Update - 1.7.0.88

EN: 1.7.0.88
CN: 1.7.0.90
JP: 1.7.0.91
KR: 1.7.0.94
This commit is contained in:
SL1900
2026-02-24 22:00:00 +09:00
parent d0c0a3870c
commit 86d82306fe
666 changed files with 920582 additions and 7496 deletions
@@ -176,30 +176,49 @@ function PenguinCardResultCtrl:PlayInAni()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.goResult:SetActive(true)
if self.bWin then
self.animator:Play("PengUinCard_Result_Win_in")
WwiseManger:PostEvent("Mode_Card_victory")
else
self.animator:Play("PengUinCard_Result_Finish_in")
WwiseManger:PostEvent("Mode_Card_compelete")
end
end
cs_coroutine.start(wait)
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
end
function PenguinCardResultCtrl:Close()
if self.bWin then
self.animator:Play("PengUinCard_Result_Win_out")
else
self.animator:Play("PengUinCard_Result_Finish_out")
end
self._mapNode.aniBlur:SetTrigger("tOut")
self:AddTimer(1, 0.2, function()
self:AddTimer(1, 0.333, function()
self._mapNode.goResult:SetActive(false)
self.gameObject:SetActive(false)
local callback = function(bClose)
WwiseManger:PostEvent("Mode_Card_stop")
if bClose then
PanelManager.Home()
else
EventManager.Hit(EventId.ClosePanel, PanelId.PenguinCard)
end
end
self._panel.mapLevel:QuitGame(callback)
end, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
EventManager.Hit(EventId.TemporaryBlockInput, 0.333)
end
function PenguinCardResultCtrl:Awake()
self._mapNode.goResult:SetActive(false)
self.animator = self.gameObject:GetComponent("Animator")
end
function PenguinCardResultCtrl:OnEnable()
end
function PenguinCardResultCtrl:OnDisable()
end
function PenguinCardResultCtrl:OnBtnClick_Close()
local callback = function()
EventManager.Hit(EventId.ClosePanel, PanelId.PenguinCard)
end
self._panel.mapLevel:QuitGame(callback)
self:Close()
end
function PenguinCardResultCtrl:OnBtnClick_Log()
EventManager.Hit("PenguinCard_OpenLog", self._panel.mapLevel.nCurTurn, true)