Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
This commit is contained in:
@@ -91,7 +91,7 @@ function DoubleDropActQuestCtrl:OnGridQuestRefresh(goGrid, gridIndex)
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local btn_item = goRoot.transform:Find("btn_item"):GetComponent("UIButton")
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local item = goRoot.transform:Find("btn_item/AnimRoot/item")
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if self.tbItemCtrl[instanceId] == nil then
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self.tbItemCtrl[instanceId] = self:BindCtrlByNode(item, "Game.UI.TemplateEx.TemplateItemCtrl")
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self.tbItemCtrl[instanceId] = self:BindCtrlByNode(item.gameObject, "Game.UI.TemplateEx.TemplateItemCtrl")
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end
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local txtTarget = goRoot.transform:Find("txt_target"):GetComponent("TMP_Text")
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local txt_com1 = goRoot.transform:Find("txt_com1"):GetComponent("TMP_Text")
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@@ -0,0 +1,87 @@
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local FollowSocialMediaActCtrl = class("FollowSocialMediaActCtrl", BaseCtrl)
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local SDKManager = CS.SDKManager.Instance
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FollowSocialMediaActCtrl._mapNodeConfig = {
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btnEntrance = {
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nCount = 3,
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sComponentName = "UIButton",
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callback = "OnBtnClick_Entrance"
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}
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}
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FollowSocialMediaActCtrl._mapEventConfig = {}
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FollowSocialMediaActCtrl._mapRedDotConfig = {}
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function FollowSocialMediaActCtrl:InitActData(actData)
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self.actData = actData
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self.nActId = actData:GetActId()
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self.config = ConfigTable.GetData("FollowSocialMediaControl", self.nActId)
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if self.config == nil then
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return
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end
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for _, v in ipairs(self._mapNode.btnEntrance) do
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v.gameObject:SetActive(false)
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end
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self.tbEntrance = self.config.LinkList
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for i, v in ipairs(self.tbEntrance) do
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if i > #self._mapNode.btnEntrance then
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break
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end
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local btn = self._mapNode.btnEntrance[i]
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self:InitEntrance(btn, v)
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end
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end
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function FollowSocialMediaActCtrl:InitEntrance(btn, nlinkConfigId)
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local linkConfig = ConfigTable.GetData("FollowSocialMediaLinkConfig", nlinkConfigId)
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if linkConfig == nil then
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return
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end
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local imgIcon = btn.transform:Find("AnimRoot/grpBg/imgIcon"):GetComponent("Image")
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local txtTitle1 = btn.transform:Find("AnimRoot/grpBg/txtTitle1"):GetComponent("TMP_Text")
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local imgReward1 = btn.transform:Find("AnimRoot/grpBg/imgItem/imgReward1"):GetComponent("Image")
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local imgReward2 = btn.transform:Find("AnimRoot/grpBg/imgItem/imgReward2"):GetComponent("Image")
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local txtCount = btn.transform:Find("AnimRoot/grpBg/txtCount"):GetComponent("TMP_Text")
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local imgItem = btn.transform:Find("AnimRoot/grpBg/imgItem").gameObject
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self:SetPngSprite(imgIcon, linkConfig.Icon)
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NovaAPI.SetTMPText(txtTitle1, linkConfig.Name)
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local itemCfg = ConfigTable.GetData("Item", linkConfig.RewardId)
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if itemCfg == nil then
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return
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end
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self:SetPngSprite(imgReward1, itemCfg.Icon)
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self:SetPngSprite(imgReward2, itemCfg.Icon)
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NovaAPI.SetTMPText(txtCount, linkConfig.RewardCount)
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btn.gameObject:SetActive(true)
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local bReceived = self.actData:GetRewardData(nlinkConfigId)
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local UIParticle1 = btn.transform:Find("AnimRoot/grpBg/imgItem/UIParticle1")
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local UIParticle2 = btn.transform:Find("AnimRoot/grpBg/imgItem/UIParticle2")
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imgReward2.gameObject:SetActive(bReceived)
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imgReward1.gameObject:SetActive(not bReceived)
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UIParticle1.gameObject:SetActive(not bReceived)
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UIParticle2.gameObject:SetActive(not bReceived)
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imgItem.gameObject:SetActive(not bReceived)
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txtCount.gameObject:SetActive(not bReceived)
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end
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function FollowSocialMediaActCtrl:OnBtnClick_Entrance(btn, nIndex)
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if self.tbEntrance[nIndex] == nil then
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return
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end
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local linkConfig = ConfigTable.GetData("FollowSocialMediaLinkConfig", self.tbEntrance[nIndex])
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if linkConfig == nil then
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return
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end
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if SDKManager:IsSDKInit() then
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if NovaAPI.IsMobilePlatform() then
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SDKManager:ShowWebView(false, "", linkConfig.DeepLink, 1, 1, true)
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else
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SDKManager:ShowWebView(false, "", linkConfig.URL, 1, 1, true)
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end
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else
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Function_NotAvailable"))
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end
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local bReceived = self.actData:GetRewardData(self.tbEntrance[nIndex])
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if not bReceived then
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local callback = function()
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self:InitEntrance(btn, self.tbEntrance[nIndex])
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end
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self.actData:SendRewardReceive(self.tbEntrance[nIndex], callback)
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end
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end
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return FollowSocialMediaActCtrl
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@@ -1,175 +0,0 @@
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local JointDrillActCtrl = class("JointDrillActCtrl", BaseCtrl)
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local ClientManager = CS.ClientManager.Instance
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JointDrillActCtrl._mapNodeConfig = {
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btnDetail = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Detail"
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},
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txtDetail = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Btn_Detail"
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},
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btnWaitStart = {
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sComponentName = "UIButton",
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callback = "OnEvent_WaitStart"
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},
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txtBtnWaitStart = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Act_Wait_Start"
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},
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imgBtnMask = {},
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btnStart = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Start"
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},
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txtBtnStart = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Act_Goto"
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},
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txtActDesc = {sComponentName = "TMP_Text"},
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txtActTime = {sComponentName = "TMP_Text"},
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txtFuncLock = {sComponentName = "TMP_Text"},
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txtBeta = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Beta_Tip"
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},
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goCommon = {
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sNodeName = "---Common---"
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}
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}
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JointDrillActCtrl._mapEventConfig = {
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PlayJointDrillActAnim = "OnEvent_PlayAnim"
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}
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function JointDrillActCtrl:InitActData(actData)
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self.actData = actData
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self.nActId = actData:GetActId()
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self.mapActCfg = self.actData:GetJointDrillActCfg()
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if self.mapActCfg == nil then
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return
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end
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NovaAPI.SetTMPText(self._mapNode.txtActDesc, self.mapActCfg.DescText)
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self:StartActTimer()
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local bPlayCond, sTips = self.actData:CheckActJumpCond()
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self._mapNode.txtFuncLock.gameObject:SetActive(not bPlayCond)
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if not bPlayCond then
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NovaAPI.SetTMPText(self._mapNode.txtFuncLock, sTips)
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end
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end
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function JointDrillActCtrl:GetTimeStr(nRemainTime)
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local sTimeStr = ""
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if nRemainTime <= 60 then
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local sec = math.floor(nRemainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
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elseif 60 < nRemainTime and nRemainTime <= 3600 then
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local min = math.floor(nRemainTime / 60)
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local sec = math.floor(nRemainTime - min * 60)
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if sec == 0 then
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min = min - 1
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sec = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
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elseif 3600 < nRemainTime and nRemainTime <= 86400 then
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local hour = math.floor(nRemainTime / 3600)
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local min = math.floor((nRemainTime - hour * 3600) / 60)
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if min == 0 then
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hour = hour - 1
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min = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
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elseif 86400 < nRemainTime then
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local day = math.floor(nRemainTime / 86400)
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local hour = math.floor((nRemainTime - day * 86400) / 3600)
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if hour == 0 then
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day = day - 1
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hour = 24
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
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end
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return sTimeStr
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end
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function JointDrillActCtrl:StartActTimer()
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if self.timer ~= nil then
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self.timer:Cancel()
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self.timer = nil
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end
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local nOpenTime = self.actData:GetActOpenTime()
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local nCloseTime = self.actData:GetActEndTime()
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local nStartTime = nOpenTime + self.mapActCfg.DrillStartTime
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local nEndTime = nStartTime + self.mapActCfg.DrillDurationTime
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local nStatus = 0
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local refreshTime = function()
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local nCurTime = ClientManager.serverTimeStamp
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local sTime = ""
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local nRemainTime = 0
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if nCurTime < nStartTime then
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nStatus = AllEnum.JointDrillActStatus.WaitStart
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nRemainTime = math.max(nStartTime - nCurTime, 0)
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sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Wait_Start_Time"), self:GetTimeStr(nRemainTime))
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elseif nCurTime >= nStartTime and nCurTime < nEndTime then
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nStatus = AllEnum.JointDrillActStatus.Start
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nRemainTime = math.max(nEndTime - nCurTime, 0)
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sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Start_Time"), self:GetTimeStr(nRemainTime))
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else
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nStatus = AllEnum.JointDrillActStatus.WaitClose
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nRemainTime = math.max(nCloseTime - nCurTime, 0)
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sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Wait_Close_Time"), self:GetTimeStr(nRemainTime))
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end
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if nRemainTime <= 0 and self.timer ~= nil then
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self.timer:Cancel()
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self.timer = nil
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end
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self._mapNode.btnStart.gameObject:SetActive(nStatus ~= AllEnum.JointDrillActStatus.WaitStart)
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self._mapNode.btnWaitStart.gameObject:SetActive(nStatus == AllEnum.JointDrillActStatus.WaitStart)
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NovaAPI.SetTMPText(self._mapNode.txtActTime, sTime)
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end
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refreshTime()
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self.timer = self:AddTimer(0, 1, refreshTime, true, true, true)
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end
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function JointDrillActCtrl:ClearActivity()
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end
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function JointDrillActCtrl:OnEvent_WaitStart()
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local bPlayCond = self.actData:CheckActJumpCond(true)
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if not bPlayCond then
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return
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end
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("JointDrill_Act_Wait_Start_Tip"))
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end
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function JointDrillActCtrl:OnBtnClick_Start()
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local bPlayCond = self.actData:CheckActJumpCond(true)
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if not bPlayCond then
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return
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end
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EventManager.Hit("PlayJointDrillActAnim", "JointDrill_Act_01_out", function()
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EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect_510003, self.actData.nActId)
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end)
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end
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function JointDrillActCtrl:OnBtnClick_Detail()
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if self.mapActCfg == nil then
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return
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end
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local msg = {
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nType = AllEnum.MessageBox.Desc,
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sContent = self.mapActCfg.DetailDesc,
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sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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end
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function JointDrillActCtrl:OnEvent_PlayAnim(sAnim, callback)
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if self.animRoot ~= nil then
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local nAnimTime = NovaAPI.GetAnimClipLength(self.animRoot, {sAnim})
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self.animRoot:Play(sAnim, 0, 0)
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self:AddTimer(1, nAnimTime, function()
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if callback ~= nil then
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callback()
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end
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end, true, true, true)
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elseif callback ~= nil then
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callback()
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end
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end
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function JointDrillActCtrl:OnEnable()
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self.animRoot = self.gameObject:GetComponent("Animator")
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end
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function JointDrillActCtrl:OnDisable()
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end
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return JointDrillActCtrl
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@@ -1,175 +0,0 @@
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local JointDrillActCtrl = class("JointDrillActCtrl", BaseCtrl)
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local ClientManager = CS.ClientManager.Instance
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JointDrillActCtrl._mapNodeConfig = {
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btnDetail = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Detail"
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},
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txtDetail = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Btn_Detail"
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},
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btnWaitStart = {
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sComponentName = "UIButton",
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callback = "OnEvent_WaitStart"
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},
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txtBtnWaitStart = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Act_Wait_Start"
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},
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imgBtnMask = {},
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btnStart = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Start"
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},
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txtBtnStart = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Act_Goto"
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},
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txtActDesc = {sComponentName = "TMP_Text"},
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txtActTime = {sComponentName = "TMP_Text"},
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txtFuncLock = {sComponentName = "TMP_Text"},
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txtBeta = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Beta_Tip"
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},
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goCommon = {
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sNodeName = "---Common---"
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}
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}
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JointDrillActCtrl._mapEventConfig = {
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PlayJointDrillActAnim = "OnEvent_PlayAnim"
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}
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function JointDrillActCtrl:InitActData(actData)
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self.actData = actData
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self.nActId = actData:GetActId()
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self.mapActCfg = self.actData:GetJointDrillActCfg()
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if self.mapActCfg == nil then
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return
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end
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NovaAPI.SetTMPText(self._mapNode.txtActDesc, self.mapActCfg.DescText)
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self:StartActTimer()
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local bPlayCond, sTips = self.actData:CheckActJumpCond()
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self._mapNode.txtFuncLock.gameObject:SetActive(not bPlayCond)
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if not bPlayCond then
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NovaAPI.SetTMPText(self._mapNode.txtFuncLock, sTips)
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end
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end
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function JointDrillActCtrl:GetTimeStr(nRemainTime)
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local sTimeStr = ""
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if nRemainTime <= 60 then
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local sec = math.floor(nRemainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
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elseif 60 < nRemainTime and nRemainTime <= 3600 then
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local min = math.floor(nRemainTime / 60)
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local sec = math.floor(nRemainTime - min * 60)
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if sec == 0 then
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min = min - 1
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sec = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
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elseif 3600 < nRemainTime and nRemainTime <= 86400 then
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local hour = math.floor(nRemainTime / 3600)
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local min = math.floor((nRemainTime - hour * 3600) / 60)
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if min == 0 then
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hour = hour - 1
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min = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
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elseif 86400 < nRemainTime then
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local day = math.floor(nRemainTime / 86400)
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local hour = math.floor((nRemainTime - day * 86400) / 3600)
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if hour == 0 then
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day = day - 1
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hour = 24
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
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end
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return sTimeStr
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end
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function JointDrillActCtrl:StartActTimer()
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if self.timer ~= nil then
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self.timer:Cancel()
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self.timer = nil
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end
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local nOpenTime = self.actData:GetActOpenTime()
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local nCloseTime = self.actData:GetActEndTime()
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local nStartTime = nOpenTime + self.mapActCfg.DrillStartTime
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local nEndTime = nStartTime + self.mapActCfg.DrillDurationTime
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local nStatus = 0
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local refreshTime = function()
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local nCurTime = ClientManager.serverTimeStamp
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local sTime = ""
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local nRemainTime = 0
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if nCurTime < nStartTime then
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nStatus = AllEnum.JointDrillActStatus.WaitStart
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nRemainTime = math.max(nStartTime - nCurTime, 0)
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sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Wait_Start_Time"), self:GetTimeStr(nRemainTime))
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elseif nCurTime >= nStartTime and nCurTime < nEndTime then
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nStatus = AllEnum.JointDrillActStatus.Start
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nRemainTime = math.max(nEndTime - nCurTime, 0)
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sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Start_Time"), self:GetTimeStr(nRemainTime))
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else
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nStatus = AllEnum.JointDrillActStatus.WaitClose
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nRemainTime = math.max(nCloseTime - nCurTime, 0)
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sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Wait_Close_Time"), self:GetTimeStr(nRemainTime))
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end
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if nRemainTime <= 0 and self.timer ~= nil then
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self.timer:Cancel()
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self.timer = nil
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end
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self._mapNode.btnStart.gameObject:SetActive(nStatus ~= AllEnum.JointDrillActStatus.WaitStart)
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self._mapNode.btnWaitStart.gameObject:SetActive(nStatus == AllEnum.JointDrillActStatus.WaitStart)
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NovaAPI.SetTMPText(self._mapNode.txtActTime, sTime)
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end
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refreshTime()
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self.timer = self:AddTimer(0, 1, refreshTime, true, true, true)
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end
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function JointDrillActCtrl:ClearActivity()
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end
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function JointDrillActCtrl:OnEvent_WaitStart()
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local bPlayCond = self.actData:CheckActJumpCond(true)
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if not bPlayCond then
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return
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end
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("JointDrill_Act_Wait_Start_Tip"))
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end
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function JointDrillActCtrl:OnBtnClick_Start()
|
||||
local bPlayCond = self.actData:CheckActJumpCond(true)
|
||||
if not bPlayCond then
|
||||
return
|
||||
end
|
||||
EventManager.Hit("PlayJointDrillActAnim", "JointDrill_Act_01_out", function()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect_510005, self.actData.nActId)
|
||||
end)
|
||||
end
|
||||
function JointDrillActCtrl:OnBtnClick_Detail()
|
||||
if self.mapActCfg == nil then
|
||||
return
|
||||
end
|
||||
local msg = {
|
||||
nType = AllEnum.MessageBox.Desc,
|
||||
sContent = self.mapActCfg.DetailDesc,
|
||||
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
|
||||
}
|
||||
EventManager.Hit(EventId.OpenMessageBox, msg)
|
||||
end
|
||||
function JointDrillActCtrl:OnEvent_PlayAnim(sAnim, callback)
|
||||
if self.animRoot ~= nil then
|
||||
local nAnimTime = NovaAPI.GetAnimClipLength(self.animRoot, {sAnim})
|
||||
self.animRoot:Play(sAnim, 0, 0)
|
||||
self:AddTimer(1, nAnimTime, function()
|
||||
if callback ~= nil then
|
||||
callback()
|
||||
end
|
||||
end, true, true, true)
|
||||
elseif callback ~= nil then
|
||||
callback()
|
||||
end
|
||||
end
|
||||
function JointDrillActCtrl:OnEnable()
|
||||
self.animRoot = self.gameObject:GetComponent("Animator")
|
||||
end
|
||||
function JointDrillActCtrl:OnDisable()
|
||||
end
|
||||
return JointDrillActCtrl
|
||||
+2
-1
@@ -1,3 +1,4 @@
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
local JointDrillActCtrl = class("JointDrillActCtrl", BaseCtrl)
|
||||
local ClientManager = CS.ClientManager.Instance
|
||||
JointDrillActCtrl._mapNodeConfig = {
|
||||
@@ -140,7 +141,7 @@ function JointDrillActCtrl:OnBtnClick_Start()
|
||||
return
|
||||
end
|
||||
EventManager.Hit("PlayJointDrillActAnim", "JointDrill_Act_01_out", function()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect_510001, self.actData.nActId)
|
||||
EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.actData.nActId, "LevelSelect"), self.actData.nActId)
|
||||
end)
|
||||
end
|
||||
function JointDrillActCtrl:OnBtnClick_Detail()
|
||||
@@ -0,0 +1,152 @@
|
||||
local LoginRewardPopUpCtrl_01 = class("LoginRewardPopUpCtrl_01", BaseCtrl)
|
||||
local ClientManager = CS.ClientManager.Instance
|
||||
LoginRewardPopUpCtrl_01._mapNodeConfig = {
|
||||
goActTime = {},
|
||||
txtActivityTime = {sComponentName = "TMP_Text"},
|
||||
btnActivity = {
|
||||
sComponentName = "Button",
|
||||
callback = "OnBtnClick_Activity"
|
||||
},
|
||||
txtTips = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "LoginReward_PopUp_Tip"
|
||||
},
|
||||
goRewardItem = {
|
||||
nCount = 7,
|
||||
sCtrlName = "Game.UI.Activity.LoginReward.LoginSpRewardItemCtrl_01"
|
||||
},
|
||||
imgActor = {nCount = 2, sComponentName = "Image"}
|
||||
}
|
||||
LoginRewardPopUpCtrl_01._mapEventConfig = {}
|
||||
LoginRewardPopUpCtrl_01._mapRedDotConfig = {}
|
||||
function LoginRewardPopUpCtrl_01:RefreshRemainTime()
|
||||
local endTime = self.actData:GetActEndTime()
|
||||
local curTime = ClientManager.serverTimeStamp
|
||||
local remainTime = endTime - curTime
|
||||
if remainTime < 0 then
|
||||
self._mapNode.goActTime.gameObject:SetActive(false)
|
||||
return
|
||||
end
|
||||
local sTimeStr = ""
|
||||
if remainTime <= 60 then
|
||||
local sec = math.floor(remainTime)
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
|
||||
elseif 60 < remainTime and remainTime <= 3600 then
|
||||
local min = math.floor(remainTime / 60)
|
||||
local sec = math.floor(remainTime - min * 60)
|
||||
if sec == 0 then
|
||||
min = min - 1
|
||||
sec = 60
|
||||
end
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
|
||||
elseif 3600 < remainTime and remainTime <= 86400 then
|
||||
local hour = math.floor(remainTime / 3600)
|
||||
local min = math.floor((remainTime - hour * 3600) / 60)
|
||||
if min == 0 then
|
||||
hour = hour - 1
|
||||
min = 60
|
||||
end
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
|
||||
elseif 86400 < remainTime then
|
||||
local day = math.floor(remainTime / 86400)
|
||||
local hour = math.floor((remainTime - day * 86400) / 3600)
|
||||
if hour == 0 then
|
||||
day = day - 1
|
||||
hour = 24
|
||||
end
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
|
||||
end
|
||||
NovaAPI.SetTMPText(self._mapNode.txtActivityTime, sTimeStr)
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:RefreshActData()
|
||||
self.nActId = self._panel.nActId
|
||||
self.actData = self._panel.actData
|
||||
self.remainTimer = nil
|
||||
self:RefreshRewardList()
|
||||
self:RefreshNPC2D()
|
||||
local actCfg = self.actData:GetActCfgData()
|
||||
if actCfg.EndType == GameEnum.activityEndType.NoLimit then
|
||||
self._mapNode.goActTime.gameObject:SetActive(false)
|
||||
else
|
||||
self._mapNode.goActTime.gameObject:SetActive(true)
|
||||
self:RefreshRemainTime()
|
||||
end
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:RefreshRewardList()
|
||||
local tbRewardList = self.actData:GetActLoginRewardList()
|
||||
if nil ~= tbRewardList then
|
||||
for k, v in ipairs(self._mapNode.goRewardItem) do
|
||||
local mapReward = tbRewardList[k]
|
||||
v.gameObject:SetActive(mapReward ~= nil)
|
||||
if mapReward ~= nil then
|
||||
v:SetRewardItem(k, mapReward)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:RefreshNPC2D()
|
||||
local tbRewardList = self.actData:GetActLoginRewardList()
|
||||
local nReceive = self.actData:GetCanReceive()
|
||||
local nNpcId = tbRewardList[nReceive].NpcId
|
||||
local sPath = "LoginNpc_" .. nNpcId
|
||||
for i = 1, 2 do
|
||||
self:SetActivityAtlasSprite(self._mapNode.imgActor[i], "_" .. self.nActId, sPath)
|
||||
end
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:PlayOutAnim()
|
||||
local nAnimLength = 0
|
||||
if self.animRoot ~= nil then
|
||||
nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, {
|
||||
"LoginReward_01_out"
|
||||
})
|
||||
self.animRoot:Play("LoginReward_01_out")
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength)
|
||||
end
|
||||
return nAnimLength
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:Awake()
|
||||
self.animRoot = self.gameObject:GetComponent("Animator")
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:OnEnable()
|
||||
if self.animRoot ~= nil then
|
||||
local nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, {
|
||||
"LoginReward_01_in"
|
||||
})
|
||||
self.animRoot:Play("LoginReward_01_in")
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength)
|
||||
end
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:OnDisable()
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:OnDestroy()
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:OnBtnClick_Activity()
|
||||
local bOpen = self.actData:CheckActivityOpen()
|
||||
if not bOpen then
|
||||
local callback = function()
|
||||
EventManager.Hit("RefreshLoginRewardPanel")
|
||||
end
|
||||
EventManager.Hit(EventId.OpenMessageBox, {
|
||||
nType = AllEnum.MessageBox.Alert,
|
||||
sContent = ConfigTable.GetUIText("Activity_PopUp_Time_Out"),
|
||||
callbackConfirm = callback
|
||||
})
|
||||
return
|
||||
end
|
||||
local canReceive = self.actData:CheckCanReceive()
|
||||
if not canReceive then
|
||||
EventManager.Hit("RefreshLoginRewardPanel")
|
||||
return
|
||||
end
|
||||
local tbRewardList = self.actData:GetActLoginRewardList()
|
||||
local nReceive = self.actData:GetCanReceive()
|
||||
local mapNpc = {
|
||||
nNpcId = tbRewardList[nReceive].NpcId,
|
||||
nVoiceId = tbRewardList[nReceive].VoiceId
|
||||
}
|
||||
local callback = function()
|
||||
EventManager.Hit("RefreshLoginRewardPanel")
|
||||
end
|
||||
PlayerData.Activity:SendReceiveLoginRewardMsg(self.nActId, callback, mapNpc)
|
||||
end
|
||||
return LoginRewardPopUpCtrl_01
|
||||
@@ -0,0 +1,28 @@
|
||||
local LoginRewardCtrl_01 = class("LoginRewardCtrl_01", BaseCtrl)
|
||||
LoginRewardCtrl_01._mapNodeConfig = {
|
||||
goCommon = {
|
||||
sNodeName = "---Common---"
|
||||
}
|
||||
}
|
||||
LoginRewardCtrl_01._mapEventConfig = {}
|
||||
function LoginRewardCtrl_01:UnbindCtrl()
|
||||
if self.activityCtrl ~= nil then
|
||||
self:UnbindCtrlByNode(self.activityCtrl)
|
||||
self.activityCtrl = nil
|
||||
end
|
||||
end
|
||||
function LoginRewardCtrl_01:InitActData(actData)
|
||||
if self.activityCtrl == nil then
|
||||
self.activityCtrl = self:BindCtrlByNode(self._mapNode.goCommon, "Game.UI.Activity.LoginReward.LoginSpRewardCtrl_List_01")
|
||||
end
|
||||
self.actData = actData
|
||||
self.nActId = actData:GetActId()
|
||||
self.activityCtrl:InitActData(actData)
|
||||
end
|
||||
function LoginRewardCtrl_01:ClearActivity()
|
||||
self:UnbindCtrl()
|
||||
end
|
||||
function LoginRewardCtrl_01:OnDisable()
|
||||
self:UnbindCtrl()
|
||||
end
|
||||
return LoginRewardCtrl_01
|
||||
@@ -0,0 +1,28 @@
|
||||
local LoginRewardCtrl_01 = class("LoginRewardCtrl_01", BaseCtrl)
|
||||
LoginRewardCtrl_01._mapNodeConfig = {
|
||||
goCommon = {
|
||||
sNodeName = "---Common---"
|
||||
}
|
||||
}
|
||||
LoginRewardCtrl_01._mapEventConfig = {}
|
||||
function LoginRewardCtrl_01:UnbindCtrl()
|
||||
if self.activityCtrl ~= nil then
|
||||
self:UnbindCtrlByNode(self.activityCtrl)
|
||||
self.activityCtrl = nil
|
||||
end
|
||||
end
|
||||
function LoginRewardCtrl_01:InitActData(actData)
|
||||
if self.activityCtrl == nil then
|
||||
self.activityCtrl = self:BindCtrlByNode(self._mapNode.goCommon, "Game.UI.Activity.LoginReward.LoginRewardCtrl_List")
|
||||
end
|
||||
self.actData = actData
|
||||
self.nActId = actData:GetActId()
|
||||
self.activityCtrl:InitActData(actData)
|
||||
end
|
||||
function LoginRewardCtrl_01:ClearActivity()
|
||||
self:UnbindCtrl()
|
||||
end
|
||||
function LoginRewardCtrl_01:OnDisable()
|
||||
self:UnbindCtrl()
|
||||
end
|
||||
return LoginRewardCtrl_01
|
||||
@@ -0,0 +1,142 @@
|
||||
local LoginRewardPopUpCtrl_01 = class("LoginRewardPopUpCtrl_01", BaseCtrl)
|
||||
local ClientManager = CS.ClientManager.Instance
|
||||
LoginRewardPopUpCtrl_01._mapNodeConfig = {
|
||||
goActTime = {},
|
||||
txtActivityTime = {sComponentName = "TMP_Text"},
|
||||
btnActivity = {
|
||||
sComponentName = "Button",
|
||||
callback = "OnBtnClick_Activity"
|
||||
},
|
||||
txtTips = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "LoginReward_PopUp_Tip"
|
||||
},
|
||||
goRewardItem = {
|
||||
nCount = 7,
|
||||
sCtrlName = "Game.UI.Activity.LoginReward.LoginRewardItemCtrl_01"
|
||||
},
|
||||
imgActor = {nCount = 2, sComponentName = "Image"}
|
||||
}
|
||||
LoginRewardPopUpCtrl_01._mapEventConfig = {}
|
||||
LoginRewardPopUpCtrl_01._mapRedDotConfig = {}
|
||||
function LoginRewardPopUpCtrl_01:RefreshRemainTime()
|
||||
local endTime = self.actData:GetActEndTime()
|
||||
local curTime = ClientManager.serverTimeStamp
|
||||
local remainTime = endTime - curTime
|
||||
if remainTime < 0 then
|
||||
self._mapNode.goActTime.gameObject:SetActive(false)
|
||||
return
|
||||
end
|
||||
local sTimeStr = ""
|
||||
if remainTime <= 60 then
|
||||
local sec = math.floor(remainTime)
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
|
||||
elseif 60 < remainTime and remainTime <= 3600 then
|
||||
local min = math.floor(remainTime / 60)
|
||||
local sec = math.floor(remainTime - min * 60)
|
||||
if sec == 0 then
|
||||
min = min - 1
|
||||
sec = 60
|
||||
end
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
|
||||
elseif 3600 < remainTime and remainTime <= 86400 then
|
||||
local hour = math.floor(remainTime / 3600)
|
||||
local min = math.floor((remainTime - hour * 3600) / 60)
|
||||
if min == 0 then
|
||||
hour = hour - 1
|
||||
min = 60
|
||||
end
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
|
||||
elseif 86400 < remainTime then
|
||||
local day = math.floor(remainTime / 86400)
|
||||
local hour = math.floor((remainTime - day * 86400) / 3600)
|
||||
if hour == 0 then
|
||||
day = day - 1
|
||||
hour = 24
|
||||
end
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
|
||||
end
|
||||
NovaAPI.SetTMPText(self._mapNode.txtActivityTime, sTimeStr)
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:RefreshActData()
|
||||
self.nActId = self._panel.nActId
|
||||
self.actData = self._panel.actData
|
||||
self.remainTimer = nil
|
||||
self:RefreshRewardList()
|
||||
local actCfg = self.actData:GetActCfgData()
|
||||
if actCfg.EndType == GameEnum.activityEndType.NoLimit then
|
||||
self._mapNode.goActTime.gameObject:SetActive(false)
|
||||
else
|
||||
self._mapNode.goActTime.gameObject:SetActive(true)
|
||||
self:RefreshRemainTime()
|
||||
end
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:RefreshRewardList()
|
||||
local tbRewardList = self.actData:GetActLoginRewardList()
|
||||
if nil ~= tbRewardList then
|
||||
for k, v in ipairs(self._mapNode.goRewardItem) do
|
||||
local mapReward = tbRewardList[k]
|
||||
v.gameObject:SetActive(mapReward ~= nil)
|
||||
if mapReward ~= nil then
|
||||
v:SetRewardItem(k, mapReward)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:PlayOutAnim()
|
||||
local nAnimLength = 0
|
||||
if self.animRoot ~= nil then
|
||||
nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, {
|
||||
"LoginReward_01_out"
|
||||
})
|
||||
self.animRoot:Play("LoginReward_01_out")
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength)
|
||||
end
|
||||
return nAnimLength
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:Awake()
|
||||
self.animRoot = self.gameObject:GetComponent("Animator")
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:OnEnable()
|
||||
if self.animRoot ~= nil then
|
||||
local nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, {
|
||||
"LoginReward_01_in"
|
||||
})
|
||||
self.animRoot:Play("LoginReward_01_in")
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength)
|
||||
end
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:OnDisable()
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:OnDestroy()
|
||||
end
|
||||
function LoginRewardPopUpCtrl_01:OnBtnClick_Activity()
|
||||
local bOpen = self.actData:CheckActivityOpen()
|
||||
if not bOpen then
|
||||
local callback = function()
|
||||
EventManager.Hit("RefreshLoginRewardPanel")
|
||||
end
|
||||
EventManager.Hit(EventId.OpenMessageBox, {
|
||||
nType = AllEnum.MessageBox.Alert,
|
||||
sContent = ConfigTable.GetUIText("Activity_PopUp_Time_Out"),
|
||||
callbackConfirm = callback
|
||||
})
|
||||
return
|
||||
end
|
||||
local canReceive = self.actData:CheckCanReceive()
|
||||
if not canReceive then
|
||||
EventManager.Hit("RefreshLoginRewardPanel")
|
||||
return
|
||||
end
|
||||
local tbRewardList = self.actData:GetActLoginRewardList()
|
||||
local nReceive = self.actData:GetCanReceive()
|
||||
local mapNpc = {
|
||||
nNpcId = tbRewardList[nReceive].NpcId,
|
||||
nVoiceId = tbRewardList[nReceive].VoiceId
|
||||
}
|
||||
local callback = function()
|
||||
EventManager.Hit("RefreshLoginRewardPanel")
|
||||
end
|
||||
PlayerData.Activity:SendReceiveLoginRewardMsg(self.nActId, callback)
|
||||
end
|
||||
return LoginRewardPopUpCtrl_01
|
||||
@@ -0,0 +1,294 @@
|
||||
local LoginSpRewardCtrl_List_01 = class("LoginSpRewardCtrl_List_01", BaseCtrl)
|
||||
local TimerManager = require("GameCore.Timer.TimerManager")
|
||||
local ClientManager = CS.ClientManager.Instance
|
||||
local LocalSettingData = require("GameCore.Data.LocalSettingData")
|
||||
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
|
||||
local BubbleVoiceManager = require("Game.Actor2D.BubbleVoiceManager")
|
||||
local PlayerVoiceData = PlayerData.Voice
|
||||
LoginSpRewardCtrl_List_01._mapNodeConfig = {
|
||||
btnDetail = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Detail"
|
||||
},
|
||||
txtDetail = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Activity_Btn_Detail"
|
||||
},
|
||||
goActTime = {},
|
||||
txtActivityTime = {sComponentName = "TMP_Text"},
|
||||
goRewardItem = {
|
||||
nCount = 7,
|
||||
sCtrlName = "Game.UI.Activity.LoginReward.LoginSpRewardItemCtrl_01"
|
||||
},
|
||||
btnRewardItem = {
|
||||
nCount = 7,
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Item"
|
||||
},
|
||||
btnActivity = {
|
||||
sComponentName = "Button",
|
||||
callback = "OnBtnClick_Activity"
|
||||
},
|
||||
rawImgActor2D = {
|
||||
sNodeName = "----Actor2D----",
|
||||
sComponentName = "RawImage"
|
||||
},
|
||||
trActor2D_PNG = {
|
||||
sNodeName = "----Actor2D_PNG----",
|
||||
sComponentName = "Transform"
|
||||
},
|
||||
animActorL2D = {
|
||||
sNodeName = "----Actor2D----",
|
||||
sComponentName = "Animator"
|
||||
},
|
||||
animActor2D = {
|
||||
sNodeName = "----Actor2D_PNG----",
|
||||
sComponentName = "Animator"
|
||||
},
|
||||
goBubbleRoot = {
|
||||
sNodeName = "----fixed_bubble----"
|
||||
},
|
||||
btnActor2D = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Actor2D"
|
||||
}
|
||||
}
|
||||
LoginSpRewardCtrl_List_01._mapEventConfig = {
|
||||
ClickLoginRewardTips = "OnEvent_ClickLoginRewardTips",
|
||||
[EventId.ShowBubbleVoiceText] = "OnEvent_ShowBubbleVoiceText",
|
||||
ActivityListChangeTab = "OnEvent_ActivityListChangeTab",
|
||||
[EventId.ClosePanel] = "OnEvent_ClosePanel"
|
||||
}
|
||||
function LoginSpRewardCtrl_List_01:RefreshRemainTime()
|
||||
local endTime = self.actData:GetActEndTime()
|
||||
local curTime = ClientManager.serverTimeStamp
|
||||
local remainTime = endTime - curTime
|
||||
if remainTime < 0 then
|
||||
TimerManager.Remove(self.remainTimer)
|
||||
self.remainTimer = nil
|
||||
EventManager.Hit(EventId.OpenMessageBox, {
|
||||
nType = AllEnum.MessageBox.Alert,
|
||||
sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
|
||||
callbackConfirm = function()
|
||||
EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
|
||||
end
|
||||
})
|
||||
return
|
||||
end
|
||||
local sTimeStr = ""
|
||||
if remainTime <= 60 then
|
||||
local sec = math.floor(remainTime)
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
|
||||
elseif 60 < remainTime and remainTime <= 3600 then
|
||||
local min = math.floor(remainTime / 60)
|
||||
local sec = math.floor(remainTime - min * 60)
|
||||
if sec == 0 then
|
||||
min = min - 1
|
||||
sec = 60
|
||||
end
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
|
||||
elseif 3600 < remainTime and remainTime <= 86400 then
|
||||
local hour = math.floor(remainTime / 3600)
|
||||
local min = math.floor((remainTime - hour * 3600) / 60)
|
||||
if min == 0 then
|
||||
hour = hour - 1
|
||||
min = 60
|
||||
end
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
|
||||
elseif 86400 < remainTime then
|
||||
local day = math.floor(remainTime / 86400)
|
||||
local hour = math.floor((remainTime - day * 86400) / 3600)
|
||||
if hour == 0 then
|
||||
day = day - 1
|
||||
hour = 24
|
||||
end
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
|
||||
end
|
||||
NovaAPI.SetTMPText(self._mapNode.txtActivityTime, sTimeStr)
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:RefreshRewardList()
|
||||
local tbRewardList = self.actData:GetActLoginRewardList()
|
||||
if nil ~= tbRewardList then
|
||||
local nReceiveDay = self.actData:GetCanReceive()
|
||||
self.nActual = self.actData:GetReceived()
|
||||
local canReceive = self.actData:CheckCanReceive()
|
||||
if canReceive then
|
||||
self.nSelectIndex = self.actData:GetCanReceive()
|
||||
else
|
||||
self.nSelectIndex = self.nActual
|
||||
end
|
||||
for k, v in ipairs(self._mapNode.goRewardItem) do
|
||||
local mapReward = tbRewardList[k]
|
||||
v.gameObject:SetActive(mapReward ~= nil)
|
||||
if mapReward ~= nil then
|
||||
v:SetRewardItem(k, mapReward, true, nReceiveDay == self.nActual and k == self.nActual + 1, true)
|
||||
v:SetSelect(self.nSelectIndex == k)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:RefreshNPC2D(bSwitch)
|
||||
local tbRewardList = self.actData:GetActLoginRewardList()
|
||||
local nNpcId = tbRewardList[self.nSelectIndex].NpcId
|
||||
if nNpcId ~= self.nNpcId then
|
||||
self.nNpcId = nNpcId
|
||||
local bUseL2D = LocalSettingData.mapData.UseLive2D
|
||||
self._mapNode.rawImgActor2D.transform.localScale = bUseL2D == true and Vector3.one or Vector3.zero
|
||||
self._mapNode.trActor2D_PNG.localScale = bUseL2D == true and Vector3.zero or Vector3.one
|
||||
if bUseL2D == true then
|
||||
Actor2DManager.SetBoardNPC2D(PanelId.LoginSpReward_301011, self._mapNode.rawImgActor2D, self.nNpcId)
|
||||
else
|
||||
Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.trActor2D_PNG, PanelId.LoginSpReward_301011, self.nNpcId)
|
||||
end
|
||||
self._mapNode.animActor2D:Play("Actor2D_PNG_right_middle_in", 0, 0)
|
||||
self._mapNode.animActorL2D:Play("Actor2D_PNG_right_middle_in", 0, 0)
|
||||
end
|
||||
if bSwitch and self.bPlayVoice then
|
||||
self.bPlayVoice = false
|
||||
BubbleVoiceManager.StopBubbleAnim()
|
||||
PlayerVoiceData:ClearTimer()
|
||||
PlayerVoiceData:StopCharVoice()
|
||||
if self.timer then
|
||||
self.timer:Cancel()
|
||||
self.timer = nil
|
||||
end
|
||||
else
|
||||
self:PlayVoice()
|
||||
end
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:PlayVoice()
|
||||
if self.bPlayVoice then
|
||||
return
|
||||
end
|
||||
local tbRewardList = self.actData:GetActLoginRewardList()
|
||||
local nVoiceId = tbRewardList[self.nSelectIndex].VoiceId
|
||||
local mapVoDirectoryData = ConfigTable.GetData("VoDirectory", nVoiceId)
|
||||
if not mapVoDirectoryData then
|
||||
return
|
||||
end
|
||||
local vo = PlayerVoiceData:PlayCharVoice(mapVoDirectoryData.votype, self.nNpcId, nil, true)
|
||||
if vo == 0 then
|
||||
return
|
||||
end
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:RefreshDetail()
|
||||
local mapActCfg = self.actData:GetLoginRewardControlCfg()
|
||||
local bEmpty = mapActCfg.DesText == ""
|
||||
self._mapNode.btnDetail.gameObject:SetActive(not bEmpty)
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:InitActData(actData)
|
||||
self.actData = actData
|
||||
self.nNpcId = nil
|
||||
self.bPlayVoice = false
|
||||
self:RefreshRewardList()
|
||||
self:RefreshNPC2D()
|
||||
self:RefreshDetail()
|
||||
local canReceive = self.actData:CheckCanReceive()
|
||||
self._mapNode.btnActivity.gameObject:SetActive(canReceive)
|
||||
local actCfg = self.actData:GetActCfgData()
|
||||
if actCfg.EndType == GameEnum.activityEndType.NoLimit then
|
||||
self._mapNode.goActTime.gameObject:SetActive(false)
|
||||
else
|
||||
self._mapNode.goActTime.gameObject:SetActive(true)
|
||||
self:RefreshRemainTime()
|
||||
if nil == self.remainTimer then
|
||||
self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:Awake()
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:OnEnable()
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:OnDisable()
|
||||
Actor2DManager.UnsetBoardNPC2D()
|
||||
BubbleVoiceManager.StopBubbleAnim()
|
||||
PlayerVoiceData:ClearTimer()
|
||||
PlayerVoiceData:StopCharVoice()
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:OnDestroy()
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:OnBtnClick_Detail()
|
||||
local mapActCfg = self.actData:GetLoginRewardControlCfg()
|
||||
local msg = {
|
||||
nType = AllEnum.MessageBox.Desc,
|
||||
sContent = mapActCfg.DesText,
|
||||
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
|
||||
}
|
||||
EventManager.Hit(EventId.OpenMessageBox, msg)
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:OnBtnClick_Actor2D()
|
||||
self:PlayVoice()
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:OnBtnClick_Activity()
|
||||
local callback = function()
|
||||
self._mapNode.btnActivity.gameObject:SetActive(false)
|
||||
local actData = PlayerData.Activity:GetActivityDataById(self.actData:GetActId())
|
||||
self:InitActData(actData)
|
||||
end
|
||||
local canReceive = self.actData:CheckCanReceive()
|
||||
if not canReceive then
|
||||
callback()
|
||||
return
|
||||
end
|
||||
local tbRewardList = self.actData:GetActLoginRewardList()
|
||||
local nReceive = self.actData:GetCanReceive()
|
||||
local mapNpc = {
|
||||
nNpcId = tbRewardList[nReceive].NpcId,
|
||||
nVoiceId = tbRewardList[nReceive].VoiceId
|
||||
}
|
||||
PlayerData.Activity:SendReceiveLoginRewardMsg(self.actData:GetActId(), callback, mapNpc)
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:OnEvent_ClickLoginRewardTips(callback, index)
|
||||
callback()
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:OnBtnClick_Item(btn, nIndex)
|
||||
if nIndex > self.nActual then
|
||||
return
|
||||
end
|
||||
if self.nSelectIndex == nIndex then
|
||||
self:RefreshNPC2D()
|
||||
return
|
||||
end
|
||||
if self.nSelectIndex then
|
||||
self._mapNode.goRewardItem[self.nSelectIndex]:SetSelect(false)
|
||||
end
|
||||
self._mapNode.goRewardItem[nIndex]:SetSelect(true)
|
||||
self.nSelectIndex = nIndex
|
||||
self:RefreshNPC2D(true)
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:OnEvent_ShowBubbleVoiceText(nNpcId, nId)
|
||||
if nNpcId ~= self.nNpcId then
|
||||
return
|
||||
end
|
||||
local mapVoDirectoryData = ConfigTable.GetData("VoDirectory", nId)
|
||||
if mapVoDirectoryData == nil then
|
||||
printError("VoDirectory未找到数据id:" .. nId)
|
||||
return
|
||||
end
|
||||
BubbleVoiceManager.PlayFixedBubbleAnim(self._mapNode.goBubbleRoot, mapVoDirectoryData.voResource)
|
||||
local nTime = BubbleVoiceManager.GetVoResLen(mapVoDirectoryData.voResource)
|
||||
if 0 < nTime then
|
||||
self.bPlayVoice = true
|
||||
self.timer = self:AddTimer(1, nTime, function()
|
||||
self.bPlayVoice = false
|
||||
end, true, true, true)
|
||||
end
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:OnEvent_ActivityListChangeTab(nId)
|
||||
if nId == self.actData:GetActId() then
|
||||
self.bChangeTabStop = true
|
||||
elseif nId ~= self.actData:GetActId() and self.bChangeTabStop then
|
||||
self.bChangeTabStop = false
|
||||
BubbleVoiceManager.StopBubbleAnim()
|
||||
PlayerVoiceData:ClearTimer()
|
||||
PlayerVoiceData:StopCharVoice()
|
||||
end
|
||||
end
|
||||
function LoginSpRewardCtrl_List_01:OnEvent_ClosePanel(nPanelId)
|
||||
if nPanelId == PanelId.DiscSample then
|
||||
self.bPlayVoice = false
|
||||
self:PlayVoice()
|
||||
end
|
||||
end
|
||||
return LoginSpRewardCtrl_List_01
|
||||
@@ -0,0 +1,93 @@
|
||||
local LoginSpRewardItemCtrl_01 = class("LoginSpRewardItemCtrl_01", BaseCtrl)
|
||||
LoginSpRewardItemCtrl_01._mapNodeConfig = {
|
||||
imgCanReceiveBg = {},
|
||||
imgBg = {},
|
||||
imgPlusBg = {},
|
||||
imgDay = {nCount = 2, sComponentName = "Image"},
|
||||
imgIcon = {sComponentName = "Image"},
|
||||
txtItemCount = {sComponentName = "TMP_Text"},
|
||||
btnItem = {sComponentName = "UIButton"},
|
||||
txtItemName = {sComponentName = "TMP_Text"},
|
||||
goReceived = {},
|
||||
imgPlay = {},
|
||||
Select = {},
|
||||
imgCanReceive = {},
|
||||
txtCanReceive = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "LoginReward_Can_Receive"
|
||||
},
|
||||
imgNextReceive = {},
|
||||
txtNextReceive = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "LoginReward_Next_Receive"
|
||||
},
|
||||
txtReceived = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "LoginReward_Received"
|
||||
},
|
||||
goParticle = {sNodeName = "UIParticle"}
|
||||
}
|
||||
LoginSpRewardItemCtrl_01._mapEventConfig = {}
|
||||
LoginSpRewardItemCtrl_01._mapRedDotConfig = {}
|
||||
function LoginSpRewardItemCtrl_01:SetRewardItem(nDay, mapReward, bEnableSelect, bNextDay, bClickTips)
|
||||
self.nDay = nDay
|
||||
self._mapNode.imgCanReceiveBg.gameObject:SetActive(mapReward.Status == 1)
|
||||
self._mapNode.imgBg.gameObject:SetActive(not mapReward.DisRare)
|
||||
self._mapNode.imgPlusBg.gameObject:SetActive(mapReward.DisRare)
|
||||
for _, v in ipairs(self._mapNode.imgDay) do
|
||||
self:SetAtlasSprite(v, "05_number", "zs_activity_02_num_" .. nDay)
|
||||
end
|
||||
self:SetPngSprite(self._mapNode.imgIcon, mapReward.RewardIcon or "")
|
||||
NovaAPI.SetTMPText(self._mapNode.txtItemCount, orderedFormat(ConfigTable.GetUIText("LoginReward_Reward_Count"), mapReward.RewardCount))
|
||||
NovaAPI.SetTMPText(self._mapNode.txtItemName, mapReward.RewardDesc)
|
||||
self._mapNode.imgCanReceive.gameObject:SetActive(mapReward.Status == 1)
|
||||
self._mapNode.goReceived.gameObject:SetActive(mapReward.Status == 2)
|
||||
self._mapNode.imgNextReceive.gameObject:SetActive(bNextDay)
|
||||
self._mapNode.goParticle.gameObject:SetActive(mapReward.DisRare and mapReward.Status ~= 2)
|
||||
self:SetItemFxSate(mapReward.DisRare and mapReward.Status ~= 2)
|
||||
self._mapNode.imgPlay.gameObject:SetActive(mapReward.Status == 2 and bEnableSelect)
|
||||
self:SetSelect(false)
|
||||
self.tbRewardList = {}
|
||||
for i = 1, 3 do
|
||||
local nTid = mapReward["RewardId" .. i]
|
||||
local nCount = mapReward["Qty" .. i]
|
||||
if nTid ~= 0 then
|
||||
table.insert(self.tbRewardList, {nTid = nTid, nCount = nCount})
|
||||
end
|
||||
end
|
||||
if bClickTips then
|
||||
if self.handler then
|
||||
self:UnBindHandler()
|
||||
end
|
||||
self:BindHandler()
|
||||
end
|
||||
end
|
||||
function LoginSpRewardItemCtrl_01:SetSelect(bEnable)
|
||||
self._mapNode.Select.gameObject:SetActive(bEnable)
|
||||
end
|
||||
function LoginSpRewardItemCtrl_01:BindHandler()
|
||||
self.handler = {}
|
||||
local comp = self._mapNode.btnItem
|
||||
self.handler = ui_handler(self, self.OnBtnClick_Item, comp)
|
||||
comp.onClick:AddListener(self.handler)
|
||||
end
|
||||
function LoginSpRewardItemCtrl_01:UnBindHandler()
|
||||
local comp = self._mapNode.btnItem
|
||||
comp.onClick:RemoveListener(self.handler)
|
||||
self.handler = nil
|
||||
end
|
||||
function LoginSpRewardItemCtrl_01:OnBtnClick_Item(btn)
|
||||
local callback = function()
|
||||
UTILS.ClickItemGridWithTips(self.tbRewardList[1].nTid, btn.transform, true, true, false)
|
||||
end
|
||||
EventManager.Hit("ClickLoginRewardTips", callback, self.nDay)
|
||||
end
|
||||
function LoginSpRewardItemCtrl_01:SetItemFxSate(bShowFx)
|
||||
local FX = self.gameObject.transform:Find("FX")
|
||||
if FX then
|
||||
FX.gameObject:SetActive(bShowFx)
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
return LoginSpRewardItemCtrl_01
|
||||
@@ -0,0 +1,21 @@
|
||||
local MiningGameGuidePanel = class("MiningGameGuidePanel", BasePanel)
|
||||
MiningGameGuidePanel._sUIResRootPath = "UI_Activity/"
|
||||
MiningGameGuidePanel._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_400014/MiningGameGuidePanel.prefab",
|
||||
sCtrlName = "Game.UI.Activity.Mining.MiningGameGuideCtrl"
|
||||
}
|
||||
}
|
||||
function MiningGameGuidePanel:Awake()
|
||||
end
|
||||
function MiningGameGuidePanel:OnEnable()
|
||||
end
|
||||
function MiningGameGuidePanel:OnAfterEnter()
|
||||
end
|
||||
function MiningGameGuidePanel:OnDisable()
|
||||
end
|
||||
function MiningGameGuidePanel:OnDestroy()
|
||||
end
|
||||
function MiningGameGuidePanel:OnRelease()
|
||||
end
|
||||
return MiningGameGuidePanel
|
||||
@@ -0,0 +1,24 @@
|
||||
local MiningGamePanel = class("MiningGamePanel", BasePanel)
|
||||
MiningGamePanel._bIsMainPanel = true
|
||||
MiningGamePanel._bAddToBackHistory = true
|
||||
MiningGamePanel._sUIResRootPath = "UI_Activity/"
|
||||
MiningGamePanel._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_400014/MiningGamePanel.prefab",
|
||||
sCtrlName = "Game.UI.Activity.Mining.MiningGameCtrl"
|
||||
}
|
||||
}
|
||||
function MiningGamePanel:Awake()
|
||||
self.nGuidePanelId = PanelId.MiningGameGuidePanel_400014
|
||||
end
|
||||
function MiningGamePanel:OnEnable()
|
||||
end
|
||||
function MiningGamePanel:OnAfterEnter()
|
||||
end
|
||||
function MiningGamePanel:OnDisable()
|
||||
end
|
||||
function MiningGamePanel:OnDestroy()
|
||||
end
|
||||
function MiningGamePanel:OnRelease()
|
||||
end
|
||||
return MiningGamePanel
|
||||
@@ -0,0 +1,22 @@
|
||||
local MiningGameQuestPanel = class("MiningGamePanel", BasePanel)
|
||||
MiningGameQuestPanel._bIsMainPanel = false
|
||||
MiningGameQuestPanel._sUIResRootPath = "UI_Activity/"
|
||||
MiningGameQuestPanel._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_400014/MiningGameQuest.prefab",
|
||||
sCtrlName = "Game.UI.Activity.Mining.MiningGameQuestCtrl"
|
||||
}
|
||||
}
|
||||
function MiningGameQuestPanel:Awake()
|
||||
end
|
||||
function MiningGameQuestPanel:OnEnable()
|
||||
end
|
||||
function MiningGameQuestPanel:OnAfterEnter()
|
||||
end
|
||||
function MiningGameQuestPanel:OnDisable()
|
||||
end
|
||||
function MiningGameQuestPanel:OnDestroy()
|
||||
end
|
||||
function MiningGameQuestPanel:OnRelease()
|
||||
end
|
||||
return MiningGameQuestPanel
|
||||
@@ -2,22 +2,100 @@ local ActivityMiningCtrl = class("ActivityMiningCtrl", BaseCtrl)
|
||||
local TimerManager = require("GameCore.Timer.TimerManager")
|
||||
local ClientManager = CS.ClientManager.Instance
|
||||
local axeItemId = 0
|
||||
local barMinX = -365
|
||||
local barMaxX = 0
|
||||
ActivityMiningCtrl._mapNodeConfig = {
|
||||
btnGo = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Go"
|
||||
},
|
||||
txtBtnGo = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "MiningGame_Go"
|
||||
},
|
||||
txtBtnActDetail = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "MiningGame_ActDetail"
|
||||
},
|
||||
btnActDetail = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Detail"
|
||||
},
|
||||
txtTime = {sComponentName = "TMP_Text"},
|
||||
txtAdvanceMat = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "MiningGame_RewardPre"
|
||||
},
|
||||
svItem = {
|
||||
sNodeName = "PreviewUpgradeMaterial",
|
||||
sComponentName = "LoopScrollView"
|
||||
},
|
||||
txt_quest = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "MiningGame_QuestTitle"
|
||||
},
|
||||
redDotQuest = {},
|
||||
btn_quest = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Quest"
|
||||
},
|
||||
txt_mainProcess = {sComponentName = "TMP_Text"},
|
||||
imgMainBarFill = {
|
||||
sComponentName = "RectTransform"
|
||||
}
|
||||
}
|
||||
ActivityMiningCtrl._mapEventConfig = {
|
||||
MiningQuestUpdate = "InitQuest",
|
||||
MiningCloseQuestPanel = "OnEvent_CloseQuestPanel"
|
||||
}
|
||||
ActivityMiningCtrl._mapRedDotConfig = {
|
||||
[RedDotDefine.Activity_Mining_AllQuest] = {
|
||||
sNodeName = "redDotQuest"
|
||||
}
|
||||
}
|
||||
function ActivityMiningCtrl:OnDestroy(...)
|
||||
self:UnInit()
|
||||
end
|
||||
function ActivityMiningCtrl:InitActData(actData)
|
||||
self.actData = actData
|
||||
self.nActId = self.actData:GetActId()
|
||||
self:ShowAddAxeCount()
|
||||
self:RefreshTimeout()
|
||||
if nil == self.remainTimer then
|
||||
self.remainTimer = self:AddTimer(0, 1, "RefreshTimeout", true, true, false)
|
||||
end
|
||||
self:InitItem()
|
||||
self:InitQuest()
|
||||
end
|
||||
function ActivityMiningCtrl:UnInit(...)
|
||||
RedDotManager.UnRegisterNode(RedDotDefine.Activity_Mining_Quest_Group, nil, self._mapNode.reddot_Task)
|
||||
function ActivityMiningCtrl:InitItem()
|
||||
local config = ConfigTable.GetData("MiningControl", self.nActId)
|
||||
if config == nil then
|
||||
return
|
||||
end
|
||||
local rewardData = config.RewardsShow
|
||||
self.tbReward = decodeJson(rewardData)
|
||||
self.tbItemIns = {}
|
||||
self._mapNode.svItem:Init(#self.tbReward, self, self.OnGridRefresh, self.OnGridBtnClick)
|
||||
end
|
||||
function ActivityMiningCtrl:OnGridRefresh(go, nIndex)
|
||||
local nDataIndex = nIndex + 1
|
||||
local itemId = self.tbReward[nDataIndex]
|
||||
local goItem = go.transform:Find("AnimRoot/item").gameObject
|
||||
local instanceId = goItem:GetInstanceID()
|
||||
if self.tbItemIns[instanceId] == nil then
|
||||
self.tbItemIns[instanceId] = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
|
||||
end
|
||||
self.tbItemIns[instanceId]:SetItem(itemId)
|
||||
end
|
||||
function ActivityMiningCtrl:OnGridBtnClick(go, nIndex)
|
||||
local nDataIndex = nIndex + 1
|
||||
local itemId = self.tbReward[nDataIndex]
|
||||
UTILS.ClickItemGridWithTips(itemId, go.transform:Find("AnimRoot/item"), true, true, false)
|
||||
end
|
||||
function ActivityMiningCtrl:InitQuest()
|
||||
local allCount = self.actData:GetAllQuestCount()
|
||||
local receivedCount = self.actData:GetAllReceivedCount()
|
||||
NovaAPI.SetTMPText(self._mapNode.txt_mainProcess, receivedCount .. "/" .. allCount)
|
||||
self._mapNode.imgMainBarFill.anchoredPosition = Vector2(barMinX + (barMaxX - barMinX) * (receivedCount / allCount), self._mapNode.imgMainBarFill.anchoredPosition.y)
|
||||
end
|
||||
function ActivityMiningCtrl:RefreshTimeout()
|
||||
local endTime = self.actData:GetActEndTime()
|
||||
@@ -38,33 +116,21 @@ function ActivityMiningCtrl:RefreshTimeout()
|
||||
local sTimeStr = ""
|
||||
if remainTime <= 60 then
|
||||
local sec = math.floor(remainTime)
|
||||
sTimeStr = string.format(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
|
||||
elseif 60 < remainTime and remainTime <= 3600 then
|
||||
local min = math.floor(remainTime / 60)
|
||||
local sec = math.floor(remainTime - min * 60)
|
||||
if sec == 0 then
|
||||
min = min - 1
|
||||
sec = 60
|
||||
end
|
||||
sTimeStr = string.format(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
|
||||
elseif 3600 < remainTime and remainTime <= 86400 then
|
||||
local hour = math.floor(remainTime / 3600)
|
||||
local min = math.floor((remainTime - hour * 3600) / 60)
|
||||
if min == 0 then
|
||||
hour = hour - 1
|
||||
min = 60
|
||||
end
|
||||
sTimeStr = string.format(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
|
||||
elseif 86400 < remainTime then
|
||||
local day = math.floor(remainTime / 86400)
|
||||
local hour = math.floor((remainTime - day * 86400) / 3600)
|
||||
if hour == 0 then
|
||||
day = day - 1
|
||||
hour = 24
|
||||
end
|
||||
sTimeStr = string.format(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
|
||||
end
|
||||
NovaAPI.SetTMPText(self._mapNode.txtTimeout, sTimeStr)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr)
|
||||
end
|
||||
function ActivityMiningCtrl:ShowAddAxeCount()
|
||||
local nActId = self.actData:GetActId()
|
||||
@@ -80,59 +146,40 @@ function ActivityMiningCtrl:ShowAddAxeCount()
|
||||
data:ResetAddAxeCount()
|
||||
end
|
||||
end
|
||||
function ActivityMiningCtrl:OnBtnClick_Go(...)
|
||||
local nActId = self.actData:GetActId()
|
||||
local tbStoryConfig = self.actData:GetStoryConfigIdList()
|
||||
local nCurLevel = self.actData:GetLevel()
|
||||
local sNeedPlayAvgyId = 0
|
||||
local nStoryId = 0
|
||||
local tbAllData = self.actData:GetGroupStoryData()
|
||||
for _, v in pairs(tbStoryConfig) do
|
||||
if nCurLevel >= v.config.UnlockLayer then
|
||||
local temp = v.config.Id
|
||||
if not tbAllData[temp].bIsRead then
|
||||
sNeedPlayAvgyId = v.config.AvgId
|
||||
nStoryId = v.config.Id
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
local bAvgReadState = true
|
||||
if tbAllData[nStoryId] ~= nil then
|
||||
bAvgReadState = false
|
||||
end
|
||||
if sNeedPlayAvgyId ~= 0 and not bAvgReadState then
|
||||
local callback = function(...)
|
||||
EventManager.Hit(EventId.ClosePanel, PanelId.PureAvgStory)
|
||||
self.actData:RequestFinishAvg(nStoryId)
|
||||
end
|
||||
local mapData = {
|
||||
nType = AllEnum.StoryAvgType.Plot,
|
||||
sAvgId = sNeedPlayAvgyId,
|
||||
nNodeId = nil,
|
||||
callback = callback
|
||||
}
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.PureAvgStory, mapData)
|
||||
function ActivityMiningCtrl:OnBtnClick_Go()
|
||||
local config = ConfigTable.GetData("MiningControl", self.nActId)
|
||||
if config == nil then
|
||||
return
|
||||
end
|
||||
local callback = function()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.MiningGame, nActId)
|
||||
EventManager.Hit(EventId.OpenPanel, config.GamePanelId, self.nActId)
|
||||
end
|
||||
self.actData:RequestLevelData(0, callback)
|
||||
end
|
||||
function ActivityMiningCtrl:OnBtnClick_Story(...)
|
||||
local nActId = self.actData:GetActId()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.MiningGameStory, nActId)
|
||||
function ActivityMiningCtrl:OnBtnClick_Quest()
|
||||
local config = ConfigTable.GetData("MiningControl", self.nActId)
|
||||
if config == nil then
|
||||
return
|
||||
end
|
||||
EventManager.Hit(EventId.OpenPanel, config.QuestPanelId, self.nActId)
|
||||
end
|
||||
function ActivityMiningCtrl:OnBtnClick_Task(...)
|
||||
local nActId = self.actData:GetActId()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.MiningGameQuest, nActId)
|
||||
end
|
||||
function ActivityMiningCtrl:OnBtnClick_Shop(...)
|
||||
local nActId = self.actData:GetActId()
|
||||
local tbConfig = ConfigTable.GetData("MiningControl", nActId)
|
||||
local nShopId = tbConfig.ShopId
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.ShopPanel, nShopId)
|
||||
function ActivityMiningCtrl:OnBtnClick_Detail()
|
||||
local config = ConfigTable.GetData("MiningControl", self.nActId)
|
||||
if config == nil then
|
||||
return
|
||||
end
|
||||
EventManager.Hit(EventId.OpenMessageBox, {
|
||||
nType = AllEnum.MessageBox.Desc,
|
||||
sContent = config.Desc,
|
||||
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
|
||||
})
|
||||
end
|
||||
function ActivityMiningCtrl:ClearActivity()
|
||||
if self.tbItemIns ~= nil then
|
||||
for _, ctrl in pairs(self.tbItemIns) do
|
||||
self:UnbindCtrlByNode(ctrl)
|
||||
end
|
||||
end
|
||||
self.tbItemIns = {}
|
||||
end
|
||||
return ActivityMiningCtrl
|
||||
|
||||
@@ -130,6 +130,8 @@ function MiningGameCtrl:OnEnable()
|
||||
}, self._mapNode.reward_reddot)
|
||||
return
|
||||
end
|
||||
else
|
||||
RedDotManager.RegisterNode(RedDotDefine.Activity_Mining_AllQuest, nil, self._mapNode.reward_reddot)
|
||||
end
|
||||
end
|
||||
function MiningGameCtrl:OnDisable(...)
|
||||
@@ -153,6 +155,8 @@ function MiningGameCtrl:OnDestroy()
|
||||
}, self._mapNode.reward_reddot)
|
||||
return
|
||||
end
|
||||
else
|
||||
RedDotManager.UnRegisterNode(RedDotDefine.Activity_Mining_AllQuest, nil, self._mapNode.reward_reddot)
|
||||
end
|
||||
end
|
||||
function MiningGameCtrl:InitData()
|
||||
@@ -286,23 +290,31 @@ function MiningGameCtrl:OnBtnClick_OpenGuidePanel()
|
||||
EventManager.Hit(EventId.OpenPanel, self._panel.nGuidePanelId, self.nActId)
|
||||
end
|
||||
function MiningGameCtrl:OnBtnClick_OpenTask()
|
||||
if PlayerData.Activity:IsActivityInActivityGroup(self.nActId) then
|
||||
local mapActivityData = ConfigTable.GetData("Activity", self.nActId)
|
||||
local actGroupId = mapActivityData.MidGroupId
|
||||
local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId)
|
||||
local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId
|
||||
local taskActData = PlayerData.Activity:GetActivityDataById(taskActId)
|
||||
if taskActData ~= nil and taskActData:CheckActivityOpen() then
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.Task_11100, taskActId, GameEnum.ActivityTaskTabType.Tab4)
|
||||
return
|
||||
local controllConfig = ConfigTable.GetData("MiningControl", self.nActId)
|
||||
if controllConfig == nil then
|
||||
return
|
||||
end
|
||||
if controllConfig.UseType == GameEnum.ActivityUseType.Group then
|
||||
if PlayerData.Activity:IsActivityInActivityGroup(self.nActId) then
|
||||
local mapActivityData = ConfigTable.GetData("Activity", self.nActId)
|
||||
local actGroupId = mapActivityData.MidGroupId
|
||||
local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId)
|
||||
local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId
|
||||
local taskActData = PlayerData.Activity:GetActivityDataById(taskActId)
|
||||
if taskActData ~= nil and taskActData:CheckActivityOpen() then
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.Task_11100, taskActId, GameEnum.ActivityTaskTabType.Tab4)
|
||||
return
|
||||
end
|
||||
RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group_Task_Group, {
|
||||
actGroupId,
|
||||
taskActId,
|
||||
mapActivityData.MiniGameRedDot
|
||||
}, self._mapNode.reward_reddot)
|
||||
self._mapNode.reward_reddot:SetActive(false)
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice"))
|
||||
end
|
||||
RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group_Task_Group, {
|
||||
actGroupId,
|
||||
taskActId,
|
||||
mapActivityData.MiniGameRedDot
|
||||
}, self._mapNode.reward_reddot)
|
||||
self._mapNode.reward_reddot:SetActive(false)
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice"))
|
||||
else
|
||||
EventManager.Hit(EventId.OpenPanel, controllConfig.QuestPanelId, self.nActId)
|
||||
end
|
||||
end
|
||||
function MiningGameCtrl:OnBtnClick_OpenAxeTips()
|
||||
|
||||
@@ -1,73 +1,192 @@
|
||||
local MiningGameQuestCtrl = class("MiningGameQuestCtrl", BaseCtrl)
|
||||
local totalLength = 520
|
||||
local totalHeight = 37
|
||||
local barMinX = -622
|
||||
local barMaxX = 0
|
||||
MiningGameQuestCtrl._mapNodeConfig = {
|
||||
loopSv = {
|
||||
sNodeName = "questList",
|
||||
blur = {
|
||||
sNodeName = "t_fullscreen_blur_blue"
|
||||
},
|
||||
txtWindowTitle = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "MiningGame_QuestPanelTitle"
|
||||
},
|
||||
btnClose = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Close"
|
||||
},
|
||||
btnAllClose = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Close"
|
||||
},
|
||||
btn_GetReward = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_GetAllReward"
|
||||
},
|
||||
btn_GetReward_None = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_GetAllReward_None"
|
||||
},
|
||||
txt_getAllReward = {
|
||||
nCount = 2,
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "MiningGame_Quest_GetAllReward"
|
||||
},
|
||||
Group_loop_sv = {
|
||||
sNodeName = "sv_group",
|
||||
sComponentName = "LoopScrollView"
|
||||
},
|
||||
rtBarFill = {
|
||||
Quest_loop_sv = {
|
||||
sNodeName = "sv_quest",
|
||||
sComponentName = "LoopScrollView"
|
||||
},
|
||||
title_process = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "MiningGame_QuestPanel_CurProcess"
|
||||
},
|
||||
txt_GroupProcess = {sComponentName = "TMP_Text"},
|
||||
imgGroupProcessBarFill = {
|
||||
sComponentName = "RectTransform"
|
||||
},
|
||||
btn_AllReceive = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_AllReceive"
|
||||
},
|
||||
txt_AllReceive = {
|
||||
ComponentName = "TMP_Text",
|
||||
"Mining_Quest_AllReceive"
|
||||
}
|
||||
animator = {sNodeName = "Quest", sComponentName = "Animator"}
|
||||
}
|
||||
MiningGameQuestCtrl._mapEventConfig = {
|
||||
MiningQuestUpdate = "InitQuestData"
|
||||
MiningQuestUpdate = "OnEvent_QuestUpdate"
|
||||
}
|
||||
function MiningGameQuestCtrl:Awake(...)
|
||||
MiningGameQuestCtrl._mapRedDotConfig = {}
|
||||
function MiningGameQuestCtrl:Awake()
|
||||
self.tbQuestGridCtrl = {}
|
||||
local param = self:GetPanelParam()
|
||||
local actId
|
||||
if type(param) == "table" then
|
||||
self.nActId = param[1]
|
||||
actId = param[1]
|
||||
end
|
||||
self:InitData()
|
||||
self:SetData(actId)
|
||||
end
|
||||
function MiningGameQuestCtrl:OnEnable()
|
||||
self._mapNode.blur:SetActive(true)
|
||||
self:PlayAnim_In()
|
||||
end
|
||||
function MiningGameQuestCtrl:OnDisable()
|
||||
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
|
||||
self:UnbindCtrlByNode(objCtrl)
|
||||
self.tbGridCtrl[nInstanceId] = nil
|
||||
end
|
||||
self.tbGridCtrl = {}
|
||||
end
|
||||
function MiningGameQuestCtrl:InitData()
|
||||
self.actData = PlayerData.Activity:GetActivityDataById(self.nActId)
|
||||
self.tbQuestList = {}
|
||||
self.tbGridCtrl = {}
|
||||
end
|
||||
function MiningGameQuestCtrl:InitQuestData()
|
||||
self.tbQuestList = self.actData:GetAllQuestData()
|
||||
table.sort(self.tbQuestList, function(a, b)
|
||||
if a.nStatus == b.nStatus then
|
||||
return a.Id < b.Id
|
||||
if self.tbQuestGridCtrl ~= nil then
|
||||
for _, ctrl in pairs(self.tbQuestGridCtrl) do
|
||||
self:UnbindCtrlByNode(ctrl)
|
||||
end
|
||||
return a.nStatus < b.nStatus
|
||||
end
|
||||
self.tbQuestGridCtrl = {}
|
||||
end
|
||||
function MiningGameQuestCtrl:OnDestroy()
|
||||
end
|
||||
function MiningGameQuestCtrl:PlayAnim_In()
|
||||
self._mapNode.animator:Play("t_window_04_t_in")
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
|
||||
end
|
||||
function MiningGameQuestCtrl:SetData(nActId)
|
||||
self.nActId = nActId
|
||||
self.MiningGameData = PlayerData.Activity:GetActivityDataById(self.nActId)
|
||||
self.nSelectedGroupId = 0
|
||||
self.tbGroup = self.MiningGameData:GetAllGroupId()
|
||||
table.sort(self.tbGroup, function(a, b)
|
||||
return a < b
|
||||
end)
|
||||
if nil ~= self.tbQuestList then
|
||||
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
|
||||
self:UnbindCtrlByNode(objCtrl)
|
||||
self.tbGridCtrl[nInstanceId] = nil
|
||||
local nSelectIndex = 1
|
||||
for i, v in ipairs(self.tbGroup) do
|
||||
local bRed = RedDotManager.GetValid(RedDotDefine.Activity_Mining_QuestGroup, {v})
|
||||
if bRed then
|
||||
nSelectIndex = i
|
||||
break
|
||||
end
|
||||
self._mapNode.loopSv:SetAnim(0.1)
|
||||
self._mapNode.loopSv:Init(#self.tbQuestList, self, self.OnGridRefresh)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
|
||||
end
|
||||
self._mapNode.rtBarFill.sizeDelta = Vector2(self.actData:GetCompleteCount() / #self.tbQuestList * totalLength, totalHeight)
|
||||
self.nSelectedGroupId = self.tbGroup[nSelectIndex]
|
||||
self._mapNode.Group_loop_sv:Init(#self.tbGroup, self, self.OnRefreshGroupGrid)
|
||||
self:UpdateQuestList(self.nSelectedGroupId)
|
||||
end
|
||||
function MiningGameQuestCtrl:OnGridRefresh(goGrid, gridIndex)
|
||||
function MiningGameQuestCtrl:UpdateQuestList(nGroupId)
|
||||
self.questList = self.MiningGameData:GetQuestbyGroupId(nGroupId)
|
||||
if self.questList == nil then
|
||||
return
|
||||
end
|
||||
local sortFunc = function(a, b)
|
||||
if a.nStatus ~= b.nStatus then
|
||||
return a.nStatus < b.nStatus
|
||||
end
|
||||
return a.nId < b.nId
|
||||
end
|
||||
table.sort(self.questList, sortFunc)
|
||||
local nFinishCount = self.MiningGameData:GetGroupQuestReceiveCount(nGroupId)
|
||||
self._mapNode.Quest_loop_sv:Init(#self.questList, self, self.OnRefreshQuestGrid)
|
||||
NovaAPI.SetTMPText(self._mapNode.txt_GroupProcess, string.format("%d/%d", nFinishCount, #self.questList))
|
||||
self._mapNode.imgGroupProcessBarFill.anchoredPosition = Vector2(barMinX + (barMaxX - barMinX) * (nFinishCount / #self.questList), self._mapNode.imgGroupProcessBarFill.anchoredPosition.y)
|
||||
local bHasFinish = false
|
||||
for _, questData in ipairs(self.questList) do
|
||||
if questData.nStatus == AllEnum.ActQuestStatus.Complete then
|
||||
bHasFinish = true
|
||||
break
|
||||
end
|
||||
end
|
||||
self._mapNode.btn_GetReward.gameObject:SetActive(bHasFinish)
|
||||
self._mapNode.btn_GetReward_None.gameObject:SetActive(not bHasFinish)
|
||||
end
|
||||
function MiningGameQuestCtrl:OnRefreshGroupGrid(goGrid, gridIndex)
|
||||
local nIndex = gridIndex + 1
|
||||
local txtName = goGrid.transform:Find("btnGrid/AnimRoot/txt_Name")
|
||||
local config = ConfigTable.GetData("MiningQuestGroup", self.tbGroup[nIndex])
|
||||
if config == nil then
|
||||
return
|
||||
end
|
||||
NovaAPI.SetTMPText(txtName:GetComponent("TMP_Text"), config.GroupName)
|
||||
local nFinishCount = self.MiningGameData:GetGroupQuestReceiveCount(self.tbGroup[nIndex])
|
||||
local nAllCount = 0
|
||||
for _, value in pairs(self.MiningGameData:GetQuestbyGroupId(self.tbGroup[nIndex])) do
|
||||
nAllCount = nAllCount + 1
|
||||
end
|
||||
local txtCount = goGrid.transform:Find("btnGrid/AnimRoot/txt_Process")
|
||||
NovaAPI.SetTMPText(txtCount:GetComponent("TMP_Text"), string.format("%d/%d", nFinishCount, nAllCount))
|
||||
local goSelected = goGrid.transform:Find("btnGrid/AnimRoot/img_selected")
|
||||
goSelected.gameObject:SetActive(self.tbGroup[nIndex] == self.nSelectedGroupId)
|
||||
if self.tbGroup[nIndex] == self.nSelectedGroupId then
|
||||
self.selectedGrid = goGrid
|
||||
end
|
||||
local reddot = goGrid.transform:Find("btnGrid/AnimRoot/reddot")
|
||||
RedDotManager.RegisterNode(RedDotDefine.Activity_Mining_QuestGroup, {
|
||||
self.tbGroup[nIndex]
|
||||
}, reddot, nil, nil, true)
|
||||
local go_Button = goGrid.transform:Find("btnGrid")
|
||||
local btn_Select = go_Button:GetComponent("UIButton")
|
||||
btn_Select.onClick:RemoveAllListeners()
|
||||
local nGroupId = self.tbGroup[nIndex]
|
||||
btn_Select.onClick:AddListener(function()
|
||||
if self.selectedGrid ~= nil then
|
||||
local oldGoSelected = self.selectedGrid.transform:Find("btnGrid/AnimRoot/img_selected")
|
||||
oldGoSelected.gameObject:SetActive(false)
|
||||
end
|
||||
self.nSelectedGroupId = nGroupId
|
||||
self.selectedGrid = goGrid
|
||||
goSelected.gameObject:SetActive(true)
|
||||
self:UpdateQuestList(self.nSelectedGroupId)
|
||||
end)
|
||||
end
|
||||
function MiningGameQuestCtrl:OnRefreshQuestGrid(goGrid, gridIndex)
|
||||
local nIndex = gridIndex + 1
|
||||
local nInstanceId = goGrid:GetInstanceID()
|
||||
if not self.tbGridCtrl[nInstanceId] then
|
||||
self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Activity.Mining.MiningQuestCellCtrl")
|
||||
if not self.tbQuestGridCtrl[nInstanceId] then
|
||||
self.tbQuestGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Activity.Mining.MiningQuestCellCtrl")
|
||||
end
|
||||
self.tbGridCtrl[nInstanceId]:SetData(self.nActId, self.tbQuestList[nIndex])
|
||||
self.tbQuestGridCtrl[nInstanceId]:SetData(self.nActId, self.questList[nIndex])
|
||||
end
|
||||
function MiningGameQuestCtrl:OnBtnClick_AllReceive()
|
||||
PlayerData.Activity:SendReceivePerQuest(self.nActId, 0, nil)
|
||||
function MiningGameQuestCtrl:OnBtnClick_GetAllReward()
|
||||
self.MiningGameData:SendQuestReceive(0, self.nSelectedGroupId)
|
||||
end
|
||||
function MiningGameQuestCtrl:OnBtnClick_GetAllReward_None()
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("TowerDefense_Quest_ReceiveNone"))
|
||||
end
|
||||
function MiningGameQuestCtrl:OnBtnClick_Close()
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
|
||||
self._mapNode.animator:Play("t_window_04_t_out")
|
||||
self:AddTimer(1, 0.2, function()
|
||||
EventManager.Hit(EventId.ClosePanel, self._panel._nPanelId)
|
||||
end, true, true, true)
|
||||
end
|
||||
function MiningGameQuestCtrl:OnEvent_QuestUpdate()
|
||||
self._mapNode.Group_loop_sv:Init(#self.tbGroup, self, self.OnRefreshGroupGrid)
|
||||
self:UpdateQuestList(self.nSelectedGroupId)
|
||||
end
|
||||
return MiningGameQuestCtrl
|
||||
|
||||
@@ -1,83 +1,75 @@
|
||||
local MiningQuestCellCtrl = class("MiningQuestCellCtrl", BaseCtrl)
|
||||
local JumpUtil = require("Game.Common.Utils.JumpUtil")
|
||||
local totalLength = 520
|
||||
local totalHeight = 37
|
||||
local barMinX = -505
|
||||
local barMaxX = 0
|
||||
MiningQuestCellCtrl._mapNodeConfig = {
|
||||
txtTitle = {sComponentName = "TMP_Text"},
|
||||
btn_Receive = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Receive"
|
||||
},
|
||||
txt_Receive = {
|
||||
sComponentName = "TMP_Text",
|
||||
"Mining_Quest_Receive"
|
||||
},
|
||||
btn_JumpTo = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_JumpTo"
|
||||
},
|
||||
txt_JumoTo = {
|
||||
sComponentName = "TMP_Text",
|
||||
"Mining_Quest_Jump"
|
||||
},
|
||||
go_UnComplete = {},
|
||||
go_Received = {},
|
||||
go_ReceivedMask = {},
|
||||
rtBarFill = {
|
||||
sComponentName = "RectTransform"
|
||||
rtReward = {
|
||||
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
|
||||
},
|
||||
btnReward = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Reward"
|
||||
},
|
||||
rtReward = {
|
||||
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
|
||||
TMPTitle = {sComponentName = "TMP_Text"},
|
||||
btnReceive = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_GetReward"
|
||||
},
|
||||
txtBtnReceive = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "TowerDef_Quest_Receive"
|
||||
},
|
||||
go_UnComplete = {
|
||||
sNodeName = "TMPUncomplete"
|
||||
},
|
||||
TMPUncomplete = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "TowerDef_Quest_UnComplete"
|
||||
},
|
||||
imgComplete = {},
|
||||
imgCompleteMask = {},
|
||||
txt_process = {sComponentName = "TMP_Text"},
|
||||
imgBarFill = {
|
||||
sComponentName = "RectTransform"
|
||||
}
|
||||
}
|
||||
function MiningQuestCellCtrl:Init()
|
||||
end
|
||||
function MiningQuestCellCtrl:Awake(...)
|
||||
end
|
||||
function MiningQuestCellCtrl:OnDisable()
|
||||
end
|
||||
MiningQuestCellCtrl._mapEventConfig = {}
|
||||
MiningQuestCellCtrl._mapRedDotConfig = {}
|
||||
function MiningQuestCellCtrl:SetData(nActId, questData)
|
||||
self.nActId = nActId
|
||||
self.questData = questData
|
||||
self.tbConfig = ConfigTable.GetData("MiningQuestConfig", self.questData.nId)
|
||||
NovaAPI.SetText(self._mapNode.txtTitle, ConfigTable.GetUIText(self.tbConfig.QuestDes))
|
||||
end
|
||||
function MiningQuestCellCtrl:UpdateCellStatus()
|
||||
self._mapNode.btn_Receive:SetActive(false)
|
||||
self._mapNode.btn_JumpTo:SetActive(false)
|
||||
self._mapNode.go_UnComplete:SetActive(false)
|
||||
self._mapNode.go_Received:SetActive(false)
|
||||
self._mapNode.go_ReceivedMask:SetActive(false)
|
||||
if self.questData.nStatus == AllEnum.ActQuestStatus.Complete then
|
||||
self._mapNode.btn_Receive:SetActive(true)
|
||||
self._mapNode.rtBarFill.sizeDelta = Vector2(totalLength, totalHeight)
|
||||
elseif self.questData.nStatus == AllEnum.ActQuestStatus.UnComplete then
|
||||
self._mapNode.rtBarFill.sizeDelta = Vector2(self.questData.progress.Cur / self.questData.progress.Max * totalLength, totalHeight)
|
||||
if self.tbConfig.JumpTo ~= nil or next(self.tbConfig.JumpTo) ~= nil then
|
||||
self._mapNode.btn_JumpTo:SetActive(true)
|
||||
else
|
||||
self._mapNode.go_UnComplete:SetActive(true)
|
||||
end
|
||||
self.MiningGameData = PlayerData.Activity:GetActivityDataById(self.nActId)
|
||||
local config = ConfigTable.GetData("MiningQuest", self.questData.nId)
|
||||
if config == nil then
|
||||
return
|
||||
end
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPTitle, config.QuestDes)
|
||||
if self.questData.nStatus == AllEnum.ActQuestStatus.Received then
|
||||
self._mapNode.imgBarFill.anchoredPosition = Vector2(barMaxX, self._mapNode.imgBarFill.anchoredPosition.y)
|
||||
NovaAPI.SetTMPText(self._mapNode.txt_process, questData.progress[1].Max .. "/" .. questData.progress[1].Max)
|
||||
else
|
||||
self._mapNode.go_Received:SetActive(true)
|
||||
self._mapNode.go_ReceivedMask:SetActive(true)
|
||||
self._mapNode.rtBarFill.sizeDelta = Vector2(totalLength, totalHeight)
|
||||
self._mapNode.imgBarFill.anchoredPosition = Vector2(barMinX + (barMaxX - barMinX) * (math.min(questData.progress[1].Cur, questData.progress[1].Max) / questData.progress[1].Max), self._mapNode.imgBarFill.anchoredPosition.y)
|
||||
NovaAPI.SetTMPText(self._mapNode.txt_process, questData.progress[1].Cur .. "/" .. questData.progress[1].Max)
|
||||
end
|
||||
self._mapNode.imgComplete:SetActive(self.questData.nStatus == AllEnum.ActQuestStatus.Received)
|
||||
self._mapNode.imgCompleteMask:SetActive(self.questData.nStatus == AllEnum.ActQuestStatus.Received)
|
||||
self._mapNode.go_UnComplete:SetActive(self.questData.nStatus == AllEnum.ActQuestStatus.UnComplete)
|
||||
self._mapNode.btnReceive.gameObject:SetActive(self.questData.nStatus == AllEnum.ActQuestStatus.Complete)
|
||||
self._mapNode.btnReward.gameObject:SetActive(true)
|
||||
self._mapNode.rtReward:SetItem(config.RewardId, nil, config.RewardQty, nil, self.questData.nStatus == AllEnum.ActQuestStatus.Received)
|
||||
end
|
||||
function MiningQuestCellCtrl:OnBtnClick_Receive()
|
||||
PlayerData.Activity:SendReceivePerQuest(self.nActId, self.nQuestId, nil)
|
||||
end
|
||||
function MiningQuestCellCtrl:OnBtnClick_JumpTo()
|
||||
if nil ~= self.nJumpTo and 0 ~= self.nJumpTo then
|
||||
JumpUtil.JumpTo(self.nJumpTo)
|
||||
function MiningQuestCellCtrl:OnBtnClick_GetReward()
|
||||
if self.questData == nil then
|
||||
return
|
||||
end
|
||||
self.MiningGameData:SendQuestReceive(self.questData.nId, 0)
|
||||
end
|
||||
function MiningQuestCellCtrl:OnBtnClick_Reward(btn)
|
||||
if nil ~= self.rewardId then
|
||||
UTILS.ClickItemGridWithTips(self.rewardId, btn.transform, true, true, true)
|
||||
function MiningQuestCellCtrl:OnBtnClick_Reward()
|
||||
local config = ConfigTable.GetData("MiningQuest", self.questData.nId)
|
||||
if config == nil then
|
||||
return
|
||||
end
|
||||
if config.RewardId > 0 then
|
||||
UTILS.ClickItemGridWithTips(config.RewardId, self._mapNode.btnReward.transform, true, true, false)
|
||||
end
|
||||
end
|
||||
return MiningQuestCellCtrl
|
||||
|
||||
@@ -0,0 +1,143 @@
|
||||
local TimerManager = require("GameCore.Timer.TimerManager")
|
||||
local ClientManager = CS.ClientManager.Instance
|
||||
local SoldierActCtrl = class("SoldierActCtrl", BaseCtrl)
|
||||
SoldierActCtrl._mapNodeConfig = {
|
||||
btnGo = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Go"
|
||||
},
|
||||
txtBtnGo = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Soldier_Entrance"
|
||||
},
|
||||
txtBtnActDetail = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Soldier_ActDesc"
|
||||
},
|
||||
btnActDetail = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Detail"
|
||||
},
|
||||
imgTimeBg = {},
|
||||
txtTime = {sComponentName = "TMP_Text"},
|
||||
txtDate = {sComponentName = "TMP_Text"},
|
||||
imgLock = {},
|
||||
txtLock = {sComponentName = "TMP_Text"},
|
||||
txtAdvanceMat = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Soldier_RewardPre"
|
||||
},
|
||||
svItem = {
|
||||
sNodeName = "PreviewUpgradeMaterial",
|
||||
sComponentName = "LoopScrollView"
|
||||
}
|
||||
}
|
||||
SoldierActCtrl._mapEventConfig = {}
|
||||
SoldierActCtrl._mapRedDotConfig = {}
|
||||
function SoldierActCtrl:InitActData(actData)
|
||||
self.actData = actData
|
||||
self.nActId = self.actData:GetActId()
|
||||
local bOpen = self.actData:CheckActShow()
|
||||
self._mapNode.btnGo.gameObject:SetActive(bOpen)
|
||||
self._mapNode.imgLock.gameObject:SetActive(not bOpen)
|
||||
if not bOpen then
|
||||
NovaAPI.SetTMPText(self._mapNode.txtLock, orderedFormat(ConfigTable.GetUIText("ActivityEnter_Lock"), self.actData.actCfg.LimitParam))
|
||||
end
|
||||
self:RefreshTimeout()
|
||||
if nil == self.remainTimer then
|
||||
self.remainTimer = self:AddTimer(0, 1, "RefreshTimeout", true, true, false)
|
||||
end
|
||||
self:InitItem()
|
||||
self:RefreshDate()
|
||||
end
|
||||
function SoldierActCtrl:InitItem()
|
||||
local config = ConfigTable.GetData("SoldierControl", self.nActId)
|
||||
if config == nil then
|
||||
return
|
||||
end
|
||||
local rewardData = config.RewardsShow
|
||||
self.tbReward = decodeJson(rewardData)
|
||||
self.tbItemIns = {}
|
||||
self._mapNode.svItem:Init(#self.tbReward, self, self.OnGridRefresh, self.OnGridBtnClick)
|
||||
end
|
||||
function SoldierActCtrl:OnGridRefresh(go, nIndex)
|
||||
local nDataIndex = nIndex + 1
|
||||
local itemId = self.tbReward[nDataIndex]
|
||||
local goItem = go.transform:Find("AnimRoot/item").gameObject
|
||||
local instanceId = goItem:GetInstanceID()
|
||||
if self.tbItemIns[instanceId] == nil then
|
||||
self.tbItemIns[instanceId] = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
|
||||
end
|
||||
self.tbItemIns[instanceId]:SetItem(itemId)
|
||||
end
|
||||
function SoldierActCtrl:OnGridBtnClick(go, nIndex)
|
||||
local nDataIndex = nIndex + 1
|
||||
local itemId = self.tbReward[nDataIndex]
|
||||
UTILS.ClickItemGridWithTips(itemId, go.transform:Find("AnimRoot/item"), true, true, false)
|
||||
end
|
||||
function SoldierActCtrl:RefreshTimeout()
|
||||
local endTime = self.actData:GetActEndTime()
|
||||
local curTime = ClientManager.serverTimeStamp
|
||||
local remainTime = endTime - curTime
|
||||
if remainTime < 0 then
|
||||
TimerManager.Remove(self.remainTimer)
|
||||
self.remainTimer = nil
|
||||
EventManager.Hit(EventId.OpenMessageBox, {
|
||||
nType = AllEnum.MessageBox.Alert,
|
||||
sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
|
||||
callbackConfirm = function()
|
||||
EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
|
||||
end
|
||||
})
|
||||
return
|
||||
end
|
||||
local sTimeStr = ""
|
||||
if remainTime <= 60 then
|
||||
local sec = math.floor(remainTime)
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
|
||||
elseif 60 < remainTime and remainTime <= 3600 then
|
||||
local min = math.floor(remainTime / 60)
|
||||
local sec = math.floor(remainTime - min * 60)
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
|
||||
elseif 3600 < remainTime and remainTime <= 86400 then
|
||||
local hour = math.floor(remainTime / 3600)
|
||||
local min = math.floor((remainTime - hour * 3600) / 60)
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
|
||||
elseif 86400 < remainTime then
|
||||
local day = math.floor(remainTime / 86400)
|
||||
local hour = math.floor((remainTime - day * 86400) / 3600)
|
||||
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
|
||||
end
|
||||
NovaAPI.SetTMPText(self._mapNode.txtLock, sTimeStr)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr)
|
||||
end
|
||||
function SoldierActCtrl:RefreshDate()
|
||||
local actCfg = ConfigTable.GetData("Activity", self.actData.nActId)
|
||||
local nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(actCfg.StartTime)
|
||||
local nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(actCfg.EndTime)
|
||||
local nOpenYear = tonumber(os.date("%Y", nOpenTime))
|
||||
local nOpenMonth = tonumber(os.date("%m", nOpenTime))
|
||||
local nOpenDay = tonumber(os.date("%d", nOpenTime))
|
||||
local nEndYear = tonumber(os.date("%Y", nEndTime))
|
||||
local nEndMonth = tonumber(os.date("%m", nEndTime))
|
||||
local nEndDay = tonumber(os.date("%d", nEndTime))
|
||||
local strOpenDay = string.format("%d", nOpenDay)
|
||||
local strEndDay = string.format("%d", nEndDay)
|
||||
local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr)
|
||||
end
|
||||
function SoldierActCtrl:OnBtnClick_Go()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierMainViewPanel)
|
||||
end
|
||||
function SoldierActCtrl:OnBtnClick_Detail()
|
||||
local config = ConfigTable.GetData("SoldierControl", self.nActId)
|
||||
if config == nil then
|
||||
return
|
||||
end
|
||||
EventManager.Hit(EventId.OpenMessageBox, {
|
||||
nType = AllEnum.MessageBox.Desc,
|
||||
sContent = config.DesText,
|
||||
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
|
||||
})
|
||||
end
|
||||
return SoldierActCtrl
|
||||
Reference in New Issue
Block a user