Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
+10
View File
@@ -1179,6 +1179,16 @@
"Achievement.629.2": "通关剧情第六章",
"Achievement.63.1": "抽刀断水 VII",
"Achievement.63.2": "首次通关难度7[流水与暗影]",
"Achievement.630.1": "追逐魅影",
"Achievement.630.2": "通关剧情特别篇「谜影的序曲」",
"Achievement.631.1": "抽刀断水 VIII",
"Achievement.631.2": "首次通关难度8[流水与暗影]",
"Achievement.632.1": "油尽灯枯 VIII",
"Achievement.632.2": "首次通关难度8[烈焰与尘埃]",
"Achievement.633.1": "尘埃落定 VIII",
"Achievement.633.2": "首次通关难度8[风暴与闪电]",
"Achievement.634.1": "全栈业务 V",
"Achievement.634.2": "三座主要星塔均通过难度8",
"Achievement.64.1": "油尽灯枯 I",
"Achievement.64.2": "首次通关难度1[烈焰与尘埃]",
"Achievement.65.1": "油尽灯枯 II",
+46
View File
@@ -361,6 +361,52 @@
"ActivityGoods.100822.2": "可以在所有晋升试炼低级秘纹晋升素材中任选其一。",
"ActivityGoods.100823.1": "朵拉",
"ActivityGoods.100823.2": "基础的货币,可在各个功能中进行使用。",
"ActivityGoods.100901.1": "夜宴谜影",
"ActivityGoods.100901.2": "名为[夜宴谜影]的秘纹唱片,可发挥强大的力量。",
"ActivityGoods.100902.1": "夜宴谜影曲调",
"ActivityGoods.100902.2": "秘纹[夜宴谜影]突破所需的素材",
"ActivityGoods.100903.1": "幽夜独舞孤影乱",
"ActivityGoods.100903.2": "解锁荣誉称号「幽夜独舞孤影乱」",
"ActivityGoods.100904.1": "青空礼券",
"ActivityGoods.100904.2": "用于「旅人限时招募」中进行招募的凭证。",
"ActivityGoods.100905.1": "萌芽礼券",
"ActivityGoods.100905.2": "用于「旅人常驻招募」中进行招募的凭证。",
"ActivityGoods.100906.1": "孽华精魄",
"ActivityGoods.100906.2": "用于部分旅人能力7~10级等级提升",
"ActivityGoods.100907.1": "星章抛光剂",
"ActivityGoods.100907.2": "用于旅人纹章重置时锁定词条的特殊素材。",
"ActivityGoods.100908.1": "飞花瓷杯",
"ActivityGoods.100908.2": "用于赠礼,可提升旅人500点默契。",
"ActivityGoods.100909.1": "精致风枪",
"ActivityGoods.100909.2": "用于赠礼,可提升旅人500点默契。",
"ActivityGoods.100910.1": "初露锋芒",
"ActivityGoods.100910.2": "用于赠礼,可提升旅人500点默契。",
"ActivityGoods.100911.1": "男爵的恩典",
"ActivityGoods.100911.2": "用于旅人升阶的高级材料。",
"ActivityGoods.100912.1": "鬼神游戏卡带",
"ActivityGoods.100912.2": "用于旅人能力提升的高级材料。",
"ActivityGoods.100913.1": "嘟噗精魄",
"ActivityGoods.100913.2": "用于秘纹升阶的高级材料。",
"ActivityGoods.100914.1": "星梯搭乘票",
"ActivityGoods.100914.2": "用于开启星塔速通的门票。",
"ActivityGoods.100915.1": "冒险家的手抄百科",
"ActivityGoods.100915.2": "提供特大量旅人升级经验。",
"ActivityGoods.100916.1": "星空的彩琉璃",
"ActivityGoods.100916.2": "提供特大量秘纹升级经验。",
"ActivityGoods.100917.1": "男爵的窖藏",
"ActivityGoods.100917.2": "用于旅人升阶的中级材料。",
"ActivityGoods.100918.1": "格斗游戏卡带",
"ActivityGoods.100918.2": "用于旅人能力提升的中级材料。",
"ActivityGoods.100919.1": "噜噗遗魂",
"ActivityGoods.100919.2": "用于秘纹升阶的中级材料。",
"ActivityGoods.100920.1": "新手旅人晋升礼盒",
"ActivityGoods.100920.2": "可以在所有晋升试炼低级旅人晋升素材中任选其一。",
"ActivityGoods.100921.1": "新手技能卡带礼盒",
"ActivityGoods.100921.2": "可以在所有低级卡带中任选其一。",
"ActivityGoods.100922.1": "新手秘纹晋升礼盒",
"ActivityGoods.100922.2": "可以在所有晋升试炼低级秘纹晋升素材中任选其一。",
"ActivityGoods.100923.1": "朵拉",
"ActivityGoods.100923.2": "基础的货币,可在各个功能中进行使用。",
"ActivityGoods.300101.1": "精美礼物随机盒",
"ActivityGoods.300101.2": "随机获得一件精美礼物",
"ActivityGoods.300102.1": "星梯搭乘票",
+1
View File
@@ -7,5 +7,6 @@
"ActivityGroup.10105.1": "【活动说明】\n「冬夜镇魂曲与破晓扳机」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“豪礼抛物线”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“应急罐头”,兑换各种丰厚奖励。",
"ActivityGroup.10106.1": "【活动说明】\n「敬启,致珍重的你」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“幸运寻宝铲”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“青枭片羽”,兑换各种丰厚奖励。",
"ActivityGroup.20101.1": "【活动说明】\n「闪耀的使者与圣夜的精灵」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“甜心梦工坊”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“雪愿姜饼人”,兑换各种丰厚奖励。",
"ActivityGroup.20102.1": "【活动说明】\n「幽夜独舞孤影乱」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读主线故事剧情,体验“命运星牌局”,游玩“月华窃梦人”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“午夜来信”,兑换各种丰厚奖励。",
"ActivityGroup.30101.1": "【活动时间】\n2026/02/17 12:00~2026/02/24 11:00 \n\n【参与条件】\n权限等级≥5级\n\n【活动说明】\n「缭乱碎晶球」活动已正式开启。\n在活动期间您挑战活动限时关卡并完成活动任务目标,可获得活动代币“联合理事会代币”,兑换各种丰厚奖励。"
}
+121 -1
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@@ -638,5 +638,125 @@
"ActivityLevelsLevel.2010304.2": "怪诞暖炉紧盯着你手里的礼物,它绝不会放弃,它将让你看到它的决心!\n注意安全,不要小看星骸的执念!",
"ActivityLevelsLevel.2010304.3": "150秒内成功通关",
"ActivityLevelsLevel.2010304.4": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2010304.5": "剩余时间大于60秒通关"
"ActivityLevelsLevel.2010304.5": "剩余时间大于60秒通关",
"ActivityLevelsLevel.2020101.1": "致命请柬Ⅰ",
"ActivityLevelsLevel.2020101.2": "宴会的请柬早已送至每位贵宾手中,只是这场精心安排的盛宴,从一开始就注定不会平静。",
"ActivityLevelsLevel.2020101.3": "120秒内成功通关",
"ActivityLevelsLevel.2020101.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020101.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020102.1": "宾客初至Ⅰ",
"ActivityLevelsLevel.2020102.2": "晚宴即将开始,宾客已经陆续进场,找出人群中的可疑人员,别让他们影响了今夜的狂欢!",
"ActivityLevelsLevel.2020102.3": "120秒内成功通关",
"ActivityLevelsLevel.2020102.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020102.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020103.1": "宾客初至Ⅱ",
"ActivityLevelsLevel.2020103.2": "晚宴即将开始,宾客已经陆续进场,找出人群中的可疑人员,别让他们影响了今夜的狂欢!",
"ActivityLevelsLevel.2020103.3": "120秒内成功通关",
"ActivityLevelsLevel.2020103.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020103.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020104.1": "宾客初至Ⅲ",
"ActivityLevelsLevel.2020104.2": "晚宴即将开始,宾客已经陆续进场,找出人群中的可疑人员,别让他们影响了今夜的狂欢!",
"ActivityLevelsLevel.2020104.3": "120秒内成功通关",
"ActivityLevelsLevel.2020104.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020104.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020105.1": "宾主错位Ⅰ",
"ActivityLevelsLevel.2020105.2": "不请自来的人坐在主位,这无疑是一种挑衅,是时候让她明白谁才是宴会的主人。",
"ActivityLevelsLevel.2020105.3": "120秒内成功通关",
"ActivityLevelsLevel.2020105.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020105.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020106.1": "杯影藏锋Ⅰ",
"ActivityLevelsLevel.2020106.2": "酒杯与灯影交错,人群的笑容背后各有盘算,再多一点耐心,鱼很快就会上钩。",
"ActivityLevelsLevel.2020106.3": "120秒内成功通关",
"ActivityLevelsLevel.2020106.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020106.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020107.1": "杯影藏锋Ⅱ",
"ActivityLevelsLevel.2020107.2": "酒杯与灯影交错,人群的笑容背后各有盘算,再多一点耐心,鱼很快就会上钩。",
"ActivityLevelsLevel.2020107.3": "120秒内成功通关",
"ActivityLevelsLevel.2020107.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020107.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020108.1": "幕后之人Ⅰ",
"ActivityLevelsLevel.2020108.2": "她本就不是你宴会的宾客,既然礼貌的驱逐无效,那就换种方式“请”对方离开吧。",
"ActivityLevelsLevel.2020108.3": "120秒内成功通关",
"ActivityLevelsLevel.2020108.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020108.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020109.1": "杯影藏锋Ⅲ",
"ActivityLevelsLevel.2020109.2": "酒杯与灯影交错,人群的笑容背后各有盘算,再多一点耐心,鱼很快就会上钩。",
"ActivityLevelsLevel.2020109.3": "120秒内成功通关",
"ActivityLevelsLevel.2020109.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020109.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020110.1": "杯影藏锋Ⅳ",
"ActivityLevelsLevel.2020110.2": "酒杯与灯影交错,人群的笑容背后各有盘算,再多一点耐心,鱼很快就会上钩。",
"ActivityLevelsLevel.2020110.3": "120秒内成功通关",
"ActivityLevelsLevel.2020110.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020110.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020111.1": "语笑喧哗Ⅰ",
"ActivityLevelsLevel.2020111.2": "宴会正渐入佳境,侍者穿梭送上美酒佳肴,但眼前的侍者为何心不在焉……不好!这不是我们的人!",
"ActivityLevelsLevel.2020111.3": "120秒内成功通关",
"ActivityLevelsLevel.2020111.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020111.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020112.1": "语笑喧哗Ⅱ",
"ActivityLevelsLevel.2020112.2": "宴会正渐入佳境,侍者穿梭送上美酒佳肴,但眼前的侍者为何心不在焉……不好!这不是我们的人!",
"ActivityLevelsLevel.2020112.3": "150秒内成功通关",
"ActivityLevelsLevel.2020112.4": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020112.5": "剩余时间大于60秒通关",
"ActivityLevelsLevel.2020201.1": "致命请柬Ⅱ",
"ActivityLevelsLevel.2020201.2": "宴会的请柬早已送至每位贵宾手中,只是这场精心安排的盛宴,从一开始就注定不会平静。",
"ActivityLevelsLevel.2020201.3": "120秒内成功通关",
"ActivityLevelsLevel.2020201.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020201.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020202.1": "宾客初至Ⅳ",
"ActivityLevelsLevel.2020202.2": "晚宴即将开始,宾客已经陆续进场,找出人群中的可疑人员,别让他们影响了今夜的狂欢!",
"ActivityLevelsLevel.2020202.3": "120秒内成功通关",
"ActivityLevelsLevel.2020202.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020202.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020203.1": "语笑喧哗Ⅲ",
"ActivityLevelsLevel.2020203.2": "宴会正渐入佳境,侍者穿梭送上美酒佳肴,但眼前的侍者为何心不在焉……不好!这不是我们的人!",
"ActivityLevelsLevel.2020203.3": "120秒内成功通关",
"ActivityLevelsLevel.2020203.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020203.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020204.1": "语笑喧哗Ⅳ",
"ActivityLevelsLevel.2020204.2": "宴会正渐入佳境,侍者穿梭送上美酒佳肴,但眼前的侍者为何心不在焉……不好!这不是我们的人!",
"ActivityLevelsLevel.2020204.3": "120秒内成功通关",
"ActivityLevelsLevel.2020204.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020204.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020205.1": "宾主错位Ⅱ",
"ActivityLevelsLevel.2020205.2": "不请自来的人坐在主位,这无疑是一种挑衅,是时候让她明白谁才是宴会的主人。",
"ActivityLevelsLevel.2020205.3": "120秒内成功通关",
"ActivityLevelsLevel.2020205.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020205.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020206.1": "席间异动Ⅰ",
"ActivityLevelsLevel.2020206.2": "酒杯的碰撞声里夹杂着一丝不协调的杂音,有人正在席间快速移动——看来他们已经开始动手了。",
"ActivityLevelsLevel.2020206.3": "120秒内成功通关",
"ActivityLevelsLevel.2020206.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020206.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020207.1": "席间异动Ⅱ",
"ActivityLevelsLevel.2020207.2": "酒杯的碰撞声里夹杂着一丝不协调的杂音,有人正在席间快速移动——看来他们已经开始动手了。",
"ActivityLevelsLevel.2020207.3": "120秒内成功通关",
"ActivityLevelsLevel.2020207.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020207.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020208.1": "幕后之人Ⅱ",
"ActivityLevelsLevel.2020208.2": "她本就不是你宴会的宾客,既然礼貌的驱逐无效,那就换种方式“请”对方离开吧。",
"ActivityLevelsLevel.2020208.3": "150秒内成功通关",
"ActivityLevelsLevel.2020208.4": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020208.5": "剩余时间大于60秒通关",
"ActivityLevelsLevel.2020301.1": "杯影藏锋Ⅴ",
"ActivityLevelsLevel.2020301.2": "酒杯与灯影交错,人群的笑容背后各有盘算,再多一点耐心,鱼很快就会上钩。",
"ActivityLevelsLevel.2020301.3": "120秒内成功通关",
"ActivityLevelsLevel.2020301.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020301.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020302.1": "宾主错位Ⅲ",
"ActivityLevelsLevel.2020302.2": "不请自来的人坐在主位,这无疑是一种挑衅,是时候让她明白谁才是宴会的主人。",
"ActivityLevelsLevel.2020302.3": "120秒内成功通关",
"ActivityLevelsLevel.2020302.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020302.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020303.1": "席间异动Ⅲ",
"ActivityLevelsLevel.2020303.2": "酒杯的碰撞声里夹杂着一丝不协调的杂音,有人正在席间快速移动——看来他们已经开始动手了。",
"ActivityLevelsLevel.2020303.3": "120秒内成功通关",
"ActivityLevelsLevel.2020303.4": "剩余时间大于20秒通关",
"ActivityLevelsLevel.2020303.5": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020304.1": "幕后之人Ⅲ",
"ActivityLevelsLevel.2020304.2": "她本就不是你宴会的宾客,既然礼貌的驱逐无效,那就换种方式“请”对方离开吧。",
"ActivityLevelsLevel.2020304.3": "150秒内成功通关",
"ActivityLevelsLevel.2020304.4": "剩余时间大于30秒通关",
"ActivityLevelsLevel.2020304.5": "剩余时间大于60秒通关"
}
@@ -3,5 +3,9 @@
"ActivityPenguinCardLevel.1012.1": "火之镜",
"ActivityPenguinCardLevel.1013.1": "水之镜",
"ActivityPenguinCardLevel.1014.1": "风之镜",
"ActivityPenguinCardLevel.1015.1": "终焉之镜"
"ActivityPenguinCardLevel.1015.1": "终焉之镜",
"ActivityPenguinCardLevel.1021.1": "入镜伊始",
"ActivityPenguinCardLevel.1022.1": "合约之镜",
"ActivityPenguinCardLevel.1023.1": "火之镜",
"ActivityPenguinCardLevel.1024.1": "终焉之镜"
}
+1
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@@ -7,5 +7,6 @@
"ActivityShop.1006.1": "春节活动商店",
"ActivityShop.1007.1": "风影活动商店",
"ActivityShop.1008.1": "多娜活动商店",
"ActivityShop.1009.1": "乙叶活动商店",
"ActivityShop.3001.1": "缭乱弹珠台商店"
}
+60
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@@ -390,6 +390,66 @@
"ActivityTask.201010410.2": "在“甜心梦工坊”的「怪奇」模式中累计装入20块饼干",
"ActivityTask.201010411.2": "在“甜心梦工坊”的「怪奇」模式中累计装配5个饼干礼盒",
"ActivityTask.201010412.2": "在“甜心梦工坊”的「怪奇」模式中累计装入50块饼干",
"ActivityTask.201020101.2": "通关主线特别篇「午夜来信」",
"ActivityTask.201020102.2": "通关主线特别篇「合作共赢」",
"ActivityTask.201020103.2": "通关主线特别篇「沙漠来客」",
"ActivityTask.201020104.2": "通关主线特别篇「狂沙之夜」",
"ActivityTask.201020105.2": "通关主线特别篇「白昼梦」",
"ActivityTask.201020106.2": "以3星评级通关「宾客初至Ⅰ」",
"ActivityTask.201020107.2": "以3星评级通关「宾客初至Ⅲ」",
"ActivityTask.201020108.2": "以3星评级通关「宾主错位Ⅰ」",
"ActivityTask.201020109.2": "以3星评级通关「杯影藏锋Ⅱ」",
"ActivityTask.201020110.2": "以3星评级通关「幕后之人Ⅰ」",
"ActivityTask.201020111.2": "以3星评级通关「杯影藏锋Ⅳ」",
"ActivityTask.201020112.2": "以3星评级通关「语笑喧哗Ⅱ」",
"ActivityTask.201020201.2": "挑战5次活动战斗关卡",
"ActivityTask.201020202.2": "挑战10次活动战斗关卡",
"ActivityTask.201020203.2": "挑战15次活动战斗关卡",
"ActivityTask.201020204.2": "挑战20次活动战斗关卡",
"ActivityTask.201020205.2": "挑战30次活动战斗关卡",
"ActivityTask.201020206.2": "挑战40次活动战斗关卡",
"ActivityTask.201020207.2": "挑战50次活动战斗关卡",
"ActivityTask.201020208.2": "挑战60次活动战斗关卡",
"ActivityTask.201020209.2": "挑战70次活动战斗关卡",
"ActivityTask.201020210.2": "挑战80次活动战斗关卡",
"ActivityTask.201020211.2": "挑战90次活动战斗关卡",
"ActivityTask.201020212.2": "挑战100次活动战斗关卡",
"ActivityTask.201020301.2": "以3星评级通关「致命请柬Ⅱ」",
"ActivityTask.201020302.2": "以3星评级通关「宾客初至Ⅳ」",
"ActivityTask.201020303.2": "以3星评级通关「语笑喧哗Ⅲ」",
"ActivityTask.201020304.2": "以3星评级通关「语笑喧哗Ⅳ」",
"ActivityTask.201020305.2": "以3星评级通关「宾主错位Ⅱ」",
"ActivityTask.201020306.2": "以3星评级通关「席间异动Ⅰ」",
"ActivityTask.201020307.2": "以3星评级通关「席间异动Ⅱ」",
"ActivityTask.201020308.2": "以3星评级通关「幕后之人Ⅱ」",
"ActivityTask.201020309.2": "活动期间内收集40000个“午夜来信”",
"ActivityTask.201020310.2": "活动期间内收集60000个“午夜来信”",
"ActivityTask.201020311.2": "活动期间内收集80000个“午夜来信”",
"ActivityTask.201020312.2": "活动期间内收集100000个“午夜来信”",
"ActivityTask.201020401.2": "在“月华窃梦人”「幽暗花园」中最高得分总计达4,200分",
"ActivityTask.201020402.2": "在“月华窃梦人”「前厅暗影」中最高得分总计达5,000分",
"ActivityTask.201020403.2": "在“月华窃梦人”行动中累计完成5条特派情报",
"ActivityTask.201020404.2": "在“月华窃梦人”行动中累计完成10条特派情报",
"ActivityTask.201020405.2": "在“月华窃梦人”「宴会之夜」一次行动中通过6个房间",
"ActivityTask.201020406.2": "在“月华窃梦人”中累计抓取20次「公文包」",
"ActivityTask.201020407.2": "在“月华窃梦人”中累计抓取10次「宝石」",
"ActivityTask.201020408.2": "在“月华窃梦人”中累计使用3次爆破技能",
"ActivityTask.201020409.2": "在“月华窃梦人”中累计使用3次冻结技能",
"ActivityTask.201020410.2": "在“月华窃梦人”中最高得分总计达22,000分",
"ActivityTask.201020411.2": "在“月华窃梦人”中最高得分总计达24,000分",
"ActivityTask.201020412.2": "在“月华窃梦人”中最高得分总计达26,000分",
"ActivityTask.201020501.2": "在命运星牌局通关「入镜伊始」",
"ActivityTask.201020502.2": "在命运星牌局通关「合约之镜」",
"ActivityTask.201020503.2": "在命运星牌局通关「火之镜」",
"ActivityTask.201020504.2": "在命运星牌局通关「终焉之镜」",
"ActivityTask.201020505.2": "在命运星牌局中,单次对局得分达成 10,000 分",
"ActivityTask.201020506.2": "在命运星牌局中,单次对局得分达成 20,000 分",
"ActivityTask.201020507.2": "在命运星牌局中,单次对局得分达成 40,000 分",
"ActivityTask.201020508.2": "在命运星牌局中,单次对局得分达成 60,000 分",
"ActivityTask.201020509.2": "在命运星牌局中,单次对局得分达成 80,000 分",
"ActivityTask.201020510.2": "在命运星牌局中,单次对局得分达成 100,000 分",
"ActivityTask.201020511.2": "在命运星牌局中,单次对局得分达成 200,000 分",
"ActivityTask.201020512.2": "在命运星牌局中,单次对局得分达成 300,000 分",
"ActivityTask.301020101.2": "在100秒内完成新手关卡「星屑幻想」",
"ActivityTask.301020102.2": "在100秒内完成新手关卡「流星之旅」",
"ActivityTask.301020103.2": "在100秒内完成普通关卡「卫星环绕」",
@@ -1,4 +1,9 @@
{
"ActivityTaskGroup.2010201.1": "日常任务",
"ActivityTaskGroup.2010202.1": "挑战任务",
"ActivityTaskGroup.2010203.1": "冒险任务",
"ActivityTaskGroup.2010204.1": "玩法任务",
"ActivityTaskGroup.2010205.1": "命运任务",
"ActivityTaskGroup.3010201.1": "挑战任务",
"ActivityTaskGroup.3010202.1": "晶球任务",
"ActivityTaskGroup.3010203.1": "收集任务"
+9 -9
View File
@@ -242,15 +242,15 @@
"AffinityQuest.14407.1": "千都世所有技能等级提升到{1}级或以上",
"AffinityQuest.14408.1": "千都世保存{1}份评分等级达到{2}级的纪录",
"AffinityQuest.14409.1": "累计收集千都世的潜能数量达到{1}",
"AffinityQuest.14501.1": "???",
"AffinityQuest.14502.1": "???",
"AffinityQuest.14503.1": "???",
"AffinityQuest.14504.1": "???",
"AffinityQuest.14505.1": "???",
"AffinityQuest.14506.1": "???",
"AffinityQuest.14507.1": "???",
"AffinityQuest.14508.1": "???",
"AffinityQuest.14509.1": "???",
"AffinityQuest.14501.1": "乙叶完成{1}次星塔探索",
"AffinityQuest.14502.1": "完成{1}次与乙叶的邀约",
"AffinityQuest.14503.1": "乙叶进阶到{1}阶",
"AffinityQuest.14504.1": "乙叶累计升级{1}次技能",
"AffinityQuest.14505.1": "乙叶保存{1}份评分等级达到{2}级的纪录",
"AffinityQuest.14506.1": "乙叶进阶到{1}阶",
"AffinityQuest.14507.1": "乙叶所有技能等级提升到{1}级或以上",
"AffinityQuest.14508.1": "乙叶保存{1}份评分等级达到{2}级的纪录",
"AffinityQuest.14509.1": "累计收集乙叶的潜能数量达到{1}",
"AffinityQuest.14701.1": "焦糖完成{1}次星塔探索",
"AffinityQuest.14702.1": "完成{1}次与焦糖的邀约",
"AffinityQuest.14703.1": "焦糖进阶到{1}阶",
+40
View File
@@ -1199,6 +1199,46 @@
"AffinityUpReward.14430.5": "武器轶事",
"AffinityUpReward.14442.1": "默契称号",
"AffinityUpReward.14442.4": "晋级",
"AffinityUpReward.14501.1": "旅人剧情",
"AffinityUpReward.14501.4": "旅人剧情 上篇",
"AffinityUpReward.14502.1": "档案",
"AffinityUpReward.14502.4": "简历摘录",
"AffinityUpReward.14504.1": "档案",
"AffinityUpReward.14504.4": "简历摘录",
"AffinityUpReward.14505.1": "旅人剧情",
"AffinityUpReward.14505.4": "旅人剧情 中篇",
"AffinityUpReward.14507.1": "档案",
"AffinityUpReward.14507.4": "简历摘录",
"AffinityUpReward.14510.1": "旅人剧情",
"AffinityUpReward.14510.2": "默契称号",
"AffinityUpReward.14510.3": "语音",
"AffinityUpReward.14510.4": "旅人剧情 下篇",
"AffinityUpReward.14510.5": "解锁",
"AffinityUpReward.14510.6": "默契语音1",
"AffinityUpReward.14512.1": "档案",
"AffinityUpReward.14512.4": "同行评议",
"AffinityUpReward.14515.1": "语音",
"AffinityUpReward.14515.2": "档案",
"AffinityUpReward.14515.4": "默契语音2",
"AffinityUpReward.14515.5": "协会反馈",
"AffinityUpReward.14518.1": "档案",
"AffinityUpReward.14518.4": "档案附文",
"AffinityUpReward.14520.1": "语音",
"AffinityUpReward.14520.2": "档案",
"AffinityUpReward.14520.4": "默契语音3",
"AffinityUpReward.14520.5": "特别档案",
"AffinityUpReward.14521.1": "默契称号",
"AffinityUpReward.14521.4": "晋级",
"AffinityUpReward.14525.1": "语音",
"AffinityUpReward.14525.2": "档案",
"AffinityUpReward.14525.4": "默契语音4",
"AffinityUpReward.14525.5": "特别档案",
"AffinityUpReward.14530.1": "语音",
"AffinityUpReward.14530.2": "档案",
"AffinityUpReward.14530.4": "默契语音5",
"AffinityUpReward.14530.5": "武器轶事",
"AffinityUpReward.14542.1": "默契称号",
"AffinityUpReward.14542.4": "晋级",
"AffinityUpReward.14701.1": "旅人剧情",
"AffinityUpReward.14701.4": "旅人剧情 上篇",
"AffinityUpReward.14702.1": "档案",
+6 -1
View File
@@ -3,5 +3,10 @@
"AssistAttribute.1.2": "先锋旅人通常配置于主控位置\n造成大量伤害并可触发对应属性印记",
"AssistAttribute.1.3": "均衡旅人可同时胜任主控或援护位置\n配置于援护位时,能够造成大量伤害并提供少量增益效果",
"AssistAttribute.1.4": "辅助旅人通常配置于援护位置\n附加对应属性印记,并为队伍提供增益效果",
"AssistAttribute.1.5": "推荐风系小队"
"AssistAttribute.1.5": "推荐风系小队",
"AssistAttribute.2.1": "全员都擅长火元素的旅人组成的配队\n使用火系队伍倾泻弹药击败对手吧",
"AssistAttribute.2.2": "先锋旅人通常配置于主控位置\n造成大量伤害并可触发对应属性印记",
"AssistAttribute.2.3": "均衡旅人可同时胜任主控或援护位置\n配置于援护位时,能够造成大量伤害并提供少量增益效果",
"AssistAttribute.2.4": "辅助旅人通常配置于援护位置\n附加对应属性印记,并为队伍提供增益效果",
"AssistAttribute.2.5": "推荐火系小队"
}
+40 -1
View File
@@ -37,5 +37,44 @@
"AssistQuest.100505.1": "将任意3张风系秘纹提升到50级",
"AssistQuest.100506.1": "将任意3个风系旅人提升到50级",
"AssistQuest.100507.1": "将「尘沙」主控技能提升到4级",
"AssistQuest.100508.1": "将「杏子」援护技能提升到4级"
"AssistQuest.100508.1": "将「杏子」援护技能提升到4级",
"AssistQuest.200101.1": "完成任意1关「新手教学」",
"AssistQuest.200102.1": "将「琥珀」提升到10级",
"AssistQuest.200103.1": "获得辅助旅人「紫槿」",
"AssistQuest.200104.1": "将「紫槿」提升到10级",
"AssistQuest.200105.1": "将任意火系秘纹提升到10级",
"AssistQuest.200201.1": "完成任意2关「新手教学」",
"AssistQuest.200202.1": "将「琥珀」提升到1阶",
"AssistQuest.200203.1": "将「紫槿」提升到1阶",
"AssistQuest.200204.1": "将任意火系秘纹提升到1阶",
"AssistQuest.200205.1": "将「卡西米拉」提升到1阶",
"AssistQuest.200206.1": "将「琥珀」提升到20级",
"AssistQuest.200207.1": "将「紫槿」提升到20级",
"AssistQuest.200208.1": "将「卡西米拉」提升到20级",
"AssistQuest.200301.1": "携带「琥珀」主控,「紫槿」「卡西米拉」援护进行1次星塔探索",
"AssistQuest.200302.1": "完成任意4关「新手教学」",
"AssistQuest.200303.1": "将任意3个火系秘纹提升到20级",
"AssistQuest.200304.1": "将「琥珀」提升到2阶",
"AssistQuest.200305.1": "将「紫槿」提升到2阶",
"AssistQuest.200306.1": "将「卡西米拉」提升到2阶",
"AssistQuest.200307.1": "将任意3个火系秘纹提升到30级",
"AssistQuest.200308.1": "将任意3个火系旅人提升到30级",
"AssistQuest.200309.1": "将「琥珀」主控技能提升到2级",
"AssistQuest.200310.1": "将「紫槿」援护技能提升到2级",
"AssistQuest.200401.1": "完成任意6关「新手教学」",
"AssistQuest.200402.1": "将「琥珀」提升到3阶",
"AssistQuest.200403.1": "将「紫槿」提升到3阶",
"AssistQuest.200404.1": "将「卡西米拉」提升到3阶",
"AssistQuest.200405.1": "将任意3张火系秘纹提升到40级",
"AssistQuest.200406.1": "将任意3个火系旅人提升到40级",
"AssistQuest.200407.1": "将「琥珀」主控技能提升到3级",
"AssistQuest.200408.1": "将「紫槿」援护技能提升到3级",
"AssistQuest.200501.1": "完成8关「新手教学」",
"AssistQuest.200502.1": "将「琥珀」提升到4阶",
"AssistQuest.200503.1": "将「紫槿」提升到4阶",
"AssistQuest.200504.1": "将「卡西米拉」提升到4阶",
"AssistQuest.200505.1": "将任意3张火系秘纹提升到50级",
"AssistQuest.200506.1": "将任意3个火系旅人提升到50级",
"AssistQuest.200507.1": "将「琥珀」主控技能提升到4级",
"AssistQuest.200508.1": "将「紫槿」援护技能提升到4级"
}
+10
View File
@@ -25,6 +25,12 @@
"BoardNPC.713503.2": "特殊签到",
"BoardNPC.7141.1": "赤霞",
"BoardNPC.7141.2": "特殊签到",
"BoardNPC.7144.1": "千都世",
"BoardNPC.7144.2": "特殊签到",
"BoardNPC.7145.1": "乙叶",
"BoardNPC.7145.2": "特殊签到",
"BoardNPC.7156.1": "小禾",
"BoardNPC.7156.2": "特殊签到",
"BoardNPC.7158.1": "菈露(圣夜)",
"BoardNPC.7158.2": "特殊签到",
"BoardNPC.7159.1": "科洛妮丝(新春)",
@@ -39,6 +45,8 @@
"BoardNPC.8134.2": "活动商店",
"BoardNPC.8143.1": "风影",
"BoardNPC.8143.2": "活动商店",
"BoardNPC.8145.1": "乙叶",
"BoardNPC.8145.2": "活动商店",
"BoardNPC.8158.1": "菈露(圣夜)",
"BoardNPC.8158.2": "活动商店",
"BoardNPC.8159.1": "科洛妮丝(新春)",
@@ -65,6 +73,8 @@
"BoardNPC.917202.2": "主播",
"BoardNPC.917203.1": "贝缇丽",
"BoardNPC.917203.2": "治疗",
"BoardNPC.917204.1": "贝缇丽",
"BoardNPC.917204.2": "主播",
"BoardNPC.917301.1": "珀尔娜",
"BoardNPC.917301.2": "恶魔",
"BoardNPC.917302.1": "珀尔娜",
@@ -1,5 +1,7 @@
{
"BreakOutCharacter.1.1": "尘沙",
"BreakOutCharacter.11501.1": "火垂",
"BreakOutCharacter.14501.1": "乙叶",
"BreakOutCharacter.2.1": "琥珀",
"BreakOutCharacter.3.1": "鸢尾"
}
+6 -2
View File
@@ -26,17 +26,21 @@
"Character.134.1": "冬香",
"Character.135.1": "雾语",
"Character.136.1": "???",
"Character.137.1": "???",
"Character.139.1": "???",
"Character.140.1": "???",
"Character.141.1": "赤霞",
"Character.142.1": "珂赛特",
"Character.143.1": "风影",
"Character.144.1": "千都世",
"Character.145.1": "???",
"Character.145.1": "乙叶",
"Character.147.1": "焦糖",
"Character.149.1": "格芮",
"Character.150.1": "菈露",
"Character.155.1": "希娅",
"Character.156.1": "小禾",
"Character.157.1": "???",
"Character.158.1": "菈露(圣夜)",
"Character.159.1": "科洛妮丝(新春)"
"Character.159.1": "科洛妮丝(新春)",
"Character.160.1": "???"
}
@@ -434,6 +434,22 @@
"CharacterArchiveBaseInfo.14407.2": "妾身即是刀",
"CharacterArchiveBaseInfo.14408.1": "薪资",
"CharacterArchiveBaseInfo.14408.2": "给予一定的食物即可,稻米为最佳。",
"CharacterArchiveBaseInfo.14501.1": "姓名",
"CharacterArchiveBaseInfo.14501.2": "乙叶",
"CharacterArchiveBaseInfo.14502.1": "生日",
"CharacterArchiveBaseInfo.14502.2": "1月14日",
"CharacterArchiveBaseInfo.14503.1": "所属",
"CharacterArchiveBaseInfo.14503.2": "不详",
"CharacterArchiveBaseInfo.14504.1": "技能",
"CharacterArchiveBaseInfo.14504.2": "忍术、表演、侦察",
"CharacterArchiveBaseInfo.14505.1": "地址",
"CharacterArchiveBaseInfo.14505.2": "不详",
"CharacterArchiveBaseInfo.14506.1": "经验",
"CharacterArchiveBaseInfo.14506.2": "不详",
"CharacterArchiveBaseInfo.14507.1": "武器",
"CharacterArchiveBaseInfo.14507.2": "隐之月",
"CharacterArchiveBaseInfo.14508.1": "薪资",
"CharacterArchiveBaseInfo.14508.2": "只承接自己感兴趣的委托",
"CharacterArchiveBaseInfo.14701.1": "姓名",
"CharacterArchiveBaseInfo.14701.2": "焦糖",
"CharacterArchiveBaseInfo.14702.1": "生日",
@@ -608,30 +608,30 @@
"CharacterArchiveContent.13608.1": "???",
"CharacterArchiveContent.13609.1": "???",
"CharacterArchiveContent.13610.1": "???",
"CharacterArchiveContent.13701.1": "基本信息",
"CharacterArchiveContent.13701.2": "敬请期待",
"CharacterArchiveContent.13702.1": "成为旅人的理由",
"CharacterArchiveContent.13702.2": "敬请期待",
"CharacterArchiveContent.13703.1": "简历摘录之一",
"CharacterArchiveContent.13703.2": "敬请期待",
"CharacterArchiveContent.13704.1": "简历摘录之二",
"CharacterArchiveContent.13704.2": "敬请期待",
"CharacterArchiveContent.13705.1": "简历摘录之三",
"CharacterArchiveContent.13705.2": "敬请期待",
"CharacterArchiveContent.13706.1": "简历摘录之四",
"CharacterArchiveContent.13706.2": "敬请期待",
"CharacterArchiveContent.13707.1": "简历摘录之五",
"CharacterArchiveContent.13707.2": "敬请期待",
"CharacterArchiveContent.13708.1": "同行评议",
"CharacterArchiveContent.13708.2": "敬请期待",
"CharacterArchiveContent.13709.1": "协会反馈",
"CharacterArchiveContent.13709.2": "敬请期待",
"CharacterArchiveContent.13710.1": "档案附文",
"CharacterArchiveContent.13710.2": "敬请期待",
"CharacterArchiveContent.13711.1": "《世界上最伟大的冒险者指南》(上)",
"CharacterArchiveContent.13711.2": "敬请期待",
"CharacterArchiveContent.13713.1": "武器轶事",
"CharacterArchiveContent.13713.2": "敬请期待",
"CharacterArchiveContent.13701.1": "???",
"CharacterArchiveContent.13701.2": "???",
"CharacterArchiveContent.13702.1": "???",
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"CharacterArchiveContent.13703.1": "???",
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"CharacterArchiveContent.13704.1": "???",
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"CharacterArchiveContent.13705.1": "???",
"CharacterArchiveContent.13705.2": "???",
"CharacterArchiveContent.13706.1": "???",
"CharacterArchiveContent.13706.2": "???",
"CharacterArchiveContent.13707.1": "???",
"CharacterArchiveContent.13707.2": "???",
"CharacterArchiveContent.13708.1": "???",
"CharacterArchiveContent.13708.2": "???",
"CharacterArchiveContent.13709.1": "???",
"CharacterArchiveContent.13709.2": "???",
"CharacterArchiveContent.13710.1": "???",
"CharacterArchiveContent.13710.2": "???",
"CharacterArchiveContent.13711.1": "???",
"CharacterArchiveContent.13711.2": "???",
"CharacterArchiveContent.13713.1": "???",
"CharacterArchiveContent.13713.2": "???",
"CharacterArchiveContent.14101.1": "基本信息",
"CharacterArchiveContent.14101.2": "姓名:赤霞\n生日:4月10日\n所属:云笈文化 \n技能:画符,喷火\n常住地:一年有四个月在苍梧城\n旅人经验: 两年\n惯用武器: 燃烧的艺术\n收费标准: 护身符两万朵拉/张",
"CharacterArchiveContent.14102.1": "成为旅人的理由",
@@ -738,32 +738,32 @@
"CharacterArchiveContent.14412.2": "“哇!好大的雨啊!”\n“那边有个亭子!我们去那里避一避吧!”\n\n雷月的诺瓦大陆天气总是变幻莫测,或许早上还是晴空万里,到了中午便会乌云密布,转眼间暴雨倾盆,将毫无防备的旅人浇得浑身湿透。\n\n“对不起……打扰了……”\n两位旅人匆匆躲进亭中,发现一位少女正静静擦拭着手中的刀剑。\n“无妨,这亭子本就是为旅人遮风避雨而建。”\n少女起身,从茶炉上斟了两杯热茶递去。\n\n“多谢!”\n旅人接过茶杯,并不断的向少女表达着感激。\n少女只是微微颔首,便坐回角落,继续擦拭她的刀刃。\n\n“师父,我们还能按时赶到菲莱吗?”\n“如果雨能在太阳落山前停止,应该就可以。”\n“要……赶夜路吗?”\n“嗯,如果这封信件没有按时送达的话,报酬就会少一半。”\n年长的旅人望着亭外密布的雨幕,眉头紧锁,祈祷着雨能快一些停止。\n\n没一会,雨便逐渐停了下来,雾蒙蒙的群山也变得清晰可见。\n“快!走了!”\n年长旅人催促着,收拾起了行囊。\n\n“雨并未停歇,可能还会持续两三天。”\n少女放下了手中的刀剑,看向旅人。\n“你怎么知道?”\n“如果这样的话,我们现在就应该立刻上路!”\n话未说完,刚踏出亭外的旅人便被重新倾泻的暴雨逼退。豆大的雨点砸在青石板上,溅起水花。\n旅人一时愣在了原地,看向这位少女。\n\n“即便如此,妾身更不建议你们冒雨赶路。”\n“为什么?”\n“去往菲莱需翻越群山,暴雨之下山路泥泞湿滑,更有未知之险。”\n旅人打量着眼前少女——少女身旁并无雨具,仿佛在这样阴晴不定的月份中,她并不会害怕突然的降雨将自己淋湿。\n\n“今晚还会有大风,若现在折返,向委托人说明缘由,或许还能挽回。”\n少女她望向远处,眼中无半分犹疑。\n\n“我们回了。”\n“师父?回哪?”\n“千塔。”\n相传,在千塔城郊有一座名叫“听雨”的亭子。\n若亭中少女言雨将至,雨必倾盆;若她说风欲起,风必呼啸。",
"CharacterArchiveContent.14413.1": "武器轶事:妾身即是刀",
"CharacterArchiveContent.14413.2": "“记住,剑道之极,唯有心如止水,一味的劈斩。”\n“明白,师父。”\n“那么,再试一次。”\n说罢,少女缓缓收刀入鞘,双眸轻阖。刹那间,时间仿佛凝滞。\n“哈——”\n不知何时刀已从刀鞘中拔出,只见一道白色刀光划破空气,在前方留下十字形的残影。\n旁观者眼中,少女似乎只挥了一刀,但实则完成了两次斩击。\n无需魔法加持,仅凭血肉之躯挥出如此神速,已是凡人所能企及的极限。\n然而——\n“不够!还是不够快!”\n“师父……”\n“今日就到这里。”\n少女默默捧起一旁的大太刀,指尖拂过刀身,在将其擦拭干净后小心翼翼的放在了刀架上。\n“这样的把戏还要继续吗?主公大人。”\n道馆一旁的小房间里传出了细微的声音。\n“这都几年了,依然使不出来传说中的那一招!难道传说是骗人的吗?”\n“那接下来……”\n“从明天开始,撤走道馆里所有的仆人。”\n“包括她的「父母」吗?”\n“我这个「师父」都不在了,你觉得「父母」还有必要留着吗?”\n“遵命。”\n自那日起,少女便独自守着日渐冷清的道场。「父母」与「师父」再未与她交谈,她的世界只剩下日复一日的挥刀与读书。\n岁月流逝,道场的屋檐开始漏雨,木地板也渐渐腐朽。\n直到某个的晨露未干的黎明,她擦拭刀身时,忽然在冷铁上看见了自己的倒影——「父母」与「师父」的沉默并非是对自己剑术停滞的惩罚,而是早已化作她手中的刀。\n终于,在晨雾中,少女背起行囊,身影渐行渐远,她要去寻找那个传说中能让自己成为“刀”的“持刀人”。",
"CharacterArchiveContent.14501.1": "???",
"CharacterArchiveContent.14501.2": "???",
"CharacterArchiveContent.14502.1": "???",
"CharacterArchiveContent.14502.2": "???",
"CharacterArchiveContent.14503.1": "???",
"CharacterArchiveContent.14503.2": "???",
"CharacterArchiveContent.14504.1": "???",
"CharacterArchiveContent.14504.2": "???",
"CharacterArchiveContent.14505.1": "???",
"CharacterArchiveContent.14505.2": "???",
"CharacterArchiveContent.14506.1": "???",
"CharacterArchiveContent.14506.2": "???",
"CharacterArchiveContent.14507.1": "???",
"CharacterArchiveContent.14507.2": "???",
"CharacterArchiveContent.14508.1": "???",
"CharacterArchiveContent.14508.2": "???",
"CharacterArchiveContent.14509.1": "???",
"CharacterArchiveContent.14509.2": "???",
"CharacterArchiveContent.14510.1": "???",
"CharacterArchiveContent.14510.2": "???",
"CharacterArchiveContent.14511.1": "???",
"CharacterArchiveContent.14511.2": "???",
"CharacterArchiveContent.14512.1": "???",
"CharacterArchiveContent.14512.2": "???",
"CharacterArchiveContent.14513.1": "???",
"CharacterArchiveContent.14513.2": "???",
"CharacterArchiveContent.14501.1": "基本信息",
"CharacterArchiveContent.14501.2": "姓名:乙叶 \n生日:1月14日\n所属:不详\n技能:忍术、表演、侦察\n地址:不详\n旅人经验:不详\n武器:隐之月\n收费标准:只承接自己感兴趣的委托",
"CharacterArchiveContent.14502.1": "成为旅人的理由",
"CharacterArchiveContent.14502.2": "“旅人,只是我众多身份中的一个。”",
"CharacterArchiveContent.14503.1": "简历摘录之一",
"CharacterArchiveContent.14503.2": "风息岛履历\n\n谷风历██年,乙叶出生于风息岛松川旧部,师从███(已阵亡)。\n学徒期间,恪守本分,未曾逾矩。\n谷风历1150年,通过谷风忍者资格测试,定为中级忍者。\n——谷风家政 档案室",
"CharacterArchiveContent.14504.1": "简历摘录之二",
"CharacterArchiveContent.14504.2": "诺瓦履历\n\n谷风历1153年,乙叶移居至诺瓦大陆,隶属于弗拉维奥分部。\n谷风历1156年,在███行动中表现优异,提拔为高级忍者,调至菲莱总部。\n谷风历1159年,担任███行动负责人,并取得出色成果,擢升为「██」。\n谷风历1161年,在███行动中下落不明。\n——谷风家政 档案室",
"CharacterArchiveContent.14505.1": "简历摘录之三",
"CharacterArchiveContent.14505.2": "乙叶失踪之疑点\n\n经调查,行动当晚乙叶与目标003爆发了激烈争执。目标003脱身后,引爆了房间暗格内的炸弹,导致房屋几乎完全损毁。\n在现场留下的三具遗骸中,有两具可确认是目标的侍卫,第三具身份无法确认,但皮肤上粘有乙叶衣物的残片。\n ——《███行动调查报告》\n\n这一定是乙叶的计谋,她没有那么蠢。\n ——谷风家政现任首领「███」",
"CharacterArchiveContent.14506.1": "简历摘录之四",
"CharacterArchiveContent.14506.2": "谷风家政一级通缉令\n\n「██」乙叶,于谷风历1161年4月21日在███行动中潜逃,该成员极有可能叛变,策划对组织不利的行为。现告知所有成员,一旦发现与乙叶相关的任何信息,须立即上报,包庇者将受到严厉处罚。",
"CharacterArchiveContent.14507.1": "简历摘录之五",
"CharacterArchiveContent.14507.2": "目击报告\n\n其一:据目击者称,在菲莱城郊的一支旅团中曾见到过一位与乙叶容貌相似的成员,但向团长询问后未能找到此人。\n其二:据目击者称,在弗拉维奥城的星光片场执行任务时,发现被众人包围的女演员正是乙叶,弗拉维奥分部收到消息后赶往现场,但未能成功抓获。\n其三:一位成员声称在星塔服装店的玻璃倒影上看到了乙叶,但可信度较低。",
"CharacterArchiveContent.14508.1": "同行评议",
"CharacterArchiveContent.14508.2": "师父永远都是师父。\n——花原\n\n最大方的客人,哦不……是患者。\n如果能够好好研究一下那张脸之下的秘密就好了。\n——科洛妮丝",
"CharacterArchiveContent.14509.1": "协会反馈",
"CharacterArchiveContent.14509.2": "无法判定。<sprite name=\"acrchives_falsified_richtext\">\n由于乙叶身份特殊,曾是谷风家政的高层成员,不排除其档案有联合作伪的可能性。\n关于乙叶的传说倒是五花八门,希望有机会和她当面接触一下……不过,她出现的地方一定不太平,还是算了。\n——薇洛",
"CharacterArchiveContent.14510.1": "档案附文",
"CharacterArchiveContent.14510.2": "一份录音带\n\n“师父绝不会背叛组织,她一直教导我,要时刻牢记谷风忍者背负的使命。”\n“我愿意配合调查,我会如实汇报我知道的一切,但那些无中生有的东西……我不会相信的。”\n“我比任何人都希望师父还活着……在那之后,她从没有联系过我。”",
"CharacterArchiveContent.14511.1": "红色海岸线(上)",
"CharacterArchiveContent.14511.2": "第一次从风息岛来到主大陆上,究竟是什么时候,乙叶已经不记得了。\n在她模糊的印象中,自己被小首领叫着,仓促收拾好行李,踩着泥水踏上甲板,钻到闷热拥挤的底层船舱里,而后跨过大海,来到彼岸。\n再踏上陆地时倒是阳光灿烂,她没有像一些颇有文学造诣的忍者在手记里记载的那样,回头再望一眼家乡的方向,而是被人群推搡着,紧紧下压斗笠以免被守卫发现异常。\n“在那种情况下,根本没有什么伤感的情绪,只想着要找办法活下去。”——乙叶如此评价道。\n她无疑是幸运的,下一班船还未靠岸,船上就爆发了巨大骚乱,流传的原因不外乎是分赃不均、有人叛变,最终一齐倒在了新世界的大门外。汹涌的海水吞没了财宝和欲望,那一天,人人脚下踩过的沙滩都冒着暗红的泡泡,而这一切也只需两三个夜晚浪潮便能冲刷干净。\n\n最初的日子里,乙叶没有稳定的住所,和同伴们辗转于便宜的旅店。残余的组织像折断桅杆的破船,谁都不知道是否可以再次航行。她只是一个普通的中级忍者,接触不到上层的头目,不清楚他们的宏大计划。\n“复仇的目标在哪里,重返家乡究竟要等到哪一天?”\n同行者越来越少,不少人找了份稳定的工作,或是和当地人组建了新的家庭——原来这才是漂洋过海的真正意义。乙叶第一次知道,看似不可撼动的铁板规则也有松脱的那一天。由于资金过于匮乏,想要脱离组织的成员只需缴纳几张大面额朵拉便可除名。\n一切尊严、荣誉、秘密在现实面前都尤为单薄。\n\n她度过了迄今为止最不可思议的一段时光,没有任务,没有危险。她常常漫无目的地在这片陌生的土地闲逛,甚至有一次在人群里认出了导致忍者们流离失所的那位贵族头目。他换上了剪裁妥帖的西装,满脸堆笑,和一位身着鸟头黑披风的男人一前一后上了带篷马车——他过得好极了。\n后来她无数次回想过当时的情景,一步步推演,设计出了数十种可以当场解决他的方法。\n但她没有接到指示,她不能这样做。\n那天晚上,她走到海边,从袖口里摸出一把短刀,借着月光端详了许久。\n而后,她将短刀用力一挥,丢进大海,在她的人生与摇摇欲坠的世界钉下锚点。\n\n多年后的一些夜晚,她常常回想起那把丢弃的短刀,它或许早已沉入深海,或许在某次风暴中席卷上岸,碰巧流入在海边碰运气的流浪者手中。\n而她的命运始终与这把短刀牢牢捆绑在一起,沉浮与共。",
"CharacterArchiveContent.14512.1": "红色海岸线(下)",
"CharacterArchiveContent.14512.2": "第一次访谈是在飘着细雨的深秋傍晚开始的。乙叶在咖啡厅前站定,眼疾手快的侍者接过雨伞,拉开大门。隔着零星几位客人,乙叶一眼就认出了那个瘦削的背影,而对方仿佛心有灵犀一般突然转过头,露出惊喜又克制的微笑。\n\n雨声淅沥,年轻的女孩子俯在桌前飞快记录着,生怕漏掉任何一处细节,她甚至激动到笔尖都有些微微颤抖。乙叶默不作声地等待着,天色将晚,客人们寒暄着散去,咖啡厅没入夜色沉寂下来,侍者走上前,为她们点上蜡烛。\n火光跃起的一瞬间,侍者出了神,而后怯怯地问道:\n“不好意思,请问您……您还记得我吗?”\n记录的女孩子放下笔,目光好奇地打探着这场看似搭讪的问话。\n“嗯?”乙叶侧过脸,侍者怔了一下,确信眼前这位气质高贵的女人与记忆中那个沉默内敛的后辈绝非同一人。\n“抱歉,抱歉,我只是觉得您有些面熟,但仔细一看……是我搞错了。”\n乙叶依旧保持着微笑,微微一点头,一段小插曲平滑地结束了。\n\n访谈一直持续到了咖啡厅打烊,女孩心满意足地合上笔记本,今日的素材足够她写出几篇激动人心的小说了,她再次向乙叶表达了感谢:\n“我没想到您真的会答应我,毕竟您是组织里的大前辈,而我只是一个不务正业的小角色。我从小就不喜欢训练,只爱躲在房间里写小说。”\n “自从知道您的事迹之后,我一直想见您一面,您的经历称得上是传奇了……”\n乙叶微笑着接受她的褒奖,她只是切出了过往的冰山一角,加之美化,眼前的女孩就信以为真。她想起了自己接受女孩访谈的缘由,女孩让她想到了自己的小徒弟。她们一样瘦弱、执着,脑子里装着和常人不一样的奇思妙想。\n\n分别之后,乙叶裹紧衣领,沿着月光走向海边。以前她无比熟悉这座城邦,却也在新建的高楼前迷了路。就像咖啡馆的那位侍者,她们曾经睡在同一间低矮的平房里,多年后却对面不识。\n她的容貌发生了一些改变,或许有一天她也会认不出自己。 \n\n最后一次访谈是在第二年的春天,根据组织的指示,乙叶即将前往下一站。结束之后,女孩朝乙叶深深鞠了一躬,这是谷风忍者表达最高敬意的方式。\n“我会将您的故事写成传记。虽然我的文笔很差,但还是希望能记录下这些。”\n“您是我见过最厉害的忍者,在那么艰难的环境下都没有放弃,一步步走到了今天的位置……”\n乙叶忽然觉得,这时候可以说几句无伤大雅的真心话了:\n“我以前也看过一些人写的自传,他们总是悄悄隐去自身的缺陷与犯下的错误,把自己包装成一个清清白白、受到全世界迫害的可怜人。”\n“你觉得我会是那样的人吗?”\n女孩兀自愣在原地,思考着乙叶这番话的含义。乙叶朝女孩挥了挥手,她该走了。\n\n她转身之后,草木新绿,鸟鸣渐息,樱花已经落了。",
"CharacterArchiveContent.14513.1": "武器轶事:隐之月",
"CharacterArchiveContent.14513.2": "“你听说了吗?最近有个旅人在到处找能做武器的工匠。”\n“啊听说了,据说她给出的武器要求足足有二十张纸,工匠们看了一眼就都吓跑了,不过那个旅人给出的佣金好像也高得离谱。”\n“到底是想打造什么样的武器……都有点好奇了。”\n\n乙叶站在岔路口,拿出那张潦草的手画地图,再三比对了路线,朝着右侧那条小路走去。\n这是她这个月拜访的第七个工匠了,在这之前,每当她拿出她对这个武器构想的委托书时,接见她的工匠都委婉地拒绝了她的委托——哪怕她能给出超出寻常几倍的佣金。\n也不知道今天这位工匠能听听她说多久。\n怀抱着这一份不确定,乙叶敲开了工匠隐居的小木屋。\n\n出乎意料的是,这位年龄不小的工匠在接过乙叶那份多达二十三页的武器构想和细节的委托书时,对方露出了欣喜的表情。\n“我等你很久了。”老者仔细地翻看委托书,“听闻有个人拿着夸张的委托书在找打造武器的手艺人的时候,我就很好奇到底会是什么样的人,想要什么样的武器。”\n乙叶暗暗窃喜,至少这次她不是被直接请出去。\n“那您应该也听说了,这个委托的佣金不是问题,我只关心一件事,您觉得这个武器有可能造出来吗?”\n“看上去很复杂,但核心诉求其实是一把枪,我说的对吗?”\n“我对它的最终形态并没有要求,如果您觉得这应该是一把枪,那它就是。”\n“这样啊,我知道了。”\n老者笑着把委托书交还给乙叶,正当乙叶以为自己又一次被拒绝时,对方走到书桌旁。\n“你这个委托书写得太零散了,坐下吧,我们可以先讨论一下这个武器长什么样子。”\n\n……\n两个月后的某个傍晚,乙叶郑重地向老者道谢和道别;后者看着她手里那柄长伞,连连叹气。\n“明明做了那么漂亮的枪身,竟然用伞面藏起来了。”\n乙叶早已摸清了老者脾性,“正是因为它太漂亮了,所以才需要藏起来呀。”\n“哎,好话都让你说完了,”老者摆了摆手,“但愿这把武器能助你完成你想做的事。”\n“它一定会的,我保证。”",
"CharacterArchiveContent.14701.1": "基本信息",
"CharacterArchiveContent.14701.2": "姓名:焦糖\n生日:11月11日\n所属:自由旅人\n技能:演奏贝斯\n地址:在弗拉维奥附近,或许\n经验:两年\n武器:名为“米达丝”的贝斯\n薪资:零食也可以用于支付演出费!",
"CharacterArchiveContent.14702.1": "成为旅人的理由",
@@ -2224,6 +2224,95 @@
"CharacterArchiveVoice.144087.1": "个人格言3",
"CharacterArchiveVoice.144088.1": "个人格言4",
"CharacterArchiveVoice.144089.1": "个人格言5",
"CharacterArchiveVoice.145001.1": "绝招宣言1",
"CharacterArchiveVoice.145002.1": "绝招宣言2",
"CharacterArchiveVoice.145003.1": "力竭倒下1",
"CharacterArchiveVoice.145004.1": "力竭倒下2",
"CharacterArchiveVoice.145005.1": "获得潜能1",
"CharacterArchiveVoice.145006.1": "获得潜能2",
"CharacterArchiveVoice.145007.1": "获得潜能3",
"CharacterArchiveVoice.145008.1": "获得潜能4",
"CharacterArchiveVoice.145009.1": "获得潜能5",
"CharacterArchiveVoice.145010.1": "星塔·开始探索1",
"CharacterArchiveVoice.145011.1": "星塔·开始探索2",
"CharacterArchiveVoice.145012.1": "星塔·开始探索3",
"CharacterArchiveVoice.145013.1": "星塔·开始探索4",
"CharacterArchiveVoice.145014.1": "星塔·开始探索5",
"CharacterArchiveVoice.145015.1": "星塔·开始新难度",
"CharacterArchiveVoice.145016.1": "星塔·开始新种类",
"CharacterArchiveVoice.145017.1": "星塔·商店",
"CharacterArchiveVoice.145018.1": "星塔·安全场所",
"CharacterArchiveVoice.145019.1": "星塔·事件",
"CharacterArchiveVoice.145020.1": "星塔·战斗结束1",
"CharacterArchiveVoice.145021.1": "星塔·战斗结束2",
"CharacterArchiveVoice.145022.1": "星塔·战斗结束3",
"CharacterArchiveVoice.145023.1": "打招呼1",
"CharacterArchiveVoice.145024.1": "打招呼2",
"CharacterArchiveVoice.145025.1": "打招呼3",
"CharacterArchiveVoice.145026.1": "打招呼4",
"CharacterArchiveVoice.145027.1": "打招呼5",
"CharacterArchiveVoice.145028.1": "首页交互1",
"CharacterArchiveVoice.145029.1": "首页交互2",
"CharacterArchiveVoice.145030.1": "首页交互3",
"CharacterArchiveVoice.145031.1": "首页交互4",
"CharacterArchiveVoice.145032.1": "首页交互5",
"CharacterArchiveVoice.145033.1": "首页交互6",
"CharacterArchiveVoice.145034.1": "首页交互7",
"CharacterArchiveVoice.145035.1": "首页交互8",
"CharacterArchiveVoice.145036.1": "首页交互9",
"CharacterArchiveVoice.145037.1": "首页交互10",
"CharacterArchiveVoice.145038.1": "首页交互·默契10",
"CharacterArchiveVoice.145039.1": "首页交互·默契15",
"CharacterArchiveVoice.145040.1": "首页交互·默契20",
"CharacterArchiveVoice.145041.1": "首页交互·默契25",
"CharacterArchiveVoice.145042.1": "首页交互·默契30",
"CharacterArchiveVoice.145043.1": "首页交互11",
"CharacterArchiveVoice.145044.1": "首页交互12",
"CharacterArchiveVoice.145045.1": "首页交互13",
"CharacterArchiveVoice.145046.1": "首页交互14",
"CharacterArchiveVoice.145047.1": "首页交互15",
"CharacterArchiveVoice.145048.1": "首页交互·重复点击1",
"CharacterArchiveVoice.145049.1": "首页交互·重复点击2",
"CharacterArchiveVoice.145050.1": "首页交互·放置1",
"CharacterArchiveVoice.145051.1": "首页交互·放置2",
"CharacterArchiveVoice.145052.1": "首页交互·长时间放置",
"CharacterArchiveVoice.145053.1": "首次相遇",
"CharacterArchiveVoice.145054.1": "再度相遇",
"CharacterArchiveVoice.145055.1": "战斗胜利1",
"CharacterArchiveVoice.145056.1": "战斗胜利2",
"CharacterArchiveVoice.145057.1": "战斗失败1",
"CharacterArchiveVoice.145058.1": "战斗失败2",
"CharacterArchiveVoice.145059.1": "旅人养成",
"CharacterArchiveVoice.145060.1": "旅人大幅提升",
"CharacterArchiveVoice.145061.1": "倾听普通秘纹",
"CharacterArchiveVoice.145062.1": "倾听特别秘纹",
"CharacterArchiveVoice.145063.1": "解锁新姿态",
"CharacterArchiveVoice.145064.1": "解锁回忆特写",
"CharacterArchiveVoice.145065.1": "上场1",
"CharacterArchiveVoice.145066.1": "上场2",
"CharacterArchiveVoice.145067.1": "上场3",
"CharacterArchiveVoice.145068.1": "上场4",
"CharacterArchiveVoice.145069.1": "达到默契10",
"CharacterArchiveVoice.145070.1": "达到默契15",
"CharacterArchiveVoice.145071.1": "达到默契25",
"CharacterArchiveVoice.145072.1": "达到默契30",
"CharacterArchiveVoice.145073.1": "感谢赠礼1",
"CharacterArchiveVoice.145074.1": "感谢赠礼2",
"CharacterArchiveVoice.145075.1": "感谢赠礼3",
"CharacterArchiveVoice.145076.1": "肯定",
"CharacterArchiveVoice.145077.1": "否定",
"CharacterArchiveVoice.145078.1": "疑问",
"CharacterArchiveVoice.145079.1": "困惑",
"CharacterArchiveVoice.145080.1": "伤心",
"CharacterArchiveVoice.145081.1": "兴奋",
"CharacterArchiveVoice.145082.1": "生气",
"CharacterArchiveVoice.145083.1": "开心",
"CharacterArchiveVoice.145084.1": "叹气",
"CharacterArchiveVoice.145085.1": "个人格言1",
"CharacterArchiveVoice.145086.1": "个人格言2",
"CharacterArchiveVoice.145087.1": "个人格言3",
"CharacterArchiveVoice.145088.1": "个人格言4",
"CharacterArchiveVoice.145089.1": "个人格言5",
"CharacterArchiveVoice.147001.1": "绝招宣言1",
"CharacterArchiveVoice.147002.1": "绝招宣言2",
"CharacterArchiveVoice.147003.1": "力竭倒下1",
+1 -1
View File
@@ -30,7 +30,7 @@
"CharacterCG.14201.1": "珂赛特-回忆特写",
"CharacterCG.14301.1": "风影-回忆特写",
"CharacterCG.14401.1": "千都世-回忆特写",
"CharacterCG.14501.1": "???",
"CharacterCG.14501.1": "乙叶-回忆特写",
"CharacterCG.14701.1": "焦糖-回忆特写",
"CharacterCG.14901.1": "格芮-回忆特写",
"CharacterCG.15001.1": "菈露-回忆特写",
+61 -12
View File
@@ -323,6 +323,30 @@
"CharacterDes.136.7": "???",
"CharacterDes.136.8": "???",
"CharacterDes.136.9": "???",
"CharacterDes.137.1": "???",
"CharacterDes.137.10": "???",
"CharacterDes.137.11": "???",
"CharacterDes.137.12": "???",
"CharacterDes.137.2": "???",
"CharacterDes.137.3": "???",
"CharacterDes.137.4": "???",
"CharacterDes.137.5": "???",
"CharacterDes.137.6": "???",
"CharacterDes.137.7": "???",
"CharacterDes.137.8": "???",
"CharacterDes.137.9": "???",
"CharacterDes.139.1": "???",
"CharacterDes.139.10": "???",
"CharacterDes.139.11": "???",
"CharacterDes.139.12": "???",
"CharacterDes.139.2": "???",
"CharacterDes.139.3": "???",
"CharacterDes.139.4": "???",
"CharacterDes.139.5": "???",
"CharacterDes.139.6": "???",
"CharacterDes.139.7": "???",
"CharacterDes.139.8": "???",
"CharacterDes.139.9": "???",
"CharacterDes.140.1": "???",
"CharacterDes.140.10": "???",
"CharacterDes.140.11": "???",
@@ -383,17 +407,18 @@
"CharacterDes.144.7": "千都世援护流派2",
"CharacterDes.144.8": "月城日花",
"CharacterDes.144.9": "发动技能后,普攻可生成腾蛇与镜影的普攻流派。",
"CharacterDes.145.1": "???",
"CharacterDes.145.10": "???",
"CharacterDes.145.11": "???",
"CharacterDes.145.12": "???",
"CharacterDes.145.2": "???",
"CharacterDes.145.4": "???",
"CharacterDes.145.5": "???",
"CharacterDes.145.6": "???",
"CharacterDes.145.7": "???",
"CharacterDes.145.8": "???",
"CharacterDes.145.9": "???",
"CharacterDes.145.1": "张安琪",
"CharacterDes.145.10": "提升技能叠加层数与命中次数,强化技能输出的流派。",
"CharacterDes.145.11": "兼具援护的持续伤害与高频绝招释放能力的流派。",
"CharacterDes.145.12": "主打高爆发伤害、聚焦小范围攻击的技能强化流派。",
"CharacterDes.145.2": "Otoha",
"CharacterDes.145.3": "行于暗夜的神秘忍者,执一柄长伞,伞骨为刃,袖里藏锋。",
"CharacterDes.145.4": "乙叶主控流派1",
"CharacterDes.145.5": "乙叶主控流派2",
"CharacterDes.145.6": "乙叶援护流派1",
"CharacterDes.145.7": "乙叶援护流派2",
"CharacterDes.145.8": "加隈亜衣",
"CharacterDes.145.9": "减少绝招冷却时间,高频释放绝招的流派。",
"CharacterDes.147.1": "蔡书瑾",
"CharacterDes.147.10": "强化技能召唤的音响的伤害范围与攻击次数的阵地战流派。",
"CharacterDes.147.11": "强化横扫攻击的次数与伤害,适合对付大群敌人的流派。",
@@ -454,6 +479,18 @@
"CharacterDes.156.7": "小禾援护流派2",
"CharacterDes.156.8": "江原萌依",
"CharacterDes.156.9": "提升玩偶伤害并追加回复,提升持续作战能力的流派。",
"CharacterDes.157.1": "???",
"CharacterDes.157.10": "???",
"CharacterDes.157.11": "???",
"CharacterDes.157.12": "???",
"CharacterDes.157.2": "???",
"CharacterDes.157.3": "???",
"CharacterDes.157.4": "???",
"CharacterDes.157.5": "???",
"CharacterDes.157.6": "???",
"CharacterDes.157.7": "???",
"CharacterDes.157.8": "???",
"CharacterDes.157.9": "???",
"CharacterDes.158.1": "宋媛媛",
"CharacterDes.158.10": "强化自身技能,发动多段范围攻击,适合对抗群体敌人的流派。",
"CharacterDes.158.11": "强化大炮,爆发式输出的援护流派。",
@@ -477,5 +514,17 @@
"CharacterDes.159.6": "科洛妮丝援护流派1",
"CharacterDes.159.7": "科洛妮丝援护流派2",
"CharacterDes.159.8": "斉藤佑圭",
"CharacterDes.159.9": "强化瑞兆,高频率对抗单体敌人的流派。"
"CharacterDes.159.9": "强化瑞兆,高频率对抗单体敌人的流派。",
"CharacterDes.160.1": "???",
"CharacterDes.160.10": "???",
"CharacterDes.160.11": "???",
"CharacterDes.160.12": "???",
"CharacterDes.160.2": "???",
"CharacterDes.160.3": "???",
"CharacterDes.160.4": "???",
"CharacterDes.160.5": "???",
"CharacterDes.160.6": "???",
"CharacterDes.160.7": "???",
"CharacterDes.160.8": "???",
"CharacterDes.160.9": "???"
}
+32 -7
View File
@@ -63,6 +63,7 @@
"CharacterSkin.11601.1": "岭川-基础形象",
"CharacterSkin.11602.1": "岭川-觉醒形象",
"CharacterSkin.11603.1": "???",
"CharacterSkin.11603.2": "???",
"CharacterSkin.11604.1": "???",
"CharacterSkin.11604.2": "???",
"CharacterSkin.11701.1": "璟麟-基础形象",
@@ -157,6 +158,18 @@
"CharacterSkin.13603.2": "???",
"CharacterSkin.13604.1": "???",
"CharacterSkin.13604.2": "???",
"CharacterSkin.13701.1": "???",
"CharacterSkin.13702.1": "???",
"CharacterSkin.13703.1": "???",
"CharacterSkin.13703.2": "???",
"CharacterSkin.13704.1": "???",
"CharacterSkin.13704.2": "???",
"CharacterSkin.13901.1": "???",
"CharacterSkin.13902.1": "???",
"CharacterSkin.13903.1": "???",
"CharacterSkin.13903.2": "???",
"CharacterSkin.13904.1": "???",
"CharacterSkin.13904.2": "???",
"CharacterSkin.14001.1": "???",
"CharacterSkin.14002.1": "???",
"CharacterSkin.14003.1": "???",
@@ -183,12 +196,12 @@
"CharacterSkin.14304.2": "???",
"CharacterSkin.14401.1": "千都世-基础形象",
"CharacterSkin.14402.1": "千都世-觉醒形象",
"CharacterSkin.14403.1": "???",
"CharacterSkin.14403.2": "???",
"CharacterSkin.14403.1": "牵牛花开,少女初醒",
"CharacterSkin.14403.2": "养在水里的牵牛花——它的鲜亮和淡香,能保持多久呢?",
"CharacterSkin.14404.1": "???",
"CharacterSkin.14404.2": "???",
"CharacterSkin.14501.1": "???",
"CharacterSkin.14502.1": "???",
"CharacterSkin.14501.1": "乙叶-基础形象",
"CharacterSkin.14502.1": "乙叶-觉醒形象",
"CharacterSkin.14503.1": "???",
"CharacterSkin.14503.2": "???",
"CharacterSkin.14504.1": "???",
@@ -219,10 +232,16 @@
"CharacterSkin.15504.2": "???",
"CharacterSkin.15601.1": "小禾-基础形象",
"CharacterSkin.15602.1": "小禾-觉醒形象",
"CharacterSkin.15603.1": "???",
"CharacterSkin.15603.2": "???",
"CharacterSkin.15603.1": "古灵精怪茶话会",
"CharacterSkin.15603.2": "生活不过是如此吧:吃一块歌剧院,再沏一壶红茶。梦想正在膨胀,直至茶壶吐出蒸汽泡泡。",
"CharacterSkin.15604.1": "???",
"CharacterSkin.15604.2": "???",
"CharacterSkin.15701.1": "???",
"CharacterSkin.15702.1": "???",
"CharacterSkin.15703.1": "???",
"CharacterSkin.15703.2": "???",
"CharacterSkin.15704.1": "???",
"CharacterSkin.15704.2": "???",
"CharacterSkin.15801.1": "菈露(圣夜)-基础形象",
"CharacterSkin.15802.1": "菈露(圣夜)-觉醒形象",
"CharacterSkin.15803.1": "???",
@@ -234,5 +253,11 @@
"CharacterSkin.15903.1": "???",
"CharacterSkin.15903.2": "???",
"CharacterSkin.15904.1": "???",
"CharacterSkin.15904.2": "???"
"CharacterSkin.15904.2": "???",
"CharacterSkin.16001.1": "???",
"CharacterSkin.16002.1": "???",
"CharacterSkin.16003.1": "???",
"CharacterSkin.16003.2": "???",
"CharacterSkin.16004.1": "???",
"CharacterSkin.16004.2": "???"
}
+8 -2
View File
@@ -159,8 +159,14 @@
"CharGetLines.14402.1": "“纵然梦里常幽会,怎比真如见一回。”主公,又见到您真是太好了。",
"CharGetLines.14403.1": "此刃此心,已不再迟疑。",
"CharGetLines.14404.1": "主公,让我一直为您所用,好吗?",
"CharGetLines.14405.1": "???",
"CharGetLines.14405.1": "养在水里的牵牛花——它的鲜亮和淡香,能保持多久呢?",
"CharGetLines.14406.1": "???",
"CharGetLines.14501.1": "让我想想,第一次见面,该用哪种身份才能让你更加信任我呢?不过首先,请你记住“乙叶”这个名字。",
"CharGetLines.14502.1": "初次见面,请多关照……呵呵,我当然记得你,这只是个用来调节气氛的小玩笑。",
"CharGetLines.14503.1": "黑夜不仅适合掩藏秘密,也是清理垃圾的绝佳时刻。",
"CharGetLines.14504.1": "即使是最完美的伪装,也需要一点“破绽”才显得真实。",
"CharGetLines.14505.1": "???",
"CharGetLines.14506.1": "???",
"CharGetLines.14701.1": "自由贝斯手——焦糖!是名用琴弦连接星塔之音的乐手∼",
"CharGetLines.14702.1": "您又来听我演奏啦~难道说……制作人喜欢上我的贝斯了?!这次想听什么曲子呢?",
"CharGetLines.14703.1": "我,即是那迫近的风暴!",
@@ -189,7 +195,7 @@
"CharGetLines.15602.1": "又见面啦……\n你先忙着,不用在意我。\n我们都放松一点就好啦。",
"CharGetLines.15603.1": "咻咻咻!超绝厉害版小禾登场!",
"CharGetLines.15604.1": "哇!嘿嘿,被吓到了吧~",
"CharGetLines.15605.1": "???",
"CharGetLines.15605.1": "生活不过是如此吧:吃一块歌剧院,再沏一壶红茶。梦想正在膨胀,直至茶壶吐出蒸汽泡泡。",
"CharGetLines.15606.1": "???",
"CharGetLines.15801.1": "感到荣幸吧!在你面前的可是恩赐意志的精英——菈露大人!\n ……你那是什么表情?这只是恩赐意志发的雪愿节制服!",
"CharGetLines.15802.1": "又见面啦,要跟我一起去发礼物吗?",
+5
View File
@@ -3,6 +3,11 @@
"DatingBranch.14000.2": "先到广场上溜一圈吧。",
"DatingBranch.14001.1": "饿了,想去食堂。",
"DatingBranch.14001.2": "去图书馆逛逛。",
"DatingBranch.17000.1": "参观一下观景庭院。",
"DatingBranch.17000.2": "去各类度假设施里逛一逛。",
"DatingBranch.17001.1": "一起去泡温泉吧。",
"DatingBranch.17001.2": "一起来玩弹弹球吧。",
"DatingBranch.17001.3": "闲逛一会。",
"DatingBranch.5000.1": "向左侧的空间探索。",
"DatingBranch.5000.2": "向右侧的空间探索。",
"DatingBranch.5001.1": "继续向最深处探索。",
@@ -131,6 +131,12 @@
"DatingCharacterEvent.119302.5": "最强助手",
"DatingCharacterEvent.119302.6": "在集市的话,或许会发现些什么……",
"DatingCharacterEvent.119302.7": "花原难得没有任务在身,约你一起逛集市。\n在投掷飞镖的小摊前,你见到了与平日不同的花原。那份自信与从容下隐藏的深不可测的实力,令人刮目相看。",
"DatingCharacterEvent.119303.1": "来到食堂内,你和花原发现了今日开设的烹饪选修课,并找了一对靠窗的座位坐了下来。",
"DatingCharacterEvent.119303.2": "由于花原的装扮,你们一进来就成了全班的焦点。加之她始终安静地跟在你身后,引得班上的人都在窃窃私语的讨论,你是不是来自某个显赫的大户人家。",
"DatingCharacterEvent.119303.3": "花原倒并不在意这些,她为你端来一杯热茶,细心地将课堂笔记整理好。在实践里,她更是亲手制作了一盘香气四溢的饼干递到你面前。\n课后,你们一同收拾好厨具,在全班同学羡慕的目光中并肩离开了食堂。",
"DatingCharacterEvent.119303.5": "随身女仆",
"DatingCharacterEvent.119303.6": "在学院的话,或许会发现些什么……",
"DatingCharacterEvent.119303.7": "在烹饪课上,花原从烘烤神器中取出了一盘香喷喷的饼干,随着香味在空气中的飘散,周围的同学纷纷投来羡慕的眼光。",
"DatingCharacterEvent.120301.1": "你们举着火把向洞穴深处走去,\n突然,你余光瞥见一副壁画,你兴奋得叫上了卡娜丝。",
"DatingCharacterEvent.120301.2": "卡娜丝不紧不慢地走到你身边,告诉你壁画有现代人工的痕迹,很显然并不是你们寻找的目标。\n她轻拍你的肩膀,表示今天就到此为止吧。",
"DatingCharacterEvent.120301.3": "回到洞窟入口,外面却下着大雨。\n卡娜丝看出了你的失望,随即升起火堆,拍拍地板示意你坐在她的身边。\n“你知道吗,我们的祖先也曾像这样,雨季之时,坐在洞穴边上,休憩,繁衍,甚至开始了思考。”\n你凝视着摇曳火焰,听她讲述那些时间之外的往事。",
@@ -167,6 +173,12 @@
"DatingCharacterEvent.125302.5": "真实的心",
"DatingCharacterEvent.125302.6": "在甜品屋的话,或许会发现些什么……",
"DatingCharacterEvent.125302.7": "苍兰约你在甜品屋见面,你发现了她有些闷闷不乐。\n了解原委后,你的建议令苍兰解开了心结。人与人之间的相处,往往没有想象中那样复杂。",
"DatingCharacterEvent.125303.1": "集市里,苍兰站在一个摊位前久久没有挪步。",
"DatingCharacterEvent.125303.2": "你发现苍兰正盯着摊位上的星塔薯片出神,看上去似乎正在纠结要不要买。\n“想吃的话就买吧?”\n你向她提议。\n“这个月已经买了很多零食了,再买的话会被多娜说的。”\n苍兰最后看了一眼那袋薯片,决定还是算了。",
"DatingCharacterEvent.125303.3": "在苍兰反应过来之前,你买下了那包薯片并送给了她。\n“看上去分量也不大,现在就吃完的话,多娜不会发现的。”\n最终,苍兰被你说服了,你们一起分享了这袋薯片。",
"DatingCharacterEvent.125303.5": "零食",
"DatingCharacterEvent.125303.6": "在集市的话,或许会发现些什么……",
"DatingCharacterEvent.125303.7": "集市上,苍兰在发现了摊位上贩卖的薯片之后就挪不动步了,于是你将零食买下来送给了她,你发现了苍兰真的很喜欢零食。",
"DatingCharacterEvent.126301.1": "紫槿表示附近有一家更美味的店家,于是你们决定转场。这家甜品屋似乎更加高档,快速过目了菜单,你发现这家店似乎还卖明星联动的商品。",
"DatingCharacterEvent.126301.2": "你再一次详细扫过了菜单,不肯放过任何一处细节,终于在角落里找到了你想要的“那个”。\n与此同时,紫槿的红茶已经喝完了,她疑惑你点的甜品怎么还没有上。",
"DatingCharacterEvent.126301.3": "服务员送来了一个慕斯蛋糕,和附带了某个明星联动礼品的红茶。\n“没,没想到居然还有存货啊……”\n紫槿端起空的红茶杯,但你注意到,她的脸已经微微泛红了。",
@@ -215,6 +227,12 @@
"DatingCharacterEvent.132303.5": "图书借阅",
"DatingCharacterEvent.132303.6": "在学院的话,或许会发现些什么……",
"DatingCharacterEvent.132303.7": "和密涅瓦逛图书馆的时候,她用自己的卡帮你借了一本有用的书。\n在办理流程中,你还发现她也偷偷借了一本少女漫画。",
"DatingCharacterEvent.132304.1": "你和密涅瓦走入了度假村的特选纪念品店,黄昏迫近,小店里也被染上一层暧昧的颜色。",
"DatingCharacterEvent.132304.2": "与其他地方不同,这里卖着各式碗碟和其他食品,并且多是度假村特制或者联名的稀罕物。但是密涅瓦明显对这些不感兴趣,她需要一些更加具有现代性的玩意儿。\n你们突然发现了一种造型奇特的棒棒糖,立刻吸引了密涅瓦的目光。",
"DatingCharacterEvent.132304.3": "眼前的棒棒糖与普通弹珠大小的截然不同,它硕大无比,几乎和密涅瓦的球棒一般大小。出于对棒棒糖的喜爱与强烈的好奇,你们当即决定买下一个。\n然而,当你们拆开包装纸后,却惊讶地发现:这个巨大的“棒棒糖”其实是由无数个普通大小的小棒棒糖,紧密地封装在一个球形外壳里组成的。",
"DatingCharacterEvent.132304.5": "唬人的包装",
"DatingCharacterEvent.132304.6": "在温泉度假村的话,或许会发现些什么……",
"DatingCharacterEvent.132304.7": "你和密涅瓦在特选店里发现了一个几乎和密涅瓦的球棒一样大的棒棒糖。出于对棒棒糖的喜爱和好奇心,你们当即买下了一个。然而,当拆开包装之后,却发现里面并非是预想中的一颗完整的巨型糖果,而是由无数个普通大小的棒棒糖紧密包裹而成的球形集合体。",
"DatingCharacterEvent.133301.1": "你和夏花二人在集市里继续闲逛,突然注意到在某个不引人注目的角落,有某个浑身笼罩在黑衣里的商贩,他面前的摊位上同样罩着一层黑布……\n“浑身散发着可疑的气味呢。”夏花评价道。",
"DatingCharacterEvent.133301.2": "如果换成别人,可能会觉得“多一事不如少一事”,当作没看见,但夏花显然不是这种人。\n在靠近对方之前,她看向你,露出迟疑的表情。\n“我和你一起。”你坚定地说。\n你们走到摊位前,一把掀开了黑布。映入眼帘的……\n是寒光闪闪的大量兵器。",
"DatingCharacterEvent.133301.3": "你吓了一跳,但夏花的反应却很冷静。\n“这是……无害的仿制品。”她蹲下来,全部检查一遍后才得出结论。\n“是、是的,只是玩具,但因为太过逼真,反而卖不出去……”店主抱怨道,“我为了尽量不引起别人注意,才在角落里摆摊。”\n……真是虚惊一场。",
@@ -251,6 +269,12 @@
"DatingCharacterEvent.135302.5": "丰收取材",
"DatingCharacterEvent.135302.6": "在学院的话,或许会发现些什么……",
"DatingCharacterEvent.135302.7": "和雾语游览图书馆后,疲惫的你在椅子上不小心睡着了。\n雾语抓住机会拍下了你的睡脸。\n不论你如何强烈要求,这张照片大概是拿不回来了。",
"DatingCharacterEvent.135303.1": "集市今天正举办一场竞速赛:无论你使用何种交通工具,只要按路线穿越街巷,第一个抵达灰城区的终点,就能免费带走集市上任选的价值十万朵拉的商品。",
"DatingCharacterEvent.135303.2": "你好奇地向举办方询问,是否允许雾语骑着她的扫帚参赛。本着“交通工具不限”的原则,举办方爽快地同意了,只是附加了一条规则:扫帚的飞行高度必须受到限制。\n就在这时,雾语的目光也正好被一旁摊位上的一套精美速写本套装牢牢吸引住了。于是,雾语当即决定报名参加这场竞速赛。",
"DatingCharacterEvent.135303.3": "尽管扫帚被限制为贴地飞行,其速度依然带来了作弊级的优势。然而,灰城区错综复杂的胡同很快让雾语迷失了方向。\n幸好,你的手机里存有灰城区的地图。你一边与雾语保持通讯,一边为她精准导航。凭借这天衣无缝的配合,雾语毫无悬念地第一个冲过了终点线。",
"DatingCharacterEvent.135303.5": "极速扫帚",
"DatingCharacterEvent.135303.6": "在集市的话,或许会发现些什么……",
"DatingCharacterEvent.135303.7": "你和雾语报名参加了集市上的一场“不限制交通工具”的竞速赛,虽然不能坐在扫帚上和雾语一同参赛,但你却利用手机里保存的地图为雾语做起了领航员。最终,凭借这天衣无缝的地面与空中配合,你们轻松赢得了冠军。",
"DatingCharacterEvent.141301.1": "洞窟的最深处,你们发现洞壁上画满了壁画。",
"DatingCharacterEvent.141301.2": "这些壁画非常抽象,看上去像三岁稚儿随手的幼稚涂鸦,在昏暗潮湿的环境里显得极其怪诞。\n就在这时,你发现赤霞不仅没有了怕黑的样子,甚至兴奋得尾巴蹿出火花。",
"DatingCharacterEvent.141301.3": "“这是什么天才杰作?!”赤霞几乎要趴在壁画上,“你看!这条龙画得栩栩如生!这样太厉害了吧!还有这只凤凰,感觉随时都要飞出来了!”\n你突然意识到,眼前的壁画风格,简直和赤霞日常画画的风格如出一辙。",
@@ -263,6 +287,12 @@
"DatingCharacterEvent.141302.5": "艺术小蛋糕",
"DatingCharacterEvent.141302.6": "在甜品屋的话,或许会发现些什么……",
"DatingCharacterEvent.141302.7": "赤霞最后依依不舍地和你分享了那个歪歪扭扭的小蛋糕,边吃边感慨着这世界上自此少了一个艺术小蛋糕。\n而她为小蛋糕画的那幅画,最后出现在了你的背包里,你根本不知道赤霞是什么时候放进去的。",
"DatingCharacterEvent.141303.1": "“泡温泉?为什么要一大群人泡在水里啊?而且还什么都不穿,也太奇怪了吧!?”\n赤霞手脚并用地扒在门口,一步也不愿意踏进温泉度假村的更衣室。",
"DatingCharacterEvent.141303.2": "你很意外,这个世界上竟然还有不喜欢泡温泉的人。\n“水会弄湿尾巴的鳞片,而且,水会让火玄术失灵,总而言之,我才不要再去水里泡着!”\n“那你平时洗澡的时候,不也会弄湿尾巴……”\n你的话还没说完,就看到赤霞一脸心虚的表情,这个场景简直就像——\n“你是怕洗澡的猫吗?!”",
"DatingCharacterEvent.141303.3": "最后,在你的百般劝说下,赤霞勉为其难地同意去泡温泉,但她拒绝跟所有人一起洗澡,这一次,她坚定地选择了私汤……\n你看着她单独一个人走进去,刚准备离开,就听见赤霞在里面喊你的名字。\n“这个地方怎么这么大却连一个人都没有啊……你、你你你……你站在外面!不准走!不许走啊!!!哇啊水里好像有个什么影子啊啊啊!!”\n话音未落,赤霞裹着浴巾光速冲了出来……",
"DatingCharacterEvent.141303.5": "温泉疑云",
"DatingCharacterEvent.141303.6": "在温泉度假村的话,或许会发现些什么……",
"DatingCharacterEvent.141303.7": "你和赤霞来到了温泉度假村,却意外地发现赤霞像猫一样讨厌泡水,虽然最后她同意了体验一下温泉,但空无一人的私汤除了潺潺的流水声和回音,似乎显得更恐怖了。\n结果,你在赤霞的强烈要求下,只能陪她一起进入私汤调查。最终发现,那令人惊恐的水中影子——不过是赤霞自己的倒影。",
"DatingCharacterEvent.1414.1": "有些饿了呢,你和==DATING_CHARACTER==决定去食堂觅食。",
"DatingCharacterEvent.1414.2": "可选的餐点琳琅满目,你不知道从何下手。纠结了一阵后,你决定和==DATING_CHARACTER==点一样的。",
"DatingCharacterEvent.1414.3": "学院的饭菜虽说不上美味,但也没有想象中不堪。你们一起吃完了简单的一餐。",
@@ -311,6 +341,18 @@
"DatingCharacterEvent.144302.5": "糖淬锻刀",
"DatingCharacterEvent.144302.6": "在甜品屋的话,或许会发现些什么……",
"DatingCharacterEvent.144302.7": "与千都世在甜品屋享用美食时,她认为自己并不需要这么好的待遇,但你纠正了她的错误想法。\n“妾身不喜欢这种待遇”,尽管今天下午她一直在笑。",
"DatingCharacterEvent.145301.1": "“嗯?虽然外表一模一样,但味道……似乎和从前有些微妙的不同呢。”乙叶轮流尝了一遍,微微皱起眉头。\n“乙叶之前也来过这家店吗?”你不禁好奇了起来。",
"DatingCharacterEvent.145301.2": "罕见地,你在乙叶的脸上看到了一丝怀念的神情。\n“最早的时候,这家店还只是个路边小摊,那时她们最出名的就是草莓蛋糕。我每次回家的时候都会买一块。”\n“直到有一次……被那孩子发现了。”",
"DatingCharacterEvent.145301.3": "“从那以后,她也喜欢上了甜品。可我却对她严加管教。忍者不可以有明显的喜好——会变成破绽。”\n你忍不住笑了:“可是你明明也很喜欢啊。”\n乙叶将茶杯轻轻放回碟子,发出细微的磕碰声,仿佛在掩饰心虚:“所以,在那之后,我也只能偷偷吃了。”\n随后,她又露出了那抹熟悉的、狡黠的微笑:“正因如此……今天我才要好好享用一番。”",
"DatingCharacterEvent.145301.5": "味觉戒律",
"DatingCharacterEvent.145301.6": "在甜品屋的话,或许会发现些什么……",
"DatingCharacterEvent.145301.7": "忍者的戒律、师父的威严,在松软的奶油与温热的果酱中悄然融化。\n相似的口味、小心翼翼的掩饰,最终化作心照不宣的默契。\n总有一天,她们能面对面坐着,一同分享那份最钟爱的甜蜜。",
"DatingCharacterEvent.145302.1": "你和乙叶并肩站在船边,海风拂过你的面颊。你侧过头,看到她正凝望着海岸线之外的远方。\n你想开口说些什么,话到嘴边的一瞬间,你决定还是让这份沉默与海水一起静静流淌。",
"DatingCharacterEvent.145302.2": "“魔王第一次看到大海的时候,是什么感觉呢?”\n良久,乙叶的声音轻轻落在你的耳畔。\n“好像……也没什么特别的感觉。只觉得它太广阔了,忍不住想,海的另一边会是什么样子。”\n“我曾经也是这样想的。“乙叶似乎沉浸在了遥远的回忆中。“直到我真的来到海的另一边,见到了从未想象过的世界。”",
"DatingCharacterEvent.145302.3": "你想起乙叶出身的西岛,想到她的家乡,想到她如何远渡而来,又如何在陌生的世界里戴上不同的面具,扮演不同的身份。\n“不过,大海在哪里都是一样美丽呢。”似乎是察觉到了你的情绪,乙叶的手轻轻抚在你的背上。\n“谢谢魔王的邀请,像今天这样好的天气,最适合看海了。”",
"DatingCharacterEvent.145302.5": "海平线之外",
"DatingCharacterEvent.145302.6": "在港口的话,或许会发现些什么……",
"DatingCharacterEvent.145302.7": "或许有一日,她会重新跨过海洋,回到属于她的故乡。\n但你们谁都不知道那一日是否会来临。\n在那天到来之前,还是努力生存下去吧。",
"DatingCharacterEvent.147301.1": "在宽阔的海湾上,焦糖觉得这是一个不错的“舞台”。",
"DatingCharacterEvent.147301.2": "她弹奏起了美妙的乐曲,你陶醉于在海面上荡漾的空灵声响。",
"DatingCharacterEvent.147301.3": "完成了演奏的她,心满意足地向你致意。",
@@ -335,6 +377,12 @@
"DatingCharacterEvent.149302.5": "海上巡礼",
"DatingCharacterEvent.149302.6": "在港口的话,或许会发现些什么……",
"DatingCharacterEvent.149302.7": "和格芮在近海的小舟上观光时,与其分享了月光下的宁静,感受着彼此的气息。\n你们真诚的互相祝祷,尽管夜幕中的浪花不安地翻卷着,但你们的内心却很沉静。",
"DatingCharacterEvent.149303.1": "夜色落幕,但离入睡还早,你们决定去别的地方转转打发时间,就在经过一家浴衣试穿店时,格芮突然停下了脚步。",
"DatingCharacterEvent.149303.2": "“请稍等一下,魔王~”\n说罢她径直走向店内,没过一会便换上一身浴衣走了出来。\n“怎么样,是不是很吓人~”\n“吓人?我觉得很好看啊。”\n“诶……?难道谷风的恐怖故事里讲的不是这样吗……?”",
"DatingCharacterEvent.149303.3": "联想格芮的话,你大概猜到她想扮演的是谷风传说里,某种和雪有关的妖怪。\n“妈妈你看,好漂亮的姐姐!”\n“气质真好……是弗拉维奥的明星吗?”\n还没等你发话,一旁经过的几位路人对身穿浴衣的格芮赞不绝口。\n“那个……我想要的不是这个结果啦……!”\n面对陷入混乱的格芮,你忍不住笑了起来。",
"DatingCharacterEvent.149303.5": "雪之妖精",
"DatingCharacterEvent.149303.6": "在温泉度假村的话,或许会发现些什么……",
"DatingCharacterEvent.149303.7": "和格芮一起去了温泉度假村,路过一家浴衣店时,她却突然换了一身造型,你看出她是想扮演谷风传说里的妖怪,但事与愿违,她得到的却是路人对她气质的赞美。\n你觉得这一幕十分有趣,只是笑着看她陷入混乱的样子。",
"DatingCharacterEvent.150301.1": "菈露看着眼前的蛋糕,整个人一动不动,陷入了沉思。",
"DatingCharacterEvent.150301.2": "“我在想啊,为什么蛋糕没有薯条味呢?”\n她对着这块精致的蛋糕开始点评。\n“如果它是薯条味的,或者做成薯条的形状,一定能吸引到不少感兴趣的顾客吧?”\n你思考了一下薯条味的蛋糕,总觉得那就是一坨土豆泥。",
"DatingCharacterEvent.150301.3": "“又或者,也可以是蛋糕味的薯条?也没有人规定薯条一定是咸的对吧?”\n菈露说着,就跑去找店员交涉。\n她似乎真的准备给你做一个薯条味的蛋糕,或者是蛋糕味的薯条?",
@@ -371,6 +419,12 @@
"DatingCharacterEvent.156302.5": "海边垂钓",
"DatingCharacterEvent.156302.6": "在港口的话,或许会发现些什么……",
"DatingCharacterEvent.156302.7": "与小禾在港口钓鱼时,她表示钓鱼和抓娃娃有异曲同工之妙,并很快就有了收获。\n你不禁怀疑,难道钓鱼也像抓娃娃一样,有什么特殊的“机关技巧”?",
"DatingCharacterEvent.156303.1": "“哼哼,终于到重头戏了!”\n果然,你想道,以小禾的性格,会来甜品店,想必不止是为了一口吃的。\n只见小禾摩拳擦掌,一副踌躇满志的兴奋模样。",
"DatingCharacterEvent.156303.2": "“这次抽奖活动送的是星塔里许愿出来的玩偶,非常珍贵,限量供应,我必须将它拿下!”\n虽然嘴上很自信,但当店员拿着抽奖盒走过来的时候,小禾却还是露出犹豫的表情,可怜巴巴地望向你。\n“你的意思是让我帮你抽?”",
"DatingCharacterEvent.156303.3": "“行吧行吧,但抽不出来可不要怪我……”\n“好耶!我相信魔王大人的强运!”\n幸运的是,你并没有让小禾失望。看着举起玩偶兴高采烈的她,你也情不自禁地露出微笑。",
"DatingCharacterEvent.156303.5": "抽奖",
"DatingCharacterEvent.156303.6": "在甜品屋的话,或许会发现些什么……",
"DatingCharacterEvent.156303.7": "小禾为了抽奖活动送的玩偶,和你一起去了甜品店。\n临到关头她却犹豫了,小禾拜托你帮她抽。\n好在你没有让她失望。对小禾而言,今天是完美的一天。",
"DatingCharacterEvent.158301.1": "你突然意识到菈露正身着雪愿节的装束,不禁疑惑地问道:\n“这身衣服不应该是雪愿节的限定服装吗?现在连逛街也要穿吗?”\n菈露没有回答,只是调皮地反问了你一句。\n“怎么了?你不喜欢我这个造型吗?”",
"DatingCharacterEvent.158301.2": "集市一如既往的热闹,雪愿节的氛围还没有过去,到处都挂满了节日氛围的饰品。\n你一个转头的功夫,菈露不知道从哪找来了一个和她同款的鹿角头箍。\n她满眼期待地看着你,直到你认命地接过这个头箍戴上。",
"DatingCharacterEvent.158301.3": "“说起来,雪愿节那会我们忙得脚不沾地,到最后都没想起来要拍张合照?”\n菈露突然说道。\n“要不就趁现在,我们拍个照留念吧~”",
@@ -395,6 +449,24 @@
"DatingCharacterEvent.159302.5": "特别的人偶",
"DatingCharacterEvent.159302.6": "在集市的话,或许会发现些什么……",
"DatingCharacterEvent.159302.7": "科洛妮丝和你都没想到会在龙裔的集市上,遇到同样对人体结构着迷的小摊老板。虽然那个人偶看上去有点诡异,但科洛妮丝显然非常喜欢,那么今天也算是大有收获吧。",
"DatingCharacterEvent.1714.1": "趁日落之前,你和==DATING_CHARACTER==加快脚步前往预定好的露天温泉。\n这处温泉位于一处山坡上,其下就有一条小溪,抬眼便可望见山林的景色。",
"DatingCharacterEvent.1714.2": "你坐在温泉当中,发现浸泡在里面比想象中更加舒服,你似乎找不到什么理由浮出水面,好想永远就这么泡下去。\n==DATING_CHARACTER==坐在你对面,她似乎有些热,正用手慢慢朝自己扇风。",
"DatingCharacterEvent.1714.3": "她背靠着夕阳,肌肤上似有似无的汗毛,沾上了一层细珍珠般的水滴。==DATING_CHARACTER==突然将水轻轻撩在你的脸上,“在看什么呢?”\n“在看太阳落山。”",
"DatingCharacterEvent.1715.1": "你们来到一处室内的温泉。刚走上石踏,就能闻到一股淡淡的硫磺味。将身子浸入水中,有些细密的气泡附着在你的皮肤上。",
"DatingCharacterEvent.1715.2": "“据说这种会冒泡泡的温泉对身体有好处哦。”==DATING_CHARACTER==说道。\n你感觉自己像泡在煨热过的能量沛沛里一样。又过了一会,你感到有些口渴,并且非常想喝能量沛沛。",
"DatingCharacterEvent.1715.3": "==DATING_CHARACTER==伸手递给你一瓶牛奶。“泡温泉时要及时补充水分。”\n好贴心,虽然不是汽水,但也能够解渴。话说,有没有牛奶味的能量沛沛?",
"DatingCharacterEvent.1716.1": "“来分个高下吧!”你对==DATING_CHARACTER==说。你拉开架势,左手将小球轻轻一掷,右手随即挥拍。",
"DatingCharacterEvent.1716.2": "等下,“随即”是什么情况,是不是挥早了?果然,拍子上没有传来小球的碰撞感。弹弹球落在球台上,又弹到地上,发出渐行渐远的滚动声。",
"DatingCharacterEvent.1716.3": "“哈哈哈哈。”==DATING_CHARACTER==发出笑声。你似乎感觉自己衰老的时刻已悄然降临,需要加强锻炼了!",
"DatingCharacterEvent.1717.1": "==DATING_CHARACTER==在你对面站定,非常标准地向你发了一球。虽然你好久没有打过弹弹球了,但还是能凭着感觉把球打回去。",
"DatingCharacterEvent.1717.2": "你们打得有来有回,你甚至出现了一种自己球技不错的自豪感。但你又转念一想,这是一场双人游戏,而不是什么竞技比赛。重要的点是如何把这场游戏持续下去,而非想办法将对面扣杀。",
"DatingCharacterEvent.1717.3": "虽说玩游戏就是要胜利,但所谓胜利也没有明确的定义。让这场游戏平稳地维护下去,两方各有所乐,甚至于尽兴,自然也是一种胜利。",
"DatingCharacterEvent.1718.1": "你们游荡到一间书斋,进去看看吧。这里的书桌被布置在房间一角,角落的墙面也均由窗子组成。窗外则是落日余晖下的山谷。",
"DatingCharacterEvent.1718.2": "恰好有些走累了,你们坐到桌边,抽了几本书开始阅读。这里的藏书都上了年纪,封面的油彩有一种独特的年代感,其纸张也有些微微发黄。",
"DatingCharacterEvent.1718.3": "书中介绍了这家温泉度假村如何从名不见经传到小有名气。其中既有创业时的艰辛与不甘,也包含了度假村里发生过的奇闻轶事。",
"DatingCharacterEvent.1719.1": "你们就在夕阳下的石板路上漫无目的地走着。路旁特选店的玻璃反射着火红的霞光,其上张贴着的海报也宛如着了火一般。",
"DatingCharacterEvent.1719.2": "山丘上野花的馥郁芬芳,被日落前的晚风送到你们身旁。“这里好美,简直像在梦里一样。”==DATING_CHARACTER==感慨道。",
"DatingCharacterEvent.1719.3": "夜色落幕,街上渐渐黑了,道路也显得更加庄重,唯有远方的山丘上还留着一抹余晖。你不禁回忆起今天白天里的零碎细节,好像真的有一种做梦的虚幻感。",
"DatingCharacterEvent.515.1": "洞窟的最深处,==DATING_CHARACTER==发现了一个巨大的神龛。",
"DatingCharacterEvent.515.2": "神龛的正中央,放着一只巨大的显影神器。",
"DatingCharacterEvent.515.3": "从周围的壁画推断,在此祭拜的人,似乎认为显影神器里出现的是神的身影。",
+2
View File
@@ -1,6 +1,8 @@
{
"DatingLandmark.14.1": "学院",
"DatingLandmark.14.2": "习得知识与技能的好地方。一起去回忆下学生时代吧。",
"DatingLandmark.17.1": "温泉度假村",
"DatingLandmark.17.2": "在清澈的热水里将轻盈的心灵漂向远方吧。",
"DatingLandmark.5.1": "洞窟",
"DatingLandmark.5.2": "城外不远处的有名探险地。或许是个游玩的好去处?",
"DatingLandmark.6.1": "甜品屋",
@@ -43,6 +43,48 @@
"DatingLandmarkEvent.1419.1": "你们在学院商店里发现了有纪念品在售,买点什么吧。",
"DatingLandmarkEvent.1419.2": "==DATING_CHARACTER==挑选了一枚院徽,而你买了一顶印有院徽的帽子。",
"DatingLandmarkEvent.1419.3": "离开商店后,你们交换了纪念品,它们更具纪念意义了。",
"DatingLandmarkEvent.1701.1": "你和==DATING_CHARACTER==在温泉度假村中顺利碰面,她看起来兴致盎然。据说泡温泉有益身体健康,甚至还有一些神奇的功效。不知道==DATING_CHARACTER==有没有体验过温泉呢?",
"DatingLandmarkEvent.1701.2": "在办理度假村手续时,前台工作人员为你们端上了欢迎点心。抹茶布丁被盛在玻璃杯子里,上层是浅绿色的奶冻;下层颜色更深、口感也更为浓郁,尝起来像是略苦的慕斯。",
"DatingLandmarkEvent.1701.3": "手续办理结束后,你们拿到了房间钥匙。温泉疗愈的美妙旅程终于要正式开始了。",
"DatingLandmarkEvent.1702.1": "办理手续时,你们透过窗子就能瞧见庭院里的一方景色。庭院中有一股微微的花香,这种混合着鸟鸣的氛围你好像在哪里感受过。像是在某个突然醒来的清晨,从窗外缓缓飘进来的幽静气息一样。",
"DatingLandmarkEvent.1702.2": "你们漫步在这座精心设计的回游式庭院里。整个院落依着斜坡顺势而建,庭院里一片葱绿,石头与青苔间开出不知名的白色花朵。",
"DatingLandmarkEvent.1702.3": "你和==DATING_CHARACTER==在一个池塘边驻足,水里的锦鲤飞快地朝你们聚集过来。你这才注意到原来鲤鱼可以长这么大,其花色也如此繁多。它们嘴巴一张一阖,似乎在向你们讨食,可惜你们什么也没有,只能目光茫然地追逐这些游弋的鱼儿。",
"DatingLandmarkEvent.1703.1": "刚想踏入庭院,天空竟下起小雨,你无奈地透过玻璃看着窗外景色。生活就是这样:有微小的欢欣,也会有微小的痛楚。人的情绪总是被这些琐细左右,像云,像骤雨,也像春天注定盛开的花。",
"DatingLandmarkEvent.1703.2": "她把脸贴近窗户,玻璃上映出一只眼睛。==DATING_CHARACTER==用指尖揩了揩玻璃,安慰道:“你知道吗?许多园子在雨后才是最美的。”你确实听过这么一个故事——有的茶园会在晴天给院内洒水,以便更好地接待旅客。",
"DatingLandmarkEvent.1703.3": "雨渐渐停了。你们走入庭院,发现雨后的景色的确别有一番审美情趣。草木因雨水而低低垂下的姿态着实令人心醉。看向天边,已经飘远的雨云染着淡金色的边。一阵风穿过树叶,枝桠间的蓝天时而局促时而广阔,又把雨滴洒向你们的肩膀。",
"DatingLandmarkEvent.1704.1": "“你听——”==DATING_CHARACTER==叫住了你,“好像有什么特别的小虫在叫。”被她一问,你认真地听起来。一些不曾被注意的细小响动被你捕捉,似乎在某团草里传来了轻轻的虫鸣。可当你想确定它的位置时,却又被淹没在一片绿意里了。",
"DatingLandmarkEvent.1704.2": "你听得都有些沁汗了,那隐约的声响依然忽近忽远。“在这里……”她拉起你的手,把你引向一处角落。她俯下身子,灵巧地捉住小虫,那虫声也变得急躁起来。你们凑近了去瞧,额头几乎贴在一起。",
"DatingLandmarkEvent.1704.3": "小虫奋力地挣扎,金色的翅膀不断扇动着。==DATING_CHARACTER==手指一松,它飞似的逃走了。那虫鸣又变得飘渺起来,淹没在庭院其他琐碎的声音之中。",
"DatingLandmarkEvent.1705.1": "“你看——”==DATING_CHARACTER==叫住了你,她伸出手,将握在手里的花瓣撒了你一脸。==DATING_CHARACTER==后退了几步,轻轻地笑了起来。扑面而来的花瓣令你有些不知所措,纷飞的花瓣竟有一片落进了你的嘴里。",
"DatingLandmarkEvent.1705.2": "你觉得吐出来似乎有失风度,便把它咽了下去。不料那片花瓣却卡在了嗓子眼,即使反复吞咽,或者用舌头也不能把它扣下来。==DATING_CHARACTER==喂了你几口水,她轻轻替你顺气,直到你感觉不到那片花瓣的存在。",
"DatingLandmarkEvent.1705.3": "小小恶作剧之后,你们继续在庭院里游荡。当你想起这件事时,又会不自觉地用舌尖舔舔喉咙,花瓣会有味道么?如果有,那你怎么没尝出来呢?你明明不觉得痒,却挠起了自己的脸颊。",
"DatingLandmarkEvent.1706.1": "日色逐渐暗淡,黄昏从庭院中的斜阳下弥漫开来。你们站在一棵山茶花树下,树梢间飘忽着晚霞。你注意到这里的山茶花居然是一瓣一瓣凋落的,它们有的落在树下,有的则飘到夕色的池塘里。",
"DatingLandmarkEvent.1706.2": "微凉暮色里,天空中偶有飞鸟划过。几颗星星在树丛后微微地闪烁起来。",
"DatingLandmarkEvent.1706.3": "庭院里路旁的小灯亮了起来。它们摆放在特定的位置,以便给这座庭院染上另一种气氛。",
"DatingLandmarkEvent.1707.1": "时间不早了,庭院在夕照下变得如梦似幻起来。庭院里积水的地方反射出光亮,蔷薇色的晚风使其微微泛起涟漪。在这个时刻,葱绿不再是庭院的主题色,而是白日气息中最后一抹残留。",
"DatingLandmarkEvent.1707.2": "你和==DATING_CHARACTER==并肩坐在长椅上。在这座暮色温柔的院落里,一切都好像安静下来,她似乎想说些什么,停了半晌,却又是一片沉默。",
"DatingLandmarkEvent.1707.3": "黄昏中,她转头朝向你,那飘忽的视线真叫人捉摸不透。是在看你呢,还是在看你背后的庭院呢?",
"DatingLandmarkEvent.1708.1": "度假村大门旁有座冒着白汽的小楼。你们走近了看,是一座温泉塔,能令高温的泉水降温,并利用重力把温泉分配到不同浴场。",
"DatingLandmarkEvent.1708.2": "温泉塔的告示牌半隐在水汽形成的薄雾里,上面写着白天每隔两小时喷发一次。“这就是传说中的间歇泉吗?”你不禁问道。",
"DatingLandmarkEvent.1708.3": "“不是。”==DATING_CHARACTER==拿着度假村宣传单回答,“这上面说每周二进行维护,不会喷发。”可惜了,也就是说它仍然需要人工的干预,并非完全纯天然的温泉。",
"DatingLandmarkEvent.1709.1": "你们来到挑选浴衣的地方,它们被按照尺码分类,整齐的叠放于柜台上。浴衣的用色往往比寻常衣服更鲜艳,其上装点着繁复的花纹,看起来都凝聚着匠心。",
"DatingLandmarkEvent.1709.2": "她挑选了喜欢的浴衣,先行去试衣服了,但等她从更衣室出来,脸上并没有那种开心的表情。\n“浴衣带和浴衣的颜色好像不太协调……你觉得呢?”\n“也许配个更深的颜色会更好?”\n“那我换这个试试!”",
"DatingLandmarkEvent.1709.3": "不一会,==DATING_CHARACTER==又换上新一套浴衣从更衣室里出来了。“怎么样,合身吗?”她问你。\n“嗯!就像解锁了新形象一样!”\n“就只有这点评价嘛,果然还是你啊。”她笑起来,“和女孩顺利约会的方法里,其中一条就是夸奖她穿的衣服哦?”\n“还有哪几条?”\n“还有尽量带她吃好吃的,我们现在就出发吧~”",
"DatingLandmarkEvent.1710.1": "度假村餐厅的装潢十分考究,橱窗里还有插花,据说出自某位园艺大师。你们找了张靠窗的桌子坐下,窗外就能望见同样设计考究的庭院,有花瓣在午后的微风中柔软地翻飞,甚至飘到了你们的桌子上。",
"DatingLandmarkEvent.1710.2": "先是一份蛋羹,里面似乎还加了一些海胆。当用小勺挖到底部时,你们惊奇地发现蛋羹底部还有一层橘子果冻,微凉的酸甜感十分爽口。而后是烤肉配萝卜泥,还有炖煮的海鲜汤,虽然你并不清楚碗里躺着的究竟是什么鱼。",
"DatingLandmarkEvent.1710.3": "在收尾的甜品中,你发现了几粒不太寻常的煮蚕豆。它们被点上了两粒黑芝麻,看上去像是简笔画里的青蛙。如果时节合适,兴许真得能够听见庭院里的蛙鸣吧。",
"DatingLandmarkEvent.1711.1": "说着说着,你们走到了水吧。柜台中有许多你说不上名字的饮料,冷柜里有些水果与凉粉。最重要的是,你在冰箱里找到了冰淇淋,它们还印着联合种业的商标。你第一次知道种业公司居然还有这么一条冻品产线,就是不知道味道如何。",
"DatingLandmarkEvent.1711.2": "你正想着,==DATING_CHARACTER==突然凑到你耳边低声说:“要不要体验一下当大人的感觉?”你吓得一哆嗦。难道是报税之类的?==DATING_CHARACTER==捧着一瓶从冰桶里捞出来的麦芽特饮,“要不要来一点?”",
"DatingLandmarkEvent.1711.3": "还是算了吧。你们最终各自挑了一瓶冰镇汽水。你猛灌一口,冰冷的气泡如烟花一样在喉咙里绽开。凉凉的,好舒服,汽水泡沫般的幸福感也随之渗入你四周的空气里。",
"DatingLandmarkEvent.1712.1": "不知不觉间,你们走到足汤温泉处,木制的小亭子下有用大理石砌成的长条形温泉池。趁此机会试一下吧,毕竟在这种浅浅的小池子里应该不存在溺水的风险。",
"DatingLandmarkEvent.1712.2": "你和==DATING_CHARACTER==脱去了鞋袜,将脚伸入热水里。好舒服,毕竟已经走了这么久。随着你放松神经,困意也涌了上来。你的脊椎似乎再也撑不住身体的重量,渐渐瘫软下去。\n恍然间,你看到了一片茫茫白雪。它们覆盖在度假村的屋顶上,这个季节会有雪吗?你不知道,你现在也不想知道。直至……",
"DatingLandmarkEvent.1712.3": "有什么东西扶住了你,避免你滑进温泉池。==DATING_CHARACTER==把你轻轻地晃醒;\n你睡眼惺忪,雪景在腾腾热气中化开。你意识到那或许是一个梦,不过,这并不是一个遥不可及的梦,你开始期待未来和==DATING_CHARACTER==的雪中温泉之旅。",
"DatingLandmarkEvent.1713.1": "天色不早了,还是先回各自房间看看吧,正巧你和==DATING_CHARACTER==就住在隔壁。这的客房装修古典,墙上挂着你看不懂的字画。阳台上也修建了温泉池,泡温泉时可以望见庭院的景色。你又按了按床垫,好软!这个度假村简直是你素未谋面的故乡。",
"DatingLandmarkEvent.1713.2": "你站在阳台上感受着略带凉意的微风时,隔壁突然传来==DATING_CHARACTER==的声音,“这竹板上是小窗吗?我怎么打不开?”\n“你用点劲试试。”你朝着隔壁喊道。",
"DatingLandmarkEvent.1713.3": "砰的一声,阳台之间的隔断竹板裂开了一人高的口子。“原来这不是什么窗子……”==DATING_CHARACTER==尴尬地把头探进来,“欸?我怎么觉得你的阳台比我的大一些,景色也更好一些。”\n她直接跨了进来,“我晚上可以呆在这吗?”\n你被转移话题了,但现在不应该优先处理断开的竹板吗?",
"DatingLandmarkEvent.1720.1": "活动散场,也到了该就寝的时间。旅程里的夜晚越是美丽,越会让人感到伤感。虫鸣阵阵,你们缓缓走在回客房的路上。",
"DatingLandmarkEvent.1720.2": "她拽住了你,“来喷点驱蚊水。”她上上下下给你喷了几揿,你嗅到驱蚊水那清凉香气的瞬间,仿佛被拽回了年幼时的那个夏天。你枯枝般的记忆似乎想起了什么。\n你想顺着那股思绪逆流而上,但周遭充斥着雪花噪点般的虚无,直到你顺着思绪摸到了谁的手指。",
"DatingLandmarkEvent.1720.3": "“你怎么呆住了?”==DATING_CHARACTER==握着你的手问道。\n她观察着你表情的微小起伏,试图揣度着你脸上阴影里藏着的神秘情绪,但最终她放弃了。“有点不舍?下次我们还来这里玩,好吗?”你欣然同意,一天的游玩使你们劳累,快去休息一晚吧。",
"DatingLandmarkEvent.501.1": "洞窟的入口布满了青苔,看起来很久无人到访了。",
"DatingLandmarkEvent.501.2": "“今天会发现些什么呢?” 一边聊着,一边继续探险。",
"DatingLandmarkEvent.502.1": "你们在石壁的缝隙中发现了一座古老的雕像。好像是什么人故意藏在这里的。",
@@ -107,6 +107,10 @@
"DatingStartEndEvent.144101.2": "接下来的这段时间,就要和她一起行动了,会发生什么事呢?",
"DatingStartEndEvent.144102.1": "转眼,时候不早了。",
"DatingStartEndEvent.144102.2": "确实和==DATING_CHARACTER==度过了一段难忘的时光,接下来……",
"DatingStartEndEvent.145101.1": "一时兴起,你用手机向==DATING_CHARACTER==发出了同游的邀请。",
"DatingStartEndEvent.145101.2": "接下来的这段时间,就要和她一起行动了,会发生什么事呢?",
"DatingStartEndEvent.145102.1": "转眼,时候不早了。",
"DatingStartEndEvent.145102.2": "确实和==DATING_CHARACTER==度过了一段难忘的时光,接下来……",
"DatingStartEndEvent.147101.1": "一时兴起,你用手机向==DATING_CHARACTER==发出了同游的邀请。",
"DatingStartEndEvent.147101.2": "接下来的这段时间,就要和她一起行动了,会发生什么事呢?",
"DatingStartEndEvent.147102.1": "转眼,时候不早了。",
+50 -4
View File
@@ -28,15 +28,17 @@
"DictionaryDiagram.10080101.1": "旅人纹章",
"DictionaryDiagram.10080101.2": "每名旅人拥有三个纹章槽位,分别在不同等级开启,开启后可以装备纹章提升自身能力。",
"DictionaryDiagram.10080102.1": "纹章素材",
"DictionaryDiagram.10080102.2": "不同纹章槽位开启后,需要消耗对应种类的素材进行铸造,越晚开启的纹章槽养成所需素材数量越多。",
"DictionaryDiagram.10080102.2": "纹章槽位激活后,需要消耗特定种类的素材进行铸造。\u000b这些素材可通过“纹章试炼”获取。",
"DictionaryDiagram.10080103.1": "旅人偏好",
"DictionaryDiagram.10080103.2": "每名旅人配置的纹章类型与开启顺序没有固定规律。",
"DictionaryDiagram.10080104.1": "纹章铸造",
"DictionaryDiagram.10080104.2": "不同纹章槽位开启后,需要消耗对应种类的素材进行铸造,铸造时生成随机属性词条。\n第二个开启的纹章有可能出现技能等级提升的词条,第三个开启的纹章有可能出现潜能等级提升的词条。",
"DictionaryDiagram.10080104.2": "纹章铸造时将会得到随机词条。\u000b中阶纹章(旅人80级解锁)有可能出现技能等级提升的词条,高阶纹章(旅人90级解锁)有可能出现潜能等级提升的词条。",
"DictionaryDiagram.10080105.1": "纹章重铸",
"DictionaryDiagram.10080105.2": "纹章铸造后,可以继续消耗对应种类素材对其属性进行重铸,重新生成随机属性词条。",
"DictionaryDiagram.10080105.2": "消耗特定素材可对纹章进行重铸,重新生成一组随机词条。",
"DictionaryDiagram.10080106.1": "重铸锁定",
"DictionaryDiagram.10080106.2": "重铸过程中可以使用锁定道具,在词条锁定状态下进行重铸,下次生成的随机属性词条中必定保留已锁定的属性词条。重铸时,最多锁定2条现有属性词条。",
"DictionaryDiagram.10080106.2": "重铸过程中可以使用锁定道具,在词条锁定状态下进行重铸,下次生成的随机词条中必定保留已锁定的词条。重铸时,最多锁定2条现有属性词条。",
"DictionaryDiagram.10080107.1": "纹章跃升",
"DictionaryDiagram.10080107.2": "使用“圣洁之滴”进行纹章跃升,即可强化纹章上的特定词条;每枚纹章至多可跃升两次。重新铸造纹章时,若未锁定跃升后的词条,则该纹章将被“回退”。回退时,不会返还已消耗的圣洁之滴。",
"DictionaryDiagram.20010101.1": "权限等级",
"DictionaryDiagram.20010101.2": "消耗干劲完成战斗,即可提升权限等级,获得丰厚补给品!",
"DictionaryDiagram.20020101.1": "星塔-概述",
@@ -61,6 +63,14 @@
"DictionaryDiagram.20030101.2": "星塔探索结束后可保存纪录,其中保存参与本次探索的旅人和秘纹。\u000b在使用纪录时,旅人与秘纹的养成信息会被实时同步。",
"DictionaryDiagram.20030102.1": "潜能与祝福",
"DictionaryDiagram.20030102.2": "纪录也会保存星塔探索中激活的旅人潜能与音符。\u000b旅人潜能与音符被保存后,不再发生变更。",
"DictionaryDiagram.20030201.1": "潜能预设",
"DictionaryDiagram.20030201.2": "旅人选择界面可进行潜能预设的设置!",
"DictionaryDiagram.20030202.1": "潜能预设",
"DictionaryDiagram.20030202.2": "潜能预设界面下可选择已保存的记录预设或新建预设!",
"DictionaryDiagram.20030203.1": "潜能预设",
"DictionaryDiagram.20030203.2": "潜能预设中选择的潜能与等级,会在星塔探索中标记",
"DictionaryDiagram.20030204.1": "潜能预设-分享与导入",
"DictionaryDiagram.20030204.2": "魔王可自由分享与导入潜能预设代码!",
"DictionaryDiagram.20040101.1": "旅行故事",
"DictionaryDiagram.20040101.2": "测试留空,等待功能完成填写",
"DictionaryDiagram.20050101.1": "日常勤务",
@@ -71,6 +81,14 @@
"DictionaryDiagram.20070101.2": "测试留空,等待功能完成填写",
"DictionaryDiagram.20080103.1": "巅峰秀场",
"DictionaryDiagram.20080103.2": "巅峰秀场中,可以手动选择难度词条提高难度。\n选择词条挑战更高难度吧!",
"DictionaryDiagram.20080201.1": "巅峰秀场",
"DictionaryDiagram.20080201.2": "点击开始对决即可开始巅峰挑战\n可以自由选择词条调整难度!",
"DictionaryDiagram.20080202.1": "巅峰秀场",
"DictionaryDiagram.20080202.2": "通过挑战后,根据已通过难度,可以累积奖励\n最多可累积48小时的奖励",
"DictionaryDiagram.20080203.1": "巅峰秀场",
"DictionaryDiagram.20080203.2": "累积奖励获得的三种道具可用于打榜!\n提高粉丝贡献与莉莉贝尔直播间的热度值!",
"DictionaryDiagram.20080204.1": "巅峰秀场",
"DictionaryDiagram.20080204.2": "活动期间会发起热度对决!\n每日结算时热度超过对方即获得奖励,快来支持莉莉贝尔吧!",
"DictionaryDiagram.20090101.1": "属性增益",
"DictionaryDiagram.20090101.2": "进入星塔时携带秘纹将会为队伍中所有旅人提供秘纹对应的属性增益。",
"DictionaryDiagram.20090102.1": "主位-主旋律技能",
@@ -261,6 +279,34 @@
"DictionaryDiagram.40060401.2": "欢迎来到极速送达模式!在时间耗尽前达成过关目标即可获胜;尝试使用那些可以减缓时间流逝的道具吧!",
"DictionaryDiagram.40060501.1": "豪礼抛物线-精准盲投",
"DictionaryDiagram.40060501.2": "欢迎来到精准盲投模式!购物篮初始处于不可见状态,先发射夏洛克探探路,再根据留下的痕迹调整发射角度和速度,达成“盲投”的目标吧!",
"DictionaryDiagram.40070101.1": "钩爪寻宝",
"DictionaryDiagram.40070101.2": "摇摆的钩爪能把房间里的宝物一件件带回,在规定时间内累计达到目标积分,即可完成挑战。",
"DictionaryDiagram.40070102.1": "物资价值",
"DictionaryDiagram.40070102.2": "不同物资重量各异,对应的积分也不同,记住,闪闪发光的宝物往往价值更高。",
"DictionaryDiagram.40070103.1": "卸下重负",
"DictionaryDiagram.40070103.2": "价值不高却十分沉重的公文包会拖慢进度,如有需要,可使用爆破技能将其炸毁。\n注意:爆破次数有限,请务必留到关键时刻使用。",
"DictionaryDiagram.40070201.1": "二重搜查",
"DictionaryDiagram.40070201.2": "本次行动分为两个房间进行,只有在当前房间累计达到目标积分,才能解锁并进入下一个房间。",
"DictionaryDiagram.40070202.1": "炸弹陷阱",
"DictionaryDiagram.40070202.2": "小心这些一碰即炸的炸弹陷阱!它们不仅会摧毁周围的物资,严重时还可能引发连锁爆炸。",
"DictionaryDiagram.40070301.1": "移动装置",
"DictionaryDiagram.40070301.2": "房间内有来回移动的机械装置。扫地机属性不明,但无人机是危险的守卫,请务必小心避开。",
"DictionaryDiagram.40070302.1": "无人机",
"DictionaryDiagram.40070302.2": "小心巡逻的无人机!一旦被其发现,将触发警报,大幅缩短行动时间。",
"DictionaryDiagram.40070303.1": "扫地机",
"DictionaryDiagram.40070303.2": "扫地机的运行状态并不固定,有时会成为阻碍,也可能带来帮助。\n它们经常会先一步吸走场景中的物资,但只要抓到扫地机,其中的物资积分依然会归你所有。\n需要注意的是,扫地机在移动过程中也可能碰到其他物体,扰乱局面影响进度。",
"DictionaryDiagram.40070304.1": "冻结力场",
"DictionaryDiagram.40070304.2": "冻结力场可使场景中的移动装置暂时停摆,把握好时机,能让你的行动更加从容。",
"DictionaryDiagram.40070401.1": "探测神器",
"DictionaryDiagram.40070401.2": "小心这些探测神器,一旦被探测到即会触发警报,从而缩短行动时间。\n注意,探测神器无法抓取。",
"DictionaryDiagram.40070402.1": "冻结射线",
"DictionaryDiagram.40070402.2": "冻结旋转的探测神器,或许能让你的行动更加顺利。",
"DictionaryDiagram.40070501.1": "行动支援",
"DictionaryDiagram.40070501.2": "行动期间会出现神秘物资和特派情报任务,它们或许能帮助你获取更高积分。",
"DictionaryDiagram.40070502.1": "特派清单",
"DictionaryDiagram.40070502.2": "根据特派清单上的要求,抓获指定的物资即可获得额外积分。\n不同任务需要的物资数量不同,对应获得的额外积分也不同。通常来说,单个物资的任务性价比更高。",
"DictionaryDiagram.40070503.1": "神秘物资",
"DictionaryDiagram.40070503.2": "神秘物资会带来各种特殊效果,这些效果相互叠加、组合后,即便是又重又廉价的公文包,也可能变成宝贝。",
"DictionaryDiagram.90010101.1": "每日权能点数",
"DictionaryDiagram.90010101.2": "完成任务可在当日累计权能点数并获取道具奖励,当日累计的权能点数可解锁多个节点奖励。每日4:00权能点数清空,节点奖励刷新重置。",
"DictionaryDiagram.90010102.1": "特别指派",
+1
View File
@@ -8,6 +8,7 @@
"DictionaryEntry.200101.1": "权限等级",
"DictionaryEntry.200201.1": "星塔",
"DictionaryEntry.200202.1": "星塔研究",
"DictionaryEntry.200302.1": "潜能预设",
"DictionaryEntry.201001.1": "心链",
"DictionaryEntry.201101.1": "干劲",
"DictionaryEntry.201201.1": "心危擂台",
@@ -8,6 +8,7 @@
"DictionaryTopBarEntry.200101.1": "权限等级",
"DictionaryTopBarEntry.200201.1": "星塔",
"DictionaryTopBarEntry.200202.1": "星塔研究",
"DictionaryTopBarEntry.200302.1": "潜能预设",
"DictionaryTopBarEntry.200801.1": "巅峰秀场",
"DictionaryTopBarEntry.201001.1": "心链",
"DictionaryTopBarEntry.201101.1": "干劲",
@@ -62,6 +63,11 @@
"DictionaryTopBarEntry.400603.1": "豪礼抛物线-购物篮",
"DictionaryTopBarEntry.400604.1": "豪礼抛物线-极速送达",
"DictionaryTopBarEntry.400605.1": "豪礼抛物线-精准盲投",
"DictionaryTopBarEntry.400701.1": "月华窃梦人—基础玩法",
"DictionaryTopBarEntry.400702.1": "月华窃梦人—提升",
"DictionaryTopBarEntry.400703.1": "月华窃梦人—警戒",
"DictionaryTopBarEntry.400704.1": "月华窃梦人—镭射",
"DictionaryTopBarEntry.400705.1": "月华窃梦人—神秘物资",
"DictionaryTopBarEntry.900101.1": "日常任务",
"DictionaryTopBarEntry.900301.1": "创业基金"
}
+13 -1
View File
@@ -371,6 +371,10 @@
"DiscIP.214044.2": "凯旋旋律",
"DiscIP.214044.3": "罗帷春染岁朝新",
"DiscIP.214044.4": "科洛妮丝到底在做什么研究?\n \n你只知道科洛妮丝最近总往苍梧城外跑,一去就是两三天,每次都会带回来一些草药和小型魔物,之后又是一天不见踪影。等她再出现的时候,那些草药和魔物都已经消失。\n非要说的话,她那个注射器里的液体似乎变多了……?\n \n她随身携带的那个巨大的注射器里,装的药剂到底是什么呢?\n你见过她用这些药剂对付可怕的魔物,用来破坏星塔里的星骸,看上去像是某种药效可怖的致命药剂;但你又看过她给小朋友和垂危的病人注射,看上去又像是救命的良药。\n终于,你还是忍不住好奇……\n \n“你问我的注射器里的药剂是什么功效?这可不好说。”科洛妮丝认真地回答道,“具体的功效会根据最近我找到的药材不同而变化,或许能治病,或许能致命,又或许……”\n她忽然若有所思地看着你。\n“要来试试吗?我今天做出来的药剂的什么功效?”\n你还没反应过来,科洛妮丝已经将你推倒在她的病床上。帷幕拉上,她坐上病床,手中的注射器已经在眨眼间抽满了药剂。\n你盯着她手里冒着寒光的针头。\n“等、等一下……!” \n“别怕,很快就好了,不会死的。”\n“重点不是这个吧!!!”\n \n最后,在你紧张得心脏砰砰直跳、真的以为注射器要扎到自己身上的时候,科洛妮丝终于心满意足地放过了你。\n“开玩笑的,这个药剂还没有经过测试,我不会把它用在人身上的。不过……”她收起注射器,意味深长地说道:“你也太信任我了,遇到这种情况,你应该立刻逃走才对。”",
"DiscIP.214045.1": "核心旋律",
"DiscIP.214045.2": "凯旋旋律",
"DiscIP.214045.3": "繁花幻梦",
"DiscIP.214045.4": "山风穿过树林时,晃动着枝桠,在宁静中发出细微的“沙沙”声响。\n只可惜这份宁静并没有维持多久,下一刻,林间响起一阵粗鲁的叫骂声——\n \n“从两边包抄!别让她跑了!”\n几名佣兵从林中冲出,靴子踩过落叶与泥土,发出凌乱的声响。\n他们已经追踪她很久了,从山脚一路紧逼,终于,他们把目标从地形复杂的树林里逼出来——树林的尽头,是一片开阔的花海。\n风吹过,大片不知名的野花摇曳起伏,像层层起伏的海浪;而花海中央,乙叶安静地站在那,扫了一眼包抄的佣兵们。\n她已经无处可逃。\n \n“事已至此,”为首的佣兵喘了口气,冷声说道,“把你拿走的东西还回来,我们还有商量的余地。”\n少女没有回答。\n她只是低头看了看自己手中的纸伞,然后慢条斯理地把伞面一点一点收拢,动作专注得像是在整理一件心爱的饰品,仿佛看不见面前举着武器的追兵。\n“喂!你听见没有!”\n“听见了。”她终于抬起头,语气礼貌得像是在回应邻居的问候,“谢谢您的好意提醒,只是——”\n少女微微歪着头,看向他们。\n“你怎么确定,你现在追踪的这个我,就是我本尊呢?”\n话音落下的同时,一阵山风正好穿过树林。\n花海被掀动。无数花瓣被卷上半空,佣兵从纷飞的花瓣间隙中看到那名少女浅浅的笑意,随后,他们愣住了。\n这位自称是谷风家政代表的少女身后,多出一排纸伞,一柄,两柄,次第展开。\n下一瞬,强风掀起散落的花瓣,不过一眨眼,当佣兵们再看向花海中央时,那里已经空无一人,只剩下一柄纸伞静静落在花丛里。",
"DiscIP.214046.1": "核心旋律",
"DiscIP.214046.2": "凯旋旋律",
"DiscIP.214046.3": "冬夜后的黎明",
@@ -382,5 +386,13 @@
"DiscIP.214048.1": "核心旋律",
"DiscIP.214048.2": "凯旋旋律",
"DiscIP.214048.3": "雪夜惊喜",
"DiscIP.214048.4": "“人们会在雪愿节的前夜,向亲近的人赠送礼物,表达祝福……”\n话虽这么说,但作为恩赐意志的员工,雪愿节的前夜根本不会有私人时间,所有人都在为明天的活动做准备,隔天要派送的礼物像小山一样堆在仓库里,不出意外,今晚的下班时间恐怕会越过零点,在大家有气无力的祝福声里,像游魂一样回家小睡几个小时,然后开始这一天的“战斗”。\n \n“连摸鱼大王菈露都在这熬夜加班吗?真不可思议!”\n正在清点礼物数量的菈露被同僚从背后拍了一下,有点犯困的意识宕机了一会,已经遗忘了刚到嘴边的计数。\n几秒之后,少女发出惨叫。\n“啊……啊啊啊啊!!!我就差数完这一点就能下班了!”\n \n但或许今年的雪愿节会有些许不同呢?\n路过商店橱窗时见到的木质人偶,雕刻的模样似乎和自己几分相像,如果把它当成礼物,那应该送给谁呢?\n送给薇洛吗?这个名字在出现的那一瞬间菈露已经能想象到对方疑惑的表情。\n送给奥尔贝德?不,这么可爱的小玩意才不要送给压榨自己的领导。\n那送给魔王?万一那家伙很嫌弃怎么办?\n菈露一时之间想不到答案,但在离开之前,她还是走进商店买下了这个人偶。\n \n雪愿节最终还是在一片兵荒马乱中悄然过去,午夜的钟声响起,忙碌了一天的菈露回到自己的住所,再看到桌上那个被精心打包的礼物——\n或许,这应该是送给自己的礼物?\n作为恩赐意志的使者,她今天派送了上百份礼物;所谓“雪愿树精灵”,她今天给孩子们带来了快乐,那作为菈露,她理所应当也应该得到一份礼物吧! \n想到这,她坐下拆开了礼物包装,最终,她将这个小人偶摆在了自己桌上。\n \n今年的雪愿节就这么过去了。\n进入梦乡的菈露,似乎看到了可爱的人偶从她掌心跳出去,带她去一场新的雪夜冒险。"
"DiscIP.214048.4": "“人们会在雪愿节的前夜,向亲近的人赠送礼物,表达祝福……”\n话虽这么说,但作为恩赐意志的员工,雪愿节的前夜根本不会有私人时间,所有人都在为明天的活动做准备,隔天要派送的礼物像小山一样堆在仓库里,不出意外,今晚的下班时间恐怕会越过零点,在大家有气无力的祝福声里,像游魂一样回家小睡几个小时,然后开始这一天的“战斗”。\n \n“连摸鱼大王菈露都在这熬夜加班吗?真不可思议!”\n正在清点礼物数量的菈露被同僚从背后拍了一下,有点犯困的意识宕机了一会,已经遗忘了刚到嘴边的计数。\n几秒之后,少女发出惨叫。\n“啊……啊啊啊啊!!!我就差数完这一点就能下班了!”\n \n但或许今年的雪愿节会有些许不同呢?\n路过商店橱窗时见到的木质人偶,雕刻的模样似乎和自己几分相像,如果把它当成礼物,那应该送给谁呢?\n送给薇洛吗?这个名字在出现的那一瞬间菈露已经能想象到对方疑惑的表情。\n送给奥尔贝德?不,这么可爱的小玩意才不要送给压榨自己的领导。\n那送给魔王?万一那家伙很嫌弃怎么办?\n菈露一时之间想不到答案,但在离开之前,她还是走进商店买下了这个人偶。\n \n雪愿节最终还是在一片兵荒马乱中悄然过去,午夜的钟声响起,忙碌了一天的菈露回到自己的住所,再看到桌上那个被精心打包的礼物——\n或许,这应该是送给自己的礼物?\n作为恩赐意志的使者,她今天派送了上百份礼物;所谓“雪愿树精灵”,她今天给孩子们带来了快乐,那作为菈露,她理所应当也应该得到一份礼物吧! \n想到这,她坐下拆开了礼物包装,最终,她将这个小人偶摆在了自己桌上。\n \n今年的雪愿节就这么过去了。\n进入梦乡的菈露,似乎看到了可爱的人偶从她掌心跳出去,带她去一场新的雪夜冒险。",
"DiscIP.214049.1": "伴奏带",
"DiscIP.214049.2": "原曲",
"DiscIP.214049.3": "星光的印记",
"DiscIP.214049.4": "匆匆迈出的脚步 牵起一缕涟漪\n展开夜空的星图 昭示旅程开启\n看呐 罗盘转动 正在为你指引\n向最高处前进 直到触碰那繁星\n\n别害怕 暗处潜藏危险\n循着那一束光 一起勇往直前\n来吧 背上行囊 未来如何书写\n在故事每一页 都留下风光万千\n\n相隔光年 恒久不变 这跳动的心弦\n\n未知的高塔 今日仍静默地矗立\n荒野风起 掩埋了文明痕迹\n越过高墙 为自由做无悔决定\n穿梭在昼夜 永不会停歇\n\n黑暗中浮现 梦想璀璨的光点\n温暖的共鸣 划过彼此的双眼\n不愿再度忘却 创造我们全新的世界\n用星光为你加冕\n\n拾起牵绊的碎片 全都收在心间\n和过去说声再见 告别背后云烟\n此刻 带上勇气 向下一个起点\n抓住命运丝线 一定能冲破界限\n\n星火摇曳 月缺月圆\n流云翻卷 渐行渐远\n跨越光年 恒久不变\n这跳动的心弦\n\n继续攀登吧 去征服那傲慢神明\n荒野风息 终留下旅人足迹\n越过高墙 只与你许永恒约定\n交叠的双手 紧握住奇迹\n\n小小的希望 将你我的心连接\n有幸肩并肩 交换相同的信念\n记住每个瞬间 在脑海里印刻到永远\n让星火点燃长夜\n\n在 回忆迷宫中 辗转寻觅\n还 未曾实现的心愿\n爱 难以破解的 最终谜题\n抵达终点 能否再次想起\n\n无所谓痛苦撕扯\n无所谓伤痕挫折\n用尽全力 不相信无可奈何\n\n纵使前路无尽\n迷雾总会散去\n有你在 怎会担心孤单前行\n\n未知的高塔 今日仍静默地矗立\n荒野之上 终诞生新的文明\n越过高墙 为自由做无悔决定\n穿梭在昼夜 永不会停歇\n\n黑暗中浮现 梦想璀璨的光点\n温暖的共鸣 划过彼此的双眼\n不会再度忘却 创造我们全新的世界\n用星光为你加冕",
"DiscIP.214050.1": "核心旋律",
"DiscIP.214050.2": "凯旋旋律",
"DiscIP.214050.3": "夜宴谜影",
"DiscIP.214050.4": "觥筹交错间,晚宴一如既往地迎来了圆满的尾声。\n不论相撞的高脚杯中有多少暗流涌动,递出的蛋糕内又包藏了几分祸心,其乐融融的氛围仍贯穿整场宴会……即便只是看上去如此。\n\n“不过,就这样风平浪静地抵达结尾,未免就有些太无聊了吧~?”\n\n砰。\n一声巨响,宴会厅的顶灯在瞬间全数熄灭。\n陷入黑暗的人们惊呼起来,慌乱地寻找起其他光源。\n他们最终不约而同地将视线投向窗外——\n\n正有一束不知自何处而来的光柱,直直地打在翼楼上。\n一道人影被光照出。那身影显出曼妙而矫健的轮廓,在光与影中穿梭不止。\n你自然认得那飘逸的长发、蓬松的绒尾与标志性的苦无。你心中对它们的所属人选早已有了猜想。\n不过自然,你暂不作声,只期望看到这场“恶作剧”会如何收尾。\n\n于是,你看到这人形的影子骤然放大,直到将光源挡得严严实实,让人们再度置身昏暗之中。\n随即玻璃碎裂的声音于近处响起,引得惊叫一片。\n晚风灌入,携着秋的冷意,令人发怵……\n\n吊灯闪了几闪,再度正常地亮了起来。\n闹剧总算告一段落,人们一边紧张地确认着自己和身边人是否安好,一边不约而同地聚到声音传来的位置。\n所幸,没有什么人失踪或倒下;窗户也仍旧完好无损,上锁紧闭着。\n但有一封信函,正静静地躺在内侧窗沿上。\n\n有人捡起信封,小心翼翼地拆开,不一会就开始在人群中论讨传阅起来,成为新一轮的谈资。\n你当然不会去凑热闹,只是四处张望、寻找着,最终在通往高层的旋梯上找到了目标。\n不过,宴会厅里自然不会有特工、忍者或是怪盗,取而代之的是一身苍衣、转着纸伞的白发女仆。\n她对上你的视线,将食指放在唇上,向你报以一笑。\n而后,她翩然转身,悄声隐没在更高处的阴影中。\n\n不知为何,你产生了一个奇怪的想法——\n她的注意力,好像从来都没有放在怪盗信上;而在你发现她的那一刻,你们便已四目相对了。"
}
+1
View File
@@ -64,6 +64,7 @@
"ErrorCode.111107.1": "纪录名称长度不能少于%s",
"ErrorCode.111108.1": "纪录名称长度不能大于%s",
"ErrorCode.111109.1": "纪录名称不合规",
"ErrorCode.111110.1": "潜能预设不存在",
"ErrorCode.111201.1": "秘纹已强化至最大等级",
"ErrorCode.111202.1": "秘纹不存在",
"ErrorCode.111203.1": "秘纹被装备着",
+4
View File
@@ -11,11 +11,13 @@
"Gacha.10141.1": "命定奇遇",
"Gacha.10143.1": "划破黑暗的银枪",
"Gacha.10144.1": "夜月倾流,闪烁刀影里",
"Gacha.10145.1": "夜樱尽头暗月沉",
"Gacha.10149.1": "命定奇遇",
"Gacha.10155.1": "直抵圆月的超巨浪",
"Gacha.10156.1": "命定奇遇",
"Gacha.10158.1": "圣夜送礼大作战!",
"Gacha.10159.1": "点滴心语,余温尚存时",
"Gacha.11144.1": "夜月倾流,闪烁刀影里",
"Gacha.2.1": "追忆洄游",
"Gacha.20110.1": "微醺茶香,藤花幽梦",
"Gacha.20119.1": "心弦定音",
@@ -28,10 +30,12 @@
"Gacha.20141.1": "心弦定音",
"Gacha.20143.1": "春日暖阳梦微醺",
"Gacha.20144.1": "浮月倒映清潭上",
"Gacha.20145.1": "百合芬香伴烟起",
"Gacha.20149.1": "心弦定音",
"Gacha.20155.1": "海天共一色",
"Gacha.20156.1": "心弦定音",
"Gacha.20158.1": "薯条之国的颂歌",
"Gacha.20159.1": "初醒眷恋 如梦之影",
"Gacha.21144.1": "浮月倒映清潭上",
"Gacha.5.1": "幸运启封"
}
+120
View File
@@ -0,0 +1,120 @@
{
"GoldenSpyBuffCard.10111.1": "溢价竞拍·公文包",
"GoldenSpyBuffCard.10111.2": "在本房间中,公文包的价值将额外提升40。",
"GoldenSpyBuffCard.10112.1": "溢价竞拍·糖果盒",
"GoldenSpyBuffCard.10112.2": "在本房间中,糖果盒的价值将额外提升70。",
"GoldenSpyBuffCard.10113.1": "溢价竞拍·宝石",
"GoldenSpyBuffCard.10113.2": "在本房间中,宝石的价值将额外提升150。",
"GoldenSpyBuffCard.10114.1": "溢价竞拍·情报卷轴",
"GoldenSpyBuffCard.10114.2": "在本房间中,情报卷轴的价值将额外提升150。",
"GoldenSpyBuffCard.10115.1": "溢价竞拍·窃听器",
"GoldenSpyBuffCard.10115.2": "在本房间中,窃听器的价值将额外提升200。",
"GoldenSpyBuffCard.10121.1": "提升预期·公文包",
"GoldenSpyBuffCard.10121.2": "进入下一房间后,公文包的价值将额外提升40。",
"GoldenSpyBuffCard.10122.1": "提升预期·糖果盒",
"GoldenSpyBuffCard.10122.2": "进入下一房间后,糖果盒的价值将额外提升70。",
"GoldenSpyBuffCard.10123.1": "提升预期·宝石",
"GoldenSpyBuffCard.10123.2": "进入下一房间后,宝石的价值将额外提升150。",
"GoldenSpyBuffCard.10124.1": "提升预期·情报卷轴",
"GoldenSpyBuffCard.10124.2": "进入下一房间后,情报卷轴的价值将额外提升150。",
"GoldenSpyBuffCard.10125.1": "提升预期·窃听器",
"GoldenSpyBuffCard.10125.2": "进入下一房间后,窃听器的价值将额外提升200。",
"GoldenSpyBuffCard.10131.1": "市价操控·公文包",
"GoldenSpyBuffCard.10131.2": "公文包的价值将永久提升20。",
"GoldenSpyBuffCard.10132.1": "市价操控·糖果盒",
"GoldenSpyBuffCard.10132.2": "糖果盒的价值将永久提升30。",
"GoldenSpyBuffCard.10133.1": "市价操控·宝石",
"GoldenSpyBuffCard.10133.2": "宝石的价值将永久提升80。",
"GoldenSpyBuffCard.10134.1": "市价操控·情报卷轴",
"GoldenSpyBuffCard.10134.2": "情报卷轴的价值将永久提升80。",
"GoldenSpyBuffCard.10135.1": "市价操控·窃听器",
"GoldenSpyBuffCard.10135.2": "窃听器的价值将永久提升100。",
"GoldenSpyBuffCard.10211.1": "挪移奇术·公文包",
"GoldenSpyBuffCard.10211.2": "本房间内,公文包的重量减轻8。",
"GoldenSpyBuffCard.10212.1": "挪移奇术·糖果盒",
"GoldenSpyBuffCard.10212.2": "本房间内,糖果盒的重量减轻5。",
"GoldenSpyBuffCard.10213.1": "挪移奇术·宝石",
"GoldenSpyBuffCard.10213.2": "本房间内,宝石的重量减轻3。",
"GoldenSpyBuffCard.10214.1": "挪移奇术·情报卷轴",
"GoldenSpyBuffCard.10214.2": "本房间内,情报卷轴的重量减轻1。",
"GoldenSpyBuffCard.10215.1": "挪移奇术·窃听器",
"GoldenSpyBuffCard.10215.2": "本房间内,窃听器的重量减轻4。",
"GoldenSpyBuffCard.10221.1": "延迟减重·公文包",
"GoldenSpyBuffCard.10221.2": "下一房间内,公文包的重量减轻8。",
"GoldenSpyBuffCard.10222.1": "延迟减重·糖果盒",
"GoldenSpyBuffCard.10222.2": "下一房间内,糖果盒的重量减轻5。",
"GoldenSpyBuffCard.10223.1": "延迟减重·宝石",
"GoldenSpyBuffCard.10223.2": "下一房间内,宝石的重量减轻3。",
"GoldenSpyBuffCard.10224.1": "延迟减重·情报卷轴",
"GoldenSpyBuffCard.10224.2": "下一房间内,情报卷轴的重量减轻1。",
"GoldenSpyBuffCard.10225.1": "延迟减重·窃听器",
"GoldenSpyBuffCard.10225.2": "下一房间内,窃听器的重量减轻4。",
"GoldenSpyBuffCard.10231.1": "轻量化·公文包",
"GoldenSpyBuffCard.10231.2": "公文包的重量将永久减轻4。",
"GoldenSpyBuffCard.10232.1": "轻量化·糖果盒",
"GoldenSpyBuffCard.10232.2": "糖果盒的重量将永久减轻3。",
"GoldenSpyBuffCard.10233.1": "轻量化·宝石",
"GoldenSpyBuffCard.10233.2": "宝石的重量将永久减轻2。",
"GoldenSpyBuffCard.10234.1": "轻量化·情报卷轴",
"GoldenSpyBuffCard.10234.2": "情报卷轴的重量将永久减轻1。",
"GoldenSpyBuffCard.10235.1": "轻量化·窃听器",
"GoldenSpyBuffCard.10235.2": "窃听器的重量将永久减轻2。",
"GoldenSpyBuffCard.10311.1": "高频接单·即时",
"GoldenSpyBuffCard.10311.2": "本房间内,要求抓取单个物品的特派清单出现率将提升。",
"GoldenSpyBuffCard.10321.1": "高频接单·延迟",
"GoldenSpyBuffCard.10321.2": "下一房间内,要求抓取单个物品的特派清单出现率将提升。",
"GoldenSpyBuffCard.10331.1": "高频接单·永久",
"GoldenSpyBuffCard.10331.2": "要求抓取单个物品的特派清单出现率永久提升。",
"GoldenSpyBuffCard.10411.1": "特别服务·即时",
"GoldenSpyBuffCard.10411.2": "本房间内,所有特派清单的奖励积分将额外提高20%。",
"GoldenSpyBuffCard.10421.1": "特别服务·延迟",
"GoldenSpyBuffCard.10421.2": "下一房间内,所有特派清单的奖励积分将额外提高10%。",
"GoldenSpyBuffCard.10431.1": "特别服务·永久",
"GoldenSpyBuffCard.10431.2": "特派清单奖励积分将永久提高5%。",
"GoldenSpyBuffCard.10541.1": "爆破专家",
"GoldenSpyBuffCard.10541.2": "爆破技能的使用次数增加1次。",
"GoldenSpyBuffCard.10542.1": "冷冻大师",
"GoldenSpyBuffCard.10542.2": "冻结技能的使用次数增加1次。",
"GoldenSpyBuffCard.10611.1": "扳机改造·即时",
"GoldenSpyBuffCard.10611.2": "本房间内,钩爪下钩的速度将获得提升。",
"GoldenSpyBuffCard.10621.1": "扳机改造·延迟",
"GoldenSpyBuffCard.10621.2": "下一房间内,钩爪下钩的速度将获得提升。",
"GoldenSpyBuffCard.10631.1": "扳机改造·永久",
"GoldenSpyBuffCard.10631.2": "钩爪下钩的速度将永久提升。",
"GoldenSpyBuffCard.10711.1": "钩爪加固·即时",
"GoldenSpyBuffCard.10711.2": "本房间内,重物对钩爪造成的拖拽影响有所减弱。",
"GoldenSpyBuffCard.10721.1": "钩爪加固·延迟",
"GoldenSpyBuffCard.10721.2": "下一房间内,重物对钩爪造成的拖拽影响有所减弱。",
"GoldenSpyBuffCard.10731.1": "钩爪加固·永久",
"GoldenSpyBuffCard.10731.2": "重物对钩爪造成的拖拽影响将永久减弱。",
"GoldenSpyBuffCard.10811.1": "瞄具进化·即时",
"GoldenSpyBuffCard.10811.2": "本房间内,钩爪的抓取半径范围扩大。",
"GoldenSpyBuffCard.10821.1": "瞄具进化·延迟",
"GoldenSpyBuffCard.10821.2": "下一房间内,钩爪的抓取半径范围扩大。",
"GoldenSpyBuffCard.10911.1": "特工怀表",
"GoldenSpyBuffCard.10911.2": "本房间行动的剩余时间增加10秒。",
"GoldenSpyBuffCard.11031.1": "公文包爱好者",
"GoldenSpyBuffCard.11031.2": "提升获得公文包相关强化效果的神秘物资的概率。",
"GoldenSpyBuffCard.11032.1": "糖果盒爱好者",
"GoldenSpyBuffCard.11032.2": "提升获得糖果盒相关强化效果的神秘物资的概率。",
"GoldenSpyBuffCard.11033.1": "宝石爱好者",
"GoldenSpyBuffCard.11033.2": "提升获得宝石相关强化效果的神秘物资的概率。",
"GoldenSpyBuffCard.11034.1": "情报卷轴爱好者",
"GoldenSpyBuffCard.11034.2": "提升获得情报卷轴相关强化效果的神秘物资的概率。",
"GoldenSpyBuffCard.11035.1": "窃听器爱好者",
"GoldenSpyBuffCard.11035.2": "提升获得窃听器相关强化效果的神秘物资的概率。",
"GoldenSpyBuffCard.11036.1": "先利其器",
"GoldenSpyBuffCard.11036.2": "提升获得钩爪操作类强化效果的神秘物资的概率。",
"GoldenSpyBuffCard.11037.1": "赏金猎手",
"GoldenSpyBuffCard.11037.2": "提升获得特派清单类强化效果的神秘物资的概率。",
"GoldenSpyBuffCard.11038.1": "玩转市场",
"GoldenSpyBuffCard.11038.2": "提升获得价值提升类强化效果的神秘物资的概率。",
"GoldenSpyBuffCard.11039.1": "轻若鸿毛",
"GoldenSpyBuffCard.11039.2": "提升获得减重类强化效果的神秘物资的概率。",
"GoldenSpyBuffCard.11040.1": "尽速尽美",
"GoldenSpyBuffCard.11040.2": "提升获得时间与速度类强化效果的神秘物资的概率。",
"GoldenSpyBuffCard.11041.1": "精益求精",
"GoldenSpyBuffCard.11041.2": "全面提升各类专项强化型神秘物资的出现概率。",
"GoldenSpyBuffCard.11042.1": "稳健布局",
"GoldenSpyBuffCard.11042.2": "提升获得提供永久增益效果的神秘物资的概率。"
}
+20
View File
@@ -0,0 +1,20 @@
{
"GoldenSpyItem.1101.1": "公文包",
"GoldenSpyItem.1102.1": "公文包",
"GoldenSpyItem.1103.1": "公文包",
"GoldenSpyItem.1104.1": "糖果盒",
"GoldenSpyItem.1105.1": "糖果盒",
"GoldenSpyItem.1106.1": "糖果盒",
"GoldenSpyItem.1107.1": "宝石",
"GoldenSpyItem.1108.1": "情报卷轴",
"GoldenSpyItem.1109.1": "窃听器",
"GoldenSpyItem.1201.1": "保险箱",
"GoldenSpyItem.1202.1": "保险箱",
"GoldenSpyItem.1203.1": "无人机",
"GoldenSpyItem.1204.1": "扫地机",
"GoldenSpyItem.1205.1": "炸药桶",
"GoldenSpyItem.1301.1": "绝密文件夹",
"GoldenSpyItem.1311.1": "绝密文件夹",
"GoldenSpyItem.1312.1": "绝密文件夹",
"GoldenSpyItem.1313.1": "绝密文件夹"
}
+23
View File
@@ -0,0 +1,23 @@
{
"GoldenSpyLevel.110101.1": "踏石无声",
"GoldenSpyLevel.110101.2": "获得1000积分",
"GoldenSpyLevel.110101.3": "无声潜入是任务的第一课,从安静穿过花园石径开始。",
"GoldenSpyLevel.110102.1": "锦鲤惊影",
"GoldenSpyLevel.110102.2": "获得2800积分",
"GoldenSpyLevel.110102.3": "锦鲤会被任何动静惊扰,小心脚下,别让花园里的危险提前爆发。",
"GoldenSpyLevel.110201.1": "灯影潜行",
"GoldenSpyLevel.110201.2": "获得1800积分",
"GoldenSpyLevel.110201.3": "巡逻的脚步似乎正在靠近,动作要快,别留下破绽。",
"GoldenSpyLevel.110202.1": "屏后藏身",
"GoldenSpyLevel.110202.2": "获得2800积分",
"GoldenSpyLevel.110202.3": "警戒似乎升级了,集中注意力才能避开所有危机。",
"GoldenSpyLevel.110301.1": "暗格密信",
"GoldenSpyLevel.110301.2": "获得2500积分",
"GoldenSpyLevel.110301.3": "线人带来了新的情报,出发之前请仔细阅读。",
"GoldenSpyLevel.110302.1": "杂物藏机",
"GoldenSpyLevel.110302.2": "获得4000积分",
"GoldenSpyLevel.110302.3": "看似无用的东西,或许也会在关键时刻派上用场。",
"GoldenSpyLevel.110401.1": "灯火与伪装",
"GoldenSpyLevel.110401.2": "获得8000积分",
"GoldenSpyLevel.110401.3": "行动正式开始,在宴会结束前取走目标的宝物。"
}
@@ -0,0 +1,6 @@
{
"GoldenSpyLevelGroup.101.1": "幽暗花园",
"GoldenSpyLevelGroup.102.1": "前厅暗影",
"GoldenSpyLevelGroup.103.1": "静夜客房",
"GoldenSpyLevelGroup.104.1": "宴会之夜"
}
+10 -2
View File
@@ -6,6 +6,8 @@
"Honor.111005.1": "行会贵客",
"Honor.111006.1": "优秀员工",
"Honor.111007.1": "拾光者",
"Honor.111008.1": "追逐魅影",
"Honor.111009.1": "许愿大师",
"Honor.112103.1": "寻猫达人",
"Honor.112107.1": "正义拍档",
"Honor.112108.1": "幸运星",
@@ -33,7 +35,7 @@
"Honor.112142.1": "饮料达人",
"Honor.112143.1": "风雪静停处",
"Honor.112144.1": "命定持刀人",
"Honor.112145.1": "???",
"Honor.112145.1": "长夜将尽",
"Honor.112147.1": "节奏大师",
"Honor.112149.1": "夺魂的悸动",
"Honor.112150.1": "摸鱼好拍档",
@@ -44,6 +46,7 @@
"Honor.114001.1": "游点好玩",
"Honor.114002.1": "干杯!启程",
"Honor.114003.1": "星途先行者",
"Honor.114004.1": "星途向导",
"Honor.115001.1": "第1赛季 求生大师",
"Honor.115002.1": "第2赛季 求生大师",
"Honor.115003.1": "第3赛季 求生大师",
@@ -68,6 +71,7 @@
"Honor.116006.1": "烟火绚丽寻春意",
"Honor.116007.1": "冬夜镇魂曲与破晓扳机",
"Honor.116008.1": "敬启,致珍重的你",
"Honor.116009.1": "幽夜独舞孤影乱",
"Honor.117001.1": "决战终焉·王牌",
"Honor.117002.1": "决战终焉·宗师",
"Honor.117003.1": "决战终焉·精英",
@@ -77,6 +81,9 @@
"Honor.117021.1": "决战终焉·王牌",
"Honor.117022.1": "决战终焉·宗师",
"Honor.117023.1": "决战终焉·精英",
"Honor.117031.1": "决战终焉·王牌",
"Honor.117032.1": "决战终焉·宗师",
"Honor.117033.1": "决战终焉·精英",
"Honor.118001.1": "狩猎专家·王牌",
"Honor.118002.1": "狩猎专家·宗师",
"Honor.118003.1": "狩猎专家·精英",
@@ -97,5 +104,6 @@
"Honor.118053.1": "狩猎专家·精英",
"Honor.119011.1": "太空军校生 S1",
"Honor.119012.1": "太空军校生 S2",
"Honor.119013.1": "太空军校生 S3"
"Honor.119013.1": "太空军校生 S3",
"Honor.119901.1": "贝贝莉尔粉丝团"
}
+240 -54
View File
@@ -35,6 +35,10 @@
"Item.101015.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品",
"Item.101016.1": "升级补贴差额物品",
"Item.101016.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品",
"Item.101017.1": "大亨尊享补贴附赠物品",
"Item.101017.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品",
"Item.101018.1": "升级补贴差额物品",
"Item.101018.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品",
"Item.103.1": "琥珀",
"Item.103.2": "邀请「琥珀」加入队伍的凭证",
"Item.103.3": "贴耳聆听,似乎能听到猫叫的声音。",
@@ -140,6 +144,12 @@
"Item.111007.1": "拾光者",
"Item.111007.2": "解锁荣誉称号「拾光者」",
"Item.111007.3": "百废待兴,奔向未来。",
"Item.111008.1": "追逐魅影",
"Item.111008.2": "解锁荣誉称号「追逐魅影」",
"Item.111008.3": "一团温暖的火,照亮了漆黑的影子。",
"Item.111009.1": "许愿大师",
"Item.111009.2": "解锁荣誉称号「许愿大师」",
"Item.111009.3": "???",
"Item.11101.1": "鸢尾-基础形象",
"Item.11102.1": "鸢尾-觉醒形象",
"Item.11103.1": "1/365的你",
@@ -239,6 +249,10 @@
"Item.112135.3": "与旅人雾语友谊的证明!",
"Item.112136.2": "???",
"Item.112136.3": "???",
"Item.112137.2": "???",
"Item.112137.3": "???",
"Item.112139.2": "???",
"Item.112139.3": "???",
"Item.112141.1": "“捉鬼大师”",
"Item.112141.2": "解锁荣誉称号「“捉鬼大师”」",
"Item.112141.3": "与旅人赤霞友谊的证明!",
@@ -251,9 +265,9 @@
"Item.112144.1": "命定持刀人",
"Item.112144.2": "解锁荣誉称号「命定持刀人」",
"Item.112144.3": "与旅人千都世友谊的证明!",
"Item.112145.1": "???",
"Item.112145.2": "???",
"Item.112145.3": "???",
"Item.112145.1": "长夜将尽",
"Item.112145.2": "解锁荣誉称号「长夜将尽」",
"Item.112145.3": "与旅人乙叶友谊的证明!",
"Item.112147.1": "节奏大师",
"Item.112147.2": "解锁荣誉称号「节奏大师」",
"Item.112147.3": "与旅人焦糖友谊的证明!",
@@ -269,12 +283,16 @@
"Item.112156.1": "仙人弟子",
"Item.112156.2": "解锁荣誉称号「仙人弟子」",
"Item.112156.3": "与旅人小禾友谊的证明!",
"Item.112157.2": "???",
"Item.112157.3": "???",
"Item.112158.1": "圣夜的精灵",
"Item.112158.2": "解锁荣誉称号「圣夜的精灵」",
"Item.112158.3": "与旅人菈露(圣夜)友谊的证明!",
"Item.112159.1": "妙手回春",
"Item.112159.2": "解锁荣誉称号「妙手回春」",
"Item.112159.3": "与旅人科洛妮丝(新春)友谊的证明!",
"Item.112160.2": "???",
"Item.112160.3": "???",
"Item.113.1": "师渺",
"Item.113.2": "邀请「师渺」加入队伍的凭证",
"Item.113.3": "午后的书院,蝉鸣的树下,她在梦乡里卸下了紧绷。",
@@ -304,6 +322,9 @@
"Item.114003.1": "星途先行者",
"Item.114003.2": "解锁荣誉称号「星途先行者」",
"Item.114003.3": "通过官网预约《星塔旅人》获得",
"Item.114004.1": "星途向导",
"Item.114004.2": "解锁荣誉称号「星途向导」",
"Item.114004.3": "通过《百度地图》联动活动获得",
"Item.11401.1": "???",
"Item.11402.1": "???",
"Item.11403.1": "???",
@@ -404,10 +425,14 @@
"Item.116008.1": "敬启,致珍重的你",
"Item.116008.2": "解锁荣誉称号「敬启,致珍重的你」",
"Item.116008.3": "在「敬启,致珍重的你」活动中收获满满的证明!",
"Item.116009.1": "幽夜独舞孤影乱",
"Item.116009.2": "解锁荣誉称号「幽夜独舞孤影乱」",
"Item.116009.3": "在「幽夜独舞孤影乱」活动中收获满满的证明!",
"Item.11601.1": "岭川-基础形象",
"Item.11602.1": "岭川-觉醒形象",
"Item.11603.1": "???",
"Item.11603.2": "???",
"Item.11603.3": "???",
"Item.11604.1": "???",
"Item.11604.2": "???",
"Item.11604.3": "???",
@@ -449,6 +474,15 @@
"Item.11703.1": "???",
"Item.11703.2": "???",
"Item.11703.3": "???",
"Item.117031.1": "第4赛季 决战终焉·王牌",
"Item.117031.2": "解锁荣誉称号「第4赛季 决战终焉·王牌」",
"Item.117031.3": "在「终焉绝响」第4赛季中顽强奋战,获得“王牌”荣誉的证明!",
"Item.117032.1": "第4赛季 决战终焉·宗师",
"Item.117032.2": "解锁荣誉称号「第4赛季 决战终焉·宗师」",
"Item.117032.3": "在「终焉绝响」第4赛季中顽强奋战,获得“宗师”荣誉的证明!",
"Item.117033.1": "第4赛季 决战终焉·精英",
"Item.117033.2": "解锁荣誉称号「第4赛季 决战终焉·精英」",
"Item.117033.3": "在「终焉绝响」第4赛季中顽强奋战,获得“精英”荣誉的证明!",
"Item.11704.1": "???",
"Item.11704.2": "???",
"Item.11704.3": "???",
@@ -543,6 +577,9 @@
"Item.11904.1": "???",
"Item.11904.2": "???",
"Item.11904.3": "???",
"Item.119901.1": "莉莉贝尔粉丝团",
"Item.119901.2": "解锁荣誉称号「莉莉贝尔粉丝团」",
"Item.119901.3": "在「巅峰秀场·书包里的战争」中大放异彩,为莉莉贝尔打榜的粉丝证明!",
"Item.12.1": "征途票根",
"Item.12.2": "完成星塔之后获得的奖励,可以在商店内兑换道具。",
"Item.12.3": "在探索之途的尽头处获得的纪念票根,象征「登顶」的荣誉。\u000b虽然比起荣誉,大多数旅人更宁愿祈求自己能脑子清醒地活着回来。",
@@ -668,6 +705,9 @@
"Item.130006.1": "灰常不安",
"Item.130006.2": "解锁个人头像「灰常不安」",
"Item.130006.3": "这就是传说中的“眼镜易容术”?",
"Item.130007.1": "“刀”的决心",
"Item.130007.2": "解锁个人头像「“刀”的决心」",
"Item.130007.3": "好吧,既然你如此坚持……",
"Item.13001.1": "多娜-基础形象",
"Item.13002.1": "多娜-觉醒形象",
"Item.13003.1": "???",
@@ -749,6 +789,38 @@
"Item.13604.1": "???",
"Item.13604.2": "???",
"Item.13604.3": "???",
"Item.137.1": "???",
"Item.137.2": "???",
"Item.1370.1": "???",
"Item.1370.2": "???",
"Item.13701.1": "???",
"Item.13701.2": "???",
"Item.13701.3": "???",
"Item.13702.1": "???",
"Item.13702.2": "???",
"Item.13702.3": "???",
"Item.13703.1": "???",
"Item.13703.2": "???",
"Item.13703.3": "???",
"Item.13704.1": "???",
"Item.13704.2": "???",
"Item.13704.3": "???",
"Item.139.1": "???",
"Item.139.2": "???",
"Item.1390.1": "???",
"Item.1390.2": "???",
"Item.13901.1": "???",
"Item.13901.2": "???",
"Item.13901.3": "???",
"Item.13902.1": "???",
"Item.13902.2": "???",
"Item.13902.3": "???",
"Item.13903.1": "???",
"Item.13903.2": "???",
"Item.13903.3": "???",
"Item.13904.1": "???",
"Item.13904.2": "???",
"Item.13904.3": "???",
"Item.140.1": "???",
"Item.140.2": "???",
"Item.140.3": "???",
@@ -813,20 +885,20 @@
"Item.1440.3": "她坚毅的刀光,胜过了千言万语。",
"Item.14401.1": "千都世-基础形象",
"Item.14402.1": "千都世-觉醒形象",
"Item.14403.1": "???",
"Item.14403.2": "???",
"Item.14403.3": "???",
"Item.14403.1": "牵牛花开,少女初醒",
"Item.14403.2": "解锁千都世专属形象「牵牛花开,少女初醒」的凭证!",
"Item.14403.3": "养在水里的牵牛花——它的鲜亮和淡香,能保持多久呢?",
"Item.14404.1": "???",
"Item.14404.2": "???",
"Item.14404.3": "???",
"Item.145.1": "???",
"Item.145.2": "???",
"Item.145.3": "???",
"Item.1450.1": "???",
"Item.1450.2": "???",
"Item.1450.3": "???",
"Item.14501.1": "???",
"Item.14502.1": "???",
"Item.145.1": "乙叶",
"Item.145.2": "邀请「乙叶」加入队伍的凭证",
"Item.145.3": "擦肩而过时,未曾察觉熟悉的气息。\u000b她亲手埋葬了旧日的自己。",
"Item.1450.1": "乙叶的心钥",
"Item.1450.2": "用于激活旅人的天赋。",
"Item.1450.3": "擦肩而过时,未曾察觉熟悉的气息。\u000b她亲手埋葬了旧日的自己。",
"Item.14501.1": "乙叶-基础形象",
"Item.14502.1": "乙叶-觉醒形象",
"Item.14503.1": "???",
"Item.14503.2": "???",
"Item.14503.3": "???",
@@ -897,12 +969,28 @@
"Item.1560.3": "在最信赖的人面前孩子气。",
"Item.15601.1": "小禾-基础形象",
"Item.15602.1": "小禾-觉醒形象",
"Item.15603.1": "???",
"Item.15603.2": "???",
"Item.15603.3": "???",
"Item.15603.1": "古灵精怪茶话会",
"Item.15603.2": "解锁小禾专属形象「古灵精怪茶话会」的凭证!",
"Item.15603.3": "生活不过是如此吧:吃一块歌剧院,再沏一壶红茶。梦想正在膨胀,直至茶壶吐出蒸汽泡泡。",
"Item.15604.1": "???",
"Item.15604.2": "???",
"Item.15604.3": "???",
"Item.157.1": "???",
"Item.157.2": "???",
"Item.1570.1": "???",
"Item.1570.2": "???",
"Item.15701.1": "???",
"Item.15701.2": "???",
"Item.15701.3": "???",
"Item.15702.1": "???",
"Item.15702.2": "???",
"Item.15702.3": "???",
"Item.15703.1": "???",
"Item.15703.2": "???",
"Item.15703.3": "???",
"Item.15704.1": "???",
"Item.15704.2": "???",
"Item.15704.3": "???",
"Item.158.1": "菈露(圣夜)",
"Item.158.2": "邀请「菈露(圣夜)」加入队伍的凭证",
"Item.158.3": "以“精灵”的身份,守护孩子们纯真的梦。",
@@ -931,8 +1019,26 @@
"Item.15904.1": "???",
"Item.15904.2": "???",
"Item.15904.3": "???",
"Item.160.1": "???",
"Item.160.2": "???",
"Item.1600.1": "???",
"Item.1600.2": "???",
"Item.16001.1": "???",
"Item.16001.2": "???",
"Item.16001.3": "???",
"Item.16002.1": "???",
"Item.16002.2": "???",
"Item.16002.3": "???",
"Item.16003.1": "???",
"Item.16003.2": "???",
"Item.16003.3": "???",
"Item.16004.1": "???",
"Item.16004.2": "???",
"Item.16004.3": "???",
"Item.198025.1": "风系小队纪录",
"Item.198025.2": "可直接获得新手特供的风系星塔纪录进行使用!",
"Item.198026.1": "火系小队纪录",
"Item.198026.2": "可直接获得新手特供的火系星塔纪录进行使用!",
"Item.199000.1": "立刻解锁:\n尊享补贴领取资格",
"Item.199000.2": "立刻解锁:\n尊享补贴领取资格",
"Item.199000.3": "立刻解锁:尊享补贴领取资格",
@@ -987,6 +1093,12 @@
"Item.199017.1": "本期限定头像:\n灰常不安",
"Item.199017.2": "本期限定头像:\n灰常不安",
"Item.199017.3": "本期限定头像:\n灰常不安",
"Item.199018.1": "???",
"Item.199018.2": "???",
"Item.199018.3": "???",
"Item.199019.1": "本期限定头像:\n“刀”的决心",
"Item.199019.2": "本期限定头像:\n“刀”的决心",
"Item.199019.3": "本期限定头像:\n“刀”的决心",
"Item.2.1": "星之砂",
"Item.2.2": "稀有的晶石,可以在商店中兑换礼券。",
"Item.2.3": "散发着星脉力量的碎片,虽纯净,却有人造的痕迹。\u000b虽然没有源晶来得天然,但也价值不菲。",
@@ -1275,12 +1387,19 @@
"Item.214043.3": "浸润着阴谋与诡计的土壤下\n翘望与算计的目光互相交织\n有什么正挣扎着破土而出",
"Item.214044.1": "罗帷春染岁朝新",
"Item.214044.3": "帷幕隔出暖色的空间\u000b她的笑意温和\u000b指尖的针管却掠过一丝寒芒\u000b“别怕,很快就好了。”",
"Item.214045.1": "繁花幻梦",
"Item.214045.3": "强风掀起漫天花雨,纸伞应声收拢\u000b你看,在花海之中,在伞阵之前\u000b纤细的人影翩翩起舞\u000b那到底是真,还是幻梦一场",
"Item.214046.1": "冬夜后的黎明",
"Item.214046.3": "全然当作是看了一场惊奇的影戏,\n回过神来,炉火边仍有信赖的伙伴相随。\n走出黑暗的高塔,冬夜终将过去。\n看吧,春日的暖阳会重新照耀这片曾经繁荣的都市。",
"Item.214046.3": "全然当作是看了一场惊奇的影戏,\u000b回过神来,炉火边仍有信赖的伙伴相随。\u000b走出黑暗的高塔,冬夜终将过去。\u000b看吧,春日的暖阳会重新照耀这片曾经繁荣的都市。",
"Item.214047.1": "信笺乘风而去",
"Item.214047.3": "压紧折痕,拓实火漆,\u000b惦念化作纸上的墨迹。\u000b忽而风起,卷去文字与载体,\u000b余下的万千思绪,它比风还轻盈。",
"Item.214048.1": "雪夜惊喜",
"Item.214048.3": "雪夜的风吹来远方的祷告\u000b使者携着祝福和礼物\u000b在零点的钟鸣声里登场\u000b这份雪愿节的礼物,送给童心未泯的你",
"Item.214049.1": "星光的印记",
"Item.214049.3": "吹散迷茫,冲向星辰的彼方;\u000b敲响起始的钟声,开启属于我们的冒险。\u000b爱与希望,就在路上;这一程,感谢有你。",
"Item.214050.1": "夜宴谜影",
"Item.214050.3": "无数的传杯换盏,不尽的高谈阔论,\u000b愿景与畅想仅于此刻可堪一用。\u000b可在那光的背后,月亮的暗面,\u000b影子正期望着梦存在的世界。",
"Item.214051.1": "???",
"Item.21997.1": "随机首领秘纹材料",
"Item.21997.2": "随机获得一种秘纹升阶的初级材料。",
"Item.22.1": "补贴额度",
@@ -1565,18 +1684,35 @@
"Item.224044.1": "罗帷春染岁朝新曲调",
"Item.224044.2": "特定秘纹突破所需的素材",
"Item.224044.3": "帷幕隔出暖色的空间\u000b她的笑意温和\u000b指尖的针管却掠过一丝寒芒\u000b“别怕,很快就好了。”",
"Item.224045.2": "???",
"Item.224045.1": "繁花幻梦曲调",
"Item.224045.2": "特定秘纹突破所需的素材",
"Item.224045.3": "强风掀起漫天花雨,纸伞应声收拢\u000b你看,在花海之中,在伞阵之前\u000b纤细的人影翩翩起舞\u000b那到底是真,还是幻梦一场",
"Item.224046.1": "冬夜后的黎明曲调",
"Item.224046.2": "特定秘纹突破所需的素材",
"Item.224046.3": "全然当作是看了一场惊奇的影戏,\n回过神来,炉火边仍有信赖的伙伴相随。\n走出黑暗的高塔,冬夜终将过去。\n看吧,春日的暖阳会重新照耀这片曾经繁荣的都市。",
"Item.224046.3": "全然当作是看了一场惊奇的影戏,\u000b回过神来,炉火边仍有信赖的伙伴相随。\u000b走出黑暗的高塔,冬夜终将过去。\u000b看吧,春日的暖阳会重新照耀这片曾经繁荣的都市。",
"Item.224047.1": "信笺乘风而去曲调",
"Item.224047.2": "特定秘纹突破所需的素材",
"Item.224047.3": "压紧折痕,拓实火漆,\u000b惦念化作纸上的墨迹。\u000b忽而风起,卷去文字与载体,\u000b余下的万千思绪,它比风还轻盈。",
"Item.224048.1": "雪夜惊喜曲调",
"Item.224048.2": "特定秘纹突破所需的素材",
"Item.224048.3": "雪夜的风吹来远方的祷告\u000b使者携着祝福和礼物\u000b在零点的钟鸣声里登场\u000b这份雪愿节的礼物,送给童心未泯的你",
"Item.224049.2": "???",
"Item.224050.2": "???",
"Item.224049.1": "星光的印记曲调",
"Item.224049.2": "特定秘纹突破所需的素材",
"Item.224049.3": "吹散迷茫,冲向星辰的彼方;\u000b敲响起始的钟声,开启属于我们的冒险。\u000b爱与希望,就在路上;这一程,感谢有你。",
"Item.224050.1": "夜宴谜影曲调",
"Item.224050.2": "特定秘纹突破所需的素材",
"Item.224050.3": "无数的传杯换盏,不尽的高谈阔论,\u000b愿景与畅想仅于此刻可堪一用。\u000b可在那光的背后,月亮的暗面,\u000b影子正期望着梦存在的世界。",
"Item.224051.1": "???",
"Item.224051.2": "???",
"Item.224052.2": "???",
"Item.224053.2": "???",
"Item.224054.2": "???",
"Item.224055.2": "???",
"Item.224056.2": "???",
"Item.224057.2": "???",
"Item.224058.2": "???",
"Item.224059.2": "???",
"Item.224060.2": "???",
"Item.23.1": "旅行执照",
"Item.23.2": "旅人招募中获得的凭证,可用于在商店中兑换道具。",
"Item.23.3": "记录了每次远途旅行的凭证。\u000b每一沓厚度,都是某段美好的邂逅。",
@@ -1766,9 +1902,9 @@
"Item.35003.1": "好市民点数",
"Item.35003.2": "用于旅人纹章提升的素材。",
"Item.35003.3": "完成帝国卫队的委托后,偶尔会用这种方式收到报酬。\u000b要是下次遇到什么麻烦,就能用这个叫他们来摆平事端。",
"Item.35010.1": "【不要翻译】星章抛光剂",
"Item.35010.2": "【不要翻译】用于旅人纹章重置时锁定词条的特殊素材。",
"Item.35010.3": "【不要翻译】重新抛光纹章的话,纹章就会闪烁另一重别样的光芒。",
"Item.35010.1": "圣洁之滴",
"Item.35010.2": "用于旅人纹章词条跃升的特殊素材。",
"Item.35010.3": "受恩赐之神眷顾的圣洁之水,经它洗礼的物件总会闪耀更灿烂的辉光——不过要切记,仪式的机会是有限的。",
"Item.36.1": "决战号令",
"Item.36.2": "活动期间,每天可获得三次挑战机会。\u000b每次挑战开始后获得60分钟的战斗时间,期间可发起多次战斗。\u000b模拟战不消耗决战号令。\u000b挑战截止后不可消耗决战号令发起新的挑战,进行中的挑战仍可正常完成。",
"Item.4.1": "星之彩",
@@ -2186,6 +2322,9 @@
"Item.511941.1": "花影诗",
"Item.511942.1": "影无涯",
"Item.511943.1": "影风歌",
"Item.512.1": "夜樱限定招募礼券",
"Item.512.2": "特用于「夜樱尽头暗月沉」进行招募的凭证。",
"Item.512.3": "瞄好旅途的方向,开启一段难忘的邂逅。",
"Item.512001.1": "众星拥戴",
"Item.512002.1": "环形疾速",
"Item.512003.1": "风云无常",
@@ -2505,6 +2644,35 @@
"Item.513641.1": "???",
"Item.513642.1": "???",
"Item.513643.1": "???",
"Item.513701.1": "???",
"Item.513702.1": "???",
"Item.513703.1": "???",
"Item.513704.1": "???",
"Item.513705.1": "???",
"Item.513706.1": "???",
"Item.513707.1": "???",
"Item.513708.1": "???",
"Item.513709.1": "???",
"Item.513710.1": "???",
"Item.513711.1": "???",
"Item.513712.1": "???",
"Item.513713.1": "???",
"Item.513721.1": "???",
"Item.513722.1": "???",
"Item.513723.1": "???",
"Item.513724.1": "???",
"Item.513725.1": "???",
"Item.513726.1": "???",
"Item.513727.1": "???",
"Item.513728.1": "???",
"Item.513729.1": "???",
"Item.513730.1": "???",
"Item.513731.1": "???",
"Item.513732.1": "???",
"Item.513733.1": "???",
"Item.513741.1": "???",
"Item.513742.1": "???",
"Item.513743.1": "???",
"Item.514001.1": "???",
"Item.514002.1": "???",
"Item.514003.1": "???",
@@ -2652,35 +2820,35 @@
"Item.514441.1": "蛇涎流凝",
"Item.514442.1": "蛇舞涟漪",
"Item.514443.1": "蛇骨寒涛",
"Item.514501.1": "???",
"Item.514502.1": "???",
"Item.514503.1": "???",
"Item.514504.1": "???",
"Item.514505.1": "???",
"Item.514506.1": "???",
"Item.514507.1": "???",
"Item.514508.1": "???",
"Item.514509.1": "???",
"Item.514510.1": "???",
"Item.514511.1": "???",
"Item.514512.1": "???",
"Item.514513.1": "???",
"Item.514521.1": "???",
"Item.514522.1": "???",
"Item.514523.1": "???",
"Item.514524.1": "???",
"Item.514525.1": "???",
"Item.514526.1": "???",
"Item.514527.1": "???",
"Item.514528.1": "???",
"Item.514529.1": "???",
"Item.514530.1": "???",
"Item.514531.1": "???",
"Item.514532.1": "???",
"Item.514533.1": "???",
"Item.514541.1": "???",
"Item.514542.1": "???",
"Item.514543.1": "???",
"Item.514501.1": "隐约震颤",
"Item.514502.1": "阴翳颂赞",
"Item.514503.1": "幽寂回响",
"Item.514504.1": "散华之美",
"Item.514505.1": "微暗深处",
"Item.514506.1": "四时流转",
"Item.514507.1": "暗影叩魂",
"Item.514508.1": "薄暗微茫",
"Item.514509.1": "暮霭降临",
"Item.514510.1": "虚烛残焰",
"Item.514511.1": "潜影迷魂",
"Item.514512.1": "夜潮奔涌",
"Item.514513.1": "影下生花",
"Item.514521.1": "寂影成双",
"Item.514522.1": "暗夜行路",
"Item.514523.1": "暝色浮波",
"Item.514524.1": "暮雨沾衣",
"Item.514525.1": "孤灯摇曳",
"Item.514526.1": "须臾无踪",
"Item.514527.1": "空阶之上",
"Item.514528.1": "雨织愁痕",
"Item.514529.1": "寒霖浸骨",
"Item.514530.1": "终期于尽",
"Item.514531.1": "暗色蚕食",
"Item.514532.1": "湮灭低鸣",
"Item.514533.1": "丧钟无声",
"Item.514541.1": "花蚀深渊",
"Item.514542.1": "万境归暝",
"Item.514543.1": "月下华刃",
"Item.514701.1": "重音终结",
"Item.514702.1": "喝彩闪烁",
"Item.514703.1": "节奏脉动",
@@ -2935,6 +3103,9 @@
"Item.71013.1": "前缀头衔:温室",
"Item.71013.2": "用于解锁头衔:温室",
"Item.71013.3": "记录着神奇词语的小卡片。",
"Item.71014.1": "前缀头衔:严谨",
"Item.71014.2": "用于解锁头衔:严谨",
"Item.71014.3": "记录着神奇词语的小卡片。",
"Item.72001.1": "后缀头衔:魔王",
"Item.72001.2": "用于解锁头衔:魔王",
"Item.72001.3": "记录着神奇词语的小卡片。",
@@ -2974,6 +3145,9 @@
"Item.72013.1": "后缀头衔:守护者",
"Item.72013.2": "用于解锁头衔:守护者",
"Item.72013.3": "记录着神奇词语的小卡片。",
"Item.72014.1": "后缀头衔:地理学家",
"Item.72014.2": "用于解锁头衔:地理学家",
"Item.72014.3": "记录着神奇词语的小卡片。",
"Item.73101.1": "鱿鱼米饼",
"Item.73101.2": "「惊奇冒险!渊海幽灵船传说!」活动中积极参与获得的代币,可用于在活动商店中兑换道具!",
"Item.73101.3": "由她亲手制作的鱿鱼米饼,一口气能吃掉多少个呢?",
@@ -2998,12 +3172,24 @@
"Item.73108.1": "青枭片羽",
"Item.73108.2": "「敬启,致珍重的你」活动中积极参与获得的代币,可用于在活动商店中兑换道具!",
"Item.73108.3": "闪闪发光的羽毛,它的主人正是传闻中的“偷信魔物”……",
"Item.73109.1": "午夜来信",
"Item.73109.2": "「幽夜独舞孤影乱」活动中积极参与获得的代币,可用于在活动商店中兑换道具!",
"Item.73109.3": "不要轻易拆开这封包装精美的来信——它说不定是个陷阱。",
"Item.73201.1": "攻略旌旗",
"Item.73201.2": "「攻略纪录大征集」活动中积极参与获得的道具!",
"Item.73201.3": "地理协会为表彰充分探索星塔并留下攻略纪要的旅人送出的旌旗——人人为我,我为人人。",
"Item.73202.1": "联合理事会代币",
"Item.73202.2": "「缭乱碎晶球」活动中积极参与获得的道具!",
"Item.73202.3": "为了表彰所有在星球保卫战中做出卓越贡献的战斗员而分发的代币。\n“为了联合理事会,献出你的心脏!”",
"Item.74201.1": "欢庆时刻",
"Item.74201.2": "「巅峰秀场」活动中用于打赏主播的道具,使用后可提升直播间1点热度并获得1点粉丝团经验。",
"Item.74201.3": "为你最喜欢的主播,点燃你的小小热情!\u000b——小小投入,邂逅历史性机遇!",
"Item.74202.1": "一捧鲜花",
"Item.74202.2": "「巅峰秀场」活动中用于打赏主播的道具,使用后可提升直播间10点热度并获得10点粉丝团经验。",
"Item.74202.3": "为你最喜欢的主播,献上一束馥郁浓香的鲜花!\u000b——不是昨天,不是明天,就在今天!",
"Item.74203.1": "飞天大火箭",
"Item.74203.2": "「巅峰秀场」活动中用于打赏主播的道具,使用后可提升直播间50点热度并获得50点粉丝团经验。",
"Item.74203.3": "为你最喜欢的主播,打出一发震彻寰宇的大火箭!\u000b——跨越山海,让世界听到我们的声音!",
"Item.81001.1": "罐装干劲汽水",
"Item.81001.2": "使用后可回复30点干劲。",
"Item.81001.3": "声名远扬的能量饮料[力满劲]!\u000b一小口,就能提神醒脑,活力加倍!\u000b另外,还有满满的果味香甜!",
+3 -1
View File
@@ -4,5 +4,7 @@
"JointDrillControl.510002.2": "将恐惧当成礼仪,以偏执滋养绝望。\u000b她的剧目里,演绎着最为古老的噩梦。",
"JointDrillControl.510002.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。",
"JointDrillControl.510003.2": "战车碾碎大地,高唱众生破灭的凯歌。\u000b她重演无数次战争,唯有疯狂永恒不变。",
"JointDrillControl.510003.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。"
"JointDrillControl.510003.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。",
"JointDrillControl.510004.2": "将恐惧当成礼仪,以偏执滋养绝望。\u000b她的剧目里,演绎着最为古老的噩梦。",
"JointDrillControl.510004.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。"
}
+6 -1
View File
@@ -7,5 +7,10 @@
"JointDrillLevel.1006.1": "圆舞曲",
"JointDrillLevel.1007.1": "圆舞曲",
"JointDrillLevel.1008.1": "圆舞曲",
"JointDrillLevel.1009.1": "圆舞曲"
"JointDrillLevel.1009.1": "圆舞曲",
"JointDrillLevel.1010.1": "交响曲",
"JointDrillLevel.1011.1": "交响曲",
"JointDrillLevel.1012.1": "交响曲",
"JointDrillLevel.1013.1": "交响曲",
"JointDrillLevel.1014.1": "交响曲"
}
+8 -1
View File
@@ -19,5 +19,12 @@
"JointDrillQuest.12004.1": "当期活动累计获得 28,866,000 分",
"JointDrillQuest.12005.1": "当期活动累计获得 35,036,000 分",
"JointDrillQuest.12006.1": "当期活动累计获得 39,252,000 分",
"JointDrillQuest.12007.1": "当期活动累计获得 41,380,000 分"
"JointDrillQuest.12007.1": "当期活动累计获得 41,380,000 分",
"JointDrillQuest.13001.1": "当期活动累计获得 12,852,000 分",
"JointDrillQuest.13002.1": "当期活动累计获得 20,520,000 分",
"JointDrillQuest.13003.1": "当期活动累计获得 25,164,000 分",
"JointDrillQuest.13004.1": "当期活动累计获得 28,866,000 分",
"JointDrillQuest.13005.1": "当期活动累计获得 35,036,000 分",
"JointDrillQuest.13006.1": "当期活动累计获得 39,252,000 分",
"JointDrillQuest.13007.1": "当期活动累计获得 41,380,000 分"
}
+6
View File
@@ -1,12 +1,18 @@
{
"JumpTo.1.1": "1-1",
"JumpTo.10.1": "暂无来源",
"JumpTo.10301.1": "旅人养成",
"JumpTo.10302.1": "旅人养成",
"JumpTo.10801.1": "旅人养成",
"JumpTo.10802.1": "旅人养成",
"JumpTo.11201.1": "旅人养成",
"JumpTo.11202.1": "旅人养成",
"JumpTo.12001.1": "旅人养成",
"JumpTo.12002.1": "旅人养成",
"JumpTo.12301.1": "旅人养成",
"JumpTo.12302.1": "旅人养成",
"JumpTo.12601.1": "旅人养成",
"JumpTo.12602.1": "旅人养成",
"JumpTo.13.1": "征途票根商店",
"JumpTo.14.1": "灾变防线商店",
"JumpTo.15.1": "终焉绝响商店",
+47 -20
View File
@@ -286,26 +286,53 @@
"LevelQuestTarget.14304015.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14304016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。",
"LevelQuestTarget.14401011.1": "施放{Param1}次千都世主控技「{Param2}」",
"LevelQuestTarget.14401021.1": "施放{Param1}次千都世强化普攻\u000b施放主控技后普攻获得强化",
"LevelQuestTarget.14401031.1": "施放{Param1}次千都世绝招「{Param2}」",
"LevelQuestTarget.14401032.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14401041.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14401051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。",
"LevelQuestTarget.14402011.1": "施放{Param1}次千都世强化主控技「{Param2}」\u000b施放主控技后下次主控技获得强化",
"LevelQuestTarget.14402021.1": "施放{Param1}次千都世绝招「{Param2}",
"LevelQuestTarget.14402022.1": "消灭{Param1}{Param2}",
"LevelQuestTarget.14402031.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14402041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开",
"LevelQuestTarget.14403011.1": "施放{Param1}次千都世绝招「{Param2}」",
"LevelQuestTarget.14403021.1": "施放{Param1}次千都世援护技「{Param2}」",
"LevelQuestTarget.14403022.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14403031.1": "消灭{Param1}{Param2}",
"LevelQuestTarget.14403041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开",
"LevelQuestTarget.14404011.1": "施放{Param1}次千都世绝招「{Param2}",
"LevelQuestTarget.14404021.1": "施放{Param1}次千都世援护技「{Param2}」",
"LevelQuestTarget.14404022.1": "消灭{Param1}{Param2}",
"LevelQuestTarget.14404031.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14404041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开",
"LevelQuestTarget.14401012.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14401013.1": "施放{Param1}次千都世绝招「{Param2}」",
"LevelQuestTarget.14401014.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14401015.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14401016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。",
"LevelQuestTarget.14402011.1": "施放{Param1}次千都世强化主控技「{Param2}」",
"LevelQuestTarget.14402012.1": "消灭{Param1}{Param2}",
"LevelQuestTarget.14402013.1": "施放{Param1}次千都世绝招「{Param2}",
"LevelQuestTarget.14402014.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14402015.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14402016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。",
"LevelQuestTarget.14403011.1": "施放{Param1}次千都世援护技「{Param2}」",
"LevelQuestTarget.14403012.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14403013.1": "施放{Param1}次千都世绝招「{Param2}",
"LevelQuestTarget.14403014.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14403015.1": "消灭{Param1}{Param2}",
"LevelQuestTarget.14403016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。",
"LevelQuestTarget.14404011.1": "施放{Param1}次千都世援护技「{Param2}",
"LevelQuestTarget.14404012.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14404013.1": "施放{Param1}次千都世绝招「{Param2}」",
"LevelQuestTarget.14404014.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14404015.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14404016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。",
"LevelQuestTarget.14501011.1": "施放{Param1}次乙叶主控技「{Param2}」",
"LevelQuestTarget.14501012.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14501013.1": "施放{Param1}次乙叶绝招「{Param2}」",
"LevelQuestTarget.14501014.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14501015.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14501016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。",
"LevelQuestTarget.14502011.1": "施放{Param1}次乙叶主控技「{Param2}」",
"LevelQuestTarget.14502012.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14502013.1": "施放{Param1}次乙叶绝招「{Param2}」",
"LevelQuestTarget.14502014.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14502015.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14502016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。",
"LevelQuestTarget.14503011.1": "施放{Param1}次乙叶援护技「{Param2}」",
"LevelQuestTarget.14503012.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14503013.1": "施放{Param1}次乙叶绝招「{Param2}」",
"LevelQuestTarget.14503014.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14503015.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14503016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。",
"LevelQuestTarget.14504011.1": "施放{Param1}次乙叶援护技「{Param2}」",
"LevelQuestTarget.14504012.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14504013.1": "施放{Param1}次乙叶绝招「{Param2}」",
"LevelQuestTarget.14504014.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14504015.1": "消灭{Param1}只{Param2}",
"LevelQuestTarget.14504016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。",
"LevelQuestTarget.14901011.1": "施放{Param1}次格芮主控技「{Param2}」",
"LevelQuestTarget.14901021.1": "施放{Param1}次格芮强化普攻\u000b施放主控技后普攻获得强化",
"LevelQuestTarget.14901022.1": "消灭{Param1}只{Param2}",
+18
View File
@@ -74,6 +74,15 @@
"MailTemplate.2011.1": "旅团管理部",
"MailTemplate.2011.2": "补发快件 - 背包寄送服务",
"MailTemplate.2011.3": "贵团赚到的物资多到包裹都装不下了!\n不过协会已经贴心地把多出来的奖励都打包寄送到贵团办公室了,请查收。\n探索之旅,还请时常整理背包空间哦!",
"MailTemplate.20201.1": "地理协会",
"MailTemplate.20201.2": "活动代币到期提醒",
"MailTemplate.20201.3": "「幽夜独舞孤影乱」活动即将于{0}天后结束。\n辛苦收集的「午夜来信」将会在活动商店关闭后就过期失效喔!\n请务必在活动商店关闭前,进入商店使用「午夜来信」兑换各项奖励!",
"MailTemplate.20202.1": "地理协会",
"MailTemplate.20202.2": "快件补发 - 到期代币",
"MailTemplate.20202.3": "「幽夜独舞孤影乱」活动已正式结束。\n尚未消耗的「午夜来信」已兑换为「朵拉」寄送至贵旅团的货仓,请注意查收。",
"MailTemplate.20203.1": "地理协会",
"MailTemplate.20203.2": "快件补发 - 任务奖励",
"MailTemplate.20203.3": "「幽夜独舞孤影乱」活动任务已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!",
"MailTemplate.2021.1": "旅团管理部",
"MailTemplate.2021.2": "补发快件 - 任务奖励",
"MailTemplate.2021.3": "上次的任务,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!",
@@ -179,6 +188,12 @@
"MailTemplate.4012.1": "地理协会",
"MailTemplate.4012.2": "补发快件 - 活动奖励",
"MailTemplate.4012.3": "「沐星前礼」活动已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!",
"MailTemplate.4013.1": "地理协会",
"MailTemplate.4013.2": "补发快件 - 活动奖励",
"MailTemplate.4013.3": "「拾忆赴新程」活动已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!",
"MailTemplate.4014.1": "地理协会",
"MailTemplate.4014.2": "补发快件 - 活动奖励",
"MailTemplate.4014.3": "「星之竞拍」活动已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!",
"MailTemplate.5001.1": "《星塔旅人》运营团队",
"MailTemplate.5001.2": "感谢您参与{0}调查",
"MailTemplate.5001.3": "非常感谢您参与本次调查,特为您准备了些礼品,请查收",
@@ -194,6 +209,9 @@
"MailTemplate.90003.1": "《星塔旅人》运营团队",
"MailTemplate.90003.2": "旅程体验调研·其三",
"MailTemplate.90003.3": "嗨,尊敬的魔王大人!\n在测试的最后,我们希望向您了解更多关于游戏内容的看法和意见。您可以通过下方「前往问卷」参与填写。\n完成问卷后可获得【青空礼券*100+星彩礼券*100】。\n今后也请继续支持《星塔旅人》!谢谢!",
"MailTemplate.910145.1": "地理协会",
"MailTemplate.910145.2": "「夜樱尽头暗月沉」到期提示",
"MailTemplate.910145.3": "「夜樱尽头暗月沉」限时限定招募即将于{0}天后结束。\n「夜樱限定招募礼券」将会在招募关闭后过期失效。\n请在招募关闭前及时进行招募,别错过最后的招募时机喔!",
"MailTemplate.910158.1": "地理协会",
"MailTemplate.910158.2": "「圣夜送礼大作战!」到期提示",
"MailTemplate.910158.3": "「圣夜送礼大作战!」限时限定招募即将于{0}天后结束。\n「雪愿限定招募礼券」将会在招募关闭后过期失效。\n请在招募关闭前及时进行招募,别错过最后的招募时机喔!",
+5 -1
View File
@@ -60,6 +60,9 @@
"MainScreenCG.1083.1": "昂首阔步的信念",
"MainScreenCG.1086.1": "漫长时光的共犯",
"MainScreenCG.1087.1": "愿你莞尔成常",
"MainScreenCG.1093.1": "霁月悬虹",
"MainScreenCG.1094.1": "携你同坠",
"MainScreenCG.1095.1": "陌生的味道",
"MainScreenCG.2001.1": "掌心之暖",
"MainScreenCG.2002.1": "绿洲欢迎会",
"MainScreenCG.2003.1": "夜放花千树",
@@ -72,5 +75,6 @@
"MainScreenCG.2010.1": "丰收日",
"MainScreenCG.2011.1": "晨间溜走的信使",
"MainScreenCG.2012.1": "眼眸中的彼此",
"MainScreenCG.2013.1": "大小姐与俏女仆"
"MainScreenCG.2013.1": "大小姐与俏女仆",
"MainScreenCG.2014.1": "跨越星声的对话"
}
+102 -78
View File
@@ -492,17 +492,17 @@
"MainSkill.302606.1": "营业技巧",
"MainSkill.302606.2": "队伍中地系角色的绝招伤害提升<color=#ec6d21>{1}</color>。\u000b战斗开始时,队伍中地系角色回复<color=#ec6d21>{2}</color>点能量。",
"MainSkill.400101.1": "猫神降歌",
"MainSkill.400101.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
"MainSkill.400101.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
"MainSkill.400102.1": "猫神降歌",
"MainSkill.400102.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
"MainSkill.400102.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
"MainSkill.400103.1": "猫神降歌",
"MainSkill.400103.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
"MainSkill.400103.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
"MainSkill.400104.1": "猫神降歌",
"MainSkill.400104.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
"MainSkill.400104.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
"MainSkill.400105.1": "猫神降歌",
"MainSkill.400105.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
"MainSkill.400105.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
"MainSkill.400106.1": "猫神降歌",
"MainSkill.400106.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
"MainSkill.400106.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。",
"MainSkill.400201.1": "空与花与诗",
"MainSkill.400201.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系角色对目标造成非普攻伤害时,有{2}的概率附加「割裂」:受到风系伤害提升{3},持续{4}秒。\u000b风系主控角色受到附带「割裂」目标的伤害降低{5}。",
"MainSkill.400202.1": "空与花与诗",
@@ -515,6 +515,18 @@
"MainSkill.400205.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系角色对目标造成非普攻伤害时,有{2}的概率附加「割裂」:受到风系伤害提升{3},持续{4}秒。\u000b风系主控角色受到附带「割裂」目标的伤害降低{5}。",
"MainSkill.400206.1": "空与花与诗",
"MainSkill.400206.2": "全队风系伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系角色对目标造成非普攻伤害时,有{2}的概率附加「割裂」:受到风系伤害提升{3},持续{4}秒。\u000b风系主控角色受到附带「割裂」目标的伤害降低{5}。",
"MainSkill.400301.1": "???",
"MainSkill.400301.2": "???",
"MainSkill.400302.1": "???",
"MainSkill.400302.2": "???",
"MainSkill.400303.1": "???",
"MainSkill.400303.2": "???",
"MainSkill.400304.1": "???",
"MainSkill.400304.2": "???",
"MainSkill.400305.1": "???",
"MainSkill.400305.2": "???",
"MainSkill.400306.1": "???",
"MainSkill.400306.2": "???",
"MainSkill.400401.1": "仙踪良梦",
"MainSkill.400401.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b任意暗系角色召唤仆从时,暗系主控角色获得1层「敬畏」,持续{2}秒,可叠加{3}层。暗系主控角色召唤仆从时,每层「敬畏」使该仆从的仆从伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。\u000b暗系主控角色拥有「敬畏」时,暗系仆从造成伤害时为目标附加:受到暗系仆从伤害提升<color=#ec6d21>{6}</color>,持续{7}秒。",
"MainSkill.400402.1": "仙踪良梦",
@@ -564,17 +576,17 @@
"MainSkill.400706.1": "午夜,堕天使",
"MainSkill.400706.2": "队伍中光系角色的技能伤害和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##光系印记#1015#时,光系主控角色普攻和绝招伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.400801.1": "飞越青空",
"MainSkill.400801.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.400801.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.400802.1": "飞越青空",
"MainSkill.400802.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.400802.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.400803.1": "飞越青空",
"MainSkill.400803.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.400803.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.400804.1": "飞越青空",
"MainSkill.400804.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.400804.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.400805.1": "飞越青空",
"MainSkill.400805.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.400805.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.400806.1": "飞越青空",
"MainSkill.400806.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.400806.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升<color=#ec6d21>{4}</color>\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.400901.1": "“空白”的序章",
"MainSkill.400901.2": "队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b战斗开始后,风系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。",
"MainSkill.400902.1": "“空白”的序章",
@@ -660,17 +672,17 @@
"MainSkill.401506.1": "鹿鸣",
"MainSkill.401506.2": "队伍中风系援护角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意风系援护角色造成技能伤害时,为目标附加「流芳」,可叠加{2}层。任意风系援护角色对附带满层「流芳」的目标造成技能伤害时,移除全部「流芳」,为该目标附加效果:受到风系技能伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠加{5}层。",
"MainSkill.401601.1": "春日纪事",
"MainSkill.401601.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
"MainSkill.401601.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
"MainSkill.401602.1": "春日纪事",
"MainSkill.401602.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
"MainSkill.401602.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
"MainSkill.401603.1": "春日纪事",
"MainSkill.401603.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
"MainSkill.401603.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
"MainSkill.401604.1": "春日纪事",
"MainSkill.401604.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
"MainSkill.401604.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
"MainSkill.401605.1": "春日纪事",
"MainSkill.401605.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
"MainSkill.401605.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
"MainSkill.401606.1": "春日纪事",
"MainSkill.401606.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
"MainSkill.401606.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升<color=#ec6d21>{1}</color>/<color=#ec6d21>{2}</color>/<color=#ec6d21>{3}</color>,持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升<color=#ec6d21>{4}</color>/<color=#ec6d21>{5}</color>/<color=#ec6d21>{6}</color>,持续10秒。",
"MainSkill.401701.1": "花火",
"MainSkill.401701.2": "火系主控角色施放技能后,获得{1}层「爆焰」:每层使普攻伤害提升<color=#ec6d21>{2}</color>,可叠加{3}层。火系主控角色每消耗1枚弹药,额外获得1层。\u000b「爆焰」满层时,火系主控角色的普攻伤害对目标附加:受到火系普攻伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。{6}秒后清空全部「爆焰」。",
"MainSkill.401702.1": "花火",
@@ -768,17 +780,17 @@
"MainSkill.402406.1": "一二三,跳!",
"MainSkill.402406.2": "任意风系角色造成绝招伤害时,队伍中风系角色技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"MainSkill.402601.1": "潋滟故池水",
"MainSkill.402601.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,全队水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.402601.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.402602.1": "潋滟故池水",
"MainSkill.402602.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,全队水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.402602.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.402603.1": "潋滟故池水",
"MainSkill.402603.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,全队水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.402603.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.402604.1": "潋滟故池水",
"MainSkill.402604.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,全队水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.402604.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.402605.1": "潋滟故池水",
"MainSkill.402605.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,全队水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.402605.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.402606.1": "潋滟故池水",
"MainSkill.402606.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,全队水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.402606.2": "全队水系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.402701.1": "龙飞凤舞",
"MainSkill.402701.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##火系印记#1016#时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.402702.1": "龙飞凤舞",
@@ -959,78 +971,90 @@
"MainSkill.404405.2": "地系援护角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b地系均衡角色造成技能伤害时,为目标附加「春华」:受到地系技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.404406.1": "罗帷春染岁朝新",
"MainSkill.404406.2": "地系援护角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b地系均衡角色造成技能伤害时,为目标附加「春华」:受到地系技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"MainSkill.404501.1": "???",
"MainSkill.404501.2": "???",
"MainSkill.404502.1": "???",
"MainSkill.404502.2": "???",
"MainSkill.404503.1": "???",
"MainSkill.404503.2": "???",
"MainSkill.404504.1": "???",
"MainSkill.404504.2": "???",
"MainSkill.404505.1": "???",
"MainSkill.404505.2": "???",
"MainSkill.404506.1": "???",
"MainSkill.404506.2": "???",
"MainSkill.404501.1": "繁花幻梦",
"MainSkill.404501.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升<color=#ec6d21>{4}</color>。",
"MainSkill.404502.1": "繁花幻梦",
"MainSkill.404502.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升<color=#ec6d21>{4}</color>。",
"MainSkill.404503.1": "繁花幻梦",
"MainSkill.404503.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升<color=#ec6d21>{4}</color>。",
"MainSkill.404504.1": "繁花幻梦",
"MainSkill.404504.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升<color=#ec6d21>{4}</color>。",
"MainSkill.404505.1": "繁花幻梦",
"MainSkill.404505.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升<color=#ec6d21>{4}</color>。",
"MainSkill.404506.1": "繁花幻梦",
"MainSkill.404506.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升<color=#ec6d21>{4}</color>。",
"MainSkill.404601.1": "冬夜后的黎明",
"MainSkill.404601.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠{3}层。",
"MainSkill.404601.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠{3}层。",
"MainSkill.404602.1": "冬夜后的黎明",
"MainSkill.404602.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠{3}层。",
"MainSkill.404602.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠{3}层。",
"MainSkill.404603.1": "冬夜后的黎明",
"MainSkill.404603.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠{3}层。",
"MainSkill.404603.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠{3}层。",
"MainSkill.404604.1": "冬夜后的黎明",
"MainSkill.404604.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠{3}层。",
"MainSkill.404604.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠{3}层。",
"MainSkill.404605.1": "冬夜后的黎明",
"MainSkill.404605.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠{3}层。",
"MainSkill.404605.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠{3}层。",
"MainSkill.404606.1": "冬夜后的黎明",
"MainSkill.404606.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠{3}层。",
"MainSkill.404606.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠{3}层。",
"MainSkill.404701.1": "信笺乘风而去",
"MainSkill.404701.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.404701.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.404702.1": "信笺乘风而去",
"MainSkill.404702.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.404702.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.404703.1": "信笺乘风而去",
"MainSkill.404703.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.404703.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.404704.1": "信笺乘风而去",
"MainSkill.404704.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.404704.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.404705.1": "信笺乘风而去",
"MainSkill.404705.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.404705.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.404706.1": "信笺乘风而去",
"MainSkill.404706.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.404706.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升<color=#ec6d21>{4}</color>\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升<color=#ec6d21>{6}</color>。",
"MainSkill.404801.1": "雪夜惊喜",
"MainSkill.404801.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"MainSkill.404801.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"MainSkill.404802.1": "雪夜惊喜",
"MainSkill.404802.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"MainSkill.404802.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"MainSkill.404803.1": "雪夜惊喜",
"MainSkill.404803.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"MainSkill.404803.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"MainSkill.404804.1": "雪夜惊喜",
"MainSkill.404804.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"MainSkill.404804.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"MainSkill.404805.1": "雪夜惊喜",
"MainSkill.404805.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"MainSkill.404805.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"MainSkill.404806.1": "雪夜惊喜",
"MainSkill.404806.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"MainSkill.404901.1": "???",
"MainSkill.404901.2": "???",
"MainSkill.404902.1": "???",
"MainSkill.404902.2": "???",
"MainSkill.404903.1": "???",
"MainSkill.404903.2": "???",
"MainSkill.404904.1": "???",
"MainSkill.404904.2": "???",
"MainSkill.404905.1": "???",
"MainSkill.404905.2": "???",
"MainSkill.404906.1": "???",
"MainSkill.404906.2": "???",
"MainSkill.405001.1": "???",
"MainSkill.405001.2": "???",
"MainSkill.405002.1": "???",
"MainSkill.405002.2": "???",
"MainSkill.405003.1": "???",
"MainSkill.405003.2": "???",
"MainSkill.405004.1": "???",
"MainSkill.405004.2": "???",
"MainSkill.405005.1": "???",
"MainSkill.405005.2": "???",
"MainSkill.405006.1": "???",
"MainSkill.405006.2": "???",
"MainSkill.404806.2": "全队火系伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"MainSkill.404901.1": "星光的印记",
"MainSkill.404901.2": "主控角色生命低于10%时,立即获得最大生命<color=#ec6d21>{1}</color>的护盾,持续{2}秒,该效果每{3}秒最多触发1次。",
"MainSkill.404902.1": "星光的印记",
"MainSkill.404902.2": "主控角色生命低于10%时,立即获得最大生命<color=#ec6d21>{1}</color>的护盾,持续{2}秒,该效果每{3}秒最多触发1次。",
"MainSkill.404903.1": "星光的印记",
"MainSkill.404903.2": "主控角色生命低于10%时,立即获得最大生命<color=#ec6d21>{1}</color>的护盾,持续{2}秒,该效果每{3}秒最多触发1次。",
"MainSkill.404904.1": "星光的印记",
"MainSkill.404904.2": "主控角色生命低于10%时,立即获得最大生命<color=#ec6d21>{1}</color>的护盾,持续{2}秒,该效果每{3}秒最多触发1次。",
"MainSkill.404905.1": "星光的印记",
"MainSkill.404905.2": "主控角色生命低于10%时,立即获得最大生命<color=#ec6d21>{1}</color>的护盾,持续{2}秒,该效果每{3}秒最多触发1次。",
"MainSkill.404906.1": "星光的印记",
"MainSkill.404906.2": "主控角色生命低于10%时,立即获得最大生命<color=#ec6d21>{1}</color>的护盾,持续{2}秒,该效果每{3}秒最多触发1次。",
"MainSkill.405001.1": "夜宴谜影",
"MainSkill.405001.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升<color=#ec6d21>{4}</color>。",
"MainSkill.405002.1": "夜宴谜影",
"MainSkill.405002.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升<color=#ec6d21>{4}</color>。",
"MainSkill.405003.1": "夜宴谜影",
"MainSkill.405003.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升<color=#ec6d21>{4}</color>。",
"MainSkill.405004.1": "夜宴谜影",
"MainSkill.405004.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升<color=#ec6d21>{4}</color>。",
"MainSkill.405005.1": "夜宴谜影",
"MainSkill.405005.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升<color=#ec6d21>{4}</color>。",
"MainSkill.405006.1": "夜宴谜影",
"MainSkill.405006.2": "全队暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升<color=#ec6d21>{4}</color>。",
"MainSkill.405101.1": "???",
"MainSkill.405101.2": "???",
"MainSkill.405102.1": "???",
"MainSkill.405102.2": "???",
"MainSkill.405103.1": "???",
"MainSkill.405103.2": "???",
"MainSkill.405104.1": "???",
"MainSkill.405104.2": "???",
"MainSkill.405105.1": "???",
"MainSkill.405105.2": "???",
"MainSkill.405106.1": "???",
"MainSkill.405106.2": "???",
"MainSkill.900101.1": "空技能",
"MainSkill.900102.1": "空技能",
"MainSkill.900103.1": "空技能"
+40 -1
View File
@@ -177,6 +177,41 @@
"MallPackage.pack.09_role_l.3": "豪华礼券组合",
"MallPackage.pack.09_role_s.1": "使命必达\u000b超值礼券组合",
"MallPackage.pack.09_role_s.2": "使命必达·超值礼券组合",
"MallPackage.pack.10_disc.1": "落月芬香\u000b特惠闪碟组合",
"MallPackage.pack.10_disc.2": "落月芬香·特惠闪碟组合",
"MallPackage.pack.10_disc_l.1": "落月芬香\u000b豪华闪碟组合",
"MallPackage.pack.10_disc_l.2": "落月芬香·豪华闪碟组合",
"MallPackage.pack.10_disc_l.3": "豪华闪碟组合",
"MallPackage.pack.10_disc_res.1": "落月芬香\u000b特惠星彩养成组合",
"MallPackage.pack.10_disc_res.2": "落月芬香·特惠星彩养成组合",
"MallPackage.pack.10_disc_s.1": "落月芬香\u000b超值闪碟组合",
"MallPackage.pack.10_disc_s.2": "落月芬香·超值闪碟组合",
"MallPackage.pack.10_disc_sel.1": "沐星雅韵\u000b自选秘纹组合",
"MallPackage.pack.10_disc_sel.2": "沐星雅韵·自选秘纹组合",
"MallPackage.pack.10_disc_sel.3": "自选秘纹组合",
"MallPackage.pack.10_gem.1": "沐星礼赞\u000b星彩纹章组合",
"MallPackage.pack.10_gem.2": "沐星礼赞·星彩纹章组合",
"MallPackage.pack.10_gem.3": "星彩纹章组合",
"MallPackage.pack.10_gift.1": "落月芬香\u000b倾心礼品组合",
"MallPackage.pack.10_gift.2": "落月芬香·倾心礼品组合",
"MallPackage.pack.10_gift.3": "倾心礼品组合",
"MallPackage.pack.10_res.1": "落月芬香\u000b旅人养成组合",
"MallPackage.pack.10_res.2": "落月芬香·旅人养成组合",
"MallPackage.pack.10_res.3": "旅人养成组合",
"MallPackage.pack.10_role.1": "落月芬香\u000b特惠礼券组合",
"MallPackage.pack.10_role.2": "落月芬香·特惠礼券组合",
"MallPackage.pack.10_role_l.1": "落月芬香\u000b豪华礼券组合",
"MallPackage.pack.10_role_l.2": "落月芬香·豪华礼券组合",
"MallPackage.pack.10_role_l.3": "豪华礼券组合",
"MallPackage.pack.10_role_res.1": "落月芬香\u000b豪华星彩养成组合",
"MallPackage.pack.10_role_res.2": "落月芬香·豪华星彩养成组合",
"MallPackage.pack.10_role_s.1": "落月芬香\u000b超值礼券组合",
"MallPackage.pack.10_role_s.2": "落月芬香·超值礼券组合",
"MallPackage.pack.10_role_sel.1": "沐星邀约\u000b自选旅人组合",
"MallPackage.pack.10_role_sel.2": "沐星邀约·自选旅人组合",
"MallPackage.pack.10_role_sel.3": "自选旅人组合",
"MallPackage.pack.10_skill_res.1": "落月芬香\u000b超值星彩养成组合",
"MallPackage.pack.10_skill_res.2": "落月芬香·超值星彩养成组合",
"MallPackage.pack.disc.1": "启程限定\u000b灿金闪碟组合",
"MallPackage.pack.disc.2": "启程限定·灿金闪碟组合",
"MallPackage.pack.first.1": "启程限定\u000b6元特惠组合",
@@ -204,5 +239,9 @@
"MallPackage.skin.98.06.1": "相约融雪后",
"MallPackage.skin.98.06.2": "解锁格芮专属形象「相约融雪后」的凭证!",
"MallPackage.skin.98.07.1": "清露微滴的初夏",
"MallPackage.skin.98.07.2": "解锁夏花专属形象「清露微滴的初夏」的凭证!"
"MallPackage.skin.98.07.2": "解锁夏花专属形象「清露微滴的初夏」的凭证!",
"MallPackage.skin.98.08.1": "牵牛花开,少女初醒",
"MallPackage.skin.98.08.2": "解锁千都世专属形象「牵牛花开,少女初醒」的凭证!",
"MallPackage.skin.98.09.1": "古灵精怪茶话会",
"MallPackage.skin.98.09.2": "解锁小禾专属形象「古灵精怪茶话会」的凭证!"
}
+1
View File
@@ -39,6 +39,7 @@
"MangaLoading.43.1": "留影时刻",
"MangaLoading.44.1": "俯瞰风景",
"MangaLoading.45.1": "暖心关怀",
"MangaLoading.46.1": "顺手牵羊",
"MangaLoading.5.1": "沉于艺术之海",
"MangaLoading.6.1": "泪液收藏",
"MangaLoading.7.1": "蛋糕诱惑",
+16
View File
@@ -143,6 +143,14 @@
"MonsterManual.1601141.2": "培育实验中的失败品,无法由人为控制的攻击性令实验人员很快便叫停了该品类的培育。",
"MonsterManual.1651046.1": "流风美人",
"MonsterManual.1651046.2": "为了配合宣传联合种业的公司形象而人工培育出的植物,外观飘逸美丽。随着培育的深入,在柔光设备的影响下,它产生了自我意识和攻击本能。",
"MonsterManual.1700100.1": "帝国卫队骑士侍从",
"MonsterManual.1700100.2": "没人知道他披上这身铠甲,究竟是为了捍卫荣耀,还是只为领那份微薄的薪水。",
"MonsterManual.1701100.1": "帝国卫队骑士",
"MonsterManual.1701100.2": "看似一本正经的骑士,比起与恶势力作战,更擅长抓捕违反交通规则的路人。",
"MonsterManual.1702100.1": "帝国卫队分团长",
"MonsterManual.1702100.2": "忠诚而强势的卫队分团长,银亮的长枪与疾风般的冲锋,足以让敌人闻风丧胆。",
"MonsterManual.1703100.1": "帝国卫队军士长",
"MonsterManual.1703100.2": "卫队中最年长的骑士,手中那把重弩既是他的独门武器,也是他老当益壮的最好证明。",
"MonsterManual.1751026.1": "咕噜六角鲸",
"MonsterManual.1751026.2": "当清澈的水域被污染,那只居住在菲莱城外温和的“邻居”,会亲自前来提出抗议——\u000b噗噜噗噜……噗噜噜……噗噜噜噜噜!!!",
"MonsterManual.3000100.1": "爽朗寻宝旅人",
@@ -175,6 +183,12 @@
"MonsterManual.3027100.2": "睡不醒的夏洛克,带着礼物招摇过市。快!快追上它!",
"MonsterManual.3028105.1": "暖炉之谵妄",
"MonsterManual.3028105.2": "魁梧厚重的巨型暖炉,彷如不可摧毁的堡垒。就算再寒冷的冬季,也冻结不了它火热的身躯。",
"MonsterManual.3090100.1": "沙蝎·赤砂剑士",
"MonsterManual.3090100.2": "奔跑在灼热沙丘中的士兵,所到之处化作一片焦土。",
"MonsterManual.3091100.1": "沙蝎·黄尘弩卫",
"MonsterManual.3091100.2": "穿梭于漫天黄土中的弩手,穿心毒矢随风而至。",
"MonsterManual.3092100.1": "沙蝎·荒漠之眼",
"MonsterManual.3092100.2": "潜伏在陡崖之后的狙击手,视线所及,皆为靶心。",
"MonsterManual.3093100.1": "哈萨娜",
"MonsterManual.3093100.2": "将毒液酿成美酒,以鲜血铺就红毯。\u000b她不施舍怜悯,只提供选择——\u000b臣服于她,或就此消失。",
"MonsterManual.5000100.1": "巨掌悍将",
@@ -647,6 +661,8 @@
"MonsterManual.7000105.2": "将恐惧当成礼仪,以偏执滋养绝望。\u000b她的剧目里,演绎着最为古老的噩梦。",
"MonsterManual.7002246.1": "花原???",
"MonsterManual.7002246.2": "彷徨之人从不畏惧毁灭,利刃贴近喉管的那一刻,她只是想感受你的体温。\u000b\n<color=#ec6d21>※作战能力</color>\u000b「葵幻舞」:花原投掷出巨大的手里剑造成伤害。\u000b「岚散落」:花原后空翻并投掷出大量苦无造成伤害。\u000b「隐月」:花原以极快的速度在折线上冲刺,沿路径造成伤害。\u000b「影舞·障叶」:花原发动分身,随后围绕各个分身发动极大范围的手里剑旋风。\u000b「影舞·花凋」:花原发动分身并隐入烟雾,并与分身创造一片大范围伤害区域。",
"MonsterManual.7003156.1": "火垂???",
"MonsterManual.7003156.2": "一边渴望真正的朋友,一边举起杀戮的武器,这便是火垂的选择。\u000b她打赢的人,以及打赢她的人,都要成为她的挚友。就这么.......约好了。\u000b\n<color=#ec6d21>※作战能力</color>\u000b「萤火·一闪」:火垂发射浮游兵装,对命中目标造成伤害。\u000b「萤火·回转」:火垂操控浮游兵装组合成回旋镖,飞到远端后折返,对途经目标造成伤害。\u000b「萤火·流星」:火垂操控浮游兵装在地表形成光圈,光圈会收缩并爆炸。\u000b「万象协奏」:火垂操控浮游兵装,对场地内进行高频率的轰炸。\u000b「万仞归一」:火垂以特定轨迹高速移动,对途经目标造成高额伤害。\u000b「热力全开」:火垂释放技能或者攻击命中之后都会增加5点热力值。热力值达到100后会进入“热力全开”状态,在该状态下释放技能,会消耗热力值强化技能,热力值清零则退出状态,之后热力值获取速度大幅增加。",
"MonsterManual.7200105.1": "赛尔西亚·疯狂战车",
"MonsterManual.7200105.2": "在无尽的战场上驰骋;\u000b在灼热的战火中狂欢。\u000b她并非陷入疯狂,只是心怀渴望。\u000b只要还有战争,她就永远不会停止轰鸣。",
"MonsterManual.7200205.1": "赛尔西亚·绝望战车",
@@ -0,0 +1,6 @@
{
"NotificationConfig.10000000.1": "干劲已满",
"NotificationConfig.10000000.2": "==PLAYER_NAME==,干劲即将回满,快带我们去星塔看看吧",
"NotificationConfig.20000000.1": "委托已完成",
"NotificationConfig.20000000.2": "==PLAYER_NAME==,所有即将都完成,快来看看吧"
}
+130 -138
View File
@@ -1,64 +1,140 @@
{
"PenguinCard.10101.1": "火种新生",
"PenguinCard.10101.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率)",
"PenguinCard.10102.1": "火种新生+1",
"PenguinCard.10102.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率)",
"PenguinCard.10103.1": "火种新生+2",
"PenguinCard.10103.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率)",
"PenguinCard.10104.1": "火种新生+3",
"PenguinCard.10104.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率)",
"PenguinCard.10105.1": "火种新生+4",
"PenguinCard.10105.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率)",
"PenguinCard.10201.1": "清泉育林",
"PenguinCard.10201.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率)",
"PenguinCard.10202.1": "清泉育林+1",
"PenguinCard.10202.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率)",
"PenguinCard.10203.1": "清泉育林+2",
"PenguinCard.10203.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率)",
"PenguinCard.10204.1": "清泉育林+3",
"PenguinCard.10204.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率)",
"PenguinCard.10205.1": "清泉育林+4",
"PenguinCard.10205.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率)",
"PenguinCard.10301.1": "风林渐盛",
"PenguinCard.10301.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率)",
"PenguinCard.10302.1": "风林渐盛+1",
"PenguinCard.10302.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率)",
"PenguinCard.10303.1": "风林渐盛+2",
"PenguinCard.10303.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率)",
"PenguinCard.10304.1": "风林渐盛+3",
"PenguinCard.10304.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率)",
"PenguinCard.10305.1": "风林渐盛+4",
"PenguinCard.10305.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率)",
"PenguinCard.1101.1": "火上浇油",
"PenguinCard.1101.2": "<color=#ec6b2a>{TriggerProbability}%</color>概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限<color=#ec6b2a>{TriggerLimitParam}</color>次。",
"PenguinCard.1102.1": "火上浇油+1",
"PenguinCard.1102.2": "<color=#ec6b2a>{TriggerProbability}%</color>概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限<color=#ec6b2a>{TriggerLimitParam}</color>次。",
"PenguinCard.1103.1": "火上浇油+2",
"PenguinCard.1103.2": "<color=#ec6b2a>{TriggerProbability}%</color>概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限<color=#ec6b2a>{TriggerLimitParam}</color>次。",
"PenguinCard.1104.1": "火上浇油+3",
"PenguinCard.1104.2": "<color=#ec6b2a>{TriggerProbability}%</color>概率使{TriggerParam_1}进阶为{EffectParam_1},每回合<color=#ec6b2a>{TriggerLimitParam}</color>次。",
"PenguinCard.1105.1": "火上浇油+4",
"PenguinCard.1105.2": "<color=#ec6b2a>{TriggerProbability}%</color>概率使{TriggerParam_1}进阶为{EffectParam_1},每回合<color=#ec6b2a>{TriggerLimitParam}</color>次。",
"PenguinCard.11401.1": "坐拥金山",
"PenguinCard.11401.2": "结算时,<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码,每回合降低<color=#ec6b2a>{GrowthEffectParam_1}</color>",
"PenguinCard.11402.1": "坐拥金山+1",
"PenguinCard.11402.2": "结算时,<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码,每回合降低<color=#ec6b2a>{GrowthEffectParam_1}</color>",
"PenguinCard.11403.1": "坐拥金山+2",
"PenguinCard.11403.2": "结算时,<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码,每回合降低<color=#ec6b2a>{GrowthEffectParam_1}</color>",
"PenguinCard.1201.1": "推波助澜",
"PenguinCard.1201.2": "<color=#ec6b2a>{TriggerProbability}%</color>概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限<color=#ec6b2a>{TriggerLimitParam}</color>次。",
"PenguinCard.1202.1": "推波助澜+1",
"PenguinCard.1202.2": "<color=#ec6b2a>{TriggerProbability}%</color>概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限<color=#ec6b2a>{TriggerLimitParam}</color>次。",
"PenguinCard.1203.1": "推波助澜+2",
"PenguinCard.1203.2": "<color=#ec6b2a>{TriggerProbability}%</color>概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限<color=#ec6b2a>{TriggerLimitParam}</color>次。",
"PenguinCard.1204.1": "推波助澜+3",
"PenguinCard.1204.2": "<color=#ec6b2a>{TriggerProbability}%</color>概率使{TriggerParam_1}进阶为{EffectParam_1},每回合<color=#ec6b2a>{TriggerLimitParam}</color>次。",
"PenguinCard.1205.1": "推波助澜+4",
"PenguinCard.1205.2": "<color=#ec6b2a>{TriggerProbability}%</color>概率使{TriggerParam_1}进阶为{EffectParam_1},每回合<color=#ec6b2a>{TriggerLimitParam}</color>次。",
"PenguinCard.12401.1": "衡度天下",
"PenguinCard.12401.2": "结算时,<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率,每回合降低<color=#ec6b2a>{GrowthEffectParam_1}</color>",
"PenguinCard.12402.1": "衡度天下+1",
"PenguinCard.12402.2": "结算时,<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率,每回合降低<color=#ec6b2a>{GrowthEffectParam_1}</color>",
"PenguinCard.12403.1": "衡度天下+2",
"PenguinCard.12403.2": "结算时,<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率,每回合降低<color=#ec6b2a>{GrowthEffectParam_1}</color>",
"PenguinCard.1301.1": "捕风捉影",
"PenguinCard.1301.2": "<color=#ec6b2a>{TriggerProbability}%</color>概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限<color=#ec6b2a>{TriggerLimitParam}</color>次。",
"PenguinCard.1302.1": "捕风捉影+1",
"PenguinCard.1302.2": "<color=#ec6b2a>{TriggerProbability}%</color>概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限<color=#ec6b2a>{TriggerLimitParam}</color>次。",
"PenguinCard.1303.1": "捕风捉影+2",
"PenguinCard.1303.2": "<color=#ec6b2a>{TriggerProbability}%</color>概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限<color=#ec6b2a>{TriggerLimitParam}</color>次。",
"PenguinCard.1304.1": "捕风捉影+3",
"PenguinCard.1304.2": "<color=#ec6b2a>{TriggerProbability}%</color>概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限<color=#ec6b2a>{TriggerLimitParam}</color>次。",
"PenguinCard.1305.1": "捕风捉影+4",
"PenguinCard.1305.2": "<color=#ec6b2a>{TriggerProbability}%</color>概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限<color=#ec6b2a>{TriggerLimitParam}</color>次。",
"PenguinCard.13401.1": "余利再生",
"PenguinCard.13401.2": "每回合首次升级时,返还<color=#ec6b2a>{EffectParam_1}%</color>已消耗筹码",
"PenguinCard.13402.1": "余利再生+1",
"PenguinCard.13402.2": "每回合首次升级时,返还<color=#ec6b2a>{EffectParam_1}%</color>已消耗筹码",
"PenguinCard.13403.1": "余利再生+2",
"PenguinCard.13403.2": "每回合首次升级时,返还<color=#ec6b2a>{EffectParam_1}%</color>已消耗筹码",
"PenguinCard.14401.1": "加冕之刻",
"PenguinCard.14401.2": "结算时,获得已持有的星命牌总等级数×<color=#ec6b2a>{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.14402.1": "加冕之刻+1",
"PenguinCard.14402.2": "结算时,获得已持有的星命牌总等级数×<color=#ec6b2a>{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.14403.1": "加冕之刻+2",
"PenguinCard.14403.2": "结算时,获得已持有的星命牌总等级数×<color=#ec6b2a>{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.14404.1": "加冕之刻+3",
"PenguinCard.14404.2": "结算时,获得已持有的星命牌总等级数×<color=#ec6b2a>{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.14405.1": "加冕之刻+4",
"PenguinCard.14405.2": "结算时,获得已持有的星命牌总等级数×<color=#ec6b2a>{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.14406.1": "加冕之刻+5",
"PenguinCard.14406.2": "结算时,获得已持有的星命牌总等级数×<color=#ec6b2a>{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.15401.1": "命定双星",
"PenguinCard.15401.2": "结算时<color=#ec6b2a>+{TotalEffectParam_1}</color>倍率,每当打出包含 <color=#ec6b2a>{GrowthTriggerParam_1}</color> 的牌型时,该效果提高<color=#ec6b2a>+{GrowthEffectParam_1}</color>倍率",
"PenguinCard.16401.1": "四象归一",
"PenguinCard.16401.2": "结算时<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码,每当打出包含 <color=#ec6b2a>{GrowthTriggerParam_1}</color> 的牌型时,此效果提高<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码",
"PenguinCard.17401.1": "旧式重现",
"PenguinCard.17401.2": "结算时,如果本回合已出现过相同牌型,倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.17402.1": "旧式重现+1",
"PenguinCard.17402.2": "结算时,如果本回合已出现过相同牌型,倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.17403.1": "旧式重现+2",
"PenguinCard.17403.2": "结算时,如果本回合已出现过相同牌型,倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.17404.1": "旧式重现+3",
"PenguinCard.17404.2": "结算时,如果本回合已出现过相同牌型,倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.17405.1": "旧式重现+4",
"PenguinCard.17405.2": "结算时,如果本回合已出现过相同牌型,倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.17406.1": "旧式重现+5",
"PenguinCard.17406.2": "结算时,如果本回合已出现过相同牌型,倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.18401.1": "命星所眷",
"PenguinCard.18401.2": "结算时,若牌型包含<color=#ec6b2a>{TriggerParam_1}</color>,倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.18402.1": "命星所眷+1",
"PenguinCard.18402.2": "结算时,若牌型包含<color=#ec6b2a>{TriggerParam_1}</color>,倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.18403.1": "命星所眷+2",
"PenguinCard.18403.2": "结算时,若牌型包含<color=#ec6b2a>{TriggerParam_1}</color>,倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.18404.1": "命星所眷+3",
"PenguinCard.18404.2": "结算时,若牌型包含<color=#ec6b2a>{TriggerParam_1}</color>,倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.18405.1": "命星所眷+4",
"PenguinCard.18405.2": "结算时,若牌型包含<color=#ec6b2a>{TriggerParam_1}</color>,倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.18406.1": "命星所眷+5",
"PenguinCard.18406.2": "结算时,若牌型包含<color=#ec6b2a>{TriggerParam_1}</color>,倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.19401.1": "举杯共饮",
"PenguinCard.19401.2": "结算时若存在{TriggerParam_1}{TriggerParam_2}{TriggerParam_3}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.19402.1": "举杯共饮+1",
"PenguinCard.19402.2": "结算时若存在{TriggerParam_1}{TriggerParam_2}{TriggerParam_3}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.19403.1": "举杯共饮+2",
"PenguinCard.19403.2": "结算时若存在{TriggerParam_1}{TriggerParam_2}{TriggerParam_3}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.19404.1": "举杯共饮+3",
"PenguinCard.19404.2": "结算时若存在{TriggerParam_1}{TriggerParam_2}{TriggerParam_3}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.19405.1": "举杯共饮+4",
"PenguinCard.19405.2": "结算时若存在{TriggerParam_1}{TriggerParam_2}{TriggerParam_3}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.19406.1": "举杯共饮+5",
"PenguinCard.19406.2": "结算时若存在{TriggerParam_1}{TriggerParam_2}{TriggerParam_3}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.2101.1": "星火",
"PenguinCard.2101.2": "{EffectParam_1}出现概率增加。",
"PenguinCard.2102.1": "星火+1",
"PenguinCard.2102.2": "{EffectParam_1}出现概率增加。",
"PenguinCard.2103.1": "星火+2",
"PenguinCard.2103.2": "{EffectParam_1}出现概率增加。",
"PenguinCard.2104.1": "星火+3",
"PenguinCard.2104.2": "{EffectParam_1}出现概率增加。",
"PenguinCard.2105.1": "星火+4",
"PenguinCard.2105.2": "{EffectParam_1}出现概率增加。",
"PenguinCard.2201.1": "涟漪",
"PenguinCard.2201.2": "{EffectParam_1}出现概率增加。",
"PenguinCard.2202.1": "涟漪+1",
"PenguinCard.2202.2": "{EffectParam_1}出现概率增加。",
"PenguinCard.2203.1": "涟漪+2",
"PenguinCard.2203.2": "{EffectParam_1}出现概率增加。",
"PenguinCard.2204.1": "涟漪+3",
"PenguinCard.2204.2": "{EffectParam_1}出现概率增加。",
"PenguinCard.2205.1": "涟漪+4",
"PenguinCard.2205.2": "{EffectParam_1}出现概率增加。",
"PenguinCard.2301.1": "气流",
"PenguinCard.2301.2": "{EffectParam_1}出现概率增加。",
"PenguinCard.2302.1": "气流+1",
"PenguinCard.2302.2": "{EffectParam_1}出现概率增加。",
"PenguinCard.2303.1": "气流+2",
"PenguinCard.2303.2": "{EffectParam_1}出现概率增加。",
"PenguinCard.2304.1": "气流+3",
"PenguinCard.2304.2": "{EffectParam_1}出现概率增加。",
"PenguinCard.2305.1": "气流+4",
"PenguinCard.2305.2": "{EffectParam_1}出现概率增加。",
"PenguinCard.3101.1": "积热",
"PenguinCard.3101.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3102.1": "积热+1",
@@ -69,12 +145,6 @@
"PenguinCard.3104.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3105.1": "积热+4",
"PenguinCard.3105.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3106.1": "积热+5",
"PenguinCard.3106.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3107.1": "积热+6",
"PenguinCard.3107.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3108.1": "积热+7",
"PenguinCard.3108.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3201.1": "凝露",
"PenguinCard.3201.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3202.1": "凝露+1",
@@ -85,12 +155,6 @@
"PenguinCard.3204.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3205.1": "凝露+4",
"PenguinCard.3205.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3206.1": "凝露+5",
"PenguinCard.3206.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3207.1": "凝露+6",
"PenguinCard.3207.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3208.1": "凝露+7",
"PenguinCard.3208.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3301.1": "聚气",
"PenguinCard.3301.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3302.1": "聚气+1",
@@ -101,12 +165,6 @@
"PenguinCard.3304.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3305.1": "聚气+4",
"PenguinCard.3305.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3306.1": "聚气+5",
"PenguinCard.3306.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3307.1": "聚气+6",
"PenguinCard.3307.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.3308.1": "聚气+7",
"PenguinCard.3308.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.4101.1": "火焰大亨",
"PenguinCard.4101.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4102.1": "火焰大亨+1",
@@ -117,12 +175,6 @@
"PenguinCard.4104.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4105.1": "火焰大亨+4",
"PenguinCard.4105.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4106.1": "火焰大亨+5",
"PenguinCard.4106.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4107.1": "火焰大亨+6",
"PenguinCard.4107.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4108.1": "火焰大亨+7",
"PenguinCard.4108.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4201.1": "滨海名流",
"PenguinCard.4201.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4202.1": "滨海名流+1",
@@ -133,12 +185,6 @@
"PenguinCard.4204.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4205.1": "滨海名流+4",
"PenguinCard.4205.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4206.1": "滨海名流+5",
"PenguinCard.4206.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4207.1": "滨海名流+6",
"PenguinCard.4207.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4208.1": "滨海名流+7",
"PenguinCard.4208.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4301.1": "云端新贵",
"PenguinCard.4301.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4302.1": "云端新贵+1",
@@ -149,12 +195,6 @@
"PenguinCard.4304.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4305.1": "云端新贵+4",
"PenguinCard.4305.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4306.1": "云端新贵+5",
"PenguinCard.4306.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4307.1": "云端新贵+6",
"PenguinCard.4307.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4308.1": "云端新贵+7",
"PenguinCard.4308.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4401.1": "对弈精英",
"PenguinCard.4401.2": "结算时<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.4402.1": "对弈精英+1",
@@ -167,48 +207,18 @@
"PenguinCard.5102.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5103.1": "地狱领主+2",
"PenguinCard.5103.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5104.1": "地狱领主+3",
"PenguinCard.5104.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5105.1": "地狱领主+4",
"PenguinCard.5105.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5106.1": "地狱领主+5",
"PenguinCard.5106.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5107.1": "地狱领主+6",
"PenguinCard.5107.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5108.1": "地狱领主+7",
"PenguinCard.5108.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5201.1": "深海财阀",
"PenguinCard.5201.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5202.1": "深海财阀+1",
"PenguinCard.5202.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5203.1": "深海财阀+2",
"PenguinCard.5203.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5204.1": "深海财阀+3",
"PenguinCard.5204.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5205.1": "深海财阀+4",
"PenguinCard.5205.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5206.1": "深海财阀+5",
"PenguinCard.5206.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5207.1": "深海财阀+6",
"PenguinCard.5207.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5208.1": "深海财阀+7",
"PenguinCard.5208.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5301.1": "风暴寡头",
"PenguinCard.5301.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5302.1": "风暴寡头+1",
"PenguinCard.5302.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5303.1": "风暴寡头+2",
"PenguinCard.5303.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5304.1": "风暴寡头+3",
"PenguinCard.5304.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5305.1": "风暴寡头+4",
"PenguinCard.5305.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5306.1": "风暴寡头+5",
"PenguinCard.5306.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5307.1": "风暴寡头+6",
"PenguinCard.5307.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5308.1": "风暴寡头+7",
"PenguinCard.5308.2": "结算时若存在{TriggerParam_1}<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5401.1": "命运捕手",
"PenguinCard.5401.2": "结算时<color=#ec6b2a>+{EffectParam_1}</color>倍率。",
"PenguinCard.5402.1": "命运捕手+1",
@@ -221,48 +231,18 @@
"PenguinCard.6102.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6103.1": "余烬复燃+2",
"PenguinCard.6103.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6104.1": "余烬复燃+3",
"PenguinCard.6104.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6105.1": "余烬复燃+4",
"PenguinCard.6105.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6106.1": "余烬复燃+5",
"PenguinCard.6106.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6107.1": "余烬复燃+6",
"PenguinCard.6107.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6108.1": "余烬复燃+7",
"PenguinCard.6108.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6201.1": "源泉复涌",
"PenguinCard.6201.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6202.1": "源泉复涌+1",
"PenguinCard.6202.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6203.1": "源泉复涌+2",
"PenguinCard.6203.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6204.1": "源泉复涌+3",
"PenguinCard.6204.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6205.1": "源泉复涌+4",
"PenguinCard.6205.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6206.1": "源泉复涌+5",
"PenguinCard.6206.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6207.1": "源泉复涌+6",
"PenguinCard.6207.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6208.1": "源泉复涌+7",
"PenguinCard.6208.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6301.1": "风息再起",
"PenguinCard.6301.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6302.1": "风息再起+1",
"PenguinCard.6302.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6303.1": "风息再起+2",
"PenguinCard.6303.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6304.1": "风息再起+3",
"PenguinCard.6304.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6305.1": "风息再起+4",
"PenguinCard.6305.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6306.1": "风息再起+5",
"PenguinCard.6306.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6307.1": "风息再起+6",
"PenguinCard.6307.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.6308.1": "风息再起+7",
"PenguinCard.6308.2": "结算时若存在{TriggerParam_1},倍率<color=#ec6b2a>×{EffectParam_1}</color>。",
"PenguinCard.7101.1": "热浪叠加",
"PenguinCard.7101.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.7102.1": "热浪叠加+1",
@@ -273,12 +253,6 @@
"PenguinCard.7104.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.7105.1": "热浪叠加+4",
"PenguinCard.7105.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.7106.1": "热浪叠加+5",
"PenguinCard.7106.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.7107.1": "热浪叠加+6",
"PenguinCard.7107.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.7108.1": "热浪叠加+7",
"PenguinCard.7108.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.7201.1": "层层怒涛",
"PenguinCard.7201.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.7202.1": "层层怒涛+1",
@@ -289,12 +263,6 @@
"PenguinCard.7204.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.7205.1": "层层怒涛+4",
"PenguinCard.7205.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.7206.1": "层层怒涛+5",
"PenguinCard.7206.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.7207.1": "层层怒涛+6",
"PenguinCard.7207.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.7208.1": "层层怒涛+7",
"PenguinCard.7208.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.7301.1": "气流激荡",
"PenguinCard.7301.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.7302.1": "气流激荡+1",
@@ -305,10 +273,34 @@
"PenguinCard.7304.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.7305.1": "气流激荡+4",
"PenguinCard.7305.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码。",
"PenguinCard.7306.1": "气流激荡+5",
"PenguinCard.7306.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码",
"PenguinCard.7307.1": "气流激荡+6",
"PenguinCard.7307.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码",
"PenguinCard.7308.1": "气流激荡+7",
"PenguinCard.7308.2": "翻开带有{TriggerParam_1}的卡牌时,<color=#ec6b2a>+{EffectParam_1}</color>筹码"
"PenguinCard.9101.1": "焰势高举",
"PenguinCard.9101.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.9102.1": "焰势高举+1",
"PenguinCard.9102.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.9103.1": "焰势高举+2",
"PenguinCard.9103.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.9104.1": "焰势高举+3",
"PenguinCard.9104.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.9105.1": "焰势高举+4",
"PenguinCard.9105.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.9201.1": "潮流奔腾",
"PenguinCard.9201.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.9202.1": "潮流奔腾+1",
"PenguinCard.9202.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.9203.1": "潮流奔腾+2",
"PenguinCard.9203.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.9204.1": "潮流奔腾+3",
"PenguinCard.9204.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.9205.1": "潮流奔腾+4",
"PenguinCard.9205.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.9301.1": "长风巡行",
"PenguinCard.9301.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.9302.1": "长风巡行+1",
"PenguinCard.9302.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.9303.1": "长风巡行+2",
"PenguinCard.9303.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.9304.1": "长风巡行+3",
"PenguinCard.9304.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)",
"PenguinCard.9305.1": "长风巡行+4",
"PenguinCard.9305.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供<color=#ec6b2a>+{GrowthEffectParam_1}</color>筹码\u000b(当前<color=#ec6b2a>+{TotalEffectParam_1}</color>筹码)"
}
+14
View File
@@ -0,0 +1,14 @@
{
"PenguinCardBuff.101.1": "厚礼回馈",
"PenguinCardBuff.101.2": "下回合首次升级消耗降至<color=#ec6b2a>{EffectParam_1}%</color>",
"PenguinCardBuff.201.1": "额外发牌Ⅰ",
"PenguinCardBuff.201.2": "下<color=#ec6b2a>{DurationParam}</color>个回合发牌轮数<color=#ec6b2a>+{EffectParam_1}</color>",
"PenguinCardBuff.203.1": "额外发牌Ⅱ",
"PenguinCardBuff.203.2": "下<color=#ec6b2a>{DurationParam}</color>个回合发牌轮数<color=#ec6b2a>+{EffectParam_1}</color>",
"PenguinCardBuff.301.1": "牌势高涨",
"PenguinCardBuff.301.2": "所有牌型倍率<color=#ec6b2a>+{TotalEffectParam_1}</color>,可叠加",
"PenguinCardBuff.401.1": "财势积累",
"PenguinCardBuff.401.2": "所有牌型基础筹码<color=#ec6b2a>+{TotalEffectParam_1}</color>,可叠加",
"PenguinCardBuff.501.1": "命火未熄",
"PenguinCardBuff.501.2": "免死{DurationParam}次"
}
+5 -1
View File
@@ -1,5 +1,9 @@
{
"PenguinCardFloor.102.1": "本局<sprite name=\"icon_PengCard_Fire_small\">出现概率提高",
"PenguinCardFloor.103.1": "本局<sprite name=\"icon_PengCard_Water_small\">出现概率提高",
"PenguinCardFloor.104.1": "本局<sprite name=\"icon_PengCard_Wind_small\">出现概率提高"
"PenguinCardFloor.104.1": "本局<sprite name=\"icon_PengCard_Wind_small\">出现概率提高",
"PenguinCardFloor.201.1": "欢迎来到命运星牌局",
"PenguinCardFloor.202.1": "选择力所能及的合约",
"PenguinCardFloor.203.1": "本局<sprite name=\"icon_PengCard_Fire_small\">出现概率提高",
"PenguinCardFloor.204.1": "冲击一百万分吧魔王大人"
}
+30
View File
@@ -0,0 +1,30 @@
{
"PenguinCardQuest.201.1": "{0}回合内总计获取{1}筹码",
"PenguinCardQuest.202.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.203.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.204.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.205.1": "{0}回合内总计获取{1}筹码",
"PenguinCardQuest.206.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.207.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.208.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.501.1": "{0}回合内总计获取{1}筹码",
"PenguinCardQuest.502.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.503.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.504.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.505.1": "{0}回合内总计获取{1}筹码",
"PenguinCardQuest.506.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.507.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.508.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.801.1": "{0}回合内总计获取{1}筹码",
"PenguinCardQuest.802.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.803.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.804.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.805.1": "{0}回合内总计获取{1}筹码",
"PenguinCardQuest.806.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.807.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.808.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.809.1": "{0}回合内总计获取{1}筹码",
"PenguinCardQuest.810.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.811.1": "{0}回合内总计揭示{1}个{2}",
"PenguinCardQuest.812.1": "{0}回合内总计揭示{1}个{2}"
}
+3 -2
View File
@@ -45,6 +45,7 @@
"PlayerHead.130004.1": "第4期创业激励基金\n解锁大亨尊享补贴获得",
"PlayerHead.130005.1": "第5期创业激励基金\n解锁大亨尊享补贴获得",
"PlayerHead.130006.1": "第6期创业激励基金\n解锁大亨尊享补贴获得",
"PlayerHead.130007.1": "第7期创业激励基金\n解锁大亨尊享补贴获得",
"PlayerHead.13003.1": "???",
"PlayerHead.13004.1": "???",
"PlayerHead.13203.1": "获得形象后解锁\n\"微醺白日梦\"",
@@ -63,7 +64,7 @@
"PlayerHead.14204.1": "???",
"PlayerHead.14303.1": "???",
"PlayerHead.14304.1": "???",
"PlayerHead.14403.1": "???",
"PlayerHead.14403.1": "获得形象后解锁\n\"牵牛花开,少女初醒\"",
"PlayerHead.14404.1": "???",
"PlayerHead.14503.1": "???",
"PlayerHead.14504.1": "???",
@@ -75,7 +76,7 @@
"PlayerHead.15004.1": "???",
"PlayerHead.15503.1": "???",
"PlayerHead.15504.1": "???",
"PlayerHead.15603.1": "???",
"PlayerHead.15603.1": "获得形象后解锁\n\"古灵精怪茶话会\"",
"PlayerHead.15604.1": "???",
"PlayerHead.15803.1": "???",
"PlayerHead.15804.1": "???",
+31 -5
View File
@@ -133,6 +133,18 @@
"Plot.13502.2": "魔王与魔女相约进行贴身专访,神秘歹徒竟乱入其中!",
"Plot.13503.1": "魔女的特别专访 下",
"Plot.13503.2": "与魔女坦诚交心的事后!两人最特殊的秘密,即将在此揭开!",
"Plot.13701.1": "???",
"Plot.13701.2": "???",
"Plot.13702.1": "???",
"Plot.13702.2": "???",
"Plot.13703.1": "???",
"Plot.13703.2": "???",
"Plot.13901.1": "???",
"Plot.13901.2": "???",
"Plot.13902.1": "???",
"Plot.13902.2": "???",
"Plot.13903.1": "???",
"Plot.13903.2": "???",
"Plot.14001.1": "???",
"Plot.14001.2": "???",
"Plot.14002.1": "???",
@@ -163,10 +175,12 @@
"Plot.14402.2": "据说,屏气凝神,注视彼此,就能心意相通……总是错位的彼此,努力能否成功?",
"Plot.14403.1": "人刀合一的修行 下",
"Plot.14403.2": "大雨倾盆,她略显失落。此刻,你意识到了作为“持刀人”的应尽之责……",
"Plot.14501.1": "???",
"Plot.14501.2": "???",
"Plot.14502.1": "???",
"Plot.14502.2": "???",
"Plot.14501.1": "千面演者 上",
"Plot.14501.2": "怀着不可告人的目的,她精心制造了一场偶遇。",
"Plot.14502.1": "千面演者 中",
"Plot.14502.2": "你跟随着她的引导,一步步走上早已布置好的舞台。",
"Plot.14503.1": "千面演者 下",
"Plot.14503.2": "表演落幕之后,真实与伪装,又该如何分辨?",
"Plot.14701.1": "星与心的回响 上",
"Plot.14701.2": "接受了“治愈旅人心伤”的委托,烦恼的魔王在弗拉维奥遇见了熟悉的旋律……",
"Plot.14702.1": "星与心的回响 中",
@@ -197,6 +211,12 @@
"Plot.15602.2": "就算双眼被欲望蒙蔽、灵魂被时间折磨,那个人也未曾停下脚步。",
"Plot.15603.1": "小房间大扫除 下",
"Plot.15603.2": "危机解除了。追随着那个人的脚步,她的冒险才刚刚开始。",
"Plot.15701.1": "???",
"Plot.15701.2": "???",
"Plot.15702.1": "???",
"Plot.15702.2": "???",
"Plot.15703.1": "???",
"Plot.15703.2": "???",
"Plot.15801.1": "派送的礼物 上",
"Plot.15801.2": "雪愿节已经过去,但工作不会结束,新的任务是……嗯?大炮?!",
"Plot.15802.1": "派送的礼物 中",
@@ -208,5 +228,11 @@
"Plot.15902.1": "消食秘方 中",
"Plot.15902.2": "因为一杯消食茶,医生陷入了困境——“助手”,快来帮帮她!",
"Plot.15903.1": "消食秘方 下",
"Plot.15903.2": "说起龙裔最著名的养生技巧——那自然是按摩。"
"Plot.15903.2": "说起龙裔最著名的养生技巧——那自然是按摩。",
"Plot.16001.1": "???",
"Plot.16001.2": "???",
"Plot.16002.1": "???",
"Plot.16002.2": "???",
"Plot.16003.1": "???",
"Plot.16003.2": "???"
}
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@@ -1,14 +1,14 @@
{
"SecondarySkill.3003101.1": "热浪余温",
"SecondarySkill.3003101.2": "任意角色触发##火系印记#1016#时,队伍中火系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3003101.2": "任意角色触发##火系印记#1016#时,队伍中火系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3003102.1": "热浪余温",
"SecondarySkill.3003102.2": "任意角色触发##火系印记#1016#时,队伍中火系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3003102.2": "任意角色触发##火系印记#1016#时,队伍中火系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3003103.1": "热浪余温",
"SecondarySkill.3003103.2": "任意角色触发##火系印记#1016#时,队伍中火系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3003103.2": "任意角色触发##火系印记#1016#时,队伍中火系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3003104.1": "热浪余温",
"SecondarySkill.3003104.2": "任意角色触发##火系印记#1016#时,队伍中火系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3003104.2": "任意角色触发##火系印记#1016#时,队伍中火系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3003105.1": "热浪余温",
"SecondarySkill.3003105.2": "任意角色触发##火系印记#1016#时,队伍中火系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3003105.2": "任意角色触发##火系印记#1016#时,队伍中火系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3004101.1": "双月共舞",
"SecondarySkill.3004101.2": "火系援护角色在场时,火系主控角色造成的技能伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.3004102.1": "双月共舞",
@@ -20,15 +20,15 @@
"SecondarySkill.3004105.1": "双月共舞",
"SecondarySkill.3004105.2": "火系援护角色在场时,火系主控角色造成的技能伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.3005101.1": "嘭嘭闪耀",
"SecondarySkill.3005101.2": "任意角色触发##光系印记#1015#时,队伍中光系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3005101.2": "任意角色触发##光系印记#1015#时,队伍中光系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3005102.1": "嘭嘭闪耀",
"SecondarySkill.3005102.2": "任意角色触发##光系印记#1015#时,队伍中光系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3005102.2": "任意角色触发##光系印记#1015#时,队伍中光系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3005103.1": "嘭嘭闪耀",
"SecondarySkill.3005103.2": "任意角色触发##光系印记#1015#时,队伍中光系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3005103.2": "任意角色触发##光系印记#1015#时,队伍中光系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3005104.1": "嘭嘭闪耀",
"SecondarySkill.3005104.2": "任意角色触发##光系印记#1015#时,队伍中光系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3005104.2": "任意角色触发##光系印记#1015#时,队伍中光系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3005105.1": "嘭嘭闪耀",
"SecondarySkill.3005105.2": "任意角色触发##光系印记#1015#时,队伍中光系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3005105.2": "任意角色触发##光系印记#1015#时,队伍中光系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3006101.1": "静谧之光",
"SecondarySkill.3006101.2": "光系援护角色在场时,光系主控角色造成的技能伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.3006102.1": "静谧之光",
@@ -40,15 +40,15 @@
"SecondarySkill.3006105.1": "静谧之光",
"SecondarySkill.3006105.2": "光系援护角色在场时,光系主控角色造成的技能伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.3007101.1": "微风入夜",
"SecondarySkill.3007101.2": "任意角色触发##风系印记#1017#时,队伍中风系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3007101.2": "任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3007102.1": "微风入夜",
"SecondarySkill.3007102.2": "任意角色触发##风系印记#1017#时,队伍中风系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3007102.2": "任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3007103.1": "微风入夜",
"SecondarySkill.3007103.2": "任意角色触发##风系印记#1017#时,队伍中风系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3007103.2": "任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3007104.1": "微风入夜",
"SecondarySkill.3007104.2": "任意角色触发##风系印记#1017#时,队伍中风系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3007104.2": "任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3007105.1": "微风入夜",
"SecondarySkill.3007105.2": "任意角色触发##风系印记#1017#时,队伍中风系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3007105.2": "任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3008101.1": "同旅之绊",
"SecondarySkill.3008101.2": "风系援护角色在场时,风系主控角色造成的技能伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.3008102.1": "同旅之绊",
@@ -60,15 +60,15 @@
"SecondarySkill.3008105.1": "同旅之绊",
"SecondarySkill.3008105.2": "风系援护角色在场时,风系主控角色造成的技能伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.3009101.1": "细雨如丝",
"SecondarySkill.3009101.2": "任意角色触发##水系印记#1018#时,队伍中水系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3009101.2": "任意角色触发##水系印记#1018#时,队伍中水系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3009102.1": "细雨如丝",
"SecondarySkill.3009102.2": "任意角色触发##水系印记#1018#时,队伍中水系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3009102.2": "任意角色触发##水系印记#1018#时,队伍中水系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3009103.1": "细雨如丝",
"SecondarySkill.3009103.2": "任意角色触发##水系印记#1018#时,队伍中水系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3009103.2": "任意角色触发##水系印记#1018#时,队伍中水系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3009104.1": "细雨如丝",
"SecondarySkill.3009104.2": "任意角色触发##水系印记#1018#时,队伍中水系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3009104.2": "任意角色触发##水系印记#1018#时,队伍中水系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3009105.1": "细雨如丝",
"SecondarySkill.3009105.2": "任意角色触发##水系印记#1018#时,队伍中水系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3009105.2": "任意角色触发##水系印记#1018#时,队伍中水系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3010101.1": "仙风暖雾",
"SecondarySkill.3010101.2": "水系援护角色在场时,水系主控角色造成的技能伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.3010102.1": "仙风暖雾",
@@ -80,15 +80,15 @@
"SecondarySkill.3010105.1": "仙风暖雾",
"SecondarySkill.3010105.2": "水系援护角色在场时,水系主控角色造成的技能伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.3011101.1": "随拍起舞",
"SecondarySkill.3011101.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3011101.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3011102.1": "随拍起舞",
"SecondarySkill.3011102.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3011102.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3011103.1": "随拍起舞",
"SecondarySkill.3011103.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3011103.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3011104.1": "随拍起舞",
"SecondarySkill.3011104.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3011104.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3011105.1": "随拍起舞",
"SecondarySkill.3011105.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3011105.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3012101.1": "月下踢踏",
"SecondarySkill.3012101.2": "暗系援护角色在场时,暗系主控角色造成的技能伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.3012102.1": "月下踢踏",
@@ -100,15 +100,15 @@
"SecondarySkill.3012105.1": "月下踢踏",
"SecondarySkill.3012105.2": "暗系援护角色在场时,暗系主控角色造成的技能伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.3013101.1": "暖心依偎",
"SecondarySkill.3013101.2": "任意角色触发##地系印记#1020#时,队伍中地系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3013101.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3013102.1": "暖心依偎",
"SecondarySkill.3013102.2": "任意角色触发##地系印记#1020#时,队伍中地系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3013102.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3013103.1": "暖心依偎",
"SecondarySkill.3013103.2": "任意角色触发##地系印记#1020#时,队伍中地系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3013103.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3013104.1": "暖心依偎",
"SecondarySkill.3013104.2": "任意角色触发##地系印记#1020#时,队伍中地系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3013104.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3013105.1": "暖心依偎",
"SecondarySkill.3013105.2": "任意角色触发##地系印记#1020#时,队伍中地系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3013105.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒。",
"SecondarySkill.3014101.1": "引擎润滑",
"SecondarySkill.3014101.2": "地系援护角色在场时,地系主控角色造成的技能伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.3014102.1": "引擎润滑",
@@ -120,125 +120,125 @@
"SecondarySkill.3014105.1": "引擎润滑",
"SecondarySkill.3014105.2": "地系援护角色在场时,地系主控角色造成的技能伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.3015101.1": "拂面轻风",
"SecondarySkill.3015101.2": "风系主控角色被命中时,全队风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3015101.2": "风系主控角色被命中时,己方风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3015102.1": "拂面轻风",
"SecondarySkill.3015102.2": "风系主控角色被命中时,全队风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3015102.2": "风系主控角色被命中时,己方风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3015103.1": "拂面轻风",
"SecondarySkill.3015103.2": "风系主控角色被命中时,全队风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3015103.2": "风系主控角色被命中时,己方风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3015104.1": "拂面轻风",
"SecondarySkill.3015104.2": "风系主控角色被命中时,全队风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3015104.2": "风系主控角色被命中时,己方风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3015105.1": "拂面轻风",
"SecondarySkill.3015105.2": "风系主控角色被命中时,全队风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3015105.2": "风系主控角色被命中时,己方风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3016101.1": "蔷薇棘刺",
"SecondarySkill.3016101.2": "火系主控角色被命中时,全队火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3016101.2": "火系主控角色被命中时,己方火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3016102.1": "蔷薇棘刺",
"SecondarySkill.3016102.2": "火系主控角色被命中时,全队火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3016102.2": "火系主控角色被命中时,己方火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3016103.1": "蔷薇棘刺",
"SecondarySkill.3016103.2": "火系主控角色被命中时,全队火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3016103.2": "火系主控角色被命中时,己方火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3016104.1": "蔷薇棘刺",
"SecondarySkill.3016104.2": "火系主控角色被命中时,全队火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3016104.2": "火系主控角色被命中时,己方火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3016105.1": "蔷薇棘刺",
"SecondarySkill.3016105.2": "火系主控角色被命中时,全队火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3016105.2": "火系主控角色被命中时,己方火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3017101.1": "转转闪耀",
"SecondarySkill.3017101.2": "光系主控角色被命中时,全队光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3017101.2": "光系主控角色被命中时,己方光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3017102.1": "转转闪耀",
"SecondarySkill.3017102.2": "光系主控角色被命中时,全队光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3017102.2": "光系主控角色被命中时,己方光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3017103.1": "转转闪耀",
"SecondarySkill.3017103.2": "光系主控角色被命中时,全队光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3017103.2": "光系主控角色被命中时,己方光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3017104.1": "转转闪耀",
"SecondarySkill.3017104.2": "光系主控角色被命中时,全队光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3017104.2": "光系主控角色被命中时,己方光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3017105.1": "转转闪耀",
"SecondarySkill.3017105.2": "光系主控角色被命中时,全队光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3017105.2": "光系主控角色被命中时,己方光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3018101.1": "透心凉意",
"SecondarySkill.3018101.2": "水系主控角色被命中时,全队水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3018101.2": "水系主控角色被命中时,己方水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3018102.1": "透心凉意",
"SecondarySkill.3018102.2": "水系主控角色被命中时,全队水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3018102.2": "水系主控角色被命中时,己方水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3018103.1": "透心凉意",
"SecondarySkill.3018103.2": "水系主控角色被命中时,全队水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3018103.2": "水系主控角色被命中时,己方水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3018104.1": "透心凉意",
"SecondarySkill.3018104.2": "水系主控角色被命中时,全队水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3018104.2": "水系主控角色被命中时,己方水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3018105.1": "透心凉意",
"SecondarySkill.3018105.2": "水系主控角色被命中时,全队水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3018105.2": "水系主控角色被命中时,己方水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3019101.1": "浮梦轻散",
"SecondarySkill.3019101.2": "暗系主控角色被命中时,全队暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3019101.2": "暗系主控角色被命中时,己方暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3019102.1": "浮梦轻散",
"SecondarySkill.3019102.2": "暗系主控角色被命中时,全队暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3019102.2": "暗系主控角色被命中时,己方暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3019103.1": "浮梦轻散",
"SecondarySkill.3019103.2": "暗系主控角色被命中时,全队暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3019103.2": "暗系主控角色被命中时,己方暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3019104.1": "浮梦轻散",
"SecondarySkill.3019104.2": "暗系主控角色被命中时,全队暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3019104.2": "暗系主控角色被命中时,己方暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3019105.1": "浮梦轻散",
"SecondarySkill.3019105.2": "暗系主控角色被命中时,全队暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3019105.2": "暗系主控角色被命中时,己方暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3020101.1": "惊吓时刻",
"SecondarySkill.3020101.2": "地系主控角色被命中时,全队地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3020101.2": "地系主控角色被命中时,己方地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3020102.1": "惊吓时刻",
"SecondarySkill.3020102.2": "地系主控角色被命中时,全队地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3020102.2": "地系主控角色被命中时,己方地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3020103.1": "惊吓时刻",
"SecondarySkill.3020103.2": "地系主控角色被命中时,全队地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3020103.2": "地系主控角色被命中时,己方地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3020104.1": "惊吓时刻",
"SecondarySkill.3020104.2": "地系主控角色被命中时,全队地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3020104.2": "地系主控角色被命中时,己方地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3020105.1": "惊吓时刻",
"SecondarySkill.3020105.2": "地系主控角色被命中时,全队地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3020105.2": "地系主控角色被命中时,己方地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.3021101.1": "骤风",
"SecondarySkill.3021101.2": "任意风系角色施放绝招时,队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3021101.2": "任意风系角色施放绝招时,队伍中风系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3021102.1": "骤风",
"SecondarySkill.3021102.2": "任意风系角色施放绝招时,队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3021102.2": "任意风系角色施放绝招时,队伍中风系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3021103.1": "骤风",
"SecondarySkill.3021103.2": "任意风系角色施放绝招时,队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3021103.2": "任意风系角色施放绝招时,队伍中风系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3021104.1": "骤风",
"SecondarySkill.3021104.2": "任意风系角色施放绝招时,队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3021104.2": "任意风系角色施放绝招时,队伍中风系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3021105.1": "骤风",
"SecondarySkill.3021105.2": "任意风系角色施放绝招时,队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3021105.2": "任意风系角色施放绝招时,队伍中风系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3022101.1": "举火",
"SecondarySkill.3022101.2": "任意火系角色施放绝招时,队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3022101.2": "任意火系角色施放绝招时,队伍中火系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3022102.1": "举火",
"SecondarySkill.3022102.2": "任意火系角色施放绝招时,队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3022102.2": "任意火系角色施放绝招时,队伍中火系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3022103.1": "举火",
"SecondarySkill.3022103.2": "任意火系角色施放绝招时,队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3022103.2": "任意火系角色施放绝招时,队伍中火系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3022104.1": "举火",
"SecondarySkill.3022104.2": "任意火系角色施放绝招时,队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3022104.2": "任意火系角色施放绝招时,队伍中火系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3022105.1": "举火",
"SecondarySkill.3022105.2": "任意火系角色施放绝招时,队伍中火系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3022105.2": "任意火系角色施放绝招时,队伍中火系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3023101.1": "圣光",
"SecondarySkill.3023101.2": "任意光系角色施放绝招时,队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3023101.2": "任意光系角色施放绝招时,队伍中光系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3023102.1": "圣光",
"SecondarySkill.3023102.2": "任意光系角色施放绝招时,队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3023102.2": "任意光系角色施放绝招时,队伍中光系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3023103.1": "圣光",
"SecondarySkill.3023103.2": "任意光系角色施放绝招时,队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3023103.2": "任意光系角色施放绝招时,队伍中光系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3023104.1": "圣光",
"SecondarySkill.3023104.2": "任意光系角色施放绝招时,队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3023104.2": "任意光系角色施放绝招时,队伍中光系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3023105.1": "圣光",
"SecondarySkill.3023105.2": "任意光系角色施放绝招时,队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3023105.2": "任意光系角色施放绝招时,队伍中光系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3024101.1": "甘露",
"SecondarySkill.3024101.2": "任意水系角色施放绝招时,队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3024101.2": "任意水系角色施放绝招时,队伍中水系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3024102.1": "甘露",
"SecondarySkill.3024102.2": "任意水系角色施放绝招时,队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3024102.2": "任意水系角色施放绝招时,队伍中水系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3024103.1": "甘露",
"SecondarySkill.3024103.2": "任意水系角色施放绝招时,队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3024103.2": "任意水系角色施放绝招时,队伍中水系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3024104.1": "甘露",
"SecondarySkill.3024104.2": "任意水系角色施放绝招时,队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3024104.2": "任意水系角色施放绝招时,队伍中水系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3024105.1": "甘露",
"SecondarySkill.3024105.2": "任意水系角色施放绝招时,队伍中水系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3024105.2": "任意水系角色施放绝招时,队伍中水系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3025101.1": "魔境",
"SecondarySkill.3025101.2": "任意暗系角色施放绝招时,队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3025101.2": "任意暗系角色施放绝招时,队伍中暗系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3025102.1": "魔境",
"SecondarySkill.3025102.2": "任意暗系角色施放绝招时,队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3025102.2": "任意暗系角色施放绝招时,队伍中暗系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3025103.1": "魔境",
"SecondarySkill.3025103.2": "任意暗系角色施放绝招时,队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3025103.2": "任意暗系角色施放绝招时,队伍中暗系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3025104.1": "魔境",
"SecondarySkill.3025104.2": "任意暗系角色施放绝招时,队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3025104.2": "任意暗系角色施放绝招时,队伍中暗系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3025105.1": "魔境",
"SecondarySkill.3025105.2": "任意暗系角色施放绝招时,队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3025105.2": "任意暗系角色施放绝招时,队伍中暗系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3026101.1": "开播准备",
"SecondarySkill.3026101.2": "任意地系角色施放绝招时,队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3026101.2": "任意地系角色施放绝招时,队伍中地系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3026102.1": "开播准备",
"SecondarySkill.3026102.2": "任意地系角色施放绝招时,队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3026102.2": "任意地系角色施放绝招时,队伍中地系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3026103.1": "开播准备",
"SecondarySkill.3026103.2": "任意地系角色施放绝招时,队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3026103.2": "任意地系角色施放绝招时,队伍中地系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3026104.1": "开播准备",
"SecondarySkill.3026104.2": "任意地系角色施放绝招时,队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3026104.2": "任意地系角色施放绝招时,队伍中地系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3026105.1": "开播准备",
"SecondarySkill.3026105.2": "任意地系角色施放绝招时,队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.3026105.2": "任意地系角色施放绝招时,队伍中地系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4001101.1": "猫神制裁",
"SecondarySkill.4001101.2": "如果主控角色附带「炎铠」,队伍中火系角色对精英及以上目标造成的绝招伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4001102.1": "猫神制裁",
@@ -250,15 +250,15 @@
"SecondarySkill.4001105.1": "猫神制裁",
"SecondarySkill.4001105.2": "如果主控角色附带「炎铠」,队伍中火系角色对精英及以上目标造成的绝招伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4001201.1": "破灭的魔光",
"SecondarySkill.4001201.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4001201.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4001202.1": "破灭的魔光",
"SecondarySkill.4001202.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4001202.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4001203.1": "破灭的魔光",
"SecondarySkill.4001203.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4001203.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4001204.1": "破灭的魔光",
"SecondarySkill.4001204.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4001204.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4001205.1": "破灭的魔光",
"SecondarySkill.4001205.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4001205.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4002101.1": "风花雪月",
"SecondarySkill.4002101.2": "队伍中风系角色对附带「割裂」的目标造成绝招伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4002102.1": "风花雪月",
@@ -270,15 +270,35 @@
"SecondarySkill.4002105.1": "风花雪月",
"SecondarySkill.4002105.2": "队伍中风系角色对附带「割裂」的目标造成绝招伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4002201.1": "怀心的芬芳",
"SecondarySkill.4002201.2": "任意风系角色消灭附带「割裂」的目标时,全队风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4002201.2": "任意风系角色消灭附带「割裂」的目标时,己方风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4002202.1": "怀心的芬芳",
"SecondarySkill.4002202.2": "任意风系角色消灭附带「割裂」的目标时,全队风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4002202.2": "任意风系角色消灭附带「割裂」的目标时,己方风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4002203.1": "怀心的芬芳",
"SecondarySkill.4002203.2": "任意风系角色消灭附带「割裂」的目标时,全队风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4002203.2": "任意风系角色消灭附带「割裂」的目标时,己方风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4002204.1": "怀心的芬芳",
"SecondarySkill.4002204.2": "任意风系角色消灭附带「割裂」的目标时,全队风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4002204.2": "任意风系角色消灭附带「割裂」的目标时,己方风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4002205.1": "怀心的芬芳",
"SecondarySkill.4002205.2": "任意风系角色消灭附带「割裂」的目标时,全队风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4002205.2": "任意风系角色消灭附带「割裂」的目标时,己方风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4003101.1": "???",
"SecondarySkill.4003101.2": "???",
"SecondarySkill.4003102.1": "???",
"SecondarySkill.4003102.2": "???",
"SecondarySkill.4003103.1": "???",
"SecondarySkill.4003103.2": "???",
"SecondarySkill.4003104.1": "???",
"SecondarySkill.4003104.2": "???",
"SecondarySkill.4003105.1": "???",
"SecondarySkill.4003105.2": "???",
"SecondarySkill.4003201.1": "???",
"SecondarySkill.4003201.2": "???",
"SecondarySkill.4003202.1": "???",
"SecondarySkill.4003202.2": "???",
"SecondarySkill.4003203.1": "???",
"SecondarySkill.4003203.2": "???",
"SecondarySkill.4003204.1": "???",
"SecondarySkill.4003204.2": "???",
"SecondarySkill.4003205.1": "???",
"SecondarySkill.4003205.2": "???",
"SecondarySkill.4004101.1": "淑慧本色",
"SecondarySkill.4004101.2": "暗系主控角色拥有「敬畏」时,队伍中暗系角色的绝招伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4004102.1": "淑慧本色",
@@ -320,15 +340,15 @@
"SecondarySkill.4005205.1": "彷若昨日",
"SecondarySkill.4005205.2": "队伍中水系角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意水系角色造成技能伤害时,如果水系援护角色在场,本次伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4006101.1": "鬼魅香氛",
"SecondarySkill.4006101.2": "任意暗系角色施放援护技时,队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"SecondarySkill.4006101.2": "任意暗系角色施放援护技时,队伍中暗系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"SecondarySkill.4006102.1": "鬼魅香氛",
"SecondarySkill.4006102.2": "任意暗系角色施放援护技时,队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"SecondarySkill.4006102.2": "任意暗系角色施放援护技时,队伍中暗系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"SecondarySkill.4006103.1": "鬼魅香氛",
"SecondarySkill.4006103.2": "任意暗系角色施放援护技时,队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"SecondarySkill.4006103.2": "任意暗系角色施放援护技时,队伍中暗系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"SecondarySkill.4006104.1": "鬼魅香氛",
"SecondarySkill.4006104.2": "任意暗系角色施放援护技时,队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"SecondarySkill.4006104.2": "任意暗系角色施放援护技时,队伍中暗系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"SecondarySkill.4006105.1": "鬼魅香氛",
"SecondarySkill.4006105.2": "任意暗系角色施放援护技时,队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"SecondarySkill.4006105.2": "任意暗系角色施放援护技时,队伍中暗系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升<color=#ec6d21>{3}</color>,持续{4}秒,可叠{5}层。",
"SecondarySkill.4006201.1": "雁过留痕",
"SecondarySkill.4006201.2": "队伍中暗系角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##暗系印记#1019#时,该效果额外提升<color=#ec6d21>{2}</color>,同时队伍中在场的暗系仆从伤害额外提升<color=#ec6d21>{3}</color>,持续{4}秒。",
"SecondarySkill.4006202.1": "雁过留痕",
@@ -340,15 +360,15 @@
"SecondarySkill.4006205.1": "雁过留痕",
"SecondarySkill.4006205.2": "队伍中暗系角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##暗系印记#1019#时,该效果额外提升<color=#ec6d21>{2}</color>,同时队伍中在场的暗系仆从伤害额外提升<color=#ec6d21>{3}</color>,持续{4}秒。",
"SecondarySkill.4007101.1": "决胜击打",
"SecondarySkill.4007101.2": "光系主控角色技能命中时,队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>,持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升<color=#ec6d21>{2}</color>,持续{4}秒。",
"SecondarySkill.4007101.2": "光系主控角色技能命中时,队伍中光系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升<color=#ec6d21>{2}</color>,持续{4}秒。",
"SecondarySkill.4007102.1": "决胜击打",
"SecondarySkill.4007102.2": "光系主控角色技能命中时,队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>,持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升<color=#ec6d21>{2}</color>,持续{4}秒。",
"SecondarySkill.4007102.2": "光系主控角色技能命中时,队伍中光系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升<color=#ec6d21>{2}</color>,持续{4}秒。",
"SecondarySkill.4007103.1": "决胜击打",
"SecondarySkill.4007103.2": "光系主控角色技能命中时,队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>,持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升<color=#ec6d21>{2}</color>,持续{4}秒。",
"SecondarySkill.4007103.2": "光系主控角色技能命中时,队伍中光系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升<color=#ec6d21>{2}</color>,持续{4}秒。",
"SecondarySkill.4007104.1": "决胜击打",
"SecondarySkill.4007104.2": "光系主控角色技能命中时,队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>,持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升<color=#ec6d21>{2}</color>,持续{4}秒。",
"SecondarySkill.4007104.2": "光系主控角色技能命中时,队伍中光系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升<color=#ec6d21>{2}</color>,持续{4}秒。",
"SecondarySkill.4007105.1": "决胜击打",
"SecondarySkill.4007105.2": "光系主控角色技能命中时,队伍中光系角色攻击力提升<color=#ec6d21>{1}</color>,持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升<color=#ec6d21>{2}</color>,持续{4}秒。",
"SecondarySkill.4007105.2": "光系主控角色技能命中时,队伍中光系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升<color=#ec6d21>{2}</color>,持续{4}秒。",
"SecondarySkill.4007201.1": "辉光所及处",
"SecondarySkill.4007201.2": "光系援护技能命中目标时,该目标受到光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4007202.1": "辉光所及处",
@@ -380,15 +400,15 @@
"SecondarySkill.4008205.1": "启航笛音",
"SecondarySkill.4008205.2": "如果目标附带的「晴浪」,每层「晴浪」使水系角色对其造成的技能伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4009101.1": "星途启程",
"SecondarySkill.4009101.2": "风系主控角色获得护盾时,全队风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4009101.2": "风系主控角色获得护盾时,己方风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4009102.1": "星途启程",
"SecondarySkill.4009102.2": "风系主控角色获得护盾时,全队风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4009102.2": "风系主控角色获得护盾时,己方风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4009103.1": "星途启程",
"SecondarySkill.4009103.2": "风系主控角色获得护盾时,全队风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4009103.2": "风系主控角色获得护盾时,己方风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4009104.1": "星途启程",
"SecondarySkill.4009104.2": "风系主控角色获得护盾时,全队风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4009104.2": "风系主控角色获得护盾时,己方风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4009105.1": "星途启程",
"SecondarySkill.4009105.2": "风系主控角色获得护盾时,全队风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4009105.2": "风系主控角色获得护盾时,己方风系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4009201.1": "乘风的祈愿",
"SecondarySkill.4009201.2": "任意风系角色造成技能伤害时,如果风系主控角色拥有护盾,本次伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4009202.1": "乘风的祈愿",
@@ -400,15 +420,15 @@
"SecondarySkill.4009205.1": "乘风的祈愿",
"SecondarySkill.4009205.2": "任意风系角色造成技能伤害时,如果风系主控角色拥有护盾,本次伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4010101.1": "慈悲满溢",
"SecondarySkill.4010101.2": "光系主控角色获得护盾时,全队光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4010101.2": "光系主控角色获得护盾时,己方光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4010102.1": "慈悲满溢",
"SecondarySkill.4010102.2": "光系主控角色获得护盾时,全队光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4010102.2": "光系主控角色获得护盾时,己方光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4010103.1": "慈悲满溢",
"SecondarySkill.4010103.2": "光系主控角色获得护盾时,全队光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4010103.2": "光系主控角色获得护盾时,己方光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4010104.1": "慈悲满溢",
"SecondarySkill.4010104.2": "光系主控角色获得护盾时,全队光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4010104.2": "光系主控角色获得护盾时,己方光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4010105.1": "慈悲满溢",
"SecondarySkill.4010105.2": "光系主控角色获得护盾时,全队光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4010105.2": "光系主控角色获得护盾时,己方光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4010201.1": "圣光加护",
"SecondarySkill.4010201.2": "任意光系角色施放技能时,如果主控角色拥有护盾,队伍中光系角色的技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4010202.1": "圣光加护",
@@ -420,15 +440,15 @@
"SecondarySkill.4010205.1": "圣光加护",
"SecondarySkill.4010205.2": "任意光系角色施放技能时,如果主控角色拥有护盾,队伍中光系角色的技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4011101.1": "绽放的冰花",
"SecondarySkill.4011101.2": "水系主控角色获得护盾时,全队水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4011101.2": "水系主控角色获得护盾时,己方水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4011102.1": "绽放的冰花",
"SecondarySkill.4011102.2": "水系主控角色获得护盾时,全队水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4011102.2": "水系主控角色获得护盾时,己方水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4011103.1": "绽放的冰花",
"SecondarySkill.4011103.2": "水系主控角色获得护盾时,全队水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4011103.2": "水系主控角色获得护盾时,己方水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4011104.1": "绽放的冰花",
"SecondarySkill.4011104.2": "水系主控角色获得护盾时,全队水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4011104.2": "水系主控角色获得护盾时,己方水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4011105.1": "绽放的冰花",
"SecondarySkill.4011105.2": "水系主控角色获得护盾时,全队水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4011105.2": "水系主控角色获得护盾时,己方水系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4011201.1": "水舞蹈",
"SecondarySkill.4011201.2": "任意水系角色造成技能伤害时,如果水系主控角色拥有护盾,本次伤害提升<color=#ec6d21>{1}</color>。\u000b水系主控角色对精英及以上目标造成水系伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4011202.1": "水舞蹈",
@@ -440,15 +460,15 @@
"SecondarySkill.4011205.1": "水舞蹈",
"SecondarySkill.4011205.2": "任意水系角色造成技能伤害时,如果水系主控角色拥有护盾,本次伤害提升<color=#ec6d21>{1}</color>。\u000b水系主控角色对精英及以上目标造成水系伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4012101.1": "逐利的暗涌",
"SecondarySkill.4012101.2": "暗系主控角色获得护盾时,全队暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4012101.2": "暗系主控角色获得护盾时,己方暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4012102.1": "逐利的暗涌",
"SecondarySkill.4012102.2": "暗系主控角色获得护盾时,全队暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4012102.2": "暗系主控角色获得护盾时,己方暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4012103.1": "逐利的暗涌",
"SecondarySkill.4012103.2": "暗系主控角色获得护盾时,全队暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4012103.2": "暗系主控角色获得护盾时,己方暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4012104.1": "逐利的暗涌",
"SecondarySkill.4012104.2": "暗系主控角色获得护盾时,全队暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4012104.2": "暗系主控角色获得护盾时,己方暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4012105.1": "逐利的暗涌",
"SecondarySkill.4012105.2": "暗系主控角色获得护盾时,全队暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4012105.2": "暗系主控角色获得护盾时,己方暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4012201.1": "贪婪的追猎",
"SecondarySkill.4012201.2": "任意角色触发##暗系印记#1019#时,如果主控角色拥有护盾,队伍中暗系角色技能和绝招伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4012202.1": "贪婪的追猎",
@@ -460,15 +480,15 @@
"SecondarySkill.4012205.1": "贪婪的追猎",
"SecondarySkill.4012205.2": "任意角色触发##暗系印记#1019#时,如果主控角色拥有护盾,队伍中暗系角色技能和绝招伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4013101.1": "燎原的烈火",
"SecondarySkill.4013101.2": "火系主控角色获得护盾时,全队火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4013101.2": "火系主控角色获得护盾时,己方火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4013102.1": "燎原的烈火",
"SecondarySkill.4013102.2": "火系主控角色获得护盾时,全队火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4013102.2": "火系主控角色获得护盾时,己方火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4013103.1": "燎原的烈火",
"SecondarySkill.4013103.2": "火系主控角色获得护盾时,全队火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4013103.2": "火系主控角色获得护盾时,己方火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4013104.1": "燎原的烈火",
"SecondarySkill.4013104.2": "火系主控角色获得护盾时,全队火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4013104.2": "火系主控角色获得护盾时,己方火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4013105.1": "燎原的烈火",
"SecondarySkill.4013105.2": "火系主控角色获得护盾时,全队火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4013105.2": "火系主控角色获得护盾时,己方火系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4013201.1": "极致的冒险",
"SecondarySkill.4013201.2": "火系主控角色造成技能伤害时,如果自身生命高于{1},本次伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4013202.1": "极致的冒险",
@@ -480,15 +500,15 @@
"SecondarySkill.4013205.1": "极致的冒险",
"SecondarySkill.4013205.2": "火系主控角色造成技能伤害时,如果自身生命高于{1},本次伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4014101.1": "果语花香",
"SecondarySkill.4014101.2": "地系主控角色获得护盾时,全队地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4014101.2": "地系主控角色获得护盾时,己方地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4014102.1": "果语花香",
"SecondarySkill.4014102.2": "地系主控角色获得护盾时,全队地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4014102.2": "地系主控角色获得护盾时,己方地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4014103.1": "果语花香",
"SecondarySkill.4014103.2": "地系主控角色获得护盾时,全队地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4014103.2": "地系主控角色获得护盾时,己方地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4014104.1": "果语花香",
"SecondarySkill.4014104.2": "地系主控角色获得护盾时,全队地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4014104.2": "地系主控角色获得护盾时,己方地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4014105.1": "果语花香",
"SecondarySkill.4014105.2": "地系主控角色获得护盾时,全队地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4014105.2": "地系主控角色获得护盾时,己方地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4014201.1": "营养多汁又健康",
"SecondarySkill.4014201.2": "任意地系角色施放绝招时,如果主控角色拥有护盾,队伍中地系角色的技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4014202.1": "营养多汁又健康",
@@ -570,15 +590,15 @@
"SecondarySkill.4018105.1": "潜移默化",
"SecondarySkill.4018105.2": "队伍中风系角色对风系弱点目标造成风系伤害提升<color=#ec6d21>{1}</color>。\u000b风系主控角色受到伤害降低{2}。",
"SecondarySkill.4018201.1": "绵远流长",
"SecondarySkill.4018201.2": "每消灭1个目标,队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4018201.2": "每消灭1个目标,队伍中风系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4018202.1": "绵远流长",
"SecondarySkill.4018202.2": "每消灭1个目标,队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4018202.2": "每消灭1个目标,队伍中风系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4018203.1": "绵远流长",
"SecondarySkill.4018203.2": "每消灭1个目标,队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4018203.2": "每消灭1个目标,队伍中风系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4018204.1": "绵远流长",
"SecondarySkill.4018204.2": "每消灭1个目标,队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4018204.2": "每消灭1个目标,队伍中风系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4018205.1": "绵远流长",
"SecondarySkill.4018205.2": "每消灭1个目标,队伍中风系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4018205.2": "每消灭1个目标,队伍中风系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4019101.1": "破风铳弹",
"SecondarySkill.4019101.2": "队伍中火系角色对火系弱点目标造成火系伤害提升<color=#ec6d21>{1}</color>。\u000b火系主控角色受到伤害降低{2}。",
"SecondarySkill.4019102.1": "破风铳弹",
@@ -630,15 +650,15 @@
"SecondarySkill.4021105.1": "坚固的三角",
"SecondarySkill.4021105.2": "队伍中水系角色对水系弱点目标造成水系伤害提升<color=#ec6d21>{1}</color>。\u000b水系主控角色受到伤害降低{2}。",
"SecondarySkill.4021201.1": "同心的瞬间",
"SecondarySkill.4021201.2": "队伍中水系角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4021201.2": "队伍中水系角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4021202.1": "同心的瞬间",
"SecondarySkill.4021202.2": "队伍中水系角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4021202.2": "队伍中水系角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4021203.1": "同心的瞬间",
"SecondarySkill.4021203.2": "队伍中水系角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4021203.2": "队伍中水系角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4021204.1": "同心的瞬间",
"SecondarySkill.4021204.2": "队伍中水系角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4021204.2": "队伍中水系角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4021205.1": "同心的瞬间",
"SecondarySkill.4021205.2": "队伍中水系角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4021205.2": "队伍中水系角色普攻和技能伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4022101.1": "战栗之刻",
"SecondarySkill.4022101.2": "队伍中暗系角色对暗系弱点目标造成暗系伤害提升<color=#ec6d21>{1}</color>。\u000b暗系主控角色受到伤害降低{2}。",
"SecondarySkill.4022102.1": "战栗之刻",
@@ -670,25 +690,25 @@
"SecondarySkill.4023105.1": "街头精神",
"SecondarySkill.4023105.2": "队伍中地系角色对地系弱点目标造成地系伤害提升<color=#ec6d21>{1}</color>。\u000b地系主控角色受到伤害降低{2}。",
"SecondarySkill.4023201.1": "干完这票就跑",
"SecondarySkill.4023201.2": "队伍中地系角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4023201.2": "队伍中地系角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4023202.1": "干完这票就跑",
"SecondarySkill.4023202.2": "队伍中地系角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4023202.2": "队伍中地系角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4023203.1": "干完这票就跑",
"SecondarySkill.4023203.2": "队伍中地系角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4023203.2": "队伍中地系角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4023204.1": "干完这票就跑",
"SecondarySkill.4023204.2": "队伍中地系角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4023204.2": "队伍中地系角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4023205.1": "干完这票就跑",
"SecondarySkill.4023205.2": "队伍中地系角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4023205.2": "队伍中地系角色技能和绝招伤害提升<color=#ec6d21>{1}</color>。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。",
"SecondarySkill.4024101.1": "潇洒速降",
"SecondarySkill.4024101.2": "队伍中风系角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4024101.2": "队伍中风系角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4024102.1": "潇洒速降",
"SecondarySkill.4024102.2": "队伍中风系角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4024102.2": "队伍中风系角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4024103.1": "潇洒速降",
"SecondarySkill.4024103.2": "队伍中风系角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4024103.2": "队伍中风系角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4024104.1": "潇洒速降",
"SecondarySkill.4024104.2": "队伍中风系角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4024104.2": "队伍中风系角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4024105.1": "潇洒速降",
"SecondarySkill.4024105.2": "队伍中风系角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4024105.2": "队伍中风系角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4024201.1": "合作精神",
"SecondarySkill.4024201.2": "任意风系援护角色附加印记时,该角色造成的技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4024202.1": "合作精神",
@@ -770,35 +790,35 @@
"SecondarySkill.4030105.1": "微光洒落",
"SecondarySkill.4030105.2": "队伍中光系角色对附带「静电」的目标造成技能伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4030201.1": "惬意的红茶",
"SecondarySkill.4030201.2": "任意光系角色消灭附带「静电」的目标时,全队光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4030201.2": "任意光系角色消灭附带「静电」的目标时,己方光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4030202.1": "惬意的红茶",
"SecondarySkill.4030202.2": "任意光系角色消灭附带「静电」的目标时,全队光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4030202.2": "任意光系角色消灭附带「静电」的目标时,己方光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4030203.1": "惬意的红茶",
"SecondarySkill.4030203.2": "任意光系角色消灭附带「静电」的目标时,全队光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4030203.2": "任意光系角色消灭附带「静电」的目标时,己方光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4030204.1": "惬意的红茶",
"SecondarySkill.4030204.2": "任意光系角色消灭附带「静电」的目标时,全队光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4030204.2": "任意光系角色消灭附带「静电」的目标时,己方光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4030205.1": "惬意的红茶",
"SecondarySkill.4030205.2": "任意光系角色消灭附带「静电」的目标时,全队光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4030205.2": "任意光系角色消灭附带「静电」的目标时,己方光系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4031101.1": "刃击水涌",
"SecondarySkill.4031101.2": "如果主控角色附带「碧佑」,全队对精英及以上目标造成水系伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4031101.2": "如果主控角色附带「碧佑」,己方对精英及以上目标造成水系伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4031102.1": "刃击水涌",
"SecondarySkill.4031102.2": "如果主控角色附带「碧佑」,全队对精英及以上目标造成水系伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4031102.2": "如果主控角色附带「碧佑」,己方对精英及以上目标造成水系伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4031103.1": "刃击水涌",
"SecondarySkill.4031103.2": "如果主控角色附带「碧佑」,全队对精英及以上目标造成水系伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4031103.2": "如果主控角色附带「碧佑」,己方对精英及以上目标造成水系伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4031104.1": "刃击水涌",
"SecondarySkill.4031104.2": "如果主控角色附带「碧佑」,全队对精英及以上目标造成水系伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4031104.2": "如果主控角色附带「碧佑」,己方对精英及以上目标造成水系伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4031105.1": "刃击水涌",
"SecondarySkill.4031105.2": "如果主控角色附带「碧佑」,全队对精英及以上目标造成水系伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4031105.2": "如果主控角色附带「碧佑」,己方对精英及以上目标造成水系伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4031201.1": "中意的劲敌",
"SecondarySkill.4031201.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4031201.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4031202.1": "中意的劲敌",
"SecondarySkill.4031202.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4031202.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4031203.1": "中意的劲敌",
"SecondarySkill.4031203.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4031203.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4031204.1": "中意的劲敌",
"SecondarySkill.4031204.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4031204.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4031205.1": "中意的劲敌",
"SecondarySkill.4031205.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4031205.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色及其仆从提升<color=#ec6d21>{1}</color>攻击力,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4032101.1": "神秘负片",
"SecondarySkill.4032101.2": "对目标附加「腐蚀」时,队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4032102.1": "神秘负片",
@@ -810,25 +830,25 @@
"SecondarySkill.4032105.1": "神秘负片",
"SecondarySkill.4032105.2": "对目标附加「腐蚀」时,队伍中暗系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4032201.1": "新闻大生产",
"SecondarySkill.4032201.2": "任意暗系角色消灭附带「腐蚀」的目标时,全队暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4032201.2": "任意暗系角色消灭附带「腐蚀」的目标时,己方暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4032202.1": "新闻大生产",
"SecondarySkill.4032202.2": "任意暗系角色消灭附带「腐蚀」的目标时,全队暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4032202.2": "任意暗系角色消灭附带「腐蚀」的目标时,己方暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4032203.1": "新闻大生产",
"SecondarySkill.4032203.2": "任意暗系角色消灭附带「腐蚀」的目标时,全队暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4032203.2": "任意暗系角色消灭附带「腐蚀」的目标时,己方暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4032204.1": "新闻大生产",
"SecondarySkill.4032204.2": "任意暗系角色消灭附带「腐蚀」的目标时,全队暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4032204.2": "任意暗系角色消灭附带「腐蚀」的目标时,己方暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4032205.1": "新闻大生产",
"SecondarySkill.4032205.2": "任意暗系角色消灭附带「腐蚀」的目标时,全队暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4032205.2": "任意暗系角色消灭附带「腐蚀」的目标时,己方暗系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4033101.1": "挖掘真理",
"SecondarySkill.4033101.2": "如果主控角色附带「磐石」,队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4033101.2": "如果主控角色附带「磐石」,队伍中地系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4033102.1": "挖掘真理",
"SecondarySkill.4033102.2": "如果主控角色附带「磐石」,队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4033102.2": "如果主控角色附带「磐石」,队伍中地系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4033103.1": "挖掘真理",
"SecondarySkill.4033103.2": "如果主控角色附带「磐石」,队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4033103.2": "如果主控角色附带「磐石」,队伍中地系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4033104.1": "挖掘真理",
"SecondarySkill.4033104.2": "如果主控角色附带「磐石」,队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4033104.2": "如果主控角色附带「磐石」,队伍中地系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4033105.1": "挖掘真理",
"SecondarySkill.4033105.2": "如果主控角色附带「磐石」,队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4033105.2": "如果主控角色附带「磐石」,队伍中地系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4033201.1": "埋葬过去",
"SecondarySkill.4033201.2": "目标被消灭时,如果主控角色附带「磐石」,队伍中地系角色提升<color=#ec6d21>{1}</color>技能伤害,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4033202.1": "埋葬过去",
@@ -850,15 +870,15 @@
"SecondarySkill.4036105.1": "铁与爱的怀抱",
"SecondarySkill.4036105.2": "队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>。\u000b任意地系角色造成技能伤害时,如果地系援护角色在场,本次技能提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4036201.1": "私情满溢的禁锢",
"SecondarySkill.4036201.2": "任意角色触发##地系印记#1020#时,队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4036201.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4036202.1": "私情满溢的禁锢",
"SecondarySkill.4036202.2": "任意角色触发##地系印记#1020#时,队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4036202.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4036203.1": "私情满溢的禁锢",
"SecondarySkill.4036203.2": "任意角色触发##地系印记#1020#时,队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4036203.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4036204.1": "私情满溢的禁锢",
"SecondarySkill.4036204.2": "任意角色触发##地系印记#1020#时,队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4036204.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4036205.1": "私情满溢的禁锢",
"SecondarySkill.4036205.2": "任意角色触发##地系印记#1020#时,队伍中地系角色攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4036205.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从攻击力提升<color=#ec6d21>{1}</color>,持续{2}秒,可叠加{3}层。",
"SecondarySkill.4037101.1": "幸运的抓夹",
"SecondarySkill.4037101.2": "任意地系角色恢复生命时,全队地系伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。",
"SecondarySkill.4037102.1": "幸运的抓夹",
@@ -920,15 +940,15 @@
"SecondarySkill.4039205.1": "漫无止境的阳光",
"SecondarySkill.4039205.2": "任意光系角色造成技能伤害时,光系主控角色获得1层「衍射」,可叠加{1}层。\u000b光系主控角色施放技能时,队伍中光系角色提升基于「衍射」层数*<color=#ec6d21>{2}</color>的技能伤害,持续{3}秒,同时清空「衍射」层数。",
"SecondarySkill.4040101.1": "名为团长的热情",
"SecondarySkill.4040101.2": "队伍中火系角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,队伍中火系角色攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4040101.2": "队伍中火系角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,队伍中火系角色及其仆从攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4040102.1": "名为团长的热情",
"SecondarySkill.4040102.2": "队伍中火系角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,队伍中火系角色攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4040102.2": "队伍中火系角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,队伍中火系角色及其仆从攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4040103.1": "名为团长的热情",
"SecondarySkill.4040103.2": "队伍中火系角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,队伍中火系角色攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4040103.2": "队伍中火系角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,队伍中火系角色及其仆从攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4040104.1": "名为团长的热情",
"SecondarySkill.4040104.2": "队伍中火系角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,队伍中火系角色攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4040104.2": "队伍中火系角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,队伍中火系角色及其仆从攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4040105.1": "名为团长的热情",
"SecondarySkill.4040105.2": "队伍中火系角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,队伍中火系角色攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4040105.2": "队伍中火系角色技能伤害提升<color=#ec6d21>{1}</color>。\u000b任意火系角色造成技能伤害时,队伍中火系角色及其仆从攻击力提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4040201.1": "勇气之鼓舞",
"SecondarySkill.4040201.2": "「勇气」持续时间结束时,每层「勇气」使火系主控角色普攻伤害提升<color=#ec6d21>{1}</color>,同时获得{2}点防御力,持续{3}秒。",
"SecondarySkill.4040202.1": "勇气之鼓舞",
@@ -1019,26 +1039,26 @@
"SecondarySkill.4044204.2": "地系主控角色对附带「春华」的目标累计造成{1}次技能伤害后,队伍中地系角色造成的技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4044205.1": "春华亦需滋养",
"SecondarySkill.4044205.2": "地系主控角色对附带「春华」的目标累计造成{1}次技能伤害后,队伍中地系角色造成的技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒。",
"SecondarySkill.4045101.1": "???",
"SecondarySkill.4045101.2": "???",
"SecondarySkill.4045102.1": "???",
"SecondarySkill.4045102.2": "???",
"SecondarySkill.4045103.1": "???",
"SecondarySkill.4045103.2": "???",
"SecondarySkill.4045104.1": "???",
"SecondarySkill.4045104.2": "???",
"SecondarySkill.4045105.1": "???",
"SecondarySkill.4045105.2": "???",
"SecondarySkill.4045201.1": "???",
"SecondarySkill.4045201.2": "???",
"SecondarySkill.4045202.1": "???",
"SecondarySkill.4045202.2": "???",
"SecondarySkill.4045203.1": "???",
"SecondarySkill.4045203.2": "???",
"SecondarySkill.4045204.1": "???",
"SecondarySkill.4045204.2": "???",
"SecondarySkill.4045205.1": "???",
"SecondarySkill.4045205.2": "???",
"SecondarySkill.4045101.1": "落瓣烟消",
"SecondarySkill.4045101.2": "暗系均衡角色暴击伤害提升<color=#ec6d21>{1}</color>。\u000b「暗樱」获得额外效果:每层使目标受到暗系绝招伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4045102.1": "落瓣烟消",
"SecondarySkill.4045102.2": "暗系均衡角色暴击伤害提升<color=#ec6d21>{1}</color>。\u000b「暗樱」获得额外效果:每层使目标受到暗系绝招伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4045103.1": "落瓣烟消",
"SecondarySkill.4045103.2": "暗系均衡角色暴击伤害提升<color=#ec6d21>{1}</color>。\u000b「暗樱」获得额外效果:每层使目标受到暗系绝招伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4045104.1": "落瓣烟消",
"SecondarySkill.4045104.2": "暗系均衡角色暴击伤害提升<color=#ec6d21>{1}</color>。\u000b「暗樱」获得额外效果:每层使目标受到暗系绝招伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4045105.1": "落瓣烟消",
"SecondarySkill.4045105.2": "暗系均衡角色暴击伤害提升<color=#ec6d21>{1}</color>。\u000b「暗樱」获得额外效果:每层使目标受到暗系绝招伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4045201.1": "浮月蜃景",
"SecondarySkill.4045201.2": "暗系均衡角色对附带满层「暗樱」的目标造成绝招伤害时,暗系主控角色获得「花筵」,持续{1}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能暴击率提升<color=#ec6d21>{2}</color>,持续{3}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身技能暴击伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
"SecondarySkill.4045202.1": "浮月蜃景",
"SecondarySkill.4045202.2": "暗系均衡角色对附带满层「暗樱」的目标造成绝招伤害时,暗系主控角色获得「花筵」,持续{1}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能暴击率提升<color=#ec6d21>{2}</color>,持续{3}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身技能暴击伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
"SecondarySkill.4045203.1": "浮月蜃景",
"SecondarySkill.4045203.2": "暗系均衡角色对附带满层「暗樱」的目标造成绝招伤害时,暗系主控角色获得「花筵」,持续{1}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能暴击率提升<color=#ec6d21>{2}</color>,持续{3}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身技能暴击伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
"SecondarySkill.4045204.1": "浮月蜃景",
"SecondarySkill.4045204.2": "暗系均衡角色对附带满层「暗樱」的目标造成绝招伤害时,暗系主控角色获得「花筵」,持续{1}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能暴击率提升<color=#ec6d21>{2}</color>,持续{3}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身技能暴击伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
"SecondarySkill.4045205.1": "浮月蜃景",
"SecondarySkill.4045205.2": "暗系均衡角色对附带满层「暗樱」的目标造成绝招伤害时,暗系主控角色获得「花筵」,持续{1}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能暴击率提升<color=#ec6d21>{2}</color>,持续{3}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身技能暴击伤害提升<color=#ec6d21>{4}</color>,持续{5}秒。",
"SecondarySkill.4046101.1": "踏雪无痕",
"SecondarySkill.4046101.2": "风系主控角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b「凌寒」获得额外效果:每层使自身攻击力提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4046102.1": "踏雪无痕",
@@ -1080,15 +1100,15 @@
"SecondarySkill.4047205.1": "字字皆是长情",
"SecondarySkill.4047205.2": "「思涟」获得额外效果:每层使自身造成的绝招伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4048101.1": "薯条国度",
"SecondarySkill.4048101.2": "「赞美诗」获得额外效果:受到火系技能伤害提升<color=#ec6d21>{1}</color>。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠{4}层。",
"SecondarySkill.4048101.2": "「赞美诗」获得额外效果:受到火系技能伤害提升<color=#ec6d21>{1}</color>。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠{4}层。",
"SecondarySkill.4048102.1": "薯条国度",
"SecondarySkill.4048102.2": "「赞美诗」获得额外效果:受到火系技能伤害提升<color=#ec6d21>{1}</color>。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠{4}层。",
"SecondarySkill.4048102.2": "「赞美诗」获得额外效果:受到火系技能伤害提升<color=#ec6d21>{1}</color>。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠{4}层。",
"SecondarySkill.4048103.1": "薯条国度",
"SecondarySkill.4048103.2": "「赞美诗」获得额外效果:受到火系技能伤害提升<color=#ec6d21>{1}</color>。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠{4}层。",
"SecondarySkill.4048103.2": "「赞美诗」获得额外效果:受到火系技能伤害提升<color=#ec6d21>{1}</color>。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠{4}层。",
"SecondarySkill.4048104.1": "薯条国度",
"SecondarySkill.4048104.2": "「赞美诗」获得额外效果:受到火系技能伤害提升<color=#ec6d21>{1}</color>。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠{4}层。",
"SecondarySkill.4048104.2": "「赞美诗」获得额外效果:受到火系技能伤害提升<color=#ec6d21>{1}</color>。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠{4}层。",
"SecondarySkill.4048105.1": "薯条国度",
"SecondarySkill.4048105.2": "「赞美诗」获得额外效果:受到火系技能伤害提升<color=#ec6d21>{1}</color>。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠{4}层。",
"SecondarySkill.4048105.2": "「赞美诗」获得额外效果:受到火系技能伤害提升<color=#ec6d21>{1}</color>。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升<color=#ec6d21>{2}</color>,持续{3}秒,可叠{4}层。",
"SecondarySkill.4048201.1": "香脆欢愉",
"SecondarySkill.4048201.2": "##「颂歌」#6002#获得额外效果:降低敌人攻击力<color=#ec6d21>{1}</color>。\u000b队伍中火系角色对附带「颂歌」的目标造成的绝招伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4048202.1": "香脆欢愉",
@@ -1099,46 +1119,66 @@
"SecondarySkill.4048204.2": "##「颂歌」#6002#获得额外效果:降低敌人攻击力<color=#ec6d21>{1}</color>。\u000b队伍中火系角色对附带「颂歌」的目标造成的绝招伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4048205.1": "香脆欢愉",
"SecondarySkill.4048205.2": "##「颂歌」#6002#获得额外效果:降低敌人攻击力<color=#ec6d21>{1}</color>。\u000b队伍中火系角色对附带「颂歌」的目标造成的绝招伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4049101.1": "???",
"SecondarySkill.4049101.2": "???",
"SecondarySkill.4049102.1": "???",
"SecondarySkill.4049102.2": "???",
"SecondarySkill.4049103.1": "???",
"SecondarySkill.4049103.2": "???",
"SecondarySkill.4049104.1": "???",
"SecondarySkill.4049104.2": "???",
"SecondarySkill.4049105.1": "???",
"SecondarySkill.4049105.2": "???",
"SecondarySkill.4049201.1": "???",
"SecondarySkill.4049201.2": "???",
"SecondarySkill.4049202.1": "???",
"SecondarySkill.4049202.2": "???",
"SecondarySkill.4049203.1": "???",
"SecondarySkill.4049203.2": "???",
"SecondarySkill.4049204.1": "???",
"SecondarySkill.4049204.2": "???",
"SecondarySkill.4049205.1": "???",
"SecondarySkill.4049205.2": "???",
"SecondarySkill.4050101.1": "???",
"SecondarySkill.4050101.2": "???",
"SecondarySkill.4050102.1": "???",
"SecondarySkill.4050102.2": "???",
"SecondarySkill.4050103.1": "???",
"SecondarySkill.4050103.2": "???",
"SecondarySkill.4050104.1": "???",
"SecondarySkill.4050104.2": "???",
"SecondarySkill.4050105.1": "???",
"SecondarySkill.4050105.2": "???",
"SecondarySkill.4050201.1": "???",
"SecondarySkill.4050201.2": "???",
"SecondarySkill.4050202.1": "???",
"SecondarySkill.4050202.2": "???",
"SecondarySkill.4050203.1": "???",
"SecondarySkill.4050203.2": "???",
"SecondarySkill.4050204.1": "???",
"SecondarySkill.4050204.2": "???",
"SecondarySkill.4050205.1": "???",
"SecondarySkill.4050205.2": "???",
"SecondarySkill.4049101.1": "踏上星途",
"SecondarySkill.4049101.2": "全队攻击力提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4049102.1": "踏上星途",
"SecondarySkill.4049102.2": "全队攻击力提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4049103.1": "踏上星途",
"SecondarySkill.4049103.2": "全队攻击力提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4049104.1": "踏上星途",
"SecondarySkill.4049104.2": "全队攻击力提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4049105.1": "踏上星途",
"SecondarySkill.4049105.2": "全队攻击力提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4049201.1": "记忆共鸣",
"SecondarySkill.4049201.2": "全队全元素伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4049202.1": "记忆共鸣",
"SecondarySkill.4049202.2": "全队全元素伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4049203.1": "记忆共鸣",
"SecondarySkill.4049203.2": "全队全元素伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4049204.1": "记忆共鸣",
"SecondarySkill.4049204.2": "全队全元素伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4049205.1": "记忆共鸣",
"SecondarySkill.4049205.2": "全队全元素伤害提升<color=#ec6d21>{1}</color>。",
"SecondarySkill.4050101.1": "黯影同律",
"SecondarySkill.4050101.2": "暗系均衡角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b「花霞」获得额外效果:每层使自身技能和绝招伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4050102.1": "黯影同律",
"SecondarySkill.4050102.2": "暗系均衡角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b「花霞」获得额外效果:每层使自身技能和绝招伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4050103.1": "黯影同律",
"SecondarySkill.4050103.2": "暗系均衡角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b「花霞」获得额外效果:每层使自身技能和绝招伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4050104.1": "黯影同律",
"SecondarySkill.4050104.2": "暗系均衡角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b「花霞」获得额外效果:每层使自身技能和绝招伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4050105.1": "黯影同律",
"SecondarySkill.4050105.2": "暗系均衡角色绝招伤害提升<color=#ec6d21>{1}</color>。\u000b「花霞」获得额外效果:每层使自身技能和绝招伤害提升<color=#ec6d21>{2}</color>。",
"SecondarySkill.4050201.1": "幕后祝酒",
"SecondarySkill.4050201.2": "附带满层「花霞」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。\u000b附带满层「花霞」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身普攻伤害提升<color=#ec6d21>{3}</color>,持续{4}秒。",
"SecondarySkill.4050202.1": "幕后祝酒",
"SecondarySkill.4050202.2": "附带满层「花霞」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。\u000b附带满层「花霞」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身普攻伤害提升<color=#ec6d21>{3}</color>,持续{4}秒。",
"SecondarySkill.4050203.1": "幕后祝酒",
"SecondarySkill.4050203.2": "附带满层「花霞」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。\u000b附带满层「花霞」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身普攻伤害提升<color=#ec6d21>{3}</color>,持续{4}秒。",
"SecondarySkill.4050204.1": "幕后祝酒",
"SecondarySkill.4050204.2": "附带满层「花霞」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。\u000b附带满层「花霞」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身普攻伤害提升<color=#ec6d21>{3}</color>,持续{4}秒。",
"SecondarySkill.4050205.1": "幕后祝酒",
"SecondarySkill.4050205.2": "附带满层「花霞」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能伤害提升<color=#ec6d21>{1}</color>,持续{2}秒。\u000b附带满层「花霞」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身普攻伤害提升<color=#ec6d21>{3}</color>,持续{4}秒。",
"SecondarySkill.4051101.1": "???",
"SecondarySkill.4051101.2": "???",
"SecondarySkill.4051102.1": "???",
"SecondarySkill.4051102.2": "???",
"SecondarySkill.4051103.1": "???",
"SecondarySkill.4051103.2": "???",
"SecondarySkill.4051104.1": "???",
"SecondarySkill.4051104.2": "???",
"SecondarySkill.4051105.1": "???",
"SecondarySkill.4051105.2": "???",
"SecondarySkill.4051201.1": "???",
"SecondarySkill.4051201.2": "???",
"SecondarySkill.4051202.1": "???",
"SecondarySkill.4051202.2": "???",
"SecondarySkill.4051203.1": "???",
"SecondarySkill.4051203.2": "???",
"SecondarySkill.4051204.1": "???",
"SecondarySkill.4051204.2": "???",
"SecondarySkill.4051205.1": "???",
"SecondarySkill.4051205.2": "???",
"SecondarySkill.9001.1": "空技能",
"SecondarySkill.9001.2": "测试用空技能"
}
+207 -188
View File
@@ -11,20 +11,20 @@
"Skill.10205.2": "大招",
"Skill.10310000.1": "二重奏",
"Skill.10310000.13": "双枪向目标快速射击。",
"Skill.10310000.2": "双枪连射,每次造成攻击力<color=#fb8037>&Param1&</color>的火系伤害,弹匣容量为12。",
"Skill.10310000.2": "双枪连射,每次造成攻击力<color=#fb8037>&Param1&</color>的火系普攻伤害,弹匣容量为12。",
"Skill.10320000.13": "闪避",
"Skill.10320000.2": "闪避",
"Skill.10331000.1": "烟火摇滚",
"Skill.10331000.13": "双枪向前方三次扫射。\u000b主控技可触发##火系印记:圣焰#2013#。",
"Skill.10331000.2": "双枪扫射,先后造成攻击力<color=#fb8037>&Param1&x2</color>、<color=#fb8037>&Param2&x4</color>的大范围火系伤害,并且使普攻伤害提升&Param4&,持续&Param5&秒。\u000b主控技「烟火摇滚」可触发##火系印记:圣焰#2013#,触发时造成攻击力&Param3&的范围火系印记伤害。",
"Skill.10331000.13": "双枪向前方三次扫射。\u000b主控技可触发##火系印记:圣焰#2013#,产生「超燃」。",
"Skill.10331000.2": "双枪扫射,先后造成攻击力<color=#fb8037>&Param1&x2</color>、<color=#fb8037>&Param2&x4</color>的大范围火系技能伤害,并且使普攻伤害提升&Param4&,持续&Param5&秒。\u000b主控技「烟火摇滚」可触发##火系印记:圣焰#2013#,产生「超燃」:造成攻击力&Param3&的范围火系印记伤害。",
"Skill.10331030.1": "烟火摇滚",
"Skill.10331030.13": "双枪向前方三次扫射。",
"Skill.10332000.1": "枪弹圆舞",
"Skill.10332000.13": "向目标突进并造成伤害。\u000b援护技可触发##火系印记:圣焰#2013#。",
"Skill.10332000.2": "快速突进,造成攻击力<color=#fb8037>&Param1&</color>的范围火系伤害。\u000b援护技「枪弹圆舞」可触发##火系印记:圣焰#2013#,触发时造成攻击力&Param2&的范围火系印记伤害。",
"Skill.10332000.13": "向目标突进并造成伤害。\u000b援护技可触发##火系印记:圣焰#2013#,产生「超燃」。",
"Skill.10332000.2": "快速突进,造成攻击力<color=#fb8037>&Param1&</color>的范围火系技能伤害。\u000b援护技「枪弹圆舞」可触发##火系印记:圣焰#2013#,产生「超燃」:造成攻击力&Param2&的范围火系印记伤害。",
"Skill.10340000.1": "究极火花",
"Skill.10340000.13": "向目标发射光束炮。\u000b绝招可触发##火系印记:圣焰#2013#。",
"Skill.10340000.2": "向目标发射光束,对前方造成攻击力<color=#fb8037>&Param1&</color>的范围火系伤害。\u000b绝招「究极火花」可触发##火系印记:圣焰#2013#,触发时造成攻击力&Param2&的范围火系印记伤害。",
"Skill.10340000.13": "向目标发射光束炮。\u000b绝招可触发##火系印记:圣焰#2013#,产生「超燃」。",
"Skill.10340000.2": "向目标发射光束,对前方造成攻击力<color=#fb8037>&Param1&</color>的范围火系绝招伤害。\u000b绝招「究极火花」可触发##火系印记:圣焰#2013#,产生「超燃」:造成攻击力&Param2&的范围火系印记伤害。",
"Skill.10360000.13": "抬枪",
"Skill.10360000.2": "抬枪",
"Skill.10401.1": "普通攻击",
@@ -62,46 +62,46 @@
"Skill.10508.2": "大招",
"Skill.10710000.1": "卫队近战式",
"Skill.10710000.13": "使用盾和长枪连续攻击目标,造成伤害。",
"Skill.10710000.2": "灵活使用盾和长枪攻击目标。\u000b一段:攻击力<color=#fb8037>&Param1&</color>光系伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>光系伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>光系伤害\u000b四段:攻击力<color=#fb8037>&Param4&</color>光系伤害",
"Skill.10710000.2": "灵活使用盾和长枪攻击目标。\u000b一段:攻击力<color=#fb8037>&Param1&</color>光系普攻伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>光系普攻伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>光系普攻伤害\u000b四段:攻击力<color=#fb8037>&Param4&</color>光系普攻伤害",
"Skill.10720000.13": "闪避",
"Skill.10720000.2": "闪避",
"Skill.10731000.1": "圣盾强护",
"Skill.10731000.13": "长按技能,进入「戍卫」状态,期间防御提升,状态结束时对周围敌人造成伤害。\u000b主控技可附加##光系印记:光明#2016#。",
"Skill.10731000.2": "长按技能,进入「戍卫」状态,最多持续8秒,期间防御提升&Param1&点。\u000b进入「戍卫」状态瞬间,免疫所有伤害。\u000b「戍卫」状态结束时发起反击,造成攻击力<color=#fb8037>&Param2&</color>的范围光系伤害,并附加##光系印记:光明#2016#,同时全队&Param3&提升<color=#ec6d21>&Param4&</color>,持续&Param5&秒。",
"Skill.10731000.2": "长按技能,进入「戍卫」状态,最多持续8秒,期间防御提升&Param1&点。\u000b进入「戍卫」状态瞬间,免疫所有伤害。\u000b「戍卫」状态结束时发起反击,造成攻击力<color=#fb8037>&Param2&</color>的范围光系技能伤害,并附加##光系印记:光明#2016#,同时全队&Param3&提升<color=#ec6d21>&Param4&</color>,持续&Param5&秒。",
"Skill.10732000.1": "正义调停",
"Skill.10732000.13": "掷出「圣光之盾」,多次弹射造成伤害。\u000b援护技可附加##光系印记:光明#2016#。",
"Skill.10732000.2": "掷出「圣光之盾」,造成攻击力<color=#fb8037>&Param1&</color>的光系伤害,并眩晕&Param2&秒,同时附加##光系印记:光明#2016#。\u000b技能造成伤害时,全队&Param3&提升<color=#ec6d21>&Param4&</color>,持续&Param5&秒。",
"Skill.10732000.2": "掷出「圣光之盾」,最多弹射6次,对目标造成攻击力<color=#fb8037>&Param1&</color>的光系技能伤害,并眩晕&Param2&秒,同时附加##光系印记:光明#2016#。\u000b技能造成伤害时,全队&Param3&提升<color=#ec6d21>&Param4&</color>,持续&Param5&秒。",
"Skill.10740000.1": "光荣制裁",
"Skill.10740000.13": "纵身砸向地面,造成大范围伤害。\u000b绝招可附加##光系印记:光明#2016#。",
"Skill.10740000.2": "纵身砸向地面,造成攻击力<color=#fb8037>&Param1&</color>的大范围光系伤害,同时生成一个结界,每秒造成攻击力<color=#fb8037>&Param2&</color>的范围光系伤害并附加##光系印记:光明#2016#,持续8秒。",
"Skill.10740000.2": "纵身砸向地面,造成攻击力<color=#fb8037>&Param1&</color>的大范围光系绝招伤害,同时生成一个结界,每秒造成攻击力<color=#fb8037>&Param2&</color>的范围光系技能伤害并附加##光系印记:光明#2016#,持续8秒。",
"Skill.10770000.1": "冲锋",
"Skill.10810000.1": "魔除烬",
"Skill.10810000.13": "发射霰弹攻击目标。",
"Skill.10810000.2": "发射大量霰弹弹丸,每颗弹丸造成攻击力<color=#fb8037>&Param1&</color>的火系伤害,弹匣容量为1。",
"Skill.10810000.2": "发射大量霰弹弹丸,每颗弹丸造成攻击力<color=#fb8037>&Param1&</color>的火系普攻伤害,弹匣容量为1。",
"Skill.10820000.13": "闪避",
"Skill.10820000.2": "闪避",
"Skill.10831000.1": "破魔之霰",
"Skill.10831000.13": "装填「火焰霰弹」攻击目标。\u000b主控技可触发##火系印记:圣焰#2013#。",
"Skill.10831000.2": "消耗技能次数装填1发「火焰霰弹」,其每颗弹丸造成攻击力<color=#fb8037>&Param2&</color>的火系伤害。\u000b主控技「火焰霰弹」触发##火系印记:圣焰#2013#时,造成攻击力&Param3&的范围火系印记伤害。\u000b「火焰霰弹」最多装填10发。",
"Skill.10831000.13": "装填「火焰霰弹」攻击目标。\u000b主控技可触发##火系印记:圣焰#2013#,产生「超燃」。",
"Skill.10831000.2": "消耗技能次数装填1发「火焰霰弹」,其每颗弹丸造成攻击力<color=#fb8037>&Param2&</color>的火系技能伤害。\u000b主控技「火焰霰弹」触发##火系印记:圣焰#2013#时,产生「超燃」:造成攻击力&Param3&的范围火系印记伤害。\u000b「火焰霰弹」最多装填10发。",
"Skill.10832000.1": "外科手术",
"Skill.10832000.13": "空投炸弹攻击目标。\u000b援护技可附加##火系印记:圣焰#2013#。",
"Skill.10832000.2": "空投3枚炸弹,每枚造成攻击力<color=#fb8037>&Param1&</color>的范围火系伤害,并附加##火系印记:圣焰#2013#。",
"Skill.10832000.2": "空投3枚炸弹,每枚造成攻击力<color=#fb8037>&Param1&</color>的范围火系技能伤害,并附加##火系印记:圣焰#2013#。",
"Skill.10840000.1": "横扫万魔",
"Skill.10840000.13": "对目标弹幕射击。",
"Skill.10840000.2": "持续发射6轮霰弹,每发弹丸造成攻击力<color=#fb8037>&Param1&</color>的火系伤害。最后追加1次全弹发射,每发弹丸造成攻击力<color=#fb8037>&Param2&</color>的火系伤害。",
"Skill.10840000.2": "持续发射6轮霰弹,每发弹丸造成攻击力<color=#fb8037>&Param1&</color>的火系绝招伤害。最后追加1次全弹发射,每发弹丸造成攻击力<color=#fb8037>&Param2&</color>的火系绝招伤害。",
"Skill.10860000.13": "抬枪",
"Skill.10860000.2": "抬枪",
"Skill.10870000.13": "闪避后冲锋",
"Skill.10870000.2": "闪避后冲锋",
"Skill.11010000.1": "独步群芳",
"Skill.11010000.13": "挥杖连续攻击,可召唤##暗影分身#4002#发动攻击。",
"Skill.11010000.2": "挥杖连打。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>暗系伤害\u000b二段:攻击力<color=#ec6d21>&Param2&</color>暗系伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x5</color>暗系伤害\u000b四段:攻击力<color=#ec6d21>&Param4&</color>、<color=#ec6d21>&Param5&</color>暗系伤害。\u000b场上没有##暗影分身#4002#时,普攻第2段召唤1个##暗影分身#4002#。\u000b普攻第4段时,命令所有##暗影分身#4002#发动冲刺,造成攻击力<color=#ec6d21>&Param6&</color>暗系仆从伤害。",
"Skill.11010000.2": "挥杖连打。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>暗系普攻伤害\u000b二段:攻击力<color=#ec6d21>&Param2&</color>暗系普攻伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x5</color>暗系普攻伤害\u000b四段:攻击力<color=#ec6d21>&Param4&</color>、<color=#ec6d21>&Param5&</color>暗系普攻伤害。\u000b场上没有##暗影分身#4002#时,普攻第2段召唤1个##暗影分身#4002#。\u000b普攻第4段时,命令所有##暗影分身#4002#发动冲刺,造成攻击力<color=#ec6d21>&Param6&</color>暗系仆从伤害。",
"Skill.11020000.1": "闪避",
"Skill.11020000.13": "闪避",
"Skill.11020000.2": "闪避",
"Skill.11031000.1": "淑影漫舞",
"Skill.11031000.13": "杖中剑连斩造成多段伤害。施放主控技时可召唤##暗影分身#4002#并发动连斩。主控技和##暗影分身#4002#可触发##暗系印记#1019#。",
"Skill.11031000.2": "杖中剑连斩,造成攻击力<color=#ec6d21>&Param1&x3</color>暗系技能伤害。施放主控技时召唤1个##暗影分身#4002#,并命令所有##暗影分身#4002#发动连斩,造成攻击力<color=#ec6d21>&Param2&x3</color>的暗系仆从伤害。\u000b主控技「淑影漫舞」和##暗影分身#4002#可触发##暗系印记#1019#,造成攻击力&Param3&的暗系印记伤害,并附加「暗灼」:每0.5秒对目标造成1次伤害,持续&Param5&秒,共造成攻击力&Param4&的暗系印记伤害。",
"Skill.11031000.2": "杖中剑连斩,造成攻击力<color=#ec6d21>&Param1&x3</color>暗系技能伤害。施放主控技时召唤1个##暗影分身#4002#,并命令所有##暗影分身#4002#发动连斩,造成攻击力<color=#ec6d21>&Param2&x3</color>的暗系仆从伤害。初始可使用2次。\u000b主控技「淑影漫舞」和##暗影分身#4002#可触发##暗系印记#1019#,造成攻击力&Param3&的暗系印记伤害,并附加##暗灼#4005#。",
"Skill.11031001.1": "冲刺",
"Skill.11031001.13": "冲刺",
"Skill.11031001.2": "冲刺",
@@ -116,77 +116,77 @@
"Skill.11031004.2": "通用死亡",
"Skill.11032000.1": "权倾朝夜",
"Skill.11032000.13": "震击地面造成范围伤害,并召唤多名##暗影分身#4002#。主控角色造成伤害时,##暗影分身#4002#对目标发动攻击。援护技和##暗影分身#4002#可触发##暗系印记#1019#。",
"Skill.11032000.2": "手杖震地,造成攻击力<color=#ec6d21>&Param1&</color>的范围暗系技能伤害,并召唤2个##暗影分身#4002#。\u000b主控角色造成伤害时,##暗影分身#4002#对目标发动攻击,造成攻击力<color=#ec6d21>&Param2&</color>暗系仆从伤害,该效果每1.5秒最多触发1次。\u000b援护技「权倾朝夜」和##暗影分身#4002#可触发##暗系印记#1019#,对目标造成攻击力&Param3&的暗系印记伤害并附加「暗灼」:每0.5秒对目标造成1次伤害,持续&Param5&秒,共造成攻击力&Param4&的暗系印记伤害。",
"Skill.11032000.2": "手杖震地,造成攻击力<color=#ec6d21>&Param1&</color>的范围暗系技能伤害,并召唤2个##暗影分身#4002#。\u000b主控角色造成伤害时,##暗影分身#4002#对目标发动攻击,造成攻击力<color=#ec6d21>&Param2&</color>暗系仆从伤害,该效果每1.5秒最多触发1次。\u000b援护技「权倾朝夜」和##暗影分身#4002#可触发##暗系印记#1019#,对目标造成攻击力&Param3&的暗系印记伤害并附加##暗灼#4005#。",
"Skill.11032001.1": "冲刺",
"Skill.11032001.13": "冲刺",
"Skill.11032001.2": "冲刺",
"Skill.11040000.1": "亲临指点",
"Skill.11040000.13": "展开暗黑法阵,造成多段伤害。绝招可触发##暗系印记#1019#。",
"Skill.11040000.2": "展开暗黑法阵,造成攻击力<color=#ec6d21>&Param1&x5</color><color=#ec6d21>&Param2&</color>的暗系绝招伤害。\u000b绝招「亲临指点」可触发##暗系印记#1019#,对目标造成攻击力&Param3&的暗系印记伤害并附加「暗灼」:每0.5秒对目标造成1次伤害,持续&Param5&秒,共造成攻击力&Param4&的暗系印记伤害。",
"Skill.11040000.2": "展开暗黑法阵,造成攻击力<color=#ec6d21>&Param1&x5</color><color=#ec6d21>&Param2&</color>的暗系绝招伤害。\u000b绝招「亲临指点」可触发##暗系印记#1019#,对目标造成攻击力&Param3&的暗系印记伤害并附加##暗灼#4005#。",
"Skill.11070000.1": "疾跑",
"Skill.11070000.13": "疾跑",
"Skill.11070000.2": "疾跑",
"Skill.11110001.1": "流数法",
"Skill.11110001.13": "发射「霜箭」攻击目标。靠近目标后挥舞书包攻击目标。",
"Skill.11110001.2": "发射3次「霜箭」。\u000b一段:攻击力<color=#fb8037>&Param1&</color>水系伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>水系伤害\u000b三段:攻击力<color=#fb8037>&Param3&*3</color>水系伤害\u000b靠近目标时,挥舞书包,造成攻击力<color=#fb8037>&Param4&</color>的水系伤害。",
"Skill.11110001.2": "发射3次「霜箭」。\u000b一段:攻击力<color=#fb8037>&Param1&</color>水系普攻伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>水系普攻伤害\u000b三段:攻击力<color=#fb8037>&Param3&*3</color>水系普攻伤害\u000b靠近目标时,挥舞书包,造成攻击力<color=#fb8037>&Param4&</color>的水系普攻伤害。",
"Skill.11110002.1": "书包砸击",
"Skill.11110002.13": "近战",
"Skill.11110002.2": "近战",
"Skill.11120000.13": "闪避",
"Skill.11120000.2": "闪避",
"Skill.11131001.1": "凛霜道标",
"Skill.11131001.13": "发射「凛霜巨箭」攻击目标。\u000b主控技可触发##水系印记:水流#2008#。",
"Skill.11131001.2": "发射「凛霜巨箭」,造成攻击力<color=#fb8037>&Param1&</color>的水系伤害。\u000b主控技「凛霜道标」可触发##水系印记:水流#2008#,触发时会造成攻击力&Param2&的范围水系印记伤害,并附加##寒冷#1027#。",
"Skill.11131001.13": "发射「凛霜巨箭」攻击目标。\u000b主控技可触发##水系印记:水流#2008#,并附加##寒冷#1027#。",
"Skill.11131001.2": "发射「凛霜巨箭」,造成攻击力<color=#fb8037>&Param1&</color>的水系技能伤害。\u000b主控技「凛霜道标」可触发##水系印记:水流#2008#,触发时会造成攻击力&Param2&的范围水系印记伤害,并附加##寒冷#1027#。",
"Skill.11131002.1": "霜幕之墙",
"Skill.11131003.1": "霜华",
"Skill.11132000.1": "坚冰涌动",
"Skill.11132000.13": "生成「冰柱阵列」,持续造成伤害。\u000b援护技可附加##水系印记:水流#2008#。",
"Skill.11132000.2": "生成「冰柱阵列」,每0.5秒造成攻击力<color=#fb8037>&Param1&</color>的范围水系伤害并附加##水系印记:水流#2008#,持续4秒。",
"Skill.11132000.2": "生成「冰柱阵列」,每0.5秒造成攻击力<color=#fb8037>&Param1&</color>的范围水系技能伤害并附加##水系印记:水流#2008#,持续4秒。",
"Skill.11140000.1": "极地涡旋",
"Skill.11140000.13": "展开「冰雪领域」持续攻击周围目标。",
"Skill.11140000.2": "展开「冰雪领域」,每0.5秒造成攻击力<color=#fb8037>&Param1&</color>的大范围水系伤害,持续5秒。",
"Skill.11140000.2": "展开「冰雪领域」,每0.3秒造成攻击力<color=#fb8037>&Param1&</color>的大范围水系绝招伤害,持续5秒。",
"Skill.11160000.13": "入场",
"Skill.11160000.2": "入场",
"Skill.11170000.13": "疾跑",
"Skill.11170000.2": "疾跑",
"Skill.11210000.1": "无名剑术",
"Skill.11210000.13": "挥动长剑进行多段攻击。",
"Skill.11210000.2": "挥动长剑攻击。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>风系伤害\u000b二段:攻击力<color=#ec6d21>&Param2&x2</color>风系伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x8</color>风系伤害\u000b四段:攻击力<color=#ec6d21>&Param4&x3</color>风系伤害",
"Skill.11210000.2": "挥动长剑攻击。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>风系普攻伤害\u000b二段:攻击力<color=#ec6d21>&Param2&x2</color>风系普攻伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x8</color>风系普攻伤害\u000b四段:攻击力<color=#ec6d21>&Param4&x3</color>风系普攻伤害",
"Skill.11220000.1": "闪避",
"Skill.11220000.13": "基础闪避逻辑",
"Skill.11220000.2": "基础闪避逻辑",
"Skill.11231001.1": "迅风闪",
"Skill.11231001.13": "高速连续挥剑快速攻击。主控技可触发##风系印记:风息#2017#",
"Skill.11231001.13": "高速连续挥剑快速攻击。主控技可触发##风系印记:风息#2017#,生成「气旋」",
"Skill.11231001.2": "高速连续挥剑,造成攻击力<color=#ec6d21>&Param1&x6</color>的风系技能伤害。\u000b主控技「迅风闪」可触发##风系印记:风息#2017#,生成「气旋」:造成攻击力&Param2&x3的范围风系印记伤害。",
"Skill.11231002.1": "迅风闪二段",
"Skill.11231002.13": "隐藏技能无描述",
"Skill.11231002.2": "隐藏技能无描述",
"Skill.11232000.1": "驰风击",
"Skill.11232000.13": "释放多道剑气进行攻击。援护技的大剑气可穿透目标并触发##风系印记:风息#2017#。",
"Skill.11232000.2": "发射4道小剑气和1道大剑气进行攻击。\u000b小剑气:造成攻击力<color=#ec6d21>&Param1&</color>风系伤害\u000b大剑气:造成攻击力<color=#ec6d21>&Param2&</color>风系伤害\u000b援护技「驰风击」的大剑气可穿透目标并触发##风系印记:风息#2017#,生成「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。",
"Skill.11232000.13": "释放多道剑气进行攻击。援护技的大剑气可穿透目标并触发##风系印记:风息#2017#,生成「气旋」。",
"Skill.11232000.2": "发射4道小剑气和1道大剑气进行攻击。\u000b小剑气:造成攻击力<color=#ec6d21>&Param1&</color>风系技能伤害\u000b大剑气:造成攻击力<color=#ec6d21>&Param2&</color>风系技能伤害\u000b援护技「驰风击」的大剑气可穿透目标并触发##风系印记:风息#2017#,生成「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。",
"Skill.11233001.1": "疾跑",
"Skill.11233001.13": "疾跑过渡",
"Skill.11233001.2": "疾跑过渡",
"Skill.11240000.1": "裂空断破斩",
"Skill.11240000.13": "发动大范围斩击造成伤害。绝招可触发##风系印记:风息#2017#。",
"Skill.11240000.2": "发动大范围斩击,造成攻击力<color=#ec6d21>&Param1&x2</color>的风系伤害。\u000b绝招「裂空断破斩」可触发##风系印记:风息#2017#,生成「气旋」:造成攻击力&Param2&x3的范围风系印记伤害。",
"Skill.11240000.13": "发动大范围斩击造成伤害。绝招可触发##风系印记:风息#2017#,生成「气旋」。",
"Skill.11240000.2": "发动大范围斩击,造成攻击力<color=#ec6d21>&Param1&x2</color>的风系绝招伤害。\u000b绝招「裂空断破斩」可触发##风系印记:风息#2017#,生成「气旋」:造成攻击力&Param2&x3的范围风系印记伤害。",
"Skill.11270000.1": "疾跑",
"Skill.11270000.13": "基础跑步逻辑",
"Skill.11270000.2": "基础跑步逻辑",
"Skill.11310000.1": "寒雨决",
"Skill.11310000.13": "扬起水波,连续造成伤害。",
"Skill.11310000.2": "扬起水波攻击6次,连续造成伤害。\u000b一段:攻击力<color=#fb8037>&Param1&</color>水系伤害\u000b二段:攻击力<color=#fb8037>&Param1&</color>水系伤害\u000b三段:攻击力<color=#fb8037>&Param2&</color>水系伤害\u000b四段:攻击力<color=#fb8037>&Param3&</color>水系伤害\u000b五段:攻击力<color=#fb8037>&Param3&</color>水系伤害\u000b六段:攻击力<color=#fb8037>&Param4&</color>水系伤害",
"Skill.11310000.2": "扬起水波攻击6次,连续造成伤害。\u000b一段:攻击力<color=#fb8037>&Param1&</color>水系普攻伤害\u000b二段:攻击力<color=#fb8037>&Param1&</color>水系普攻伤害\u000b三段:攻击力<color=#fb8037>&Param2&</color>水系普攻伤害\u000b四段:攻击力<color=#fb8037>&Param3&</color>水系普攻伤害\u000b五段:攻击力<color=#fb8037>&Param3&</color>水系普攻伤害\u000b六段:攻击力<color=#fb8037>&Param4&</color>水系普攻伤害",
"Skill.11320000.13": "闪避",
"Skill.11320000.2": "闪避",
"Skill.11331001.1": "转云推波",
"Skill.11331001.13": "技能分为2段施放,先后造成多次伤害。主控技可触发##水系印记:水流#2008#。",
"Skill.11331001.2": "「转云推波」共2段,可分别施放。\u000b「一式」:生成波浪,造成攻击力<color=#fb8037>&Param1&x6</color>的水系伤害\u000b「二式」:旋转身体,造成攻击力<color=#fb8037>&Param2&x6</color>的水系伤害\u000b主控技「转云推波」可触发##水系印记:水流#2008#,造成攻击力&Param3&的水系印记伤害,并附加##寒冷#1027#。",
"Skill.11331001.2": "「转云推波」共2段,可分别施放。\u000b「一式」:生成波浪,造成攻击力<color=#fb8037>&Param1&x6</color>的水系技能伤害\u000b「二式」:旋转身体,造成攻击力<color=#fb8037>&Param2&x6</color>的水系技能伤害\u000b主控技「转云推波」可触发##水系印记:水流#2008#,造成攻击力&Param3&的水系印记伤害,并附加##寒冷#1027#。",
"Skill.11331002.1": "转云推波",
"Skill.11331002.13": "无",
"Skill.11331002.2": "无",
"Skill.11332000.1": "仗剑登瀑",
"Skill.11332000.13": "扬起水浪后持续发射水剑,造成伤害。援护技可触发##水系印记:水流#2008#。",
"Skill.11332000.2": "扬起水浪,造成攻击力<color=#fb8037>&Param1&</color>的水系伤害,随后发射7轮水剑,每轮造成攻击力<color=#fb8037>&Param2&x5</color>的水系伤害。\u000b援护技「仗剑登瀑」可触发##水系印记:水流#2008#,造成攻击力&Param3&的水系印记伤害,并附加##寒冷#1027#。",
"Skill.11332000.2": "扬起水浪,造成攻击力<color=#fb8037>&Param1&</color>的水系技能伤害,随后发射7轮水剑,每轮造成攻击力<color=#fb8037>&Param2&x5</color>的水系技能伤害。\u000b援护技「仗剑登瀑」可触发##水系印记:水流#2008#,造成攻击力&Param3&的水系印记伤害,并附加##寒冷#1027#。",
"Skill.11332001.1": "仗剑登瀑",
"Skill.11332001.13": "无",
"Skill.11332001.2": "无",
@@ -195,7 +195,7 @@
"Skill.11332009.2": "无",
"Skill.11340000.1": "御水诀",
"Skill.11340000.13": "怒喝后连续横扫,造成多段伤害。绝招可触发##水系印记:水流#2008#。",
"Skill.11340000.2": "怒喝后连续横扫,造成<color=#fb8037>&Param3&</color><color=#fb8037>&Param1&x4</color>的大范围水系伤害。\u000b绝招「御水诀」可触发##水系印记:水流#2008#,造成攻击力&Param2&的水系印记伤害,并附加##寒冷#1027#。",
"Skill.11340000.2": "怒喝后连续横扫,造成<color=#fb8037>&Param3&</color><color=#fb8037>&Param1&x4</color>的大范围水系绝招伤害。\u000b绝招「御水诀」可触发##水系印记:水流#2008#,造成攻击力&Param2&的水系印记伤害,并附加##寒冷#1027#。",
"Skill.11340009.1": "御水诀",
"Skill.11340009.13": "无",
"Skill.11340009.2": "无",
@@ -234,9 +234,6 @@
"Skill.11512000.1": "???",
"Skill.11512000.13": "???",
"Skill.11512000.2": "???",
"Skill.11512220.1": "???",
"Skill.11512220.13": "???",
"Skill.11512220.2": "???",
"Skill.11520000.1": "???",
"Skill.11520000.13": "???",
"Skill.11520000.2": "???",
@@ -255,6 +252,9 @@
"Skill.11532002.1": "???",
"Skill.11532002.13": "???",
"Skill.11532002.2": "???",
"Skill.11532003.1": "???",
"Skill.11532003.13": "???",
"Skill.11532003.2": "???",
"Skill.11540000.1": "???",
"Skill.11540000.13": "???",
"Skill.11540000.2": "???",
@@ -272,67 +272,67 @@
"Skill.11601121.2": "种子喷射者_攻击",
"Skill.11610000.1": "萌芽炮弹",
"Skill.11610000.13": "连续发射能量炮弹,造成伤害。",
"Skill.11610000.2": "发射能量炮弹,每颗炮弹造成攻击力<color=#fb8037>&Param1&</color>的地系伤害,弹匣容量为24。\u000b靠近目标时,挥舞铲子炮,造成攻击力<color=#fb8037>&Param3&</color>的范围地系伤害。",
"Skill.11610000.2": "发射能量炮弹,每颗炮弹造成攻击力<color=#fb8037>&Param1&</color>的地系普攻伤害,弹匣容量为24。\u000b靠近目标时,挥舞铲子炮,造成攻击力<color=#fb8037>&Param3&</color>的范围地系普攻伤害。",
"Skill.11620000.13": "闪避",
"Skill.11620000.2": "闪避",
"Skill.11631000.1": "麦豆回旋",
"Skill.11631000.13": "挥舞铲子炮抛出种子,造成伤害。\u000b施放技能后,填满弹匣,普攻获得强化。\u000b主控技可触发##地系印记:地脉#1020#。",
"Skill.11631000.2": "挥舞铲子炮,造成攻击力<color=#fb8037>&Param1&</color>的地系伤害。同时抛出种子,造成攻击力<color=#fb8037>&Param2&</color>的范围地系伤害,并降低目标移速&Param3&,持续&Param4&秒。\u000b施放技能后,填满弹匣,普攻获得强化:提升射速,且不消耗弹匣,持续&Param5&秒。\u000b主控技「麦豆回旋」可触发##地系印记:地脉#2029#,造成攻击力&Param6&的范围地系印记伤害。",
"Skill.11631000.2": "挥舞铲子炮,造成攻击力<color=#fb8037>&Param1&</color>的地系技能伤害。同时抛出种子,造成攻击力<color=#fb8037>&Param2&</color>的范围地系技能伤害,并降低目标移速&Param3&,持续&Param4&秒。\u000b施放技能后,填满弹匣,普攻获得强化:提升射速,且不消耗弹匣,持续&Param5&秒。\u000b主控技「麦豆回旋」可触发##地系印记:地脉#2029#,造成攻击力&Param6&的范围地系印记伤害。",
"Skill.11632000.1": "百花齐放",
"Skill.11632000.13": "持续落下种子雨,连续造成伤害,并附加##地系印记:地脉#2029#和「种球」。\u000b「种球」:己方对附带种球的目标触发##地系印记#1020#时,造成伤害。",
"Skill.11632000.2": "持续落下种子雨,造成攻击力<color=#fb8037>&Param1&x6</color>的范围地系伤害,并附加##地系印记:地脉#2029#和「种球」。\u000b「种球」:持续&Param2&秒,己方对附带种球的目标触发##地系印记#1020#时,造成岭川攻击力<color=#fb8037>&Param3&</color>范围地系伤害。",
"Skill.11632000.2": "持续落下种子雨,造成攻击力<color=#fb8037>&Param1&x6</color>的范围地系技能伤害,并附加##地系印记:地脉#2029#和「种球」。\u000b「种球」:持续&Param2&秒,己方对附带种球的目标触发##地系印记#1020#时,造成岭川攻击力<color=#fb8037>&Param3&</color>范围地系技能伤害。",
"Skill.11640000.1": "丰收狂想曲",
"Skill.11640000.13": "连续打击树树鼠战士,造成伤害。",
"Skill.11640000.2": "连续打击树树鼠战士,造成攻击力<color=#fb8037>&Param1&x5</color>、<color=#fb8037>&Param2&</color>的范围地系伤害。",
"Skill.11640000.2": "连续打击树树鼠战士,造成攻击力<color=#fb8037>&Param1&x5</color>、<color=#fb8037>&Param2&</color>的范围地系绝招伤害。",
"Skill.11670000.13": "疾跑",
"Skill.11670000.2": "疾跑",
"Skill.11710000.1": "雷惊电绕",
"Skill.11710000.13": "掌心汇聚雷电,连续攻击目标,造成伤害。",
"Skill.11710000.2": "掌心汇聚雷电攻击目标\u000b一段:攻击力<color=#fb8037>&Param1&</color>光系伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>光系伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>光系伤害",
"Skill.11710000.2": "掌心汇聚雷电攻击目标\u000b一段:攻击力<color=#fb8037>&Param1&</color>光系普攻伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>光系普攻伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>光系普攻伤害",
"Skill.11720000.13": "闪避",
"Skill.11720000.2": "闪避",
"Skill.11731000.1": "轰雷掣电",
"Skill.11731000.13": "落下雷电,造成伤害。\u000b主控技可触发##光系印记:光明#2016#。",
"Skill.11731000.2": "落下1道雷电,造成攻击力<color=#fb8037>&Param1&</color>的光系伤害,最多积蓄4道雷电。\u000b主控技「轰雷掣电」可触发##光系印记:光明#2016#,触发时造成攻击力&Param2&的光系印记伤害。",
"Skill.11731000.13": "落下雷电,造成伤害。\u000b主控技可触发##光系印记:光明#2016#,产生「落雷」。",
"Skill.11731000.2": "落下1道雷电,造成攻击力<color=#fb8037>&Param1&</color>的光系技能伤害,最多积蓄4道雷电。\u000b主控技「轰雷掣电」可触发##光系印记:光明#2016#,产生「落雷」:造成攻击力&Param2&的光系印记伤害。",
"Skill.11732000.1": "鸣雷云闪",
"Skill.11732000.13": "生成「闪电领域」,持续造成伤害。\u000b援护技可附加##光系印记:光明#2016#。",
"Skill.11732000.2": "生成「闪电领域」,每0.5秒造成攻击力<color=#fb8037>&Param1&</color>的光系伤害并附加##光系印记:光明#2016#,持续8秒。",
"Skill.11732000.2": "生成「闪电领域」,每0.5秒造成攻击力<color=#fb8037>&Param1&</color>的光系技能伤害并附加##光系印记:光明#2016#,持续8秒。",
"Skill.11740000.1": "麟啸咤九天",
"Skill.11740000.13": "生成「雷电麒麟」,雷击目标。",
"Skill.11740000.2": "生成巨大的「雷电麒麟」持续10秒,每0.5秒雷击场上随机3个敌人,造成攻击力<color=#fb8037>&Param1&</color>的光系伤害。",
"Skill.11740000.2": "生成巨大的「雷电麒麟」持续10秒,每0.5秒雷击场上随机4个敌人,造成攻击力<color=#fb8037>&Param1&</color>的光系绝招伤害。",
"Skill.11770000.1": "冲锋",
"Skill.11810000.1": "夜刃挥斩",
"Skill.11810000.13": "舞动大镰刀攻击目标。",
"Skill.11810000.2": "舞动大镰刀攻击目标。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>暗系伤害\u000b二段:攻击力<color=#ec6d21>&Param2&</color>暗系伤害\u000b三段:攻击力<color=#ec6d21>&Param3&</color>暗系伤害\u000b四段:攻击力<color=#ec6d21>&Param4&</color>暗系伤害",
"Skill.11810000.2": "舞动大镰刀攻击目标。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>暗系普攻伤害\u000b二段:攻击力<color=#ec6d21>&Param2&</color>暗系普攻伤害\u000b三段:攻击力<color=#ec6d21>&Param3&</color>暗系普攻伤害\u000b四段:攻击力<color=#ec6d21>&Param4&</color>暗系普攻伤害",
"Skill.11820000.1": "闪避",
"Skill.11820000.13": "闪避",
"Skill.11820000.2": "闪避",
"Skill.11831000.1": "黯影交错",
"Skill.11831000.13": "多次切割后震击目标。主控技可触发##暗系印记:暗影#2018#。",
"Skill.11831000.2": "多次切割后震击目标,造成攻击力<color=#ec6d21>&Param1&x5</color><color=#ec6d21>&Param2&</color>的范围暗系伤害。\u000b主控技「黯影交错」可触发##暗系印记:暗影#2018#,造成攻击力&Param3&的暗系印记伤害,附加##暗锁#2020#,持续&Param4&秒。",
"Skill.11831000.2": "多次切割后震击目标,造成攻击力<color=#ec6d21>&Param1&x5</color><color=#ec6d21>&Param2&</color>的范围暗系技能伤害。\u000b主控技「黯影交错」可触发##暗系印记:暗影#2018#,造成攻击力&Param3&的暗系印记伤害,附加##暗锁#3002#。",
"Skill.11832000.1": "骨牢禁锢",
"Skill.11832000.13": "挥刀横斩后,扯断锁链牵引目标。援护技可附加##暗系印记:暗影#2018#。",
"Skill.11832000.2": "挥刀横斩,造成攻击力<color=#ec6d21>&Param1&</color>的暗系范围伤害,随后扯断锁链牵引目标,造成攻击力<color=#ec6d21>&Param2&</color>的暗系伤害。\u000b援护技「骨牢禁锢」可附加##暗系印记:暗影#2018#。",
"Skill.11832000.13": "挥刀横斩后,扯断锁链牵引目标。援护技可附加##暗系印记:暗影#2018#。",
"Skill.11832000.2": "挥刀横斩,造成攻击力<color=#ec6d21>&Param1&</color>的范围暗系技能伤害,随后扯断锁链牵引目标,造成攻击力<color=#ec6d21>&Param2&</color>的暗系技能伤害。\u000b援护技「骨牢禁锢」可附加##暗系印记:暗影#2018#。",
"Skill.11840000.1": "寂灭收割",
"Skill.11840000.13": "持续牵引目标,造成多段大范围伤害。",
"Skill.11840000.2": "引发暗黑风暴,持续牵引目标,造成攻击力<color=#ec6d21>&Param1&x8</color>的大范围暗系伤害,最终横斩一刀造成攻击力<color=#ec6d21>&Param2&</color>的大范围暗系伤害。",
"Skill.11840000.2": "引发暗黑风暴,持续牵引目标,造成攻击力<color=#ec6d21>&Param1&x8</color>的大范围暗系绝招伤害,最终横斩一刀造成攻击力<color=#ec6d21>&Param2&</color>的大范围暗系绝招伤害。",
"Skill.11870000.1": "疾跑",
"Skill.11870000.13": "疾跑",
"Skill.11870000.2": "疾跑",
"Skill.11910000.1": "花漫落",
"Skill.11910000.13": "发射多枚飞镖。",
"Skill.11910000.2": "发射多枚飞镖。\u000b一段:攻击力<color=#ec6d21>&Param1&x2</color>风系伤害\u000b二段:攻击力<color=#ec6d21>&Param2&x2</color>风系伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x3</color>风系伤害",
"Skill.11910000.2": "发射多枚飞镖。\u000b一段:攻击力<color=#ec6d21>&Param1&x2</color>风系普攻伤害\u000b二段:攻击力<color=#ec6d21>&Param2&x2</color>风系普攻伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x3</color>风系普攻伤害",
"Skill.11920000.13": "基础闪避逻辑",
"Skill.11920000.2": "基础闪避逻辑",
"Skill.11931000.1": "花风舞",
"Skill.11931000.13": "发射往返飞行的向日葵飞镖。主控技可触发##风系印记#1017#。",
"Skill.11931000.2": "发射2枚向日葵飞镖,往返飞行共4轮,每次可造成攻击力<color=#ec6d21>&Param1&</color>的风系伤害。\u000b主控技「花风舞」可触发##风系印记#1017#,造成攻击力&Param2&的范围风系印记伤害。",
"Skill.11931000.13": "发射往返飞行的向日葵飞镖。主控技可触发##风系印记#1017#,产生「绽放」。",
"Skill.11931000.2": "发射2枚向日葵飞镖,往返飞行共4轮,每次可造成攻击力<color=#ec6d21>&Param1&</color>的风系技能伤害。\u000b主控技「花风舞」可触发##风系印记#1017#,产生「绽放」:造成攻击力&Param2&的范围风系印记伤害。",
"Skill.11932000.1": "花未凋",
"Skill.11932000.13": "生成爆散向日葵,发射多个飞镖。援护技可触发##风系印记#1017#。",
"Skill.11932000.2": "生成爆散向日葵,发射12枚飞镖,每枚造成攻击力<color=#ec6d21>&Param1&</color>风系伤害。\u000b援护技「花未凋」可触发##风系印记#1017#,造成攻击力&Param2&的范围风系印记伤害。",
"Skill.11932000.13": "生成爆散向日葵,发射多个飞镖。援护技可触发##风系印记#1017#,产生「绽放」。",
"Skill.11932000.2": "生成爆散向日葵,发射12枚飞镖,每枚造成攻击力<color=#ec6d21>&Param1&</color>风系技能伤害。\u000b援护技「花未凋」可触发##风系印记#1017#,产生「绽放」:造成攻击力&Param2&的范围风系印记伤害。",
"Skill.11940000.1": "花镜月",
"Skill.11940000.13": "产生分身协助战斗。分身可触发##风系印记#1017#",
"Skill.11940000.2": "产生2名不移动的分身协助战斗,分身发射飞镖造成花原攻击力<color=#ec6d21>&Param1&x2</color>、<color=#ec6d21>&Param2&x2</color>、<color=#ec6d21>&Param3&x3</color>的风系绝招伤害。\u000b分身存在时间10秒,最多存在2名。\u000b分身的伤害可触发##风系印记#1017#,造成攻击力&Param4&的范围风系印记伤害。",
"Skill.11940000.13": "产生分身协助战斗。分身可触发##风系印记#1017#,产生「绽放」",
"Skill.11940000.2": "产生2名不移动的分身协助战斗,分身发射飞镖造成花原攻击力<color=#ec6d21>&Param1&x2</color>、<color=#ec6d21>&Param2&x2</color>、<color=#ec6d21>&Param3&x3</color>的风系绝招伤害。\u000b分身存在时间10秒,最多存在2名。\u000b分身的伤害可触发##风系印记#1017#,产生「绽放」:造成攻击力&Param4&的范围风系印记伤害。",
"Skill.11940001.1": "普攻飞镖一套",
"Skill.11940001.13": "怪物技能无需描述",
"Skill.11940001.2": "怪物技能无需描述",
@@ -355,31 +355,31 @@
"Skill.11970000.2": "基础跑步逻辑",
"Skill.12010000.1": "朔风连弹",
"Skill.12010000.13": "连续发射「风能弹」,造成伤害。",
"Skill.12010000.2": "连续发射「风能弹」,造成伤害。\u000b一至四段:攻击力<color=#ec6d21>&Param1&</color>风系伤害\u000b五段:攻击力<color=#ec6d21>&Param2&x2</color>风系伤害",
"Skill.12010000.2": "连续发射「风能弹」,造成伤害。\u000b一至四段:攻击力<color=#ec6d21>&Param1&</color>风系普攻伤害\u000b五段:攻击力<color=#ec6d21>&Param2&x2</color>风系普攻伤害",
"Skill.12020000.13": "基础闪避逻辑",
"Skill.12020000.2": "基础闪避逻辑",
"Skill.12020001.13": "基础闪避逻辑",
"Skill.12020001.2": "基础闪避逻辑",
"Skill.12031000.1": "翠星环行",
"Skill.12031000.13": "对附近目标造成伤害,并生成「飞叶」环绕自身。\u000b主控技可触发##风息#2025#。",
"Skill.12031000.2": "对附近目标造成攻击力<color=#ec6d21>&Param1&</color>的风系伤害,随后生成2个「飞叶」。\u000b「飞叶」:穿过目标时,造成攻击力<color=#ec6d21>&Param2&</color>的风系伤害,持续7.2秒。\u000b主控技「翠星环行」可触发##风系印记:风息#2017#,造成攻击力&Param3&的范围风系印记伤害。",
"Skill.12031000.13": "对附近目标造成伤害,并生成「飞叶」环绕自身。\u000b主控技可触发##风系印记:风息#2017#,产生「绽放」。",
"Skill.12031000.2": "对附近目标造成攻击力<color=#ec6d21>&Param1&</color>的风系技能伤害,随后生成2个「飞叶」。\u000b「飞叶」:穿过目标时,造成攻击力<color=#ec6d21>&Param2&</color>的风系技能伤害,持续7.2秒。\u000b主控技「翠星环行」可触发##风系印记:风息#2017#,产生「绽放」:造成攻击力&Param3&的范围风系印记伤害。",
"Skill.12032000.1": "尘风伴星",
"Skill.12032000.13": "生成环绕主控角色的「花环」,并附加##风系印记:风息#2017#。",
"Skill.12032000.2": "向主控角色扔出「花环」。\u000b「花环」:每0.4秒造成攻击力<color=#ec6d21>&Param1&</color>的风系伤害,并附加##风系印记:风息#2017#,持续6秒。",
"Skill.12032000.2": "向主控角色扔出「花环」。\u000b「花环」:每0.4秒造成攻击力<color=#ec6d21>&Param1&</color>的风系技能伤害,并附加##风系印记:风息#2017#,持续6秒。",
"Skill.12040000.1": "星环风暴",
"Skill.12040000.13": "生成旋风,造成伤害。",
"Skill.12040000.2": "生成2股旋风,分别造成攻击力<color=#ec6d21>&Param1&x9</color>的范围风系伤害,持续4秒。",
"Skill.12040000.2": "生成2股旋风,分别造成攻击力<color=#ec6d21>&Param1&x9</color>的范围风系绝招伤害,持续4秒。",
"Skill.12070000.13": "基础跑步逻辑",
"Skill.12070000.2": "基础跑步逻辑",
"Skill.12310000.1": "伶牙俐齿",
"Skill.12310000.13": "火狼连续扑咬目标。",
"Skill.12310000.2": "火狼连续扑咬。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>风系伤害\u000b二段:攻击力<color=#ec6d21>&Param2&</color>风系伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x2</color>风系伤害\u000b四段:攻击力<color=#ec6d21>&Param4&</color>风系伤害",
"Skill.12310000.2": "火狼连续扑咬。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>风系普攻伤害\u000b二段:攻击力<color=#ec6d21>&Param2&</color>风系普攻伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x2</color>风系普攻伤害\u000b四段:攻击力<color=#ec6d21>&Param4&</color>风系普攻伤害",
"Skill.12320000.1": "闪避",
"Skill.12320000.13": "基础闪避逻辑",
"Skill.12320000.2": "基础闪避逻辑",
"Skill.12331000.1": "嘭嘭飞弹",
"Skill.12331000.13": "召唤嘭嘭鱼「泡泡」攻击目标,有概率生成「风爆」,并附加##风系印记:风息#2017#。\u000b「泡泡」在场时,提升全队&Param3&。",
"Skill.12331000.2": "召唤嘭嘭鱼「泡泡」,喷射风弹造成攻击力<color=#ec6d21>&Param1&</color>的风系仆从伤害。\u000b「泡泡」拥有杏子100%攻击力,存在时间15秒。\u000b「泡泡」造成伤害时,25%概率生成「风爆」,造成攻击力<color=#ec6d21>&Param2&</color>的风系仆从伤害,并附加##风系印记:风息#2017#,该效果每秒最多触发1次。\u000b「泡泡」在场时,全队&Param3&提升<color=#fb8037>&Param4&</color>。",
"Skill.12331000.13": "召唤嘭嘭鱼##泡泡#4013#攻击目标,有概率生成「风爆」,并附加##风系印记:风息#2017#。\u000b##泡泡#4013#在场时,提升全队&Param3&。",
"Skill.12331000.2": "召唤嘭嘭鱼##泡泡#4013#,喷射风弹造成攻击力<color=#ec6d21>&Param1&</color>的风系仆从伤害。\u000b##泡泡#4013#造成伤害时,25%概率生成「风爆」,造成攻击力<color=#ec6d21>&Param2&</color>的风系仆从伤害,并附加##风系印记:风息#2017#,该效果每秒最多触发1次。\u000b##泡泡#4013#在场时,全队&Param3&提升<color=#fb8037>&Param4&</color>。",
"Skill.12331001.1": "普攻飞弹",
"Skill.12331001.13": "怪物技能无需描述",
"Skill.12331001.2": "怪物技能无需描述",
@@ -394,31 +394,31 @@
"Skill.12334000.2": "死亡表演",
"Skill.12340000.1": "原野之唤",
"Skill.12340000.13": "火狼清除飞弹攻击,发射风球造成范围伤害,并附加##风系印记:风息#2017#。",
"Skill.12340000.2": "火狼大吼,清除飞弹攻击。随后发射风球,造成攻击力<color=#ec6d21>&Param1&</color>的范围风系伤害并附加##风系印记:风息#2017#。",
"Skill.12340000.2": "火狼大吼,清除飞弹攻击。随后发射风球,造成攻击力<color=#ec6d21>&Param1&</color>的范围风系绝招伤害并附加##风系印记:风息#2017#。",
"Skill.12370000.1": "疾跑",
"Skill.12370000.13": "基础跑步逻辑",
"Skill.12370000.2": "基础跑步逻辑",
"Skill.12510000.1": "理性裁剪",
"Skill.12510000.13": "挥动巨斧斩击目标,##狂化#2014#状态普攻强化为高速斩击。",
"Skill.12510000.2": "挥动巨斧斩击目标。\u000b一段:攻击力<color=#fb8037>&Param1&</color>水系伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>水系伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>水系伤害\u000b四段:攻击力<color=#fb8037>&Param4&</color>水系伤害\u000b五段:攻击力<color=#fb8037>&Param5&</color>水系伤害\u000b##狂化#2014#状态下变为高速斩击。\u000b一段:攻击力<color=#fb8037>&Param6&x2</color>水系伤害\u000b二段:攻击力<color=#fb8037>&Param7&x2</color>水系伤害\u000b三段:攻击力<color=#fb8037>&Param8&</color>、<color=#fb8037>&Param9&x4</color>、<color=#fb8037>&Param10&</color>水系伤害",
"Skill.12510000.2": "挥动巨斧斩击目标。\u000b一段:攻击力<color=#fb8037>&Param1&</color>水系普攻伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>水系普攻伤害\u000b三段:攻击力<color=#fb8037>&Param3&x2</color>水系普攻伤害\u000b四段:攻击力<color=#fb8037>&Param4&x3</color>水系普攻伤害\u000b五段:攻击力<color=#fb8037>&Param5&</color>水系普攻伤害\u000b##狂化#2014#状态下变为高速斩击。\u000b一段:攻击力<color=#fb8037>&Param6&x2</color>水系普攻伤害\u000b二段:攻击力<color=#fb8037>&Param7&x2</color>水系普攻伤害\u000b三段:攻击力<color=#fb8037>&Param8&</color>、<color=#fb8037>&Param9&x4</color>、<color=#fb8037>&Param10&</color>水系普攻伤害",
"Skill.12520000.13": "闪避",
"Skill.12520000.2": "闪避",
"Skill.12520002.13": "闪避",
"Skill.12520002.2": "闪避",
"Skill.12531000.1": "冰锋舞",
"Skill.12531000.13": "蓄力后持续对附近目标造成伤害。\u000b主控技可触发##水系印记#1018#。",
"Skill.12531000.2": "蓄力后施放旋风斩,每0.3秒对附近目标造成攻击力<color=#fb8037>&Param1&</color>的水系伤害,蓄力可提升持续时间。\u000b主控技「冰锋舞」可触发##水系印记#1018#,触发时造成攻击力&Param2&的范围水系印记伤害,并附加##寒冷#1027#。",
"Skill.12531000.13": "蓄力后持续对附近目标造成伤害。\u000b主控技可触发##水系印记#1018#,并附加##寒冷#1027#。",
"Skill.12531000.2": "蓄力后施放旋风斩,每0.3秒对附近目标造成攻击力<color=#fb8037>&Param1&</color>的水系技能伤害,蓄力可提升持续时间,最多持续打击3.6秒。\u000b主控技「冰锋舞」可触发##水系印记#1018#,触发时造成攻击力&Param2&的范围水系印记伤害,并附加##寒冷#1027#。",
"Skill.12532000.1": "霜华绽",
"Skill.12532000.13": "生成「冰之花」造成伤害。\u000b援护技可附加##水系印记:水流#2008#。",
"Skill.12532000.2": "在前方生成大量「冰之花」,造成攻击力<color=#fb8037>&Param1&</color>的范围水系伤害。\u000b「冰之花」产生1秒后爆裂,造成攻击力<color=#fb8037>&Param2&</color>的范围水系伤害。\u000b援护技「霜华绽」可附加##水系印记:水流#2008#。",
"Skill.12532000.2": "在前方生成大量「冰之花」,造成攻击力<color=#fb8037>&Param1&</color>的范围水系技能伤害。\u000b「冰之花」产生1秒后爆裂,造成攻击力<color=#fb8037>&Param2&</color>的范围水系技能伤害。\u000b援护技「霜华绽」可附加##水系印记:水流#2008#。",
"Skill.12540000.1": "凌花挽歌",
"Skill.12540000.13": "对周围目标造成伤害,并进入##狂化#2014#状态。",
"Skill.12540000.2": "发出怒吼,造成攻击力<color=#fb8037>&Param1&</color>、<color=#fb8037>&Param2&</color>的大范围水系伤害,随后造成攻击力<color=#fb8037>&Param3&</color>的范围水系伤害,并进入20秒##狂化#2014#状态。\u000b作为援护角色处于##狂化#2014#状态时,自动攻击附近目标。",
"Skill.12540000.2": "发出怒吼,造成攻击力<color=#fb8037>&Param1&</color>、<color=#fb8037>&Param2&</color>的大范围水系绝招伤害,随后造成攻击力<color=#fb8037>&Param3&</color>的范围水系绝招伤害,并进入20秒##狂化#2014#状态。\u000b作为援护角色处于##狂化#2014#状态时,自动攻击附近目标。",
"Skill.12570000.13": "疾跑",
"Skill.12570000.2": "疾跑",
"Skill.12610000.1": "三幕式",
"Skill.12610000.13": "连续生成火鸟,造成伤害。",
"Skill.12610000.2": "连续生成火鸟,造成伤害。\u000b一段:攻击力<color=#fb8037>&Param1&</color>火系伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>火系伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>火系伤害",
"Skill.12610000.2": "连续生成火鸟,造成伤害。\u000b一段:攻击力<color=#fb8037>&Param1&</color>火系普攻伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>火系普攻伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>火系普攻伤害",
"Skill.12610001.1": "三幕式",
"Skill.12610002.1": "三幕式",
"Skill.12610003.1": "三幕式",
@@ -426,83 +426,83 @@
"Skill.12620000.2": "闪避",
"Skill.12631000.1": "登台暖场",
"Skill.12631000.13": "扔出魔术帽,连续造成伤害,并附加##火系印记:圣焰#2013#。",
"Skill.12631000.2": "扔出「魔术帽」,每0.5秒造成攻击力<color=#fb8037>&Param1&</color>的火系伤害,并附加##火系印记:圣焰#2013#,持续5秒。\u000b施放技能时,提升全队&Param9&<color=#fb8037>&Param7&</color>,持续&Param4&秒。",
"Skill.12631000.2": "扔出「魔术帽」,每0.5秒造成攻击力<color=#fb8037>&Param1&</color>的火系技能伤害,并附加##火系印记:圣焰#2013#,持续5秒。\u000b施放技能时,提升全队&Param9&<color=#fb8037>&Param7&</color>,持续&Param4&秒。",
"Skill.12631001.1": "登台暖场",
"Skill.12631001.13": "扔出魔术帽,连续造成伤害,并附加##火系印记:圣焰#2013#。",
"Skill.12631001.2": "扔出「魔术帽」,每0.5秒造成攻击力<color=#fb8037>&Param1&</color>的火系伤害,并附加##火系印记:圣焰#2013#,持续5秒。\u000b施放技能时,提升全队&Param9&<color=#fb8037>&Param7&</color>,持续&Param4&秒。",
"Skill.12631001.2": "扔出「魔术帽」,每0.5秒造成攻击力<color=#fb8037>&Param1&</color>的火系技能伤害,并附加##火系印记:圣焰#2013#,持续5秒。\u000b施放技能时,提升全队&Param9&<color=#fb8037>&Param7&</color>,持续&Param4&秒。",
"Skill.12632000.1": "伴舞焰蝶",
"Skill.12632000.13": "生成3只「沐蝶」和3只「炎蝶」,分别作用于主控角色和目标。\u000b「沐蝶」:提升主控角色&Param4&和&Param9&。\u000b「炎蝶」:造成火系伤害,并附加##火系印记:圣焰#2013#。",
"Skill.12632000.2": "生成3只「沐蝶」和3只「炎蝶」,分别作用于主控角色和目标。\u000b「沐蝶」:提升主控角色&Param9&<color=#fb8037>&Param7&</color>,并且每只沐蝶额外提升主控角色&Param4&&Param1&,持续&Param5&秒。\u000b「炎蝶」:造成攻击力<color=#fb8037>&Param2&</color>的火系伤害,并附加1层##蝶之印#2021#和##火系印记:圣焰#2013#。",
"Skill.12632000.2": "生成3只「沐蝶」和3只「炎蝶」,分别作用于主控角色和目标。\u000b「沐蝶」:提升主控角色&Param9&<color=#fb8037>&Param7&</color>,并且每只沐蝶额外提升主控角色&Param4&&Param1&,持续&Param5&秒。\u000b「炎蝶」:造成攻击力<color=#fb8037>&Param2&</color>的火系技能伤害,并附加1层##蝶之印#2021#和##火系印记:圣焰#2013#。",
"Skill.12640000.1": "天火涅槃",
"Skill.12640000.13": "生成天火凤凰,造成范围伤害后,幻化成「凤凰卵」,并附加##火系印记:圣焰#2013#。",
"Skill.12640000.2": "生成天火凤凰,造成攻击力<color=#fb8037>&Param1&</color>的范围火系伤害后,幻化成「凤凰卵」,存在8秒。\u000b「凤凰卵」牵引目标,每秒造成攻击力<color=#fb8037>&Param2&</color>的火系伤害,并附加##火系印记:圣焰#2013#。",
"Skill.12640000.2": "生成天火凤凰,造成攻击力<color=#fb8037>&Param1&</color>的范围火系绝招伤害后,幻化成「凤凰卵」,存在8秒。\u000b「凤凰卵」牵引目标,每秒造成攻击力<color=#fb8037>&Param2&</color>的火系绝招伤害,并附加##火系印记:圣焰#2013#。",
"Skill.12710000.1": "横斩式",
"Skill.12710000.13": "挥舞魔剑,连续造成伤害。",
"Skill.12710000.2": "挥舞魔剑,连续造成伤害。\u000b一段:攻击力<color=#fb8037>&Param1&</color>水系伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>水系伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>水系伤害\u000b四段:攻击力<color=#fb8037>&Param4&</color>水系伤害",
"Skill.12710000.2": "挥舞魔剑,连续造成伤害。\u000b一段:攻击力<color=#fb8037>&Param1&</color>水系普攻伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>水系普攻伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>水系普攻伤害\u000b四段:攻击力<color=#fb8037>&Param4&</color>水系普攻伤害",
"Skill.12720000.13": "闪避",
"Skill.12720000.2": "闪避",
"Skill.12731000.1": "飞花潺流",
"Skill.12731000.13": "特丽莎获得「涌盾」,随后配合魔剑,连续造成伤害,并附加##水系印记:水流#2008#。",
"Skill.12731000.2": "配合魔剑,造成攻击力<color=#fb8037>&Param1&</color>、<color=#fb8037>&Param2&</color>的水系伤害,并附加##水系印记:水流#2008#,同时自身获得「涌盾」。\u000b「涌盾」:可以吸收特丽莎基础攻击力<color=#fb8037>&Param3&</color>的伤害量,持续&Param4&秒。",
"Skill.12731000.2": "配合魔剑,造成攻击力<color=#fb8037>&Param1&</color>、<color=#fb8037>&Param2&</color>的水系技能伤害,并附加##水系印记:水流#2008#,同时自身获得「涌盾」。\u000b「涌盾」:可以吸收特丽莎基础攻击力<color=#fb8037>&Param3&</color>的伤害量,持续&Param4&秒。",
"Skill.12731001.1": "飞花潺流",
"Skill.12731001.13": "特丽莎获得「涌盾」,随后配合魔剑,连续造成伤害,并附加##水系印记:水流#2008#。",
"Skill.12731001.2": "配合魔剑,造成攻击力<color=#fb8037>&Param1&</color>、<color=#fb8037>&Param2&</color>的水系伤害,并附加##水系印记:水流#2008#,同时自身获得「涌盾」。\u000b「涌盾」:可以吸收特丽莎基础攻击力<color=#fb8037>&Param3&</color>的伤害量,持续&Param4&秒。",
"Skill.12731001.2": "配合魔剑,造成攻击力<color=#fb8037>&Param1&</color>、<color=#fb8037>&Param2&</color>的水系技能伤害,并附加##水系印记:水流#2008#,同时自身获得「涌盾」。\u000b「涌盾」:可以吸收特丽莎基础攻击力<color=#fb8037>&Param3&</color>的伤害量,持续&Param4&秒。",
"Skill.12732000.1": "浪潮绝涌",
"Skill.12732000.13": "插下魔剑,生成「浪域」,主控角色获得「涌盾」。\u000b「浪域」持续造成伤害,并附加##水系印记:水流#2008#。",
"Skill.12732000.2": "插下魔剑,造成攻击力<color=#fb8037>&Param1&</color>的水系伤害,生成一片「浪域」,同时主控角色获得「涌盾」。\u000b「浪域」:每秒造成攻击力<color=#fb8037>&Param2&</color>的范围水系伤害,并附加##水系印记:水流#2008#,持续6秒。\u000b「涌盾」:可以吸收特丽莎基础攻击力<color=#fb8037>&Param3&</color>的伤害量,持续&Param4&秒。",
"Skill.12732000.2": "插下魔剑,造成攻击力<color=#fb8037>&Param1&</color>的水系技能伤害,生成一片「浪域」,同时主控角色获得「涌盾」。\u000b「浪域」:每秒造成攻击力<color=#fb8037>&Param2&</color>的范围水系技能伤害,并附加##水系印记:水流#2008#,持续6秒。\u000b「涌盾」:可以吸收特丽莎基础攻击力<color=#fb8037>&Param3&</color>的伤害量,持续&Param4&秒。",
"Skill.12740000.1": "零距凝解斩",
"Skill.12740000.13": "发射斩击剑气,形成波浪,造成伤害,并附加##水系印记:水流#2008#。",
"Skill.12740000.2": "发射斩击剑气,形成向两侧扩散的波浪,造成攻击力<color=#fb8037>&Param1&</color>和<color=#fb8037>&Param2&</color>的范围水系伤害,并附加##水系印记:水流#2008#。",
"Skill.12740000.2": "发射斩击剑气,形成向两侧扩散的波浪,造成攻击力<color=#fb8037>&Param1&</color>和<color=#fb8037>&Param2&</color>的范围水系绝招伤害,并附加##水系印记:水流#2008#。",
"Skill.12770000.13": "疾跑",
"Skill.12770000.2": "疾跑",
"Skill.13010001.1": "定位贯穿",
"Skill.13010001.13": "站定后发射冰箭,贯穿目标造成伤害,移动会立刻打断射击。",
"Skill.13010001.2": "站定后发射冰箭,贯穿目标造成攻击力<color=#fb8037>&Param1&</color>的水系伤害,移动会立刻打断射击。\u000b当多娜处于##灵巧#2015#状态时,普攻造成攻击力<color=#fb8037>&Param2&</color>的水系伤害。",
"Skill.13010001.2": "站定后发射冰箭,贯穿目标造成攻击力<color=#fb8037>&Param1&</color>的水系普攻伤害,移动会立刻打断射击。\u000b当多娜处于##灵巧#2015#状态时,普攻造成攻击力<color=#fb8037>&Param2&</color>的水系普攻伤害。",
"Skill.13020000.13": "闪避",
"Skill.13020000.2": "闪避",
"Skill.13031000.1": "霖雨追击",
"Skill.13031000.13": "召唤「宣传人偶」持续造成伤害并嘲讽目标。\u000b人偶存在时多娜进入##灵巧#2015#状态,普攻强化,可触发##水系印记#1018#。",
"Skill.13031000.2": "在目标附近召唤「宣传人偶」,持续12秒。人偶存在时,多娜进入##灵巧#2015#状态。\u000b人偶每4秒造成攻击力<color=#fb8037>&Param1&</color>的范围水系仆从伤害并嘲讽目标。\u000b「宣传人偶」和##灵巧#2015#状态期间的普攻可触发##水系印记#1018#,造成攻击力<color=#fb8037>&Param4&</color>的范围水系印记伤害,并附加##寒冷#1027#。",
"Skill.13031000.13": "召唤##「宣传人偶」#4017#持续造成伤害并嘲讽目标。\u000b人偶存在时多娜进入##灵巧#2015#状态,普攻强化,可触发##水系印记#1018#,并附加##寒冷#1027#。",
"Skill.13031000.2": "在目标附近召唤##「宣传人偶」#4017#。人偶存在时,多娜进入##灵巧#2015#状态。\u000b人偶每4秒造成攻击力<color=#fb8037>&Param1&</color>的范围水系仆从伤害并嘲讽目标。\u000b##「宣传人偶」#4017#和##灵巧#2015#状态期间的普攻可触发##水系印记#1018#,造成攻击力<color=#fb8037>&Param4&</color>的范围水系印记伤害,并附加##寒冷#1027#。",
"Skill.13032000.1": "穿海连潮",
"Skill.13032000.13": "持续发射穿「穿雪箭」,并产生「霜浪」,对沿途目标造成伤害。\u000b援护技可附加##水系印记:水流#2008#。",
"Skill.13032000.2": "持续发射9次「穿雪箭」,分别造成攻击力<color=#fb8037>&Param1&</color>、<color=#fb8037>&Param2&x2</color>、<color=#fb8037>&Param3&x3</color>、<color=#fb8037>&Param4&x2</color>、<color=#fb8037>&Param5&</color>的水系伤害。\u000b最后一箭的路径上会产生「霜浪」,造成攻击力<color=#fb8037>&Param6&</color>的水系伤害。\u000b「穿海连潮」造成伤害时附加##水系印记:水流#2008#。",
"Skill.13032000.2": "持续发射9次「穿雪箭」,分别造成攻击力<color=#fb8037>&Param1&</color>、<color=#fb8037>&Param2&x2</color>、<color=#fb8037>&Param3&x3</color>、<color=#fb8037>&Param4&x2</color>、<color=#fb8037>&Param5&</color>的水系技能伤害。\u000b最后一箭的路径上会产生「霜浪」,造成攻击力<color=#fb8037>&Param6&</color>的水系技能伤害。\u000b「穿海连潮」造成伤害时附加##水系印记:水流#2008#。",
"Skill.13040000.1": "银丝倾泻",
"Skill.13040000.13": "在目标位置降下箭雨,持续造成范围伤害。",
"Skill.13040000.2": "发射集束箭,在目标位置降下箭雨,每0.5秒造成攻击力<color=#fb8037>&Param1&</color>的范围水系伤害,持续6秒。",
"Skill.13040000.2": "发射集束箭,在目标位置降下箭雨,每0.5秒造成攻击力<color=#fb8037>&Param1&</color>的范围水系绝招伤害,持续6秒。",
"Skill.13070000.13": "疾跑",
"Skill.13070000.2": "疾跑",
"Skill.13210000.1": "连打带闪",
"Skill.13210000.13": "挥舞球棒和滑板攻击目标。",
"Skill.13210000.2": "挥舞球棒和滑板打击目标。\u000b一段:攻击力<color=#fb8037>&Param1&</color>光系伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>光系伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>光系伤害\u000b四段:攻击力<color=#fb8037>&Param4&</color>、<color=#fb8037>&Param6&x6</color>光系伤害\u000b五段:攻击力<color=#fb8037>&Param5&</color>光系伤害",
"Skill.13210000.2": "挥舞球棒和滑板打击目标。\u000b一段:攻击力<color=#fb8037>&Param1&</color>光系普攻伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>光系普攻伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>光系普攻伤害\u000b四段:攻击力<color=#fb8037>&Param4&</color>、<color=#fb8037>&Param6&x6</color>光系普攻伤害\u000b五段:攻击力<color=#fb8037>&Param5&</color>光系普攻伤害",
"Skill.13220000.13": "闪避",
"Skill.13220000.2": "闪避",
"Skill.13231001.1": "胜!爆星连打",
"Skill.13231001.13": "挥舞球棒攻击目标,随后激活「二垒打」:冲向目标高速连击。\u000b主控技可触发##光系印记#1015#。",
"Skill.13231001.2": "挥舞球棒,造成攻击力<color=#fb8037>&Param1&</color>的光系伤害,并激活二段技能「二垒打」:冲向目标后发动乱打,长按技能可每0.3秒造成攻击力<color=#fb8037>&Param2&</color>的光系伤害,持续3秒。随后追加1次猛击,造成攻击力<color=#fb8037>&Param3&</color>的光系伤害。\u000b主控技「胜!爆星连打」和「二垒打」可触发##光系印记#1015#,触发时造成攻击力&Param4&的光系印记伤害。",
"Skill.13231001.13": "挥舞球棒攻击目标,随后激活「二垒打」:冲向目标高速连击。\u000b主控技可触发##光系印记#1015#,产生「落雷」。",
"Skill.13231001.2": "挥舞球棒,造成攻击力<color=#fb8037>&Param1&</color>的光系技能伤害,并激活二段技能「二垒打」:冲向目标后发动乱打,长按技能可每0.3秒造成攻击力<color=#fb8037>&Param2&</color>的光系技能伤害,持续3秒。随后追加1次猛击,造成攻击力<color=#fb8037>&Param3&</color>的光系技能伤害。\u000b主控技「胜!爆星连打」和「二垒打」可触发##光系印记#1015#,产生「落雷」:造成攻击力&Param4&的光系印记伤害。",
"Skill.13231002.1": "碎星冲击",
"Skill.13231003.1": "流星连打",
"Skill.13232000.1": "义!浪扫尘星",
"Skill.13232000.13": "挥洒「星芒」附着目标,随后造成伤害。\u000b援护技可附加##光系印记:光明#2016#。",
"Skill.13232000.2": "挥洒星光,造成攻击力<color=#fb8037>&Param1&</color>的光系伤害,并附加2层「星芒」。\u000b每隔3秒,「星芒」造成攻击力<color=#fb8037>&Param2&</color>的范围光系伤害,并附加##光系印记:光明#2016#。",
"Skill.13232000.2": "挥洒星光,造成攻击力<color=#fb8037>&Param1&</color>的光系技能伤害,并附加2层「星芒」。\u000b每隔3秒,「星芒」造成攻击力<color=#fb8037>&Param2&</color>的范围光系伤害,并附加##光系印记:光明#2016#。",
"Skill.13240000.1": "决!叱咤星天",
"Skill.13240000.13": "指挥灰风俱乐部成员攻击目标。",
"Skill.13240000.2": "指挥灰风俱乐部成员攻击目标,每0.3秒造成攻击力<color=#fb8037>&Param1&</color>的范围光系伤害,持续5秒。",
"Skill.13240000.2": "指挥灰风俱乐部成员攻击目标,每0.3秒造成攻击力<color=#fb8037>&Param1&</color>的范围光系绝招伤害,持续5秒。",
"Skill.13244100.1": "决!叱咤星天",
"Skill.13244100.13": "指挥灰风俱乐部成员攻击目标。",
"Skill.13244100.2": "指挥灰风俱乐部成员攻击目标,每0.3秒造成攻击力<color=#fb8037>&Param1&</color>的范围光系伤害,持续5秒。",
"Skill.13244100.2": "指挥灰风俱乐部成员攻击目标,每0.3秒造成攻击力<color=#fb8037>&Param1&</color>的范围光系绝招伤害,持续5秒。",
"Skill.13270000.1": "冲锋",
"Skill.13310000.1": "爆裂风弹",
"Skill.13310000.13": "连续发射风弹,造成伤害。",
"Skill.13310000.2": "连续发射风弹。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>风系伤害\u000b二段:攻击力<color=#ec6d21>&Param2&</color>风系伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x3</color>风系伤害",
"Skill.13310000.2": "连续发射风弹。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>风系普攻伤害\u000b二段:攻击力<color=#ec6d21>&Param2&</color>风系普攻伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x3</color>风系普攻伤害",
"Skill.13320000.1": "闪避",
"Skill.13320000.13": "基础闪避逻辑",
"Skill.13320000.2": "基础闪避逻辑",
"Skill.13331001.1": "疾风绽放",
"Skill.13331001.13": "风车向前吹风,造成伤害。\u000b主控技可触发##风系印记#1017#。",
"Skill.13331001.2": "风车向前吹风,造成攻击力<color=#ec6d21>&Param1&x7</color>的风系技能伤害。\u000b主控技「疾风绽放」可触发##风系印记#1017#,造成攻击力&Param2&范围风系印记伤害。",
"Skill.13331001.13": "风车向前吹风,造成伤害。\u000b主控技可触发##风系印记#1017#,产生「绽放」。",
"Skill.13331001.2": "风车向前吹风,造成攻击力<color=#ec6d21>&Param1&x7</color>的风系技能伤害。\u000b主控技「疾风绽放」可触发##风系印记#1017#,产生「绽放」:造成攻击力&Param2&范围风系印记伤害。",
"Skill.13332000.1": "落英缤纷",
"Skill.13332000.13": "发射花团,造成伤害。花团爆散时,生成「花海」,并飞射出数片「花瓣」。\u000b援护技可附加##风系印记:风息#2017#。",
"Skill.13332000.2": "发射花团,造成攻击力<color=#ec6d21>&Param1&</color>的风系技能伤害。花团爆散时,生成「花海」,并飞射出6片「花瓣」。\u000b「花海」:范围内目标移速降低25%,每秒造成攻击力<color=#ec6d21>&Param3&</color>的风系技能伤害,持续6秒。\u000b「花瓣」:造成攻击力<color=#ec6d21>&Param2&</color>的风系技能伤害。\u000b援护技「落英缤纷」可附加##风系印记:风息#2017#。",
"Skill.13332000.2": "发射花团,造成攻击力<color=#ec6d21>&Param1&</color>的范围风系技能伤害。花团爆散时,生成「花海」,并飞射出6片「花瓣」。\u000b「花海」:范围内目标移速降低25%,每秒造成攻击力<color=#ec6d21>&Param3&</color>的范围风系技能伤害,持续6秒。\u000b「花瓣」:造成攻击力<color=#ec6d21>&Param2&</color>的风系技能伤害。\u000b援护技「落英缤纷」可附加##风系印记:风息#2017#。",
"Skill.13340000.1": "芳香龙卷",
"Skill.13340000.13": "举起法杖吟唱一段时间,连续生成多阵龙卷风造成伤害。",
"Skill.13340000.2": "举起法杖吟唱一段时间,每隔3秒生成3阵龙卷风,分别造成攻击力<color=#ec6d21>&Param1&</color>风系绝招伤害。",
@@ -511,30 +511,30 @@
"Skill.13370000.2": "基础跑步逻辑",
"Skill.13410000.1": "拳打脚踢",
"Skill.13410000.13": "快速挥拳,造成多段伤害。\u000b当有弹药时施放「爆炎拳」。",
"Skill.13410000.2": "拳脚并用,打击目标。\u000b一段:攻击力<color=#fb8037>&Param1&x2</color>火系伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>火系伤害\u000b三段:攻击力<color=#fb8037>&Param3&x2</color>火系伤害\u000b四段:攻击力<color=#fb8037>&Param4&x5</color>火系伤害\u000b五段:攻击力<color=#fb8037>&Param5&x2</color>火系伤害\u000b当有弹药时将施放「爆炎拳」。\u000b一段:攻击力<color=#fb8037>&Param6&</color>火系伤害\u000b二段:攻击力<color=#fb8037>&Param7&</color>火系伤害\u000b三段:攻击力<color=#fb8037>&Param8&</color>火系伤害\u000b「拳打脚踢」和「爆炎拳」对命中目标身后的其他目标造成攻击力<color=#fb8037>&Param9&</color>的范围火系伤害。",
"Skill.13410000.2": "拳脚并用,打击目标。\u000b一段:攻击力<color=#fb8037>&Param1&x2</color>火系普攻伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>火系普攻伤害\u000b三段:攻击力<color=#fb8037>&Param3&x2</color>火系普攻伤害\u000b四段:攻击力<color=#fb8037>&Param4&x5</color>火系普攻伤害\u000b五段:攻击力<color=#fb8037>&Param5&x2</color>火系普攻伤害\u000b当有弹药时将施放「爆炎拳」。\u000b一段:攻击力<color=#fb8037>&Param6&</color>火系普攻伤害\u000b二段:攻击力<color=#fb8037>&Param7&</color>火系普攻伤害\u000b三段:攻击力<color=#fb8037>&Param8&</color>火系普攻伤害\u000b「拳打脚踢」和「爆炎拳」对命中目标身后的其他目标造成攻击力<color=#fb8037>&Param9&</color>的范围火系普攻伤害。",
"Skill.13420000.13": "闪避",
"Skill.13420000.2": "闪避",
"Skill.13431000.1": "炎能灌注",
"Skill.13431000.13": "打出升龙拳,造成二段伤害,并获得弹药。\u000b主控技可触发##火系印记#1016#。",
"Skill.13431000.2": "打出升龙拳,造成攻击力<color=#fb8037>&Param1&</color>的火系伤害,然后猛烈砸地造成攻击力<color=#fb8037>&Param3&</color>的火系伤害并补满弹药,弹匣容量为3发。\u000b主控技「&Param2&」可触发##火焰印记#1016#触发时会对周围造成攻击力&Param4&的火系印记伤害。",
"Skill.13431000.13": "打出升龙拳,造成二段伤害,并获得弹药。\u000b主控技可触发##火系印记#1016#,产生「灼炎」。",
"Skill.13431000.2": "打出升龙拳,造成攻击力<color=#fb8037>&Param1&</color>的火系技能伤害,然后猛烈砸地造成攻击力<color=#fb8037>&Param3&</color>的火系技能伤害并补满弹药,弹匣容量为3发。\u000b主控技「&Param2&」可触发##火焰印记#1016#产生「灼炎」:会对周围造成攻击力&Param4&的火系印记伤害。",
"Skill.13431030.1": "炎能灌注",
"Skill.13432000.1": "疾步冲拳",
"Skill.13432000.13": "冲向目标重拳出击,持续造成伤害。\u000b援护技可触发##火系印记#1016#。",
"Skill.13432000.2": "冲向目标挥出拳风,造成攻击力<color=#fb8037>&Param1&x11</color>的范围火系伤害。\u000b援护技「&Param2&」可触发##火焰印记#1016#触发时会对周围造成攻击力&Param3&的火系印记伤害。",
"Skill.13432000.13": "冲向目标重拳出击,持续造成伤害。\u000b援护技可触发##火系印记#1016#,产生「灼炎」。",
"Skill.13432000.2": "冲向目标挥出拳风,造成攻击力<color=#fb8037>&Param1&x11</color>的范围火系技能伤害。\u000b援护技「&Param2&」可触发##火焰印记#1016#产生「灼炎」:会对周围造成攻击力&Param3&的火系印记伤害。",
"Skill.13440000.1": "封印解除",
"Skill.13440000.13": "发射火箭拳,解开封印后持续打击目标。\u000b绝招可触发##火系印记#1016#。",
"Skill.13440000.2": "解除封印,发射火箭拳,造成攻击力<color=#fb8037>&Param1&</color>的火系伤害。\u000b随后冬香持续攻击附近目标,造成攻击力<color=#fb8037>&Param2&x5</color>、<color=#fb8037>&Param3&</color>的火系伤害。\u000b绝招「&Param4&」可触发##火焰印记#1016#触发时会对周围造成攻击力&Param5&的火系印记伤害。",
"Skill.13440000.13": "发射火箭拳,解开封印后持续打击目标。\u000b绝招可触发##火系印记#1016#,产生「灼炎」。",
"Skill.13440000.2": "解除封印,发射火箭拳,造成攻击力<color=#fb8037>&Param1&</color>的火系绝招伤害。\u000b随后冬香持续攻击附近目标,造成攻击力<color=#fb8037>&Param2&x5</color>、<color=#fb8037>&Param3&</color>的火系绝招伤害。\u000b绝招「&Param4&」可触发##火焰印记#1016#产生「灼炎」:会对周围造成攻击力&Param5&的火系印记伤害。",
"Skill.13470000.13": "闪避后冲锋",
"Skill.13470000.2": "闪避后冲锋",
"Skill.13510000.1": "彗星连扫",
"Skill.13510000.13": "挥动扫把连续攻击。",
"Skill.13510000.2": "挥动扫把连续攻击。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>暗系伤害\u000b二段:攻击力<color=#ec6d21>&Param2&</color>暗系伤害\u000b三段:攻击力<color=#ec6d21>&Param3&</color>暗系伤害\u000b四段:攻击力<color=#ec6d21>&Param4&</color>暗系伤害",
"Skill.13510000.2": "挥动扫把连续攻击。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>暗系普攻伤害\u000b二段:攻击力<color=#ec6d21>&Param2&</color>暗系普攻伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x2</color>暗系普攻伤害\u000b四段:攻击力<color=#ec6d21>&Param4&</color>暗系普攻伤害",
"Skill.13520000.1": "闪避",
"Skill.13520000.13": "闪避",
"Skill.13520000.2": "闪避",
"Skill.13531000.1": "诡影重重",
"Skill.13531000.13": "拍照造成伤害,进入「显影」状态。「显影」状态下,持续召唤「南瓜影灵」。主控技和「南瓜影灵」可触发##暗系印记#1019#。",
"Skill.13531000.2": "拍照造成攻击力<color=#ec6d21>&Param6&</color>的范围暗系技能伤害,进入「显影」状态:每3秒召唤1名「南瓜影灵」,持续15秒。\u000b「南瓜影灵」自动攻击目标,造成攻击力<color=#ec6d21>&Param1&</color><color=#ec6d21>&Param2&</color>的暗系仆从伤害。\u000b「南瓜影灵」拥有雾语25%基础最大生命和100%攻击力,存在15秒,最多存在4个。\u000b主控技「诡影重重」和「南瓜影灵」可触发##暗系印记#1019#,造成攻击力&Param3&的暗系印记伤害并附加「暗灼」:每0.5秒对目标造成1次伤害,持续&Param5&秒,共造成攻击力&Param4&的暗系印记伤害。\u000b主控技「诡影重重」中断时,会返还部分冷却时间。",
"Skill.13531000.13": "拍照造成伤害,进入「显影」状态。「显影」状态下,持续召唤##「南瓜影灵」#4007#。主控技和##「南瓜影灵」#4007#可触发##暗系印记#1019#。",
"Skill.13531000.2": "拍照造成攻击力<color=#ec6d21>&Param6&</color>的范围暗系技能伤害,进入「显影」状态:每3秒召唤1名##「南瓜影灵」#4007#,持续15秒。\u000b##「南瓜影灵」#4007#自动攻击目标,造成攻击力<color=#ec6d21>&Param1&</color><color=#ec6d21>&Param2&</color>的暗系仆从伤害。\u000b主控技「诡影重重」和##「南瓜影灵」#4007#可触发##暗系印记#1019#,造成攻击力&Param3&的暗系印记伤害并附加##暗灼#4009#。\u000b主控技「诡影重重」中断时,会返还部分冷却时间。",
"Skill.13531001.1": "挥手",
"Skill.13531001.13": "挥手",
"Skill.13531001.2": "挥手",
@@ -551,8 +551,8 @@
"Skill.13531005.13": "出生表演",
"Skill.13531005.2": "出生表演",
"Skill.13532000.1": "怪奇门扉",
"Skill.13532000.13": "绘出法阵,持续召唤会自爆的「提灯影灵」。自爆可附加##暗系印记:暗影#2018#",
"Skill.13532000.2": "绘出法阵,每0.5秒召唤「提灯影灵」,持续6秒。\u000b「提灯影灵」自爆造成攻击力<color=#ec6d21>&Param1&</color>的暗系仆从伤害。自爆可附加##暗系印记:暗影#2018#。\u000b「提灯影灵」拥有雾语3%基础最大生命和100%攻击力,存在8秒。",
"Skill.13532000.13": "绘出法阵,持续召唤会自爆的##「提灯影灵」#4008#。自爆可附加##暗系印记:暗影#2018#",
"Skill.13532000.2": "绘出法阵,每0.5秒召唤##「提灯影灵」#4008#,持续6秒。\u000b##「提灯影灵」#4008#自爆造成攻击力<color=#ec6d21>&Param1&</color>的范围暗系仆从伤害。自爆可附加##暗系印记:暗影#2018#。",
"Skill.13532001.1": "自爆",
"Skill.13532001.13": "自爆",
"Skill.13532001.2": "自爆",
@@ -561,7 +561,7 @@
"Skill.13532002.2": "出生表演",
"Skill.13540000.1": "午夜★不眠",
"Skill.13540000.13": "生成巨大影灵,造成大范围伤害。",
"Skill.13540000.2": "生成巨大影灵,造成攻击力<color=#ec6d21>&Param1&x8</color><color=#ec6d21>&Param2&</color>的大范围暗系伤害。",
"Skill.13540000.2": "生成巨大影灵,造成攻击力<color=#ec6d21>&Param1&x8</color><color=#ec6d21>&Param2&</color>的大范围暗系绝招伤害。",
"Skill.13570000.1": "疾跑",
"Skill.13570000.13": "疾跑",
"Skill.13570000.2": "疾跑",
@@ -597,15 +597,15 @@
"Skill.14070000.2": "???",
"Skill.14110000.1": "龙飞凤舞",
"Skill.14110000.13": "挥舞毛笔,进行多段攻击。",
"Skill.14110000.2": "挥舞毛笔,附加「墨汁」。\u000b一段:攻击力<color=#fb8037>&Param1&</color>火系伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>火系伤害\u000b三段:攻击力<color=#fb8037>&Param3&x4</color>火系伤害\u000b四段:攻击力<color=#fb8037>&Param4&x3</color>火系伤害\u000b五段:攻击力<color=#fb8037>&Param5&</color>火系伤害",
"Skill.14110000.2": "挥舞毛笔,附加「墨汁」。\u000b一段:攻击力<color=#fb8037>&Param1&</color>火系普攻伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>火系普攻伤害\u000b三段:攻击力<color=#fb8037>&Param3&x4</color>火系普攻伤害\u000b四段:攻击力<color=#fb8037>&Param4&x3</color>火系普攻伤害\u000b五段:攻击力<color=#fb8037>&Param5&</color>火系普攻伤害",
"Skill.14120000.13": "闪避",
"Skill.14120000.2": "闪避",
"Skill.14131000.1": "赤焰除妖",
"Skill.14131000.13": "向前喷火,持续造成伤害。\u000b主控技可触发##火系印记#1016#。",
"Skill.14131000.2": "向前喷火,每0.2秒造成攻击力<color=#fb8037>&Param1&</color>的范围火系伤害,持续3秒。对附着「墨汁」的目标造成伤害时,##引燃#2027#目标。\u000b主控技「赤焰除妖」可触发##火系印记#1016#,触发时造成攻击力&Param3&的范围火系印记伤害。",
"Skill.14131000.13": "向前喷火,持续造成伤害。\u000b主控技可触发##火系印记#1016#,产生「超燃」。",
"Skill.14131000.2": "向前喷火,每0.2秒造成攻击力<color=#fb8037>&Param1&</color>的范围火系技能伤害,持续3秒。对附着「墨汁」的目标造成伤害时,##引燃#2027#目标。\u000b主控技「赤焰除妖」可触发##火系印记#1016#,产生「超燃」:造成攻击力&Param3&的范围火系印记伤害。",
"Skill.14132000.1": "符启·赤龙",
"Skill.14132000.13": "召唤「赤龙」攻击目标。\u000b援护技可附加##火系印记:圣焰#2013#。",
"Skill.14132000.2": "每2秒召唤1只「赤龙」,共召唤3只。\u000b「赤龙」存在8秒,向目标喷射墨水造成攻击力<color=#fb8037>&Param1&</color>的火系仆从伤害。结束时冲向目标,造成攻击力<color=#fb8037>&Param2&</color>的范围火系仆从伤害。\u000b「赤龙」造成伤害时附加##火系印记:圣焰#2013#。\u000b「&Param3&」召唤的仆从,再次施放援护技时会被移除。",
"Skill.14132000.13": "召唤##「赤龙」#4018#攻击目标。\u000b##「赤龙」#4018#造成伤害可附加##火系印记:圣焰#2013#。",
"Skill.14132000.2": "每2秒召唤1只##「赤龙」#4018#,共召唤3只。\u000b##「赤龙」#4018#向目标喷射墨水造成攻击力<color=#fb8037>&Param1&</color>的火系仆从伤害。结束时冲向目标,造成攻击力<color=#fb8037>&Param2&</color>的范围火系仆从伤害。\u000b##「赤龙」#4018#造成伤害时附加##火系印记:圣焰#2013#。\u000b「&Param3&」召唤的仆从,再次施放援护技时会被移除。",
"Skill.14132011.1": "疾步冲拳",
"Skill.14132012.1": "疾步冲拳",
"Skill.14132013.1": "疾步冲拳",
@@ -617,88 +617,88 @@
"Skill.14132025.1": "疾步冲拳",
"Skill.14140000.1": "龙腾九天",
"Skill.14140000.13": "生成火龙攻击目标位置。",
"Skill.14140000.2": "生成火龙绕目标盘旋,每0.3秒造成攻击力<color=#fb8037>&Param1&</color>的大范围火系伤害,持续5秒。",
"Skill.14140000.2": "生成火龙绕目标盘旋,每0.3秒造成攻击力<color=#fb8037>&Param1&</color>的大范围火系绝招伤害,持续5秒。",
"Skill.14170000.13": "闪避后冲锋",
"Skill.14170000.2": "闪避后冲锋",
"Skill.14210000.1": "深渊之触",
"Skill.14210000.13": "挥爪快速攻击造成多段伤害。",
"Skill.14210000.2": "挥爪快速攻击。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>暗系伤害\u000b二段:攻击力<color=#ec6d21>&Param2&</color>暗系伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x2</color>暗系伤害\u000b四段:攻击力<color=#ec6d21>&Param4&x2</color>暗系伤害\u000b五段:攻击力<color=#ec6d21>&Param5&</color>暗系伤害",
"Skill.14210000.2": "挥爪快速攻击。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>暗系普攻伤害\u000b二段:攻击力<color=#ec6d21>&Param2&</color>暗系普攻伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x2</color>暗系普攻伤害\u000b四段:攻击力<color=#ec6d21>&Param4&x2</color>暗系普攻伤害\u000b五段:攻击力<color=#ec6d21>&Param5&</color>暗系普攻伤害",
"Skill.14220000.1": "闪避",
"Skill.14220000.13": "闪避",
"Skill.14220000.2": "闪避",
"Skill.14231000.1": "幽冥连击",
"Skill.14231000.13": "发动勾拳造成多段伤害,并附加##暗系印记:暗影#2018#。主控技造成伤害时,目标&Param3&提升。",
"Skill.14231000.2": "发动二重勾拳,分别造成攻击力<color=#ec6d21>&Param1&x2</color><color=#ec6d21>&Param2&x4</color>的暗系伤害,并附加##暗系印记:暗影#2018#。\u000b主控技「幽冥连击」造成伤害时,目标&Param3&提升<color=#ec6d21>&Param4&</color>,持续&Param5&秒。",
"Skill.14231000.2": "发动二重勾拳,分别造成攻击力<color=#ec6d21>&Param1&x2</color><color=#ec6d21>&Param2&x4</color>的暗系技能伤害,并附加##暗系印记:暗影#2018#。\u000b主控技「幽冥连击」造成伤害时,目标&Param3&提升<color=#ec6d21>&Param4&</color>,持续&Param5&秒。",
"Skill.14232000.1": "深渊猎爪",
"Skill.14232000.13": "造成多段范围伤害,并附加##暗系印记:暗影#2018#。援护技造成伤害时,目标&Param2&提升。",
"Skill.14232000.2": "高速挥爪连续攻击,造成攻击力<color=#ec6d21>&Param1&x8</color>的范围暗系伤害,并附加##暗系印记:暗影#2018#。\u000b援护技「深渊猎爪」造成伤害时,目标&Param2&提升<color=#ec6d21>&Param3&</color>,持续&Param4&秒。",
"Skill.14232000.2": "高速挥爪连续攻击,造成攻击力<color=#ec6d21>&Param1&x9</color>的范围暗系技能伤害,并附加##暗系印记:暗影#2018#。\u000b援护技「深渊猎爪」造成伤害时,目标&Param2&提升<color=#ec6d21>&Param3&</color>,持续&Param4&秒。",
"Skill.14240000.1": "黯灭终焉",
"Skill.14240000.13": "持续牵引目标,造成范围伤害,并附加##暗系印记:暗影#2018#。",
"Skill.14240000.2": "汇聚能量持续牵引目标,随后造成攻击力<color=#ec6d21>&Param1&</color>的范围暗系伤害,并附加##暗系印记:暗影#2018#。",
"Skill.14240000.2": "汇聚能量持续牵引目标,随后造成攻击力<color=#ec6d21>&Param1&</color>的范围暗系绝招伤害,并附加##暗系印记:暗影#2018#。",
"Skill.14270000.1": "疾跑",
"Skill.14270000.13": "疾跑",
"Skill.14270000.2": "疾跑",
"Skill.14310000.1": "飞花落叶",
"Skill.14310000.13": "操控枪刃,根据目标距离进行不同攻击。",
"Skill.14310000.2": "操控枪刃,根据目标距离进行不同攻击。\u000b对近距离目标进行连斩:\u000b一段:攻击力<color=#ec6d21>&Param1&</color>风系伤害\u000b二段:攻击力<color=#ec6d21>&Param2&</color>风系伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x3</color>风系伤害\u000b四段:攻击力<color=#ec6d21>&Param4&x4</color>风系伤害\u000b五段:攻击力<color=#ec6d21>&Param5&x3</color>风系伤害\u000b六段:攻击力<color=#ec6d21>&Param6&</color>风系伤害\u000b对远距离目标进行射击:\u000b一段:攻击力<color=#ec6d21>&Param7&x2</color>风系伤害\u000b二段:攻击力<color=#ec6d21>&Param7&x3</color>风系伤害\u000b三段:发射激光,造成攻击力<color=#ec6d21>&Param8&</color>风系伤害",
"Skill.14310000.2": "操控枪刃,根据目标距离进行不同攻击。\u000b对近距离目标进行连斩:\u000b一段:攻击力<color=#ec6d21>&Param1&</color>风系普攻伤害\u000b二段:攻击力<color=#ec6d21>&Param2&</color>风系普攻伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x3</color>风系普攻伤害\u000b四段:攻击力<color=#ec6d21>&Param4&x4</color>风系普攻伤害\u000b五段:攻击力<color=#ec6d21>&Param5&x3</color>风系普攻伤害\u000b六段:攻击力<color=#ec6d21>&Param6&</color>风系普攻伤害\u000b对远距离目标进行射击:\u000b一段:攻击力<color=#ec6d21>&Param7&x2</color>风系普攻伤害\u000b二段:攻击力<color=#ec6d21>&Param7&x3</color>风系普攻伤害\u000b三段:发射激光,造成攻击力<color=#ec6d21>&Param8&</color>风系普攻伤害",
"Skill.14320000.1": "风影闪避",
"Skill.14320000.13": "风影闪避",
"Skill.14320000.2": "风影闪避",
"Skill.14331000.1": "风车连舞",
"Skill.14331000.13": "高速旋转,斩击造成范围伤害,并向周围发射子弹进行攻击。主控技可触发##风系印记#1017#。",
"Skill.14331000.2": "高速旋转,斩击造成攻击力<color=#ec6d21>&Param1&x4</color>范围风系技能伤害,并向周围发射子弹造成攻击力<color=#ec6d21>&Param2&x4</color>的风系技能伤害。\u000b主控技「风车连舞」初始可使用3次,可长按连续施放。\u000b主控技「风车连舞」可触发##风系印记#1017#,生「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。",
"Skill.14331000.13": "高速旋转,斩击造成范围伤害,并向周围发射子弹进行攻击。主控技可触发##风系印记#1017#,产生「气旋」。",
"Skill.14331000.2": "高速旋转,斩击造成攻击力<color=#ec6d21>&Param1&x4</color>范围风系技能伤害,并向周围发射子弹造成攻击力<color=#ec6d21>&Param2&x4</color>的风系技能伤害。\u000b主控技「风车连舞」初始可使用3次,可长按连续施放。\u000b主控技「风车连舞」可触发##风系印记#1017#,生「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。",
"Skill.14332000.1": "风车蹦极",
"Skill.14332000.13": "翻滚斩击后射击,造成多段伤害。援护技可触发##风系印记#1017#。",
"Skill.14332000.2": "翻滚斩击后射击。\u000b一段斩击:攻击力<color=#ec6d21>&Param1&x3</color>风系技能伤害\u000b二段射击:发射激光,造成攻击力<color=#ec6d21>&Param2&</color>范围风系技能伤害。\u000b援护技「风车蹦极」可触发##风系印记#1017#,生「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。",
"Skill.14332000.13": "翻滚斩击后射击,造成多段伤害。援护技可触发##风系印记#1017#,产生「气旋」。",
"Skill.14332000.2": "翻滚斩击后射击。\u000b一段斩击:攻击力<color=#ec6d21>&Param1&x3</color>风系技能伤害\u000b二段射击:发射激光,造成攻击力<color=#ec6d21>&Param2&</color>范围风系技能伤害。\u000b援护技「风车蹦极」可触发##风系印记#1017#,生「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。",
"Skill.14340000.1": "瞬影千刃",
"Skill.14340000.13": "展开领域,高速穿梭进行攻击,随后引爆领域造成大范围伤害。绝招可触发##风系印记#1017#。",
"Skill.14340000.2": "展开领域,高速穿梭27次,每次造成攻击力<color=#ec6d21>&Param1&</color>小范围风系绝招伤害,随后引爆领域造成攻击力<color=#ec6d21>&Param2&</color>大范围风系绝招伤害。\u000b绝招「瞬影千刃」可触发##风系印记#1017#,生「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。",
"Skill.14340000.13": "展开领域,高速穿梭进行攻击,随后引爆领域造成大范围伤害。绝招可触发##风系印记#1017#,产生「气旋」。",
"Skill.14340000.2": "展开领域,高速穿梭27次,每次造成攻击力<color=#ec6d21>&Param1&</color>小范围风系绝招伤害,随后引爆领域造成攻击力<color=#ec6d21>&Param2&</color>大范围风系绝招伤害。\u000b绝招「瞬影千刃」可触发##风系印记#1017#,生「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。",
"Skill.14370000.1": "风影疾跑",
"Skill.14370000.13": "风影疾跑",
"Skill.14370000.2": "风影疾跑",
"Skill.14410000.1": "空流",
"Skill.14410000.13": "使用大太刀,连续造成伤害。",
"Skill.14410000.2": "使用大太刀,连续造成伤害。\u000b一段:攻击力<color=#fb8037>&Param1&x2</color>水系伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>水系伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>、<color=#fb8037>&Param8&</color>水系伤害\u000b四段:攻击力<color=#fb8037>&Param4&x2</color>水系伤害\u000b五段:攻击力<color=#fb8037>&Param5&x2</color>、<color=#fb8037>&Param9&</color>水系伤害\u000b六段:攻击力<color=#fb8037>&Param6&</color>、<color=#fb8037>&Param7&</color>水系伤害",
"Skill.14410000.2": "使用大太刀,连续造成伤害。\u000b一段:攻击力<color=#fb8037>&Param1&x2</color>水系普攻伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>水系普攻伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>、<color=#fb8037>&Param8&</color>水系普攻伤害\u000b四段:攻击力<color=#fb8037>&Param4&x2</color>水系普攻伤害\u000b五段:攻击力<color=#fb8037>&Param5&x2</color>、<color=#fb8037>&Param9&</color>水系普攻伤害\u000b六段:攻击力<color=#fb8037>&Param6&</color>、<color=#fb8037>&Param7&</color>水系普攻伤害",
"Skill.14410010.1": "残影技能",
"Skill.14431000.1": "泷闪",
"Skill.14431000.13": "向前方突进,造成范围水系伤害。每施放2次技能,下一次技能强化。\u000b主控技可触发##水系印记#1018#。",
"Skill.14431000.2": "向前方突进,造成攻击力<color=#fb8037>&Param1&x2</color>的范围水系伤害,初始可使用2次。\u000b每施放2次「泷闪」,下一次「泷闪」变为「泷闪·鳞」:生成「腾蛇」,造成攻击力<color=#fb8037>&Param2&x3</color>的范围水系伤害。\u000b主控技「泷闪」和「泷闪·鳞」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。",
"Skill.14431000.2": "向前方突进,造成攻击力<color=#fb8037>&Param1&x2</color>的范围水系技能伤害,初始可使用2次。\u000b每施放2次「泷闪」,下一次「泷闪」变为「泷闪·鳞」:生成「腾蛇」,造成攻击力<color=#fb8037>&Param2&x3</color>的范围水系技能伤害。\u000b主控技「泷闪」和「泷闪·鳞」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。",
"Skill.14431001.1": "泷闪",
"Skill.14431001.13": "向前方突进,造成范围水系伤害。每施放2次技能,下一次技能强化。\u000b主控技可触发##水系印记#1018#。",
"Skill.14431001.2": "向前方突进,造成攻击力<color=#fb8037>&Param1&x2</color>的范围水系伤害,初始可使用2次。\u000b每施放2次「泷闪」,下一次「泷闪」变为「泷闪·鳞」:生成「腾蛇」,造成攻击力<color=#fb8037>&Param2&x3</color>的范围水系伤害。\u000b「泷闪」和「泷闪·鳞」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。",
"Skill.14431001.2": "向前方突进,造成攻击力<color=#fb8037>&Param1&x2</color>的范围水系技能伤害,初始可使用2次。\u000b每施放2次「泷闪」,下一次「泷闪」变为「泷闪·鳞」:生成「腾蛇」,造成攻击力<color=#fb8037>&Param2&x3</color>的范围水系技能伤害。\u000b主控技「泷闪」和「泷闪·鳞」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。",
"Skill.14432000.1": "瞬瀑",
"Skill.14432000.13": "连续进行高速连斩,造成范围水系伤害。\u000b施放援护技时,在自身附近生成多个「镜影」,造成水系伤害。\u000b援护技可触发##水系印记#1018#。",
"Skill.14432000.2": "进行3次高速连斩,每次造成攻击力<color=#fb8037>&Param1&x4</color>的范围水系伤害。\u000b施放援护技时,在自身附近生成「镜影」,造成攻击力<color=#fb8037>&Param2&</color>的水系伤害,该效果最多触发3次。\u000b援护技「瞬瀑」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。",
"Skill.14432000.2": "进行3次高速连斩,每次造成攻击力<color=#fb8037>&Param1&x4</color>的范围水系技能伤害。\u000b施放援护技时,在自身附近生成「镜影」,造成攻击力<color=#fb8037>&Param2&</color>的水系技能伤害,该效果最多触发3次。\u000b援护技「瞬瀑」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。",
"Skill.14440000.1": "惊涛奈落",
"Skill.14440000.13": "双持小太刀攻击,随后牵引「腾蛇」,造成大范围水系伤害。\u000b绝招可触发##水系印记#1018#。",
"Skill.14440000.2": "双持小太刀,造成攻击力<color=#fb8037>&Param1&x11</color>的大范围水系伤害,随后牵引「腾蛇」,造成攻击力<color=#fb8037>&Param2&</color>的大范围水系伤害。\u000b绝招「惊涛奈落」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。",
"Skill.14510000.1": "???",
"Skill.14510000.13": "???",
"Skill.14510000.2": "???",
"Skill.14520000.1": "???",
"Skill.14520000.13": "???",
"Skill.14520000.2": "???",
"Skill.14531000.1": "???",
"Skill.14531000.13": "???",
"Skill.14531000.2": "???",
"Skill.14532000.1": "???",
"Skill.14532000.13": "???",
"Skill.14532000.2": "???",
"Skill.14540000.1": "???",
"Skill.14540000.13": "???",
"Skill.14540000.2": "???",
"Skill.14570000.1": "???",
"Skill.14570000.13": "???",
"Skill.14570000.2": "???",
"Skill.14440000.2": "双持小太刀,造成攻击力<color=#fb8037>&Param1&x11</color>的大范围水系绝招伤害,随后牵引「腾蛇」,造成攻击力<color=#fb8037>&Param2&</color>的大范围水系绝招伤害。\u000b绝招「惊涛奈落」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。",
"Skill.14510000.1": "棘行",
"Skill.14510000.13": "快速发射多枚苦无造成伤害。",
"Skill.14510000.2": "快速发射多枚苦无。\u000b一段:攻击力<color=#ec6d21>&Param1&x3</color>暗系普攻伤害\u000b二段:攻击力<color=#ec6d21>&Param2&x3</color>暗系普攻伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x9</color>暗系普攻伤害",
"Skill.14520000.1": "[临时占位]闪避",
"Skill.14520000.13": "闪避[不需要翻译]",
"Skill.14520000.2": "闪避[不需要翻译]",
"Skill.14531000.1": "夜昙",
"Skill.14531000.13": "快速移动并射击,造成大范围伤害,并触发##暗系印记#1019#。",
"Skill.14531000.2": "快速移动后射击,造成攻击力<color=#ec6d21>&Param1&</color>的大范围暗系技能伤害。\u000b主控技「夜昙」可触发##暗系印记#1019#,造成攻击力&Param2&的暗系印记伤害,附加##暗锁#3002#。",
"Skill.14532000.1": "破刃",
"Skill.14532000.13": "产生一道向前推进的「碎雨」造成多段范围伤害,「碎雨」可附加「离魂」造成多段单体伤害。「碎雨」和「离魂」可附加##暗系印记:暗影#2018#。",
"Skill.14532000.2": "产生一道向前推进的「碎雨」,期间每0.5秒造成攻击力<color=#ec6d21>&Param1&</color>的范围暗系技能伤害,持续4秒。\u000b「碎雨」可附加「离魂」:每0.5秒造成攻击力<color=#ec6d21>&Param2&</color>的单体暗系技能伤害,持续&Param3&秒,不可叠加。\u000b「碎雨」和「离魂」造成伤害时附加##暗系印记:暗影#2018#。",
"Skill.14540000.1": "空华",
"Skill.14540000.13": "抛出花伞并引爆,造成多段大范围伤害。",
"Skill.14540000.2": "抛出持续旋转的花伞,每次造成攻击力<color=#ec6d21>&Param1&</color>的暗系绝招伤害,随后引爆造成攻击力<color=#ec6d21>&Param2&</color>、<color=#ec6d21>&Param3&</color>、<color=#ec6d21>&Param4&</color>的大范围暗系绝招伤害。",
"Skill.14570000.1": "[临时占位]疾跑",
"Skill.14570000.13": "疾跑[不需要翻译]",
"Skill.14570000.2": "疾跑[不需要翻译]",
"Skill.14710000.1": "独奏快闪",
"Skill.14710000.13": "发射音符攻击目标。",
"Skill.14710000.2": "连续发射音符。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>暗系伤害\u000b二段:攻击力<color=#ec6d21>&Param2&x2</color>暗系伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x5</color>暗系伤害",
"Skill.14710000.2": "连续发射音符。\u000b一段:攻击力<color=#ec6d21>&Param1&x2</color>暗系普攻伤害\u000b二段:攻击力<color=#ec6d21>&Param2&x2</color>暗系普攻伤害\u000b三段:攻击力<color=#ec6d21>&Param3&x5</color>暗系普攻伤害",
"Skill.14720000.1": "闪避",
"Skill.14720000.13": "闪避",
"Skill.14720000.2": "闪避",
"Skill.14731000.1": "合奏舞台",
"Skill.14731000.13": "召唤恶魔音响持续攻击,靠近时提升焦糖的&Param3&。恶魔音响可触发##暗系印记:暗影#2018#。",
"Skill.14731000.2": "抛出恶魔音响,坠落和跃动时造成攻击力<color=#ec6d21>&Param1&</color><color=#ec6d21>&Param2&</color>的大范围暗系仆从伤害。\u000b焦糖靠近恶魔音响时,生成连接线,&Param3&提升<color=#ec6d21>&Param4&</color>。\u000b恶魔音响拥有焦糖100%攻击力,存在时间15秒。\u000b恶魔音响可触发##暗系印记:暗影#2018#,对目标造成攻击力&Param5&的暗系印记伤害,并附加「暗灼」:每0.5秒对目标造成1次伤害,持续&Param7&秒,共造成攻击力&Param6&的暗系印记伤害。",
"Skill.14731000.13": "召唤##恶魔音响#4016#持续攻击,靠近时提升焦糖的&Param3&。##恶魔音响#4016#可触发##暗系印记:暗影#2018#。",
"Skill.14731000.2": "召唤##恶魔音响#4016#,坠落和跃动时造成攻击力<color=#ec6d21>&Param1&</color><color=#ec6d21>&Param2&</color>的大范围暗系仆从伤害。\u000b焦糖靠近##恶魔音响#4016#时,生成连接线,&Param3&提升<color=#ec6d21>&Param4&</color>。\u000b##恶魔音响#4016#可触发##暗系印记:暗影#2018#,对目标造成攻击力&Param5&的暗系印记伤害,并附加##暗灼#4010#。",
"Skill.14731001.1": "出生下砸",
"Skill.14731001.13": "出生下砸",
"Skill.14731001.2": "出生下砸",
@@ -710,51 +710,51 @@
"Skill.14731003.2": "死亡表演",
"Skill.14732000.1": "魔音振翅",
"Skill.14732000.13": "持琴横扫,发射音符造成多段伤害。援护技「魔音振翅」可触发##暗系印记:暗影#2018#。",
"Skill.14732000.2": "持琴横扫,造成攻击力<color=#ec6d21>&Param1&x2</color>的暗系伤害,发射5枚音符攻击附近目标,每枚造成攻击力<color=#ec6d21>&Param2&</color>的暗系伤害。\u000b援护技「魔音振翅」可触发##暗系印记:暗影#2018#,对目标造成攻击力&Param3&的暗系印记伤害,并附加「暗灼」:每0.5秒对目标造成1次伤害,持续&Param5&秒,共造成攻击力&Param4&的暗系印记伤害。",
"Skill.14732000.2": "持琴横扫,造成攻击力<color=#ec6d21>&Param1&x2</color>的暗系技能伤害,发射5枚音符攻击附近目标,每枚造成攻击力<color=#ec6d21>&Param2&</color>的暗系伤害。\u000b援护技「魔音振翅」可触发##暗系印记:暗影#2018#,对目标造成攻击力&Param3&的暗系印记伤害,并附加##暗灼#4010#。",
"Skill.14740000.1": "律动堕天使",
"Skill.14740000.13": "持续演奏造成多段大范围伤害。绝招可触发##暗系印记:暗影#2018#。",
"Skill.14740000.2": "激情演奏,造成攻击力<color=#ec6d21>&Param1&x6</color>的大范围暗系伤害。\u000b绝招「律动堕天使」可触发##暗系印记:暗影#2018#,对目标造成攻击力&Param2&的暗系印记伤害,并附加「暗灼」:每0.5秒对目标造成1次伤害,持续&Param4&秒,共造成攻击力&Param3&的暗系印记伤害。",
"Skill.14740000.2": "激情演奏,造成攻击力<color=#ec6d21>&Param1&x6</color>的大范围暗系绝招伤害。\u000b绝招「律动堕天使」可触发##暗系印记:暗影#2018#,对目标造成攻击力&Param2&的暗系印记伤害,并附加##暗灼#4010#。",
"Skill.14770000.1": "疾跑",
"Skill.14770000.13": "疾跑",
"Skill.14770000.2": "疾跑",
"Skill.14910000.1": "死亡尖吻",
"Skill.14910000.13": "挥动链铲,连续造成伤害。",
"Skill.14910000.2": "挥动链铲,连续造成伤害。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>地系伤害\u000b二段:攻击力<color=#ec6d21>&Param2&x2</color>地系伤害\u000b三段:攻击力<color=#ec6d21>&Param3&</color>地系伤害\u000b四段:攻击力<color=#ec6d21>&Param4&x2</color>地系伤害\u000b五段:攻击力<color=#ec6d21>&Param5&</color>、<color=#ec6d21>&Param6&</color>地系伤害",
"Skill.14910000.2": "挥动链铲,连续造成伤害。\u000b一段:攻击力<color=#ec6d21>&Param1&</color>地系普攻伤害\u000b二段:攻击力<color=#ec6d21>&Param2&x2</color>地系普攻伤害\u000b三段:攻击力<color=#ec6d21>&Param3&</color>地系普攻伤害\u000b四段:攻击力<color=#ec6d21>&Param4&x2</color>地系普攻伤害\u000b五段:攻击力<color=#ec6d21>&Param5&</color>、<color=#ec6d21>&Param6&</color>地系普攻伤害",
"Skill.14920000.13": "闪避",
"Skill.14920000.2": "闪避",
"Skill.14931000.1": "棘罪地狱",
"Skill.14931000.13": "跃向目标,造成范围地系伤害,同时生成持续造成伤害的「铁笼」。\u000b格芮处于「铁笼」附近时,进入「肃杀」状态,提升普攻伤害。\u000b主控技可触发##地系印记#1020#。",
"Skill.14931000.2": "跃向目标,造成攻击力<color=#ec6d21>&Param1&</color>、<color=#ec6d21>&Param2&</color>的范围地系伤害,同时生成「铁笼」。\u000b铁笼:链接附近2个目标,每秒造成攻击力<color=#ec6d21>&Param3&</color>地系伤害,存在8秒。格芮处于「铁笼」附近时,进入「肃杀」状态:&Param4&提升<color=#ec6d21>&Param5&</color>。\u000b主控技「棘罪地狱」可触发##地系印记#1020#,造成攻击力&Param6&的范围地系印记伤害。",
"Skill.14931000.2": "跃向目标,造成攻击力<color=#ec6d21>&Param1&</color>、<color=#ec6d21>&Param2&</color>的范围地系技能伤害,同时生成「铁笼」。\u000b铁笼:链接附近2个目标,每秒造成攻击力<color=#ec6d21>&Param3&</color>地系技能伤害,存在8秒。格芮处于「铁笼」附近时,进入「肃杀」状态:&Param4&提升<color=#ec6d21>&Param5&</color>。\u000b主控技「棘罪地狱」可触发##地系印记#1020#,造成攻击力&Param6&的范围地系印记伤害。",
"Skill.14932000.1": "即刻处刑",
"Skill.14932000.13": "甩出链铲,生成「地震波」,分别造成地系伤害。\u000b援护技可触发##地系印记#1020#。",
"Skill.14932000.2": "甩出链铲,生成「地震波」,分别造成<color=#ec6d21>&Param1&</color>和<color=#ec6d21>&Param2&</color>的地系伤害。\u000b援护技「即刻处刑」可触发##地系印记#1020#,造成攻击力&Param3&的范围地系印记伤害。",
"Skill.14932000.2": "甩出链铲,生成「地震波」,分别造成攻击力<color=#ec6d21>&Param1&</color>和<color=#ec6d21>&Param2&</color>的地系技能伤害。\u000b援护技「即刻处刑」可触发##地系印记#1020#,造成攻击力&Param3&的范围地系印记伤害。",
"Skill.14933000.13": "出生表演",
"Skill.14933000.2": "出生表演",
"Skill.14933001.13": "出生表演",
"Skill.14933001.2": "出生表演",
"Skill.14940000.1": "天恩·恶兆神罚",
"Skill.14940000.13": "生成巨型链铲,对路径上的目标造成地系伤害。\u000b绝招可触发##地系印记#1020#。",
"Skill.14940000.2": "生成巨型链铲,对路径上的目标造成<color=#ec6d21>&Param1&x3</color>地系伤害。\u000b绝招「天恩·恶兆神罚」可触发##地系印记#1020#,造成攻击力&Param3&的范围地系印记伤害。",
"Skill.14940000.2": "生成巨型链铲,对路径上的目标造成攻击力<color=#ec6d21>&Param1&x3</color>地系绝招伤害。\u000b绝招「天恩·恶兆神罚」可触发##地系印记#1020#,造成攻击力&Param3&的范围地系印记伤害。",
"Skill.14970000.13": "技能2",
"Skill.14970000.2": "技能2",
"Skill.15010000.1": "雷霆枪舞",
"Skill.15010000.13": "挥舞长矛连续攻击目标。",
"Skill.15010000.2": "挥舞长矛连续攻击。\u000b一段:攻击力<color=#fb8037>&Param1&x2</color>光系伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>光系伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>光系伤害\u000b四段:攻击力<color=#fb8037>&Param4&x2</color>光系伤害\u000b五段:攻击力<color=#fb8037>&Param5&x2</color>、<color=#fb8037>&Param6&x6</color>光系伤害",
"Skill.15010000.2": "挥舞长矛连续攻击。\u000b一段:攻击力<color=#fb8037>&Param1&x2</color>光系普攻伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>光系普攻伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>光系普攻伤害\u000b四段:攻击力<color=#fb8037>&Param4&x2</color>光系普攻伤害\u000b五段:攻击力<color=#fb8037>&Param5&x2</color>、<color=#fb8037>&Param6&x6</color>光系普攻伤害",
"Skill.15020000.13": "闪避",
"Skill.15020000.2": "闪避",
"Skill.15031000.1": "震雷刺击",
"Skill.15031000.13": "横扫后发射激光,连续造成伤害。\u000b主控技可触发##光系印记:光明#2016#。",
"Skill.15031000.2": "横扫目标,造成攻击力<color=#fb8037>&Param1&</color>的范围光系伤害,再发射激光,造成攻击力<color=#fb8037>&Param2&</color>的范围光系伤害。\u000b主控技「震雷刺击」可触发##光系印记:光明#2016#,触发时造成攻击力&Param3&的光系印记伤害。",
"Skill.15031000.13": "横扫后发射激光,连续造成伤害。\u000b主控技可触发##光系印记:光明#2016#,产生「落雷」。",
"Skill.15031000.2": "横扫目标,造成攻击力<color=#fb8037>&Param1&</color>的范围光系技能伤害,再发射激光,造成攻击力<color=#fb8037>&Param2&</color>的范围光系技能伤害。\u000b主控技「震雷刺击」可触发##光系印记:光明#2016#,产生「落雷」:造成攻击力&Param3&的光系印记伤害。",
"Skill.15032000.1": "天雷地涌",
"Skill.15032000.13": "将光能注入地面,生成「雷域」对随机目标造成伤害。\u000b援护技可触发##光系印记:光明#2016#。",
"Skill.15032000.2": "将光能注入地下,造成攻击力<color=#fb8037>&Param4&</color>、<color=#fb8037>&Param1&x12</color>的范围光系伤害。同时地面随机产生4次「雷域」,每次造成攻击力<color=#fb8037>&Param2&</color>的范围光系伤害。\u000b援护技「天雷地涌」可触发##光系印记:光明#2016#,触发时造成攻击力&Param3&的光系印记伤害。",
"Skill.15032000.13": "将光能注入地面,生成「雷域」对随机目标造成伤害。\u000b援护技可触发##光系印记:光明#2016#,产生「落雷」。",
"Skill.15032000.2": "将光能注入地下,造成攻击力<color=#fb8037>&Param4&</color>、<color=#fb8037>&Param1&x12</color>的范围光系技能伤害。同时地面随机产生4次「雷域」,每次造成攻击力<color=#fb8037>&Param2&</color>的范围光系技能伤害。\u000b援护技「天雷地涌」可触发##光系印记:光明#2016#,产生「落雷」:造成攻击力&Param3&的光系印记伤害。",
"Skill.15040000.1": "疾雷落枪",
"Skill.15040000.13": "掷出武器,造成巨大伤害。\u000b绝招可触发##光系印记:光明#2016#。",
"Skill.15040000.2": "掷出长矛,造成攻击力<color=#fb8037>&Param1&</color>的范围光系伤害。\u000b绝招「疾雷落枪」可触发##光系印记:光明#2016#时,触发时造成攻击力&Param2&的光系印记伤害。",
"Skill.15040000.13": "掷出武器,造成巨大伤害。\u000b绝招可触发##光系印记:光明#2016#,产生「落雷」。",
"Skill.15040000.2": "掷出长矛,造成攻击力<color=#fb8037>&Param1&</color>的范围光系绝招伤害。\u000b绝招「疾雷落枪」可触发##光系印记:光明#2016#时,产生「落雷」:造成攻击力&Param2&的光系印记伤害。",
"Skill.15070000.1": "冲锋",
"Skill.15510000.1": "双月之帆",
"Skill.15510000.13": "命令「雪兔」和「夜兔」轮流攻击目标,造成伤害。",
"Skill.15510000.2": "命令无人机轮流攻击目标。\u000b一段:「雪兔」扫射,攻击力<color=#fb8037>&Param1&</color>光系伤害\u000b二段:「夜兔」发射导弹,攻击力<color=#fb8037>&Param2&</color>光系伤害\u000b三段:「雪兔」扫射,攻击力<color=#fb8037>&Param3&</color>光系伤害\u000b四段:「夜兔」发射导弹,攻击力<color=#fb8037>&Param4&</color>光系伤害",
"Skill.15510000.2": "命令无人机轮流攻击目标。\u000b一段:「雪兔」扫射,攻击力<color=#fb8037>&Param1&</color>光系普攻伤害\u000b二段:「夜兔」发射导弹,攻击力<color=#fb8037>&Param2&</color>光系普攻伤害\u000b三段:「雪兔」扫射,攻击力<color=#fb8037>&Param3&</color>光系普攻伤害\u000b四段:「夜兔」发射导弹,攻击力<color=#fb8037>&Param4&</color>光系普攻伤害",
"Skill.15510011.1": "出生",
"Skill.15510012.1": "死亡",
"Skill.15510013.1": "普攻",
@@ -766,8 +766,8 @@
"Skill.15520000.13": "闪避",
"Skill.15520000.2": "闪避",
"Skill.15531000.1": "逐浪飞旋",
"Skill.15531000.13": "呼叫多台无人机持续打击目标,造成伤害。\u000b主控技可触发##光系印记#1015#。",
"Skill.15531000.2": "呼叫增援,命令2台「雪兔」和1台「夜兔」环绕攻击目标,持续10秒。\u000b「雪兔」扫射,造成攻击力<color=#fb8037>&Param1&</color>的光系伤害。\u000b「夜兔」发射导弹,造成攻击力<color=#fb8037>&Param2&</color>的光系伤害,随后爆炸造成攻击力<color=#fb8037>&Param3&</color>的范围光系伤害。\u000b主控技「逐浪飞旋」可触发##光系印记#1015#,触发时造成攻击力&Param4&的光系印记伤害。",
"Skill.15531000.13": "呼叫多台无人机持续打击目标,造成伤害。\u000b主控技可触发##光系印记#1015#,产生「落雷」。",
"Skill.15531000.2": "呼叫增援,命令2台「雪兔」和1台「夜兔」环绕攻击目标,持续10秒。\u000b「雪兔」扫射,造成攻击力<color=#fb8037>&Param1&</color>的光系技能伤害。\u000b「夜兔」发射导弹,造成攻击力<color=#fb8037>&Param2&</color>的光系技能伤害,随后爆炸造成攻击力<color=#fb8037>&Param3&</color>的范围光系技能伤害。\u000b主控技「逐浪飞旋」可触发##光系印记#1015#,产生「落雷」:造成攻击力&Param4&的光系印记伤害。",
"Skill.15531003.1": "技能",
"Skill.15531004.1": "技能",
"Skill.15531011.1": "出生",
@@ -775,8 +775,8 @@
"Skill.15531021.1": "出生",
"Skill.15531022.1": "死亡",
"Skill.15532000.1": "碧波轮奏",
"Skill.15532000.13": "带着无人机冲浪,对沿途目标造成伤害。\u000b援护技可触发##光系印记#1015#。",
"Skill.15532000.2": "进行2次冲浪,分别造成攻击力<color=#fb8037>&Param1&</color>的范围光系伤害。\u000b第1次冲浪:「雪兔」扫射目标,每0.3秒造成攻击力<color=#fb8037>&Param2&</color>的光系伤害\u000b第2次冲浪:「夜兔」发射导弹,每发造成攻击力<color=#fb8037>&Param3&</color>的光系伤害。\u000b援护技「碧波轮奏」可触发##光系印记#1015#,触发时造成攻击力&Param4&的光系印记伤害。",
"Skill.15532000.13": "带着无人机冲浪,对沿途目标造成伤害。\u000b援护技可触发##光系印记#1015#,产生「落雷」。",
"Skill.15532000.2": "进行2次冲浪,分别造成攻击力<color=#fb8037>&Param1&</color>的范围光系技能伤害。\u000b第1次冲浪:「雪兔」扫射目标,每0.3秒造成攻击力<color=#fb8037>&Param2&</color>的光系技能伤害\u000b第2次冲浪:「夜兔」发射导弹,每发造成攻击力<color=#fb8037>&Param3&</color>的光系技能伤害。\u000b援护技「碧波轮奏」可触发##光系印记#1015#,产生「落雷」:造成攻击力&Param4&的光系印记伤害。",
"Skill.15532003.1": "普攻",
"Skill.15532004.1": "普攻",
"Skill.15532011.1": "出生",
@@ -784,17 +784,17 @@
"Skill.15532021.1": "出生",
"Skill.15532022.1": "死亡",
"Skill.15540000.1": "圣汐狂潮",
"Skill.15540000.13": "操纵镭射炮持续轰炸目标,造成伤害。\u000b绝招可触发##光系印记#1015#。",
"Skill.15540000.2": "操控镭射炮轰炸目标,连续造成攻击力<color=#fb8037>&Param1&</color>的光系伤害,持续5秒。\u000b绝招「圣汐狂潮」可触发##光系印记#1015#,触发时造成攻击力&Param2&的光系印记伤害。",
"Skill.15540000.13": "操纵镭射炮持续轰炸目标,造成伤害。\u000b绝招可触发##光系印记#1015#,产生「落雷」。",
"Skill.15540000.2": "操控镭射炮轰炸目标,连续造成攻击力<color=#fb8037>&Param1&</color>的光系绝招伤害,持续5秒。\u000b绝招「圣汐狂潮」可触发##光系印记#1015#,产生「落雷」:造成攻击力&Param2&的光系印记伤害。",
"Skill.15570000.1": "冲锋",
"Skill.15610000.1": "慵懒连击",
"Skill.15610000.13": "使用手弩连续射击。",
"Skill.15610000.2": "手弩连射,每发造成攻击力<color=#fb8037>&Param1&</color>的地系伤害,弹匣容量为6发。",
"Skill.15610000.2": "手弩连射,每发造成攻击力<color=#fb8037>&Param1&</color>的地系普攻伤害,弹匣容量为6发。",
"Skill.15620000.13": "闪避",
"Skill.15620000.2": "闪避",
"Skill.15631000.1": "布偶乱步",
"Skill.15631000.13": "生成可自爆的玩偶企鹅。",
"Skill.15631000.2": "生成企鹅玩偶,向目标持续移动,3秒后自爆造成攻击力<color=#fb8037>&Param1&</color>的范围地系伤害,并附加##地系印记:地脉#2029#。企鹅玩偶造成伤害时,目标&Param2&提升<color=#fb8037>&Param3&</color>,持续&Param4&秒。",
"Skill.15631000.2": "生成企鹅玩偶,向目标持续移动,3秒后自爆造成攻击力<color=#fb8037>&Param1&</color>的范围地系技能伤害,并附加##地系印记:地脉#2029#。企鹅玩偶造成伤害时,目标&Param2&提升<color=#fb8037>&Param3&</color>,持续&Param4&秒。",
"Skill.15631001.13": "自爆企鹅-出生",
"Skill.15631001.2": "自爆企鹅-出生",
"Skill.15631002.13": "自爆企鹅-移动",
@@ -805,7 +805,7 @@
"Skill.15631004.2": "潜能4/旋风射击换弹",
"Skill.15632000.1": "缤果奇缘",
"Skill.15632000.13": "进行多次抽奖并跟随主控角色,根据抽奖结果进行不同的攻击并获得增益。",
"Skill.15632000.2": "进行5次抽奖并跟随主控角色。\u000b抽奖结果全为企鹅时,则抛出玩偶产生企鹅雕像,造成攻击力<color=#fb8037>&Param1&x7</color>的范围地系伤害。抽奖结果全为爱心时,则发射爱心箭矢,恢复主控角色<color=#fb8037>&Param2&</color>生命并爆炸造成攻击力<color=#fb8037>&Param3&</color>的范围地系伤害。抽奖结果既有爱心又有企鹅时,则进行扫射,造成攻击力<color=#fb8037>&Param4&x6</color>的地系伤害。以上攻击都会附加##地系印记:地脉#2029#。\u000b抽奖结果企鹅数量大于爱心,全队获得「鹅之吻」:&Param5&提升<color=#fb8037>&Param6&</color>,持续&Param7&秒;抽奖结果爱心数量大于企鹅时,全队获得「爱之吻」:&Param8&提升<color=#fb8037>&Param9&</color>,持续&Param10&秒。",
"Skill.15632000.2": "进行5次抽奖并跟随主控角色。\u000b抽奖结果全为企鹅时,则抛出玩偶产生企鹅雕像,造成攻击力<color=#fb8037>&Param1&x7</color>的范围地系技能伤害。抽奖结果全为爱心时,则发射爱心箭矢,恢复主控角色<color=#fb8037>&Param2&</color>生命并爆炸造成攻击力<color=#fb8037>&Param3&</color>的范围地系技能伤害。抽奖结果既有爱心又有企鹅时,则进行扫射,造成攻击力<color=#fb8037>&Param4&x6</color>的地系技能伤害。以上攻击都会附加##地系印记:地脉#2029#。\u000b抽奖结果企鹅数量大于爱心,全队获得「鹅之吻」:&Param5&提升<color=#fb8037>&Param6&</color>,持续&Param7&秒;抽奖结果爱心数量大于企鹅时,全队获得「爱之吻」:&Param8&提升<color=#fb8037>&Param9&</color>,持续&Param10&秒。",
"Skill.15632001.13": "支援-抽奖",
"Skill.15632001.2": "支援-抽奖",
"Skill.15632002.13": "支援-爱心箭矢",
@@ -818,22 +818,22 @@
"Skill.15632005.2": "支援-扫射-企鹅",
"Skill.15640000.1": "星梦大回旋",
"Skill.15640000.13": "骑乘购物车快速旋转,造成多段伤害。",
"Skill.15640000.2": "骑乘购物车快速旋转,期间可自由移动,造成攻击力<color=#fb8037>&Param1&x11</color>的范围地系伤害,并附加##地系印记:地脉#2029#。购物车爆炸时,全队&Param2&提升<color=#fb8037>&Param3&</color>,持续&Param4&秒。",
"Skill.15640000.2": "骑乘购物车快速旋转,期间可自由移动,造成攻击力<color=#fb8037>&Param1&x11</color>的范围地系绝招伤害,并附加##地系印记:地脉#2029#。购物车爆炸时,全队&Param2&提升<color=#fb8037>&Param3&</color>,持续&Param4&秒。",
"Skill.15670000.13": "疾跑",
"Skill.15670000.2": "疾跑",
"Skill.15810000.1": "雪愿勇士",
"Skill.15810000.13": "挥舞皮鞭,进行多段攻击。\u000b随身携带玩具「胡桃上校」攻击目标。\u000b当「胡桃上校」的「士气」叠满可进化为玩具「卷毛大将」。",
"Skill.15810000.2": "挥舞皮鞭,造成多段攻击。\u000b一段:攻击力<color=#fb8037>&Param1&</color>火系伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>火系伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>火系伤害\u000b四段:攻击力<color=#fb8037>&Param4&x5</color>火系伤害\u000b五段:攻击力<color=#fb8037>&Param5&x3</color>火系伤害\u000b随身携带玩具「胡桃上校」攻击目标,其普攻造成攻击力<color=#fb8037>&Param6&</color>火系仆从伤害并获得1层「士气」。\u000b当「胡桃上校」的「士气」叠加至&Param7&层,会进化为玩具「卷毛大将」,其普攻造成攻击力<color=#fb8037>&Param8&x2</color>火系仆从伤害并消耗4层「士气」。\u000b当「卷毛大将」的「士气」全部耗尽,会退化为「胡桃上校」。",
"Skill.15810000.13": "挥舞皮鞭,进行多段攻击。\u000b随身携带玩具##「胡桃上校」#4020#攻击目标。\u000b当##「胡桃上校」#4020#的「士气」叠满可进化为玩具##「卷毛大将」#4021#。",
"Skill.15810000.2": "挥舞皮鞭,造成多段攻击。\u000b一段:攻击力<color=#fb8037>&Param1&</color>火系普攻伤害\u000b二段:攻击力<color=#fb8037>&Param2&</color>火系普攻伤害\u000b三段:攻击力<color=#fb8037>&Param3&</color>火系普攻伤害\u000b四段:攻击力<color=#fb8037>&Param4&x5</color>火系普攻伤害\u000b五段:攻击力<color=#fb8037>&Param5&x3</color>火系普攻伤害\u000b随身携带1个玩具##「胡桃上校」#4020#攻击目标,其普攻造成攻击力<color=#fb8037>&Param6&</color>火系仆从伤害并获得1层「士气」。\u000b当##「胡桃上校」#4020#的「士气」叠加至&Param7&层,会进化为玩具##「卷毛大将」#4021#,其普攻造成攻击力<color=#fb8037>&Param8&x2</color>火系仆从伤害并消耗4层「士气」。\u000b当##「卷毛大将」#4021#的「士气」全部耗尽,会退化为##「胡桃上校」#4020#。",
"Skill.15810001.1": "临时文本",
"Skill.15820000.1": "闪避",
"Skill.15820000.13": "闪避",
"Skill.15820000.2": "闪避",
"Skill.15831000.1": "应鞭而动",
"Skill.15831000.13": "挥舞皮鞭,抽打前方目标,为玩具增加「士气」并触发玩具的协同技能。\u000b主控技可触发##火系印记#1016#。",
"Skill.15831000.2": "挥舞皮鞭,抽打前方目标,造成攻击力<color=#fb8037>&Param1&</color>的范围火系伤害,命中目标时为玩具增加1层「士气」。当玩具处于主控技伤害范围内时,额外增加1层「士气」。\u000b施放主控技时,玩具会施放协同技能,攻击目标。\u000b「胡桃上校」猛击地面,造成攻击力<color=#fb8037>&Param3&</color>的范围火系仆从伤害并获得1层「士气」。\u000b「卷毛大将」挥舞双刀,造成攻击力<color=#fb8037>&Param4&x2</color>的范围火系仆从伤害。\u000b主控技「&Param2&」可触发##火系印记#1016#触发时造成攻击力&Param5&的火系印记伤害。",
"Skill.15831000.13": "挥舞皮鞭,抽打前方目标,为玩具增加「士气」并触发玩具的协同技能。\u000b主控技可触发##火系印记#1016#,产生「灼炎」。",
"Skill.15831000.2": "挥舞皮鞭,抽打前方目标,造成攻击力<color=#fb8037>&Param1&</color>的范围火系技能伤害,命中目标时为玩具增加1层「士气」。当玩具处于主控技伤害范围内时,额外增加1层「士气」。\u000b施放主控技时,玩具会施放协同技能,攻击目标。\u000b##「胡桃上校」#4020#猛击地面,造成攻击力<color=#fb8037>&Param3&</color>的范围火系仆从伤害并获得1层「士气」。\u000b##「卷毛大将」#4021#挥舞双刀,造成攻击力<color=#fb8037>&Param4&x2</color>的范围火系仆从伤害。\u000b主控技「&Param2&」可触发##火系印记#1016#产生「灼炎」:造成攻击力&Param5&的火系印记伤害。",
"Skill.15832000.1": "先礼后兵",
"Skill.15832000.13": "指挥炮台向目标发射「礼盒炮弹」,造成伤害并附加##火系印记:圣焰#2013#。\u000b「礼盒炮弹」爆炸后会召唤玩具「胡桃上校」,持续攻击目标。",
"Skill.15832000.2": "圣夜菈露指挥炮台,向目标发射4次「礼盒炮弹」,每次命中时造成攻击力<color=#fb8037>&Param1&</color>的火系伤害,随后爆炸造成攻击力<color=#fb8037>&Param2&</color>的范围火系伤害。\u000b「礼盒炮弹」爆炸后在目标附近召唤个玩具「胡桃上校」,持续10秒,最多召唤4个。「胡桃上校」攻击目标造成攻击力<color=#fb8037>&Param3&</color>的火系仆从伤害。\u000b「礼盒炮弹」造成伤害时附加##火系印记:圣焰#2013#。",
"Skill.15832000.13": "指挥炮台向目标发射「礼盒炮弹」,造成伤害并附加##火系印记:圣焰#2013#。\u000b「礼盒炮弹」爆炸后会召唤玩具##「胡桃上校」#4023#,持续攻击目标。",
"Skill.15832000.2": "圣夜菈露指挥炮台,向目标发射4次「礼盒炮弹」,每次命中时造成攻击力<color=#fb8037>&Param1&</color>的火系技能伤害,随后爆炸造成攻击力<color=#fb8037>&Param2&</color>的范围火系技能伤害。\u000b「礼盒炮弹」爆炸后在目标附近召唤1个玩具##「胡桃上校」#4023#。\u000b##「胡桃上校」#4023#攻击目标造成攻击力<color=#fb8037>&Param3&</color>的火系仆从伤害。\u000b「礼盒炮弹」造成伤害时附加##火系印记:圣焰#2013#。",
"Skill.15834001.1": "糖果齐射",
"Skill.15834002.1": "临时文本",
"Skill.15840000.1": "甜梦欢舞",
@@ -869,22 +869,22 @@
"Skill.15897003.1": "临时文本",
"Skill.15910000.1": "岁岁平安针",
"Skill.15910000.13": "连续发射液体药水,造成伤害。",
"Skill.15910000.2": "发射液体药水,每次造成攻击力<color=#fb8037>&Param1&</color>的地系伤害,弹匣容量为15。",
"Skill.15910000.2": "发射液体药水,每次造成攻击力<color=#fb8037>&Param1&</color>的地系普攻伤害,弹匣容量为15。",
"Skill.15920000.13": "闪避",
"Skill.15920000.2": "闪避",
"Skill.15931000.1": "玉石生春",
"Skill.15931000.13": "对前方目标造成伤害,随后散落1个「瑞兆」:持续发射光线,持续造成伤害。\u000b施放主控技时,进入「结晶状态」。\u000b主控技和「瑞兆」可触发##地系印记#1020#。",
"Skill.15931000.2": "向前方射击,造成攻击力<color=#fb8037>&Param1&</color>的范围地系伤害,随后散落1个「瑞兆」:持续发射光线,每0.6秒造成攻击力<color=#fb8037>&Param2&</color>的地系伤害,持续8秒。\u000b施放主控技时,进入「结晶状态」:移速提升15%,持续8秒。\u000b主控技「玉石生春」和「瑞兆」可触发##地系印记#1020#,造成攻击力&Param3&的范围地系印记伤害。",
"Skill.15931000.2": "向前方射击,造成攻击力<color=#fb8037>&Param1&</color>的范围地系技能伤害,随后散落1个「瑞兆」:持续发射光线,每0.6秒造成攻击力<color=#fb8037>&Param2&</color>的地系技能伤害,持续8秒。\u000b施放主控技时,进入「结晶状态」:移速提升15%,持续8秒。\u000b主控技「玉石生春」和「瑞兆」可触发##地系印记#1020#,造成攻击力&Param3&的范围地系印记伤害。",
"Skill.15932000.1": "落地开花",
"Skill.15932000.13": "抛射6瓶「玫瑰药剂」和1瓶「枯萎药剂」。\u000b「玫瑰药剂」:持续造成伤害。\u000b「枯萎药剂」:持续造成伤害,并附加「枯萎效果」:满层时造成伤害,并清除层数。",
"Skill.15932000.2": "抛射6瓶「玫瑰药剂」和1瓶「枯萎药剂」,落地1秒后持续造成伤害。\u000b「玫瑰药剂」:每0.8秒造成1次攻击力<color=#fb8037>&Param1&</color>的范围地系伤害。\u000b「枯萎药剂」:每0.8秒造成1次攻击力<color=#fb8037>&Param2&</color>的范围地系伤害,并附加「枯萎效果」:持续5秒,上限5层,满层时造成攻击力<color=#fb8037>&Param3&</color>的地系伤害,并清除层数。\u000b所有药剂持续6秒,造成伤害时附加##地系印记:地脉#2029#。",
"Skill.15932000.2": "抛射6瓶「玫瑰药剂」和1瓶「枯萎药剂」,落地1秒后持续造成伤害。\u000b「玫瑰药剂」:每0.8秒造成1次攻击力<color=#fb8037>&Param1&</color>的范围地系技能伤害。\u000b「枯萎药剂」:每0.8秒造成1次攻击力<color=#fb8037>&Param2&</color>的范围地系技能伤害,并附加「枯萎效果」:持续5秒,上限5层,满层时造成攻击力<color=#fb8037>&Param3&</color>的地系技能伤害,并清除层数。\u000b所有药剂持续6秒,造成伤害时附加##地系印记:地脉#2029#。",
"Skill.15933000.13": "出生表演",
"Skill.15933000.2": "出生表演",
"Skill.15933001.13": "出生表演",
"Skill.15933001.2": "出生表演",
"Skill.15940000.1": "迎春·礼花齐放",
"Skill.15940000.13": "射爆空中的药瓶,造成伤害,随后四散的水晶再次造成伤害。",
"Skill.15940000.2": "射爆空中的药瓶,造成攻击力<color=#ec6d21>&Param1&</color>的范围地系伤害,随后四散的水晶再次造成攻击力<color=#ec6d21>&Param2&x8</color>的范围地系伤害。",
"Skill.15940000.2": "射爆空中的药瓶,造成攻击力<color=#ec6d21>&Param1&</color>的范围地系绝招伤害,随后四散的水晶再次造成攻击力<color=#ec6d21>&Param2&x8</color>的范围地系绝招伤害。",
"Skill.15970000.13": "临时数据",
"Skill.15970000.2": "临时数据",
"Skill.5000104.13": "闲置技能",
@@ -975,6 +975,25 @@
"Skill.8210081.1": "1_8瞬移怪攻击1",
"Skill.8210082.1": "1_8瞬移怪攻击2",
"Skill.8210083.1": "1_8瞬移怪攻击3",
"Skill.8210120.1": "2_2怪物左右移动",
"Skill.8210121.1": "2_2怪物上下移动",
"Skill.8210131.1": "2_3风灵移动攻击",
"Skill.8210141.1": "2_4风灵移动攻击",
"Skill.8210151.1": "2_5风灵移动攻击",
"Skill.8210152.1": "2_5怪物左右移动",
"Skill.8210153.1": "2_5怪物上下移动",
"Skill.8210161.1": "2_6风灵移动攻击",
"Skill.8210162.1": "2_6怪物左右移动",
"Skill.8210163.1": "2_6怪物上下移动",
"Skill.8210164.1": "2_6怪物左右移动",
"Skill.8210165.1": "2_6怪物上下移动",
"Skill.8210171.1": "2_7风灵移动攻击",
"Skill.8210172.1": "2_7怪物左右移动",
"Skill.8210173.1": "2_7怪物上下移动",
"Skill.8210180.1": "2_8瞬移怪出生显血",
"Skill.8210181.1": "2_8瞬移怪攻击1",
"Skill.8210182.1": "2_8瞬移怪攻击2",
"Skill.8210183.1": "2_8瞬移怪攻击3",
"Skill.8210301.1": "究极火花",
"Skill.8210301.13": "向前方发射光束炮\n琥珀释放技能后弹珠会变成火球",
"Skill.8210301.2": "向前方发射光束炮\n琥珀释放技能后弹珠会变成火球",
+6
View File
@@ -13,6 +13,8 @@
"StarTower.107.2": "遍布着阴影与水汽的星塔。堕入此处的情感,让人压抑而难以呼吸……\u000b掌控地或光属性的旅人,在此会获得优势。",
"StarTower.108.1": "流水与暗影",
"StarTower.108.2": "遍布着阴影与水汽的星塔。堕入此处的情感,让人压抑而难以呼吸……\u000b掌控地或光属性的旅人,在此会获得优势。",
"StarTower.109.1": "流水与暗影",
"StarTower.109.2": "遍布着阴影与水汽的星塔。堕入此处的情感,让人压抑而难以呼吸……\u000b掌控地或光属性的旅人,在此会获得优势。",
"StarTower.202.1": "烈焰与尘埃",
"StarTower.202.2": "充斥着火焰与尘埃的星塔。聚集在此处的焦躁,只令人心神不宁……\u000b掌控水或风属性的旅人,在此会获得优势。",
"StarTower.203.1": "烈焰与尘埃",
@@ -27,6 +29,8 @@
"StarTower.207.2": "充斥着火焰与尘埃的星塔。聚集在此处的焦躁,只令人心神不宁……\u000b掌控水或风属性的旅人,在此会获得优势。",
"StarTower.208.1": "烈焰与尘埃",
"StarTower.208.2": "充斥着火焰与尘埃的星塔。聚集在此处的焦躁,只令人心神不宁……\u000b掌控水或风属性的旅人,在此会获得优势。",
"StarTower.209.1": "烈焰与尘埃",
"StarTower.209.2": "充斥着火焰与尘埃的星塔。聚集在此处的焦躁,只令人心神不宁……\u000b掌控水或风属性的旅人,在此会获得优势。",
"StarTower.302.1": "风暴与闪电",
"StarTower.302.2": "肆虐着风暴与闪电的星塔。聚集在此处的狂乱,只令人胆颤……\u000b掌控火或暗属性的旅人,在此会获得优势。",
"StarTower.303.1": "风暴与闪电",
@@ -41,6 +45,8 @@
"StarTower.307.2": "肆虐着风暴与闪电的星塔。聚集在此处的狂乱,只令人胆颤……\u000b掌控火或暗属性的旅人,在此会获得优势。",
"StarTower.308.1": "风暴与闪电",
"StarTower.308.2": "肆虐着风暴与闪电的星塔。聚集在此处的狂乱,只令人胆颤……\u000b掌控火或暗属性的旅人,在此会获得优势。",
"StarTower.309.1": "风暴与闪电",
"StarTower.309.2": "肆虐着风暴与闪电的星塔。聚集在此处的狂乱,只令人胆颤……\u000b掌控火或暗属性的旅人,在此会获得优势。",
"StarTower.401.1": "原初的迷途",
"StarTower.401.2": "色彩黯淡,了无生气的星塔,在大陆上随处可见。\u000b任何元素属性都不会在此有优劣之分。"
}
@@ -242,6 +242,15 @@
"StarTowerBookEventReward.14403.1": "攀登之路(三)",
"StarTowerBookEventReward.14403.2": "波西亚发现千都世居然在星塔里睡觉时,也是震惊的。\n星塔是个很危险的地方,即使是看似安全的区域,也不能久留——这应该是旅人的常识才对。\n所以当波西亚在便利店里发现了这个裹着被子的少女时,慌乱的反而变成了她。\n“这是来踢馆的吗?好吧,我的工作终于要丢了……”\n她戳了戳千都世的脸,却毫无反应。但一声“咕——”的响动却传进耳朵。\n“……不仅直接打铺盖睡觉,还敢饿着肚子进星塔里……你到底要不要命……?”\n波西亚花费了许多功夫用饭团的香气唤醒了千都世,她迷迷糊糊地卷起了被子就扬长而去。\n后来,千都世的记忆里,只模糊地剩下了“在星塔里曾经尝到过非常美味的米饭”的梦境。",
"StarTowerBookEventReward.14403.3": "携带千都世通关3次星塔",
"StarTowerBookEventReward.14501.1": "镜子与面具(一)",
"StarTowerBookEventReward.14501.2": "乙叶从疼痛与混沌中苏醒,眼前浮现出一团白光。\n她意识到,自己可能无法走出这座星塔了。她的确不应该在心绪混乱的时候挑战极限。\n白光慢慢消散,像是走马灯最后的余光,她闭上眼睛,准备迎接终结,却听到了一声呼唤。\n——那呼唤并非来自过往熟悉的呢喃,而是一个陌生的声音。\n有敌人!她本能地掷出三枚苦无,却没传来任何回响。\n她的手抚摸到了一块光滑的、冰冷的……镜子?!\n\n这里怎么会有镜子?\n“现在,你可以睁开眼,看一看镜中的自己了。”陌生的声音再次响起,周遭骤然亮如白昼。\n一面巨大的镜子,映照着乙叶的身影。",
"StarTowerBookEventReward.14501.3": "携带乙叶通关1次星塔",
"StarTowerBookEventReward.14502.1": "镜子与面具(二)",
"StarTowerBookEventReward.14502.2": "当乙叶再次醒来时,身上的痛楚愈发尖锐,所幸短暂的昏睡让她恢复了些许体力。\n那面讨厌的镜子仍未消失,宛如一道无形的屏障,将她与外界彻底隔绝。\n这是星塔内独有的幻术吗?幻象的边缘往往是最薄弱的。她深吸了一口气,准备突破。\n\n“明明看上去是一位优雅的小姐,竟然如此粗暴呢……”\n子弹出膛的刹那,镜子背后的“幽灵”终于再次开口了:“这只是一面普通的镜子,每个人都会在其中看到真实的自我。你如此逃避,是因为无法面对吗?”\n乙叶觉得这话有些好笑:“既然如此,你一直不肯露面,是因为不敢以真实的面貌示人吗?让我猜猜,你该不会是一个整日躲在阴暗角落、只会故弄玄虚的丑八怪吧?”\n\n话音刚落,巨大的镜子轰然碎裂。\n一位白发少女微笑着站在乙叶面前,仿佛是对先前话语的无声回击。",
"StarTowerBookEventReward.14502.3": "携带乙叶通关2次星塔",
"StarTowerBookEventReward.14503.1": "镜子与面具(三)",
"StarTowerBookEventReward.14503.2": "乙叶清楚眼前的少女并非普通的旅人。她的容貌和衣着没有一丝瑕疵,仿佛一件完美雕琢的艺术品。\n——那就意味着,她一定是星塔制造出来的。\n\n少女微微颔首,恭谨地为她让出一条通路:“您是一位十分强大的旅人,我的考验结束了,请从这边离开吧。”\n“谢谢。”乙叶报以同样礼貌的微笑,“我赶时间,所以开了一个小小的玩笑,还请不要介意。”\n\n二人擦肩而过时,少女低声说道:“容我提醒一下,你的精神太紧绷了,已经处于失控的边缘。还请就此折返,不要再前行了。”\n这一次,乙叶没有应答。 她不需要再回头了。",
"StarTowerBookEventReward.14503.3": "携带乙叶通关3次星塔",
"StarTowerBookEventReward.14701.1": "星塔的认可(一)",
"StarTowerBookEventReward.14701.2": "焦糖喜欢贝斯,因为这是星塔赠与她的独一无二的礼物。\n虽然,贝斯不像其它担任主旋律的乐器,拥有华丽的、引人注目的音色,\n但它所演奏出的声音仿佛跳动的心脏般,低沉有力。\n“啊这?我还以为它没发出声音呢。”\n“这吉他不会是坏了吧,怎么只会发出嘭嘭的声音。”\n面对大家带有些许戏谑的疑惑,焦糖并没有太在意。\n“正因如此,才有必要让贝斯的声音传达到更多人的耳朵中!“\n在这一刻,焦糖充满了决心。",
"StarTowerBookEventReward.14701.3": "携带焦糖通关1次星塔",
@@ -1,5 +1,6 @@
{
"StarTowerGrowthGroup.1.1": "星塔研究·一",
"StarTowerGrowthGroup.2.1": "星塔研究·二",
"StarTowerGrowthGroup.3.1": "星塔研究·三"
"StarTowerGrowthGroup.3.1": "星塔研究·三",
"StarTowerGrowthGroup.4.1": "星塔研究·四"
}
+12 -4
View File
@@ -36,7 +36,7 @@
"StarTowerGrowthNode.10801.1": "幸运币",
"StarTowerGrowthNode.10801.2": "星塔探索中,首次使用强化机免费",
"StarTowerGrowthNode.10802.1": "刮刮乐Ⅲ",
"StarTowerGrowthNode.10802.2": "难度3及以上的星塔探索中,每通过1个战斗房间,有50%的概率额外获得30<sprite name=item_11_small>,单局星塔探索最大触发5次",
"StarTowerGrowthNode.10802.2": "难度3及以上的星塔探索中,每通过1个战斗房间,有50%的概率额外获得50<sprite name=item_11_small>,单局星塔探索最大触发5次",
"StarTowerGrowthNode.10901.1": "命运的选择Ⅰ",
"StarTowerGrowthNode.10901.2": "难度3及以上的星塔,战斗之间完成后有20%的概率出现随机事件,单局星塔探索最大触发3次",
"StarTowerGrowthNode.20101.1": "同谐的心弦Ⅲ",
@@ -60,7 +60,7 @@
"StarTowerGrowthNode.20501.1": "惊喜音符Ⅱ",
"StarTowerGrowthNode.20501.2": "难度4及以上的星塔探索中,获得音符时10%概率获得额外6个音符,单局星塔探索最大触发2次",
"StarTowerGrowthNode.20502.1": "会员折扣Ⅱ",
"StarTowerGrowthNode.20502.2": "难度4及以上的星塔探索中,商店的货物有30%概率随机1件获得50%折扣",
"StarTowerGrowthNode.20502.2": "难度4及以上的星塔探索中,商店的货物随机3件获得80%折扣;最多1件折扣商品有30%概率提高到50%折扣",
"StarTowerGrowthNode.20503.1": "命运的选择Ⅱ",
"StarTowerGrowthNode.20503.2": "难度4及以上的星塔,战斗之间完成后有30%的概率出现随机事件,单局星塔探索最大触发5次",
"StarTowerGrowthNode.20601.1": "无际心海Ⅰ",
@@ -72,7 +72,7 @@
"StarTowerGrowthNode.20801.1": "心花怒放Ⅰ",
"StarTowerGrowthNode.20801.2": "难度5及以上的星塔探索中,获取新潜能时,有5%的概率额外提升1级,单局星塔探索最大触发1次",
"StarTowerGrowthNode.20802.1": "会员折扣Ⅲ",
"StarTowerGrowthNode.20802.2": "难度5及以上的星塔探索中,商店的货物有70%概率随机1件获得50%折扣",
"StarTowerGrowthNode.20802.2": "难度5及以上的星塔探索中,商店的货物随机4件获得80%折扣;最多2件折扣商品有70%概率提高到50%折扣",
"StarTowerGrowthNode.20901.1": "云彩的骰子",
"StarTowerGrowthNode.20901.2": "解锁「潜能刷新」功能:\n可消耗<sprite name=item_11_small>,重新抽取一次「潜能」",
"StarTowerGrowthNode.20902.1": "货仓的钥匙",
@@ -106,5 +106,13 @@
"StarTowerGrowthNode.30802.1": "潜能飞升Ⅲ",
"StarTowerGrowthNode.30802.2": "难度7及以上的星塔探索中,强化潜能时,有30%的概率额外强化1级,单局星塔探索最大触发5次",
"StarTowerGrowthNode.30901.1": "辉光的奇迹",
"StarTowerGrowthNode.30901.2": "难度7及以上的星塔探索中,前10次触发「心花怒放」效果时,一定概率额外提升1级"
"StarTowerGrowthNode.30901.2": "难度7及以上的星塔探索中,前10次触发「心花怒放」效果时,一定概率额外提升1级",
"StarTowerGrowthNode.40101.1": "圣洁的共鸣",
"StarTowerGrowthNode.40101.2": "难度8及以上的星塔探索中,当主控旅人元素属性与星塔属性一致时,仅会出现相同属性的元素音符",
"StarTowerGrowthNode.40201.1": "欲望的增殖",
"StarTowerGrowthNode.40201.2": "星塔探索获取征途票根数量增加200%",
"StarTowerGrowthNode.40301.1": "公平的贪婪",
"StarTowerGrowthNode.40301.2": "难度8及以上的星塔探索中,触发「潜能飞升」时,本次的三张潜能均触发等级强化,且仅消耗一次次数",
"StarTowerGrowthNode.40401.1": "后付的代价",
"StarTowerGrowthNode.40401.2": "难度8及以上的星塔探索中,「辉光的奇迹」强化为在实际选取时再消耗触发次数"
}
+14 -8
View File
@@ -1,14 +1,20 @@
{
"StarTowerQuest.100.1": "激活节点「同谐的心弦Ⅰ」(完成后解锁更多研究任务)",
"StarTowerQuest.1000.1": "激活节点「辉光的奇迹」",
"StarTowerQuest.1000.1": "激活节点「辉光的奇迹」(完成后解锁更多研究任务)",
"StarTowerQuest.1001.1": "通关2次难度6或以上的星塔",
"StarTowerQuest.1002.1": "累计商店购物400次",
"StarTowerQuest.1003.1": "累计使用强化机达到400次",
"StarTowerQuest.1002.1": "累计商店购物200次",
"StarTowerQuest.1003.1": "累计使用强化机达到150次",
"StarTowerQuest.1004.1": "获取新潜能时,触发10次节点「心花怒放」的效果",
"StarTowerQuest.1005.1": "强化潜能时,触发5次节点「潜能飞升」的效果",
"StarTowerQuest.101.1": "参与1次星塔探索",
"StarTowerQuest.102.1": "通关1次难度1或以上的烈焰与尘埃",
"StarTowerQuest.103.1": "通关1次难度2或以上的星塔探索",
"StarTowerQuest.1100.1": "激活节点「后付的代价」",
"StarTowerQuest.1101.1": "通关3次难度8或以上的星塔",
"StarTowerQuest.1102.1": "累计获取音符达到3000个",
"StarTowerQuest.1103.1": "新获得1个等级达到31级的纪录",
"StarTowerQuest.1104.1": "累计激活80次协奏技能",
"StarTowerQuest.1105.1": "获取新潜能时,触发30次节点「心花怒放」的效果",
"StarTowerQuest.200.1": "激活节点「星梯的密码」(完成后解锁更多研究任务)",
"StarTowerQuest.201.1": "通关2次难度2或以上的星塔",
"StarTowerQuest.202.1": "商店累计购物10次",
@@ -25,7 +31,7 @@
"StarTowerQuest.501.1": "累计购买8次折扣商品",
"StarTowerQuest.502.1": "获得1个等级达到10级的纪录",
"StarTowerQuest.503.1": "累计获取音符达到150个",
"StarTowerQuest.504.1": "累计激活20次协奏技能",
"StarTowerQuest.504.1": "累计激活10次协奏技能",
"StarTowerQuest.505.1": "「星塔事典」累计收录20项逸闻笔记",
"StarTowerQuest.600.1": "激活节点「无际心海Ⅰ」(完成后解锁更多研究任务)",
"StarTowerQuest.601.1": "通关1次难度4或以上的星塔",
@@ -36,18 +42,18 @@
"StarTowerQuest.701.1": "获取新潜能时,触发3次节点「心花怒放」的效果",
"StarTowerQuest.702.1": "获得1个等级达到20级的纪录",
"StarTowerQuest.703.1": "累计获取音符达到500个",
"StarTowerQuest.704.1": "累计激活50次协奏技能",
"StarTowerQuest.704.1": "累计激活25次协奏技能",
"StarTowerQuest.705.1": "「星塔事典」累计收录30项逸闻笔记",
"StarTowerQuest.800.1": "激活节点「无际心海Ⅱ」(完成后解锁更多研究任务)",
"StarTowerQuest.801.1": "通关5次难度4或以上的星塔",
"StarTowerQuest.802.1": "累计商店购物200次",
"StarTowerQuest.803.1": "累计使用强化机达到150次",
"StarTowerQuest.802.1": "累计商店购物100次",
"StarTowerQuest.803.1": "累计使用强化机达到80次",
"StarTowerQuest.804.1": "累计进行20次潜能重随",
"StarTowerQuest.900.1": "激活节点「仓管的权能」(完成后解锁更多研究任务)",
"StarTowerQuest.901.1": "通关2次难度5或以上的星塔",
"StarTowerQuest.902.1": "获得1个等级达到25级的纪录",
"StarTowerQuest.903.1": "累计获取音符达到2000个",
"StarTowerQuest.904.1": "累计激活100次协奏技能",
"StarTowerQuest.904.1": "累计激活50次协奏技能",
"StarTowerQuest.905.1": "「星塔事典」累计收录40项逸闻笔记",
"StarTowerQuest.906.1": "使用10次商店补货"
}
+37 -1
View File
@@ -313,5 +313,41 @@
"Story.621.4": "12",
"Story.622.1": "未知的明天",
"Story.622.2": "怒火虽灭,但灰烬下的余温仍在烫手。",
"Story.622.4": "13"
"Story.622.4": "13",
"Story.6501.1": "沙漠来客",
"Story.6501.2": "只有这点人,不够过瘾啊。",
"Story.6501.4": "BT01",
"Story.6502.1": "狂沙之夜",
"Story.6502.2": "沙漠的风,终究吹不到菲莱。",
"Story.6502.4": "BT02",
"Story.6503.1": "午夜来信",
"Story.6503.2": "终于能与你相见了。",
"Story.6503.4": "01",
"Story.6504.1": "神秘访客",
"Story.6504.2": "黄昏是人一天中最容易恍惚的时刻。",
"Story.6504.4": "02",
"Story.6505.1": "合作共赢",
"Story.6505.2": "意料之外的重逢。",
"Story.6505.4": "03",
"Story.6506.1": "故地重游",
"Story.6506.2": "往事并不使人依恋。",
"Story.6506.4": "04",
"Story.6507.1": "围猎",
"Story.6507.2": "眼见一定为实吗?",
"Story.6507.4": "05",
"Story.6508.1": "此即约定",
"Story.6508.2": "就让我做个遵守约定的怪人吧。",
"Story.6508.4": "06",
"Story.6509.1": "变数",
"Story.6509.2": "改变的不只是身份。",
"Story.6509.4": "07",
"Story.6510.1": "不日之约",
"Story.6510.2": "让世界变成另外的样子吧。",
"Story.6510.4": "08",
"Story.6511.1": "致辞",
"Story.6511.2": "无论你身在何方,都祝你度过一个愉快的夜晚。",
"Story.6511.4": "09",
"Story.6512.1": "白昼梦",
"Story.6512.2": "凝固成金黄的标本,连同消逝的梦。",
"Story.6512.4": "10"
}
+4 -1
View File
@@ -16,5 +16,8 @@
"StoryChapter.5.3": "星塔历 996 年",
"StoryChapter.6.1": "第六章",
"StoryChapter.6.2": "微火的奇迹",
"StoryChapter.6.3": "星塔历 996 年"
"StoryChapter.6.3": "星塔历 996 年",
"StoryChapter.7.1": "特别篇",
"StoryChapter.7.2": "谜影的序曲",
"StoryChapter.7.3": "星塔历 996 年"
}
+2
View File
@@ -1,5 +1,7 @@
{
"StoryPreview.10.1": "诺瓦异闻 #13",
"StoryPreview.11.1": "主线剧情 特别篇",
"StoryPreview.12.1": "诺瓦异闻 #14",
"StoryPreview.2.1": "诺瓦异闻 #07",
"StoryPreview.3.1": "主线剧情 第五章",
"StoryPreview.4.1": "主线剧情 第六章",
+3 -1
View File
@@ -24,5 +24,7 @@
"StorySetChapter.1012.1": "#12",
"StorySetChapter.1012.2": "眼眸中的彼此",
"StorySetChapter.1013.1": "#13",
"StorySetChapter.1013.2": "大小姐与俏女仆"
"StorySetChapter.1013.2": "大小姐与俏女仆",
"StorySetChapter.1014.1": "#14",
"StorySetChapter.1014.2": "跨越星声的对话"
}
+7 -1
View File
@@ -80,5 +80,11 @@
"StorySetSection.101302.1": "第二话",
"StorySetSection.101302.2": "大小姐与俏女仆 其二",
"StorySetSection.101303.1": "第三话",
"StorySetSection.101303.2": "大小姐与俏女仆 其三"
"StorySetSection.101303.2": "大小姐与俏女仆 其三",
"StorySetSection.101401.1": "第一话",
"StorySetSection.101401.2": "跨越星声的对话 其一",
"StorySetSection.101402.1": "第二话",
"StorySetSection.101402.2": "跨越星声的对话 其二",
"StorySetSection.101403.1": "第三话",
"StorySetSection.101403.2": "跨越星声的对话 其三"
}
+60 -5
View File
@@ -2969,11 +2969,66 @@
"Talent.1440574.2": "攻击力提升<color=#0abec5>&Param1&</color>",
"Talent.1440580.1": "流云踏歌",
"Talent.1440580.2": "千都世对精英及以上目标造成的水系伤害提升<color=#0abec5>&Param1&</color>。",
"Talent.1450116.1": "???",
"Talent.1450232.1": "???",
"Talent.1450348.1": "???",
"Talent.1450464.1": "???",
"Talent.1450580.1": "???",
"Talent.1450101.2": "基础攻击提升<color=#0abec5>&Param1&</color>",
"Talent.1450102.2": "基础防御提升<color=#0abec5>&Param1&</color>",
"Talent.1450103.2": "基础生命提升<color=#0abec5>&Param1&</color>",
"Talent.1450104.2": "攻击力提升<color=#0abec5>&Param1&</color>",
"Talent.1450105.2": "暗系伤害提升<color=#0abec5>&Param1&</color>",
"Talent.1450106.2": "基础攻击提升<color=#0abec5>&Param1&</color>",
"Talent.1450107.2": "基础防御提升<color=#0abec5>&Param1&</color>",
"Talent.1450108.2": "基础生命提升<color=#0abec5>&Param1&</color>",
"Talent.1450109.2": "攻击力提升<color=#0abec5>&Param1&</color>",
"Talent.1450110.2": "暗系伤害提升<color=#0abec5>&Param1&</color>",
"Talent.1450116.1": "长夜无明",
"Talent.1450116.2": "当乙叶造成技能伤害时,使目标受到暗系伤害提升<color=#0abec5>&Param1&</color>,持续&Param2&秒,可叠加&Param3&层。",
"Talent.1450217.2": "基础攻击提升<color=#0abec5>&Param1&</color>",
"Talent.1450218.2": "基础防御提升<color=#0abec5>&Param1&</color>",
"Talent.1450219.2": "基础生命提升<color=#0abec5>&Param1&</color>",
"Talent.1450220.2": "攻击力提升<color=#0abec5>&Param1&</color>",
"Talent.1450221.2": "暗系伤害提升<color=#0abec5>&Param1&</color>",
"Talent.1450222.2": "基础攻击提升<color=#0abec5>&Param1&</color>",
"Talent.1450223.2": "基础防御提升<color=#0abec5>&Param1&</color>",
"Talent.1450224.2": "基础生命提升<color=#0abec5>&Param1&</color>",
"Talent.1450225.2": "攻击力提升<color=#0abec5>&Param1&</color>",
"Talent.1450226.2": "暗系伤害提升<color=#0abec5>&Param1&</color>",
"Talent.1450232.1": "现世如晦",
"Talent.1450232.2": "当乙叶施放绝招时,自身暴击伤害提升<color=#0abec5>&Param1&</color>,持续&Param2&秒。",
"Talent.1450333.2": "基础攻击提升<color=#0abec5>&Param1&</color>",
"Talent.1450334.2": "基础防御提升<color=#0abec5>&Param1&</color>",
"Talent.1450335.2": "基础生命提升<color=#0abec5>&Param1&</color>",
"Talent.1450336.2": "攻击力提升<color=#0abec5>&Param1&</color>",
"Talent.1450337.2": "暗系伤害提升<color=#0abec5>&Param1&</color>",
"Talent.1450338.2": "基础攻击提升<color=#0abec5>&Param1&</color>",
"Talent.1450339.2": "基础防御提升<color=#0abec5>&Param1&</color>",
"Talent.1450340.2": "基础生命提升<color=#0abec5>&Param1&</color>",
"Talent.1450341.2": "攻击力提升<color=#0abec5>&Param1&</color>",
"Talent.1450342.2": "暗系伤害提升<color=#0abec5>&Param1&</color>",
"Talent.1450348.1": "异邦幻华",
"Talent.1450348.2": "乙叶造成绝招伤害时,全队暗系角色及其仆从暴击伤害提升<color=#0abec5>&Param1&</color>,持续&Param2&秒。",
"Talent.1450449.2": "基础攻击提升<color=#0abec5>&Param1&</color>",
"Talent.1450450.2": "基础防御提升<color=#0abec5>&Param1&</color>",
"Talent.1450451.2": "基础生命提升<color=#0abec5>&Param1&</color>",
"Talent.1450452.2": "攻击力提升<color=#0abec5>&Param1&</color>",
"Talent.1450453.2": "暗系伤害提升<color=#0abec5>&Param1&</color>",
"Talent.1450454.2": "基础攻击提升<color=#0abec5>&Param1&</color>",
"Talent.1450455.2": "基础防御提升<color=#0abec5>&Param1&</color>",
"Talent.1450456.2": "基础生命提升<color=#0abec5>&Param1&</color>",
"Talent.1450457.2": "攻击力提升<color=#0abec5>&Param1&</color>",
"Talent.1450458.2": "暗系伤害提升<color=#0abec5>&Param1&</color>",
"Talent.1450464.1": "以眼还眼",
"Talent.1450464.2": "全队触发##暗系印记#1019#时,乙叶的暗系伤害可提升<color=#0abec5>&Param1&</color>,持续&Param2&秒。",
"Talent.1450565.2": "基础攻击提升<color=#0abec5>&Param1&</color>",
"Talent.1450566.2": "基础防御提升<color=#0abec5>&Param1&</color>",
"Talent.1450567.2": "基础生命提升<color=#0abec5>&Param1&</color>",
"Talent.1450568.2": "攻击力提升<color=#0abec5>&Param1&</color>",
"Talent.1450569.2": "暗系伤害提升<color=#0abec5>&Param1&</color>",
"Talent.1450570.2": "基础攻击提升<color=#0abec5>&Param1&</color>",
"Talent.1450571.2": "基础防御提升<color=#0abec5>&Param1&</color>",
"Talent.1450572.2": "基础生命提升<color=#0abec5>&Param1&</color>",
"Talent.1450573.2": "攻击力提升<color=#0abec5>&Param1&</color>",
"Talent.1450574.2": "暗系伤害提升<color=#0abec5>&Param1&</color>",
"Talent.1450580.1": "以心传心",
"Talent.1450580.2": "乙叶对精英及以上目标造成暗系伤害提升<color=#0abec5>&Param1&</color>。",
"Talent.1470101.1": "攻击强化",
"Talent.1470101.2": "基础攻击提升<color=#0abec5>&Param1&</color>",
"Talent.1470102.1": "防御强化",
+26 -6
View File
@@ -134,6 +134,16 @@
"TalentGroup.13603.1": "???",
"TalentGroup.13604.1": "???",
"TalentGroup.13605.1": "???",
"TalentGroup.13701.1": "???",
"TalentGroup.13702.1": "???",
"TalentGroup.13703.1": "???",
"TalentGroup.13704.1": "???",
"TalentGroup.13705.1": "???",
"TalentGroup.13901.1": "???",
"TalentGroup.13902.1": "???",
"TalentGroup.13903.1": "???",
"TalentGroup.13904.1": "???",
"TalentGroup.13905.1": "???",
"TalentGroup.14001.1": "???",
"TalentGroup.14002.1": "???",
"TalentGroup.14003.1": "???",
@@ -159,11 +169,11 @@
"TalentGroup.14403.1": "影随潮生",
"TalentGroup.14404.1": "霁雨初晴",
"TalentGroup.14405.1": "流云踏歌",
"TalentGroup.14501.1": "???",
"TalentGroup.14502.1": "???",
"TalentGroup.14503.1": "???",
"TalentGroup.14504.1": "???",
"TalentGroup.14505.1": "???",
"TalentGroup.14501.1": "长夜无明",
"TalentGroup.14502.1": "现世如晦",
"TalentGroup.14503.1": "异邦幻华",
"TalentGroup.14504.1": "以眼还眼",
"TalentGroup.14505.1": "以心传心",
"TalentGroup.14701.1": "基础乐理",
"TalentGroup.14702.1": "和弦演绎",
"TalentGroup.14703.1": "丝滑琶音",
@@ -189,6 +199,11 @@
"TalentGroup.15603.1": "软绵绵守护",
"TalentGroup.15604.1": "宅力满分星",
"TalentGroup.15605.1": "甜梦安眠曲",
"TalentGroup.15701.1": "???",
"TalentGroup.15702.1": "???",
"TalentGroup.15703.1": "???",
"TalentGroup.15704.1": "???",
"TalentGroup.15705.1": "???",
"TalentGroup.15801.1": "胡桃夹子",
"TalentGroup.15802.1": "圣夜的礼物",
"TalentGroup.15803.1": "积木乐园",
@@ -198,5 +213,10 @@
"TalentGroup.15902.1": "守岁长明",
"TalentGroup.15903.1": "回春妙手",
"TalentGroup.15904.1": "瑞兆镇疾",
"TalentGroup.15905.1": "辞旧迎新"
"TalentGroup.15905.1": "辞旧迎新",
"TalentGroup.16001.1": "???",
"TalentGroup.16002.1": "???",
"TalentGroup.16003.1": "???",
"TalentGroup.16004.1": "???",
"TalentGroup.16005.1": "???"
}
+2
View File
@@ -18,6 +18,8 @@
"Title.24.1": "忍者",
"Title.25.1": "温室",
"Title.26.1": "守护者",
"Title.27.1": "严谨",
"Title.28.1": "地理学家",
"Title.3.1": "空白",
"Title.4.1": "旅人",
"Title.5.1": "雏菊",
+11
View File
@@ -7,7 +7,9 @@
"TopBar.ActivityLevelsSelectPanel_10104.1": "战斗关卡",
"TopBar.ActivityLevelsSelectPanel_10105.1": "战斗关卡",
"TopBar.ActivityLevelsSelectPanel_10106.1": "战斗关卡",
"TopBar.ActivityLevelsSelectPanel_10107.1": "战斗关卡",
"TopBar.ActivityLevelsSelectPanel_20101.1": "战斗关卡",
"TopBar.ActivityLevelsSelectPanel_20102.1": "战斗关卡",
"TopBar.ActivityList.1": "活动",
"TopBar.ActivityStory_20101.1": "剧情故事",
"TopBar.BattlePass.1": "创业激励基金",
@@ -57,6 +59,7 @@
"TopBar.Friend.1": "好友",
"TopBar.GachaPreview.1": "旅人预览",
"TopBar.GachaSpin.1": "旅人招募",
"TopBar.GoldenSpyLevelSelectPanel.1": "月华窃梦人",
"TopBar.InfinityTowerSelectTower.1": "心危擂台",
"TopBar.JointDrillBuildList_1.1": "出战配置",
"TopBar.JointDrillBuildList_2.1": "出战配置",
@@ -85,8 +88,11 @@
"TopBar.PenguinCardLevel.1": "命运星牌局",
"TopBar.PostalStory.1": "剧情故事",
"TopBar.PostalThemePanel.1": "活动",
"TopBar.PotentialPreselectionEdit.1": "潜能预设",
"TopBar.PotentialPreselectionList.1": "潜能预设",
"TopBar.Quest.1": "任务",
"TopBar.QuestNewbie.1": "教学",
"TopBar.RankBuildDetail.1": "纪录详情",
"TopBar.RegionBossFormation.1": "纪录",
"TopBar.RogueBossBuildBrief.1": "纪录管理",
"TopBar.RogueBossLevel.1": "晋升试炼",
@@ -103,9 +109,12 @@
"TopBar.Shop_10105.1": "活动商店",
"TopBar.Shop_10106.1": "活动商店",
"TopBar.Shop_20101.1": "活动商店",
"TopBar.Shop_20102.1": "活动商店",
"TopBar.Shop_30101.1": "活动商店",
"TopBar.SkillInstanceLevelSelect.1": "技巧试炼",
"TopBar.SkinPreviewPanel.1": "旅人形象",
"TopBar.SolodanceStory.1": "剧情故事",
"TopBar.SolodanceThemePanel.1": "活动",
"TopBar.SpringFestivalStory.1": "剧情故事",
"TopBar.SpringFestivalThemePanel.1": "春节活动",
"TopBar.StarTowerBook.1": "星塔事典",
@@ -129,6 +138,7 @@
"TopBar.Task_10105.1": "活动任务",
"TopBar.Task_10106.1": "活动任务",
"TopBar.Task_20101.1": "活动任务",
"TopBar.Task_20102.1": "活动任务",
"TopBar.Task_30101.1": "活动任务",
"TopBar.ThrowGiftPanel.1": "豪礼抛物线",
"TopBar.TowerDefenseCharacterDetailPanel.1": "角色详情",
@@ -136,6 +146,7 @@
"TopBar.TowerDefenseSelectPanel.1": "活动",
"TopBar.TravelerDuelLevelQuestPanel.1": "对决任务",
"TopBar.TrekkerVersus.1": "巅峰秀场",
"TopBar.TrekkerVersus_600002.1": "巅峰秀场",
"TopBar.TrialDepot.1": "试玩详情",
"TopBar.TrialFormation.1": "编队",
"TopBar.TrialLevelSelect.1": "浅试身手",
+3 -1
View File
@@ -4,5 +4,7 @@
"TowerDefenseItem.1011.1": "大瓶装能量沛沛",
"TowerDefenseItem.1011.2": "一大口能量沛沛,活力更是超级加倍充沛!",
"TowerDefenseItem.1021.1": "杂草抑制剂",
"TowerDefenseItem.1021.2": "消除一片区域内的草丛!"
"TowerDefenseItem.1021.2": "消除一片区域内的草丛!",
"TowerDefenseItem.1031.1": "待定",
"TowerDefenseItem.1031.2": "待定"
}
+2 -2
View File
@@ -87,7 +87,7 @@
"TowerDefenseLevel.1303.2": "通关本关卡",
"TowerDefenseLevel.1303.3": "通关时血量高于3",
"TowerDefenseLevel.1303.4": "通关时血量高于5",
"TowerDefenseLevel.1304.1": "温故知新Ⅱ",
"TowerDefenseLevel.1304.1": "温故知新 Ⅱ",
"TowerDefenseLevel.1304.2": "通关本关卡",
"TowerDefenseLevel.1304.3": "通关时血量高于3",
"TowerDefenseLevel.1304.4": "通关时血量高于5",
@@ -103,7 +103,7 @@
"TowerDefenseLevel.1307.2": "通关本关卡",
"TowerDefenseLevel.1307.3": "通关时血量高于10",
"TowerDefenseLevel.1307.4": "通关时血量高于15",
"TowerDefenseLevel.1308.1": "枝蔓丛生Ⅱ",
"TowerDefenseLevel.1308.1": "枝蔓丛生 Ⅱ",
"TowerDefenseLevel.1308.2": "通关本关卡",
"TowerDefenseLevel.1308.3": "通关时血量高于10",
"TowerDefenseLevel.1308.4": "通关时血量高于15",
+2 -1
View File
@@ -1,4 +1,5 @@
{
"TravelerDuelBoss.1001.1": "猫临城下",
"TravelerDuelBoss.2001.1": "这个女仆不太冷"
"TravelerDuelBoss.2001.1": "这个女仆不太冷",
"TravelerDuelBoss.3001.1": "书包里的战争"
}
@@ -2,5 +2,7 @@
"TravelerDuelBossLevel.100100.1": "猫临城下",
"TravelerDuelBossLevel.100100.2": "在光怪陆离的虚幻世界里,她才是那个高高在上,天下无敌的混世魔王。",
"TravelerDuelBossLevel.200100.1": "这个女仆不太冷",
"TravelerDuelBossLevel.200100.2": "彷徨之人从不畏惧毁灭,利刃贴近喉管的那一刻,她只是想感受你的体温。"
"TravelerDuelBossLevel.200100.2": "彷徨之人从不畏惧毁灭,利刃贴近喉管的那一刻,她只是想感受你的体温。",
"TravelerDuelBossLevel.300100.1": "书包里的战争",
"TravelerDuelBossLevel.300100.2": "一边渴望真正的朋友,一边举起杀戮的武器,这便是火垂的选择。\n她打赢的人,以及打赢她的人,都要成为她的挚友。就这么.......约好了。"
}
@@ -69,6 +69,18 @@
"TravelerDuelChallengeAffix.133.2": "每战斗15秒,敌人伤害提升<color=#ec6d21>&Param1&</color>,可无限叠加",
"TravelerDuelChallengeAffix.200.1": "凌空双刃",
"TravelerDuelChallengeAffix.200.2": "花原操控飞镖和苦无连续挥舞攻击",
"TravelerDuelChallengeAffix.200201.1": "万仞·一斩",
"TravelerDuelChallengeAffix.200201.2": "强化「万仞归一」,在火垂移动结束后会衔接高威力斩击",
"TravelerDuelChallengeAffix.200202.1": "万象·狂想",
"TravelerDuelChallengeAffix.200202.2": "强化「万象协奏」,增加浮游兵装坠落的密度和数量",
"TravelerDuelChallengeAffix.200203.1": "追光重剑",
"TravelerDuelChallengeAffix.200203.2": "新增「追光重剑」技能,锁定主控角色掷出浮游剑后追加高威力斩击",
"TravelerDuelChallengeAffix.200204.1": "循环模式",
"TravelerDuelChallengeAffix.200204.2": "火垂释放技能后,额外获得<color=#ec6d21>5</color>点热力值",
"TravelerDuelChallengeAffix.200205.1": "节能模式",
"TravelerDuelChallengeAffix.200205.2": "火垂在「热力全开」状态下,释放技能消耗的热力值降低<color=#ec6d21>5</color>点",
"TravelerDuelChallengeAffix.200206.1": "预热模式",
"TravelerDuelChallengeAffix.200206.2": "非「热力全开」状态下,火垂每<color=#ec6d21>5</color>秒获得<color=#ec6d21>5</color>点热力值",
"TravelerDuelChallengeAffix.201.1": "暗夜飞刃",
"TravelerDuelChallengeAffix.201.2": "花原投掷飞镖对玩家造成伤害",
"TravelerDuelChallengeAffix.202.1": "隐月",
@@ -134,5 +146,77 @@
"TravelerDuelChallengeAffix.29021602.1": "愈战愈勇·中",
"TravelerDuelChallengeAffix.29021602.2": "每战斗<color=#ec6d21>&Param1&</color>秒,敌方伤害提升<color=#ec6d21>&Param2&</color>,可无限叠加",
"TravelerDuelChallengeAffix.29021603.1": "愈战愈勇·大",
"TravelerDuelChallengeAffix.29021603.2": "每战斗<color=#ec6d21>&Param1&</color>秒,敌方伤害提升<color=#ec6d21>&Param2&</color>,可无限叠加"
"TravelerDuelChallengeAffix.29021603.2": "每战斗<color=#ec6d21>&Param1&</color>秒,敌方伤害提升<color=#ec6d21>&Param2&</color>,可无限叠加",
"TravelerDuelChallengeAffix.29030101.1": "伤害提升·小",
"TravelerDuelChallengeAffix.29030101.2": "敌方伤害上升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29030102.1": "伤害提升·中",
"TravelerDuelChallengeAffix.29030102.2": "敌方伤害上升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29030103.1": "伤害提升·大",
"TravelerDuelChallengeAffix.29030103.2": "敌方伤害上升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29030201.1": "抑制·小",
"TravelerDuelChallengeAffix.29030201.2": "全队充能效率降低<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29030202.1": "抑制·中",
"TravelerDuelChallengeAffix.29030202.2": "全队充能效率降低<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29030203.1": "抑制·大",
"TravelerDuelChallengeAffix.29030203.2": "全队充能效率降低<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29030301.1": "渴血",
"TravelerDuelChallengeAffix.29030301.2": "最大生命降低<color=#ec6d21>&Param1&</color>,主控角色每次造成技能伤害时回复<color=#ec6d21>&Param2&</color>的最大生命的血量",
"TravelerDuelChallengeAffix.29030401.1": "战斗专注",
"TravelerDuelChallengeAffix.29030401.2": "主控角色降低<color=#ec6d21>&Param1&</color>伤害,每次造成伤害时提升<color=#ec6d21>&Param2&</color>伤害,持续<color=#ec6d21>&Param3&</color>秒,最多叠加<color=#ec6d21>&Param4&</color>层",
"TravelerDuelChallengeAffix.29030501.1": "透支能量",
"TravelerDuelChallengeAffix.29030501.2": "进入关卡时全队获得<color=#ec6d21>&Param1&</color>能量,但能量获取效率降低<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29030502.1": "透支能量·大",
"TravelerDuelChallengeAffix.29030502.2": "进入关卡时全队获得<color=#ec6d21>&Param1&</color>能量,但能量获取效率降低<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29030601.1": "法力燃烧",
"TravelerDuelChallengeAffix.29030601.2": "主控角色被击中时,流失<color=#ec6d21>&Param1&</color>点绝招能量",
"TravelerDuelChallengeAffix.29030602.1": "法力燃烧·大",
"TravelerDuelChallengeAffix.29030602.2": "主控角色被击中时,全队流失<color=#ec6d21>&Param1&</color>点绝招能量",
"TravelerDuelChallengeAffix.29030701.1": "咒缚反击",
"TravelerDuelChallengeAffix.29030701.2": "主控角色被击中时,攻击速度降低<color=#ec6d21>&Param1&</color>,持续<color=#ec6d21>&Param2&</color>秒",
"TravelerDuelChallengeAffix.29030801.1": "高危闪避",
"TravelerDuelChallengeAffix.29030801.2": "闪避后,主控角色受到伤害提高<color=#ec6d21>&Param1&</color>,持续<color=#ec6d21>&Param2&</color>秒",
"TravelerDuelChallengeAffix.29030901.1": "仆从削弱",
"TravelerDuelChallengeAffix.29030901.2": "仆从伤害降低<color=#ec6d21>&Param1&</color>,绝招伤害提升<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29030902.1": "印记削弱",
"TravelerDuelChallengeAffix.29030902.2": "印记伤害降低<color=#ec6d21>&Param1&</color>,技能伤害提升<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29030903.1": "绝招削弱",
"TravelerDuelChallengeAffix.29030903.2": "绝招伤害降低<color=#ec6d21>&Param1&</color>,普攻伤害提升<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031001.1": "偏差认知",
"TravelerDuelChallengeAffix.29031001.2": "主控角色技能伤害提高<color=#ec6d21>&Param1&</color>,之后每<color=#ec6d21>&Param3&</color>秒降低<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031101.1": "欺软怕硬",
"TravelerDuelChallengeAffix.29031101.2": "火垂生命值高于<color=#ec6d21>&Param1&</color>时受到伤害降低<color=#ec6d21>&Param2&</color>,生命值低于<color=#ec6d21>&Param3&</color>时受到伤害提高<color=#ec6d21>&Param4&</color>",
"TravelerDuelChallengeAffix.29031102.1": "欺软怕硬·大",
"TravelerDuelChallengeAffix.29031102.2": "火垂生命值高于<color=#ec6d21>&Param1&</color>时受到伤害降低<color=#ec6d21>&Param2&</color>,生命值低于<color=#ec6d21>&Param3&</color>时受到伤害提高<color=#ec6d21>&Param4&</color>",
"TravelerDuelChallengeAffix.29031201.1": "暴击调整·伤害",
"TravelerDuelChallengeAffix.29031201.2": "全队暴击伤害提升<color=#ec6d21>&Param1&</color>,暴击率降低<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031202.1": "暴击调整·几率",
"TravelerDuelChallengeAffix.29031202.2": "全队暴击率提升<color=#ec6d21>&Param1&</color>,暴击伤害降低<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031301.1": "功高震主",
"TravelerDuelChallengeAffix.29031301.2": "援护角色充能效率提高<color=#ec6d21>&Param1&</color>,释放援护绝招时,主控角色损失当前<color=#ec6d21>&Param2&</color>生命值",
"TravelerDuelChallengeAffix.29031401.1": "神灵武士·小",
"TravelerDuelChallengeAffix.29031401.2": "火垂血量每降低<color=#ec6d21>&Param1&</color>,伤害提升<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031402.1": "神灵武士·中",
"TravelerDuelChallengeAffix.29031402.2": "火垂血量每降低<color=#ec6d21>&Param1&</color>,伤害提升<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031403.1": "神灵武士·大",
"TravelerDuelChallengeAffix.29031403.2": "火垂血量每降低<color=#ec6d21>&Param1&</color>,伤害提升<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031501.1": "加速运转",
"TravelerDuelChallengeAffix.29031501.2": "主控角色技能伤害降低<color=#ec6d21>&Param1&</color>,但技能冷却缩短<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031601.1": "乘胜追击",
"TravelerDuelChallengeAffix.29031601.2": "火垂攻击命中后,伤害提高<color=#ec6d21>&Param1&</color>,持续<color=#ec6d21>&Param2&</color>秒",
"TravelerDuelChallengeAffix.29031602.1": "乘胜追击·大",
"TravelerDuelChallengeAffix.29031602.2": "火垂攻击命中后,伤害提高<color=#ec6d21>&Param1&</color>,持续<color=#ec6d21>&Param2&</color>秒",
"TravelerDuelChallengeAffix.29031701.1": "光铸铠甲·小",
"TravelerDuelChallengeAffix.29031701.2": "火垂每次受到技能攻击时获得<color=#ec6d21>&Param1&</color>伤害减免,持续<color=#ec6d21>&Param2&</color>秒,最多叠加<color=#ec6d21>&Param3&</color>层,每秒最多叠<color=#ec6d21>&Param4&</color>层",
"TravelerDuelChallengeAffix.29031702.1": "光铸铠甲·中",
"TravelerDuelChallengeAffix.29031702.2": "火垂每次受到技能攻击时获得<color=#ec6d21>&Param1&</color>伤害减免,持续<color=#ec6d21>&Param2&</color>秒,最多叠加<color=#ec6d21>&Param3&</color>层,每秒最多叠<color=#ec6d21>&Param4&</color>层",
"TravelerDuelChallengeAffix.29031703.1": "光铸铠甲·大",
"TravelerDuelChallengeAffix.29031703.2": "火垂每次受到技能攻击时获得<color=#ec6d21>&Param1&</color>伤害减免,持续<color=#ec6d21>&Param2&</color>秒,最多叠加<color=#ec6d21>&Param3&</color>层,每秒最多叠<color=#ec6d21>&Param4&</color>层",
"TravelerDuelChallengeAffix.29031801.1": "以身试险",
"TravelerDuelChallengeAffix.29031801.2": "主控角色受到伤害提升<color=#ec6d21>&Param1&</color>,但是受到伤害时获得<color=#ec6d21>&Param2&</color>点能量值",
"TravelerDuelChallengeAffix.29031901.1": "残刃饮血",
"TravelerDuelChallengeAffix.29031901.2": "主控角色每<color=#ec6d21>&Param1&</color>秒流失当前<color=#ec6d21>&Param2&</color>生命的血量,每次暴击恢复<color=#ec6d21>&Param3&</color>最大生命的血量",
"TravelerDuelChallengeAffix.29031902.1": "饮技止伤",
"TravelerDuelChallengeAffix.29031902.2": "主控角色每次释放技能时恢复<color=#ec6d21>&Param1&</color>最大生命的血量,但是受击后会被禁疗<color=#ec6d21>&Param2&</color>秒",
"TravelerDuelChallengeAffix.29032001.1": "绝招调整",
"TravelerDuelChallengeAffix.29032001.2": "全队充能效率提高<color=#ec6d21>&Param1&</color>,但是绝招伤害降低<color=#ec6d21>&Param2&</color>"
}
@@ -13,5 +13,27 @@
"TravelerDuelChallengeQuest.200111.1": "完成难度70以上的巅峰秀场",
"TravelerDuelChallengeQuest.200112.1": "完成难度80以上的巅峰秀场",
"TravelerDuelChallengeQuest.200113.1": "完成难度90以上的巅峰秀场",
"TravelerDuelChallengeQuest.200114.1": "完成难度100以上的巅峰秀场"
"TravelerDuelChallengeQuest.200114.1": "完成难度100以上的巅峰秀场",
"TravelerDuelChallengeQuest.300100.1": "同时携带【战斗专注】与【渴血】完成秀场",
"TravelerDuelChallengeQuest.300101.1": "同时携带【印记削弱】、【法力燃烧·大】与【乘胜追击·大】完成秀场",
"TravelerDuelChallengeQuest.300102.1": "同时携带【万仞·一斩】、【神灵武士·大】与【绝招调整】完成秀场",
"TravelerDuelChallengeQuest.300103.1": "同时携带【万象·狂想】、【透支能量·大】与【残刃饮血】完成秀场",
"TravelerDuelChallengeQuest.300104.1": "同时携带【追光重剑】、【法力燃烧·大】与【咒缚反击】完成秀场",
"TravelerDuelChallengeQuest.300105.1": "同时携带【循环模式】、【偏差认知】与【抑制·大】完成秀场",
"TravelerDuelChallengeQuest.300106.1": "同时携带【预热模式】、【伤害提升·大】与【光铸铠甲·大】完成秀场",
"TravelerDuelChallengeQuest.300107.1": "完成任意难度巅峰秀场",
"TravelerDuelChallengeQuest.300108.1": "完成难度10以上的巅峰秀场",
"TravelerDuelChallengeQuest.300109.1": "完成难度20以上的巅峰秀场",
"TravelerDuelChallengeQuest.300110.1": "完成难度30以上的巅峰秀场",
"TravelerDuelChallengeQuest.300111.1": "完成难度40以上的巅峰秀场",
"TravelerDuelChallengeQuest.300112.1": "完成难度50以上的巅峰秀场",
"TravelerDuelChallengeQuest.300113.1": "完成难度60以上的巅峰秀场",
"TravelerDuelChallengeQuest.300114.1": "完成难度70以上的巅峰秀场",
"TravelerDuelChallengeQuest.300115.1": "莉莉贝尔粉丝团等级达到小贝心1星",
"TravelerDuelChallengeQuest.300116.1": "莉莉贝尔粉丝团等级达到小贝心3星",
"TravelerDuelChallengeQuest.300117.1": "莉莉贝尔粉丝团等级达到小贝心5星",
"TravelerDuelChallengeQuest.300118.1": "莉莉贝尔粉丝团等级达到贝心舰长",
"TravelerDuelChallengeQuest.300119.1": "莉莉贝尔粉丝团等级达到贝心舰长2星",
"TravelerDuelChallengeQuest.300120.1": "莉莉贝尔粉丝团等级达到贝心舰长5星",
"TravelerDuelChallengeQuest.300121.1": "莉莉贝尔粉丝团等级达到贝心真爱团"
}
@@ -0,0 +1,9 @@
{
"TravelerDuelTarget.60000201.1": "追梦的游戏宅",
"TravelerDuelTarget.60000202.1": "落魄的音乐人",
"TravelerDuelTarget.60000203.1": "擅长冬泳的大叔",
"TravelerDuelTarget.60000204.1": "千锤百炼手工咕",
"TravelerDuelTarget.60000205.1": "懂你心愿的魔女",
"TravelerDuelTarget.60000206.1": "这个女仆不怕热",
"TravelerDuelTarget.60000207.1": "王牌驾驶员"
}
+7 -1
View File
@@ -11,6 +11,7 @@
"TrialBuild.121070.1": "教学关-音符机制教学",
"TrialBuild.121080.1": "教学关-破韧教学",
"TrialBuild.198025.1": "风系小队纪录",
"TrialBuild.198026.1": "火系小队纪录",
"TrialBuild.200010.1": "剧情纪录",
"TrialBuild.200020.1": "剧情纪录",
"TrialBuild.200030.1": "剧情纪录",
@@ -19,6 +20,8 @@
"TrialBuild.200060.1": "剧情纪录",
"TrialBuild.200070.1": "剧情纪录",
"TrialBuild.200080.1": "剧情纪录",
"TrialBuild.200081.1": "剧情纪录",
"TrialBuild.200082.1": "剧情纪录",
"TrialBuild.201.1": "剧情纪录",
"TrialBuild.202.1": "剧情纪录",
"TrialBuild.203.1": "剧情纪录",
@@ -33,5 +36,8 @@
"TrialBuild.503.1": "剧情纪录",
"TrialBuild.601.1": "剧情纪录",
"TrialBuild.602.1": "剧情纪录",
"TrialBuild.603.1": "剧情纪录"
"TrialBuild.603.1": "剧情纪录",
"TrialBuild.701.1": "剧情纪录",
"TrialBuild.702.1": "剧情纪录",
"TrialBuild.703.1": "剧情纪录"
}
+10 -2
View File
@@ -71,7 +71,7 @@
"TrialCharacter.14301.1": "风影",
"TrialCharacter.144.1": "千都世",
"TrialCharacter.14401.1": "千都世",
"TrialCharacter.145.1": "???",
"TrialCharacter.145.1": "乙叶",
"TrialCharacter.14501.1": "???",
"TrialCharacter.147.1": "焦糖",
"TrialCharacter.14701.1": "焦糖",
@@ -103,6 +103,8 @@
"TrialCharacter.200081.1": "多娜",
"TrialCharacter.200082.1": "特丽莎",
"TrialCharacter.200083.1": "苍兰",
"TrialCharacter.200811.1": "乙叶",
"TrialCharacter.200821.1": "乙叶",
"TrialCharacter.20101.1": "尘沙",
"TrialCharacter.20102.1": "鸢尾",
"TrialCharacter.20103.1": "琥珀",
@@ -140,5 +142,11 @@
"TrialCharacter.60201.1": "翡冷翠",
"TrialCharacter.60202.1": "夏花",
"TrialCharacter.60203.1": "小禾",
"TrialCharacter.60301.1": "翡冷翠"
"TrialCharacter.60301.1": "翡冷翠",
"TrialCharacter.70101.1": "夏花",
"TrialCharacter.70102.1": "小禾",
"TrialCharacter.70201.1": "千都世",
"TrialCharacter.70202.1": "尘沙",
"TrialCharacter.70203.1": "琥珀",
"TrialCharacter.70301.1": "千都世"
}
+203 -29
View File
@@ -60,7 +60,7 @@
"UIText.ActivityLevels_Adventure.1": "挑战",
"UIText.ActivityLevels_Explore.1": "普通",
"UIText.ActivityLevels_Hard.1": "极寒",
"UIText.ActivityLevels_HardCommon.1": "狂啸",
"UIText.ActivityLevels_HardCommon.1": "绝境",
"UIText.ActivityLevels_Lock_Avg.1": "阅读剧情故事 {0} 解锁",
"UIText.ActivityLevels_Lock_Day.1": "待开放",
"UIText.ActivityLevels_Lock_DayHourOpen.1": "{0}天{1}小时后解锁",
@@ -74,6 +74,7 @@
"UIText.ActivityLevels_Lock_Hour_Color_10101.1": "<color=#f0dc9f>{0}小时</color> 后解锁",
"UIText.ActivityLevels_Lock_Hour_Color_Common.1": "<color=#{0}>{1}小时</color> 后解锁",
"UIText.ActivityLevels_Lock_Hour_NoneUnLock.1": "{0}小时",
"UIText.ActivityLevels_Lock_LastLV.1": "完成上一关后解锁",
"UIText.ActivityLevels_Lock_Min.1": "{0}分钟后解锁",
"UIText.ActivityLevels_Lock_Min_Color.1": "<color=#08d3d4>{0}分钟</color> 后解锁",
"UIText.ActivityLevels_Lock_Min_Color_10101.1": "<color=#f0dc9f>{0}分钟</color> 后解锁",
@@ -100,6 +101,7 @@
"UIText.Activity_End.1": "已结束",
"UIText.Activity_End_Exchange.1": "兑换期",
"UIText.Activity_End_Notice.1": "活动已结束",
"UIText.Activity_Fate_Card_20102.1": "命运星牌局",
"UIText.Activity_Invalid_Tip_1.1": "活动数据已刷新,请重新打开界面",
"UIText.Activity_Invalid_Tip_2.1": "部分活动已结束",
"UIText.Activity_Invalid_Tip_3.1": "活动已过期",
@@ -113,6 +115,7 @@
"UIText.Activity_Mini_Game_10101.1": "<size=54>甜</size><size=46>心梦工坊</size>",
"UIText.Activity_Mini_Game_10102.1": "幸运寻宝铲",
"UIText.Activity_Mini_Game_10106.1": "幸运寻宝铲",
"UIText.Activity_Mini_Game_20102.1": "月华窃梦人",
"UIText.Activity_Mini_Game_Cookie.1": "甜心梦工坊",
"UIText.Activity_MiningEnd.1": "「幸运寻宝铲」活动已结束",
"UIText.Activity_Not_Open.1": "活动未开始",
@@ -144,6 +147,7 @@
"UIText.Activity_StoryChapter_10101.1": "主线剧情第三章",
"UIText.Activity_StoryChapter_10102.1": "第四章 梦的彼岸",
"UIText.Activity_StoryChapter_10103.1": "第六章 微火的奇迹",
"UIText.Activity_StoryName_20102.1": "主线特别篇",
"UIText.Activity_Story_10101.1": "我们的旅团",
"UIText.Activity_Tab_Time_1.1": "{0} 天后结束",
"UIText.Activity_Tab_Time_2.1": "不足一天",
@@ -308,7 +312,7 @@
"UIText.BUILD_08.1": "纪录已解散,获得以下物品",
"UIText.BUILD_09.1": "纪录保存成功",
"UIText.BUILD_10.1": "解散当前纪录将会获得以下道具\n是否确定解散?",
"UIText.BUILD_11.1": "本周获取<color=#ff8043>征途票根 </color>已达到上限\u000b本次解散录无法获取<color=#ff8043>征途票根 </color>\u000b是否确认解散?",
"UIText.BUILD_11.1": "本周获取<color=#ff8043>征途票根 </color>已达到上限\u000b本次解散录无法获取<color=#ff8043>征途票根 </color>\u000b是否确认解散?",
"UIText.BUILD_12.1": "纪录已解散",
"UIText.BattlePassDetailTitle.1": "查看详情",
"UIText.BattlePassLevelBuy.1": "购买等级",
@@ -458,6 +462,10 @@
"UIText.Build_Level.1": "等级",
"UIText.Build_LockDelete.1": "已锁定无法放弃纪录",
"UIText.Build_OldName.1": "当前纪录名称",
"UIText.Build_Preselection_Btn.1": "潜能预设",
"UIText.Build_Preselection_CharDiff.1": "角色不一致",
"UIText.Build_Preselection_Empty.1": "未设置预设",
"UIText.Build_Preselection_Selected.1": "预设已设置",
"UIText.Build_Score.1": "评分",
"UIText.Build_StoryModel.1": "剧情模式",
"UIText.Build_StoryTip.1": "剧情纪录不可调整",
@@ -488,6 +496,10 @@
"UIText.CharAdvance_Preview_SkinUnlock_1.1": "开启旅人立绘",
"UIText.CharAdvance_Preview_SkinUnlock_2.1": "觉醒立绘",
"UIText.CharDev_UnlockLVDesc.1": "开放等级上限 <color=#90AC3F>{0}</color>",
"UIText.CharEnergyCostSpeed_High.1": "高",
"UIText.CharEnergyCostSpeed_Low.1": "低",
"UIText.CharEnergyCostSpeed_Mid.1": "中",
"UIText.CharEnergyCostSpeed_SupHigh.1": "超高",
"UIText.CharEquipment_UnEquip.1": "未装备",
"UIText.CharList_Filter_Title.1": "筛选",
"UIText.CharList_Sort_Toggle_Affinity.1": "默契等级",
@@ -503,6 +515,14 @@
"UIText.CharPlot_Goto.1": "出 发",
"UIText.CharPlot_Task_Received.1": "已领取",
"UIText.CharPlot_Title.1": "旅人剧情",
"UIText.CharRechargeSpeed_ChargingRate.1": "充能速率:",
"UIText.CharRechargeSpeed_EnergyConsume.1": "能量消耗:",
"UIText.CharRechargeSpeed_EnergyEff.1": "能量效率",
"UIText.CharRechargeSpeed_EnergyEffDesc.1": "能量获取会受到潜能,攻速等多方面影响",
"UIText.CharRechargeSpeed_High.1": "高",
"UIText.CharRechargeSpeed_Low.1": "低",
"UIText.CharRechargeSpeed_Mid.1": "中",
"UIText.CharRechargeSpeed_SupHigh.1": "超高",
"UIText.CharSKill_NotEnoughCharAdvNum.1": "角色升至{0}阶后,技能可继续升级",
"UIText.CharShard_Cant_Convert.1": "当前没有可兑换的旅人碎片",
"UIText.CharShard_Not_Enough.1": "旅人碎片不足",
@@ -587,6 +607,7 @@
"UIText.CharacterInfo_Tab5.1": "天赋",
"UIText.CharacterInfo_Tab6.1": "默契",
"UIText.CharacterInfo_Talent.1": "能力",
"UIText.CharacterList_Common.1": "常用",
"UIText.CharacterList_Title.1": "募集旅人:",
"UIText.CharacterRelation_Base_Info.1": "基本信息",
"UIText.CharacterRelation_CG_Reward.1": "回忆特写",
@@ -626,6 +647,7 @@
"UIText.City_1_1_Search_06.1": "已经损坏的机关,有谁能修理一下吗?",
"UIText.City_1_1_Search_07.1": "空的木桶,没有卷心菜,也没有铁矿石",
"UIText.ClearFormation.1": "清除编队",
"UIText.CloseCharacterCommonTop_Tip.1": "已关闭常用旅人置顶",
"UIText.CombatRoomName.1": "战斗之间",
"UIText.CommonMonsterWarning_Boss.1": "领主即将登场",
"UIText.CommonMonsterWarning_Elite.1": "一大波怪物即将出现",
@@ -687,7 +709,7 @@
"UIText.CreatePlayer_InputName.1": "陛下,请赐示您的名讳",
"UIText.CreatePlayer_NameTips.1": "此处填写的名字将作为用户名使用,最长可填7个汉字或14个英文字符,不可以使用标点符号或特殊字符",
"UIText.CreatePlayer_Select.1": "※形象可随时更换",
"UIText.CreatePlayer_Start.1": "这是真挚、无的愿望。\n过去之事正如未来之事,反之亦然。",
"UIText.CreatePlayer_Start.1": "这是真挚、无的愿望。\n过去之事正如未来之事,反之亦然。",
"UIText.CreatePlayer_WinBtnCancel.1": "取 消",
"UIText.CreatePlayer_WinBtnConfirm.1": "确 认",
"UIText.CreatePlayer_WinContent.1": "是否确认使用 <color=#4C74D6>{0}</color> 作为名字?",
@@ -721,7 +743,7 @@
"UIText.Dash_PS.1": "按下<sprite name=PS4_Cross>进行<color=#EA5946>闪避</color>,过程中无敌",
"UIText.Dash_Xbox.1": "按下<sprite name=XboxOne_A>进行<color=#EA5946>闪避</color>,过程中无敌",
"UIText.Dating_Affinity_Level.1": "等级",
"UIText.Dating_Day_Count.1": "今日邀约次数<space=8><color=#0abec5>{0}</color>/{1}",
"UIText.Dating_Day_Count.1": "今日邀约<space=8><color=#0abec5>{0}</color>/{1}",
"UIText.Dating_Day_Count_Max.1": "今天邀约次数已用完",
"UIText.Dating_Event_End_Leave.1": "离开",
"UIText.Dating_Event_End_Send_Gift.1": "送出礼物",
@@ -1005,10 +1027,10 @@
"UIText.Enums_Effect_86.1": "援护能量获取效率",
"UIText.Enums_Effect_87.1": "主控能量获取效率",
"UIText.Enums_Effect_9.1": "防御穿透",
"UIText.Equipment_Active_AttrTip.1": "铸造后随机生成4条属性",
"UIText.Equipment_Active_AttrTip.1": "铸造后随机生成4项词条",
"UIText.Equipment_Active_Material.1": "消耗材料",
"UIText.Equipment_AttrAfter.1": "新属性",
"UIText.Equipment_AttrBefore.1": "原属性",
"UIText.Equipment_AttrAfter.1": "新词条",
"UIText.Equipment_AttrBefore.1": "原词条",
"UIText.Equipment_AttrDesc_PlusLevel.1": "+{0}级",
"UIText.Equipment_AttrPreviewName_1.1": "初阶纹章:{0} {1}",
"UIText.Equipment_AttrPreviewName_2.1": "中阶纹章:{0} {1}",
@@ -1031,11 +1053,13 @@
"UIText.Equipment_Btn_GotoRoll.1": "重 铸",
"UIText.Equipment_Btn_Replace.1": "替 换",
"UIText.Equipment_Btn_Reroll.1": "重 铸",
"UIText.Equipment_Btn_Revert.1": "回 退",
"UIText.Equipment_Btn_TotalAttrPreview.1": "纹章总览",
"UIText.Equipment_Btn_Unload.1": "卸 下",
"UIText.Equipment_Btn_UnloadShort.1": "卸下",
"UIText.Equipment_Btn_Upgrade.1": "升",
"UIText.Equipment_CharEquipNone.1": "当前角色未装备纹章",
"UIText.Equipment_Btn_Upgrade.1": "升",
"UIText.Equipment_CanNotRevert.1": "这项词条尚未跃升,无法回退",
"UIText.Equipment_CharEquipNone.1": "尚未装备纹章",
"UIText.Equipment_Coin_NotEnough.1": "朵拉不足,无法升级",
"UIText.Equipment_ConfirmRoll_AlterEmpty.1": "当前暂无属性预存,无法更新属性",
"UIText.Equipment_ConfirmRoll_EquipmentLock.1": "纹章锁定中,无法重铸属性",
@@ -1066,10 +1090,11 @@
"UIText.Equipment_Instance_Reward_Title.1": "奖励信息",
"UIText.Equipment_Level.1": "等级",
"UIText.Equipment_LevelValue.1": "等级 <size=28>{0}/{1}</size>",
"UIText.Equipment_LockAttrMax.1": "当前属性锁定条目已达上限,无法锁定",
"UIText.Equipment_LockAttrMax.1": "锁定数已达上限,无法锁定更多词条",
"UIText.Equipment_Lock_Suc.1": "<color=#fb8037>{0}</color>成功锁定",
"UIText.Equipment_MatNotEnough_Active.1": "材不足,无法凝聚",
"UIText.Equipment_MatNotEnough_Roll.1": "纹章重铸材料不足",
"UIText.Equipment_MatNotEnough_Active.1": "材不足,无法铸造",
"UIText.Equipment_MatNotEnough_Roll.1": "素材不足,无法重铸",
"UIText.Equipment_MatNotEnough_Upgrade.1": "跃升所需资源不足",
"UIText.Equipment_Mat_Equipped.1": "选中素材已装备,无法添加",
"UIText.Equipment_Mat_Lock.1": "选中素材已锁定,无法添加",
"UIText.Equipment_Mat_Max.1": "选中素材已可升满当前徽章等级",
@@ -1077,35 +1102,42 @@
"UIText.Equipment_MaxLevel.1": "已达最大等级",
"UIText.Equipment_NameDesc.1": "输入名字",
"UIText.Equipment_NameIndexSuffix.1": "-{0}",
"UIText.Equipment_NeedToSelectAffix.1": "请先选择需要操作的词条",
"UIText.Equipment_NotSelect_Mat.1": "没有选择强化材料",
"UIText.Equipment_OldPresetName.1": "当前预设名字",
"UIText.Equipment_PresetDefaultName.1": "方案{0}",
"UIText.Equipment_Raid_Build_Empty.1": "请选择一个构筑",
"UIText.Equipment_Random_Attr_Title.1": "随机属性",
"UIText.Equipment_RenameEmptyTip.1": "请输入新名字",
"UIText.Equipment_ReplaceWarning_HasUpgrade.1": "存在未锁定的跃升词条,更新后将被覆盖,是否确定?",
"UIText.Equipment_RevertSuccess.1": "词条回退完成",
"UIText.Equipment_Revert_MainTips.1": "即将回退已选中的词条,是否确认?",
"UIText.Equipment_Revert_SubTips.1": "<color=#bd3059>(回退时已消耗的<color=#fb8037>{item_0}</color>不返还)</color>",
"UIText.Equipment_RollWarning_HasUpgrade.1": "存在未锁定的跃升词条,更新后将被覆盖,是否确定?",
"UIText.Equipment_RollWarning_HighQuality.1": "当前预存中包含高价值词条或多个稀有词条,是否继续重铸?",
"UIText.Equipment_Roll_CurAttr.1": "当前属性",
"UIText.Equipment_Roll_CurAttr.1": "当前词条",
"UIText.Equipment_Roll_EmptyTitle.1": "暂时未锻造当前纹章",
"UIText.Equipment_Roll_EquipmentLock.1": "纹章锁定中,无法重铸属性",
"UIText.Equipment_Roll_LockAttrCount.1": "{0}/{1}",
"UIText.Equipment_Roll_LockAttrTitle.1": "已锁定条数:",
"UIText.Equipment_Roll_LockAttrTitle.1": "已锁定条数:",
"UIText.Equipment_Roll_LockRoll.1": "锁定纹章",
"UIText.Equipment_Roll_NoneRolled.1": "暂无新属性预存",
"UIText.Equipment_Roll_NoneRolled.1": "暂无预存的新词条",
"UIText.Equipment_RuleDes.1": "掉落纹章有概率完全契合通关纪录中包含的旅人",
"UIText.Equipment_SelectAffixMax.1": "这项词条无法继续跃升",
"UIText.Equipment_SlotActiveLevel.1": "{0}级激活",
"UIText.Equipment_SlotGemEmpty.1": "铸造前置位纹章以解锁更多备选位",
"UIText.Equipment_SlotLock.1": "{0}级解锁当前纹章",
"UIText.Equipment_SlotLock.1": "{0}级激活当前纹章",
"UIText.Equipment_SortTog_Level.1": "等级",
"UIText.Equipment_SortTog_Match.1": "适用度",
"UIText.Equipment_SortTog_Rare.1": "稀有度",
"UIText.Equipment_Sort_Title.1": "排序",
"UIText.Equipment_Title_Active.1": "纹章激活",
"UIText.Equipment_Title_Active.1": "铸造纹章",
"UIText.Equipment_Title_AttrPreview.1": "属性总览",
"UIText.Equipment_Title_EquipmentPreview.1": "纹章总览",
"UIText.Equipment_Title_Info.1": "纹章信息",
"UIText.Equipment_Title_PresetRename.1": "预设重命名",
"UIText.Equipment_Title_Replace.1": "纹章替换",
"UIText.Equipment_Title_RollConfirm.1": "属性重铸",
"UIText.Equipment_Title_RollConfirm.1": "纹章重铸",
"UIText.Equipment_Tog_1.1": "属性",
"UIText.Equipment_Tog_2.1": "升级",
"UIText.Equipment_Type_Circle.1": "菱形",
@@ -1113,9 +1145,23 @@
"UIText.Equipment_Type_Square.1": "盾形",
"UIText.Equipment_UnEquipped.1": "已从<color=#fb8037>{0}</color>身上卸下该徽章",
"UIText.Equipment_Unlock_Suc.1": "<color=#fb8037>{0}</color>成功解除锁定",
"UIText.Equipment_UpgradeAfterUnlock.1": "此纹章已被锁定,请将其解锁后再操作",
"UIText.Equipment_UpgradeCountEmpty.1": "跃升次数已达上限,请先回退已跃升的词条",
"UIText.Equipment_Upgrade_AlterHasNotSameAffix.1": "未锁定的词条在重铸及更新后,其跃升效果将被回退,是否确认?",
"UIText.Equipment_Upgrade_CostTitle.1": "跃升消耗",
"UIText.Equipment_Upgrade_MainTips.1": "即将消耗{num_0}个<color=#fb8037>{item_1}</color>用于跃升纹章,是否确认?",
"UIText.Equipment_Upgrade_Mat_Full.1": "升级材料数量已满",
"UIText.Equipment_Upgrade_MaxLevel.1": "这项词条无法继续跃升",
"UIText.Equipment_Upgrade_MaxLimit.1": "跃升次数已达上限,请先回退已跃升的词条",
"UIText.Equipment_Upgrade_MaxUpgradeTip.1": "当前词条跃升后将达到极限,无法再次跃升,是否继续?",
"UIText.Equipment_Upgrade_NeedSelect.1": "请选择需要操作的词条\n(剩余跃升次数:{num_0}",
"UIText.Equipment_Upgrade_NoneMat.1": "暂无装备",
"UIText.Equipment_Upgrade_OptionTitle.1": "操作提示",
"UIText.Equipment_Upgrade_RevertDesc.1": "回退后词条等级将会降低,剩余跃升次数变为:{num_0}",
"UIText.Equipment_Upgrade_RevertTitle.1": "纹章回退",
"UIText.Equipment_Upgrade_SubTips.1": "<color=#bd3059>(回退或重铸该词条时不返还)</color>",
"UIText.Equipment_Upgrade_Suc_Level.1": "纹章等级",
"UIText.Equipment_Upgrade_WindowTitle.1": "纹章跃升",
"UIText.ErrorCode_Btn_Copy.1": "复制编码",
"UIText.ErrorCode_Btn_Relogin.1": "返回登录",
"UIText.ErrorCode_Trace.1": "错误编码已复制至剪贴板",
@@ -1184,6 +1230,7 @@
"UIText.Forest_2_2_Search_03.1": "瑟拉娜的收入是保密事项",
"UIText.Forest_2_4_Search_01.1": "曾用于森林交通的缆车,经过四季候鸟旅团的维修,现在已经废弃了",
"UIText.FormationChangeTips.1": "当前编队具有已改动内容\n是否放弃改动?",
"UIText.FormationQuest_UnLock.1": "完成{0}元素任务后解锁",
"UIText.Formation_Btn_Confirm.1": "确 认",
"UIText.Formation_Btn_Info.1": "详 细",
"UIText.Formation_DefaultName.1": "队伍{0}",
@@ -1355,6 +1402,40 @@
"UIText.Gift_Send_Max_Count.1": "超出送礼数量限制",
"UIText.Gift_Send_Not_Select.1": "请选择礼物",
"UIText.GoToChallenge.1": "前往挑战",
"UIText.GoldenSpyBoxEmpty.1": "工具箱空空",
"UIText.GoldenSpyBuffState1.1": "生效中",
"UIText.GoldenSpyBuffState2.1": "待生效",
"UIText.GoldenSpyBuffType1.1": "临时增益",
"UIText.GoldenSpyBuffType2.1": "延迟增益",
"UIText.GoldenSpyBuffType3.1": "永久增益",
"UIText.GoldenSpyBuffType4.1": "技能次数增益",
"UIText.GoldenSpy_Floor.1": "第{0}/{1}间",
"UIText.GoldenSpy_Go.1": "行动",
"UIText.GoldenSpy_HighestScore.1": "{0}分",
"UIText.GoldenSpy_HighestScoreTitle.1": "最高积分",
"UIText.GoldenSpy_LevelFinish.1": "行动结束",
"UIText.GoldenSpy_LevelGroup_Lock_PreGroup.1": "完成【{0}】后解锁",
"UIText.GoldenSpy_LockTips.1": "通关{0}后解锁",
"UIText.GoldenSpy_NoneFrozen.1": "当前无可被冰冻的对象",
"UIText.GoldenSpy_QuestTitle.1": "任务",
"UIText.GoldenSpy_Result_Failure.1": "行动失败",
"UIText.GoldenSpy_Result_Finish.1": "撤离",
"UIText.GoldenSpy_Result_FinishTarget1.1": "行动指标",
"UIText.GoldenSpy_Result_FinishTarget2.1": "行动进度",
"UIText.GoldenSpy_Result_FinishTarget3.1": "行动目标",
"UIText.GoldenSpy_Result_FinishTarget4.1": "获得积分",
"UIText.GoldenSpy_Result_GoNext.1": "下一间",
"UIText.GoldenSpy_Result_GoNextTarget1.1": "本间目标",
"UIText.GoldenSpy_Result_GoNextTarget2.1": "当前积分",
"UIText.GoldenSpy_Result_TargetValue1.1": "{0} 间",
"UIText.GoldenSpy_Result_TargetValue2.1": "{0} 分",
"UIText.GoldenSpy_Result_Tip.1": "撤离后未达到行动目标将无法获得奖励",
"UIText.GoldenSpy_Result_Title.1": "行动完成",
"UIText.GoldenSpy_Result_TotalTargetTitle.1": "行动目标",
"UIText.GoldenSpy_Target.1": "目标:",
"UIText.GoldenSpy_TimeTips.1": "{0}后开放",
"UIText.GoldenSpy_ToolBox_Title.1": "工具箱",
"UIText.GoldenSpy_TotalFloor.1": "{0}间",
"UIText.Guide_101_2.1": "除了核心潜能外,星塔探索中还会获取其他不同品阶的普通潜能。\u000b这些潜能可以增强或追加特定的技能效果,或产生数值或其他机制的加成。潜能本身还可多次升级。",
"UIText.Guide_102_2.1": "星塔探索中,首先会获取核心潜能。\u000b核心潜能的组合,对应着多种技能变化与战斗流派。",
"UIText.Guide_102_3.1": "想要更进一步了解潜能的详情时,可点按此按钮,切换显示“简洁”或“详细”的潜能描述。",
@@ -1632,6 +1713,7 @@
"UIText.ItemStype_1.1": "资源",
"UIText.ItemStype_12.1": "秘纹强化素材",
"UIText.ItemStype_13.1": "秘纹升阶素材",
"UIText.ItemStype_15.1": "荣誉称号",
"UIText.ItemStype_17.1": "补给箱",
"UIText.ItemStype_19.1": "技能音符",
"UIText.ItemStype_2.1": "道具",
@@ -1914,6 +1996,7 @@
"UIText.MainView_Mail.1": "邮件",
"UIText.MainView_Mall.1": "商城",
"UIText.MainView_Phone.1": "心链",
"UIText.MainView_Preselection.1": "预设",
"UIText.MainView_QuestNewbie.1": "教学",
"UIText.MainView_RANK.1": "等级",
"UIText.MainView_Recruit.1": "招募",
@@ -1986,6 +2069,10 @@
"UIText.Mall_Package_WithinHourRefresh.1": "<color=#08d3d4>1<space=7>小时</color>内刷新",
"UIText.Mall_RMB.1": "¥",
"UIText.Mall_Recommend_Empty.1": "店长备货中\n敬请期待",
"UIText.Mall_Remain_Time_Day.1": "{0}<space=10>天<space=9>{1}<space=9>小时",
"UIText.Mall_Remain_Time_Hour.1": "{0}<space=10>小时<space=9>{1}<space=9>分",
"UIText.Mall_Remain_Time_Min.1": "{0}<space=10>分<space=9>{1}<space=9>秒",
"UIText.Mall_Remain_Time_Sec.1": "{0}<space=10>秒",
"UIText.Mall_Skin_Empty.1": "时装橱窗暂无上架商品,敬请期待",
"UIText.Mall_Skin_Sale_End.1": "{0}恢复原价",
"UIText.Mall_Skin_Unlock.1": "已拥有",
@@ -2071,6 +2158,7 @@
"UIText.OUTFIT_16.1": "突破材料数量已满",
"UIText.Obtainway_Func.1": "功能页面{0}获取",
"UIText.Obtainway_Sale.1": "商店{0}出售",
"UIText.OpenCharacterCommonTop_Tip.1": "已开启常用旅人置顶",
"UIText.Order_Collected_Notify.1": "您购买的商品已到账\n商品信息已发送至邮箱",
"UIText.OutFit_Disassemble_1.1": "橙色以上的秘纹不可分解",
"UIText.OutFit_Disassemble_2.1": "秘纹已装备,不可分解",
@@ -2112,22 +2200,27 @@
"UIText.PenguinCard_Btn_Giveup.1": "终止挑战",
"UIText.PenguinCard_Btn_NextRound.1": "发 牌",
"UIText.PenguinCard_Btn_NextTurn.1": "回合开始",
"UIText.PenguinCard_Btn_Quest.1": "奖励",
"UIText.PenguinCard_Btn_Quest.1": "任务",
"UIText.PenguinCard_Btn_Receive.1": "领 取",
"UIText.PenguinCard_Btn_Restart.1": "重新开始",
"UIText.PenguinCard_Btn_Roll.1": "刷新",
"UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})",
"UIText.PenguinCard_Btn_Select.1": "选 择",
"UIText.PenguinCard_Btn_SelectQuest.1": "签 署",
"UIText.PenguinCard_Btn_Start.1": "开始对局",
"UIText.PenguinCard_Btn_Upgrade.1": "升 级",
"UIText.PenguinCard_Btn_Win.1": "你赢了",
"UIText.PenguinCard_BuffDescSuffix_Count.1": "\u000b<color=#ac8d5f>(剩余{num_0}次)</color>",
"UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b<color=#ac8d5f>(剩余{num_0}回合)</color>",
"UIText.PenguinCard_CardLevel.1": "<size=24>Lv</size>{num_0}",
"UIText.PenguinCard_EndTurnTip.1": "点击<color=#B5AFC1>回合结束</color>继续",
"UIText.PenguinCard_Error_EmptyPenguinCard.1": "没有可以选取的星命牌",
"UIText.PenguinCard_Error_EmptyQuest.1": "没有可以选取的任务",
"UIText.PenguinCard_FlipAllCardTip.1": "请翻开全部元素牌以揭示本轮收益",
"UIText.PenguinCard_HandRank.1": "牌型",
"UIText.PenguinCard_HandRankBase.1": "基础",
"UIText.PenguinCard_HandRankRatio.1": "倍率",
"UIText.PenguinCard_LeftRound.1": "剩余<color=#A998D2>{{num_0}</color>轮",
"UIText.PenguinCard_LeftRound.1": "剩余<color=#A998D2>{num_0}</color>轮",
"UIText.PenguinCard_LeftTurn.1": "剩余{num_0}回合",
"UIText.PenguinCard_Level_BestScore.1": "最佳",
"UIText.PenguinCard_Level_LockLevel.1": "完成上一关后解锁",
@@ -2142,8 +2235,14 @@
"UIText.PenguinCard_Pause_StarTarget.1": "任务目标",
"UIText.PenguinCard_Pause_Turn.1": "回合数",
"UIText.PenguinCard_Pause_TurnCount.1": "第 {num_0} 回合",
"UIText.PenguinCard_Quest_BuffTitle.1": "达成奖励",
"UIText.PenguinCard_Quest_CurProcess.1": "当前完成状况",
"UIText.PenguinCard_Quest_Fail.1": "任务失败",
"UIText.PenguinCard_Quest_FailDesc.1": "合约未履行时,<sprite name=\"icon_pengcard_life_01\">-1",
"UIText.PenguinCard_Quest_LeftTurn.1": "剩余回合数:{num_0}",
"UIText.PenguinCard_Quest_ReceiveNone.1": "暂无可领取的奖励",
"UIText.PenguinCard_Quest_SelectTitle.1": "请签署一项合约",
"UIText.PenguinCard_Quest_Success.1": "目标达成",
"UIText.PenguinCard_Quest_UnComplete.1": "未完成",
"UIText.PenguinCard_Result_BestCard.1": "最高级星命牌",
"UIText.PenguinCard_Result_BestRound.1": "最佳单轮积分",
@@ -2166,6 +2265,9 @@
"UIText.PenguinCard_SelectCardTip.1": "选择任意星命牌",
"UIText.PenguinCard_SkipTips.1": "本局不再弹出",
"UIText.PenguinCard_SlotMax.1": "没有空置的星命牌槽位",
"UIText.PenguinCard_Start_Title.1": "尽快获得",
"UIText.PenguinCard_Start_Turn.1": "限制<color=#ffde9d>{num_0}回合</color>内完成",
"UIText.PenguinCard_Tip_NoneQuest.1": "当前未签署合约",
"UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "还有星命牌未选择,是否跳过选择",
"UIText.PenguinCard_Title_HandRank.1": "牌型一览",
"UIText.PenguinCard_Title_Pause.1": "暂停",
@@ -2227,7 +2329,7 @@
"UIText.Phone_Gift_Affinity_Max_Level.1": "已满级",
"UIText.Phone_Gift_Send_Btn.1": "赠送礼物",
"UIText.Phone_Gift_Send_Char.1": "地址:{0}",
"UIText.Phone_Gift_Send_Day_Count_1.1": "今日赠礼上限<space=8><color=#0abec5>{0}</color>/{1}",
"UIText.Phone_Gift_Send_Day_Count_1.1": "今日赠礼<space=8><color=#0abec5>{0}</color>/{1}",
"UIText.Phone_Gift_Send_Day_Count_2.1": "本次赠礼上限<space=10><color=#0abec5>{0}</color>/{1}",
"UIText.Phone_Gift_Send_List_Area.1": "获取区域",
"UIText.Phone_Gift_Send_List_Empty.1": "当前未持有可送出的礼物",
@@ -2250,6 +2352,55 @@
"UIText.Potential_Change_Desc.1": "简略描述",
"UIText.Potential_Common.1": "普通潜能",
"UIText.Potential_Level.1": "等级",
"UIText.Potential_Preselection_Abandon_Edit.1": "放弃编辑后本次修改不会保存\n是否确认放弃?",
"UIText.Potential_Preselection_Build_Auto.1": "当前编队和预设旅人不一致\n是否自动进行编队",
"UIText.Potential_Preselection_Build_Max.1": "潜能预设已达上限无法新增",
"UIText.Potential_Preselection_Cancel.1": "取 消",
"UIText.Potential_Preselection_Cancel_Suc.1": "已取消当前预设选择",
"UIText.Potential_Preselection_Change_Name.1": "潜能预设改名",
"UIText.Potential_Preselection_Char_Change.1": "以下角色发生变化,对应潜能预设将会清空,是否确认?",
"UIText.Potential_Preselection_Char_Empty.1": "未选择旅人",
"UIText.Potential_Preselection_Char_Lock.1": "角色未拥有",
"UIText.Potential_Preselection_Char_Lock_Tip.1": "当前预设具有未招募的旅人\n是否仍要使用",
"UIText.Potential_Preselection_Char_Not_Full.1": "请选择三名旅人后继续",
"UIText.Potential_Preselection_Char_Selected.1": "旅人已选择",
"UIText.Potential_Preselection_Create.1": "新建预设",
"UIText.Potential_Preselection_Cur_Name.1": "当前预设名称",
"UIText.Potential_Preselection_Delete.1": "删 除",
"UIText.Potential_Preselection_Delete_Suc.1": "成功删除预设",
"UIText.Potential_Preselection_Delete_Tip.1": "是否确认删除当前潜能预设",
"UIText.Potential_Preselection_Deleting.1": "预选删除中",
"UIText.Potential_Preselection_Edit.1": "编 辑",
"UIText.Potential_Preselection_Edit_Abandon.1": "放弃编辑",
"UIText.Potential_Preselection_Edit_Save.1": "保 存",
"UIText.Potential_Preselection_Import.1": "导入预设",
"UIText.Potential_Preselection_Import_Disable.1": "当前暂不可导入预设",
"UIText.Potential_Preselection_Import_Error.1": "预设代码异常无法导入",
"UIText.Potential_Preselection_Import_Input.1": "请输入预设代码",
"UIText.Potential_Preselection_Import_Suc.1": "成功导入潜能预设",
"UIText.Potential_Preselection_Import_Title.1": "导入潜能预设",
"UIText.Potential_Preselection_Item_Char_Diff.1": "所用角色不一致",
"UIText.Potential_Preselection_Item_Char_Lock.1": "具有未拥有的角色",
"UIText.Potential_Preselection_List_Empty.1": "没有已保存的潜能预设",
"UIText.Potential_Preselection_List_Empty_Filter.1": "没有符合条件的角色",
"UIText.Potential_Preselection_Member.1": "小队成员",
"UIText.Potential_Preselection_Name_Empty.1": "潜能预设名称",
"UIText.Potential_Preselection_Name_Init.1": "未命名潜能预设",
"UIText.Potential_Preselection_Name_Input.1": "输入名字",
"UIText.Potential_Preselection_Potential_Empty.1": "未选择潜能",
"UIText.Potential_Preselection_Recommend.1": "推荐",
"UIText.Potential_Preselection_Recommend_Level.1": "推荐{0}级",
"UIText.Potential_Preselection_Save_CD.1": "预设保存过于频繁,请稍后再试",
"UIText.Potential_Preselection_Save_Form_Rank.1": "已保存为自身预设",
"UIText.Potential_Preselection_Select.1": "当前设定中",
"UIText.Potential_Preselection_Select_Char.1": "请选择编队旅人",
"UIText.Potential_Preselection_Select_Suc.1": "已成功选择潜能预设",
"UIText.Potential_Preselection_Sepcail_Max.1": "每个旅人最多激活两个核心潜能",
"UIText.Potential_Preselection_Share.1": "分 享",
"UIText.Potential_Preselection_Share_Fail.1": "队伍编码分享失败",
"UIText.Potential_Preselection_Share_Suc.1": "队伍编码已保存,请复制分享",
"UIText.Potential_Preselection_UnSave_Tip.1": "当前具有未保存的改动,是否放弃编辑?",
"UIText.Potential_Preselection_Use.1": "使 用",
"UIText.Potential_Select_Confirm.1": "拿 走",
"UIText.Potential_Select_Title.1": "队伍等级提升至<size=80><color=#ffda59>{0}</color></size>级",
"UIText.Potential_Special.1": "核心潜能",
@@ -2271,7 +2422,7 @@
"UIText.QuestPanel_Tab_2.1": "今日事务",
"UIText.QuestPanel_Tab_3.1": "每周事务",
"UIText.QuestPanel_Tab_4.1": "等级奖励",
"UIText.Quest_Active.1": "活跃任务",
"UIText.Quest_Active.1": "命运任务",
"UIText.Quest_Back_To_Team_Select.1": "返回总览",
"UIText.Quest_Btn_ReceiveAll.1": "一键领取",
"UIText.Quest_Challenge.1": "冒险任务",
@@ -2287,7 +2438,7 @@
"UIText.Quest_Play.1": "趣味任务",
"UIText.Quest_Receive.1": "领 取",
"UIText.Quest_ReceiveAll.1": "全部领取",
"UIText.Quest_ReceiveNone.1": "暂无可领取的任务",
"UIText.Quest_ReceiveNone.1": "暂无可领取奖励",
"UIText.Quest_Receive_Btn_Text.1": "领 取",
"UIText.Quest_Received.1": "已领取",
"UIText.Quest_Story.1": "挑战任务",
@@ -2314,6 +2465,9 @@
"UIText.Raid_Title_Complete.1": "战斗完成",
"UIText.Raid_Title_Doing.1": "战斗中",
"UIText.Raid_Title_Raid.1": "快速战斗",
"UIText.Rank_Build_Detail_Name.1": "其他魔王的纪录",
"UIText.Rank_Build_Detail_Unavailable.1": "旧版本数据无法查看",
"UIText.Rank_Build_Save_Preselection.1": "保存预设",
"UIText.Receive_Reward_CG.1": "获得新形象!!",
"UIText.Recommend.1": "推荐战力",
"UIText.Recruit_Charge.1": "<sprite name=item_{0}_small>不足,是否跳转充值",
@@ -2441,6 +2595,8 @@
"UIText.STGrowth_GropLock_WorldClass.1": "权限等级达到{0}级后开启",
"UIText.STGrowth_GroupAlreadyActived.1": "当前层已全部激活",
"UIText.STGrowth_GroupLocked.1": "当前层未解锁,无法一键研究",
"UIText.STGrowth_HighestLevelTip.1": "同名效果仅生效最高等级",
"UIText.STGrowth_NoEffectTip.1": "暂无生效中的效果",
"UIText.STGrowth_NoMat.1": "激活所需材料不足",
"UIText.STGrowth_NodeEffect.1": "激活效果",
"UIText.STGrowth_NodeLock_Group.1": "【{0}】未开启",
@@ -2529,6 +2685,7 @@
"UIText.SelectTeam_StartBattle.1": "战斗",
"UIText.SendGift_Count_Limit.1": "今日已赠礼次数{0},已达赠礼次数上限",
"UIText.Service_Bilibili_Tips.1": "请通过bilibili游戏中心-我的-联系客服",
"UIText.SetCharacterCommon_Tip.1": "成功选择常用旅人",
"UIText.Settings_Account.1": "账号",
"UIText.Settings_Account_Center.1": "用户中心",
"UIText.Settings_Account_CodeTips.1": "请输入兑换信息",
@@ -2756,6 +2913,7 @@
"UIText.StarTowerMap_Btn_Skill.1": "技能",
"UIText.StarTowerNPCAffinity_Increase.1": "默契值提升{0}",
"UIText.StarTowerNPCAffinity_MaxCount.1": "本周员工默契值获取已达上限",
"UIText.StarTower_ActiveResearch.1": "生效研究",
"UIText.StarTower_BattleRoomName.1": "战斗之间",
"UIText.StarTower_Battle_Time.1": "首领用时",
"UIText.StarTower_Battle_Time_Sec.1": "秒",
@@ -2800,7 +2958,7 @@
"UIText.StarTower_BossChallenge.1": "<color=#2be1f1>{0}</color>秒通关可获得<color=#2be1f1>{1}</color>奖励",
"UIText.StarTower_BossChallenge_Min.1": "通关可获得<color=#2be1f1>基础</color>奖励",
"UIText.StarTower_BossChallenge_Zero.1": "<color=#2be1f1>{0}</color>秒通关可获得<color=#2be1f1>{1}</color>奖励",
"UIText.StarTower_BossRoomName.1": "魔王之间",
"UIText.StarTower_BossRoomName.1": "首领之间",
"UIText.StarTower_Build_Abandon.1": "放弃纪录",
"UIText.StarTower_Build_Char_Title.1": "旅人",
"UIText.StarTower_Build_Delete.1": "分 解",
@@ -2856,6 +3014,7 @@
"UIText.StarTower_Depot_Potential_ALL.1": "全部",
"UIText.StarTower_Depot_Potential_Has.1": "收起",
"UIText.StarTower_Depot_Potential_Lock.1": "未获得",
"UIText.StarTower_Difficulty.1": "难度",
"UIText.StarTower_DiscTips.1": "[{0}] 失效",
"UIText.StarTower_Disc_Common_Skill.1": "泛用技能",
"UIText.StarTower_Disc_Detail_Info.1": "秘纹信息",
@@ -2939,6 +3098,7 @@
"UIText.StarTower_Ranking_Reward.1": "排行奖励",
"UIText.StarTower_ReRoll_NotEnoughCoin.1": "辉光币不足,无法刷新",
"UIText.StarTower_ReRoll_NotEnoughCount.1": "剩余次数不足,无法刷新",
"UIText.StarTower_ResearchPreview.1": "研究预览",
"UIText.StarTower_Result_BaseScore_Title.1": "难度积分",
"UIText.StarTower_Result_Difficulty_Title.1": "挑战难度",
"UIText.StarTower_Result_FinalScore_Title.1": "最终积分",
@@ -3001,10 +3161,13 @@
"UIText.StorySet_Section_Lock_Tip.1": "观看完上一小节剧情后解锁",
"UIText.StorySet_Title.1": "诺瓦异闻",
"UIText.Story_Activity.1": "活动剧情",
"UIText.Story_BattleTitle.1": "战斗",
"UIText.Story_Clue.1": "线索",
"UIText.Story_Enter.1": "进入",
"UIText.Story_NewEnd_Unlock.1": "新结局已解锁",
"UIText.Story_NewStory_Unlock.1": "新章节已解锁",
"UIText.Story_Set_Entrance_Tip.1": "敬请期待后续内容更新",
"UIText.Story_StoryTitle.1": "剧情",
"UIText.Story_Unkown_Chapter.1": "未知的章节",
"UIText.Story_Unkown_Clue.1": "未知的线索",
"UIText.Story_Unkown_End.1": "未知的结局",
@@ -3041,19 +3204,25 @@
"UIText.TD_AffixCondTips4.1": "{0}后开启",
"UIText.TD_AffixHardLevelTitle.1": "当前难度等级",
"UIText.TD_AffixSelectTitle.1": "词条选择",
"UIText.TD_BattleQuestTab.1": "秀场",
"UIText.TD_BattleResultDifficulty.1": "难度{0}",
"UIText.TD_Btn_Challenge.1": "前往挑战",
"UIText.TD_ChallengeLock.1": "该挑战未解锁",
"UIText.TD_ClearAffixTitle.1": "清空",
"UIText.TD_DifficultyPreviewTitle.1": "难度预览",
"UIText.TD_DuelHeatReach.1": "热度达到",
"UIText.TD_DuelHistoryTitle.1": "对决历史",
"UIText.TD_DuelOnGoing.1": "对决中",
"UIText.TD_DuelQuestTab.1": "对决",
"UIText.TD_DuelWinReward.1": "获胜奖励",
"UIText.TD_EnemyAttrTitle.1": "敌方能力",
"UIText.TD_EnemyEffect.1": "敌人属性提升",
"UIText.TD_FreeReward.1": "首通不消耗奖励次数",
"UIText.TD_GetHighestReward.1": "秀场结束后,粉丝团称号将会以邮件进行发放!",
"UIText.TD_GiftQuestTab.1": "打榜",
"UIText.TD_HeatQuestTab.1": "热度",
"UIText.TD_HeatQuestTitle.1": "当前热度",
"UIText.TD_HourReward.1": "每小时收益",
"UIText.TD_LevelExp.1": "对决等级经验",
"UIText.TD_LevelInfoTitle.1": "对决等级预览",
"UIText.TD_LevelSelect.1": "选择关卡",
@@ -3062,13 +3231,16 @@
"UIText.TD_Lock_Normal.1": "未解锁",
"UIText.TD_Lock_PreNormal.1": "通关<color=#08d3d4>{0}</color>后开启",
"UIText.TD_Lock_WorldClass.1": "本次测试暂不开放",
"UIText.TD_NoDuelHistory.1": "暂无历史对决信息",
"UIText.TD_OpenTimeTitle.1": "开放时间",
"UIText.TD_Pause_GiveUpTips_Simple.1": "是否要放弃<color=#ec6d21>{0}</color>\n<size=36><color=#bd3059>(难度{1}</color></size>",
"UIText.TD_QusetTitle.1": "对决任务",
"UIText.TD_QusetBtn.1": "秀场任务",
"UIText.TD_QusetTitle.1": "秀场奖励",
"UIText.TD_RankingHint.1": "上传分数即可更新排名",
"UIText.TD_ScoreTitle.1": "难度分数",
"UIText.TD_SeasonQuestHint.1": "赛季刷新时,未完成的赛季任务将会被重置",
"UIText.TD_SelectedAffixTitle.1": "已选词条",
"UIText.TD_SelfName.1": "莉莉贝尔",
"UIText.TD_ShopTitle.1": "对决商店",
"UIText.TD_TitleCurCoinAdd.1": "对决代币加成",
"UIText.TD_TitleCurLevel.1": "当前等级",
@@ -3218,24 +3390,24 @@
"UIText.TravelerDuel_ChallengeRankTitle1.1": "第{0}名之后",
"UIText.TravelerDuel_ChallengeRankTitle2.1": "{0}名",
"UIText.TravelerDuel_ChallengeTitle.1": "巅峰秀场",
"UIText.TravelerDuel_ContributeTitle.1": "贡献值",
"UIText.TravelerDuel_ContributeTitle.1": "粉丝活跃度",
"UIText.TravelerDuel_Countdown_Day.1": "天",
"UIText.TravelerDuel_Countdown_Hour.1": "时",
"UIText.TravelerDuel_Countdown_Minute.1": "分",
"UIText.TravelerDuel_Cover_Preview.1": "后续开放\n敬请期待",
"UIText.TravelerDuel_DuelRewardTip.1": "对决获胜奖励可以在奖励界面领取!",
"UIText.TravelerDuel_FanGift.1": "粉丝贡献",
"UIText.TravelerDuel_FanLevelUp.1": "粉丝等级提升",
"UIText.TravelerDuel_GoToGift.1": "对 决",
"UIText.TravelerDuel_HeatDuel.1": "热度对决",
"UIText.TravelerDuel_HeatDuelEndTip.1": "热度对决已结束\n下次也要继续支持莉莉喔!",
"UIText.TravelerDuel_HeatIndicatorTitle.1": "打 榜",
"UIText.TravelerDuel_HeatReward.1": "热度奖励",
"UIText.TravelerDuel_HeatReward.1": "秀场奖励",
"UIText.TravelerDuel_JumptoAffixUnlock.1": "包含未解锁词条",
"UIText.TravelerDuel_LevelRewardTitle.1": "可获得奖励",
"UIText.TravelerDuel_NPC1.1": "欢迎来到",
"UIText.TravelerDuel_NPC2.1": "♥莉莉贝尔",
"UIText.TravelerDuel_NPC3.1": "的疗愈屋♥",
"UIText.TravelerDuel_NoRecordTipSmall.1": "作战胜利后可持续获得奖励",
"UIText.TravelerDuel_NoRecordTipSmall.1": "作战胜利后可持续获得打榜道具",
"UIText.TravelerDuel_NoTimeReward.1": "暂无收益",
"UIText.TravelerDuel_NormalTitle.1": "常规挑战",
"UIText.TravelerDuel_PityLose.1": "遗憾退场",
@@ -3253,11 +3425,13 @@
"UIText.TravelerDuel_RecordEmptyTitle.1": "暂未挑战",
"UIText.TravelerDuel_RecordTitle.1": "最高通关难度",
"UIText.TravelerDuel_Result_Difficulty.1": "挑战难度",
"UIText.TravelerDuel_SendGift.1": "打 榜",
"UIText.TravelerDuel_TimeAccumulated.1": "已累计",
"UIText.TravelerDuel_Unlock_Diffculty.1": "通关上级难度后解锁",
"UIText.TravelerDuel_Unlock_DuelRank.1": "对决等级{0}后解锁",
"UIText.TravelerDuel_Unlock_WorldClass.1": "权限等级{0}后可挑战",
"UIText.TravelerDuel_UploadCancelHint.1": "当前分数大于挑战最大分数\n是否放弃上传?",
"UIText.TrekkerVersus_MaxIdleRewardReached.1": "{0}小时(已达上限)",
"UIText.Trial_AssistGroup.1": "援护流派",
"UIText.Trial_Btn_Complete.1": "完 成",
"UIText.Trial_Btn_EndTrial.1": "结束试玩",
+4 -1
View File
@@ -57,5 +57,8 @@
"VampireSurvivor.307.3": "区域二",
"VampireSurvivor.308.1": "怒骸狂猎 第8期",
"VampireSurvivor.308.2": "区域一",
"VampireSurvivor.308.3": "区域二"
"VampireSurvivor.308.3": "区域二",
"VampireSurvivor.309.1": "怒骸狂猎 第9期",
"VampireSurvivor.309.2": "区域一",
"VampireSurvivor.309.3": "区域二"
}
+48 -4
View File
@@ -52,7 +52,7 @@
"Word.1026.1": "风压印记",
"Word.1026.2": "风系印记,目标攻击速度降低20%",
"Word.1027.1": "寒冷",
"Word.1027.2": "移动速度降低<color=#fb8037>25%</color>,持续<color=#fb8037>&Param2&</color>秒,可叠加<color=#fb8037>&Param3&</color>层。\u000b累计至<color=#fb8037>&Param3&</color>层时,转化为「冻结」,持续<color=#fb8037>&Param4&</color>秒。",
"Word.1027.2": "移动速度降低25%,持续&Param2&秒,可叠加&Param3&层。\u000b累计至&Param3&层时,转化为「冻结」,持续&Param4&秒。",
"Word.1028.1": "灼烧",
"Word.1028.2": "「灼烧」每秒对目标造成5%攻击力+20火系伤害,持续5秒",
"Word.1029.1": "熔甲",
@@ -118,15 +118,15 @@
"Word.2007.1": "碎冰",
"Word.2007.2": "特定伤害命中处于「冻结」状态的普通目标时,将直接消灭目标。",
"Word.2008.1": "水系印记:水流",
"Word.2008.2": "部分水系角色对目标附加的特殊状态,持续10秒。\u000b特定水系角色的攻击触发:造成范围伤害并附加「寒冷」。",
"Word.2008.2": "部分水系角色对目标附加的特殊状态,持续10秒。\u000b特定水系角色的攻击触发时,移除状态并产生特殊效果。",
"Word.2013.1": "火系印记:圣焰",
"Word.2013.2": "部分火系角色对目标附加的特殊状态,持续10秒。\u000b特定火系角色的攻击触发:造成大范围伤害。",
"Word.2013.2": "部分火系角色对目标附加的特殊状态,持续10秒。\u000b特定火系角色的攻击触发时,移除状态并产生特殊效果。",
"Word.2014.1": "狂化",
"Word.2014.2": "苍兰变的怒不可遏,攻击力提升<color=#fb8037>&Param1&</color>,普攻动作改变。",
"Word.2015.1": "灵巧",
"Word.2015.2": "&Param1&变的身手敏捷,普攻获得强化,可在移动中射击。",
"Word.2016.1": "光系印记:光明",
"Word.2016.2": "部分光系角色对目标附加的特殊状态,持续10秒。\u000b特定光系角色的攻击触发:造成伤害。",
"Word.2016.2": "部分光系角色对目标附加的特殊状态,持续10秒。\u000b特定光系角色的攻击触发时,移除状态并产生特殊效果。",
"Word.2017.1": "风系印记:风息",
"Word.2017.2": "部分风系角色对目标附加的特殊状态,持续10秒。\u000b被特定风系角色的攻击触发时,移除状态并产生特殊效果。",
"Word.2018.1": "暗系印记:暗影",
@@ -161,6 +161,8 @@
"Word.22.2": "造成暗系伤害时的额外伤害倍率",
"Word.3001.1": "战斗印记专用",
"Word.3001.2": "战斗印记专用【不用翻译】",
"Word.3002.1": "暗锁",
"Word.3002.2": "弱小敌人会被束缚在原地,持续&Param1&秒。",
"Word.3999.1": "战斗印记专用",
"Word.3999.2": "战斗印记专用【不用翻译】",
"Word.4001.1": "角色独特专用",
@@ -171,6 +173,46 @@
"Word.4003.2": "可叠加&Param1&层。如果「风吟」满层,夏花下次释放技能时会消耗所有「风吟」并转化为「风怒」状态。",
"Word.4004.1": "「花海」",
"Word.4004.2": "场上最多同时存在3片花海,且同一个目标每秒最多受到1次来自援护技「落英缤纷」花海的伤害。",
"Word.4005.1": "暗灼",
"Word.4005.2": "每0.5秒对目标造成1次伤害,持续&Param1&秒,共造成翡冷翠攻击力&Param2&的暗系印记伤害。",
"Word.4006.1": "「预留不需要翻译」",
"Word.4006.2": "「预留不需要翻译」",
"Word.4007.1": "南瓜影灵",
"Word.4007.2": "「南瓜影灵」拥有雾语25%基础最大生命和100%攻击力,存在15秒,最多存在4个。",
"Word.4008.1": "提灯影灵",
"Word.4008.2": "「提灯影灵」拥有雾语3%基础最大生命和100%攻击力,存在8秒。",
"Word.4009.1": "暗灼",
"Word.4009.2": "每0.5秒对目标造成1次伤害,持续&Param1&秒,共造成雾语攻击力&Param2&的暗系印记伤害。",
"Word.4010.1": "暗灼",
"Word.4010.2": "每0.5秒对目标造成1次伤害,持续&Param1&秒,共造成焦糖攻击力&Param2&的暗系印记伤害。",
"Word.4011.1": "气旋【无需翻译】",
"Word.4011.2": "【无需翻译】造成尘沙攻击力&Param1&x3的范围风系印记伤害。",
"Word.4012.1": "气旋【无需翻译】",
"Word.4012.2": "【无需翻译】造成风影攻击力&Param1&x3的范围风系印记伤害。",
"Word.4013.1": "泡泡",
"Word.4013.2": "「泡泡」拥有杏子100%攻击力,不会受到伤害,存在时间15秒。",
"Word.4014.1": "冥能",
"Word.4014.2": "持续时间15秒,可叠加4层。",
"Word.4015.1": "人气",
"Word.4015.2": "持续8秒,可叠加5层。",
"Word.4016.1": "恶魔音响",
"Word.4016.2": "恶魔音响拥有焦糖100%攻击力,不会受到伤害,存在时间15秒,最多同时存在1个。",
"Word.4017.1": "宣传人偶",
"Word.4017.2": "「宣传人偶」拥有多娜100%的基础最大生命和100%攻击力,存在12秒。",
"Word.4018.1": "赤龙",
"Word.4018.2": "「赤龙」拥有赤霞100%攻击力,不会受到伤害,存在8秒。",
"Word.4019.1": "寅虎",
"Word.4019.2": "「寅虎」拥有赤霞100%攻击力,不会受到伤害,存在15秒。",
"Word.4020.1": "胡桃上校",
"Word.4020.2": "圣夜菈露主控召唤的「胡桃上校」拥有圣夜菈露100%攻击力,不会受到伤害,永久持续。",
"Word.4021.1": "卷毛大将",
"Word.4021.2": "圣夜菈露主控召唤的「卷毛大将」拥有圣夜菈露100%攻击力,不会受到伤害,永久持续。",
"Word.4022.1": "发条女王",
"Word.4022.2": "「发条女王」拥有圣夜菈露100%攻击力,不会受到伤害,存在12秒,最多存在1个。",
"Word.4023.1": "胡桃上校",
"Word.4023.2": "圣夜菈露援护召唤的「胡桃上校」拥有圣夜菈露100%攻击力,不会受到伤害,存在10秒,最多存在4个。",
"Word.4024.1": "卷毛大将",
"Word.4024.2": "「胡桃上校」合体成的「卷毛大将」拥有圣夜菈露100%攻击力,不会受到伤害,存在10秒,最多存在1个。",
"Word.45.1": "能量上限",
"Word.45.2": "积累能量达到上限时,即可释放角色绝招",
"Word.4500.1": "战斗关卡通用",
@@ -179,6 +221,8 @@
"Word.4501.2": "目标逃离,无法攻击",
"Word.4502.1": "魅惑",
"Word.4502.2": "目标持续靠近施法者,无法攻击",
"Word.46.1": "援护能量获取效率",
"Word.46.2": "援护角色的能量默认由主控角色提供,援护角色获取能量=主控角色获取能量×援护能量获取效率",
"Word.4999.1": "战斗关卡通用",
"Word.4999.2": "战斗关卡通用【不用翻译】",
"Word.5001.1": "关卡专用",