Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
This commit is contained in:
@@ -0,0 +1,23 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillBuildListPanel_Mode1 = class("JointDrillBuildListPanel_Mode1", BasePanel)
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JointDrillBuildListPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillBuildListPanel_Mode1:Awake()
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local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1)
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "BuildList"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillBuildListCtrl"
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}
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}
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end
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function JointDrillBuildListPanel_Mode1:OnEnable()
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end
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function JointDrillBuildListPanel_Mode1:OnAfterEnter()
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end
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function JointDrillBuildListPanel_Mode1:OnDisable()
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end
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function JointDrillBuildListPanel_Mode1:OnDestroy()
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end
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function JointDrillBuildListPanel_Mode1:OnRelease()
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end
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return JointDrillBuildListPanel_Mode1
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@@ -1,21 +0,0 @@
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local JointDrillBuildListPanel_510001 = class("JointDrillBuildListPanel_510001", BasePanel)
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JointDrillBuildListPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillBuildListPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillBuildList.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillBuildListCtrl"
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}
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}
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function JointDrillBuildListPanel_510001:Awake()
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end
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function JointDrillBuildListPanel_510001:OnEnable()
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end
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function JointDrillBuildListPanel_510001:OnAfterEnter()
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end
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function JointDrillBuildListPanel_510001:OnDisable()
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end
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function JointDrillBuildListPanel_510001:OnDestroy()
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end
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function JointDrillBuildListPanel_510001:OnRelease()
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end
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return JointDrillBuildListPanel_510001
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@@ -593,6 +593,7 @@ function JointDrillLevelSelectCtrl:OnEnable()
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if self.actDataIns == nil then
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return
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end
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self.actDataIns:MarkEnteredToday()
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self.nActStatus = self.actDataIns:GetActStatus()
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self._mapNode.goSmoke.gameObject:SetActive(false)
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self._mapNode.goSmoke.gameObject:SetActive(true)
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@@ -0,0 +1,23 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillLevelSelectPanel_Mode1 = class("JointDrillLevelSelectPanel_Mode1", BasePanel)
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JointDrillLevelSelectPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillLevelSelectPanel_Mode1:Awake()
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local nActId = self._tbParam[1]
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "LevelSelect"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillLevelSelectCtrl"
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}
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}
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end
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function JointDrillLevelSelectPanel_Mode1:OnEnable()
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end
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function JointDrillLevelSelectPanel_Mode1:OnAfterEnter()
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end
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function JointDrillLevelSelectPanel_Mode1:OnDisable()
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end
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function JointDrillLevelSelectPanel_Mode1:OnDestroy()
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end
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function JointDrillLevelSelectPanel_Mode1:OnRelease()
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end
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return JointDrillLevelSelectPanel_Mode1
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@@ -1,21 +0,0 @@
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local JointDrillLevelSelectPanel_510001 = class("JointDrillLevelSelectPanel_510001", BasePanel)
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JointDrillLevelSelectPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillLevelSelectPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillLevelSelect.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillLevelSelectCtrl"
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}
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}
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function JointDrillLevelSelectPanel_510001:Awake()
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end
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function JointDrillLevelSelectPanel_510001:OnEnable()
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end
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function JointDrillLevelSelectPanel_510001:OnAfterEnter()
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end
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function JointDrillLevelSelectPanel_510001:OnDisable()
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end
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function JointDrillLevelSelectPanel_510001:OnDestroy()
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end
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function JointDrillLevelSelectPanel_510001:OnRelease()
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end
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return JointDrillLevelSelectPanel_510001
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@@ -0,0 +1,24 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillQuestPanel_Mode1 = class("JointDrillQuestPanel_Mode1", BasePanel)
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JointDrillQuestPanel_Mode1._bIsMainPanel = false
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JointDrillQuestPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillQuestPanel_Mode1:Awake()
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local nActId = self._tbParam[1]
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Quest"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillQuestCtrl"
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}
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}
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end
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function JointDrillQuestPanel_Mode1:OnEnable()
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end
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function JointDrillQuestPanel_Mode1:OnAfterEnter()
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end
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function JointDrillQuestPanel_Mode1:OnDisable()
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end
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function JointDrillQuestPanel_Mode1:OnDestroy()
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end
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function JointDrillQuestPanel_Mode1:OnRelease()
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end
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return JointDrillQuestPanel_Mode1
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@@ -1,22 +0,0 @@
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local JointDrillQuestPanel_510001 = class("JointDrillQuestPanel_510001", BasePanel)
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JointDrillQuestPanel_510001._bIsMainPanel = false
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JointDrillQuestPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillQuestPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillQuestPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillQuestCtrl"
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}
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}
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function JointDrillQuestPanel_510001:Awake()
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end
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function JointDrillQuestPanel_510001:OnEnable()
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end
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function JointDrillQuestPanel_510001:OnAfterEnter()
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end
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function JointDrillQuestPanel_510001:OnDisable()
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end
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function JointDrillQuestPanel_510001:OnDestroy()
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end
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function JointDrillQuestPanel_510001:OnRelease()
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end
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return JointDrillQuestPanel_510001
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@@ -0,0 +1,24 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillRaidPanel_Mode1 = class("JointDrillRaidPanel_Mode1", BasePanel)
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JointDrillRaidPanel_Mode1._bIsMainPanel = false
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JointDrillRaidPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillRaidPanel_Mode1:Awake()
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local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1)
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Raid"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRaidCtrl"
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}
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}
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end
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function JointDrillRaidPanel_Mode1:OnEnable()
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end
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function JointDrillRaidPanel_Mode1:OnAfterEnter()
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end
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function JointDrillRaidPanel_Mode1:OnDisable()
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end
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function JointDrillRaidPanel_Mode1:OnDestroy()
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end
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function JointDrillRaidPanel_Mode1:OnRelease()
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end
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return JointDrillRaidPanel_Mode1
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@@ -1,22 +0,0 @@
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local JointDrillRaidPanel_510001 = class("JointDrillRaidPanel_510001", BasePanel)
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JointDrillRaidPanel_510001._bIsMainPanel = false
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JointDrillRaidPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillRaidPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillRaidPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRaidCtrl"
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}
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}
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function JointDrillRaidPanel_510001:Awake()
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end
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function JointDrillRaidPanel_510001:OnEnable()
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end
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function JointDrillRaidPanel_510001:OnAfterEnter()
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end
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function JointDrillRaidPanel_510001:OnDisable()
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end
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function JointDrillRaidPanel_510001:OnDestroy()
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end
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function JointDrillRaidPanel_510001:OnRelease()
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end
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return JointDrillRaidPanel_510001
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@@ -0,0 +1,24 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillRankDetailPanel_Mode1 = class("JointDrillRankDetailPanel_Mode1", BasePanel)
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JointDrillRankDetailPanel_Mode1._bIsMainPanel = false
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JointDrillRankDetailPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillRankDetailPanel_Mode1:Awake()
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local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1)
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankDetail"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankDetailCtrl"
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}
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}
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end
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function JointDrillRankDetailPanel_Mode1:OnEnable()
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end
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function JointDrillRankDetailPanel_Mode1:OnAfterEnter()
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end
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function JointDrillRankDetailPanel_Mode1:OnDisable()
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end
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function JointDrillRankDetailPanel_Mode1:OnDestroy()
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end
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function JointDrillRankDetailPanel_Mode1:OnRelease()
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end
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return JointDrillRankDetailPanel_Mode1
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@@ -1,22 +0,0 @@
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local JointDrillRankDetailPanel_510001 = class("JointDrillRankDetailPanel_510001", BasePanel)
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JointDrillRankDetailPanel_510001._bIsMainPanel = false
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JointDrillRankDetailPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillRankDetailPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillRankDetailPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankDetailCtrl"
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}
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}
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function JointDrillRankDetailPanel_510001:Awake()
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end
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function JointDrillRankDetailPanel_510001:OnEnable()
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end
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function JointDrillRankDetailPanel_510001:OnAfterEnter()
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end
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function JointDrillRankDetailPanel_510001:OnDisable()
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end
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function JointDrillRankDetailPanel_510001:OnDestroy()
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end
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function JointDrillRankDetailPanel_510001:OnRelease()
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end
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return JointDrillRankDetailPanel_510001
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@@ -0,0 +1,23 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillRankingPanel_Mode1 = class("JointDrillRankingPanel_Mode1", BasePanel)
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JointDrillRankingPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillRankingPanel_Mode1:Awake()
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local nActId = self._tbParam[1]
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Ranking"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankingCtrl"
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}
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}
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end
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function JointDrillRankingPanel_Mode1:OnEnable()
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end
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function JointDrillRankingPanel_Mode1:OnAfterEnter()
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end
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function JointDrillRankingPanel_Mode1:OnDisable()
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end
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function JointDrillRankingPanel_Mode1:OnDestroy()
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end
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function JointDrillRankingPanel_Mode1:OnRelease()
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end
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return JointDrillRankingPanel_Mode1
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@@ -1,23 +0,0 @@
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local JointDrillRankingPanel_510001 = class("JointDrillRankingPanel_510001", BasePanel)
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JointDrillRankingPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillRankingPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillRankingPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankingCtrl"
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}
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}
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function JointDrillRankingPanel_510001:Awake()
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self.mapRankDetail = nil
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self.nGridPos = 0
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end
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function JointDrillRankingPanel_510001:OnEnable()
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end
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function JointDrillRankingPanel_510001:OnAfterEnter()
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end
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function JointDrillRankingPanel_510001:OnDisable()
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end
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function JointDrillRankingPanel_510001:OnDestroy()
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end
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function JointDrillRankingPanel_510001:OnRelease()
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end
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return JointDrillRankingPanel_510001
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@@ -0,0 +1,24 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillRankUpPanel_Mode1 = class("JointDrillRankUpPanel_Mode1", BasePanel)
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JointDrillRankUpPanel_Mode1._bIsMainPanel = false
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JointDrillRankUpPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillRankUpPanel_Mode1:Awake()
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local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1)
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankUp"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankUpCtrl"
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}
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}
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end
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function JointDrillRankUpPanel_Mode1:OnEnable()
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end
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function JointDrillRankUpPanel_Mode1:OnAfterEnter()
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end
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function JointDrillRankUpPanel_Mode1:OnDisable()
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end
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function JointDrillRankUpPanel_Mode1:OnDestroy()
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end
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function JointDrillRankUpPanel_Mode1:OnRelease()
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end
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return JointDrillRankUpPanel_Mode1
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@@ -1,22 +0,0 @@
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local JointDrillRankUpPanel_510001 = class("JointDrillRankUpPanel_510001", BasePanel)
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JointDrillRankUpPanel_510001._bIsMainPanel = false
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JointDrillRankUpPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillRankUpPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillRankUpPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankUpCtrl"
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}
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}
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function JointDrillRankUpPanel_510001:Awake()
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end
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function JointDrillRankUpPanel_510001:OnEnable()
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end
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function JointDrillRankUpPanel_510001:OnAfterEnter()
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end
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function JointDrillRankUpPanel_510001:OnDisable()
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end
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function JointDrillRankUpPanel_510001:OnDestroy()
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end
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function JointDrillRankUpPanel_510001:OnRelease()
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end
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return JointDrillRankUpPanel_510001
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@@ -0,0 +1,23 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillResultPanel_Mode1 = class("JointDrillResultPanel_Mode1", BasePanel)
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JointDrillResultPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillResultPanel_Mode1:Awake()
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local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1)
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Result"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillResultCtrl"
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}
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}
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end
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function JointDrillResultPanel_Mode1:OnEnable()
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end
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function JointDrillResultPanel_Mode1:OnAfterEnter()
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end
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function JointDrillResultPanel_Mode1:OnDisable()
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end
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function JointDrillResultPanel_Mode1:OnDestroy()
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end
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function JointDrillResultPanel_Mode1:OnRelease()
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end
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return JointDrillResultPanel_Mode1
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@@ -1,21 +0,0 @@
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local JointDrillResultPanel_510001 = class("JointDrillResultPanel_510001", BasePanel)
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JointDrillResultPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillResultPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillResultPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillResultCtrl"
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}
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}
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function JointDrillResultPanel_510001:Awake()
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end
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function JointDrillResultPanel_510001:OnEnable()
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end
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function JointDrillResultPanel_510001:OnAfterEnter()
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end
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function JointDrillResultPanel_510001:OnDisable()
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end
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function JointDrillResultPanel_510001:OnDestroy()
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end
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function JointDrillResultPanel_510001:OnRelease()
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end
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return JointDrillResultPanel_510001
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@@ -0,0 +1,23 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillBuildListPanel_Mode2 = class("JointDrillBuildListPanel_Mode2", BasePanel)
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JointDrillBuildListPanel_Mode2._sUIResRootPath = "UI_Activity/"
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function JointDrillBuildListPanel_Mode2:Awake()
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local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "BuildList"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListCtrl"
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}
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}
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end
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function JointDrillBuildListPanel_Mode2:OnEnable()
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end
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function JointDrillBuildListPanel_Mode2:OnAfterEnter()
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end
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function JointDrillBuildListPanel_Mode2:OnDisable()
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end
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function JointDrillBuildListPanel_Mode2:OnDestroy()
|
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end
|
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function JointDrillBuildListPanel_Mode2:OnRelease()
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end
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return JointDrillBuildListPanel_Mode2
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@@ -1,21 +0,0 @@
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local JointDrillBuildListPanel_510003 = class("JointDrillBuildListPanel_510003", BasePanel)
|
||||
JointDrillBuildListPanel_510003._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillBuildListPanel_510003._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillBuildList.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillBuildListPanel_510003:Awake()
|
||||
end
|
||||
function JointDrillBuildListPanel_510003:OnEnable()
|
||||
end
|
||||
function JointDrillBuildListPanel_510003:OnAfterEnter()
|
||||
end
|
||||
function JointDrillBuildListPanel_510003:OnDisable()
|
||||
end
|
||||
function JointDrillBuildListPanel_510003:OnDestroy()
|
||||
end
|
||||
function JointDrillBuildListPanel_510003:OnRelease()
|
||||
end
|
||||
return JointDrillBuildListPanel_510003
|
||||
@@ -1,21 +0,0 @@
|
||||
local JointDrillBuildListPanel_510005 = class("JointDrillBuildListPanel_510005", BasePanel)
|
||||
JointDrillBuildListPanel_510005._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillBuildListPanel_510005._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510005/JointDrillBuildList.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillBuildListPanel_510005:Awake()
|
||||
end
|
||||
function JointDrillBuildListPanel_510005:OnEnable()
|
||||
end
|
||||
function JointDrillBuildListPanel_510005:OnAfterEnter()
|
||||
end
|
||||
function JointDrillBuildListPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillBuildListPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillBuildListPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillBuildListPanel_510005
|
||||
@@ -682,6 +682,7 @@ function JointDrillLevelSelectCtrl:OnEnable()
|
||||
if self.actDataIns == nil then
|
||||
return
|
||||
end
|
||||
self.actDataIns:MarkEnteredToday()
|
||||
PlayerData.Build:GetAllBuildBriefData(callback)
|
||||
self.nActStatus = self.actDataIns:GetActStatus()
|
||||
self._mapNode.goSmoke.gameObject:SetActive(false)
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
local JointDrillLevelSelectPanel_Mode2 = class("JointDrillLevelSelectPanel_Mode2", BasePanel)
|
||||
JointDrillLevelSelectPanel_Mode2._sUIResRootPath = "UI_Activity/"
|
||||
function JointDrillLevelSelectPanel_Mode2:Awake()
|
||||
local nActId = self._tbParam[1]
|
||||
self._tbDefine = {
|
||||
{
|
||||
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "LevelSelect"),
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl"
|
||||
}
|
||||
}
|
||||
end
|
||||
function JointDrillLevelSelectPanel_Mode2:OnEnable()
|
||||
end
|
||||
function JointDrillLevelSelectPanel_Mode2:OnAfterEnter()
|
||||
end
|
||||
function JointDrillLevelSelectPanel_Mode2:OnDisable()
|
||||
end
|
||||
function JointDrillLevelSelectPanel_Mode2:OnDestroy()
|
||||
end
|
||||
function JointDrillLevelSelectPanel_Mode2:OnRelease()
|
||||
end
|
||||
return JointDrillLevelSelectPanel_Mode2
|
||||
@@ -1,21 +0,0 @@
|
||||
local JointDrillLevelSelectPanel_510003 = class("JointDrillLevelSelectPanel_510003", BasePanel)
|
||||
JointDrillLevelSelectPanel_510003._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillLevelSelectPanel_510003._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillLevelSelect.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillLevelSelectPanel_510003:Awake()
|
||||
end
|
||||
function JointDrillLevelSelectPanel_510003:OnEnable()
|
||||
end
|
||||
function JointDrillLevelSelectPanel_510003:OnAfterEnter()
|
||||
end
|
||||
function JointDrillLevelSelectPanel_510003:OnDisable()
|
||||
end
|
||||
function JointDrillLevelSelectPanel_510003:OnDestroy()
|
||||
end
|
||||
function JointDrillLevelSelectPanel_510003:OnRelease()
|
||||
end
|
||||
return JointDrillLevelSelectPanel_510003
|
||||
@@ -1,21 +0,0 @@
|
||||
local JointDrillLevelSelectPanel_510005 = class("JointDrillLevelSelectPanel_510005", BasePanel)
|
||||
JointDrillLevelSelectPanel_510005._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillLevelSelectPanel_510005._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510005/JointDrillLevelSelect.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillLevelSelectPanel_510005:Awake()
|
||||
end
|
||||
function JointDrillLevelSelectPanel_510005:OnEnable()
|
||||
end
|
||||
function JointDrillLevelSelectPanel_510005:OnAfterEnter()
|
||||
end
|
||||
function JointDrillLevelSelectPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillLevelSelectPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillLevelSelectPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillLevelSelectPanel_510005
|
||||
@@ -0,0 +1,24 @@
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
local JointDrillQuestPanel_Mode2 = class("JointDrillQuestPanel_Mode2", BasePanel)
|
||||
JointDrillQuestPanel_Mode2._bIsMainPanel = false
|
||||
JointDrillQuestPanel_Mode2._sUIResRootPath = "UI_Activity/"
|
||||
function JointDrillQuestPanel_Mode2:Awake()
|
||||
local nActId = self._tbParam[1]
|
||||
self._tbDefine = {
|
||||
{
|
||||
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Quest"),
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl"
|
||||
}
|
||||
}
|
||||
end
|
||||
function JointDrillQuestPanel_Mode2:OnEnable()
|
||||
end
|
||||
function JointDrillQuestPanel_Mode2:OnAfterEnter()
|
||||
end
|
||||
function JointDrillQuestPanel_Mode2:OnDisable()
|
||||
end
|
||||
function JointDrillQuestPanel_Mode2:OnDestroy()
|
||||
end
|
||||
function JointDrillQuestPanel_Mode2:OnRelease()
|
||||
end
|
||||
return JointDrillQuestPanel_Mode2
|
||||
@@ -1,22 +0,0 @@
|
||||
local JointDrillQuestPanel_510003 = class("JointDrillQuestPanel_510003", BasePanel)
|
||||
JointDrillQuestPanel_510003._bIsMainPanel = false
|
||||
JointDrillQuestPanel_510003._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillQuestPanel_510003._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillQuestPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillQuestPanel_510003:Awake()
|
||||
end
|
||||
function JointDrillQuestPanel_510003:OnEnable()
|
||||
end
|
||||
function JointDrillQuestPanel_510003:OnAfterEnter()
|
||||
end
|
||||
function JointDrillQuestPanel_510003:OnDisable()
|
||||
end
|
||||
function JointDrillQuestPanel_510003:OnDestroy()
|
||||
end
|
||||
function JointDrillQuestPanel_510003:OnRelease()
|
||||
end
|
||||
return JointDrillQuestPanel_510003
|
||||
@@ -1,22 +0,0 @@
|
||||
local JointDrillQuestPanel_510005 = class("JointDrillQuestPanel_510005", BasePanel)
|
||||
JointDrillQuestPanel_510005._bIsMainPanel = false
|
||||
JointDrillQuestPanel_510005._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillQuestPanel_510005._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510005/JointDrillQuestPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillQuestPanel_510005:Awake()
|
||||
end
|
||||
function JointDrillQuestPanel_510005:OnEnable()
|
||||
end
|
||||
function JointDrillQuestPanel_510005:OnAfterEnter()
|
||||
end
|
||||
function JointDrillQuestPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillQuestPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillQuestPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillQuestPanel_510005
|
||||
@@ -0,0 +1,24 @@
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
local JointDrillRaidPanel_Mode2 = class("JointDrillRaidPanel_Mode2", BasePanel)
|
||||
JointDrillRaidPanel_Mode2._bIsMainPanel = false
|
||||
JointDrillRaidPanel_Mode2._sUIResRootPath = "UI_Activity/"
|
||||
function JointDrillRaidPanel_Mode2:Awake()
|
||||
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
|
||||
self._tbDefine = {
|
||||
{
|
||||
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Raid"),
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl"
|
||||
}
|
||||
}
|
||||
end
|
||||
function JointDrillRaidPanel_Mode2:OnEnable()
|
||||
end
|
||||
function JointDrillRaidPanel_Mode2:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRaidPanel_Mode2:OnDisable()
|
||||
end
|
||||
function JointDrillRaidPanel_Mode2:OnDestroy()
|
||||
end
|
||||
function JointDrillRaidPanel_Mode2:OnRelease()
|
||||
end
|
||||
return JointDrillRaidPanel_Mode2
|
||||
@@ -1,22 +0,0 @@
|
||||
local JointDrillRaidPanel_510003 = class("JointDrillRaidPanel_510003", BasePanel)
|
||||
JointDrillRaidPanel_510003._bIsMainPanel = false
|
||||
JointDrillRaidPanel_510003._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRaidPanel_510003._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillRaidPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRaidPanel_510003:Awake()
|
||||
end
|
||||
function JointDrillRaidPanel_510003:OnEnable()
|
||||
end
|
||||
function JointDrillRaidPanel_510003:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRaidPanel_510003:OnDisable()
|
||||
end
|
||||
function JointDrillRaidPanel_510003:OnDestroy()
|
||||
end
|
||||
function JointDrillRaidPanel_510003:OnRelease()
|
||||
end
|
||||
return JointDrillRaidPanel_510003
|
||||
@@ -1,22 +0,0 @@
|
||||
local JointDrillRaidPanel_510005 = class("JointDrillRaidPanel_510005", BasePanel)
|
||||
JointDrillRaidPanel_510005._bIsMainPanel = false
|
||||
JointDrillRaidPanel_510005._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRaidPanel_510005._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510005/JointDrillRaidPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRaidPanel_510005:Awake()
|
||||
end
|
||||
function JointDrillRaidPanel_510005:OnEnable()
|
||||
end
|
||||
function JointDrillRaidPanel_510005:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRaidPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillRaidPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillRaidPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillRaidPanel_510005
|
||||
@@ -0,0 +1,24 @@
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
local JointDrillRankDetailPanel_Mode2 = class("JointDrillRankDetailPanel_Mode2", BasePanel)
|
||||
JointDrillRankDetailPanel_Mode2._bIsMainPanel = false
|
||||
JointDrillRankDetailPanel_Mode2._sUIResRootPath = "UI_Activity/"
|
||||
function JointDrillRankDetailPanel_Mode2:Awake()
|
||||
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
|
||||
self._tbDefine = {
|
||||
{
|
||||
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankDetail"),
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl"
|
||||
}
|
||||
}
|
||||
end
|
||||
function JointDrillRankDetailPanel_Mode2:OnEnable()
|
||||
end
|
||||
function JointDrillRankDetailPanel_Mode2:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankDetailPanel_Mode2:OnDisable()
|
||||
end
|
||||
function JointDrillRankDetailPanel_Mode2:OnDestroy()
|
||||
end
|
||||
function JointDrillRankDetailPanel_Mode2:OnRelease()
|
||||
end
|
||||
return JointDrillRankDetailPanel_Mode2
|
||||
@@ -1,22 +0,0 @@
|
||||
local JointDrillRankDetailPanel_510003 = class("JointDrillRankDetailPanel_510003", BasePanel)
|
||||
JointDrillRankDetailPanel_510003._bIsMainPanel = false
|
||||
JointDrillRankDetailPanel_510003._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankDetailPanel_510003._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillRankDetailPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankDetailPanel_510003:Awake()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510003:OnEnable()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510003:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510003:OnDisable()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510003:OnDestroy()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510003:OnRelease()
|
||||
end
|
||||
return JointDrillRankDetailPanel_510003
|
||||
@@ -1,22 +0,0 @@
|
||||
local JointDrillRankDetailPanel_510005 = class("JointDrillRankDetailPanel_510005", BasePanel)
|
||||
JointDrillRankDetailPanel_510005._bIsMainPanel = false
|
||||
JointDrillRankDetailPanel_510005._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankDetailPanel_510005._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510005/JointDrillRankDetailPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankDetailPanel_510005:Awake()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510005:OnEnable()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510005:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillRankDetailPanel_510005
|
||||
@@ -0,0 +1,23 @@
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
local JointDrillRankingPanel_Mode2 = class("JointDrillRankingPanel_Mode2", BasePanel)
|
||||
JointDrillRankingPanel_Mode2._sUIResRootPath = "UI_Activity/"
|
||||
function JointDrillRankingPanel_Mode2:Awake()
|
||||
local nActId = self._tbParam[1]
|
||||
self._tbDefine = {
|
||||
{
|
||||
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Ranking"),
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl"
|
||||
}
|
||||
}
|
||||
end
|
||||
function JointDrillRankingPanel_Mode2:OnEnable()
|
||||
end
|
||||
function JointDrillRankingPanel_Mode2:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankingPanel_Mode2:OnDisable()
|
||||
end
|
||||
function JointDrillRankingPanel_Mode2:OnDestroy()
|
||||
end
|
||||
function JointDrillRankingPanel_Mode2:OnRelease()
|
||||
end
|
||||
return JointDrillRankingPanel_Mode2
|
||||
@@ -1,23 +0,0 @@
|
||||
local JointDrillRankingPanel_510003 = class("JointDrillRankingPanel_510003", BasePanel)
|
||||
JointDrillRankingPanel_510003._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankingPanel_510003._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillRankingPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankingPanel_510003:Awake()
|
||||
self.mapRankDetail = nil
|
||||
self.nGridPos = 0
|
||||
end
|
||||
function JointDrillRankingPanel_510003:OnEnable()
|
||||
end
|
||||
function JointDrillRankingPanel_510003:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankingPanel_510003:OnDisable()
|
||||
end
|
||||
function JointDrillRankingPanel_510003:OnDestroy()
|
||||
end
|
||||
function JointDrillRankingPanel_510003:OnRelease()
|
||||
end
|
||||
return JointDrillRankingPanel_510003
|
||||
@@ -1,23 +0,0 @@
|
||||
local JointDrillRankingPanel_510005 = class("JointDrillRankingPanel_510005", BasePanel)
|
||||
JointDrillRankingPanel_510005._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankingPanel_510005._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510005/JointDrillRankingPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankingPanel_510005:Awake()
|
||||
self.mapRankDetail = nil
|
||||
self.nGridPos = 0
|
||||
end
|
||||
function JointDrillRankingPanel_510005:OnEnable()
|
||||
end
|
||||
function JointDrillRankingPanel_510005:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankingPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillRankingPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillRankingPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillRankingPanel_510005
|
||||
@@ -0,0 +1,24 @@
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
local JointDrillRankUpPanel_Mode2 = class("JointDrillRankUpPanel_Mode2", BasePanel)
|
||||
JointDrillRankUpPanel_Mode2._bIsMainPanel = false
|
||||
JointDrillRankUpPanel_Mode2._sUIResRootPath = "UI_Activity/"
|
||||
function JointDrillRankUpPanel_Mode2:Awake()
|
||||
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
|
||||
self._tbDefine = {
|
||||
{
|
||||
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankUp"),
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl"
|
||||
}
|
||||
}
|
||||
end
|
||||
function JointDrillRankUpPanel_Mode2:OnEnable()
|
||||
end
|
||||
function JointDrillRankUpPanel_Mode2:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankUpPanel_Mode2:OnDisable()
|
||||
end
|
||||
function JointDrillRankUpPanel_Mode2:OnDestroy()
|
||||
end
|
||||
function JointDrillRankUpPanel_Mode2:OnRelease()
|
||||
end
|
||||
return JointDrillRankUpPanel_Mode2
|
||||
@@ -1,22 +0,0 @@
|
||||
local JointDrillRankUpPanel_510003 = class("JointDrillRankUpPanel_510003", BasePanel)
|
||||
JointDrillRankUpPanel_510003._bIsMainPanel = false
|
||||
JointDrillRankUpPanel_510003._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankUpPanel_510003._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillRankUpPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankUpPanel_510003:Awake()
|
||||
end
|
||||
function JointDrillRankUpPanel_510003:OnEnable()
|
||||
end
|
||||
function JointDrillRankUpPanel_510003:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankUpPanel_510003:OnDisable()
|
||||
end
|
||||
function JointDrillRankUpPanel_510003:OnDestroy()
|
||||
end
|
||||
function JointDrillRankUpPanel_510003:OnRelease()
|
||||
end
|
||||
return JointDrillRankUpPanel_510003
|
||||
@@ -1,22 +0,0 @@
|
||||
local JointDrillRankUpPanel_510005 = class("JointDrillRankUpPanel_510005", BasePanel)
|
||||
JointDrillRankUpPanel_510005._bIsMainPanel = false
|
||||
JointDrillRankUpPanel_510005._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankUpPanel_510005._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510005/JointDrillRankUpPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankUpPanel_510005:Awake()
|
||||
end
|
||||
function JointDrillRankUpPanel_510005:OnEnable()
|
||||
end
|
||||
function JointDrillRankUpPanel_510005:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankUpPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillRankUpPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillRankUpPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillRankUpPanel_510005
|
||||
@@ -0,0 +1,23 @@
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
local JointDrillResultPanel_Mode2 = class("JointDrillResultPanel_Mode2", BasePanel)
|
||||
JointDrillResultPanel_Mode2._sUIResRootPath = "UI_Activity/"
|
||||
function JointDrillResultPanel_Mode2:Awake()
|
||||
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
|
||||
self._tbDefine = {
|
||||
{
|
||||
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Result"),
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl"
|
||||
}
|
||||
}
|
||||
end
|
||||
function JointDrillResultPanel_Mode2:OnEnable()
|
||||
end
|
||||
function JointDrillResultPanel_Mode2:OnAfterEnter()
|
||||
end
|
||||
function JointDrillResultPanel_Mode2:OnDisable()
|
||||
end
|
||||
function JointDrillResultPanel_Mode2:OnDestroy()
|
||||
end
|
||||
function JointDrillResultPanel_Mode2:OnRelease()
|
||||
end
|
||||
return JointDrillResultPanel_Mode2
|
||||
@@ -1,21 +0,0 @@
|
||||
local JointDrillResultPanel_510003 = class("JointDrillResultPanel_510003", BasePanel)
|
||||
JointDrillResultPanel_510003._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillResultPanel_510003._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillResultPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillResultPanel_510003:Awake()
|
||||
end
|
||||
function JointDrillResultPanel_510003:OnEnable()
|
||||
end
|
||||
function JointDrillResultPanel_510003:OnAfterEnter()
|
||||
end
|
||||
function JointDrillResultPanel_510003:OnDisable()
|
||||
end
|
||||
function JointDrillResultPanel_510003:OnDestroy()
|
||||
end
|
||||
function JointDrillResultPanel_510003:OnRelease()
|
||||
end
|
||||
return JointDrillResultPanel_510003
|
||||
@@ -1,21 +0,0 @@
|
||||
local JointDrillResultPanel_510005 = class("JointDrillResultPanel_510005", BasePanel)
|
||||
JointDrillResultPanel_510005._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillResultPanel_510005._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510005/JointDrillResultPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillResultPanel_510005:Awake()
|
||||
end
|
||||
function JointDrillResultPanel_510005:OnEnable()
|
||||
end
|
||||
function JointDrillResultPanel_510005:OnAfterEnter()
|
||||
end
|
||||
function JointDrillResultPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillResultPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillResultPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillResultPanel_510005
|
||||
@@ -3,12 +3,14 @@ JointDrillContext.Modes = {
|
||||
[GameEnum.JointDrillMode.JointDrill_Mode_1] = {
|
||||
sPlayerDataKey = "JointDrill_1",
|
||||
nFormationType = AllEnum.RegionBossFormationType.JointDrill,
|
||||
sCtrlNamespace = "Game.UI.JointDrill.JointDrill_1"
|
||||
sCtrlNamespace = "Game.UI.JointDrill.JointDrill_1",
|
||||
sPanelIdSuffix = "Mode1"
|
||||
},
|
||||
[GameEnum.JointDrillMode.JointDrill_Mode_2] = {
|
||||
sPlayerDataKey = "JointDrill_2",
|
||||
nFormationType = AllEnum.RegionBossFormationType.JointDrill_2,
|
||||
sCtrlNamespace = "Game.UI.JointDrill.JointDrill_2"
|
||||
sCtrlNamespace = "Game.UI.JointDrill.JointDrill_2",
|
||||
sPanelIdSuffix = "Mode2"
|
||||
}
|
||||
}
|
||||
JointDrillContext.PanelKeys = {
|
||||
@@ -21,80 +23,88 @@ JointDrillContext.PanelKeys = {
|
||||
"RankDetail",
|
||||
"Raid"
|
||||
}
|
||||
JointDrillContext.PrefabNames = {
|
||||
LevelSelect = "JointDrillLevelSelect",
|
||||
BuildList = "JointDrillBuildList",
|
||||
Result = "JointDrillResultPanel",
|
||||
RankUp = "JointDrillRankUpPanel",
|
||||
Quest = "JointDrillQuestPanel",
|
||||
Ranking = "JointDrillRankingPanel",
|
||||
RankDetail = "JointDrillRankDetailPanel",
|
||||
Raid = "JointDrillRaidPanel"
|
||||
}
|
||||
JointDrillContext.Aliases = {
|
||||
[510004] = 510001
|
||||
}
|
||||
JointDrillContext.Entries = {
|
||||
[510001] = {
|
||||
nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_1,
|
||||
tbPanelId = {
|
||||
LevelSelect = PanelId.JointDrillLevelSelect_510001,
|
||||
BuildList = PanelId.JointDrillBuildList_510001,
|
||||
Result = PanelId.JointDrillResult_510001,
|
||||
RankUp = PanelId.JointDrillRankUp_510001,
|
||||
Quest = PanelId.JointDrillQuest_510001,
|
||||
Ranking = PanelId.JointDrillRanking_510001,
|
||||
RankDetail = PanelId.JointDrillRankDetail_510001,
|
||||
Raid = PanelId.JointDrillRaid_510001
|
||||
}
|
||||
nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_1
|
||||
},
|
||||
[510003] = {
|
||||
nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_2,
|
||||
tbPanelId = {
|
||||
LevelSelect = PanelId.JointDrillLevelSelect_510003,
|
||||
BuildList = PanelId.JointDrillBuildList_510003,
|
||||
Result = PanelId.JointDrillResult_510003,
|
||||
RankUp = PanelId.JointDrillRankUp_510003,
|
||||
Quest = PanelId.JointDrillQuest_510003,
|
||||
Ranking = PanelId.JointDrillRanking_510003,
|
||||
RankDetail = PanelId.JointDrillRankDetail_510003,
|
||||
Raid = PanelId.JointDrillRaid_510003
|
||||
}
|
||||
nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_2
|
||||
},
|
||||
[510004] = {
|
||||
nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_1,
|
||||
tbPanelId = {
|
||||
LevelSelect = PanelId.JointDrillLevelSelect_510001,
|
||||
BuildList = PanelId.JointDrillBuildList_510001,
|
||||
Result = PanelId.JointDrillResult_510001,
|
||||
RankUp = PanelId.JointDrillRankUp_510001,
|
||||
Quest = PanelId.JointDrillQuest_510001,
|
||||
Ranking = PanelId.JointDrillRanking_510001,
|
||||
RankDetail = PanelId.JointDrillRankDetail_510001,
|
||||
Raid = PanelId.JointDrillRaid_510001
|
||||
}
|
||||
nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_1
|
||||
},
|
||||
[510005] = {
|
||||
nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_2,
|
||||
tbPanelId = {
|
||||
LevelSelect = PanelId.JointDrillLevelSelect_510005,
|
||||
BuildList = PanelId.JointDrillBuildList_510005,
|
||||
Result = PanelId.JointDrillResult_510005,
|
||||
RankUp = PanelId.JointDrillRankUp_510005,
|
||||
Quest = PanelId.JointDrillQuest_510005,
|
||||
Ranking = PanelId.JointDrillRanking_510005,
|
||||
RankDetail = PanelId.JointDrillRankDetail_510005,
|
||||
Raid = PanelId.JointDrillRaid_510005
|
||||
}
|
||||
nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_2
|
||||
},
|
||||
[510006] = {
|
||||
nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_2
|
||||
}
|
||||
}
|
||||
function JointDrillContext.Get(nActId)
|
||||
local _GetEntryOrDie = function(nActId, sCaller)
|
||||
local entry = JointDrillContext.Entries[nActId]
|
||||
assert(entry, string.format("JointDrillContext.Get: unknown nActId=%s", tostring(nActId)))
|
||||
assert(entry, string.format("JointDrillContext.%s: unknown nActId=%s", sCaller, tostring(nActId)))
|
||||
return entry
|
||||
end
|
||||
local _GetModeInfoOrDie = function(entry, nActId, sCaller)
|
||||
local modeInfo = JointDrillContext.Modes[entry.nJointDrillMode]
|
||||
assert(modeInfo, string.format("JointDrillContext.Get: nActId=%d declares unknown nJointDrillMode=%s", nActId, tostring(entry.nJointDrillMode)))
|
||||
assert(modeInfo, string.format("JointDrillContext.%s: nActId=%d declares unknown nJointDrillMode=%s", sCaller, nActId, tostring(entry.nJointDrillMode)))
|
||||
return modeInfo
|
||||
end
|
||||
local _ResolvePanelId = function(nActId, sPanelKey)
|
||||
local entry = _GetEntryOrDie(nActId, "GetPanelId")
|
||||
local modeInfo = _GetModeInfoOrDie(entry, nActId, "GetPanelId")
|
||||
local sName
|
||||
if modeInfo.sPanelIdSuffix then
|
||||
sName = string.format("JointDrill%s_%s", sPanelKey, modeInfo.sPanelIdSuffix)
|
||||
else
|
||||
local nResId = JointDrillContext.Aliases[nActId] or nActId
|
||||
sName = string.format("JointDrill%s_%d", sPanelKey, nResId)
|
||||
end
|
||||
local nPanelId = PanelId[sName]
|
||||
assert(nPanelId, string.format("JointDrillContext: PanelId.%s not registered (nActId=%d, sPanelKey=%s)", sName, nActId, tostring(sPanelKey)))
|
||||
return nPanelId
|
||||
end
|
||||
local _BuildPanelIdTable = function(nActId)
|
||||
local t = {}
|
||||
for _, sKey in ipairs(JointDrillContext.PanelKeys) do
|
||||
t[sKey] = _ResolvePanelId(nActId, sKey)
|
||||
end
|
||||
return t
|
||||
end
|
||||
function JointDrillContext.Get(nActId)
|
||||
local entry = _GetEntryOrDie(nActId, "Get")
|
||||
local modeInfo = _GetModeInfoOrDie(entry, nActId, "Get")
|
||||
return {
|
||||
nActId = nActId,
|
||||
nJointDrillMode = entry.nJointDrillMode,
|
||||
sPlayerDataKey = modeInfo.sPlayerDataKey,
|
||||
nFormationType = modeInfo.nFormationType,
|
||||
sCtrlNamespace = modeInfo.sCtrlNamespace,
|
||||
tbPanelId = entry.tbPanelId
|
||||
tbPanelId = _BuildPanelIdTable(nActId)
|
||||
}
|
||||
end
|
||||
function JointDrillContext.GetPanelId(nActId, sPanelKey)
|
||||
local entry = JointDrillContext.Entries[nActId]
|
||||
assert(entry, string.format("JointDrillContext.GetPanelId: unknown nActId=%s", tostring(nActId)))
|
||||
local nPanelId = entry.tbPanelId[sPanelKey]
|
||||
assert(nPanelId, string.format("JointDrillContext.GetPanelId: nActId=%d has no tbPanelId.%s", nActId, tostring(sPanelKey)))
|
||||
return nPanelId
|
||||
return _ResolvePanelId(nActId, sPanelKey)
|
||||
end
|
||||
function JointDrillContext.GetPrefabPath(nActId, sPanelKey)
|
||||
_GetEntryOrDie(nActId, "GetPrefabPath")
|
||||
local sPrefabName = JointDrillContext.PrefabNames[sPanelKey]
|
||||
assert(sPrefabName, string.format("JointDrillContext.GetPrefabPath: unknown sPanelKey=%s", tostring(sPanelKey)))
|
||||
local nResId = JointDrillContext.Aliases[nActId] or nActId
|
||||
return string.format("_%d/%s.prefab", nResId, sPrefabName)
|
||||
end
|
||||
function JointDrillContext.GetMode(nJointDrillMode)
|
||||
local modeInfo = JointDrillContext.Modes[nJointDrillMode]
|
||||
@@ -109,4 +119,19 @@ function JointDrillContext.GetByMode(nJointDrillMode)
|
||||
end
|
||||
error(string.format("JointDrillContext.GetByMode: no entry with nJointDrillMode=%s", tostring(nJointDrillMode)))
|
||||
end
|
||||
function JointDrillContext.GetActIdForMode(nJointDrillMode)
|
||||
local modeInfo = JointDrillContext.Modes[nJointDrillMode]
|
||||
assert(modeInfo, string.format("JointDrillContext.GetActIdForMode: unknown nJointDrillMode=%s", tostring(nJointDrillMode)))
|
||||
local pd = PlayerData[modeInfo.sPlayerDataKey]
|
||||
local nActId = pd and pd.nActId
|
||||
if nActId and nActId ~= 0 and JointDrillContext.Entries[nActId] then
|
||||
return nActId
|
||||
end
|
||||
for entryId, entry in pairs(JointDrillContext.Entries) do
|
||||
if entry.nJointDrillMode == nJointDrillMode then
|
||||
return entryId
|
||||
end
|
||||
end
|
||||
error(string.format("JointDrillContext.GetActIdForMode: no entry with nJointDrillMode=%s", tostring(nJointDrillMode)))
|
||||
end
|
||||
return JointDrillContext
|
||||
|
||||
Reference in New Issue
Block a user