Update - 1.7.0.88
EN: 1.7.0.88 CN: 1.7.0.90 JP: 1.7.0.91 KR: 1.7.0.94
This commit is contained in:
@@ -38,7 +38,8 @@ local sActTypePath = {
|
||||
[GameEnum.activityType.TowerDefense] = "TowerDefense",
|
||||
[GameEnum.activityType.JointDrill] = "JointDrill",
|
||||
[GameEnum.activityType.Advertise] = "Advertise",
|
||||
[GameEnum.activityType.Task] = "ActivityTask"
|
||||
[GameEnum.activityType.Task] = "ActivityTask",
|
||||
[GameEnum.activityType.PenguinCard] = "PenguinCard"
|
||||
}
|
||||
function ActivityListCtrl:InitActivityList(nCurActId)
|
||||
local tbActList = PlayerData.Activity:GetSortedActList()
|
||||
@@ -352,6 +353,26 @@ function ActivityListCtrl:AddBdConvertActivityCtrl(actData)
|
||||
actCtrl.gameObject:SetActive(true)
|
||||
actCtrl:InitActData(actData)
|
||||
end
|
||||
function ActivityListCtrl:AddPenguinCardActivityCtrl(actData)
|
||||
local actCtrl = self.tbActCtrlObj[actData:GetActId()]
|
||||
if nil == actCtrl then
|
||||
local mapActCfg = ConfigTable.GetData("PenguinCardControl", actData:GetActId())
|
||||
if not mapActCfg then
|
||||
return
|
||||
end
|
||||
local sFolder = sActTypePath[GameEnum.activityType.PenguinCard]
|
||||
if sFolder == nil then
|
||||
return
|
||||
end
|
||||
local sPrefabPath = string.format(sEntranceFolder, mapActCfg.UIAssets)
|
||||
local goObj = self:CreatePrefabInstance(sPrefabPath, self._mapNode.rtContent)
|
||||
local sCtrlPath = string.format("Game.UI.Activity.%s.%s", sFolder, mapActCfg.CtrlName)
|
||||
actCtrl = self:BindCtrlByNode(goObj, sCtrlPath)
|
||||
self.tbActCtrlObj[actData:GetActId()] = actCtrl
|
||||
end
|
||||
actCtrl.gameObject:SetActive(true)
|
||||
actCtrl:InitActData(actData)
|
||||
end
|
||||
function ActivityListCtrl:RefreshSelectActivity(bResetDay)
|
||||
for _, v in pairs(self.tbActCtrlObj) do
|
||||
v.gameObject:SetActive(false)
|
||||
@@ -384,6 +405,8 @@ function ActivityListCtrl:RefreshSelectActivity(bResetDay)
|
||||
self:AddActivityTaskActCtrl(actData.actData)
|
||||
elseif actType == GameEnum.activityType.BDConvert then
|
||||
self:AddBdConvertActivityCtrl(actData.actData)
|
||||
elseif actType == GameEnum.activityType.PenguinCard then
|
||||
self:AddPenguinCardActivityCtrl(actData.actData)
|
||||
end
|
||||
elseif actData.nType == AllEnum.ActivityMainType.ActivityGroup then
|
||||
self.nSelectActId = actData.actData:GetActGroupId()
|
||||
|
||||
Reference in New Issue
Block a user