Files
StellaSora_DataLua/lua/game/ui/activity/soldier/soldieractctrl.lua
T
SL1900 8c4bd41668 Update - 1.13.0.124
EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
2026-07-21 12:30:00 +09:00

144 lines
5.3 KiB
Lua

local TimerManager = require("GameCore.Timer.TimerManager")
local ClientManager = CS.ClientManager.Instance
local SoldierActCtrl = class("SoldierActCtrl", BaseCtrl)
SoldierActCtrl._mapNodeConfig = {
btnGo = {
sComponentName = "UIButton",
callback = "OnBtnClick_Go"
},
txtBtnGo = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_Entrance"
},
txtBtnActDetail = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_ActDesc"
},
btnActDetail = {
sComponentName = "UIButton",
callback = "OnBtnClick_Detail"
},
imgTimeBg = {},
txtTime = {sComponentName = "TMP_Text"},
txtDate = {sComponentName = "TMP_Text"},
imgLock = {},
txtLock = {sComponentName = "TMP_Text"},
txtAdvanceMat = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_RewardPre"
},
svItem = {
sNodeName = "PreviewUpgradeMaterial",
sComponentName = "LoopScrollView"
}
}
SoldierActCtrl._mapEventConfig = {}
SoldierActCtrl._mapRedDotConfig = {}
function SoldierActCtrl:InitActData(actData)
self.actData = actData
self.nActId = self.actData:GetActId()
local bOpen = self.actData:CheckActShow()
self._mapNode.btnGo.gameObject:SetActive(bOpen)
self._mapNode.imgLock.gameObject:SetActive(not bOpen)
if not bOpen then
NovaAPI.SetTMPText(self._mapNode.txtLock, orderedFormat(ConfigTable.GetUIText("ActivityEnter_Lock"), self.actData.actCfg.LimitParam))
end
self:RefreshTimeout()
if nil == self.remainTimer then
self.remainTimer = self:AddTimer(0, 1, "RefreshTimeout", true, true, false)
end
self:InitItem()
self:RefreshDate()
end
function SoldierActCtrl:InitItem()
local config = ConfigTable.GetData("SoldierControl", self.nActId)
if config == nil then
return
end
local rewardData = config.RewardsShow
self.tbReward = decodeJson(rewardData)
self.tbItemIns = {}
self._mapNode.svItem:Init(#self.tbReward, self, self.OnGridRefresh, self.OnGridBtnClick)
end
function SoldierActCtrl:OnGridRefresh(go, nIndex)
local nDataIndex = nIndex + 1
local itemId = self.tbReward[nDataIndex]
local goItem = go.transform:Find("AnimRoot/item").gameObject
local instanceId = goItem:GetInstanceID()
if self.tbItemIns[instanceId] == nil then
self.tbItemIns[instanceId] = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
end
self.tbItemIns[instanceId]:SetItem(itemId)
end
function SoldierActCtrl:OnGridBtnClick(go, nIndex)
local nDataIndex = nIndex + 1
local itemId = self.tbReward[nDataIndex]
UTILS.ClickItemGridWithTips(itemId, go.transform:Find("AnimRoot/item"), true, true, false)
end
function SoldierActCtrl:RefreshTimeout()
local endTime = self.actData:GetActEndTime()
local curTime = ClientManager.serverTimeStamp
local remainTime = endTime - curTime
if remainTime < 0 then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Alert,
sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
callbackConfirm = function()
EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
end
})
return
end
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
NovaAPI.SetTMPText(self._mapNode.txtLock, sTimeStr)
NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr)
end
function SoldierActCtrl:RefreshDate()
local actCfg = ConfigTable.GetData("Activity", self.actData.nActId)
local nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(actCfg.StartTime)
local nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(actCfg.EndTime)
local nOpenYear = tonumber(os.date("%Y", nOpenTime))
local nOpenMonth = tonumber(os.date("%m", nOpenTime))
local nOpenDay = tonumber(os.date("%d", nOpenTime))
local nEndYear = tonumber(os.date("%Y", nEndTime))
local nEndMonth = tonumber(os.date("%m", nEndTime))
local nEndDay = tonumber(os.date("%d", nEndTime))
local strOpenDay = string.format("%d", nOpenDay)
local strEndDay = string.format("%d", nEndDay)
local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay)
NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr)
end
function SoldierActCtrl:OnBtnClick_Go()
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierMainViewPanel)
end
function SoldierActCtrl:OnBtnClick_Detail()
local config = ConfigTable.GetData("SoldierControl", self.nActId)
if config == nil then
return
end
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Desc,
sContent = config.DesText,
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
})
end
return SoldierActCtrl