Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
+228 -54
View File
@@ -60,7 +60,7 @@
"UIText.ActivityLevels_Adventure.1": "Hard",
"UIText.ActivityLevels_Explore.1": "Normal",
"UIText.ActivityLevels_Hard.1": "Arctic",
"UIText.ActivityLevels_HardCommon.1": "Wild Roar",
"UIText.ActivityLevels_HardCommon.1": "Dead End",
"UIText.ActivityLevels_Lock_Avg.1": "Read event story: {0} to unlock",
"UIText.ActivityLevels_Lock_Day.1": "Locked",
"UIText.ActivityLevels_Lock_DayHourOpen.1": "Unlocks in {0}d {1}h",
@@ -74,6 +74,7 @@
"UIText.ActivityLevels_Lock_Hour_Color_10101.1": "Unlocks in <color=#f0dc9f>{0}h</color>",
"UIText.ActivityLevels_Lock_Hour_Color_Common.1": "Unlocks in <color=#{0}>{1}h</color>",
"UIText.ActivityLevels_Lock_Hour_NoneUnLock.1": "{0}h",
"UIText.ActivityLevels_Lock_LastLV.1": "Locked",
"UIText.ActivityLevels_Lock_Min.1": "Unlocks in {0} min",
"UIText.ActivityLevels_Lock_Min_Color.1": "Unlocks in <color=#08d3d4>{0} min</color>",
"UIText.ActivityLevels_Lock_Min_Color_10101.1": "Unlocks in <color=#f0dc9f>{0} min</color>",
@@ -100,6 +101,7 @@
"UIText.Activity_End.1": "Ended",
"UIText.Activity_End_Exchange.1": "Reward Exchange",
"UIText.Activity_End_Notice.1": "The event has ended",
"UIText.Activity_Fate_Card_20102.1": "Fatebound Stellar Deck",
"UIText.Activity_Invalid_Tip_1.1": "Event data has been refreshed. Please re-open the interface",
"UIText.Activity_Invalid_Tip_2.1": "Some events have ended",
"UIText.Activity_Invalid_Tip_3.1": "The event has expired",
@@ -113,6 +115,7 @@
"UIText.Activity_Mini_Game_10101.1": "<size=54>Cookie</size> <size=46>Workshop</size>",
"UIText.Activity_Mini_Game_10102.1": "Lucky Treasure Shovel",
"UIText.Activity_Mini_Game_10106.1": "Lucky Treasure Shovel",
"UIText.Activity_Mini_Game_20102.1": "Silver-Veiled Dream Catcher",
"UIText.Activity_Mini_Game_Cookie.1": "Cookie Workshop",
"UIText.Activity_MiningEnd.1": "The Lucky Treasure Shovel event has ended",
"UIText.Activity_Not_Open.1": "The event has not started",
@@ -144,6 +147,7 @@
"UIText.Activity_StoryChapter_10101.1": "Main Story Chapter 3",
"UIText.Activity_StoryChapter_10102.1": "Chapter 4 Beyond the Dream",
"UIText.Activity_StoryChapter_10103.1": "Chapter 6: Miracle of a Flicker",
"UIText.Activity_StoryName_20102.1": "Main Story Special Episode",
"UIText.Activity_Story_10101.1": "Guild Sweet Guild",
"UIText.Activity_Tab_Time_1.1": "Ends in {0}d",
"UIText.Activity_Tab_Time_2.1": "Less than a day",
@@ -458,6 +462,10 @@
"UIText.Build_Level.1": "Lv.",
"UIText.Build_LockDelete.1": "Locked Records cannot be dismantled",
"UIText.Build_OldName.1": "Current Name:",
"UIText.Build_Preselection_Btn.1": "Potential Presets",
"UIText.Build_Preselection_CharDiff.1": "Character mismatch.",
"UIText.Build_Preselection_Empty.1": "Preset not set.",
"UIText.Build_Preselection_Selected.1": "Preset saved.",
"UIText.Build_Score.1": "Score",
"UIText.Build_StoryModel.1": "Story Mode",
"UIText.Build_StoryTip.1": "Story Records cannot be adjusted",
@@ -488,6 +496,10 @@
"UIText.CharAdvance_Preview_SkinUnlock_1.1": "New Appearance",
"UIText.CharAdvance_Preview_SkinUnlock_2.1": "Awakened Appearance",
"UIText.CharDev_UnlockLVDesc.1": "Unlock max level <color=#90AC3F>{0}</color>",
"UIText.CharEnergyCostSpeed_High.1": "High",
"UIText.CharEnergyCostSpeed_Low.1": "Low",
"UIText.CharEnergyCostSpeed_Mid.1": "Medium",
"UIText.CharEnergyCostSpeed_SupHigh.1": "Super High",
"UIText.CharEquipment_UnEquip.1": "Empty",
"UIText.CharList_Filter_Title.1": "Filter",
"UIText.CharList_Sort_Toggle_Affinity.1": "Affinity Level",
@@ -503,6 +515,14 @@
"UIText.CharPlot_Goto.1": "Go",
"UIText.CharPlot_Task_Received.1": "Claimed",
"UIText.CharPlot_Title.1": "Trekker Story",
"UIText.CharRechargeSpeed_ChargingRate.1": "Charge Rate:<space=7>",
"UIText.CharRechargeSpeed_EnergyConsume.1": "Energy Cost:<space=7>",
"UIText.CharRechargeSpeed_EnergyEff.1": "Energy Efficiency",
"UIText.CharRechargeSpeed_EnergyEffDesc.1": "Energy Charge scales with Potentials, Attack Speed, and other stats.",
"UIText.CharRechargeSpeed_High.1": "High",
"UIText.CharRechargeSpeed_Low.1": "Low",
"UIText.CharRechargeSpeed_Mid.1": "Medium",
"UIText.CharRechargeSpeed_SupHigh.1": "Super High",
"UIText.CharSKill_NotEnoughCharAdvNum.1": "Continue to upgrade the skill after the Trekker reaches Tier {0}",
"UIText.CharShard_Cant_Convert.1": "No Trekker Fragments to exchange",
"UIText.CharShard_Not_Enough.1": "Insufficient Trekker Fragments",
@@ -587,6 +607,7 @@
"UIText.CharacterInfo_Tab5.1": "Talents",
"UIText.CharacterInfo_Tab6.1": "Affinity",
"UIText.CharacterInfo_Talent.1": "Skills",
"UIText.CharacterList_Common.1": "Fav",
"UIText.CharacterList_Title.1": "Recruit Trekker:",
"UIText.CharacterRelation_Base_Info.1": "Basic Info",
"UIText.CharacterRelation_CG_Reward.1": "Memory Snapshots",
@@ -626,6 +647,7 @@
"UIText.City_1_1_Search_06.1": "A damaged mechanism. Maybe someone can fix it",
"UIText.City_1_1_Search_07.1": "An empty barrel. There are no cabbage or metal ores inside",
"UIText.ClearFormation.1": "Clear",
"UIText.CloseCharacterCommonTop_Tip.1": "Favorite Trekkers are no longer pinned to the top.",
"UIText.CombatRoomName.1": "Battle Domain",
"UIText.CommonMonsterWarning_Boss.1": "Overlord Incoming",
"UIText.CommonMonsterWarning_Elite.1": "Massive Enemy Horde Approaching",
@@ -721,7 +743,7 @@
"UIText.Dash_PS.1": "Press <sprite name=PS4_Cross> to <color=#EA5946>Dodge</color>. Invulnerable while dodging.",
"UIText.Dash_Xbox.1": "Press <sprite name=XboxOne_A> to <color=#EA5946>Dodge</color>. Invulnerable while dodging.",
"UIText.Dating_Affinity_Level.1": "Lv.",
"UIText.Dating_Day_Count.1": "Today's Invitations: <color=#0abec5>{0}</color>/{1}",
"UIText.Dating_Day_Count.1": "Invited Today: <space=8><color=#0abec5>{0}</color>/{1}",
"UIText.Dating_Day_Count_Max.1": "No more Invitations today",
"UIText.Dating_Event_End_Leave.1": "Leave",
"UIText.Dating_Event_End_Send_Gift.1": "Send Gift",
@@ -756,8 +778,8 @@
"UIText.Depot_LeftTime.1": "Expire in",
"UIText.Depot_LeftTime_Day.1": "d",
"UIText.Depot_LeftTime_Hour.1": "h",
"UIText.Depot_LeftTime_LessThenHour.1": "Less than an hour",
"UIText.Depot_LeftTime_LessThenMin.1": "Less than a minute",
"UIText.Depot_LeftTime_LessThenHour.1": "< 1h",
"UIText.Depot_LeftTime_LessThenMin.1": "< 1m",
"UIText.Depot_LeftTime_Min.1": "m",
"UIText.Depot_Level.1": "Lv.",
"UIText.Depot_NoteInfo.1": "Musical Note Details",
@@ -1005,10 +1027,10 @@
"UIText.Enums_Effect_86.1": "Charge Efficiency (Support)",
"UIText.Enums_Effect_87.1": "Charge Efficiency (Main)",
"UIText.Enums_Effect_9.1": "DEF PEN",
"UIText.Equipment_Active_AttrTip.1": "Generates 4 random stats after forging",
"UIText.Equipment_Active_AttrTip.1": "Forging creates 4 random affixes.",
"UIText.Equipment_Active_Material.1": "Material Cost",
"UIText.Equipment_AttrAfter.1": "New Stats",
"UIText.Equipment_AttrBefore.1": "Previous Stats",
"UIText.Equipment_AttrAfter.1": "New",
"UIText.Equipment_AttrBefore.1": "Current",
"UIText.Equipment_AttrDesc_PlusLevel.1": "+{0} levels",
"UIText.Equipment_AttrPreviewName_1.1": "Basic Emblem: {0} {1}",
"UIText.Equipment_AttrPreviewName_2.1": "Intermediate Emblem: {0} {1}",
@@ -1031,11 +1053,13 @@
"UIText.Equipment_Btn_GotoRoll.1": "Reforge",
"UIText.Equipment_Btn_Replace.1": "Replace",
"UIText.Equipment_Btn_Reroll.1": "Reforge",
"UIText.Equipment_Btn_Revert.1": "Revert",
"UIText.Equipment_Btn_TotalAttrPreview.1": "Emblem Overview",
"UIText.Equipment_Btn_Unload.1": "Remove",
"UIText.Equipment_Btn_UnloadShort.1": "Remove",
"UIText.Equipment_Btn_Upgrade.1": "Upgrade",
"UIText.Equipment_CharEquipNone.1": "This Trekker isn't equipped with any Emblem",
"UIText.Equipment_Btn_Upgrade.1": "Temper",
"UIText.Equipment_CanNotRevert.1": "This affix hasn't been tempered. Failed to revert.",
"UIText.Equipment_CharEquipNone.1": "No Emblem equipped.",
"UIText.Equipment_Coin_NotEnough.1": "Insufficient Dorra. Unable to upgrade",
"UIText.Equipment_ConfirmRoll_AlterEmpty.1": "No saved Elements found, unable to update",
"UIText.Equipment_ConfirmRoll_EquipmentLock.1": "The Emblem is locked. Unable to reforge Elements.",
@@ -1066,10 +1090,11 @@
"UIText.Equipment_Instance_Reward_Title.1": "Rewards",
"UIText.Equipment_Level.1": "Lv.",
"UIText.Equipment_LevelValue.1": "Level <size=28>{0}/{1}</size>",
"UIText.Equipment_LockAttrMax.1": "Max locked stats limit reached. Unable to lock.",
"UIText.Equipment_LockAttrMax.1": "Limit reached. You cannot lock any more affixes.",
"UIText.Equipment_Lock_Suc.1": "<color=#fb8037>{0}</color> locked",
"UIText.Equipment_MatNotEnough_Active.1": "Insufficient materials. Unable to fuse.",
"UIText.Equipment_MatNotEnough_Roll.1": "Insufficient materials for Emblem reforging",
"UIText.Equipment_MatNotEnough_Active.1": "Insufficient materials to forge.",
"UIText.Equipment_MatNotEnough_Roll.1": "Insufficient materials to reforge.",
"UIText.Equipment_MatNotEnough_Upgrade.1": "Insufficient resources for tempering.",
"UIText.Equipment_Mat_Equipped.1": "The selected material is equipped. Unable to add",
"UIText.Equipment_Mat_Lock.1": "The selected material is locked. Unable to add",
"UIText.Equipment_Mat_Max.1": "The selected materials are enough to reach max level for the current Emblem",
@@ -1077,35 +1102,42 @@
"UIText.Equipment_MaxLevel.1": "Reached maximum level",
"UIText.Equipment_NameDesc.1": "Enter Name",
"UIText.Equipment_NameIndexSuffix.1": "-{0}",
"UIText.Equipment_NeedToSelectAffix.1": "Select an affix to continue.",
"UIText.Equipment_NotSelect_Mat.1": "No materials selected",
"UIText.Equipment_OldPresetName.1": "Current Name",
"UIText.Equipment_PresetDefaultName.1": "Loadout {0}",
"UIText.Equipment_Raid_Build_Empty.1": "Please select a loadout",
"UIText.Equipment_Random_Attr_Title.1": "Random Stats",
"UIText.Equipment_RenameEmptyTip.1": "Enter a new name",
"UIText.Equipment_ReplaceWarning_HasUpgrade.1": "Unlocked tempered affixes will be overwritten upon update. Continue anyway?",
"UIText.Equipment_RevertSuccess.1": "Affix reverted.",
"UIText.Equipment_Revert_MainTips.1": "Revert the selected affix?",
"UIText.Equipment_Revert_SubTips.1": "<color=#bd3059>(Consumed <color=#fb8037>{item_0}</color> will not be refunded.)</color>",
"UIText.Equipment_RollWarning_HasUpgrade.1": "Unlocked tempered affixes will be overwritten upon update. Continue anyway?",
"UIText.Equipment_RollWarning_HighQuality.1": "One or more valuable or rare stats exist in the current preset. Do you want to proceed with reforging?",
"UIText.Equipment_Roll_CurAttr.1": "Current Stats",
"UIText.Equipment_Roll_CurAttr.1": "Current",
"UIText.Equipment_Roll_EmptyTitle.1": "This Emblem hasn't been forged.",
"UIText.Equipment_Roll_EquipmentLock.1": "The Emblem is locked. Unable to reforge Elements.",
"UIText.Equipment_Roll_LockAttrCount.1": "{0}/{1}",
"UIText.Equipment_Roll_LockAttrTitle.1": "Locked Stats:",
"UIText.Equipment_Roll_LockAttrTitle.1": "Locked Affixes:",
"UIText.Equipment_Roll_LockRoll.1": "Lock Emblem",
"UIText.Equipment_Roll_NoneRolled.1": "Empty",
"UIText.Equipment_Roll_NoneRolled.1": "No new affixes stored.",
"UIText.Equipment_RuleDes.1": "There is a chance for the dropped Emblems to perfectly match the Trekkers in the Level Clear Record",
"UIText.Equipment_SelectAffixMax.1": "This affix cannot be tempered further.",
"UIText.Equipment_SlotActiveLevel.1": "Activates at Lv.{0}",
"UIText.Equipment_SlotGemEmpty.1": "Forge prerequisite Emblems to unlock.",
"UIText.Equipment_SlotLock.1": "Reach Lv.{0} to unlock this Emblem",
"UIText.Equipment_SlotLock.1": "Reach Lv. {0} to unlock this Emblem slot.",
"UIText.Equipment_SortTog_Level.1": "Lv.",
"UIText.Equipment_SortTog_Match.1": "Compatibility",
"UIText.Equipment_SortTog_Rare.1": "Rarity",
"UIText.Equipment_Sort_Title.1": "Sort",
"UIText.Equipment_Title_Active.1": "Emblem Activation",
"UIText.Equipment_Title_Active.1": "Forge Emblem",
"UIText.Equipment_Title_AttrPreview.1": "Stats Overview",
"UIText.Equipment_Title_EquipmentPreview.1": "Emblem Overview",
"UIText.Equipment_Title_Info.1": "Emblem Info",
"UIText.Equipment_Title_PresetRename.1": "Change Name",
"UIText.Equipment_Title_Replace.1": "Emblem Change",
"UIText.Equipment_Title_RollConfirm.1": "Element Reforging",
"UIText.Equipment_Title_RollConfirm.1": "Emblem Reforging",
"UIText.Equipment_Tog_1.1": "Stats",
"UIText.Equipment_Tog_2.1": "Level Up",
"UIText.Equipment_Type_Circle.1": "Diamond",
@@ -1113,9 +1145,23 @@
"UIText.Equipment_Type_Square.1": "Shield",
"UIText.Equipment_UnEquipped.1": "Removed this Emblem from <color=#fb8037>{0}</color>",
"UIText.Equipment_Unlock_Suc.1": "<color=#fb8037>{0}</color> unlocked",
"UIText.Equipment_UpgradeAfterUnlock.1": "This Emblem is locked. Please unlock it to continue.",
"UIText.Equipment_UpgradeCountEmpty.1": "Tempering limit reached. Please revert tempered affixes to continue.",
"UIText.Equipment_Upgrade_AlterHasNotSameAffix.1": "Reforging and updating will revert the tempering effects of unlocked affixes. Continue?",
"UIText.Equipment_Upgrade_CostTitle.1": "Tempering Cost",
"UIText.Equipment_Upgrade_MainTips.1": "Consume <color=#fb8037>{item_1}</color> ×{num_0} to temper this Emblem?",
"UIText.Equipment_Upgrade_Mat_Full.1": "Upgrade materials are full",
"UIText.Equipment_Upgrade_MaxLevel.1": "This affix cannot be tempered further.",
"UIText.Equipment_Upgrade_MaxLimit.1": "Tempering limit reached. Please revert tempered affixes to continue.",
"UIText.Equipment_Upgrade_MaxUpgradeTip.1": "Tempering this affix will reach max effect. Continue?",
"UIText.Equipment_Upgrade_NeedSelect.1": "Select an affix to continue.\n(Remaining Temperings: {num_0})",
"UIText.Equipment_Upgrade_NoneMat.1": "No equipment",
"UIText.Equipment_Upgrade_OptionTitle.1": "Notice",
"UIText.Equipment_Upgrade_RevertDesc.1": "Reverting will lower the affix level. Remaining Temperings: {num_0}",
"UIText.Equipment_Upgrade_RevertTitle.1": "Revert Emblem",
"UIText.Equipment_Upgrade_SubTips.1": "<color=#bd3059>(Not refunded if this affix is reverted or reforged.)</color>",
"UIText.Equipment_Upgrade_Suc_Level.1": "Emblem Level",
"UIText.Equipment_Upgrade_WindowTitle.1": "Emblem Tempering",
"UIText.ErrorCode_Btn_Copy.1": "Copy Code",
"UIText.ErrorCode_Btn_Relogin.1": "Back to Login Screen",
"UIText.ErrorCode_Trace.1": "Error code has been copied to the clipboard",
@@ -1184,6 +1230,7 @@
"UIText.Forest_2_2_Search_03.1": "Selina's income is a secret",
"UIText.Forest_2_4_Search_01.1": "A cable car once used to traverse through the forest. After repairs from the Wandering Birds Guild, it ended up being discarded",
"UIText.FormationChangeTips.1": "Changes have been made to the current squad.\nCancel changes?",
"UIText.FormationQuest_UnLock.1": "Unlocks after completing the {0} tutorial",
"UIText.Formation_Btn_Confirm.1": "Confirm",
"UIText.Formation_Btn_Info.1": "Details",
"UIText.Formation_DefaultName.1": "Squad {0}",
@@ -1355,6 +1402,40 @@
"UIText.Gift_Send_Max_Count.1": "Gift limit exceeded",
"UIText.Gift_Send_Not_Select.1": "Please select a gift",
"UIText.GoToChallenge.1": "Challenge",
"UIText.GoldenSpyBoxEmpty.1": "Toolbox is empty",
"UIText.GoldenSpyBuffState1.1": "Active",
"UIText.GoldenSpyBuffState2.1": "Pending",
"UIText.GoldenSpyBuffType1.1": "Temporary Boost",
"UIText.GoldenSpyBuffType2.1": "Delayed Boost",
"UIText.GoldenSpyBuffType3.1": "Permanent Boost",
"UIText.GoldenSpyBuffType4.1": "Skill Count Boost",
"UIText.GoldenSpy_Floor.1": "Room {0}/{1}",
"UIText.GoldenSpy_Go.1": "Go",
"UIText.GoldenSpy_HighestScore.1": "{0} Points",
"UIText.GoldenSpy_HighestScoreTitle.1": "Highest Score",
"UIText.GoldenSpy_LevelFinish.1": "Mission Complete",
"UIText.GoldenSpy_LevelGroup_Lock_PreGroup.1": "Unlocks after completing {0}",
"UIText.GoldenSpy_LockTips.1": "Clear {0} to unlock",
"UIText.GoldenSpy_NoneFrozen.1": "No target to freeze",
"UIText.GoldenSpy_QuestTitle.1": "Missions",
"UIText.GoldenSpy_Result_Failure.1": "Mission Failed",
"UIText.GoldenSpy_Result_Finish.1": "Extract",
"UIText.GoldenSpy_Result_FinishTarget1.1": "Total Rooms",
"UIText.GoldenSpy_Result_FinishTarget2.1": "Rooms Cleared",
"UIText.GoldenSpy_Result_FinishTarget3.1": "Mission Target",
"UIText.GoldenSpy_Result_FinishTarget4.1": "Points Earned",
"UIText.GoldenSpy_Result_GoNext.1": "Next Room",
"UIText.GoldenSpy_Result_GoNextTarget1.1": "Room Target",
"UIText.GoldenSpy_Result_GoNextTarget2.1": "Score",
"UIText.GoldenSpy_Result_TargetValue1.1": "{0} Rooms",
"UIText.GoldenSpy_Result_TargetValue2.1": "{0} Points",
"UIText.GoldenSpy_Result_Tip.1": "You will not receive rewards if you fail to meet the mission target after evacuation.",
"UIText.GoldenSpy_Result_Title.1": "Mission Complete",
"UIText.GoldenSpy_Result_TotalTargetTitle.1": "Mission Target",
"UIText.GoldenSpy_Target.1": "Target:",
"UIText.GoldenSpy_TimeTips.1": "Available in {0}",
"UIText.GoldenSpy_ToolBox_Title.1": "Toolbox",
"UIText.GoldenSpy_TotalFloor.1": "Rooms: {0}",
"UIText.Guide_101_2.1": "In addition to Core Potentials, you can obtain Common Potentials of varying quality during Ascension.\u000bThese Potentials grant additional skill effects, stat boosts, or other enhancements, and can be upgraded multiple times.",
"UIText.Guide_102_2.1": "During the Ascension, you will get Core Potentials first.\u000bDifferent combinations of Core Potentials correspond to various skill changes and combat builds.",
"UIText.Guide_102_3.1": "Select this button to view potential details and toggle between [Brief] and [Detailed] descriptions.",
@@ -1632,6 +1713,7 @@
"UIText.ItemStype_1.1": "Resource",
"UIText.ItemStype_12.1": "Disc Enhancement Material",
"UIText.ItemStype_13.1": "Disc Tier-Up Material",
"UIText.ItemStype_15.1": "Honor Title",
"UIText.ItemStype_17.1": "Supply Box",
"UIText.ItemStype_19.1": "Skill Musical Note",
"UIText.ItemStype_2.1": "Item",
@@ -1642,7 +1724,7 @@
"UIText.ItemStype_31.1": "Vigor Item",
"UIText.ItemStype_32.1": "Material Choice Pack",
"UIText.ItemStype_33.1": "Disc Choice Pack",
"UIText.ItemStype_34.1": "Random drop bag",
"UIText.ItemStype_34.1": "Random Drop Bag",
"UIText.ItemStype_35.1": "Emblem Material",
"UIText.ItemStype_38.1": "Equipment EXP Material",
"UIText.ItemStype_39.1": "Musical Note",
@@ -1914,6 +1996,7 @@
"UIText.MainView_Mail.1": "Mail",
"UIText.MainView_Mall.1": "Shop",
"UIText.MainView_Phone.1": "Heartlink",
"UIText.MainView_Preselection.1": "Preset",
"UIText.MainView_QuestNewbie.1": "Tutorial",
"UIText.MainView_RANK.1": "Lv.",
"UIText.MainView_Recruit.1": "Recruit",
@@ -1975,7 +2058,7 @@
"UIText.Mall_Package_MonthLimitTitle.1": "Monthly Limit",
"UIText.Mall_Package_PopupTitle.1": "Limited-time Offer Pack",
"UIText.Mall_Package_PriceTitle.1": "Price",
"UIText.Mall_Package_Recommend.1": "Recommended",
"UIText.Mall_Package_Recommend.1": "HOT",
"UIText.Mall_Package_Refresh.1": "<space=8>to refresh",
"UIText.Mall_Package_SoldOut.1": "Sold Out",
"UIText.Mall_Package_TabAll.1": "All",
@@ -1986,6 +2069,10 @@
"UIText.Mall_Package_WithinHourRefresh.1": "Refreshes within <color=#08d3d4>1h</color>",
"UIText.Mall_RMB.1": "$",
"UIText.Mall_Recommend_Empty.1": "The store manager is restocking.\nComing soon.",
"UIText.Mall_Remain_Time_Day.1": "{0}d<space=7>{1}h",
"UIText.Mall_Remain_Time_Hour.1": "{0}h<space=7>{1}m",
"UIText.Mall_Remain_Time_Min.1": "{0}m<space=7>{1}s",
"UIText.Mall_Remain_Time_Sec.1": "{0}s",
"UIText.Mall_Skin_Empty.1": "No items available in Style Gallery yet. Stay tuned!",
"UIText.Mall_Skin_Sale_End.1": "The sale of {0} has ended",
"UIText.Mall_Skin_Unlock.1": "Owned",
@@ -2071,6 +2158,7 @@
"UIText.OUTFIT_16.1": "Crescendo materials are full",
"UIText.Obtainway_Func.1": "Acquire from function page {0}",
"UIText.Obtainway_Sale.1": "Sold in {0} Shop",
"UIText.OpenCharacterCommonTop_Tip.1": "Favorite Trekkers are now pinned to the top.",
"UIText.Order_Collected_Notify.1": "The items you purchased have been delivered.\nItem details have been sent to your mailbox.",
"UIText.OutFit_Disassemble_1.1": "Expert or above Discs cannot be dismantled",
"UIText.OutFit_Disassemble_2.1": "Disc equipped. Unable to Dismantle",
@@ -2098,11 +2186,11 @@
"UIText.PenguinCard_AddBtnMax.1": "Max level",
"UIText.PenguinCard_AddBtnMaxLevel.1": "This bonus cannot be upgraded",
"UIText.PenguinCard_AddRollSuccess.1": "Upgraded! You can now refresh <color=#fb8037>{num_0}</color> Fatebound Stellar Card(s) per turn.",
"UIText.PenguinCard_AddRoundSuccess.1": "Upgraded! You can now deal <color=#fb8037>{num_0}</color> round(s) of cards per turn.",
"UIText.PenguinCard_AddRoundSuccess.1": "Upgraded! You can now deal <color=#fb8037>{num_0}</color> times per turn.",
"UIText.PenguinCard_AddSlotSuccess.1": "Upgraded! Your Fatebound Stellar Card slots have been increased to <color=#fb8037>{num_0}</color>.",
"UIText.PenguinCard_Btn_AddRoll.1": "+1 Fatebound Stellar Card refresh",
"UIText.PenguinCard_Btn_AddRound.1": "+1 card dealt per turn",
"UIText.PenguinCard_Btn_AddSlot.1": "+1 Fatebound Stellar Card slot",
"UIText.PenguinCard_Btn_AddRoll.1": "+1 FS Card Refresh",
"UIText.PenguinCard_Btn_AddRound.1": "+1 Deal per Turn",
"UIText.PenguinCard_Btn_AddSlot.1": "+1 FS Card Slot",
"UIText.PenguinCard_Btn_Auto.1": "Auto",
"UIText.PenguinCard_Btn_Back.1": "Back",
"UIText.PenguinCard_Btn_ContinueTurn.1": "Continue",
@@ -2112,60 +2200,74 @@
"UIText.PenguinCard_Btn_Giveup.1": "End Challenge",
"UIText.PenguinCard_Btn_NextRound.1": "Deal",
"UIText.PenguinCard_Btn_NextTurn.1": "Start Turn",
"UIText.PenguinCard_Btn_Quest.1": "Rewards",
"UIText.PenguinCard_Btn_Quest.1": "Target",
"UIText.PenguinCard_Btn_Receive.1": "Claim",
"UIText.PenguinCard_Btn_Restart.1": "Restart",
"UIText.PenguinCard_Btn_Roll.1": "Refresh",
"UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})",
"UIText.PenguinCard_Btn_RollSuffix.1": "<space=8>({num_0}/{num_1})",
"UIText.PenguinCard_Btn_Select.1": "Select",
"UIText.PenguinCard_Btn_SelectQuest.1": "Sign",
"UIText.PenguinCard_Btn_Start.1": "Start Run",
"UIText.PenguinCard_Btn_Upgrade.1": "Upgrade",
"UIText.PenguinCard_Btn_Win.1": "You won!",
"UIText.PenguinCard_Btn_Win.1": "You Win!",
"UIText.PenguinCard_BuffDescSuffix_Count.1": "\u000b<color=#ac8d5f>({num_0} uses left)</color>",
"UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b<color=#ac8d5f>({num_0} turns left)</color>",
"UIText.PenguinCard_CardLevel.1": "<size=24>Lv.</size> {num_0}",
"UIText.PenguinCard_EndTurnTip.1": "Tap <color=#B5AFC1>End Turn</color> to proceed",
"UIText.PenguinCard_Error_EmptyPenguinCard.1": "No Fatebound Stellar Card available",
"UIText.PenguinCard_FlipAllCardTip.1": "Flip all Elemental Cards to see the current round earnings",
"UIText.PenguinCard_Error_EmptyQuest.1": "No missions available.",
"UIText.PenguinCard_FlipAllCardTip.1": "Flip all Cards to reveal this Hand's earnings.",
"UIText.PenguinCard_HandRank.1": "Hand",
"UIText.PenguinCard_HandRankBase.1": "Base",
"UIText.PenguinCard_HandRankRatio.1": "Multiplier",
"UIText.PenguinCard_LeftRound.1": "<color=#A998D2>{{num_0}</color> round(s) left",
"UIText.PenguinCard_LeftRound.1": "<color=#A998D2>{num_0}</color> turns left",
"UIText.PenguinCard_LeftTurn.1": "{num_0} turns left",
"UIText.PenguinCard_Level_BestScore.1": "Best",
"UIText.PenguinCard_Level_LockLevel.1": "Locked",
"UIText.PenguinCard_Level_LockLevelTips.1": "Unlocked after completing the previous stage.",
"UIText.PenguinCard_Log_TurnCount.1": "Turn {num_0}",
"UIText.PenguinCard_Log_TurnScore.1": "Total income this turn",
"UIText.PenguinCard_Log_TurnScore.1": "Turn Earnings",
"UIText.PenguinCard_NextRoundTip.1": "Tap <color=#B5AFC1>Deal</color> to proceed",
"UIText.PenguinCard_NotEnoughScoreRoll.1": "Insufficient <sprite name=\"icon_pengbuildcard_coin\">. Unable to refresh",
"UIText.PenguinCard_NotEnoughScoreUpgrade.1": "Insufficient <sprite name=\"icon_pengbuildcard_coin\">. Unable to upgrade",
"UIText.PenguinCard_Pause_LeftTurn.1": "{num_0} turns left",
"UIText.PenguinCard_Pause_StarDesc.1": "Owned: <sprite name=\"icon_pengbuildcard_coin\">{num_0}",
"UIText.PenguinCard_Pause_StarTarget.1": "Mission Target",
"UIText.PenguinCard_Pause_StarTarget.1": "Target",
"UIText.PenguinCard_Pause_Turn.1": "Turn Count",
"UIText.PenguinCard_Pause_TurnCount.1": "Turn {num_0}",
"UIText.PenguinCard_Quest_BuffTitle.1": "Payout",
"UIText.PenguinCard_Quest_CurProcess.1": "Current Progress",
"UIText.PenguinCard_Quest_Fail.1": "Contract Failed",
"UIText.PenguinCard_Quest_FailDesc.1": "Lose 1 <sprite name=\"icon_pengcard_life_01\"> if the contract is not fulfilled.",
"UIText.PenguinCard_Quest_LeftTurn.1": "Turns Left: {num_0}",
"UIText.PenguinCard_Quest_ReceiveNone.1": "No rewards available",
"UIText.PenguinCard_Quest_UnComplete.1": "<space=7>",
"UIText.PenguinCard_Result_BestCard.1": "Highest-level Fatebound Stellar Card",
"UIText.PenguinCard_Result_BestRound.1": "Best Round Score",
"UIText.PenguinCard_Quest_SelectTitle.1": "Sign a Contract",
"UIText.PenguinCard_Quest_Success.1": "Contract Fulfilled",
"UIText.PenguinCard_Quest_UnComplete.1": "Failed",
"UIText.PenguinCard_Result_BestCard.1": "Highest-level FS Card",
"UIText.PenguinCard_Result_BestRound.1": "Best Hand Score",
"UIText.PenguinCard_Result_BestTurn.1": "Best Turn Score",
"UIText.PenguinCard_Result_ClickClose.1": "Tap screen to exit",
"UIText.PenguinCard_Result_CountSuffix.1": "(×{num_0})",
"UIText.PenguinCard_Result_GetCardCount.1": "Fatebound Stellar Cards Acquired",
"UIText.PenguinCard_Result_CountSuffix.1": "<space=7>(×{num_0})",
"UIText.PenguinCard_Result_GetCardCount.1": "FS Cards Acquired",
"UIText.PenguinCard_Result_GetScore.1": "Score",
"UIText.PenguinCard_Result_MostHandRank.1": "Most Used Hand",
"UIText.PenguinCard_Result_MostSuit.1": "Most Used Suit",
"UIText.PenguinCard_Result_NeedScore.1": "<sprite name=\"icon_pengbuildcard_coin\">{num_0} more to go",
"UIText.PenguinCard_Result_Statistics.1": "Stage Clear Stats",
"UIText.PenguinCard_Result_TotalRound.1": "Total Rounds",
"UIText.PenguinCard_Result_NeedScore.1": "<sprite name=\"icon_pengbuildcard_coin\">{num_0} more to win",
"UIText.PenguinCard_Result_Statistics.1": "Run Stats",
"UIText.PenguinCard_Result_TotalRound.1": "Total Scored Hands",
"UIText.PenguinCard_Result_TotalTurn.1": "Total Turns",
"UIText.PenguinCard_RollMax.1": "You have reached the refresh limit this turn.",
"UIText.PenguinCard_Round_Base.1": "Base Earnings",
"UIText.PenguinCard_Round_Ratio.1": "Multiplier",
"UIText.PenguinCard_Round_Score.1": "Current Round Earnings",
"UIText.PenguinCard_Round_Score.1": "Current Turn Earnings",
"UIText.PenguinCard_SelectCardDoneTip.1": "Selection Confirmed",
"UIText.PenguinCard_SelectCardTip.1": "Select any Fatebound Stellar Card",
"UIText.PenguinCard_SkipTips.1": "Don't show this again this game",
"UIText.PenguinCard_SkipTips.1": "Don't show again this run",
"UIText.PenguinCard_SlotMax.1": "No empty Fatebound Stellar Card slots",
"UIText.PenguinCard_Start_Title.1": "Target",
"UIText.PenguinCard_Start_Turn.1": "Complete within <color=#ffde9d>{num_0} turns</color>",
"UIText.PenguinCard_Tip_NoneQuest.1": "No contract signed.",
"UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "You have unselected Fatebound Stellar Cards. Skip?",
"UIText.PenguinCard_Title_HandRank.1": "Hand Overview",
"UIText.PenguinCard_Title_Pause.1": "Pause",
@@ -2227,7 +2329,7 @@
"UIText.Phone_Gift_Affinity_Max_Level.1": "Max level",
"UIText.Phone_Gift_Send_Btn.1": "Send Gift",
"UIText.Phone_Gift_Send_Char.1": "Address: {0}",
"UIText.Phone_Gift_Send_Day_Count_1.1": "Today's Gift Limit: <color=#0abec5>{0}</color>/{1}",
"UIText.Phone_Gift_Send_Day_Count_1.1": "Gifts Sent Today: <space=8><color=#0abec5>{0}</color>/{1}",
"UIText.Phone_Gift_Send_Day_Count_2.1": "Gift Limit: <color=#0abec5>{0}</color>/{1}",
"UIText.Phone_Gift_Send_List_Area.1": "Acquire From",
"UIText.Phone_Gift_Send_List_Empty.1": "Do not own any gifts available to be sent",
@@ -2250,6 +2352,55 @@
"UIText.Potential_Change_Desc.1": "Brief",
"UIText.Potential_Common.1": "Common Potential",
"UIText.Potential_Level.1": "Lv.",
"UIText.Potential_Preselection_Abandon_Edit.1": "Unsaved changes will be lost.\nDiscard anyway?",
"UIText.Potential_Preselection_Build_Auto.1": "Your current squad doesn't match this preset.\nUpdate squad automatically?",
"UIText.Potential_Preselection_Build_Max.1": "Preset limit reached. Failed to import.",
"UIText.Potential_Preselection_Cancel.1": "Cancel",
"UIText.Potential_Preselection_Cancel_Suc.1": "Preset selection canceled.",
"UIText.Potential_Preselection_Change_Name.1": "Rename Preset",
"UIText.Potential_Preselection_Char_Change.1": "The Presets for the following characters will be cleared. Continue?",
"UIText.Potential_Preselection_Char_Empty.1": "No character selected.",
"UIText.Potential_Preselection_Char_Lock.1": "Character not owned.",
"UIText.Potential_Preselection_Char_Lock_Tip.1": "This preset includes unrecruited Trekkers.\nApply anyway?",
"UIText.Potential_Preselection_Char_Not_Full.1": "Please select 3 Trekkers to continue.",
"UIText.Potential_Preselection_Char_Selected.1": "Trekker Selected",
"UIText.Potential_Preselection_Create.1": "New Preset",
"UIText.Potential_Preselection_Cur_Name.1": "Current Name",
"UIText.Potential_Preselection_Delete.1": "Delete",
"UIText.Potential_Preselection_Delete_Suc.1": "Preset deleted.",
"UIText.Potential_Preselection_Delete_Tip.1": "Delete this Preset?",
"UIText.Potential_Preselection_Deleting.1": "Deleting preset...",
"UIText.Potential_Preselection_Edit.1": "Edit",
"UIText.Potential_Preselection_Edit_Abandon.1": "Discard Changes",
"UIText.Potential_Preselection_Edit_Save.1": "Save",
"UIText.Potential_Preselection_Import.1": "Import Preset",
"UIText.Potential_Preselection_Import_Disable.1": "Unable to import presets right now.",
"UIText.Potential_Preselection_Import_Error.1": "Preset code error. Failed to import.",
"UIText.Potential_Preselection_Import_Input.1": "Enter preset code.",
"UIText.Potential_Preselection_Import_Suc.1": "Preset imported.",
"UIText.Potential_Preselection_Import_Title.1": "Import Preset",
"UIText.Potential_Preselection_Item_Char_Diff.1": "Characters do not match.",
"UIText.Potential_Preselection_Item_Char_Lock.1": "Contains unowned characters",
"UIText.Potential_Preselection_List_Empty.1": "No saved Presets.",
"UIText.Potential_Preselection_List_Empty_Filter.1": "No characters match your filter.",
"UIText.Potential_Preselection_Member.1": "Squad Members",
"UIText.Potential_Preselection_Name_Empty.1": "Preset Name",
"UIText.Potential_Preselection_Name_Init.1": "Unnamed",
"UIText.Potential_Preselection_Name_Input.1": "Enter Name",
"UIText.Potential_Preselection_Potential_Empty.1": "No Potential selected.",
"UIText.Potential_Preselection_Recommend.1": "Recommended",
"UIText.Potential_Preselection_Recommend_Level.1": "Rcmd: Lv. {0}",
"UIText.Potential_Preselection_Save_CD.1": "Preset saving is on cooldown. Please try again later.",
"UIText.Potential_Preselection_Save_Form_Rank.1": "Saved to your Presets.",
"UIText.Potential_Preselection_Select.1": "Currently applied...",
"UIText.Potential_Preselection_Select_Char.1": "Select Trekkers for your squad.",
"UIText.Potential_Preselection_Select_Suc.1": "Potential preset selected!",
"UIText.Potential_Preselection_Sepcail_Max.1": "Each Trekker can activate up to two Core Potentials.",
"UIText.Potential_Preselection_Share.1": "Share",
"UIText.Potential_Preselection_Share_Fail.1": "Failed to share squad code",
"UIText.Potential_Preselection_Share_Suc.1": "Squad code copied! You can now share it.",
"UIText.Potential_Preselection_UnSave_Tip.1": "You have unsaved changes. Discard them?",
"UIText.Potential_Preselection_Use.1": "Use",
"UIText.Potential_Select_Confirm.1": "Select",
"UIText.Potential_Select_Title.1": "Squad level has increased to Lv. <size=80><color=#ffda59>{0}</color></size>",
"UIText.Potential_Special.1": "Core Potential",
@@ -2271,7 +2422,7 @@
"UIText.QuestPanel_Tab_2.1": "Daily Affairs",
"UIText.QuestPanel_Tab_3.1": "Weekly Affairs",
"UIText.QuestPanel_Tab_4.1": "Level Rewards",
"UIText.Quest_Active.1": "Activity Missions",
"UIText.Quest_Active.1": "Fate Quests",
"UIText.Quest_Back_To_Team_Select.1": "Back to Overview",
"UIText.Quest_Btn_ReceiveAll.1": "Claim All",
"UIText.Quest_Challenge.1": "Adventure Quests",
@@ -2287,7 +2438,7 @@
"UIText.Quest_Play.1": "Special Quests",
"UIText.Quest_Receive.1": "Claim",
"UIText.Quest_ReceiveAll.1": "Claim All",
"UIText.Quest_ReceiveNone.1": "No missions to accept",
"UIText.Quest_ReceiveNone.1": "No rewards to claim",
"UIText.Quest_Receive_Btn_Text.1": "Claim",
"UIText.Quest_Received.1": "Claimed",
"UIText.Quest_Story.1": "Challenge Quests",
@@ -2314,6 +2465,9 @@
"UIText.Raid_Title_Complete.1": "Battle Complete",
"UIText.Raid_Title_Doing.1": "In Battle",
"UIText.Raid_Title_Raid.1": "Quick Battle",
"UIText.Rank_Build_Detail_Name.1": "Other Boss's Records",
"UIText.Rank_Build_Detail_Unavailable.1": "Data from older versions is unavailable.",
"UIText.Rank_Build_Save_Preselection.1": "Save",
"UIText.Receive_Reward_CG.1": "Acquired new appearance!!!",
"UIText.Recommend.1": "Recommended Combat Power",
"UIText.Recruit_Charge.1": "Insufficient <sprite name=item_{0}_small>. Go top up now?",
@@ -2433,7 +2587,7 @@
"UIText.RomanNumeral_8.1": "Ⅷ",
"UIText.RomanNumeral_9.1": "Ⅸ",
"UIText.STGrowth_AllActiveSuc.1": "{1} Nodes successfully activated at the cost of {0} materials",
"UIText.STGrowth_Btn_Active.1": "Analysis",
"UIText.STGrowth_Btn_Active.1": "Research",
"UIText.STGrowth_Btn_ActiveAll.1": "Quick Research",
"UIText.STGrowth_Btn_GetMaterials.1": "Get Materials",
"UIText.STGrowth_GropLock_Pre.1": "Clear [{0}]",
@@ -2441,6 +2595,8 @@
"UIText.STGrowth_GropLock_WorldClass.1": "Reach Authorization Lv. {0} to activate",
"UIText.STGrowth_GroupAlreadyActived.1": "Fully activated for this floor",
"UIText.STGrowth_GroupLocked.1": "This floor is still locked. Unable to perform Quick Research.",
"UIText.STGrowth_HighestLevelTip.1": "For duplicate effects, only the highest level applies.",
"UIText.STGrowth_NoEffectTip.1": "No active effects.",
"UIText.STGrowth_NoMat.1": "Insufficient activation materials",
"UIText.STGrowth_NodeEffect.1": "Activation Effect",
"UIText.STGrowth_NodeLock_Group.1": "[{0}] not available",
@@ -2529,6 +2685,7 @@
"UIText.SelectTeam_StartBattle.1": "Battle",
"UIText.SendGift_Count_Limit.1": "Gifted {0} times today. Reached maximum gift count",
"UIText.Service_Bilibili_Tips.1": "!NONEED!",
"UIText.SetCharacterCommon_Tip.1": "Set as Favorite Trekker.",
"UIText.Settings_Account.1": "Account",
"UIText.Settings_Account_Center.1": "User Center",
"UIText.Settings_Account_CodeTips.1": "Please enter your redemption code",
@@ -2756,6 +2913,7 @@
"UIText.StarTowerMap_Btn_Skill.1": "Skills",
"UIText.StarTowerNPCAffinity_Increase.1": "Affinity +{0}",
"UIText.StarTowerNPCAffinity_MaxCount.1": "Weekly Max Employee Affinity reached",
"UIText.StarTower_ActiveResearch.1": "Active Research",
"UIText.StarTower_BattleRoomName.1": "Battle Domain",
"UIText.StarTower_Battle_Time.1": "Boss Time",
"UIText.StarTower_Battle_Time_Sec.1": "s",
@@ -2800,7 +2958,7 @@
"UIText.StarTower_BossChallenge.1": "Clear the stage within <color=#2be1f1>{0}</color>s to receive <color=#2be1f1>{1}</color> rewards",
"UIText.StarTower_BossChallenge_Min.1": "Clear the stage to receive <color=#2be1f1>basic</color> rewards",
"UIText.StarTower_BossChallenge_Zero.1": "Clear the stage within <color=#2be1f1>{0}</color>s to receive <color=#2be1f1>{1}</color> rewards",
"UIText.StarTower_BossRoomName.1": "Boss's Domain",
"UIText.StarTower_BossRoomName.1": "Leader's Domain",
"UIText.StarTower_Build_Abandon.1": "Give Up Record",
"UIText.StarTower_Build_Char_Title.1": "Trekkers",
"UIText.StarTower_Build_Delete.1": "Dismantle",
@@ -2856,6 +3014,7 @@
"UIText.StarTower_Depot_Potential_ALL.1": "All",
"UIText.StarTower_Depot_Potential_Has.1": "Collapse",
"UIText.StarTower_Depot_Potential_Lock.1": "None",
"UIText.StarTower_Difficulty.1": "Difficulty",
"UIText.StarTower_DiscTips.1": "{0} is no longer active",
"UIText.StarTower_Disc_Common_Skill.1": "Verse",
"UIText.StarTower_Disc_Detail_Info.1": "Disc Info",
@@ -2939,6 +3098,7 @@
"UIText.StarTower_Ranking_Reward.1": "Ranking Reward",
"UIText.StarTower_ReRoll_NotEnoughCoin.1": "Insufficient Stella Coins. Unable to refresh",
"UIText.StarTower_ReRoll_NotEnoughCount.1": "Insufficient chances. Unable to refresh",
"UIText.StarTower_ResearchPreview.1": "Research Preview",
"UIText.StarTower_Result_BaseScore_Title.1": "Difficulty Score",
"UIText.StarTower_Result_Difficulty_Title.1": "Challenge Difficulty",
"UIText.StarTower_Result_FinalScore_Title.1": "Final Score",
@@ -3001,10 +3161,13 @@
"UIText.StorySet_Section_Lock_Tip.1": "Unlocks after watching the previous episode",
"UIText.StorySet_Title.1": "The Nova Times",
"UIText.Story_Activity.1": "Event Story",
"UIText.Story_BattleTitle.1": "Battle",
"UIText.Story_Clue.1": "Clue",
"UIText.Story_Enter.1": "Enter",
"UIText.Story_NewEnd_Unlock.1": "Ending\nUnlocked",
"UIText.Story_NewStory_Unlock.1": "Chapter Unlocked",
"UIText.Story_Set_Entrance_Tip.1": "Stay tuned for future updates!",
"UIText.Story_StoryTitle.1": "Story",
"UIText.Story_Unkown_Chapter.1": "Unknown Chapter",
"UIText.Story_Unkown_Clue.1": "Unknown Clue",
"UIText.Story_Unkown_End.1": "Unknown Ending",
@@ -3041,19 +3204,25 @@
"UIText.TD_AffixCondTips4.1": "Available in {0}",
"UIText.TD_AffixHardLevelTitle.1": "Current Difficulty Level",
"UIText.TD_AffixSelectTitle.1": "Select Affix",
"UIText.TD_BattleQuestTab.1": "Show",
"UIText.TD_BattleResultDifficulty.1": "Difficulty {0}",
"UIText.TD_Btn_Challenge.1": "Challenge",
"UIText.TD_ChallengeLock.1": "Challenge locked",
"UIText.TD_ClearAffixTitle.1": "Empty",
"UIText.TD_DifficultyPreviewTitle.1": "Difficulty Preview",
"UIText.TD_DuelHeatReach.1": "Popularity Reached",
"UIText.TD_DuelHistoryTitle.1": "Duel History",
"UIText.TD_DuelOnGoing.1": "In Duel",
"UIText.TD_DuelQuestTab.1": "Duel",
"UIText.TD_DuelWinReward.1": "Victory Rewards",
"UIText.TD_EnemyAttrTitle.1": "Enemy Ability",
"UIText.TD_EnemyEffect.1": "Enemy Stat<space=15>+",
"UIText.TD_FreeReward.1": "First clear will not use up reward chances",
"UIText.TD_GiftQuestTab.1": "Chart Push",
"UIText.TD_GetHighestReward.1": "Your Fan Club title will be sent via mail after the show ends!",
"UIText.TD_GiftQuestTab.1": "Ranking Boost",
"UIText.TD_HeatQuestTab.1": "Popularity",
"UIText.TD_HeatQuestTitle.1": "Current Popularity",
"UIText.TD_HourReward.1": "Hourly Earnings",
"UIText.TD_LevelExp.1": "Duel Level EXP",
"UIText.TD_LevelInfoTitle.1": "Duel Level Overview",
"UIText.TD_LevelSelect.1": "Select Stage",
@@ -3062,13 +3231,16 @@
"UIText.TD_Lock_Normal.1": "Locked",
"UIText.TD_Lock_PreNormal.1": "Clear <color=#08d3d4>{0}</color> to activate",
"UIText.TD_Lock_WorldClass.1": "Not available in this test",
"UIText.TD_NoDuelHistory.1": "No duel history available.",
"UIText.TD_OpenTimeTitle.1": "Available Period",
"UIText.TD_Pause_GiveUpTips_Simple.1": "Give up <color=#ec6d21>{0}</color>?\n<size=36><color=#bd3059>(Difficulty: {1})</color></size>",
"UIText.TD_QusetTitle.1": "Duel Mission",
"UIText.TD_QusetBtn.1": "Show Quests",
"UIText.TD_QusetTitle.1": "Show Rewards",
"UIText.TD_RankingHint.1": "Submit score to update rank",
"UIText.TD_ScoreTitle.1": "Difficulty Score",
"UIText.TD_SeasonQuestHint.1": "When the season refreshes, Season Missions that are not complete will be reset",
"UIText.TD_SelectedAffixTitle.1": "Selected Affix",
"UIText.TD_SelfName.1": "Lilibea",
"UIText.TD_ShopTitle.1": "Duel Shop",
"UIText.TD_TitleCurCoinAdd.1": "Duel Token Bonus",
"UIText.TD_TitleCurLevel.1": "Current Level",
@@ -3218,24 +3390,24 @@
"UIText.TravelerDuel_ChallengeRankTitle1.1": "Below Rank {0}",
"UIText.TravelerDuel_ChallengeRankTitle2.1": "#{0}",
"UIText.TravelerDuel_ChallengeTitle.1": "Summit Show",
"UIText.TravelerDuel_ContributeTitle.1": "Contribution",
"UIText.TravelerDuel_ContributeTitle.1": "Fan Activity",
"UIText.TravelerDuel_Countdown_Day.1": "d",
"UIText.TravelerDuel_Countdown_Hour.1": "h",
"UIText.TravelerDuel_Countdown_Minute.1": "m",
"UIText.TravelerDuel_Cover_Preview.1": "Will be available later\nComing soon",
"UIText.TravelerDuel_DuelRewardTip.1": "Claim your duel victory rewards on the Rewards page!",
"UIText.TravelerDuel_DuelRewardTip.1": "Claim victory rewards in Rewards.",
"UIText.TravelerDuel_FanGift.1": "Fan Contribution",
"UIText.TravelerDuel_FanLevelUp.1": "Fan Level Up",
"UIText.TravelerDuel_GoToGift.1": "Duel",
"UIText.TravelerDuel_HeatDuel.1": "Popularity Duel",
"UIText.TravelerDuel_HeatDuelEndTip.1": "Popularity Duel has ended.\nPlease continue to support me!",
"UIText.TravelerDuel_HeatIndicatorTitle.1": "Chart Push",
"UIText.TravelerDuel_HeatDuelEndTip.1": "Popularity Duel has ended.\n\"Please continue to support Lilibea♥!\"",
"UIText.TravelerDuel_HeatReward.1": "Popularity Rewards",
"UIText.TravelerDuel_JumptoAffixUnlock.1": "Contains locked Affixes",
"UIText.TravelerDuel_LevelRewardTitle.1": "Rewards",
"UIText.TravelerDuel_NPC1.1": "Welcome to",
"UIText.TravelerDuel_NPC2.1": "♥Lilibea's",
"UIText.TravelerDuel_NPC3.1": "House of Healing♥",
"UIText.TravelerDuel_NoRecordTipSmall.1": "You can continuously earn rewards after winning.",
"UIText.TravelerDuel_NoRecordTipSmall.1": "You can continuously earn Ranking Boost items after winning.",
"UIText.TravelerDuel_NoTimeReward.1": "No Earnings",
"UIText.TravelerDuel_NormalTitle.1": "Normal Challenge",
"UIText.TravelerDuel_PityLose.1": "Unfortunate Exit",
@@ -3251,13 +3423,15 @@
"UIText.TravelerDuel_RecommendLevelTitle.1": "Rec.\nLevel",
"UIText.TravelerDuel_RecordEmptySubTitle.1": "Tap [Start Show] to go live!",
"UIText.TravelerDuel_RecordEmptyTitle.1": "No challenge history",
"UIText.TravelerDuel_RecordTitle.1": "Highest Difficulty Cleared",
"UIText.TravelerDuel_RecordTitle.1": "Highest Cleared",
"UIText.TravelerDuel_Result_Difficulty.1": "Difficulty",
"UIText.TravelerDuel_SendGift.1": "Rankings Boost",
"UIText.TravelerDuel_TimeAccumulated.1": "Accumulated",
"UIText.TravelerDuel_Unlock_Diffculty.1": "Clear the previous difficulty to unlock",
"UIText.TravelerDuel_Unlock_DuelRank.1": "Duel Lv. {0} to unlock",
"UIText.TravelerDuel_Unlock_WorldClass.1": "Reach Authorization Lv. {0} to challenge",
"UIText.TravelerDuel_UploadCancelHint.1": "The current score is higher than the highest challenge score\nSure to give up on uploading?",
"UIText.TrekkerVersus_MaxIdleRewardReached.1": "{0}h (at max)",
"UIText.Trial_AssistGroup.1": "Support Build",
"UIText.Trial_Btn_Complete.1": "Complete",
"UIText.Trial_Btn_EndTrial.1": "End Tryout",