Update - 1.7.0.89
EN: 1.7.0.89 CN: 1.7.0.91 JP: 1.7.0.92 KR: 1.7.0.95
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@@ -50,7 +50,7 @@ function ChapterLineCtrl:Awake()
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self:Refresh()
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self:AddTimer(1, 0.5, function()
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if self.bNeedPlayUnlockAnim or self.bNeedPlayBranchAnim then
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if self.bNeedPlayBranchAnim then
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if self.bNeedPlayBranchAnim and self.tbNeedPlayUnlockAnimGird[1] ~= nil then
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self.curShouldPlayDepth = self.tbNeedPlayUnlockAnimGird[1].depth
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end
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self:DoPlayUnlockAnim(self.curShouldPlayDepth)
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@@ -704,7 +704,7 @@ function ChapterLineCtrl:OnClickGrid(avgId)
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end
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function ChapterLineCtrl:OnEvent_Story_RewardClosed()
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if self.bNeedPlayUnlockAnim or self.bNeedPlayBranchAnim then
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if self.bNeedPlayBranchAnim then
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if self.bNeedPlayBranchAnim and self.tbNeedPlayUnlockAnimGird[1] ~= nil then
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self.curShouldPlayDepth = self.tbNeedPlayUnlockAnimGird[1].depth
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end
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self:DoPlayUnlockAnim(self.curShouldPlayDepth)
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@@ -712,7 +712,7 @@ function ChapterLineCtrl:OnEvent_Story_RewardClosed()
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end
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function ChapterLineCtrl:OnEvent_Story_Done(bHasReward)
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if not bHasReward and (self.bNeedPlayUnlockAnim or self.bNeedPlayBranchAnim) then
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if self.bNeedPlayBranchAnim then
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if self.bNeedPlayBranchAnim and self.tbNeedPlayUnlockAnimGird[1] ~= nil then
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self.curShouldPlayDepth = self.tbNeedPlayUnlockAnimGird[1].depth
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end
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self:AddTimer(1, 1.5, function()
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