Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillRaidPanel_Mode2 = class("JointDrillRaidPanel_Mode2", BasePanel)
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JointDrillRaidPanel_Mode2._bIsMainPanel = false
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JointDrillRaidPanel_Mode2._sUIResRootPath = "UI_Activity/"
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function JointDrillRaidPanel_Mode2:Awake()
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local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Raid"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl"
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}
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}
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end
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function JointDrillRaidPanel_Mode2:OnEnable()
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end
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function JointDrillRaidPanel_Mode2:OnAfterEnter()
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end
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function JointDrillRaidPanel_Mode2:OnDisable()
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end
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function JointDrillRaidPanel_Mode2:OnDestroy()
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end
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function JointDrillRaidPanel_Mode2:OnRelease()
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end
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return JointDrillRaidPanel_Mode2
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