreselectionToTeam(self.curPreselectData.nId, true)
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end
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end,
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callbackCancel = function()
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local callback = function()
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Select_Suc"))
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self:ClosePanel(true)
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end
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local tmpDisc = PlayerData.Team:GetTeamDiscData(self.nTeamIndex)
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local _, tbTeamMemberId = PlayerData.Team:GetTeamData(self.nTeamIndex)
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PlayerData.Team:UpdateFormationInfo(self.nTeamIndex, tbTeamMemberId, tmpDisc, self.curPreselectData.nId, callback)
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self:ApplyPreselectionToTeam(self.curPreselectData.nId, false)
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end
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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else
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local callback = function()
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Select_Suc"))
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self:ClosePanel(true)
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end
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local tmpDisc = PlayerData.Team:GetTeamDiscData(self.nTeamIndex)
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local _, tbTeamMemberId = PlayerData.Team:GetTeamData(self.nTeamIndex)
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PlayerData.Team:UpdateFormationInfo(self.nTeamIndex, tbTeamMemberId, tmpDisc, self.curPreselectData.nId, callback)
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self:ApplyPreselectionToTeam(self.curPreselectData.nId, false)
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end
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end
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function PotentialPreselectionEditCtrl:OnBtnClick_Cancel()
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@@ -730,26 +866,14 @@ function PotentialPreselectionEditCtrl:OnBtnClick_Delete()
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EventManager.Hit(EventId.OpenMessageBox, msg)
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end
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function PotentialPreselectionEditCtrl:OnBtnClick_Save()
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local tbCharPotential = {}
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for k, mapData in ipairs(self.tbSelectCharList) do
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local tbPotential = {}
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local nCharId = mapData.nCharId
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for nType, tb in ipairs(mapData.tbPotential) do
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for _, data in ipairs(tb) do
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if data.nLevel > 0 then
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local mapPotentialCfg = ConfigTable.GetData("Potential", data.nId)
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if mapPotentialCfg ~= nil then
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table.insert(tbPotential, {
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Id = data.nId,
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Level = data.nLevel
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})
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end
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end
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end
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end
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table.insert(tbCharPotential, {CharId = nCharId, Potentials = tbPotential})
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end
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local tbCharPotential = self:GetSaveCharPotential()
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local bSystemPreview = self:IsSystemPreviewMode()
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local callback = function(mapBuildData)
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if bSystemPreview then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Save_Form_Rank"))
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EventManager.Hit("RefreshPreselectionList")
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return
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end
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self.initPreselectData = mapBuildData
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self.curPreselectData = clone(self.initPreselectData)
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self._panel.nPanelType = AllEnum.PreselectionPanelType.Preview
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@@ -759,6 +883,8 @@ function PotentialPreselectionEditCtrl:OnBtnClick_Save()
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local sName = self.curPreselectData.sName
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local bPreference = self.curPreselectData.bPreference
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PlayerData.PotentialPreselection:SavePreselection(sName, bPreference, tbCharPotential, callback)
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elseif self:IsSystemPreviewMode() then
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self:SaveSystemPreviewPreselection(callback)
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else
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PlayerData.PotentialPreselection:SendUpdatePotential(self.curPreselectData.nId, tbCharPotential, callback)
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end
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@@ -861,7 +987,7 @@ function PotentialPreselectionEditCtrl:OnEvent_SelectPotential(nPotentialId, nLe
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self:RefreshSelectPotential(bPlayAnim)
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end
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function PotentialPreselectionEditCtrl:OnEvent_Back()
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if self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview then
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if not self:IsPreviewMode() then
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if self.bShowCharList then
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local bCloseCharList = true
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if self._panel.nPanelType == AllEnum.PreselectionPanelType.Create then
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@@ -902,7 +1028,7 @@ function PotentialPreselectionEditCtrl:OnEvent_Back()
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self:ClosePanel()
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end
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function PotentialPreselectionEditCtrl:OnEvent_BackHome()
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if self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview then
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if not self:IsPreviewMode() then
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local bChange, tbChangeChar = self:CheckChange()
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if bChange then
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local msg = {
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Reference in New Issue
Block a user