Update - 1.7.0.88

EN: 1.7.0.88
CN: 1.7.0.90
JP: 1.7.0.91
KR: 1.7.0.94
This commit is contained in:
SL1900
2026-02-24 22:00:00 +09:00
parent d0c0a3870c
commit 86d82306fe
666 changed files with 920582 additions and 7496 deletions
+99 -13
View File
@@ -59,7 +59,7 @@
"UIText.ActivityEnter_Lock.1": "Reach Authorization Lv. {0} to unlock",
"UIText.ActivityLevels_Adventure.1": "Hard",
"UIText.ActivityLevels_Explore.1": "Normal",
"UIText.ActivityLevels_Hard.1": "Frenzy",
"UIText.ActivityLevels_Hard.1": "Arctic",
"UIText.ActivityLevels_HardCommon.1": "Ascendant",
"UIText.ActivityLevels_Lock_Avg.1": "Read event story: {0} to unlock",
"UIText.ActivityLevels_Lock_Day.1": "Locked",
@@ -108,6 +108,7 @@
"UIText.Activity_Login_Reward_Day.1": "Day {0}",
"UIText.Activity_MainLine_Goto.1": "Go Now",
"UIText.Activity_MainLine_Story_Open.1": "Permanently Available",
"UIText.Activity_MiniGame_ThrowGifts.1": "Arc of Abundance",
"UIText.Activity_Mini_Game.1": "Lucky Treasure Shovel",
"UIText.Activity_Mini_Game_10101.1": "<size=54>Cookie</size> <size=46>Workshop</size>",
"UIText.Activity_Mini_Game_10102.1": "Lucky Treasure Shovel",
@@ -146,11 +147,16 @@
"UIText.Activity_Tab_Time_1.1": "Ends in {0}d",
"UIText.Activity_Tab_Time_2.1": "Less than a day",
"UIText.Activity_Task.1": "Event Missions",
"UIText.Activity_ThrowGifts_BestScore.1": "Best Record",
"UIText.Activity_ThrowGifts_Fail.1": "Wish Failed",
"UIText.Activity_ThrowGifts_Text_Pause.1": "Challenge paused. Continue?",
"UIText.Activity_ThrowGifts_Win.1": "Wish Granted",
"UIText.Activity_ThrowGifts_WinCond.1": "To Win:",
"UIText.Activity_TowerAllOpen_Des.1": "All arenas are open around the clock during the event!\nGo take on the challenges now, Trekker squads!",
"UIText.Activity_TowerAllOpen_Go.1": "Go Now",
"UIText.Activity_TowerAllOpen_Tip.1": "(After the event, only some arenas will reopen daily.)",
"UIText.Advance_Level_Name.1": "Lv.",
"UIText.Advance_Name.1": "Stage",
"UIText.Advance_Name.1": "Tier",
"UIText.Advance_Need_Level.1": "Level Requirement: {0}",
"UIText.Advance_Need_Mat.1": "Material Required",
"UIText.Advance_Preview_Title.1": "Tier Up Info",
@@ -961,12 +967,12 @@
"UIText.Enums_Effect_53.1": "DMG Taken",
"UIText.Enums_Effect_54.1": "DMG Taken",
"UIText.Enums_Effect_55.1": "VUL Exploit",
"UIText.Enums_Effect_56.1": "Auto Attack Damage",
"UIText.Enums_Effect_56.1": "Auto Attack DMG",
"UIText.Enums_Effect_57.1": "Skill DMG",
"UIText.Enums_Effect_58.1": "Ultimate DMG",
"UIText.Enums_Effect_59.1": "Other DMG",
"UIText.Enums_Effect_6.1": "Crit Rate",
"UIText.Enums_Effect_60.1": "Auto ATK DMG Taken",
"UIText.Enums_Effect_60.1": "Auto Attack DMG Taken",
"UIText.Enums_Effect_61.1": "Skill DMG Taken",
"UIText.Enums_Effect_62.1": "Ultimate DMG Taken",
"UIText.Enums_Effect_63.1": "Other DMG Taken",
@@ -1423,6 +1429,14 @@
"UIText.Guide_2_1.1": "Before you set off, how about recruiting a Trekker to join your adventure? Having some trusty company along would be great.",
"UIText.Guide_2_2.1": "You can perform [Recruit x10] up to 20 times on the Beginner Limited Banner and save 5 results. Pick any saved result to begin your journey.",
"UIText.Guide_2_3.1": "You can recruit now or after completing all the tutorials.",
"UIText.Guide_301_1.1": "Welcome to Fatebound Stellar Deck!\u000bStart by picking your preferred Fatebound Stellar Card!",
"UIText.Guide_301_2.1": "As the game progresses, you may collect more Fatebound Stellar Card types.",
"UIText.Guide_301_3.1": "Tap here to start the game!",
"UIText.Guide_302_1.1": "Time to reveal your fate!\u000bFlip the Elemental Cards to unveil your answer—",
"UIText.Guide_302_2.1": "Nice pull! The divination went well. These Fate Coins are yours now!\u000bSpecific Elemental Card combos, boosted by your Fatebound Stellar Card bonus, will earn you even more Fate Coins.",
"UIText.Guide_303_1.1": "This shows your current Fate Coins.",
"UIText.Guide_303_2.1": "Your goal is simple: collect as many Fate Coins as you can before your turns run out to clear the stage.",
"UIText.Guide_303_3.1": "Sometimes, spending a few Fate Coins to unlock buffs will give you the edge you need.\u000bLet's see what you've got, Boss.",
"UIText.Guide_32_1.1": "Here are all the Musical Notes collected during this Ascension.",
"UIText.Guide_32_2.1": "Each Harmony Skill requires a specific set of Musical Notes to activate.",
"UIText.Guide_32_3.1": "You need to re-collect Musical Notes in each Ascension.\nMusical Notes and Harmony Skills are inseparable components for setting new Records.",
@@ -2018,7 +2032,7 @@
"UIText.MonsterRank.1": "Tier",
"UIText.Monster_Rank.1": "Lv.",
"UIText.MonthlyCard_Click.1": "Select anywhere to claim",
"UIText.MonthlyCard_RemainDay.1": "Remaining: {0}d",
"UIText.MonthlyCard_RemainDay.1": "<space=7>Remaining: {0}d",
"UIText.MoreInfo.1": "Details",
"UIText.Move_Mobile.1": "Push the joystick to <color=#EA5946>move</color> the Trekker",
"UIText.Move_PC.1": "Press <sprite name=AWSD> to <color=#EA5946>move</color> the character.",
@@ -2078,16 +2092,86 @@
"UIText.PRESENTS_01.1": "Insufficient Dorra. Unable to upgrade",
"UIText.Pause_Btn_ContinueBattle.1": "Resume",
"UIText.Pause_Btn_EndBattle.1": "Give Up",
"UIText.PenguinCard_AddBtnMaxLevel.1": "Already at max level",
"UIText.PenguinCard_Activity_Goto.1": "Go Now",
"UIText.PenguinCard_AddBtnMax.1": "Max level",
"UIText.PenguinCard_AddBtnMaxLevel.1": "This bonus cannot be upgraded",
"UIText.PenguinCard_AddRollSuccess.1": "Upgraded! You can now refresh <color=#fb8037>{num_0}</color> Fatebound Stellar Card(s) per turn.",
"UIText.PenguinCard_AddRoundSuccess.1": "Upgraded! You can now deal <color=#fb8037>{num_0}</color> round(s) of cards per turn.",
"UIText.PenguinCard_AddSlotSuccess.1": "Upgraded! Your Fatebound Stellar Card slots have been increased to <color=#fb8037>{num_0}</color>.",
"UIText.PenguinCard_Btn_AddRoll.1": "+1 Fatebound Stellar Card refresh",
"UIText.PenguinCard_Btn_AddRound.1": "+1 card dealt per turn",
"UIText.PenguinCard_Btn_AddSlot.1": "+1 Fatebound Stellar Card slot",
"UIText.PenguinCard_Btn_Auto.1": "Auto",
"UIText.PenguinCard_Btn_Back.1": "Back",
"UIText.PenguinCard_Btn_ContinueTurn.1": "Continue",
"UIText.PenguinCard_Btn_EndTurn.1": "End Turn",
"UIText.PenguinCard_Btn_FlipAll.1": "Flip All",
"UIText.PenguinCard_Btn_GetAllReward.1": "Claim All",
"UIText.PenguinCard_Btn_Giveup.1": "End Challenge",
"UIText.PenguinCard_Btn_NextRound.1": "Deal",
"UIText.PenguinCard_Btn_NextTurn.1": "Start Turn",
"UIText.PenguinCard_Btn_Quest.1": "Rewards",
"UIText.PenguinCard_Btn_Receive.1": "Claim",
"UIText.PenguinCard_Btn_Restart.1": "Restart",
"UIText.PenguinCard_Btn_Roll.1": "Refresh",
"UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})",
"UIText.PenguinCard_Btn_Select.1": "Select",
"UIText.PenguinCard_Btn_Upgrade.1": "Upgrade",
"UIText.PenguinCard_Btn_Win.1": "You won!",
"UIText.PenguinCard_CardLevel.1": "<size=24>Lv.</size> {num_0}",
"UIText.PenguinCard_EndTurnTip.1": "Tap <color=#B5AFC1>End Turn</color> to proceed",
"UIText.PenguinCard_Error_EmptyPenguinCard.1": "No Fatebound Stellar Card available",
"UIText.PenguinCard_FlipAllCardTip.1": "Flip all Elemental Cards to see the current round earnings",
"UIText.PenguinCard_HandRank.1": "Hand",
"UIText.PenguinCard_HandRankBase.1": "Base",
"UIText.PenguinCard_HandRankRatio.1": "Multiplier",
"UIText.PenguinCard_LeftRound.1": "<color=#A998D2>{{num_0}</color> round(s) left",
"UIText.PenguinCard_LeftTurn.1": "{num_0} turns left",
"UIText.PenguinCard_Level_BestScore.1": "Best",
"UIText.PenguinCard_Level_LockLevel.1": "Unlocked after completing the previous stage.",
"UIText.PenguinCard_Level_LockLevelTips.1": "Clear prerequisite stage to unlock",
"UIText.PenguinCard_Log_TurnCount.1": "Turn {num_0}",
"UIText.PenguinCard_Log_TurnScore.1": "Total income this turn",
"UIText.PenguinCard_NextRoundTip.1": "Tap <color=#B5AFC1>Deal</color> to proceed",
"UIText.PenguinCard_NotEnoughScoreRoll.1": "Insufficient <sprite name=\"icon_pengbuildcard_coin\">. Unable to refresh",
"UIText.PenguinCard_NotEnoughScoreUpgrade.1": "Insufficient <sprite name=\"icon_pengbuildcard_coin\">. Unable to upgrade",
"UIText.PenguinCard_Pause_LeftTurn.1": "{num_0} turns left",
"UIText.PenguinCard_Pause_StarDesc.1": "Owned: <sprite name=\"icon_pengbuildcard_coin\">{num_0}",
"UIText.PenguinCard_Pause_StarTarget.1": "Mission Target",
"UIText.PenguinCard_Pause_Turn.1": "Turn Count",
"UIText.PenguinCard_Pause_TurnCount.1": "Turn {num_0}",
"UIText.PenguinCard_Quest_CurProcess.1": "Current Progress",
"UIText.PenguinCard_Quest_ReceiveNone.1": "No rewards available",
"UIText.PenguinCard_RollMax.1": "No refresh attempts left.",
"UIText.PenguinCard_SlotMax.1": "Full slots. Unable to add.",
"UIText.PenguinCard_Quest_UnComplete.1": "<space=7>",
"UIText.PenguinCard_Result_BestCard.1": "Highest-level Fatebound Stellar Card",
"UIText.PenguinCard_Result_BestRound.1": "Best Round Score",
"UIText.PenguinCard_Result_BestTurn.1": "Best Turn Score",
"UIText.PenguinCard_Result_ClickClose.1": "Tap screen to exit",
"UIText.PenguinCard_Result_CountSuffix.1": "(×{num_0})",
"UIText.PenguinCard_Result_GetCardCount.1": "Fatebound Stellar Cards Acquired",
"UIText.PenguinCard_Result_GetScore.1": "Score",
"UIText.PenguinCard_Result_MostHandRank.1": "Most Used Hand",
"UIText.PenguinCard_Result_MostSuit.1": "Most Used Suit",
"UIText.PenguinCard_Result_NeedScore.1": "<sprite name=\"icon_pengbuildcard_coin\">{num_0} more to go",
"UIText.PenguinCard_Result_Statistics.1": "Stage Clear Stats",
"UIText.PenguinCard_Result_TotalRound.1": "Total Rounds",
"UIText.PenguinCard_Result_TotalTurn.1": "Total Turns",
"UIText.PenguinCard_RollMax.1": "You have reached the refresh limit this turn.",
"UIText.PenguinCard_Round_Base.1": "Base Earnings",
"UIText.PenguinCard_Round_Ratio.1": "Multiplier",
"UIText.PenguinCard_Round_Score.1": "Current Round Earnings",
"UIText.PenguinCard_SelectCardDoneTip.1": "Selection Confirmed",
"UIText.PenguinCard_SelectCardTip.1": "Select any Fatebound Stellar Card",
"UIText.PenguinCard_SkipTips.1": "Don't show this again this game",
"UIText.PenguinCard_SlotMax.1": "No empty Fatebound Stellar Card slots",
"UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "You have unselected Fatebound Stellar Cards. Skip?",
"UIText.PenguinCard_Title_HandRank.1": "Hand Overview",
"UIText.PenguinCard_Title_Pause.1": "Pause",
"UIText.PenguinCard_Title_Quest.1": "Event Rewards",
"UIText.PenguinCard_Trigger_AddRatio.1": "Multiplier +{num_0}",
"UIText.PenguinCard_Trigger_AddScore.1": "<sprite name=\"icon_pengbuildcard_coin\"> +{num_0}",
"UIText.PenguinCard_Trigger_MultiRatio.1": "Multiplier ×{num_0}",
"UIText.PenguinCard_WinTip.1": "You won!",
"UIText.PerActivity_Not_Open.1": "This event is not available yet. Coming soon.",
"UIText.PerActivity_Quest_Complete.1": "Complete",
"UIText.PerActivity_Quest_Jump.1": "Go",
@@ -3010,19 +3094,21 @@
"UIText.ThrowGift_Difficulty2.1": "On Target",
"UIText.ThrowGift_Difficulty3.1": "Rapid Dispatch",
"UIText.ThrowGift_Difficulty4.1": "Perfect Blind Toss",
"UIText.ThrowGift_GroupLockHint.1": "This zone is still locked",
"UIText.ThrowGift_GetCard.1": "Add to Bag",
"UIText.ThrowGift_GroupLockHint.1": "Clear the previous stage to unlock",
"UIText.ThrowGift_Item.1": "Item",
"UIText.ThrowGift_LevelInfo_Go.1": "Go",
"UIText.ThrowGift_LevelInfo_MaxScore.1": "Highest Score",
"UIText.ThrowGift_LevelInfo_Unlock.1": "Locked",
"UIText.ThrowGift_LevelScoreTitle.1": "Score",
"UIText.ThrowGift_Settle_Close.1": "Complete",
"UIText.ThrowGift_Settle_GiftCount.1": "Send Gift",
"UIText.ThrowGift_Settle_GiftCount.1": "Sherlocks Delivered",
"UIText.ThrowGift_Settle_NextLevel.1": "Next Stage",
"UIText.ThrowGift_Settle_RemainCount.1": "Remaining Sherlocks",
"UIText.ThrowGift_Settle_Restart.1": "Retry",
"UIText.ThrowGift_Settle_ScoreTitle.1": "Wish Points",
"UIText.ThrowGift_Target.1": "Target",
"UIText.ThrowGift_TargetHint_Title.1": "To Win:",
"UIText.ThrowGift_Settle_ScoreTitle.1": "Total Score",
"UIText.ThrowGift_Target.1": "Missions",
"UIText.ThrowGift_TargetHint_Title.1": "To Pass:",
"UIText.ThrowGift_UseItem.1": "Use",
"UIText.Tip_CDTitle.1": "Skill Cooldown",
"UIText.Tip_DiscMainTitle.1": "Main Discs provide base stats and skill bonuses",