Update - 1.12.0.120

EN: 1.12.0.120
CN: 1.12.0.120
JP: 1.12.0.124
KR: 1.12.0.124
This commit is contained in:
SL1900
2026-06-30 14:30:00 +09:00
parent 061d344bf2
commit 80af235e05
826 changed files with 625145 additions and 81163 deletions
@@ -0,0 +1,27 @@
local GoldenSpyBuffSelectPanel = class("GoldenSpyBuffSelectPanel", BasePanel)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
GoldenSpyBuffSelectPanel._bIsMainPanel = false
GoldenSpyBuffSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
GoldenSpyBuffSelectPanel._sUIResRootPath = "UI_Activity/"
GoldenSpyBuffSelectPanel._tbDefine = {
{
sPrefabPath = "_400008/GoldenSpyBuffSelectPanel.prefab",
sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyBuffSelectCtrl"
}
}
function GoldenSpyBuffSelectPanel:Awake()
GamepadUIManager.EnableGamepadUI("GoldenSpyBuffSelect", {})
self.nTipsPanelId = PanelId.GoldenSpyBuffTipsPanel_400008
end
function GoldenSpyBuffSelectPanel:OnEnable()
end
function GoldenSpyBuffSelectPanel:OnAfterEnter()
end
function GoldenSpyBuffSelectPanel:OnDisable()
end
function GoldenSpyBuffSelectPanel:OnDestroy()
GamepadUIManager.DisableGamepadUI("GoldenSpyBuffSelect")
end
function GoldenSpyBuffSelectPanel:OnRelease()
end
return GoldenSpyBuffSelectPanel
@@ -0,0 +1,24 @@
local GoldenSpyBuffTipsPanel = class("GoldenSpyBuffTipsPanel", BasePanel)
GoldenSpyBuffTipsPanel._bIsMainPanel = false
GoldenSpyBuffTipsPanel._bAddToBackHistory = false
GoldenSpyBuffTipsPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
GoldenSpyBuffTipsPanel._sUIResRootPath = "UI_Activity/"
GoldenSpyBuffTipsPanel._tbDefine = {
{
sPrefabPath = "_400008/GoldenSpyBuffTips.prefab",
sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyBuffTipsCtrl"
}
}
function GoldenSpyBuffTipsPanel:Awake()
end
function GoldenSpyBuffTipsPanel:OnEnable()
end
function GoldenSpyBuffTipsPanel:OnAfterEnter()
end
function GoldenSpyBuffTipsPanel:OnDisable()
end
function GoldenSpyBuffTipsPanel:OnDestroy()
end
function GoldenSpyBuffTipsPanel:OnRelease()
end
return GoldenSpyBuffTipsPanel
@@ -0,0 +1,31 @@
local GoldenSpyLevelPanel = class("GoldenSpyLevelPanel", BasePanel)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
GoldenSpyLevelPanel._bIsMainPanel = true
GoldenSpyLevelPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
GoldenSpyLevelPanel._sUIResRootPath = "UI_Activity/"
GoldenSpyLevelPanel._tbDefine = {
{
sPrefabPath = "_400008/GoldenSpyPanel.prefab",
sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyLevelCtrl"
}
}
function GoldenSpyLevelPanel:Awake()
PlayerData.Base:SetSkipNewDayWindow(true)
self.bFirstInCtrl = true
self.nTipsPanelId = PanelId.GoldenSpyBuffTipsPanel_400008
self.nResultPanelId = PanelId.GoldenSpyResultPanel_400008
self.nBuffSelectPanelId = PanelId.GoldenSpyBuffSelectPanel_400008
end
function GoldenSpyLevelPanel:OnEnable()
end
function GoldenSpyLevelPanel:OnAfterEnter()
end
function GoldenSpyLevelPanel:OnDisable()
end
function GoldenSpyLevelPanel:OnDestroy()
PlayerData.Base:SetSkipNewDayWindow(false)
PlayerData.Base:OnBackToMainMenuModule()
end
function GoldenSpyLevelPanel:OnRelease()
end
return GoldenSpyLevelPanel
@@ -0,0 +1,28 @@
local GoldenSpyLevelSelectPanel = class("GoldenSpyLevelSelectPanel", BasePanel)
GoldenSpyLevelSelectPanel._bIsMainPanel = true
GoldenSpyLevelSelectPanel._bAddToBackHistory = true
GoldenSpyLevelSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
GoldenSpyLevelSelectPanel._sUIResRootPath = "UI_Activity/"
GoldenSpyLevelSelectPanel._tbDefine = {
{
sPrefabPath = "_400008/GoldenSpyLevelSelectPanel.prefab",
sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyLevelSelectCtrl"
}
}
local PanelTab = {Group = 1, Level = 2}
function GoldenSpyLevelSelectPanel:Awake()
self.nPanelTab = PanelTab.Group
self.nSelectGroupId = 0
self.nSelectLevelId = 0
end
function GoldenSpyLevelSelectPanel:OnEnable()
end
function GoldenSpyLevelSelectPanel:OnAfterEnter()
end
function GoldenSpyLevelSelectPanel:OnDisable()
end
function GoldenSpyLevelSelectPanel:OnDestroy()
end
function GoldenSpyLevelSelectPanel:OnRelease()
end
return GoldenSpyLevelSelectPanel
@@ -0,0 +1,24 @@
local GoldenSpyResultPanel = class("GoldenSpyResultPanel", BasePanel)
GoldenSpyResultPanel._bIsMainPanel = true
GoldenSpyResultPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
GoldenSpyResultPanel._nSnapshotPrePanel = 1
GoldenSpyResultPanel._sUIResRootPath = "UI_Activity/"
GoldenSpyResultPanel._tbDefine = {
{
sPrefabPath = "_400008/GoldenSpyResultPanel.prefab",
sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyResultCtrl"
}
}
function GoldenSpyResultPanel:Awake()
end
function GoldenSpyResultPanel:OnEnable()
end
function GoldenSpyResultPanel:OnAfterEnter()
end
function GoldenSpyResultPanel:OnDisable()
end
function GoldenSpyResultPanel:OnDestroy()
end
function GoldenSpyResultPanel:OnRelease()
end
return GoldenSpyResultPanel