Update - 1.7.0.88

EN: 1.7.0.88
CN: 1.7.0.90
JP: 1.7.0.91
KR: 1.7.0.94
This commit is contained in:
SL1900
2026-02-24 22:00:00 +09:00
parent d0c0a3870c
commit 86d82306fe
666 changed files with 920582 additions and 7496 deletions
@@ -1,21 +1,27 @@
local PenguinCardFlipCtrl = class("PenguinCardFlipCtrl", BaseCtrl)
local WwiseManger = CS.WwiseAudioManager.Instance
local LoopType = CS.DG.Tweening.LoopType
local _, BtnOn = ColorUtility.TryParseHtmlString("#CC8E2B")
local _, BtnOff = ColorUtility.TryParseHtmlString("#796443")
local ScaleUpTime = 0.3
local ScaleDownTime = 0.12
local _, BtnOn = ColorUtility.TryParseHtmlString("#b48339")
local _, BtnOff = ColorUtility.TryParseHtmlString("#3E3C5B")
PenguinCardFlipCtrl._mapNodeConfig = {
goHandRankOff = {},
aniHandRankBg = {
sNodeName = "imgHandRankBg",
sComponentName = "Animator"
},
txtFlipTip = {
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_FlipAllCardTip"
},
goHandRankOn = {},
txtHandRank = {sComponentName = "TMP_Text"},
imgSuitCount = {nCount = 6, sComponentName = "Image"},
btnHandRank = {
sComponentName = "UIButton",
callback = "OnBtnClick_HandRank"
},
imgRoundTitleBg = {},
txtRoundTip = {sComponentName = "TMP_Text"},
btnShow = {
nCount = 5,
sComponentName = "UIButton",
@@ -32,6 +38,7 @@ PenguinCardFlipCtrl._mapNodeConfig = {
callback = "OnBtnClick_NextRound"
},
txtBtnNextRound = {sComponentName = "TMP_Text"},
goNextRoundOn = {},
btnShowAll = {
sComponentName = "UIButton",
callback = "OnBtnClick_ShowAll"
@@ -40,6 +47,7 @@ PenguinCardFlipCtrl._mapNodeConfig = {
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_Btn_FlipAll"
},
goShowAllOn = {},
btnAuto = {
sComponentName = "UIButton",
callback = "OnBtnClick_Auto"
@@ -82,49 +90,91 @@ PenguinCardFlipCtrl._mapNodeConfig = {
trRoundScoreRatio = {
sNodeName = "txtRoundScoreRatio",
sComponentName = "Transform"
},
aniRoundScoreBaseBg = {
sNodeName = "imgRoundScoreBaseBg",
sComponentName = "Animator"
},
aniRoundScoreRatioBg = {
sNodeName = "imgRoundScoreRatioBg",
sComponentName = "Animator"
}
}
PenguinCardFlipCtrl._mapEventConfig = {
PenguinCard_ChangeRoundScore = "OnEvent_ChangeRoundScore",
PenguinCard_ReplaceBaseCard = "OnEvent_ReplaceBaseCard",
PenguinCard_ShowBaseCard = "OnEvent_ShowBaseCard"
PenguinCard_ShowBaseCard = "OnEvent_ShowBaseCard",
PenguinCard_Pause = "OnEvent_Pause",
PenguinCard_Resume = "OnEvent_Resume",
PenguinCard_QuitScoreAni = "QuitScoreAni"
}
function PenguinCardFlipCtrl:Refresh_Dealing()
self._mapNode.imgNextRound:SetActive(false)
self._mapNode.btnNextRound.gameObject:SetActive(false)
self._mapNode.btnShowAll.gameObject:SetActive(false)
self._mapNode.imgRoundTitleBg:SetActive(false)
self._mapNode.goNextRoundOn:SetActive(false)
self._mapNode.btnShowAll.gameObject:SetActive(true)
self._mapNode.btnShowAll.interactable = false
self._mapNode.goShowAllOn:SetActive(false)
self:RefreshRoundScore()
self._mapNode.goHandRankOff:SetActive(true)
self._mapNode.goHandRankOn:SetActive(false)
self._mapNode.aniRoundScoreBaseBg.gameObject:SetActive(false)
self._mapNode.aniRoundScoreBaseBg.gameObject:SetActive(true)
self._mapNode.aniRoundScoreRatioBg.gameObject:SetActive(false)
self._mapNode.aniRoundScoreRatioBg.gameObject:SetActive(true)
self._mapNode.aniHandRankBg:Play("PengUinCard_HandRank_Off", 1, 0)
for i = 1, 5 do
self._mapNode.btnShow[i].interactable = true
self._mapNode.PenguinBaseCard[i]:Refresh(self._panel.mapLevel.tbBaseCardId[i])
self._mapNode.PenguinBaseCard[i]:PlayInAni()
end
if self._panel.mapLevel.nCurRound == 1 then
self.animator:Play("PengUinCard_Flip_in", 0, 0)
local nAnimTime = NovaAPI.GetAnimClipLength(self.animator, {
"PengUinCard_Flip_in"
})
EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime)
else
self.animator:Play("PengUinCard_Flip_Card_in", 0, 0)
local nAnimTime = NovaAPI.GetAnimClipLength(self.animator, {
"PengUinCard_Flip_Card_in"
})
EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime)
end
WwiseManger:PostEvent("Mode_Card_nextround")
end
function PenguinCardFlipCtrl:Refresh_Flip()
self._mapNode.btnShowAll.gameObject:SetActive(true)
self._mapNode.btnShowAll.interactable = true
self:StartShowAllOn()
self.mapHandRankScore = {}
end
function PenguinCardFlipCtrl:Refresh_Settlement()
if self._panel.mapLevel.nRoundLimit > self._panel.mapLevel.nCurRound then
self._mapNode.imgNextRound:SetActive(true)
end
self._mapNode.btnNextRound.gameObject:SetActive(true)
self._mapNode.btnNextRound.interactable = false
self:AddTimer(1, 2 / self._panel.mapLevel.nSpeed, function()
self._mapNode.btnNextRound.interactable = true
end, true, true, true)
self._mapNode.btnShowAll.gameObject:SetActive(false)
self._mapNode.goShowAllOn:SetActive(false)
self:RefreshRoundCount()
self._mapNode.goHandRankOff:SetActive(false)
self._mapNode.goHandRankOn:SetActive(true)
self._mapNode.aniHandRankBg:Play("PengUinCard_HandRank_On", 0, 0)
self:RefreshHandRank()
for i = 1, 5 do
self._mapNode.PenguinBaseCard[i]:PlayTriggerAni()
self._mapNode.btnShow[i].interactable = false
end
self:PlayScoreAni()
end
function PenguinCardFlipCtrl:RefreshRoundCount()
NovaAPI.SetTMPText(self._mapNode.txtRound, orderedFormat(ConfigTable.GetUIText("PenguinCard_LeftRound"), self._panel.mapLevel.nRoundLimit - self._panel.mapLevel.nCurRound))
if self._panel.mapLevel.nRoundLimit == self._panel.mapLevel.nCurRound then
NovaAPI.SetTMPText(self._mapNode.txtBtnNextRound, ConfigTable.GetUIText("PenguinCard_Btn_EndTurn"))
NovaAPI.SetTMPText(self._mapNode.txtRoundTip, ConfigTable.GetUIText("PenguinCard_EndTurnTip"))
else
NovaAPI.SetTMPText(self._mapNode.txtBtnNextRound, ConfigTable.GetUIText("PenguinCard_Btn_NextRound"))
NovaAPI.SetTMPText(self._mapNode.txtRoundTip, ConfigTable.GetUIText("PenguinCard_NextRoundTip"))
end
end
function PenguinCardFlipCtrl:RefreshHandRank()
@@ -144,7 +194,8 @@ end
function PenguinCardFlipCtrl:RefreshRoundScore()
NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(clearFloat(self._panel.mapLevel.nRoundScore)))
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(clearFloat(self._panel.mapLevel.nRoundValue)))
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio))
local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", nRatio))
end
function PenguinCardFlipCtrl:RefreshButton()
self:RefreshAuto()
@@ -170,18 +221,185 @@ function PenguinCardFlipCtrl:RefreshSpeed()
NovaAPI.SetTMPColor(self._mapNode.txtBtnSpeed, bFast and BtnOn or BtnOff)
NovaAPI.SetTMPText(self._mapNode.txtBtnSpeed, "<size=32>×</size>" .. self._panel.mapLevel.nSpeed)
end
function PenguinCardFlipCtrl:NextRound()
function PenguinCardFlipCtrl:StartShowAllOn()
self:StopShowAllOn()
if self._mapNode.goShowAllOn.activeSelf == true then
return
end
self.timerNextRoundOn = self:AddTimer(1, 3, function()
self._mapNode.goShowAllOn:SetActive(true)
end, true, true, true)
end
function PenguinCardFlipCtrl:StopShowAllOn()
if self.timerNextRoundOn then
self.timerNextRoundOn:Cancel()
self.timerNextRoundOn = nil
end
end
function PenguinCardFlipCtrl:PlayRoundAni()
for i = 1, 5 do
self._mapNode.PenguinBaseCard[i]:PlayHideAni()
end
self:AddTimer(1, 0.567, function()
self._panel.mapLevel:SwitchGameState()
end, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, 0.567)
self.animator:Play("PengUinCard_Flip_Card_out", 0, 0)
self._mapNode.aniHandRankBg:Play("PengUinCard_HandRank_Off", 0, 0)
self:QuitScoreAni()
end
function PenguinCardFlipCtrl:NextTurn()
function PenguinCardFlipCtrl:QuitScoreAni()
if self.sequence then
self.sequence:Kill()
self.sequence = nil
WwiseManger:PostEvent("Mode_Card_stop")
if not self.bEndScore and self._panel.mapLevel.nRoundMultiRatio and self._panel.mapLevel.nRoundRatio and self._panel.mapLevel.nRoundValue and self._panel.mapLevel.nRoundScore then
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(self._panel.mapLevel.nRoundValue)))
local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", nRatio))
NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(math.floor(self._panel.mapLevel.nRoundScore)))
end
end
if self.timerNextRoundOn then
self.timerNextRoundOn:Cancel()
self.timerNextRoundOn = nil
end
end
function PenguinCardFlipCtrl:PlayScoreAni()
self:QuitScoreAni()
local bFire = self._panel.mapLevel.nRoundValue >= self.nFireScore
local nTextTime = bFire and 0.6 / self._panel.mapLevel.nSpeed or 0.4 / self._panel.mapLevel.nSpeed
self.bEndScore = false
self.sequence = DOTween.Sequence()
if self.mapHandRankScore and self.mapHandRankScore.nBeforeValue ~= self.mapHandRankScore.nAfterValue then
local tw1 = DOTween.To(function()
return self.mapHandRankScore.nBeforeValue
end, function(v)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(v)))
end, self.mapHandRankScore.nAfterValue, nTextTime)
local tw2 = self._mapNode.trRoundScoreBase:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart)
local tw3 = self._mapNode.trRoundScoreBase:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad)
if bFire then
self.sequence:AppendCallback(function()
self:PlayFireAni()
end)
end
self.sequence:AppendCallback(function()
WwiseManger:PostEvent("Mode_Card_integral")
end)
self.sequence:Append(tw2)
self.sequence:Join(tw1)
self.sequence:AppendInterval(ScaleUpTime / self._panel.mapLevel.nSpeed)
self.sequence:Append(tw3)
end
if self.mapHandRankScore and self.mapHandRankScore.nBeforeRatio ~= self.mapHandRankScore.nAfterRatio then
local tw1 = DOTween.To(function()
return self.mapHandRankScore.nBeforeRatio
end, function(v)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", v))
end, self.mapHandRankScore.nAfterRatio, nTextTime)
local tw2 = self._mapNode.trRoundScoreRatio:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart)
local tw3 = self._mapNode.trRoundScoreRatio:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad)
if bFire then
self.sequence:AppendCallback(function()
self:PlayFireAni()
end)
end
self.sequence:AppendCallback(function()
WwiseManger:PostEvent("Mode_Card_integral")
end)
self.sequence:Append(tw2)
self.sequence:Join(tw1)
self.sequence:AppendInterval(ScaleUpTime / self._panel.mapLevel.nSpeed)
self.sequence:Append(tw3)
end
self.sequence:AppendCallback(function()
EventManager.Hit("PenguinCardWaitPlay")
end)
if self.mapHandRankScore and self.mapHandRankScore.nAfterValue ~= self._panel.mapLevel.nRoundValue then
local tw1 = DOTween.To(function()
return self.mapHandRankScore.nAfterValue
end, function(v)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(v)))
end, self._panel.mapLevel.nRoundValue, nTextTime)
local tw2 = self._mapNode.trRoundScoreBase:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart)
local tw3 = self._mapNode.trRoundScoreBase:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad)
if bFire then
self.sequence:AppendCallback(function()
self:PlayFireAni()
end)
end
self.sequence:AppendCallback(function()
WwiseManger:PostEvent("Mode_Card_integral")
end)
self.sequence:Append(tw2)
self.sequence:Join(tw1)
self.sequence:AppendInterval(ScaleUpTime / self._panel.mapLevel.nSpeed)
self.sequence:Append(tw3)
end
local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio
if self.mapHandRankScore and self.mapHandRankScore.nAfterRatio ~= nRatio then
local tw1 = DOTween.To(function()
return self.mapHandRankScore.nAfterRatio
end, function(v)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", v))
end, nRatio, nTextTime)
local tw2 = self._mapNode.trRoundScoreRatio:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart)
local tw3 = self._mapNode.trRoundScoreRatio:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad)
if bFire then
self.sequence:AppendCallback(function()
self:PlayFireAni()
end)
end
self.sequence:AppendCallback(function()
WwiseManger:PostEvent("Mode_Card_integral")
end)
self.sequence:Append(tw2)
self.sequence:Join(tw1)
self.sequence:AppendInterval(ScaleUpTime / self._panel.mapLevel.nSpeed)
self.sequence:Append(tw3)
end
local callback = dotween_callback_handler(self, function()
WwiseManger:PostEvent("Mode_Card_coin_stop")
end)
local tw1 = DOTween.To(function()
return 0
end, function(v)
NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(math.floor(v)))
end, self._panel.mapLevel.nRoundScore, nTextTime):OnComplete(callback)
local tw2 = self._mapNode.trRoundScore:DOScale(1.1, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart)
local tw3 = self._mapNode.trRoundScore:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad)
self.sequence:AppendCallback(function()
WwiseManger:PostEvent("Mode_Card_coin")
end)
self.sequence:Append(tw2)
self.sequence:Join(tw1)
self.sequence:AppendInterval(ScaleUpTime / self._panel.mapLevel.nSpeed)
self.sequence:Append(tw3)
self.sequence:AppendCallback(function()
self._mapNode.imgRoundTitleBg:SetActive(true)
end)
self.sequence:SetUpdate(true)
local reset = dotween_callback_handler(self, function()
self.bEndScore = true
self.timerNextRoundOn = self:AddTimer(1, 3, function()
self._mapNode.goNextRoundOn:SetActive(true)
end, true, true, true)
end)
self.sequence:OnComplete(reset)
end
function PenguinCardFlipCtrl:PlayOutAni()
for i = 1, 5 do
self._mapNode.PenguinBaseCard[i]:PlayHideAni()
end
self.animator:Play("PengUinCard_Flip_out", 0, 0)
self:QuitScoreAni()
end
function PenguinCardFlipCtrl:PlayFireAni()
self._mapNode.aniRoundScoreBaseBg:Play("PengUinCard_Flip_Score_Hot_01")
self._mapNode.aniRoundScoreBaseBg.speed = self._panel.mapLevel.nSpeed
self._mapNode.aniRoundScoreRatioBg:Play("PengUinCard_Flip_Score_Hot_02")
self._mapNode.aniRoundScoreRatioBg.speed = self._panel.mapLevel.nSpeed
end
function PenguinCardFlipCtrl:Awake()
self.animator = self.gameObject:GetComponent("Animator")
self.nFireScore = ConfigTable.GetConfigNumber("PenguinCardFeverScore")
end
function PenguinCardFlipCtrl:OnEnable()
end
@@ -197,13 +415,15 @@ function PenguinCardFlipCtrl:OnBtnClick_ShowAll(btn)
self._panel.mapLevel:ShowBaseCard()
end
function PenguinCardFlipCtrl:OnBtnClick_NextRound(btn)
self._panel.mapLevel:StopAuto()
self:QuitScoreAni()
if self._panel.mapLevel.nRoundLimit == self._panel.mapLevel.nCurRound and self._panel.mapLevel.nCurTurn < self._panel.mapLevel.nMaxTurn then
local callback = function()
self._panel.mapLevel:SwitchGameState()
end
EventManager.Hit("PenguinCard_OpenLog", self._panel.mapLevel.nCurTurn, false, callback)
else
self:NextRound()
self._panel.mapLevel:SwitchGameState()
end
end
function PenguinCardFlipCtrl:OnBtnClick_Auto(btn)
@@ -221,42 +441,52 @@ function PenguinCardFlipCtrl:OnBtnClick_Speed(btn)
self._panel.mapLevel:SetAutoSpeed(nSpeed)
self:RefreshSpeed()
end
function PenguinCardFlipCtrl:OnEvent_ChangeRoundScore(nBeforeValue, nBeforeRatio, nBeforeScore)
function PenguinCardFlipCtrl:OnEvent_ChangeRoundScore(nBeforeValue, nBeforeRatio, nBeforeScore, bFromHandRank)
if bFromHandRank then
self.mapHandRankScore = {
nBeforeValue = nBeforeValue,
nAfterValue = self._panel.mapLevel.nRoundValue,
nBeforeRatio = nBeforeRatio,
nAfterRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio
}
return
end
if self._panel.mapLevel.nGameState == 4 then
return
end
local bFire = self._panel.mapLevel.nRoundValue >= self.nFireScore
if bFire then
self:PlayFireAni()
end
local nTextTime = bFire and 0.6 / self._panel.mapLevel.nSpeed or 0.4 / self._panel.mapLevel.nSpeed
if nBeforeValue ~= self._panel.mapLevel.nRoundValue then
WwiseManger:PostEvent("Mode_Card_integral")
DOTween.To(function()
return nBeforeValue
end, function(v)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(v)))
end, self._panel.mapLevel.nRoundValue, 1)
end, self._panel.mapLevel.nRoundValue, nTextTime)
local callback = dotween_callback_handler(self, function()
self._mapNode.trRoundScoreBase:DOScale(1, 0.1)
self._mapNode.trRoundScoreBase:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad):SetUpdate(true)
end)
self._mapNode.trRoundScoreBase:DOScale(2, 0.2):SetUpdate(true):OnComplete(callback)
self._mapNode.trRoundScoreBase:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart):SetUpdate(true):OnComplete(callback)
end
if nBeforeRatio ~= self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio then
local nRatio = 0 < self._panel.mapLevel.nRoundMultiRatio and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio
if nBeforeRatio ~= nRatio then
WwiseManger:PostEvent("Mode_Card_integral")
DOTween.To(function()
return nBeforeRatio
end, function(v)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", v))
end, self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio, 1)
end, nRatio, nTextTime)
local callback = dotween_callback_handler(self, function()
self._mapNode.trRoundScoreRatio:DOScale(1, 0.1)
self._mapNode.trRoundScoreRatio:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad):SetUpdate(true)
end)
self._mapNode.trRoundScoreRatio:DOScale(2, 0.2):SetUpdate(true):OnComplete(callback)
end
if nBeforeScore ~= self._panel.mapLevel.nRoundScore then
DOTween.To(function()
return nBeforeScore
end, function(v)
NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(math.floor(v)))
end, self._panel.mapLevel.nRoundScore, 1)
local callback = dotween_callback_handler(self, function()
self._mapNode.trRoundScore:DOScale(1, 0.1)
end)
self._mapNode.trRoundScore:DOScale(2, 0.2):SetUpdate(true):OnComplete(callback)
self._mapNode.trRoundScoreRatio:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart):SetUpdate(true):OnComplete(callback)
end
end
function PenguinCardFlipCtrl:OnEvent_ShowBaseCard(nIndex)
self:StartShowAllOn()
if nIndex == nil then
for i = 1, 5 do
self._mapNode.PenguinBaseCard[i]:PlayFlipAni()
@@ -272,4 +502,15 @@ function PenguinCardFlipCtrl:OnEvent_ReplaceBaseCard(nIndex)
self._mapNode.PenguinBaseCard[nIndex]:PlayReplaceAni()
self._mapNode.btnShow[nIndex].interactable = false
end
function PenguinCardFlipCtrl:OnEvent_Pause()
if self.sequence then
self.sequence:Pause()
WwiseManger:PostEvent("Mode_Card_stop")
end
end
function PenguinCardFlipCtrl:OnEvent_Resume()
if self.sequence then
self.sequence:Play()
end
end
return PenguinCardFlipCtrl