Update - 1.4.0.77

EN: 1.4.0.77
CN: 1.4.0.79
JP: 1.4.0.81
KR: 1.4.0.84
This commit is contained in:
SL1900
2026-01-06 14:30:00 +09:00
parent a3874e6249
commit b5f384616a
164 changed files with 820743 additions and 657 deletions
+5 -1
View File
@@ -277,12 +277,15 @@ function ChapterLineCtrl:RefreshBranchGrid(root, avgId, depth, isNeedPlayUnlockA
end
ForEachTableLine(DataTable.Story, forEachLine_Story)
local index = 1
local bHasUnlockBranch = false
for k, v in ipairs(self.tbBranch[avgId]) do
local bUnlock = AvgData:IsUnlock(v.ConditionId)
local bReaded = AvgData:IsStoryReaded(v.Id)
local branchGrid = root:Find("BranchGrid_" .. k)
local storyConfig = AvgData:GetStoryCfgData(branchIds[index])
root.gameObject:SetActive(bUnlock)
if bUnlock then
bHasUnlockBranch = true
end
if not bUnlock then
if table.indexof(self.tbLockedBranchGrid, avgId) <= 0 then
table.insert(self.tbLockedBranchGrid, avgId)
@@ -343,6 +346,7 @@ function ChapterLineCtrl:RefreshBranchGrid(root, avgId, depth, isNeedPlayUnlockA
end
index = index + 1
end
root.gameObject:SetActive(bHasUnlockBranch)
end
function ChapterLineCtrl:RefreshTimeStamp(goTimeStamp, index)
local timeStampName