Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
This commit is contained in:
@@ -0,0 +1,52 @@
|
||||
local SoldierCharItemCtrl = class("SoldierCharItemCtrl", BaseCtrl)
|
||||
local RootPath = "Icon/SoldierOtherIcon/"
|
||||
SoldierCharItemCtrl._mapNodeConfig = {
|
||||
img_icon = {sComponentName = "Image"},
|
||||
img_rarity = {sComponentName = "Image"},
|
||||
imgInBattle = {},
|
||||
txtInBattle = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Soldier_InBattle"
|
||||
},
|
||||
imgMask = {},
|
||||
Star = {nCount = 5},
|
||||
StarRoot = {}
|
||||
}
|
||||
SoldierCharItemCtrl._mapEventConfig = {}
|
||||
SoldierCharItemCtrl._mapRedDotConfig = {}
|
||||
function SoldierCharItemCtrl:SetItemData(soldierCharId)
|
||||
self.soldierCharId = soldierCharId
|
||||
local soldierCharConfig = ConfigTable.GetData("SoldierCharacter", self.soldierCharId)
|
||||
if soldierCharConfig == nil then
|
||||
return
|
||||
end
|
||||
local rarity = soldierCharConfig.Rarity
|
||||
self:SetPngSprite(self._mapNode.img_rarity, RootPath .. AllEnum.SoldierChessRarityIcon[rarity] .. AllEnum.SoldierChessIconSurfix.S)
|
||||
local skinId = soldierCharConfig.Skin
|
||||
local skinConfig = ConfigTable.GetData("SoldierSkin", skinId)
|
||||
if skinConfig == nil then
|
||||
return
|
||||
end
|
||||
self:SetPngSprite(self._mapNode.img_icon, skinConfig.Icon .. AllEnum.SoldierChessIconSurfix.S)
|
||||
end
|
||||
function SoldierCharItemCtrl:SetItemState(bInBattle, bNotOwned)
|
||||
self._mapNode.imgInBattle:SetActive(bInBattle)
|
||||
self._mapNode.imgMask:SetActive(bNotOwned)
|
||||
end
|
||||
function SoldierCharItemCtrl:SetCharItemBtnFunc(callback)
|
||||
local btnChar = self.gameObject:GetComponent("UIButton")
|
||||
if btnChar == nil then
|
||||
return
|
||||
end
|
||||
btnChar.onClick:RemoveAllListeners()
|
||||
btnChar.onClick:AddListener(callback)
|
||||
end
|
||||
function SoldierCharItemCtrl:SetCharLevel(nLevel)
|
||||
self._mapNode.StarRoot:SetActive(0 < nLevel)
|
||||
if 0 < nLevel then
|
||||
for i = 1, 5 do
|
||||
self._mapNode.Star[i]:SetActive(i <= nLevel)
|
||||
end
|
||||
end
|
||||
end
|
||||
return SoldierCharItemCtrl
|
||||
Reference in New Issue
Block a user