Update - 1.13.0.124

EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
This commit is contained in:
SL1900
2026-07-21 12:30:00 +09:00
parent a12087abad
commit 8c4bd41668
1334 changed files with 873026 additions and 95164 deletions
@@ -0,0 +1,23 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillBuildListPanel_Mode2 = class("JointDrillBuildListPanel_Mode2", BasePanel)
JointDrillBuildListPanel_Mode2._sUIResRootPath = "UI_Activity/"
function JointDrillBuildListPanel_Mode2:Awake()
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "BuildList"),
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListCtrl"
}
}
end
function JointDrillBuildListPanel_Mode2:OnEnable()
end
function JointDrillBuildListPanel_Mode2:OnAfterEnter()
end
function JointDrillBuildListPanel_Mode2:OnDisable()
end
function JointDrillBuildListPanel_Mode2:OnDestroy()
end
function JointDrillBuildListPanel_Mode2:OnRelease()
end
return JointDrillBuildListPanel_Mode2
@@ -1,21 +0,0 @@
local JointDrillBuildListPanel_510003 = class("JointDrillBuildListPanel_510003", BasePanel)
JointDrillBuildListPanel_510003._sUIResRootPath = "UI_Activity/"
JointDrillBuildListPanel_510003._tbDefine = {
{
sPrefabPath = "_510003/JointDrillBuildList.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListCtrl"
}
}
function JointDrillBuildListPanel_510003:Awake()
end
function JointDrillBuildListPanel_510003:OnEnable()
end
function JointDrillBuildListPanel_510003:OnAfterEnter()
end
function JointDrillBuildListPanel_510003:OnDisable()
end
function JointDrillBuildListPanel_510003:OnDestroy()
end
function JointDrillBuildListPanel_510003:OnRelease()
end
return JointDrillBuildListPanel_510003
@@ -1,21 +0,0 @@
local JointDrillBuildListPanel_510005 = class("JointDrillBuildListPanel_510005", BasePanel)
JointDrillBuildListPanel_510005._sUIResRootPath = "UI_Activity/"
JointDrillBuildListPanel_510005._tbDefine = {
{
sPrefabPath = "_510005/JointDrillBuildList.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListCtrl"
}
}
function JointDrillBuildListPanel_510005:Awake()
end
function JointDrillBuildListPanel_510005:OnEnable()
end
function JointDrillBuildListPanel_510005:OnAfterEnter()
end
function JointDrillBuildListPanel_510005:OnDisable()
end
function JointDrillBuildListPanel_510005:OnDestroy()
end
function JointDrillBuildListPanel_510005:OnRelease()
end
return JointDrillBuildListPanel_510005
@@ -682,6 +682,7 @@ function JointDrillLevelSelectCtrl:OnEnable()
if self.actDataIns == nil then
return
end
self.actDataIns:MarkEnteredToday()
PlayerData.Build:GetAllBuildBriefData(callback)
self.nActStatus = self.actDataIns:GetActStatus()
self._mapNode.goSmoke.gameObject:SetActive(false)
@@ -0,0 +1,23 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillLevelSelectPanel_Mode2 = class("JointDrillLevelSelectPanel_Mode2", BasePanel)
JointDrillLevelSelectPanel_Mode2._sUIResRootPath = "UI_Activity/"
function JointDrillLevelSelectPanel_Mode2:Awake()
local nActId = self._tbParam[1]
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "LevelSelect"),
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl"
}
}
end
function JointDrillLevelSelectPanel_Mode2:OnEnable()
end
function JointDrillLevelSelectPanel_Mode2:OnAfterEnter()
end
function JointDrillLevelSelectPanel_Mode2:OnDisable()
end
function JointDrillLevelSelectPanel_Mode2:OnDestroy()
end
function JointDrillLevelSelectPanel_Mode2:OnRelease()
end
return JointDrillLevelSelectPanel_Mode2
@@ -1,21 +0,0 @@
local JointDrillLevelSelectPanel_510003 = class("JointDrillLevelSelectPanel_510003", BasePanel)
JointDrillLevelSelectPanel_510003._sUIResRootPath = "UI_Activity/"
JointDrillLevelSelectPanel_510003._tbDefine = {
{
sPrefabPath = "_510003/JointDrillLevelSelect.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl"
}
}
function JointDrillLevelSelectPanel_510003:Awake()
end
function JointDrillLevelSelectPanel_510003:OnEnable()
end
function JointDrillLevelSelectPanel_510003:OnAfterEnter()
end
function JointDrillLevelSelectPanel_510003:OnDisable()
end
function JointDrillLevelSelectPanel_510003:OnDestroy()
end
function JointDrillLevelSelectPanel_510003:OnRelease()
end
return JointDrillLevelSelectPanel_510003
@@ -1,21 +0,0 @@
local JointDrillLevelSelectPanel_510005 = class("JointDrillLevelSelectPanel_510005", BasePanel)
JointDrillLevelSelectPanel_510005._sUIResRootPath = "UI_Activity/"
JointDrillLevelSelectPanel_510005._tbDefine = {
{
sPrefabPath = "_510005/JointDrillLevelSelect.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl"
}
}
function JointDrillLevelSelectPanel_510005:Awake()
end
function JointDrillLevelSelectPanel_510005:OnEnable()
end
function JointDrillLevelSelectPanel_510005:OnAfterEnter()
end
function JointDrillLevelSelectPanel_510005:OnDisable()
end
function JointDrillLevelSelectPanel_510005:OnDestroy()
end
function JointDrillLevelSelectPanel_510005:OnRelease()
end
return JointDrillLevelSelectPanel_510005
@@ -0,0 +1,24 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillQuestPanel_Mode2 = class("JointDrillQuestPanel_Mode2", BasePanel)
JointDrillQuestPanel_Mode2._bIsMainPanel = false
JointDrillQuestPanel_Mode2._sUIResRootPath = "UI_Activity/"
function JointDrillQuestPanel_Mode2:Awake()
local nActId = self._tbParam[1]
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Quest"),
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl"
}
}
end
function JointDrillQuestPanel_Mode2:OnEnable()
end
function JointDrillQuestPanel_Mode2:OnAfterEnter()
end
function JointDrillQuestPanel_Mode2:OnDisable()
end
function JointDrillQuestPanel_Mode2:OnDestroy()
end
function JointDrillQuestPanel_Mode2:OnRelease()
end
return JointDrillQuestPanel_Mode2
@@ -1,22 +0,0 @@
local JointDrillQuestPanel_510003 = class("JointDrillQuestPanel_510003", BasePanel)
JointDrillQuestPanel_510003._bIsMainPanel = false
JointDrillQuestPanel_510003._sUIResRootPath = "UI_Activity/"
JointDrillQuestPanel_510003._tbDefine = {
{
sPrefabPath = "_510003/JointDrillQuestPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl"
}
}
function JointDrillQuestPanel_510003:Awake()
end
function JointDrillQuestPanel_510003:OnEnable()
end
function JointDrillQuestPanel_510003:OnAfterEnter()
end
function JointDrillQuestPanel_510003:OnDisable()
end
function JointDrillQuestPanel_510003:OnDestroy()
end
function JointDrillQuestPanel_510003:OnRelease()
end
return JointDrillQuestPanel_510003
@@ -1,22 +0,0 @@
local JointDrillQuestPanel_510005 = class("JointDrillQuestPanel_510005", BasePanel)
JointDrillQuestPanel_510005._bIsMainPanel = false
JointDrillQuestPanel_510005._sUIResRootPath = "UI_Activity/"
JointDrillQuestPanel_510005._tbDefine = {
{
sPrefabPath = "_510005/JointDrillQuestPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl"
}
}
function JointDrillQuestPanel_510005:Awake()
end
function JointDrillQuestPanel_510005:OnEnable()
end
function JointDrillQuestPanel_510005:OnAfterEnter()
end
function JointDrillQuestPanel_510005:OnDisable()
end
function JointDrillQuestPanel_510005:OnDestroy()
end
function JointDrillQuestPanel_510005:OnRelease()
end
return JointDrillQuestPanel_510005
@@ -0,0 +1,24 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillRaidPanel_Mode2 = class("JointDrillRaidPanel_Mode2", BasePanel)
JointDrillRaidPanel_Mode2._bIsMainPanel = false
JointDrillRaidPanel_Mode2._sUIResRootPath = "UI_Activity/"
function JointDrillRaidPanel_Mode2:Awake()
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Raid"),
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl"
}
}
end
function JointDrillRaidPanel_Mode2:OnEnable()
end
function JointDrillRaidPanel_Mode2:OnAfterEnter()
end
function JointDrillRaidPanel_Mode2:OnDisable()
end
function JointDrillRaidPanel_Mode2:OnDestroy()
end
function JointDrillRaidPanel_Mode2:OnRelease()
end
return JointDrillRaidPanel_Mode2
@@ -1,22 +0,0 @@
local JointDrillRaidPanel_510003 = class("JointDrillRaidPanel_510003", BasePanel)
JointDrillRaidPanel_510003._bIsMainPanel = false
JointDrillRaidPanel_510003._sUIResRootPath = "UI_Activity/"
JointDrillRaidPanel_510003._tbDefine = {
{
sPrefabPath = "_510003/JointDrillRaidPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl"
}
}
function JointDrillRaidPanel_510003:Awake()
end
function JointDrillRaidPanel_510003:OnEnable()
end
function JointDrillRaidPanel_510003:OnAfterEnter()
end
function JointDrillRaidPanel_510003:OnDisable()
end
function JointDrillRaidPanel_510003:OnDestroy()
end
function JointDrillRaidPanel_510003:OnRelease()
end
return JointDrillRaidPanel_510003
@@ -1,22 +0,0 @@
local JointDrillRaidPanel_510005 = class("JointDrillRaidPanel_510005", BasePanel)
JointDrillRaidPanel_510005._bIsMainPanel = false
JointDrillRaidPanel_510005._sUIResRootPath = "UI_Activity/"
JointDrillRaidPanel_510005._tbDefine = {
{
sPrefabPath = "_510005/JointDrillRaidPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl"
}
}
function JointDrillRaidPanel_510005:Awake()
end
function JointDrillRaidPanel_510005:OnEnable()
end
function JointDrillRaidPanel_510005:OnAfterEnter()
end
function JointDrillRaidPanel_510005:OnDisable()
end
function JointDrillRaidPanel_510005:OnDestroy()
end
function JointDrillRaidPanel_510005:OnRelease()
end
return JointDrillRaidPanel_510005
@@ -0,0 +1,24 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillRankDetailPanel_Mode2 = class("JointDrillRankDetailPanel_Mode2", BasePanel)
JointDrillRankDetailPanel_Mode2._bIsMainPanel = false
JointDrillRankDetailPanel_Mode2._sUIResRootPath = "UI_Activity/"
function JointDrillRankDetailPanel_Mode2:Awake()
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankDetail"),
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl"
}
}
end
function JointDrillRankDetailPanel_Mode2:OnEnable()
end
function JointDrillRankDetailPanel_Mode2:OnAfterEnter()
end
function JointDrillRankDetailPanel_Mode2:OnDisable()
end
function JointDrillRankDetailPanel_Mode2:OnDestroy()
end
function JointDrillRankDetailPanel_Mode2:OnRelease()
end
return JointDrillRankDetailPanel_Mode2
@@ -1,22 +0,0 @@
local JointDrillRankDetailPanel_510003 = class("JointDrillRankDetailPanel_510003", BasePanel)
JointDrillRankDetailPanel_510003._bIsMainPanel = false
JointDrillRankDetailPanel_510003._sUIResRootPath = "UI_Activity/"
JointDrillRankDetailPanel_510003._tbDefine = {
{
sPrefabPath = "_510003/JointDrillRankDetailPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl"
}
}
function JointDrillRankDetailPanel_510003:Awake()
end
function JointDrillRankDetailPanel_510003:OnEnable()
end
function JointDrillRankDetailPanel_510003:OnAfterEnter()
end
function JointDrillRankDetailPanel_510003:OnDisable()
end
function JointDrillRankDetailPanel_510003:OnDestroy()
end
function JointDrillRankDetailPanel_510003:OnRelease()
end
return JointDrillRankDetailPanel_510003
@@ -1,22 +0,0 @@
local JointDrillRankDetailPanel_510005 = class("JointDrillRankDetailPanel_510005", BasePanel)
JointDrillRankDetailPanel_510005._bIsMainPanel = false
JointDrillRankDetailPanel_510005._sUIResRootPath = "UI_Activity/"
JointDrillRankDetailPanel_510005._tbDefine = {
{
sPrefabPath = "_510005/JointDrillRankDetailPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl"
}
}
function JointDrillRankDetailPanel_510005:Awake()
end
function JointDrillRankDetailPanel_510005:OnEnable()
end
function JointDrillRankDetailPanel_510005:OnAfterEnter()
end
function JointDrillRankDetailPanel_510005:OnDisable()
end
function JointDrillRankDetailPanel_510005:OnDestroy()
end
function JointDrillRankDetailPanel_510005:OnRelease()
end
return JointDrillRankDetailPanel_510005
@@ -0,0 +1,23 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillRankingPanel_Mode2 = class("JointDrillRankingPanel_Mode2", BasePanel)
JointDrillRankingPanel_Mode2._sUIResRootPath = "UI_Activity/"
function JointDrillRankingPanel_Mode2:Awake()
local nActId = self._tbParam[1]
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Ranking"),
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl"
}
}
end
function JointDrillRankingPanel_Mode2:OnEnable()
end
function JointDrillRankingPanel_Mode2:OnAfterEnter()
end
function JointDrillRankingPanel_Mode2:OnDisable()
end
function JointDrillRankingPanel_Mode2:OnDestroy()
end
function JointDrillRankingPanel_Mode2:OnRelease()
end
return JointDrillRankingPanel_Mode2
@@ -1,23 +0,0 @@
local JointDrillRankingPanel_510003 = class("JointDrillRankingPanel_510003", BasePanel)
JointDrillRankingPanel_510003._sUIResRootPath = "UI_Activity/"
JointDrillRankingPanel_510003._tbDefine = {
{
sPrefabPath = "_510003/JointDrillRankingPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl"
}
}
function JointDrillRankingPanel_510003:Awake()
self.mapRankDetail = nil
self.nGridPos = 0
end
function JointDrillRankingPanel_510003:OnEnable()
end
function JointDrillRankingPanel_510003:OnAfterEnter()
end
function JointDrillRankingPanel_510003:OnDisable()
end
function JointDrillRankingPanel_510003:OnDestroy()
end
function JointDrillRankingPanel_510003:OnRelease()
end
return JointDrillRankingPanel_510003
@@ -1,23 +0,0 @@
local JointDrillRankingPanel_510005 = class("JointDrillRankingPanel_510005", BasePanel)
JointDrillRankingPanel_510005._sUIResRootPath = "UI_Activity/"
JointDrillRankingPanel_510005._tbDefine = {
{
sPrefabPath = "_510005/JointDrillRankingPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl"
}
}
function JointDrillRankingPanel_510005:Awake()
self.mapRankDetail = nil
self.nGridPos = 0
end
function JointDrillRankingPanel_510005:OnEnable()
end
function JointDrillRankingPanel_510005:OnAfterEnter()
end
function JointDrillRankingPanel_510005:OnDisable()
end
function JointDrillRankingPanel_510005:OnDestroy()
end
function JointDrillRankingPanel_510005:OnRelease()
end
return JointDrillRankingPanel_510005
@@ -0,0 +1,24 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillRankUpPanel_Mode2 = class("JointDrillRankUpPanel_Mode2", BasePanel)
JointDrillRankUpPanel_Mode2._bIsMainPanel = false
JointDrillRankUpPanel_Mode2._sUIResRootPath = "UI_Activity/"
function JointDrillRankUpPanel_Mode2:Awake()
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankUp"),
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl"
}
}
end
function JointDrillRankUpPanel_Mode2:OnEnable()
end
function JointDrillRankUpPanel_Mode2:OnAfterEnter()
end
function JointDrillRankUpPanel_Mode2:OnDisable()
end
function JointDrillRankUpPanel_Mode2:OnDestroy()
end
function JointDrillRankUpPanel_Mode2:OnRelease()
end
return JointDrillRankUpPanel_Mode2
@@ -1,22 +0,0 @@
local JointDrillRankUpPanel_510003 = class("JointDrillRankUpPanel_510003", BasePanel)
JointDrillRankUpPanel_510003._bIsMainPanel = false
JointDrillRankUpPanel_510003._sUIResRootPath = "UI_Activity/"
JointDrillRankUpPanel_510003._tbDefine = {
{
sPrefabPath = "_510003/JointDrillRankUpPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl"
}
}
function JointDrillRankUpPanel_510003:Awake()
end
function JointDrillRankUpPanel_510003:OnEnable()
end
function JointDrillRankUpPanel_510003:OnAfterEnter()
end
function JointDrillRankUpPanel_510003:OnDisable()
end
function JointDrillRankUpPanel_510003:OnDestroy()
end
function JointDrillRankUpPanel_510003:OnRelease()
end
return JointDrillRankUpPanel_510003
@@ -1,22 +0,0 @@
local JointDrillRankUpPanel_510005 = class("JointDrillRankUpPanel_510005", BasePanel)
JointDrillRankUpPanel_510005._bIsMainPanel = false
JointDrillRankUpPanel_510005._sUIResRootPath = "UI_Activity/"
JointDrillRankUpPanel_510005._tbDefine = {
{
sPrefabPath = "_510005/JointDrillRankUpPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl"
}
}
function JointDrillRankUpPanel_510005:Awake()
end
function JointDrillRankUpPanel_510005:OnEnable()
end
function JointDrillRankUpPanel_510005:OnAfterEnter()
end
function JointDrillRankUpPanel_510005:OnDisable()
end
function JointDrillRankUpPanel_510005:OnDestroy()
end
function JointDrillRankUpPanel_510005:OnRelease()
end
return JointDrillRankUpPanel_510005
@@ -0,0 +1,23 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillResultPanel_Mode2 = class("JointDrillResultPanel_Mode2", BasePanel)
JointDrillResultPanel_Mode2._sUIResRootPath = "UI_Activity/"
function JointDrillResultPanel_Mode2:Awake()
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Result"),
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl"
}
}
end
function JointDrillResultPanel_Mode2:OnEnable()
end
function JointDrillResultPanel_Mode2:OnAfterEnter()
end
function JointDrillResultPanel_Mode2:OnDisable()
end
function JointDrillResultPanel_Mode2:OnDestroy()
end
function JointDrillResultPanel_Mode2:OnRelease()
end
return JointDrillResultPanel_Mode2
@@ -1,21 +0,0 @@
local JointDrillResultPanel_510003 = class("JointDrillResultPanel_510003", BasePanel)
JointDrillResultPanel_510003._sUIResRootPath = "UI_Activity/"
JointDrillResultPanel_510003._tbDefine = {
{
sPrefabPath = "_510003/JointDrillResultPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl"
}
}
function JointDrillResultPanel_510003:Awake()
end
function JointDrillResultPanel_510003:OnEnable()
end
function JointDrillResultPanel_510003:OnAfterEnter()
end
function JointDrillResultPanel_510003:OnDisable()
end
function JointDrillResultPanel_510003:OnDestroy()
end
function JointDrillResultPanel_510003:OnRelease()
end
return JointDrillResultPanel_510003
@@ -1,21 +0,0 @@
local JointDrillResultPanel_510005 = class("JointDrillResultPanel_510005", BasePanel)
JointDrillResultPanel_510005._sUIResRootPath = "UI_Activity/"
JointDrillResultPanel_510005._tbDefine = {
{
sPrefabPath = "_510005/JointDrillResultPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl"
}
}
function JointDrillResultPanel_510005:Awake()
end
function JointDrillResultPanel_510005:OnEnable()
end
function JointDrillResultPanel_510005:OnAfterEnter()
end
function JointDrillResultPanel_510005:OnDisable()
end
function JointDrillResultPanel_510005:OnDestroy()
end
function JointDrillResultPanel_510005:OnRelease()
end
return JointDrillResultPanel_510005