Update - 1.7.0.88

EN: 1.7.0.88
CN: 1.7.0.90
JP: 1.7.0.91
KR: 1.7.0.94
This commit is contained in:
SL1900
2026-02-24 22:00:00 +09:00
parent d0c0a3870c
commit 86d82306fe
666 changed files with 920582 additions and 7496 deletions
@@ -4,7 +4,7 @@ ThrowGiftPauseCtrl._mapNodeConfig = {
blur = {},
txt_title = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Text_Pause"
sLanguageId = "Activity_ThrowGifts_Text_Pause"
},
txt_exit = {
nCount = 2,
@@ -35,6 +35,16 @@ ThrowGiftPauseCtrl._mapNodeConfig = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Continue",
sAction = "Back"
},
txt_dic = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Tutorial_DicTitle"
},
btn_dic = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Dic",
sAction = "Depot"
}
}
ThrowGiftPauseCtrl._mapEventConfig = {}
@@ -42,8 +52,10 @@ ThrowGiftPauseCtrl._mapRedDotConfig = {}
function ThrowGiftPauseCtrl:Awake()
self.tbGamepadUINode = self:GetGamepadUINode()
end
function ThrowGiftPauseCtrl:Open()
function ThrowGiftPauseCtrl:Open(DictionaryID)
self.gameObject:SetActive(true)
self.DictionaryID = DictionaryID
self._mapNode.btn_dic.gameObject:SetActive(self.DictionaryID > 0)
GamepadUIManager.EnableGamepadUI("ThrowGiftPauseCtrl", self.tbGamepadUINode)
end
function ThrowGiftPauseCtrl:Close()
@@ -59,4 +71,9 @@ end
function ThrowGiftPauseCtrl:OnBtnClick_Continue()
EventManager.Hit("ThrowGift_Continue_OnClick")
end
function ThrowGiftPauseCtrl:OnBtnClick_Dic()
if self.DictionaryID > 0 then
EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, self.DictionaryID, true)
end
end
return ThrowGiftPauseCtrl