Update - 1.7.0.88
EN: 1.7.0.88 CN: 1.7.0.90 JP: 1.7.0.91 KR: 1.7.0.94
This commit is contained in:
@@ -0,0 +1,111 @@
|
||||
local PenguinCardConfirmCtrl = class("PenguinCardConfirmCtrl", BaseCtrl)
|
||||
PenguinCardConfirmCtrl._mapNodeConfig = {
|
||||
blur = {
|
||||
sNodeName = "t_fullscreen_blur_blue"
|
||||
},
|
||||
aniBlur = {
|
||||
sNodeName = "t_fullscreen_blur_blue",
|
||||
sComponentName = "Animator"
|
||||
},
|
||||
btnCloseBg = {
|
||||
sNodeName = "snapshot",
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Close"
|
||||
},
|
||||
txtWindowTitle = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "MessageBox_Title"
|
||||
},
|
||||
window = {},
|
||||
aniWindow = {sNodeName = "window", sComponentName = "Animator"},
|
||||
btnClose = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Close"
|
||||
},
|
||||
txtContentMain = {sComponentName = "TMP_Text"},
|
||||
btnCancel = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Close"
|
||||
},
|
||||
btnConfirm = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Confirm"
|
||||
},
|
||||
txtBtnCancel = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "MessageBox_Cancel"
|
||||
},
|
||||
txtBtnConfirm = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "MessageBox_Confirm"
|
||||
},
|
||||
btnAgain = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Again"
|
||||
},
|
||||
againSelect = {},
|
||||
texAgainTip = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "PenguinCard_SkipTips"
|
||||
},
|
||||
goAgain = {}
|
||||
}
|
||||
PenguinCardConfirmCtrl._mapEventConfig = {PenguinCard_OpenConfirm = "Open"}
|
||||
function PenguinCardConfirmCtrl:Open(mapMsg)
|
||||
self._panel.mapLevel:Pause()
|
||||
self:PlayInAni()
|
||||
self:Refresh(mapMsg)
|
||||
end
|
||||
function PenguinCardConfirmCtrl:Refresh(mapMsg)
|
||||
local sContent = mapMsg.sContent
|
||||
self.callbackConfirm = mapMsg.callbackConfirm
|
||||
self.callbackAgain = mapMsg.callbackAgain
|
||||
self._mapNode.btnAgain.gameObject:SetActive(self.callbackAgain ~= nil)
|
||||
self._mapNode.againSelect:SetActive(false)
|
||||
self._mapNode.goAgain.gameObject:SetActive(self.callbackAgain ~= nil)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtContentMain, sContent)
|
||||
end
|
||||
function PenguinCardConfirmCtrl:PlayInAni()
|
||||
self.gameObject:SetActive(true)
|
||||
self._mapNode.blur:SetActive(true)
|
||||
local wait = function()
|
||||
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
||||
self._mapNode.window:SetActive(true)
|
||||
self._mapNode.aniWindow:Play("t_window_04_t_in")
|
||||
end
|
||||
cs_coroutine.start(wait)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
|
||||
end
|
||||
function PenguinCardConfirmCtrl:Close(callback)
|
||||
self._mapNode.aniWindow:Play("t_window_04_t_out")
|
||||
self._mapNode.aniBlur:SetTrigger("tOut")
|
||||
self:AddTimer(1, 0.2, function()
|
||||
self._mapNode.window:SetActive(false)
|
||||
self.gameObject:SetActive(false)
|
||||
self._panel.mapLevel:Resume()
|
||||
if callback then
|
||||
callback()
|
||||
end
|
||||
end, true, true, true)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
|
||||
end
|
||||
function PenguinCardConfirmCtrl:Awake()
|
||||
self._mapNode.window:SetActive(false)
|
||||
end
|
||||
function PenguinCardConfirmCtrl:OnEnable()
|
||||
end
|
||||
function PenguinCardConfirmCtrl:OnDisable()
|
||||
end
|
||||
function PenguinCardConfirmCtrl:OnBtnClick_Close()
|
||||
self:Close()
|
||||
end
|
||||
function PenguinCardConfirmCtrl:OnBtnClick_Confirm()
|
||||
self:Close(self.callbackConfirm)
|
||||
end
|
||||
function PenguinCardConfirmCtrl:OnBtnClick_Again()
|
||||
self._mapNode.againSelect:SetActive(not self._mapNode.againSelect.activeSelf)
|
||||
if self.callbackAgain then
|
||||
self.callbackAgain(self._mapNode.againSelect.activeSelf)
|
||||
end
|
||||
end
|
||||
return PenguinCardConfirmCtrl
|
||||
Reference in New Issue
Block a user