Update - 1.12.0.120
EN: 1.12.0.120 CN: 1.12.0.120 JP: 1.12.0.124 KR: 1.12.0.124
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local GoldenSpyBuffSelectPanel = class("GoldenSpyBuffSelectPanel", BasePanel)
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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GoldenSpyBuffSelectPanel._bIsMainPanel = false
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GoldenSpyBuffSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
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GoldenSpyBuffSelectPanel._sUIResRootPath = "UI_Activity/"
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GoldenSpyBuffSelectPanel._tbDefine = {
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{
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sPrefabPath = "_400008/GoldenSpyBuffSelectPanel.prefab",
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sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyBuffSelectCtrl"
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}
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}
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function GoldenSpyBuffSelectPanel:Awake()
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GamepadUIManager.EnableGamepadUI("GoldenSpyBuffSelect", {})
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self.nTipsPanelId = PanelId.GoldenSpyBuffTipsPanel_400008
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end
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function GoldenSpyBuffSelectPanel:OnEnable()
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end
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function GoldenSpyBuffSelectPanel:OnAfterEnter()
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end
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function GoldenSpyBuffSelectPanel:OnDisable()
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end
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function GoldenSpyBuffSelectPanel:OnDestroy()
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GamepadUIManager.DisableGamepadUI("GoldenSpyBuffSelect")
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end
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function GoldenSpyBuffSelectPanel:OnRelease()
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end
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return GoldenSpyBuffSelectPanel
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@@ -0,0 +1,24 @@
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local GoldenSpyBuffTipsPanel = class("GoldenSpyBuffTipsPanel", BasePanel)
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GoldenSpyBuffTipsPanel._bIsMainPanel = false
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GoldenSpyBuffTipsPanel._bAddToBackHistory = false
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GoldenSpyBuffTipsPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
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GoldenSpyBuffTipsPanel._sUIResRootPath = "UI_Activity/"
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GoldenSpyBuffTipsPanel._tbDefine = {
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{
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sPrefabPath = "_400008/GoldenSpyBuffTips.prefab",
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sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyBuffTipsCtrl"
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}
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}
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function GoldenSpyBuffTipsPanel:Awake()
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end
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function GoldenSpyBuffTipsPanel:OnEnable()
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end
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function GoldenSpyBuffTipsPanel:OnAfterEnter()
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end
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function GoldenSpyBuffTipsPanel:OnDisable()
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end
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function GoldenSpyBuffTipsPanel:OnDestroy()
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end
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function GoldenSpyBuffTipsPanel:OnRelease()
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end
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return GoldenSpyBuffTipsPanel
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@@ -0,0 +1,31 @@
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local GoldenSpyLevelPanel = class("GoldenSpyLevelPanel", BasePanel)
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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GoldenSpyLevelPanel._bIsMainPanel = true
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GoldenSpyLevelPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
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GoldenSpyLevelPanel._sUIResRootPath = "UI_Activity/"
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GoldenSpyLevelPanel._tbDefine = {
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{
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sPrefabPath = "_400008/GoldenSpyPanel.prefab",
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sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyLevelCtrl"
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}
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}
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function GoldenSpyLevelPanel:Awake()
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PlayerData.Base:SetSkipNewDayWindow(true)
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self.bFirstInCtrl = true
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self.nTipsPanelId = PanelId.GoldenSpyBuffTipsPanel_400008
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self.nResultPanelId = PanelId.GoldenSpyResultPanel_400008
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self.nBuffSelectPanelId = PanelId.GoldenSpyBuffSelectPanel_400008
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end
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function GoldenSpyLevelPanel:OnEnable()
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end
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function GoldenSpyLevelPanel:OnAfterEnter()
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end
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function GoldenSpyLevelPanel:OnDisable()
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end
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function GoldenSpyLevelPanel:OnDestroy()
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PlayerData.Base:SetSkipNewDayWindow(false)
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PlayerData.Base:OnBackToMainMenuModule()
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end
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function GoldenSpyLevelPanel:OnRelease()
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end
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return GoldenSpyLevelPanel
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@@ -0,0 +1,28 @@
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local GoldenSpyLevelSelectPanel = class("GoldenSpyLevelSelectPanel", BasePanel)
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GoldenSpyLevelSelectPanel._bIsMainPanel = true
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GoldenSpyLevelSelectPanel._bAddToBackHistory = true
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GoldenSpyLevelSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
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GoldenSpyLevelSelectPanel._sUIResRootPath = "UI_Activity/"
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GoldenSpyLevelSelectPanel._tbDefine = {
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{
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sPrefabPath = "_400008/GoldenSpyLevelSelectPanel.prefab",
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sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyLevelSelectCtrl"
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}
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}
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local PanelTab = {Group = 1, Level = 2}
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function GoldenSpyLevelSelectPanel:Awake()
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self.nPanelTab = PanelTab.Group
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self.nSelectGroupId = 0
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self.nSelectLevelId = 0
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end
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function GoldenSpyLevelSelectPanel:OnEnable()
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end
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function GoldenSpyLevelSelectPanel:OnAfterEnter()
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end
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function GoldenSpyLevelSelectPanel:OnDisable()
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end
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function GoldenSpyLevelSelectPanel:OnDestroy()
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end
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function GoldenSpyLevelSelectPanel:OnRelease()
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end
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return GoldenSpyLevelSelectPanel
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local GoldenSpyResultPanel = class("GoldenSpyResultPanel", BasePanel)
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GoldenSpyResultPanel._bIsMainPanel = true
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GoldenSpyResultPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
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GoldenSpyResultPanel._nSnapshotPrePanel = 1
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GoldenSpyResultPanel._sUIResRootPath = "UI_Activity/"
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GoldenSpyResultPanel._tbDefine = {
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{
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sPrefabPath = "_400008/GoldenSpyResultPanel.prefab",
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sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyResultCtrl"
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}
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}
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function GoldenSpyResultPanel:Awake()
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end
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function GoldenSpyResultPanel:OnEnable()
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end
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function GoldenSpyResultPanel:OnAfterEnter()
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end
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function GoldenSpyResultPanel:OnDisable()
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end
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function GoldenSpyResultPanel:OnDestroy()
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end
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function GoldenSpyResultPanel:OnRelease()
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end
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return GoldenSpyResultPanel
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