Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
This commit is contained in:
@@ -0,0 +1,23 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillBuildListPanel_Mode2 = class("JointDrillBuildListPanel_Mode2", BasePanel)
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JointDrillBuildListPanel_Mode2._sUIResRootPath = "UI_Activity/"
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function JointDrillBuildListPanel_Mode2:Awake()
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local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "BuildList"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListCtrl"
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}
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}
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end
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function JointDrillBuildListPanel_Mode2:OnEnable()
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end
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function JointDrillBuildListPanel_Mode2:OnAfterEnter()
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end
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function JointDrillBuildListPanel_Mode2:OnDisable()
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end
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function JointDrillBuildListPanel_Mode2:OnDestroy()
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end
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function JointDrillBuildListPanel_Mode2:OnRelease()
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end
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return JointDrillBuildListPanel_Mode2
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@@ -1,21 +0,0 @@
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local JointDrillBuildListPanel_510003 = class("JointDrillBuildListPanel_510003", BasePanel)
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JointDrillBuildListPanel_510003._sUIResRootPath = "UI_Activity/"
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JointDrillBuildListPanel_510003._tbDefine = {
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{
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sPrefabPath = "_510003/JointDrillBuildList.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListCtrl"
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}
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}
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function JointDrillBuildListPanel_510003:Awake()
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end
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function JointDrillBuildListPanel_510003:OnEnable()
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end
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function JointDrillBuildListPanel_510003:OnAfterEnter()
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end
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function JointDrillBuildListPanel_510003:OnDisable()
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end
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function JointDrillBuildListPanel_510003:OnDestroy()
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end
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function JointDrillBuildListPanel_510003:OnRelease()
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end
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return JointDrillBuildListPanel_510003
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@@ -1,21 +0,0 @@
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local JointDrillBuildListPanel_510005 = class("JointDrillBuildListPanel_510005", BasePanel)
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JointDrillBuildListPanel_510005._sUIResRootPath = "UI_Activity/"
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JointDrillBuildListPanel_510005._tbDefine = {
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{
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sPrefabPath = "_510005/JointDrillBuildList.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListCtrl"
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}
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}
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function JointDrillBuildListPanel_510005:Awake()
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end
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function JointDrillBuildListPanel_510005:OnEnable()
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end
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function JointDrillBuildListPanel_510005:OnAfterEnter()
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end
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function JointDrillBuildListPanel_510005:OnDisable()
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end
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function JointDrillBuildListPanel_510005:OnDestroy()
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end
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function JointDrillBuildListPanel_510005:OnRelease()
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end
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return JointDrillBuildListPanel_510005
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@@ -682,6 +682,7 @@ function JointDrillLevelSelectCtrl:OnEnable()
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if self.actDataIns == nil then
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return
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end
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self.actDataIns:MarkEnteredToday()
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PlayerData.Build:GetAllBuildBriefData(callback)
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self.nActStatus = self.actDataIns:GetActStatus()
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self._mapNode.goSmoke.gameObject:SetActive(false)
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@@ -0,0 +1,23 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillLevelSelectPanel_Mode2 = class("JointDrillLevelSelectPanel_Mode2", BasePanel)
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JointDrillLevelSelectPanel_Mode2._sUIResRootPath = "UI_Activity/"
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function JointDrillLevelSelectPanel_Mode2:Awake()
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local nActId = self._tbParam[1]
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "LevelSelect"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl"
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}
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}
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end
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function JointDrillLevelSelectPanel_Mode2:OnEnable()
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end
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function JointDrillLevelSelectPanel_Mode2:OnAfterEnter()
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end
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function JointDrillLevelSelectPanel_Mode2:OnDisable()
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end
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function JointDrillLevelSelectPanel_Mode2:OnDestroy()
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end
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function JointDrillLevelSelectPanel_Mode2:OnRelease()
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end
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return JointDrillLevelSelectPanel_Mode2
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@@ -1,21 +0,0 @@
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local JointDrillLevelSelectPanel_510003 = class("JointDrillLevelSelectPanel_510003", BasePanel)
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JointDrillLevelSelectPanel_510003._sUIResRootPath = "UI_Activity/"
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JointDrillLevelSelectPanel_510003._tbDefine = {
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{
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sPrefabPath = "_510003/JointDrillLevelSelect.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl"
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}
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}
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function JointDrillLevelSelectPanel_510003:Awake()
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end
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function JointDrillLevelSelectPanel_510003:OnEnable()
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end
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function JointDrillLevelSelectPanel_510003:OnAfterEnter()
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end
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function JointDrillLevelSelectPanel_510003:OnDisable()
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end
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function JointDrillLevelSelectPanel_510003:OnDestroy()
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end
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function JointDrillLevelSelectPanel_510003:OnRelease()
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end
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return JointDrillLevelSelectPanel_510003
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@@ -1,21 +0,0 @@
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local JointDrillLevelSelectPanel_510005 = class("JointDrillLevelSelectPanel_510005", BasePanel)
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JointDrillLevelSelectPanel_510005._sUIResRootPath = "UI_Activity/"
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JointDrillLevelSelectPanel_510005._tbDefine = {
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{
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sPrefabPath = "_510005/JointDrillLevelSelect.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl"
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}
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}
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function JointDrillLevelSelectPanel_510005:Awake()
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end
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function JointDrillLevelSelectPanel_510005:OnEnable()
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end
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function JointDrillLevelSelectPanel_510005:OnAfterEnter()
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end
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function JointDrillLevelSelectPanel_510005:OnDisable()
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end
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function JointDrillLevelSelectPanel_510005:OnDestroy()
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end
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function JointDrillLevelSelectPanel_510005:OnRelease()
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end
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return JointDrillLevelSelectPanel_510005
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@@ -0,0 +1,24 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillQuestPanel_Mode2 = class("JointDrillQuestPanel_Mode2", BasePanel)
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JointDrillQuestPanel_Mode2._bIsMainPanel = false
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JointDrillQuestPanel_Mode2._sUIResRootPath = "UI_Activity/"
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function JointDrillQuestPanel_Mode2:Awake()
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local nActId = self._tbParam[1]
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Quest"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl"
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}
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}
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end
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function JointDrillQuestPanel_Mode2:OnEnable()
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end
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function JointDrillQuestPanel_Mode2:OnAfterEnter()
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end
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function JointDrillQuestPanel_Mode2:OnDisable()
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end
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function JointDrillQuestPanel_Mode2:OnDestroy()
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end
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function JointDrillQuestPanel_Mode2:OnRelease()
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end
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return JointDrillQuestPanel_Mode2
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@@ -1,22 +0,0 @@
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local JointDrillQuestPanel_510003 = class("JointDrillQuestPanel_510003", BasePanel)
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JointDrillQuestPanel_510003._bIsMainPanel = false
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JointDrillQuestPanel_510003._sUIResRootPath = "UI_Activity/"
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JointDrillQuestPanel_510003._tbDefine = {
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{
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sPrefabPath = "_510003/JointDrillQuestPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl"
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}
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}
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function JointDrillQuestPanel_510003:Awake()
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end
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function JointDrillQuestPanel_510003:OnEnable()
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end
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function JointDrillQuestPanel_510003:OnAfterEnter()
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end
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function JointDrillQuestPanel_510003:OnDisable()
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end
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function JointDrillQuestPanel_510003:OnDestroy()
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end
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function JointDrillQuestPanel_510003:OnRelease()
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end
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return JointDrillQuestPanel_510003
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@@ -1,22 +0,0 @@
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local JointDrillQuestPanel_510005 = class("JointDrillQuestPanel_510005", BasePanel)
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JointDrillQuestPanel_510005._bIsMainPanel = false
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JointDrillQuestPanel_510005._sUIResRootPath = "UI_Activity/"
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JointDrillQuestPanel_510005._tbDefine = {
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{
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sPrefabPath = "_510005/JointDrillQuestPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl"
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}
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}
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function JointDrillQuestPanel_510005:Awake()
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end
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function JointDrillQuestPanel_510005:OnEnable()
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end
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function JointDrillQuestPanel_510005:OnAfterEnter()
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end
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function JointDrillQuestPanel_510005:OnDisable()
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end
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function JointDrillQuestPanel_510005:OnDestroy()
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end
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function JointDrillQuestPanel_510005:OnRelease()
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end
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return JointDrillQuestPanel_510005
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@@ -0,0 +1,24 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillRaidPanel_Mode2 = class("JointDrillRaidPanel_Mode2", BasePanel)
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JointDrillRaidPanel_Mode2._bIsMainPanel = false
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JointDrillRaidPanel_Mode2._sUIResRootPath = "UI_Activity/"
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function JointDrillRaidPanel_Mode2:Awake()
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local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Raid"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl"
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}
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}
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end
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function JointDrillRaidPanel_Mode2:OnEnable()
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end
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function JointDrillRaidPanel_Mode2:OnAfterEnter()
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end
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function JointDrillRaidPanel_Mode2:OnDisable()
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end
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function JointDrillRaidPanel_Mode2:OnDestroy()
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end
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function JointDrillRaidPanel_Mode2:OnRelease()
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end
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return JointDrillRaidPanel_Mode2
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@@ -1,22 +0,0 @@
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local JointDrillRaidPanel_510003 = class("JointDrillRaidPanel_510003", BasePanel)
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JointDrillRaidPanel_510003._bIsMainPanel = false
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JointDrillRaidPanel_510003._sUIResRootPath = "UI_Activity/"
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JointDrillRaidPanel_510003._tbDefine = {
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{
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sPrefabPath = "_510003/JointDrillRaidPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl"
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}
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}
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function JointDrillRaidPanel_510003:Awake()
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end
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function JointDrillRaidPanel_510003:OnEnable()
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end
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function JointDrillRaidPanel_510003:OnAfterEnter()
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end
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function JointDrillRaidPanel_510003:OnDisable()
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end
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function JointDrillRaidPanel_510003:OnDestroy()
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end
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function JointDrillRaidPanel_510003:OnRelease()
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end
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return JointDrillRaidPanel_510003
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@@ -1,22 +0,0 @@
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local JointDrillRaidPanel_510005 = class("JointDrillRaidPanel_510005", BasePanel)
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JointDrillRaidPanel_510005._bIsMainPanel = false
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JointDrillRaidPanel_510005._sUIResRootPath = "UI_Activity/"
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JointDrillRaidPanel_510005._tbDefine = {
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{
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sPrefabPath = "_510005/JointDrillRaidPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl"
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}
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}
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function JointDrillRaidPanel_510005:Awake()
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end
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function JointDrillRaidPanel_510005:OnEnable()
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end
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function JointDrillRaidPanel_510005:OnAfterEnter()
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end
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function JointDrillRaidPanel_510005:OnDisable()
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end
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function JointDrillRaidPanel_510005:OnDestroy()
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end
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function JointDrillRaidPanel_510005:OnRelease()
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end
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return JointDrillRaidPanel_510005
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@@ -0,0 +1,24 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillRankDetailPanel_Mode2 = class("JointDrillRankDetailPanel_Mode2", BasePanel)
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JointDrillRankDetailPanel_Mode2._bIsMainPanel = false
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JointDrillRankDetailPanel_Mode2._sUIResRootPath = "UI_Activity/"
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function JointDrillRankDetailPanel_Mode2:Awake()
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local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankDetail"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl"
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}
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}
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end
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function JointDrillRankDetailPanel_Mode2:OnEnable()
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end
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function JointDrillRankDetailPanel_Mode2:OnAfterEnter()
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end
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function JointDrillRankDetailPanel_Mode2:OnDisable()
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end
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function JointDrillRankDetailPanel_Mode2:OnDestroy()
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end
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function JointDrillRankDetailPanel_Mode2:OnRelease()
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end
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return JointDrillRankDetailPanel_Mode2
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@@ -1,22 +0,0 @@
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local JointDrillRankDetailPanel_510003 = class("JointDrillRankDetailPanel_510003", BasePanel)
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JointDrillRankDetailPanel_510003._bIsMainPanel = false
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JointDrillRankDetailPanel_510003._sUIResRootPath = "UI_Activity/"
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JointDrillRankDetailPanel_510003._tbDefine = {
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{
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sPrefabPath = "_510003/JointDrillRankDetailPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl"
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}
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}
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function JointDrillRankDetailPanel_510003:Awake()
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end
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function JointDrillRankDetailPanel_510003:OnEnable()
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end
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function JointDrillRankDetailPanel_510003:OnAfterEnter()
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end
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function JointDrillRankDetailPanel_510003:OnDisable()
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end
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function JointDrillRankDetailPanel_510003:OnDestroy()
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end
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function JointDrillRankDetailPanel_510003:OnRelease()
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end
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return JointDrillRankDetailPanel_510003
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@@ -1,22 +0,0 @@
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local JointDrillRankDetailPanel_510005 = class("JointDrillRankDetailPanel_510005", BasePanel)
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JointDrillRankDetailPanel_510005._bIsMainPanel = false
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JointDrillRankDetailPanel_510005._sUIResRootPath = "UI_Activity/"
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JointDrillRankDetailPanel_510005._tbDefine = {
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{
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sPrefabPath = "_510005/JointDrillRankDetailPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl"
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}
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}
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function JointDrillRankDetailPanel_510005:Awake()
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end
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function JointDrillRankDetailPanel_510005:OnEnable()
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end
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function JointDrillRankDetailPanel_510005:OnAfterEnter()
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end
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function JointDrillRankDetailPanel_510005:OnDisable()
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end
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function JointDrillRankDetailPanel_510005:OnDestroy()
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end
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function JointDrillRankDetailPanel_510005:OnRelease()
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end
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return JointDrillRankDetailPanel_510005
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@@ -0,0 +1,23 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillRankingPanel_Mode2 = class("JointDrillRankingPanel_Mode2", BasePanel)
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JointDrillRankingPanel_Mode2._sUIResRootPath = "UI_Activity/"
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function JointDrillRankingPanel_Mode2:Awake()
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local nActId = self._tbParam[1]
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Ranking"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl"
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}
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}
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end
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function JointDrillRankingPanel_Mode2:OnEnable()
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end
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function JointDrillRankingPanel_Mode2:OnAfterEnter()
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end
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function JointDrillRankingPanel_Mode2:OnDisable()
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end
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function JointDrillRankingPanel_Mode2:OnDestroy()
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end
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function JointDrillRankingPanel_Mode2:OnRelease()
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end
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return JointDrillRankingPanel_Mode2
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@@ -1,23 +0,0 @@
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local JointDrillRankingPanel_510003 = class("JointDrillRankingPanel_510003", BasePanel)
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JointDrillRankingPanel_510003._sUIResRootPath = "UI_Activity/"
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JointDrillRankingPanel_510003._tbDefine = {
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{
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sPrefabPath = "_510003/JointDrillRankingPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl"
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}
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}
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function JointDrillRankingPanel_510003:Awake()
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self.mapRankDetail = nil
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self.nGridPos = 0
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end
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function JointDrillRankingPanel_510003:OnEnable()
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end
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function JointDrillRankingPanel_510003:OnAfterEnter()
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end
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function JointDrillRankingPanel_510003:OnDisable()
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end
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function JointDrillRankingPanel_510003:OnDestroy()
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end
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function JointDrillRankingPanel_510003:OnRelease()
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end
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return JointDrillRankingPanel_510003
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@@ -1,23 +0,0 @@
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local JointDrillRankingPanel_510005 = class("JointDrillRankingPanel_510005", BasePanel)
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JointDrillRankingPanel_510005._sUIResRootPath = "UI_Activity/"
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JointDrillRankingPanel_510005._tbDefine = {
|
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{
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sPrefabPath = "_510005/JointDrillRankingPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl"
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}
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}
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function JointDrillRankingPanel_510005:Awake()
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self.mapRankDetail = nil
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self.nGridPos = 0
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end
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function JointDrillRankingPanel_510005:OnEnable()
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end
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function JointDrillRankingPanel_510005:OnAfterEnter()
|
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end
|
||||
function JointDrillRankingPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillRankingPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillRankingPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillRankingPanel_510005
|
||||
@@ -0,0 +1,24 @@
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
local JointDrillRankUpPanel_Mode2 = class("JointDrillRankUpPanel_Mode2", BasePanel)
|
||||
JointDrillRankUpPanel_Mode2._bIsMainPanel = false
|
||||
JointDrillRankUpPanel_Mode2._sUIResRootPath = "UI_Activity/"
|
||||
function JointDrillRankUpPanel_Mode2:Awake()
|
||||
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
|
||||
self._tbDefine = {
|
||||
{
|
||||
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankUp"),
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl"
|
||||
}
|
||||
}
|
||||
end
|
||||
function JointDrillRankUpPanel_Mode2:OnEnable()
|
||||
end
|
||||
function JointDrillRankUpPanel_Mode2:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankUpPanel_Mode2:OnDisable()
|
||||
end
|
||||
function JointDrillRankUpPanel_Mode2:OnDestroy()
|
||||
end
|
||||
function JointDrillRankUpPanel_Mode2:OnRelease()
|
||||
end
|
||||
return JointDrillRankUpPanel_Mode2
|
||||
@@ -1,22 +0,0 @@
|
||||
local JointDrillRankUpPanel_510003 = class("JointDrillRankUpPanel_510003", BasePanel)
|
||||
JointDrillRankUpPanel_510003._bIsMainPanel = false
|
||||
JointDrillRankUpPanel_510003._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankUpPanel_510003._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillRankUpPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankUpPanel_510003:Awake()
|
||||
end
|
||||
function JointDrillRankUpPanel_510003:OnEnable()
|
||||
end
|
||||
function JointDrillRankUpPanel_510003:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankUpPanel_510003:OnDisable()
|
||||
end
|
||||
function JointDrillRankUpPanel_510003:OnDestroy()
|
||||
end
|
||||
function JointDrillRankUpPanel_510003:OnRelease()
|
||||
end
|
||||
return JointDrillRankUpPanel_510003
|
||||
@@ -1,22 +0,0 @@
|
||||
local JointDrillRankUpPanel_510005 = class("JointDrillRankUpPanel_510005", BasePanel)
|
||||
JointDrillRankUpPanel_510005._bIsMainPanel = false
|
||||
JointDrillRankUpPanel_510005._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankUpPanel_510005._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510005/JointDrillRankUpPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankUpPanel_510005:Awake()
|
||||
end
|
||||
function JointDrillRankUpPanel_510005:OnEnable()
|
||||
end
|
||||
function JointDrillRankUpPanel_510005:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankUpPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillRankUpPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillRankUpPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillRankUpPanel_510005
|
||||
@@ -0,0 +1,23 @@
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
local JointDrillResultPanel_Mode2 = class("JointDrillResultPanel_Mode2", BasePanel)
|
||||
JointDrillResultPanel_Mode2._sUIResRootPath = "UI_Activity/"
|
||||
function JointDrillResultPanel_Mode2:Awake()
|
||||
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
|
||||
self._tbDefine = {
|
||||
{
|
||||
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Result"),
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl"
|
||||
}
|
||||
}
|
||||
end
|
||||
function JointDrillResultPanel_Mode2:OnEnable()
|
||||
end
|
||||
function JointDrillResultPanel_Mode2:OnAfterEnter()
|
||||
end
|
||||
function JointDrillResultPanel_Mode2:OnDisable()
|
||||
end
|
||||
function JointDrillResultPanel_Mode2:OnDestroy()
|
||||
end
|
||||
function JointDrillResultPanel_Mode2:OnRelease()
|
||||
end
|
||||
return JointDrillResultPanel_Mode2
|
||||
@@ -1,21 +0,0 @@
|
||||
local JointDrillResultPanel_510003 = class("JointDrillResultPanel_510003", BasePanel)
|
||||
JointDrillResultPanel_510003._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillResultPanel_510003._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillResultPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillResultPanel_510003:Awake()
|
||||
end
|
||||
function JointDrillResultPanel_510003:OnEnable()
|
||||
end
|
||||
function JointDrillResultPanel_510003:OnAfterEnter()
|
||||
end
|
||||
function JointDrillResultPanel_510003:OnDisable()
|
||||
end
|
||||
function JointDrillResultPanel_510003:OnDestroy()
|
||||
end
|
||||
function JointDrillResultPanel_510003:OnRelease()
|
||||
end
|
||||
return JointDrillResultPanel_510003
|
||||
@@ -1,21 +0,0 @@
|
||||
local JointDrillResultPanel_510005 = class("JointDrillResultPanel_510005", BasePanel)
|
||||
JointDrillResultPanel_510005._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillResultPanel_510005._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510005/JointDrillResultPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillResultPanel_510005:Awake()
|
||||
end
|
||||
function JointDrillResultPanel_510005:OnEnable()
|
||||
end
|
||||
function JointDrillResultPanel_510005:OnAfterEnter()
|
||||
end
|
||||
function JointDrillResultPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillResultPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillResultPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillResultPanel_510005
|
||||
Reference in New Issue
Block a user