Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
This commit is contained in:
+228
-54
@@ -60,7 +60,7 @@
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"UIText.ActivityLevels_Adventure.1": "Hard",
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"UIText.ActivityLevels_Explore.1": "Normal",
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"UIText.ActivityLevels_Hard.1": "Arctic",
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"UIText.ActivityLevels_HardCommon.1": "Wild Roar",
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"UIText.ActivityLevels_HardCommon.1": "Dead End",
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"UIText.ActivityLevels_Lock_Avg.1": "Read event story: {0} to unlock",
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"UIText.ActivityLevels_Lock_Day.1": "Locked",
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"UIText.ActivityLevels_Lock_DayHourOpen.1": "Unlocks in {0}d {1}h",
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@@ -74,6 +74,7 @@
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"UIText.ActivityLevels_Lock_Hour_Color_10101.1": "Unlocks in <color=#f0dc9f>{0}h</color>",
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"UIText.ActivityLevels_Lock_Hour_Color_Common.1": "Unlocks in <color=#{0}>{1}h</color>",
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"UIText.ActivityLevels_Lock_Hour_NoneUnLock.1": "{0}h",
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"UIText.ActivityLevels_Lock_LastLV.1": "Locked",
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"UIText.ActivityLevels_Lock_Min.1": "Unlocks in {0} min",
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"UIText.ActivityLevels_Lock_Min_Color.1": "Unlocks in <color=#08d3d4>{0} min</color>",
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"UIText.ActivityLevels_Lock_Min_Color_10101.1": "Unlocks in <color=#f0dc9f>{0} min</color>",
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@@ -100,6 +101,7 @@
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"UIText.Activity_End.1": "Ended",
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"UIText.Activity_End_Exchange.1": "Reward Exchange",
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"UIText.Activity_End_Notice.1": "The event has ended",
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"UIText.Activity_Fate_Card_20102.1": "Fatebound Stellar Deck",
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"UIText.Activity_Invalid_Tip_1.1": "Event data has been refreshed. Please re-open the interface",
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"UIText.Activity_Invalid_Tip_2.1": "Some events have ended",
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"UIText.Activity_Invalid_Tip_3.1": "The event has expired",
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@@ -113,6 +115,7 @@
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"UIText.Activity_Mini_Game_10101.1": "<size=54>Cookie</size> <size=46>Workshop</size>",
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"UIText.Activity_Mini_Game_10102.1": "Lucky Treasure Shovel",
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"UIText.Activity_Mini_Game_10106.1": "Lucky Treasure Shovel",
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"UIText.Activity_Mini_Game_20102.1": "Silver-Veiled Dream Catcher",
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"UIText.Activity_Mini_Game_Cookie.1": "Cookie Workshop",
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"UIText.Activity_MiningEnd.1": "The Lucky Treasure Shovel event has ended",
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"UIText.Activity_Not_Open.1": "The event has not started",
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@@ -144,6 +147,7 @@
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"UIText.Activity_StoryChapter_10101.1": "Main Story Chapter 3",
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"UIText.Activity_StoryChapter_10102.1": "Chapter 4 Beyond the Dream",
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"UIText.Activity_StoryChapter_10103.1": "Chapter 6: Miracle of a Flicker",
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"UIText.Activity_StoryName_20102.1": "Main Story Special Episode",
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"UIText.Activity_Story_10101.1": "Guild Sweet Guild",
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"UIText.Activity_Tab_Time_1.1": "Ends in {0}d",
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"UIText.Activity_Tab_Time_2.1": "Less than a day",
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@@ -458,6 +462,10 @@
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"UIText.Build_Level.1": "Lv.",
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"UIText.Build_LockDelete.1": "Locked Records cannot be dismantled",
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"UIText.Build_OldName.1": "Current Name:",
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"UIText.Build_Preselection_Btn.1": "Potential Presets",
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"UIText.Build_Preselection_CharDiff.1": "Character mismatch.",
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"UIText.Build_Preselection_Empty.1": "Preset not set.",
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"UIText.Build_Preselection_Selected.1": "Preset saved.",
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"UIText.Build_Score.1": "Score",
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"UIText.Build_StoryModel.1": "Story Mode",
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"UIText.Build_StoryTip.1": "Story Records cannot be adjusted",
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@@ -488,6 +496,10 @@
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"UIText.CharAdvance_Preview_SkinUnlock_1.1": "New Appearance",
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"UIText.CharAdvance_Preview_SkinUnlock_2.1": "Awakened Appearance",
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"UIText.CharDev_UnlockLVDesc.1": "Unlock max level <color=#90AC3F>{0}</color>",
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"UIText.CharEnergyCostSpeed_High.1": "High",
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"UIText.CharEnergyCostSpeed_Low.1": "Low",
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"UIText.CharEnergyCostSpeed_Mid.1": "Medium",
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"UIText.CharEnergyCostSpeed_SupHigh.1": "Super High",
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"UIText.CharEquipment_UnEquip.1": "Empty",
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"UIText.CharList_Filter_Title.1": "Filter",
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"UIText.CharList_Sort_Toggle_Affinity.1": "Affinity Level",
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@@ -503,6 +515,14 @@
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"UIText.CharPlot_Goto.1": "Go",
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"UIText.CharPlot_Task_Received.1": "Claimed",
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"UIText.CharPlot_Title.1": "Trekker Story",
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"UIText.CharRechargeSpeed_ChargingRate.1": "Charge Rate:<space=7>",
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"UIText.CharRechargeSpeed_EnergyConsume.1": "Energy Cost:<space=7>",
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"UIText.CharRechargeSpeed_EnergyEff.1": "Energy Efficiency",
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"UIText.CharRechargeSpeed_EnergyEffDesc.1": "Energy Charge scales with Potentials, Attack Speed, and other stats.",
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"UIText.CharRechargeSpeed_High.1": "High",
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"UIText.CharRechargeSpeed_Low.1": "Low",
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"UIText.CharRechargeSpeed_Mid.1": "Medium",
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"UIText.CharRechargeSpeed_SupHigh.1": "Super High",
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"UIText.CharSKill_NotEnoughCharAdvNum.1": "Continue to upgrade the skill after the Trekker reaches Tier {0}",
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"UIText.CharShard_Cant_Convert.1": "No Trekker Fragments to exchange",
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"UIText.CharShard_Not_Enough.1": "Insufficient Trekker Fragments",
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@@ -587,6 +607,7 @@
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"UIText.CharacterInfo_Tab5.1": "Talents",
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"UIText.CharacterInfo_Tab6.1": "Affinity",
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"UIText.CharacterInfo_Talent.1": "Skills",
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"UIText.CharacterList_Common.1": "Fav",
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"UIText.CharacterList_Title.1": "Recruit Trekker:",
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"UIText.CharacterRelation_Base_Info.1": "Basic Info",
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"UIText.CharacterRelation_CG_Reward.1": "Memory Snapshots",
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@@ -626,6 +647,7 @@
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"UIText.City_1_1_Search_06.1": "A damaged mechanism. Maybe someone can fix it",
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"UIText.City_1_1_Search_07.1": "An empty barrel. There are no cabbage or metal ores inside",
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"UIText.ClearFormation.1": "Clear",
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"UIText.CloseCharacterCommonTop_Tip.1": "Favorite Trekkers are no longer pinned to the top.",
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"UIText.CombatRoomName.1": "Battle Domain",
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"UIText.CommonMonsterWarning_Boss.1": "Overlord Incoming",
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"UIText.CommonMonsterWarning_Elite.1": "Massive Enemy Horde Approaching",
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@@ -721,7 +743,7 @@
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"UIText.Dash_PS.1": "Press <sprite name=PS4_Cross> to <color=#EA5946>Dodge</color>. Invulnerable while dodging.",
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"UIText.Dash_Xbox.1": "Press <sprite name=XboxOne_A> to <color=#EA5946>Dodge</color>. Invulnerable while dodging.",
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"UIText.Dating_Affinity_Level.1": "Lv.",
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"UIText.Dating_Day_Count.1": "Today's Invitations: <color=#0abec5>{0}</color>/{1}",
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"UIText.Dating_Day_Count.1": "Invited Today: <space=8><color=#0abec5>{0}</color>/{1}",
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"UIText.Dating_Day_Count_Max.1": "No more Invitations today",
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"UIText.Dating_Event_End_Leave.1": "Leave",
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"UIText.Dating_Event_End_Send_Gift.1": "Send Gift",
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@@ -756,8 +778,8 @@
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"UIText.Depot_LeftTime.1": "Expire in",
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"UIText.Depot_LeftTime_Day.1": "d",
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"UIText.Depot_LeftTime_Hour.1": "h",
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"UIText.Depot_LeftTime_LessThenHour.1": "Less than an hour",
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"UIText.Depot_LeftTime_LessThenMin.1": "Less than a minute",
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"UIText.Depot_LeftTime_LessThenHour.1": "< 1h",
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"UIText.Depot_LeftTime_LessThenMin.1": "< 1m",
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"UIText.Depot_LeftTime_Min.1": "m",
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"UIText.Depot_Level.1": "Lv.",
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"UIText.Depot_NoteInfo.1": "Musical Note Details",
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@@ -1005,10 +1027,10 @@
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"UIText.Enums_Effect_86.1": "Charge Efficiency (Support)",
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"UIText.Enums_Effect_87.1": "Charge Efficiency (Main)",
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"UIText.Enums_Effect_9.1": "DEF PEN",
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"UIText.Equipment_Active_AttrTip.1": "Generates 4 random stats after forging",
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"UIText.Equipment_Active_AttrTip.1": "Forging creates 4 random affixes.",
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"UIText.Equipment_Active_Material.1": "Material Cost",
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"UIText.Equipment_AttrAfter.1": "New Stats",
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"UIText.Equipment_AttrBefore.1": "Previous Stats",
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"UIText.Equipment_AttrAfter.1": "New",
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"UIText.Equipment_AttrBefore.1": "Current",
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"UIText.Equipment_AttrDesc_PlusLevel.1": "+{0} levels",
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"UIText.Equipment_AttrPreviewName_1.1": "Basic Emblem: {0} {1}",
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"UIText.Equipment_AttrPreviewName_2.1": "Intermediate Emblem: {0} {1}",
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@@ -1031,11 +1053,13 @@
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"UIText.Equipment_Btn_GotoRoll.1": "Reforge",
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"UIText.Equipment_Btn_Replace.1": "Replace",
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"UIText.Equipment_Btn_Reroll.1": "Reforge",
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"UIText.Equipment_Btn_Revert.1": "Revert",
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"UIText.Equipment_Btn_TotalAttrPreview.1": "Emblem Overview",
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"UIText.Equipment_Btn_Unload.1": "Remove",
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"UIText.Equipment_Btn_UnloadShort.1": "Remove",
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"UIText.Equipment_Btn_Upgrade.1": "Upgrade",
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"UIText.Equipment_CharEquipNone.1": "This Trekker isn't equipped with any Emblem",
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"UIText.Equipment_Btn_Upgrade.1": "Temper",
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"UIText.Equipment_CanNotRevert.1": "This affix hasn't been tempered. Failed to revert.",
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"UIText.Equipment_CharEquipNone.1": "No Emblem equipped.",
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"UIText.Equipment_Coin_NotEnough.1": "Insufficient Dorra. Unable to upgrade",
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"UIText.Equipment_ConfirmRoll_AlterEmpty.1": "No saved Elements found, unable to update",
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"UIText.Equipment_ConfirmRoll_EquipmentLock.1": "The Emblem is locked. Unable to reforge Elements.",
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@@ -1066,10 +1090,11 @@
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"UIText.Equipment_Instance_Reward_Title.1": "Rewards",
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"UIText.Equipment_Level.1": "Lv.",
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"UIText.Equipment_LevelValue.1": "Level <size=28>{0}/{1}</size>",
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"UIText.Equipment_LockAttrMax.1": "Max locked stats limit reached. Unable to lock.",
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"UIText.Equipment_LockAttrMax.1": "Limit reached. You cannot lock any more affixes.",
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"UIText.Equipment_Lock_Suc.1": "<color=#fb8037>{0}</color> locked",
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"UIText.Equipment_MatNotEnough_Active.1": "Insufficient materials. Unable to fuse.",
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"UIText.Equipment_MatNotEnough_Roll.1": "Insufficient materials for Emblem reforging",
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"UIText.Equipment_MatNotEnough_Active.1": "Insufficient materials to forge.",
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"UIText.Equipment_MatNotEnough_Roll.1": "Insufficient materials to reforge.",
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"UIText.Equipment_MatNotEnough_Upgrade.1": "Insufficient resources for tempering.",
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"UIText.Equipment_Mat_Equipped.1": "The selected material is equipped. Unable to add",
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"UIText.Equipment_Mat_Lock.1": "The selected material is locked. Unable to add",
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"UIText.Equipment_Mat_Max.1": "The selected materials are enough to reach max level for the current Emblem",
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@@ -1077,35 +1102,42 @@
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"UIText.Equipment_MaxLevel.1": "Reached maximum level",
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"UIText.Equipment_NameDesc.1": "Enter Name",
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"UIText.Equipment_NameIndexSuffix.1": "-{0}",
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"UIText.Equipment_NeedToSelectAffix.1": "Select an affix to continue.",
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"UIText.Equipment_NotSelect_Mat.1": "No materials selected",
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"UIText.Equipment_OldPresetName.1": "Current Name",
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"UIText.Equipment_PresetDefaultName.1": "Loadout {0}",
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"UIText.Equipment_Raid_Build_Empty.1": "Please select a loadout",
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"UIText.Equipment_Random_Attr_Title.1": "Random Stats",
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"UIText.Equipment_RenameEmptyTip.1": "Enter a new name",
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"UIText.Equipment_ReplaceWarning_HasUpgrade.1": "Unlocked tempered affixes will be overwritten upon update. Continue anyway?",
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"UIText.Equipment_RevertSuccess.1": "Affix reverted.",
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"UIText.Equipment_Revert_MainTips.1": "Revert the selected affix?",
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"UIText.Equipment_Revert_SubTips.1": "<color=#bd3059>(Consumed <color=#fb8037>{item_0}</color> will not be refunded.)</color>",
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"UIText.Equipment_RollWarning_HasUpgrade.1": "Unlocked tempered affixes will be overwritten upon update. Continue anyway?",
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"UIText.Equipment_RollWarning_HighQuality.1": "One or more valuable or rare stats exist in the current preset. Do you want to proceed with reforging?",
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"UIText.Equipment_Roll_CurAttr.1": "Current Stats",
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"UIText.Equipment_Roll_CurAttr.1": "Current",
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"UIText.Equipment_Roll_EmptyTitle.1": "This Emblem hasn't been forged.",
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"UIText.Equipment_Roll_EquipmentLock.1": "The Emblem is locked. Unable to reforge Elements.",
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"UIText.Equipment_Roll_LockAttrCount.1": "{0}/{1}",
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"UIText.Equipment_Roll_LockAttrTitle.1": "Locked Stats:",
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"UIText.Equipment_Roll_LockAttrTitle.1": "Locked Affixes:",
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"UIText.Equipment_Roll_LockRoll.1": "Lock Emblem",
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"UIText.Equipment_Roll_NoneRolled.1": "Empty",
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"UIText.Equipment_Roll_NoneRolled.1": "No new affixes stored.",
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"UIText.Equipment_RuleDes.1": "There is a chance for the dropped Emblems to perfectly match the Trekkers in the Level Clear Record",
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"UIText.Equipment_SelectAffixMax.1": "This affix cannot be tempered further.",
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"UIText.Equipment_SlotActiveLevel.1": "Activates at Lv.{0}",
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"UIText.Equipment_SlotGemEmpty.1": "Forge prerequisite Emblems to unlock.",
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"UIText.Equipment_SlotLock.1": "Reach Lv.{0} to unlock this Emblem",
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"UIText.Equipment_SlotLock.1": "Reach Lv. {0} to unlock this Emblem slot.",
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"UIText.Equipment_SortTog_Level.1": "Lv.",
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"UIText.Equipment_SortTog_Match.1": "Compatibility",
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"UIText.Equipment_SortTog_Rare.1": "Rarity",
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"UIText.Equipment_Sort_Title.1": "Sort",
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"UIText.Equipment_Title_Active.1": "Emblem Activation",
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"UIText.Equipment_Title_Active.1": "Forge Emblem",
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"UIText.Equipment_Title_AttrPreview.1": "Stats Overview",
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"UIText.Equipment_Title_EquipmentPreview.1": "Emblem Overview",
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"UIText.Equipment_Title_Info.1": "Emblem Info",
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"UIText.Equipment_Title_PresetRename.1": "Change Name",
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"UIText.Equipment_Title_Replace.1": "Emblem Change",
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"UIText.Equipment_Title_RollConfirm.1": "Element Reforging",
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"UIText.Equipment_Title_RollConfirm.1": "Emblem Reforging",
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"UIText.Equipment_Tog_1.1": "Stats",
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"UIText.Equipment_Tog_2.1": "Level Up",
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"UIText.Equipment_Type_Circle.1": "Diamond",
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@@ -1113,9 +1145,23 @@
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"UIText.Equipment_Type_Square.1": "Shield",
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"UIText.Equipment_UnEquipped.1": "Removed this Emblem from <color=#fb8037>{0}</color>",
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"UIText.Equipment_Unlock_Suc.1": "<color=#fb8037>{0}</color> unlocked",
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"UIText.Equipment_UpgradeAfterUnlock.1": "This Emblem is locked. Please unlock it to continue.",
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"UIText.Equipment_UpgradeCountEmpty.1": "Tempering limit reached. Please revert tempered affixes to continue.",
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"UIText.Equipment_Upgrade_AlterHasNotSameAffix.1": "Reforging and updating will revert the tempering effects of unlocked affixes. Continue?",
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"UIText.Equipment_Upgrade_CostTitle.1": "Tempering Cost",
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"UIText.Equipment_Upgrade_MainTips.1": "Consume <color=#fb8037>{item_1}</color> ×{num_0} to temper this Emblem?",
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"UIText.Equipment_Upgrade_Mat_Full.1": "Upgrade materials are full",
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"UIText.Equipment_Upgrade_MaxLevel.1": "This affix cannot be tempered further.",
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||||
"UIText.Equipment_Upgrade_MaxLimit.1": "Tempering limit reached. Please revert tempered affixes to continue.",
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||||
"UIText.Equipment_Upgrade_MaxUpgradeTip.1": "Tempering this affix will reach max effect. Continue?",
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||||
"UIText.Equipment_Upgrade_NeedSelect.1": "Select an affix to continue.\n(Remaining Temperings: {num_0})",
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||||
"UIText.Equipment_Upgrade_NoneMat.1": "No equipment",
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||||
"UIText.Equipment_Upgrade_OptionTitle.1": "Notice",
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||||
"UIText.Equipment_Upgrade_RevertDesc.1": "Reverting will lower the affix level. Remaining Temperings: {num_0}",
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"UIText.Equipment_Upgrade_RevertTitle.1": "Revert Emblem",
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||||
"UIText.Equipment_Upgrade_SubTips.1": "<color=#bd3059>(Not refunded if this affix is reverted or reforged.)</color>",
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"UIText.Equipment_Upgrade_Suc_Level.1": "Emblem Level",
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||||
"UIText.Equipment_Upgrade_WindowTitle.1": "Emblem Tempering",
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||||
"UIText.ErrorCode_Btn_Copy.1": "Copy Code",
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||||
"UIText.ErrorCode_Btn_Relogin.1": "Back to Login Screen",
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||||
"UIText.ErrorCode_Trace.1": "Error code has been copied to the clipboard",
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||||
@@ -1184,6 +1230,7 @@
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"UIText.Forest_2_2_Search_03.1": "Selina's income is a secret",
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||||
"UIText.Forest_2_4_Search_01.1": "A cable car once used to traverse through the forest. After repairs from the Wandering Birds Guild, it ended up being discarded",
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||||
"UIText.FormationChangeTips.1": "Changes have been made to the current squad.\nCancel changes?",
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||||
"UIText.FormationQuest_UnLock.1": "Unlocks after completing the {0} tutorial",
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||||
"UIText.Formation_Btn_Confirm.1": "Confirm",
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||||
"UIText.Formation_Btn_Info.1": "Details",
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||||
"UIText.Formation_DefaultName.1": "Squad {0}",
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||||
@@ -1355,6 +1402,40 @@
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"UIText.Gift_Send_Max_Count.1": "Gift limit exceeded",
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||||
"UIText.Gift_Send_Not_Select.1": "Please select a gift",
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||||
"UIText.GoToChallenge.1": "Challenge",
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||||
"UIText.GoldenSpyBoxEmpty.1": "Toolbox is empty",
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||||
"UIText.GoldenSpyBuffState1.1": "Active",
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||||
"UIText.GoldenSpyBuffState2.1": "Pending",
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||||
"UIText.GoldenSpyBuffType1.1": "Temporary Boost",
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||||
"UIText.GoldenSpyBuffType2.1": "Delayed Boost",
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||||
"UIText.GoldenSpyBuffType3.1": "Permanent Boost",
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||||
"UIText.GoldenSpyBuffType4.1": "Skill Count Boost",
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||||
"UIText.GoldenSpy_Floor.1": "Room {0}/{1}",
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||||
"UIText.GoldenSpy_Go.1": "Go",
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||||
"UIText.GoldenSpy_HighestScore.1": "{0} Points",
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||||
"UIText.GoldenSpy_HighestScoreTitle.1": "Highest Score",
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||||
"UIText.GoldenSpy_LevelFinish.1": "Mission Complete",
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||||
"UIText.GoldenSpy_LevelGroup_Lock_PreGroup.1": "Unlocks after completing {0}",
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||||
"UIText.GoldenSpy_LockTips.1": "Clear {0} to unlock",
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||||
"UIText.GoldenSpy_NoneFrozen.1": "No target to freeze",
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||||
"UIText.GoldenSpy_QuestTitle.1": "Missions",
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||||
"UIText.GoldenSpy_Result_Failure.1": "Mission Failed",
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||||
"UIText.GoldenSpy_Result_Finish.1": "Extract",
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||||
"UIText.GoldenSpy_Result_FinishTarget1.1": "Total Rooms",
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||||
"UIText.GoldenSpy_Result_FinishTarget2.1": "Rooms Cleared",
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||||
"UIText.GoldenSpy_Result_FinishTarget3.1": "Mission Target",
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||||
"UIText.GoldenSpy_Result_FinishTarget4.1": "Points Earned",
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||||
"UIText.GoldenSpy_Result_GoNext.1": "Next Room",
|
||||
"UIText.GoldenSpy_Result_GoNextTarget1.1": "Room Target",
|
||||
"UIText.GoldenSpy_Result_GoNextTarget2.1": "Score",
|
||||
"UIText.GoldenSpy_Result_TargetValue1.1": "{0} Rooms",
|
||||
"UIText.GoldenSpy_Result_TargetValue2.1": "{0} Points",
|
||||
"UIText.GoldenSpy_Result_Tip.1": "You will not receive rewards if you fail to meet the mission target after evacuation.",
|
||||
"UIText.GoldenSpy_Result_Title.1": "Mission Complete",
|
||||
"UIText.GoldenSpy_Result_TotalTargetTitle.1": "Mission Target",
|
||||
"UIText.GoldenSpy_Target.1": "Target:",
|
||||
"UIText.GoldenSpy_TimeTips.1": "Available in {0}",
|
||||
"UIText.GoldenSpy_ToolBox_Title.1": "Toolbox",
|
||||
"UIText.GoldenSpy_TotalFloor.1": "Rooms: {0}",
|
||||
"UIText.Guide_101_2.1": "In addition to Core Potentials, you can obtain Common Potentials of varying quality during Ascension.\u000bThese Potentials grant additional skill effects, stat boosts, or other enhancements, and can be upgraded multiple times.",
|
||||
"UIText.Guide_102_2.1": "During the Ascension, you will get Core Potentials first.\u000bDifferent combinations of Core Potentials correspond to various skill changes and combat builds.",
|
||||
"UIText.Guide_102_3.1": "Select this button to view potential details and toggle between [Brief] and [Detailed] descriptions.",
|
||||
@@ -1632,6 +1713,7 @@
|
||||
"UIText.ItemStype_1.1": "Resource",
|
||||
"UIText.ItemStype_12.1": "Disc Enhancement Material",
|
||||
"UIText.ItemStype_13.1": "Disc Tier-Up Material",
|
||||
"UIText.ItemStype_15.1": "Honor Title",
|
||||
"UIText.ItemStype_17.1": "Supply Box",
|
||||
"UIText.ItemStype_19.1": "Skill Musical Note",
|
||||
"UIText.ItemStype_2.1": "Item",
|
||||
@@ -1642,7 +1724,7 @@
|
||||
"UIText.ItemStype_31.1": "Vigor Item",
|
||||
"UIText.ItemStype_32.1": "Material Choice Pack",
|
||||
"UIText.ItemStype_33.1": "Disc Choice Pack",
|
||||
"UIText.ItemStype_34.1": "Random drop bag",
|
||||
"UIText.ItemStype_34.1": "Random Drop Bag",
|
||||
"UIText.ItemStype_35.1": "Emblem Material",
|
||||
"UIText.ItemStype_38.1": "Equipment EXP Material",
|
||||
"UIText.ItemStype_39.1": "Musical Note",
|
||||
@@ -1914,6 +1996,7 @@
|
||||
"UIText.MainView_Mail.1": "Mail",
|
||||
"UIText.MainView_Mall.1": "Shop",
|
||||
"UIText.MainView_Phone.1": "Heartlink",
|
||||
"UIText.MainView_Preselection.1": "Preset",
|
||||
"UIText.MainView_QuestNewbie.1": "Tutorial",
|
||||
"UIText.MainView_RANK.1": "Lv.",
|
||||
"UIText.MainView_Recruit.1": "Recruit",
|
||||
@@ -1975,7 +2058,7 @@
|
||||
"UIText.Mall_Package_MonthLimitTitle.1": "Monthly Limit",
|
||||
"UIText.Mall_Package_PopupTitle.1": "Limited-time Offer Pack",
|
||||
"UIText.Mall_Package_PriceTitle.1": "Price",
|
||||
"UIText.Mall_Package_Recommend.1": "Recommended",
|
||||
"UIText.Mall_Package_Recommend.1": "HOT",
|
||||
"UIText.Mall_Package_Refresh.1": "<space=8>to refresh",
|
||||
"UIText.Mall_Package_SoldOut.1": "Sold Out",
|
||||
"UIText.Mall_Package_TabAll.1": "All",
|
||||
@@ -1986,6 +2069,10 @@
|
||||
"UIText.Mall_Package_WithinHourRefresh.1": "Refreshes within <color=#08d3d4>1h</color>",
|
||||
"UIText.Mall_RMB.1": "$",
|
||||
"UIText.Mall_Recommend_Empty.1": "The store manager is restocking.\nComing soon.",
|
||||
"UIText.Mall_Remain_Time_Day.1": "{0}d<space=7>{1}h",
|
||||
"UIText.Mall_Remain_Time_Hour.1": "{0}h<space=7>{1}m",
|
||||
"UIText.Mall_Remain_Time_Min.1": "{0}m<space=7>{1}s",
|
||||
"UIText.Mall_Remain_Time_Sec.1": "{0}s",
|
||||
"UIText.Mall_Skin_Empty.1": "No items available in Style Gallery yet. Stay tuned!",
|
||||
"UIText.Mall_Skin_Sale_End.1": "The sale of {0} has ended",
|
||||
"UIText.Mall_Skin_Unlock.1": "Owned",
|
||||
@@ -2071,6 +2158,7 @@
|
||||
"UIText.OUTFIT_16.1": "Crescendo materials are full",
|
||||
"UIText.Obtainway_Func.1": "Acquire from function page {0}",
|
||||
"UIText.Obtainway_Sale.1": "Sold in {0} Shop",
|
||||
"UIText.OpenCharacterCommonTop_Tip.1": "Favorite Trekkers are now pinned to the top.",
|
||||
"UIText.Order_Collected_Notify.1": "The items you purchased have been delivered.\nItem details have been sent to your mailbox.",
|
||||
"UIText.OutFit_Disassemble_1.1": "Expert or above Discs cannot be dismantled",
|
||||
"UIText.OutFit_Disassemble_2.1": "Disc equipped. Unable to Dismantle",
|
||||
@@ -2098,11 +2186,11 @@
|
||||
"UIText.PenguinCard_AddBtnMax.1": "Max level",
|
||||
"UIText.PenguinCard_AddBtnMaxLevel.1": "This bonus cannot be upgraded",
|
||||
"UIText.PenguinCard_AddRollSuccess.1": "Upgraded! You can now refresh <color=#fb8037>{num_0}</color> Fatebound Stellar Card(s) per turn.",
|
||||
"UIText.PenguinCard_AddRoundSuccess.1": "Upgraded! You can now deal <color=#fb8037>{num_0}</color> round(s) of cards per turn.",
|
||||
"UIText.PenguinCard_AddRoundSuccess.1": "Upgraded! You can now deal <color=#fb8037>{num_0}</color> times per turn.",
|
||||
"UIText.PenguinCard_AddSlotSuccess.1": "Upgraded! Your Fatebound Stellar Card slots have been increased to <color=#fb8037>{num_0}</color>.",
|
||||
"UIText.PenguinCard_Btn_AddRoll.1": "+1 Fatebound Stellar Card refresh",
|
||||
"UIText.PenguinCard_Btn_AddRound.1": "+1 card dealt per turn",
|
||||
"UIText.PenguinCard_Btn_AddSlot.1": "+1 Fatebound Stellar Card slot",
|
||||
"UIText.PenguinCard_Btn_AddRoll.1": "+1 FS Card Refresh",
|
||||
"UIText.PenguinCard_Btn_AddRound.1": "+1 Deal per Turn",
|
||||
"UIText.PenguinCard_Btn_AddSlot.1": "+1 FS Card Slot",
|
||||
"UIText.PenguinCard_Btn_Auto.1": "Auto",
|
||||
"UIText.PenguinCard_Btn_Back.1": "Back",
|
||||
"UIText.PenguinCard_Btn_ContinueTurn.1": "Continue",
|
||||
@@ -2112,60 +2200,74 @@
|
||||
"UIText.PenguinCard_Btn_Giveup.1": "End Challenge",
|
||||
"UIText.PenguinCard_Btn_NextRound.1": "Deal",
|
||||
"UIText.PenguinCard_Btn_NextTurn.1": "Start Turn",
|
||||
"UIText.PenguinCard_Btn_Quest.1": "Rewards",
|
||||
"UIText.PenguinCard_Btn_Quest.1": "Target",
|
||||
"UIText.PenguinCard_Btn_Receive.1": "Claim",
|
||||
"UIText.PenguinCard_Btn_Restart.1": "Restart",
|
||||
"UIText.PenguinCard_Btn_Roll.1": "Refresh",
|
||||
"UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})",
|
||||
"UIText.PenguinCard_Btn_RollSuffix.1": "<space=8>({num_0}/{num_1})",
|
||||
"UIText.PenguinCard_Btn_Select.1": "Select",
|
||||
"UIText.PenguinCard_Btn_SelectQuest.1": "Sign",
|
||||
"UIText.PenguinCard_Btn_Start.1": "Start Run",
|
||||
"UIText.PenguinCard_Btn_Upgrade.1": "Upgrade",
|
||||
"UIText.PenguinCard_Btn_Win.1": "You won!",
|
||||
"UIText.PenguinCard_Btn_Win.1": "You Win!",
|
||||
"UIText.PenguinCard_BuffDescSuffix_Count.1": "\u000b<color=#ac8d5f>({num_0} uses left)</color>",
|
||||
"UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b<color=#ac8d5f>({num_0} turns left)</color>",
|
||||
"UIText.PenguinCard_CardLevel.1": "<size=24>Lv.</size> {num_0}",
|
||||
"UIText.PenguinCard_EndTurnTip.1": "Tap <color=#B5AFC1>End Turn</color> to proceed",
|
||||
"UIText.PenguinCard_Error_EmptyPenguinCard.1": "No Fatebound Stellar Card available",
|
||||
"UIText.PenguinCard_FlipAllCardTip.1": "Flip all Elemental Cards to see the current round earnings",
|
||||
"UIText.PenguinCard_Error_EmptyQuest.1": "No missions available.",
|
||||
"UIText.PenguinCard_FlipAllCardTip.1": "Flip all Cards to reveal this Hand's earnings.",
|
||||
"UIText.PenguinCard_HandRank.1": "Hand",
|
||||
"UIText.PenguinCard_HandRankBase.1": "Base",
|
||||
"UIText.PenguinCard_HandRankRatio.1": "Multiplier",
|
||||
"UIText.PenguinCard_LeftRound.1": "<color=#A998D2>{{num_0}</color> round(s) left",
|
||||
"UIText.PenguinCard_LeftRound.1": "<color=#A998D2>{num_0}</color> turns left",
|
||||
"UIText.PenguinCard_LeftTurn.1": "{num_0} turns left",
|
||||
"UIText.PenguinCard_Level_BestScore.1": "Best",
|
||||
"UIText.PenguinCard_Level_LockLevel.1": "Locked",
|
||||
"UIText.PenguinCard_Level_LockLevelTips.1": "Unlocked after completing the previous stage.",
|
||||
"UIText.PenguinCard_Log_TurnCount.1": "Turn {num_0}",
|
||||
"UIText.PenguinCard_Log_TurnScore.1": "Total income this turn",
|
||||
"UIText.PenguinCard_Log_TurnScore.1": "Turn Earnings",
|
||||
"UIText.PenguinCard_NextRoundTip.1": "Tap <color=#B5AFC1>Deal</color> to proceed",
|
||||
"UIText.PenguinCard_NotEnoughScoreRoll.1": "Insufficient <sprite name=\"icon_pengbuildcard_coin\">. Unable to refresh",
|
||||
"UIText.PenguinCard_NotEnoughScoreUpgrade.1": "Insufficient <sprite name=\"icon_pengbuildcard_coin\">. Unable to upgrade",
|
||||
"UIText.PenguinCard_Pause_LeftTurn.1": "{num_0} turns left",
|
||||
"UIText.PenguinCard_Pause_StarDesc.1": "Owned: <sprite name=\"icon_pengbuildcard_coin\">{num_0}",
|
||||
"UIText.PenguinCard_Pause_StarTarget.1": "Mission Target",
|
||||
"UIText.PenguinCard_Pause_StarTarget.1": "Target",
|
||||
"UIText.PenguinCard_Pause_Turn.1": "Turn Count",
|
||||
"UIText.PenguinCard_Pause_TurnCount.1": "Turn {num_0}",
|
||||
"UIText.PenguinCard_Quest_BuffTitle.1": "Payout",
|
||||
"UIText.PenguinCard_Quest_CurProcess.1": "Current Progress",
|
||||
"UIText.PenguinCard_Quest_Fail.1": "Contract Failed",
|
||||
"UIText.PenguinCard_Quest_FailDesc.1": "Lose 1 <sprite name=\"icon_pengcard_life_01\"> if the contract is not fulfilled.",
|
||||
"UIText.PenguinCard_Quest_LeftTurn.1": "Turns Left: {num_0}",
|
||||
"UIText.PenguinCard_Quest_ReceiveNone.1": "No rewards available",
|
||||
"UIText.PenguinCard_Quest_UnComplete.1": "<space=7>",
|
||||
"UIText.PenguinCard_Result_BestCard.1": "Highest-level Fatebound Stellar Card",
|
||||
"UIText.PenguinCard_Result_BestRound.1": "Best Round Score",
|
||||
"UIText.PenguinCard_Quest_SelectTitle.1": "Sign a Contract",
|
||||
"UIText.PenguinCard_Quest_Success.1": "Contract Fulfilled",
|
||||
"UIText.PenguinCard_Quest_UnComplete.1": "Failed",
|
||||
"UIText.PenguinCard_Result_BestCard.1": "Highest-level FS Card",
|
||||
"UIText.PenguinCard_Result_BestRound.1": "Best Hand Score",
|
||||
"UIText.PenguinCard_Result_BestTurn.1": "Best Turn Score",
|
||||
"UIText.PenguinCard_Result_ClickClose.1": "Tap screen to exit",
|
||||
"UIText.PenguinCard_Result_CountSuffix.1": "(×{num_0})",
|
||||
"UIText.PenguinCard_Result_GetCardCount.1": "Fatebound Stellar Cards Acquired",
|
||||
"UIText.PenguinCard_Result_CountSuffix.1": "<space=7>(×{num_0})",
|
||||
"UIText.PenguinCard_Result_GetCardCount.1": "FS Cards Acquired",
|
||||
"UIText.PenguinCard_Result_GetScore.1": "Score",
|
||||
"UIText.PenguinCard_Result_MostHandRank.1": "Most Used Hand",
|
||||
"UIText.PenguinCard_Result_MostSuit.1": "Most Used Suit",
|
||||
"UIText.PenguinCard_Result_NeedScore.1": "<sprite name=\"icon_pengbuildcard_coin\">{num_0} more to go",
|
||||
"UIText.PenguinCard_Result_Statistics.1": "Stage Clear Stats",
|
||||
"UIText.PenguinCard_Result_TotalRound.1": "Total Rounds",
|
||||
"UIText.PenguinCard_Result_NeedScore.1": "<sprite name=\"icon_pengbuildcard_coin\">{num_0} more to win",
|
||||
"UIText.PenguinCard_Result_Statistics.1": "Run Stats",
|
||||
"UIText.PenguinCard_Result_TotalRound.1": "Total Scored Hands",
|
||||
"UIText.PenguinCard_Result_TotalTurn.1": "Total Turns",
|
||||
"UIText.PenguinCard_RollMax.1": "You have reached the refresh limit this turn.",
|
||||
"UIText.PenguinCard_Round_Base.1": "Base Earnings",
|
||||
"UIText.PenguinCard_Round_Ratio.1": "Multiplier",
|
||||
"UIText.PenguinCard_Round_Score.1": "Current Round Earnings",
|
||||
"UIText.PenguinCard_Round_Score.1": "Current Turn Earnings",
|
||||
"UIText.PenguinCard_SelectCardDoneTip.1": "Selection Confirmed",
|
||||
"UIText.PenguinCard_SelectCardTip.1": "Select any Fatebound Stellar Card",
|
||||
"UIText.PenguinCard_SkipTips.1": "Don't show this again this game",
|
||||
"UIText.PenguinCard_SkipTips.1": "Don't show again this run",
|
||||
"UIText.PenguinCard_SlotMax.1": "No empty Fatebound Stellar Card slots",
|
||||
"UIText.PenguinCard_Start_Title.1": "Target",
|
||||
"UIText.PenguinCard_Start_Turn.1": "Complete within <color=#ffde9d>{num_0} turns</color>",
|
||||
"UIText.PenguinCard_Tip_NoneQuest.1": "No contract signed.",
|
||||
"UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "You have unselected Fatebound Stellar Cards. Skip?",
|
||||
"UIText.PenguinCard_Title_HandRank.1": "Hand Overview",
|
||||
"UIText.PenguinCard_Title_Pause.1": "Pause",
|
||||
@@ -2227,7 +2329,7 @@
|
||||
"UIText.Phone_Gift_Affinity_Max_Level.1": "Max level",
|
||||
"UIText.Phone_Gift_Send_Btn.1": "Send Gift",
|
||||
"UIText.Phone_Gift_Send_Char.1": "Address: {0}",
|
||||
"UIText.Phone_Gift_Send_Day_Count_1.1": "Today's Gift Limit: <color=#0abec5>{0}</color>/{1}",
|
||||
"UIText.Phone_Gift_Send_Day_Count_1.1": "Gifts Sent Today: <space=8><color=#0abec5>{0}</color>/{1}",
|
||||
"UIText.Phone_Gift_Send_Day_Count_2.1": "Gift Limit: <color=#0abec5>{0}</color>/{1}",
|
||||
"UIText.Phone_Gift_Send_List_Area.1": "Acquire From",
|
||||
"UIText.Phone_Gift_Send_List_Empty.1": "Do not own any gifts available to be sent",
|
||||
@@ -2250,6 +2352,55 @@
|
||||
"UIText.Potential_Change_Desc.1": "Brief",
|
||||
"UIText.Potential_Common.1": "Common Potential",
|
||||
"UIText.Potential_Level.1": "Lv.",
|
||||
"UIText.Potential_Preselection_Abandon_Edit.1": "Unsaved changes will be lost.\nDiscard anyway?",
|
||||
"UIText.Potential_Preselection_Build_Auto.1": "Your current squad doesn't match this preset.\nUpdate squad automatically?",
|
||||
"UIText.Potential_Preselection_Build_Max.1": "Preset limit reached. Failed to import.",
|
||||
"UIText.Potential_Preselection_Cancel.1": "Cancel",
|
||||
"UIText.Potential_Preselection_Cancel_Suc.1": "Preset selection canceled.",
|
||||
"UIText.Potential_Preselection_Change_Name.1": "Rename Preset",
|
||||
"UIText.Potential_Preselection_Char_Change.1": "The Presets for the following characters will be cleared. Continue?",
|
||||
"UIText.Potential_Preselection_Char_Empty.1": "No character selected.",
|
||||
"UIText.Potential_Preselection_Char_Lock.1": "Character not owned.",
|
||||
"UIText.Potential_Preselection_Char_Lock_Tip.1": "This preset includes unrecruited Trekkers.\nApply anyway?",
|
||||
"UIText.Potential_Preselection_Char_Not_Full.1": "Please select 3 Trekkers to continue.",
|
||||
"UIText.Potential_Preselection_Char_Selected.1": "Trekker Selected",
|
||||
"UIText.Potential_Preselection_Create.1": "New Preset",
|
||||
"UIText.Potential_Preselection_Cur_Name.1": "Current Name",
|
||||
"UIText.Potential_Preselection_Delete.1": "Delete",
|
||||
"UIText.Potential_Preselection_Delete_Suc.1": "Preset deleted.",
|
||||
"UIText.Potential_Preselection_Delete_Tip.1": "Delete this Preset?",
|
||||
"UIText.Potential_Preselection_Deleting.1": "Deleting preset...",
|
||||
"UIText.Potential_Preselection_Edit.1": "Edit",
|
||||
"UIText.Potential_Preselection_Edit_Abandon.1": "Discard Changes",
|
||||
"UIText.Potential_Preselection_Edit_Save.1": "Save",
|
||||
"UIText.Potential_Preselection_Import.1": "Import Preset",
|
||||
"UIText.Potential_Preselection_Import_Disable.1": "Unable to import presets right now.",
|
||||
"UIText.Potential_Preselection_Import_Error.1": "Preset code error. Failed to import.",
|
||||
"UIText.Potential_Preselection_Import_Input.1": "Enter preset code.",
|
||||
"UIText.Potential_Preselection_Import_Suc.1": "Preset imported.",
|
||||
"UIText.Potential_Preselection_Import_Title.1": "Import Preset",
|
||||
"UIText.Potential_Preselection_Item_Char_Diff.1": "Characters do not match.",
|
||||
"UIText.Potential_Preselection_Item_Char_Lock.1": "Contains unowned characters",
|
||||
"UIText.Potential_Preselection_List_Empty.1": "No saved Presets.",
|
||||
"UIText.Potential_Preselection_List_Empty_Filter.1": "No characters match your filter.",
|
||||
"UIText.Potential_Preselection_Member.1": "Squad Members",
|
||||
"UIText.Potential_Preselection_Name_Empty.1": "Preset Name",
|
||||
"UIText.Potential_Preselection_Name_Init.1": "Unnamed",
|
||||
"UIText.Potential_Preselection_Name_Input.1": "Enter Name",
|
||||
"UIText.Potential_Preselection_Potential_Empty.1": "No Potential selected.",
|
||||
"UIText.Potential_Preselection_Recommend.1": "Recommended",
|
||||
"UIText.Potential_Preselection_Recommend_Level.1": "Rcmd: Lv. {0}",
|
||||
"UIText.Potential_Preselection_Save_CD.1": "Preset saving is on cooldown. Please try again later.",
|
||||
"UIText.Potential_Preselection_Save_Form_Rank.1": "Saved to your Presets.",
|
||||
"UIText.Potential_Preselection_Select.1": "Currently applied...",
|
||||
"UIText.Potential_Preselection_Select_Char.1": "Select Trekkers for your squad.",
|
||||
"UIText.Potential_Preselection_Select_Suc.1": "Potential preset selected!",
|
||||
"UIText.Potential_Preselection_Sepcail_Max.1": "Each Trekker can activate up to two Core Potentials.",
|
||||
"UIText.Potential_Preselection_Share.1": "Share",
|
||||
"UIText.Potential_Preselection_Share_Fail.1": "Failed to share squad code",
|
||||
"UIText.Potential_Preselection_Share_Suc.1": "Squad code copied! You can now share it.",
|
||||
"UIText.Potential_Preselection_UnSave_Tip.1": "You have unsaved changes. Discard them?",
|
||||
"UIText.Potential_Preselection_Use.1": "Use",
|
||||
"UIText.Potential_Select_Confirm.1": "Select",
|
||||
"UIText.Potential_Select_Title.1": "Squad level has increased to Lv. <size=80><color=#ffda59>{0}</color></size>",
|
||||
"UIText.Potential_Special.1": "Core Potential",
|
||||
@@ -2271,7 +2422,7 @@
|
||||
"UIText.QuestPanel_Tab_2.1": "Daily Affairs",
|
||||
"UIText.QuestPanel_Tab_3.1": "Weekly Affairs",
|
||||
"UIText.QuestPanel_Tab_4.1": "Level Rewards",
|
||||
"UIText.Quest_Active.1": "Activity Missions",
|
||||
"UIText.Quest_Active.1": "Fate Quests",
|
||||
"UIText.Quest_Back_To_Team_Select.1": "Back to Overview",
|
||||
"UIText.Quest_Btn_ReceiveAll.1": "Claim All",
|
||||
"UIText.Quest_Challenge.1": "Adventure Quests",
|
||||
@@ -2287,7 +2438,7 @@
|
||||
"UIText.Quest_Play.1": "Special Quests",
|
||||
"UIText.Quest_Receive.1": "Claim",
|
||||
"UIText.Quest_ReceiveAll.1": "Claim All",
|
||||
"UIText.Quest_ReceiveNone.1": "No missions to accept",
|
||||
"UIText.Quest_ReceiveNone.1": "No rewards to claim",
|
||||
"UIText.Quest_Receive_Btn_Text.1": "Claim",
|
||||
"UIText.Quest_Received.1": "Claimed",
|
||||
"UIText.Quest_Story.1": "Challenge Quests",
|
||||
@@ -2314,6 +2465,9 @@
|
||||
"UIText.Raid_Title_Complete.1": "Battle Complete",
|
||||
"UIText.Raid_Title_Doing.1": "In Battle",
|
||||
"UIText.Raid_Title_Raid.1": "Quick Battle",
|
||||
"UIText.Rank_Build_Detail_Name.1": "Other Boss's Records",
|
||||
"UIText.Rank_Build_Detail_Unavailable.1": "Data from older versions is unavailable.",
|
||||
"UIText.Rank_Build_Save_Preselection.1": "Save",
|
||||
"UIText.Receive_Reward_CG.1": "Acquired new appearance!!!",
|
||||
"UIText.Recommend.1": "Recommended Combat Power",
|
||||
"UIText.Recruit_Charge.1": "Insufficient <sprite name=item_{0}_small>. Go top up now?",
|
||||
@@ -2433,7 +2587,7 @@
|
||||
"UIText.RomanNumeral_8.1": "Ⅷ",
|
||||
"UIText.RomanNumeral_9.1": "Ⅸ",
|
||||
"UIText.STGrowth_AllActiveSuc.1": "{1} Nodes successfully activated at the cost of {0} materials",
|
||||
"UIText.STGrowth_Btn_Active.1": "Analysis",
|
||||
"UIText.STGrowth_Btn_Active.1": "Research",
|
||||
"UIText.STGrowth_Btn_ActiveAll.1": "Quick Research",
|
||||
"UIText.STGrowth_Btn_GetMaterials.1": "Get Materials",
|
||||
"UIText.STGrowth_GropLock_Pre.1": "Clear [{0}]",
|
||||
@@ -2441,6 +2595,8 @@
|
||||
"UIText.STGrowth_GropLock_WorldClass.1": "Reach Authorization Lv. {0} to activate",
|
||||
"UIText.STGrowth_GroupAlreadyActived.1": "Fully activated for this floor",
|
||||
"UIText.STGrowth_GroupLocked.1": "This floor is still locked. Unable to perform Quick Research.",
|
||||
"UIText.STGrowth_HighestLevelTip.1": "For duplicate effects, only the highest level applies.",
|
||||
"UIText.STGrowth_NoEffectTip.1": "No active effects.",
|
||||
"UIText.STGrowth_NoMat.1": "Insufficient activation materials",
|
||||
"UIText.STGrowth_NodeEffect.1": "Activation Effect",
|
||||
"UIText.STGrowth_NodeLock_Group.1": "[{0}] not available",
|
||||
@@ -2529,6 +2685,7 @@
|
||||
"UIText.SelectTeam_StartBattle.1": "Battle",
|
||||
"UIText.SendGift_Count_Limit.1": "Gifted {0} times today. Reached maximum gift count",
|
||||
"UIText.Service_Bilibili_Tips.1": "!NONEED!",
|
||||
"UIText.SetCharacterCommon_Tip.1": "Set as Favorite Trekker.",
|
||||
"UIText.Settings_Account.1": "Account",
|
||||
"UIText.Settings_Account_Center.1": "User Center",
|
||||
"UIText.Settings_Account_CodeTips.1": "Please enter your redemption code",
|
||||
@@ -2756,6 +2913,7 @@
|
||||
"UIText.StarTowerMap_Btn_Skill.1": "Skills",
|
||||
"UIText.StarTowerNPCAffinity_Increase.1": "Affinity +{0}",
|
||||
"UIText.StarTowerNPCAffinity_MaxCount.1": "Weekly Max Employee Affinity reached",
|
||||
"UIText.StarTower_ActiveResearch.1": "Active Research",
|
||||
"UIText.StarTower_BattleRoomName.1": "Battle Domain",
|
||||
"UIText.StarTower_Battle_Time.1": "Boss Time",
|
||||
"UIText.StarTower_Battle_Time_Sec.1": "s",
|
||||
@@ -2800,7 +2958,7 @@
|
||||
"UIText.StarTower_BossChallenge.1": "Clear the stage within <color=#2be1f1>{0}</color>s to receive <color=#2be1f1>{1}</color> rewards",
|
||||
"UIText.StarTower_BossChallenge_Min.1": "Clear the stage to receive <color=#2be1f1>basic</color> rewards",
|
||||
"UIText.StarTower_BossChallenge_Zero.1": "Clear the stage within <color=#2be1f1>{0}</color>s to receive <color=#2be1f1>{1}</color> rewards",
|
||||
"UIText.StarTower_BossRoomName.1": "Boss's Domain",
|
||||
"UIText.StarTower_BossRoomName.1": "Leader's Domain",
|
||||
"UIText.StarTower_Build_Abandon.1": "Give Up Record",
|
||||
"UIText.StarTower_Build_Char_Title.1": "Trekkers",
|
||||
"UIText.StarTower_Build_Delete.1": "Dismantle",
|
||||
@@ -2856,6 +3014,7 @@
|
||||
"UIText.StarTower_Depot_Potential_ALL.1": "All",
|
||||
"UIText.StarTower_Depot_Potential_Has.1": "Collapse",
|
||||
"UIText.StarTower_Depot_Potential_Lock.1": "None",
|
||||
"UIText.StarTower_Difficulty.1": "Difficulty",
|
||||
"UIText.StarTower_DiscTips.1": "{0} is no longer active",
|
||||
"UIText.StarTower_Disc_Common_Skill.1": "Verse",
|
||||
"UIText.StarTower_Disc_Detail_Info.1": "Disc Info",
|
||||
@@ -2939,6 +3098,7 @@
|
||||
"UIText.StarTower_Ranking_Reward.1": "Ranking Reward",
|
||||
"UIText.StarTower_ReRoll_NotEnoughCoin.1": "Insufficient Stella Coins. Unable to refresh",
|
||||
"UIText.StarTower_ReRoll_NotEnoughCount.1": "Insufficient chances. Unable to refresh",
|
||||
"UIText.StarTower_ResearchPreview.1": "Research Preview",
|
||||
"UIText.StarTower_Result_BaseScore_Title.1": "Difficulty Score",
|
||||
"UIText.StarTower_Result_Difficulty_Title.1": "Challenge Difficulty",
|
||||
"UIText.StarTower_Result_FinalScore_Title.1": "Final Score",
|
||||
@@ -3001,10 +3161,13 @@
|
||||
"UIText.StorySet_Section_Lock_Tip.1": "Unlocks after watching the previous episode",
|
||||
"UIText.StorySet_Title.1": "The Nova Times",
|
||||
"UIText.Story_Activity.1": "Event Story",
|
||||
"UIText.Story_BattleTitle.1": "Battle",
|
||||
"UIText.Story_Clue.1": "Clue",
|
||||
"UIText.Story_Enter.1": "Enter",
|
||||
"UIText.Story_NewEnd_Unlock.1": "Ending\nUnlocked",
|
||||
"UIText.Story_NewStory_Unlock.1": "Chapter Unlocked",
|
||||
"UIText.Story_Set_Entrance_Tip.1": "Stay tuned for future updates!",
|
||||
"UIText.Story_StoryTitle.1": "Story",
|
||||
"UIText.Story_Unkown_Chapter.1": "Unknown Chapter",
|
||||
"UIText.Story_Unkown_Clue.1": "Unknown Clue",
|
||||
"UIText.Story_Unkown_End.1": "Unknown Ending",
|
||||
@@ -3041,19 +3204,25 @@
|
||||
"UIText.TD_AffixCondTips4.1": "Available in {0}",
|
||||
"UIText.TD_AffixHardLevelTitle.1": "Current Difficulty Level",
|
||||
"UIText.TD_AffixSelectTitle.1": "Select Affix",
|
||||
"UIText.TD_BattleQuestTab.1": "Show",
|
||||
"UIText.TD_BattleResultDifficulty.1": "Difficulty {0}",
|
||||
"UIText.TD_Btn_Challenge.1": "Challenge",
|
||||
"UIText.TD_ChallengeLock.1": "Challenge locked",
|
||||
"UIText.TD_ClearAffixTitle.1": "Empty",
|
||||
"UIText.TD_DifficultyPreviewTitle.1": "Difficulty Preview",
|
||||
"UIText.TD_DuelHeatReach.1": "Popularity Reached",
|
||||
"UIText.TD_DuelHistoryTitle.1": "Duel History",
|
||||
"UIText.TD_DuelOnGoing.1": "In Duel",
|
||||
"UIText.TD_DuelQuestTab.1": "Duel",
|
||||
"UIText.TD_DuelWinReward.1": "Victory Rewards",
|
||||
"UIText.TD_EnemyAttrTitle.1": "Enemy Ability",
|
||||
"UIText.TD_EnemyEffect.1": "Enemy Stat<space=15>+",
|
||||
"UIText.TD_FreeReward.1": "First clear will not use up reward chances",
|
||||
"UIText.TD_GiftQuestTab.1": "Chart Push",
|
||||
"UIText.TD_GetHighestReward.1": "Your Fan Club title will be sent via mail after the show ends!",
|
||||
"UIText.TD_GiftQuestTab.1": "Ranking Boost",
|
||||
"UIText.TD_HeatQuestTab.1": "Popularity",
|
||||
"UIText.TD_HeatQuestTitle.1": "Current Popularity",
|
||||
"UIText.TD_HourReward.1": "Hourly Earnings",
|
||||
"UIText.TD_LevelExp.1": "Duel Level EXP",
|
||||
"UIText.TD_LevelInfoTitle.1": "Duel Level Overview",
|
||||
"UIText.TD_LevelSelect.1": "Select Stage",
|
||||
@@ -3062,13 +3231,16 @@
|
||||
"UIText.TD_Lock_Normal.1": "Locked",
|
||||
"UIText.TD_Lock_PreNormal.1": "Clear <color=#08d3d4>{0}</color> to activate",
|
||||
"UIText.TD_Lock_WorldClass.1": "Not available in this test",
|
||||
"UIText.TD_NoDuelHistory.1": "No duel history available.",
|
||||
"UIText.TD_OpenTimeTitle.1": "Available Period",
|
||||
"UIText.TD_Pause_GiveUpTips_Simple.1": "Give up <color=#ec6d21>{0}</color>?\n<size=36><color=#bd3059>(Difficulty: {1})</color></size>",
|
||||
"UIText.TD_QusetTitle.1": "Duel Mission",
|
||||
"UIText.TD_QusetBtn.1": "Show Quests",
|
||||
"UIText.TD_QusetTitle.1": "Show Rewards",
|
||||
"UIText.TD_RankingHint.1": "Submit score to update rank",
|
||||
"UIText.TD_ScoreTitle.1": "Difficulty Score",
|
||||
"UIText.TD_SeasonQuestHint.1": "When the season refreshes, Season Missions that are not complete will be reset",
|
||||
"UIText.TD_SelectedAffixTitle.1": "Selected Affix",
|
||||
"UIText.TD_SelfName.1": "Lilibea",
|
||||
"UIText.TD_ShopTitle.1": "Duel Shop",
|
||||
"UIText.TD_TitleCurCoinAdd.1": "Duel Token Bonus",
|
||||
"UIText.TD_TitleCurLevel.1": "Current Level",
|
||||
@@ -3218,24 +3390,24 @@
|
||||
"UIText.TravelerDuel_ChallengeRankTitle1.1": "Below Rank {0}",
|
||||
"UIText.TravelerDuel_ChallengeRankTitle2.1": "#{0}",
|
||||
"UIText.TravelerDuel_ChallengeTitle.1": "Summit Show",
|
||||
"UIText.TravelerDuel_ContributeTitle.1": "Contribution",
|
||||
"UIText.TravelerDuel_ContributeTitle.1": "Fan Activity",
|
||||
"UIText.TravelerDuel_Countdown_Day.1": "d",
|
||||
"UIText.TravelerDuel_Countdown_Hour.1": "h",
|
||||
"UIText.TravelerDuel_Countdown_Minute.1": "m",
|
||||
"UIText.TravelerDuel_Cover_Preview.1": "Will be available later\nComing soon",
|
||||
"UIText.TravelerDuel_DuelRewardTip.1": "Claim your duel victory rewards on the Rewards page!",
|
||||
"UIText.TravelerDuel_DuelRewardTip.1": "Claim victory rewards in Rewards.",
|
||||
"UIText.TravelerDuel_FanGift.1": "Fan Contribution",
|
||||
"UIText.TravelerDuel_FanLevelUp.1": "Fan Level Up",
|
||||
"UIText.TravelerDuel_GoToGift.1": "Duel",
|
||||
"UIText.TravelerDuel_HeatDuel.1": "Popularity Duel",
|
||||
"UIText.TravelerDuel_HeatDuelEndTip.1": "Popularity Duel has ended.\nPlease continue to support me!",
|
||||
"UIText.TravelerDuel_HeatIndicatorTitle.1": "Chart Push",
|
||||
"UIText.TravelerDuel_HeatDuelEndTip.1": "Popularity Duel has ended.\n\"Please continue to support Lilibea♥!\"",
|
||||
"UIText.TravelerDuel_HeatReward.1": "Popularity Rewards",
|
||||
"UIText.TravelerDuel_JumptoAffixUnlock.1": "Contains locked Affixes",
|
||||
"UIText.TravelerDuel_LevelRewardTitle.1": "Rewards",
|
||||
"UIText.TravelerDuel_NPC1.1": "Welcome to",
|
||||
"UIText.TravelerDuel_NPC2.1": "♥Lilibea's",
|
||||
"UIText.TravelerDuel_NPC3.1": "House of Healing♥",
|
||||
"UIText.TravelerDuel_NoRecordTipSmall.1": "You can continuously earn rewards after winning.",
|
||||
"UIText.TravelerDuel_NoRecordTipSmall.1": "You can continuously earn Ranking Boost items after winning.",
|
||||
"UIText.TravelerDuel_NoTimeReward.1": "No Earnings",
|
||||
"UIText.TravelerDuel_NormalTitle.1": "Normal Challenge",
|
||||
"UIText.TravelerDuel_PityLose.1": "Unfortunate Exit",
|
||||
@@ -3251,13 +3423,15 @@
|
||||
"UIText.TravelerDuel_RecommendLevelTitle.1": "Rec.\nLevel",
|
||||
"UIText.TravelerDuel_RecordEmptySubTitle.1": "Tap [Start Show] to go live!",
|
||||
"UIText.TravelerDuel_RecordEmptyTitle.1": "No challenge history",
|
||||
"UIText.TravelerDuel_RecordTitle.1": "Highest Difficulty Cleared",
|
||||
"UIText.TravelerDuel_RecordTitle.1": "Highest Cleared",
|
||||
"UIText.TravelerDuel_Result_Difficulty.1": "Difficulty",
|
||||
"UIText.TravelerDuel_SendGift.1": "Rankings Boost",
|
||||
"UIText.TravelerDuel_TimeAccumulated.1": "Accumulated",
|
||||
"UIText.TravelerDuel_Unlock_Diffculty.1": "Clear the previous difficulty to unlock",
|
||||
"UIText.TravelerDuel_Unlock_DuelRank.1": "Duel Lv. {0} to unlock",
|
||||
"UIText.TravelerDuel_Unlock_WorldClass.1": "Reach Authorization Lv. {0} to challenge",
|
||||
"UIText.TravelerDuel_UploadCancelHint.1": "The current score is higher than the highest challenge score\nSure to give up on uploading?",
|
||||
"UIText.TrekkerVersus_MaxIdleRewardReached.1": "{0}h (at max)",
|
||||
"UIText.Trial_AssistGroup.1": "Support Build",
|
||||
"UIText.Trial_Btn_Complete.1": "Complete",
|
||||
"UIText.Trial_Btn_EndTrial.1": "End Tryout",
|
||||
|
||||
Reference in New Issue
Block a user