Update - 1.7.0.88

EN: 1.7.0.88
CN: 1.7.0.90
JP: 1.7.0.91
KR: 1.7.0.94
This commit is contained in:
SL1900
2026-02-24 22:00:00 +09:00
parent d0c0a3870c
commit 86d82306fe
666 changed files with 920582 additions and 7496 deletions
+99 -13
View File
@@ -59,7 +59,7 @@
"UIText.ActivityEnter_Lock.1": "权限等级{0}级开放",
"UIText.ActivityLevels_Adventure.1": "挑战",
"UIText.ActivityLevels_Explore.1": "普通",
"UIText.ActivityLevels_Hard.1": "狂欢",
"UIText.ActivityLevels_Hard.1": "极寒",
"UIText.ActivityLevels_HardCommon.1": "惊鸿",
"UIText.ActivityLevels_Lock_Avg.1": "阅读剧情故事 {0} 解锁",
"UIText.ActivityLevels_Lock_Day.1": "待开放",
@@ -108,6 +108,7 @@
"UIText.Activity_Login_Reward_Day.1": "第{0}天",
"UIText.Activity_MainLine_Goto.1": "立即前往",
"UIText.Activity_MainLine_Story_Open.1": "已常驻开放",
"UIText.Activity_MiniGame_ThrowGifts.1": "豪礼抛物线",
"UIText.Activity_Mini_Game.1": "幸运寻宝铲",
"UIText.Activity_Mini_Game_10101.1": "<size=54>甜</size><size=46>心梦工坊</size>",
"UIText.Activity_Mini_Game_10102.1": "幸运寻宝铲",
@@ -125,7 +126,7 @@
"UIText.Activity_Play_Cond_Tip_1.1": "权限等级{0}级后开启",
"UIText.Activity_Play_Cond_Tip_2.1": "通关主线{0}后开启",
"UIText.Activity_PopUp_Goto.1": "前往查看",
"UIText.Activity_PopUp_Goto_1.1": "前往",
"UIText.Activity_PopUp_Goto_1.1": "前 往",
"UIText.Activity_PopUp_Time_Out.1": "活动已过期,奖励已下发至邮箱",
"UIText.Activity_Remain_Time_Day.1": "{0}<space=10>天<space=9>{1}<space=9>小时",
"UIText.Activity_Remain_Time_Hour.1": "{0}<space=10>小时<space=9>{1}<space=9>分",
@@ -146,6 +147,11 @@
"UIText.Activity_Tab_Time_1.1": "{0} 天后结束",
"UIText.Activity_Tab_Time_2.1": "不足一天",
"UIText.Activity_Task.1": "活动任务",
"UIText.Activity_ThrowGifts_BestScore.1": "最高得分",
"UIText.Activity_ThrowGifts_Fail.1": "心愿落空",
"UIText.Activity_ThrowGifts_Text_Pause.1": "暂停中,是否继续挑战?",
"UIText.Activity_ThrowGifts_Win.1": "心愿达成",
"UIText.Activity_ThrowGifts_WinCond.1": "胜利条件",
"UIText.Activity_TowerAllOpen_Des.1": "活动期限内,各擂台全天候开放!\n恭迎各旅人小队前来挑战!",
"UIText.Activity_TowerAllOpen_Go.1": "立即前往",
"UIText.Activity_TowerAllOpen_Tip.1": "(活动结束后将恢复为每天开放部分擂台)",
@@ -1423,6 +1429,14 @@
"UIText.Guide_2_1.1": "出发之前,顺路捎上能一起爬塔的旅人吧?\u000b要是能有更多可靠的同伴就再好不过了。",
"UIText.Guide_2_2.1": "新手招募可最多进行20次并保存其中5次招募结果。您可选择任意一个保存结果开始旅程。",
"UIText.Guide_2_3.1": "您可以于此时完成招募,也可在完成全部新手教程后再行招募。",
"UIText.Guide_301_1.1": "欢迎来到命运星牌局!\u000b开始对局时,就先选择一张喜欢的星命牌吧!",
"UIText.Guide_301_2.1": "随着牌局进行,将有可能收集到更多种类的星命牌。",
"UIText.Guide_301_3.1": "点按这里正式开始对局!",
"UIText.Guide_302_1.1": "揭示命运的时刻到来了。\u000b翻开元素牌揭晓您的答案——",
"UIText.Guide_302_2.1": "占卜的结果不错喔,这些命运币是属于您的馈赠!\u000b达成特定的元素牌型,并结合星命牌的加成,可使您获得更多命运币。",
"UIText.Guide_303_1.1": "此处显示的您当前持有的命运币。",
"UIText.Guide_303_2.1": "您的目标就是在回合耗尽前,收集到尽可能多的命运币,达成通关目标。",
"UIText.Guide_303_3.1": "有时,消耗一些命运币解锁各类增益效果能够带来更大优势。\u000b期待您的表现喔,魔王大人~",
"UIText.Guide_32_1.1": "这是本次探索中已获得的所有音符。",
"UIText.Guide_32_2.1": "每一种协奏技能需要特定的音符组合才能激活。",
"UIText.Guide_32_3.1": "每次探索都要重新搜集音符,\n音符和协奏技能是“纪录”的重要组成部分。",
@@ -2078,16 +2092,86 @@
"UIText.PRESENTS_01.1": "朵拉不足,无法升级",
"UIText.Pause_Btn_ContinueBattle.1": "继续战斗",
"UIText.Pause_Btn_EndBattle.1": "结束战斗",
"UIText.PenguinCard_AddBtnMaxLevel.1": "已达最大,无法升级",
"UIText.PenguinCard_Activity_Goto.1": "立即前往",
"UIText.PenguinCard_AddBtnMax.1": "已满级",
"UIText.PenguinCard_AddBtnMaxLevel.1": "无法继续升级这项增益",
"UIText.PenguinCard_AddRollSuccess.1": "升级成功!每回合可刷新<color=#fb8037>{num_0}</color>次星命牌",
"UIText.PenguinCard_AddRoundSuccess.1": "升级成功!当前每回合可发牌<color=#fb8037>{num_0}</color>轮",
"UIText.PenguinCard_AddSlotSuccess.1": "升级成功!星命牌槽位变为<color=#fb8037>{num_0}</color>",
"UIText.PenguinCard_Error_EmptyPenguinCard.1": "没企鹅牌可以选了",
"UIText.PenguinCard_Btn_AddRoll.1": "星命牌刷新次数+1",
"UIText.PenguinCard_Btn_AddRound.1": "每回合发牌次数+1",
"UIText.PenguinCard_Btn_AddSlot.1": "星命牌槽位数+1",
"UIText.PenguinCard_Btn_Auto.1": "自动",
"UIText.PenguinCard_Btn_Back.1": "返 回",
"UIText.PenguinCard_Btn_ContinueTurn.1": "继续对局",
"UIText.PenguinCard_Btn_EndTurn.1": "回合结束",
"UIText.PenguinCard_Btn_FlipAll.1": "全部翻开",
"UIText.PenguinCard_Btn_GetAllReward.1": "全部领取",
"UIText.PenguinCard_Btn_Giveup.1": "终止挑战",
"UIText.PenguinCard_Btn_NextRound.1": "发 牌",
"UIText.PenguinCard_Btn_NextTurn.1": "回合开始",
"UIText.PenguinCard_Btn_Quest.1": "奖励",
"UIText.PenguinCard_Btn_Receive.1": "领 取",
"UIText.PenguinCard_Btn_Restart.1": "重新开始",
"UIText.PenguinCard_Btn_Roll.1": "刷新",
"UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})",
"UIText.PenguinCard_Btn_Select.1": "选 择",
"UIText.PenguinCard_Btn_Upgrade.1": "升 级",
"UIText.PenguinCard_Btn_Win.1": "你赢了",
"UIText.PenguinCard_CardLevel.1": "<size=24>Lv</size>{num_0}",
"UIText.PenguinCard_EndTurnTip.1": "点击<color=#B5AFC1>回合结束</color>继续",
"UIText.PenguinCard_Error_EmptyPenguinCard.1": "没有可以选取的星命牌",
"UIText.PenguinCard_FlipAllCardTip.1": "请翻开全部元素牌以揭示本轮收益",
"UIText.PenguinCard_HandRank.1": "牌型",
"UIText.PenguinCard_HandRankBase.1": "基础",
"UIText.PenguinCard_HandRankRatio.1": "倍率",
"UIText.PenguinCard_LeftRound.1": "剩余<color=#A998D2>{{num_0}</color>轮",
"UIText.PenguinCard_LeftTurn.1": "剩余{num_0}回合",
"UIText.PenguinCard_Level_BestScore.1": "最佳",
"UIText.PenguinCard_Level_LockLevel.1": "完成上一关后解锁",
"UIText.PenguinCard_Level_LockLevelTips.1": "完成前置关卡后解锁",
"UIText.PenguinCard_Log_TurnCount.1": "第{num_0}回合",
"UIText.PenguinCard_Log_TurnScore.1": "本回合总收入",
"UIText.PenguinCard_NextRoundTip.1": "点击<color=#B5AFC1>发牌</color>继续",
"UIText.PenguinCard_NotEnoughScoreRoll.1": "<sprite name=\"icon_pengbuildcard_coin\">不足,无法刷新",
"UIText.PenguinCard_NotEnoughScoreUpgrade.1": "<sprite name=\"icon_pengbuildcard_coin\">不足,无法升级",
"UIText.PenguinCard_Pause_LeftTurn.1": "剩余 {num_0} 回合",
"UIText.PenguinCard_Pause_StarDesc.1": "拥有<sprite name=\"icon_pengbuildcard_coin\">{num_0}",
"UIText.PenguinCard_Pause_StarTarget.1": "任务目标",
"UIText.PenguinCard_Pause_Turn.1": "回合数",
"UIText.PenguinCard_Pause_TurnCount.1": "第 {num_0} 回合",
"UIText.PenguinCard_Quest_CurProcess.1": "当前完成状况",
"UIText.PenguinCard_Quest_ReceiveNone.1": "暂无可领取的奖励",
"UIText.PenguinCard_RollMax.1": "达到最大刷新限制,无法刷新",
"UIText.PenguinCard_SlotMax.1": "槽位已满,无法添加",
"UIText.PenguinCard_Quest_UnComplete.1": "未完成",
"UIText.PenguinCard_Result_BestCard.1": "最高级星命牌",
"UIText.PenguinCard_Result_BestRound.1": "最佳单轮积分",
"UIText.PenguinCard_Result_BestTurn.1": "最佳回合积分",
"UIText.PenguinCard_Result_ClickClose.1": "单击屏幕退出",
"UIText.PenguinCard_Result_CountSuffix.1": "(×{num_0})",
"UIText.PenguinCard_Result_GetCardCount.1": "已获得星命牌",
"UIText.PenguinCard_Result_GetScore.1": "得分",
"UIText.PenguinCard_Result_MostHandRank.1": "最常用牌型",
"UIText.PenguinCard_Result_MostSuit.1": "最常用花色",
"UIText.PenguinCard_Result_NeedScore.1": "还差<sprite name=\"icon_pengbuildcard_coin\">{num_0}",
"UIText.PenguinCard_Result_Statistics.1": "通关统计",
"UIText.PenguinCard_Result_TotalRound.1": "总轮数",
"UIText.PenguinCard_Result_TotalTurn.1": "总回合数",
"UIText.PenguinCard_RollMax.1": "本回合刷新次数已达上限",
"UIText.PenguinCard_Round_Base.1": "基础收益",
"UIText.PenguinCard_Round_Ratio.1": "倍率",
"UIText.PenguinCard_Round_Score.1": "本轮收益",
"UIText.PenguinCard_SelectCardDoneTip.1": "选择已完成",
"UIText.PenguinCard_SelectCardTip.1": "选择任意星命牌",
"UIText.PenguinCard_SkipTips.1": "本局不再弹出",
"UIText.PenguinCard_SlotMax.1": "没有空置的星命牌槽位",
"UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "还有星命牌未选择,是否跳过选择",
"UIText.PenguinCard_Title_HandRank.1": "牌型一览",
"UIText.PenguinCard_Title_Pause.1": "暂停",
"UIText.PenguinCard_Title_Quest.1": "活动奖励",
"UIText.PenguinCard_Trigger_AddRatio.1": "倍率+{num_0}",
"UIText.PenguinCard_Trigger_AddScore.1": "<sprite name=\"icon_pengbuildcard_coin\">+{num_0}",
"UIText.PenguinCard_Trigger_MultiRatio.1": "倍率×{num_0}",
"UIText.PenguinCard_WinTip.1": "你赢了",
"UIText.PerActivity_Not_Open.1": "尚未开放,敬请期待",
"UIText.PerActivity_Quest_Complete.1": "已完成",
"UIText.PerActivity_Quest_Jump.1": "前往",
@@ -3010,18 +3094,20 @@
"UIText.ThrowGift_Difficulty2.1": "熟练入框",
"UIText.ThrowGift_Difficulty3.1": "极速送达",
"UIText.ThrowGift_Difficulty4.1": "精准盲投",
"UIText.ThrowGift_GroupLockHint.1": "这个区域还未解锁",
"UIText.ThrowGift_GetCard.1": "放入背包",
"UIText.ThrowGift_GroupLockHint.1": "通关前一阶段解锁",
"UIText.ThrowGift_Item.1": "道具",
"UIText.ThrowGift_LevelInfo_Go.1": "前往",
"UIText.ThrowGift_LevelInfo_Go.1": "前 往",
"UIText.ThrowGift_LevelInfo_MaxScore.1": "最高得分",
"UIText.ThrowGift_LevelInfo_Unlock.1": "未解锁",
"UIText.ThrowGift_LevelScoreTitle.1": "得分",
"UIText.ThrowGift_Settle_Close.1": "完成",
"UIText.ThrowGift_Settle_GiftCount.1": "送出礼物",
"UIText.ThrowGift_Settle_Close.1": "完 成",
"UIText.ThrowGift_Settle_GiftCount.1": "送出夏洛克",
"UIText.ThrowGift_Settle_NextLevel.1": "下一关",
"UIText.ThrowGift_Settle_Restart.1": "重试",
"UIText.ThrowGift_Settle_ScoreTitle.1": "心愿分",
"UIText.ThrowGift_Target.1": "目标",
"UIText.ThrowGift_Settle_RemainCount.1": "剩余夏洛克",
"UIText.ThrowGift_Settle_Restart.1": "重 试",
"UIText.ThrowGift_Settle_ScoreTitle.1": "总得分",
"UIText.ThrowGift_Target.1": "任务",
"UIText.ThrowGift_TargetHint_Title.1": "胜利条件",
"UIText.ThrowGift_UseItem.1": "使用",
"UIText.Tip_CDTitle.1": "技能冷却",