Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
This commit is contained in:
+203
-29
@@ -60,7 +60,7 @@
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"UIText.ActivityLevels_Adventure.1": "挑战",
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"UIText.ActivityLevels_Explore.1": "普通",
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"UIText.ActivityLevels_Hard.1": "极寒",
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"UIText.ActivityLevels_HardCommon.1": "狂啸",
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"UIText.ActivityLevels_HardCommon.1": "绝境",
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"UIText.ActivityLevels_Lock_Avg.1": "阅读剧情故事 {0} 解锁",
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"UIText.ActivityLevels_Lock_Day.1": "待开放",
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"UIText.ActivityLevels_Lock_DayHourOpen.1": "{0}天{1}小时后解锁",
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@@ -74,6 +74,7 @@
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"UIText.ActivityLevels_Lock_Hour_Color_10101.1": "<color=#f0dc9f>{0}小时</color> 后解锁",
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"UIText.ActivityLevels_Lock_Hour_Color_Common.1": "<color=#{0}>{1}小时</color> 后解锁",
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"UIText.ActivityLevels_Lock_Hour_NoneUnLock.1": "{0}小时",
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"UIText.ActivityLevels_Lock_LastLV.1": "完成上一关后解锁",
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"UIText.ActivityLevels_Lock_Min.1": "{0}分钟后解锁",
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"UIText.ActivityLevels_Lock_Min_Color.1": "<color=#08d3d4>{0}分钟</color> 后解锁",
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"UIText.ActivityLevels_Lock_Min_Color_10101.1": "<color=#f0dc9f>{0}分钟</color> 后解锁",
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@@ -100,6 +101,7 @@
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"UIText.Activity_End.1": "已结束",
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"UIText.Activity_End_Exchange.1": "兑换期",
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"UIText.Activity_End_Notice.1": "活动已结束",
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"UIText.Activity_Fate_Card_20102.1": "命运星牌局",
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"UIText.Activity_Invalid_Tip_1.1": "活动数据已刷新,请重新打开界面",
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"UIText.Activity_Invalid_Tip_2.1": "部分活动已结束",
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"UIText.Activity_Invalid_Tip_3.1": "活动已过期",
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@@ -113,6 +115,7 @@
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"UIText.Activity_Mini_Game_10101.1": "<size=54>甜</size><size=46>心梦工坊</size>",
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"UIText.Activity_Mini_Game_10102.1": "幸运寻宝铲",
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"UIText.Activity_Mini_Game_10106.1": "幸运寻宝铲",
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"UIText.Activity_Mini_Game_20102.1": "月华窃梦人",
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"UIText.Activity_Mini_Game_Cookie.1": "甜心梦工坊",
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"UIText.Activity_MiningEnd.1": "「幸运寻宝铲」活动已结束",
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"UIText.Activity_Not_Open.1": "活动未开始",
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@@ -144,6 +147,7 @@
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"UIText.Activity_StoryChapter_10101.1": "主线剧情第三章",
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"UIText.Activity_StoryChapter_10102.1": "第四章 梦的彼岸",
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"UIText.Activity_StoryChapter_10103.1": "第六章 微火的奇迹",
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"UIText.Activity_StoryName_20102.1": "主线特别篇",
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"UIText.Activity_Story_10101.1": "我们的旅团",
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"UIText.Activity_Tab_Time_1.1": "{0} 天后结束",
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"UIText.Activity_Tab_Time_2.1": "不足一天",
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@@ -308,7 +312,7 @@
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"UIText.BUILD_08.1": "纪录已解散,获得以下物品",
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"UIText.BUILD_09.1": "纪录保存成功",
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"UIText.BUILD_10.1": "解散当前纪录将会获得以下道具\n是否确定解散?",
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"UIText.BUILD_11.1": "本周获取<color=#ff8043>征途票根 </color>已达到上限\u000b本次解散记录无法获取<color=#ff8043>征途票根 </color>\u000b是否确认解散?",
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"UIText.BUILD_11.1": "本周获取<color=#ff8043>征途票根 </color>已达到上限\u000b本次解散纪录无法获取<color=#ff8043>征途票根 </color>\u000b是否确认解散?",
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"UIText.BUILD_12.1": "纪录已解散",
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"UIText.BattlePassDetailTitle.1": "查看详情",
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"UIText.BattlePassLevelBuy.1": "购买等级",
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@@ -458,6 +462,10 @@
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"UIText.Build_Level.1": "等级",
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"UIText.Build_LockDelete.1": "已锁定无法放弃纪录",
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"UIText.Build_OldName.1": "当前纪录名称",
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"UIText.Build_Preselection_Btn.1": "潜能预设",
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"UIText.Build_Preselection_CharDiff.1": "角色不一致",
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"UIText.Build_Preselection_Empty.1": "未设置预设",
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"UIText.Build_Preselection_Selected.1": "预设已设置",
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"UIText.Build_Score.1": "评分",
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"UIText.Build_StoryModel.1": "剧情模式",
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"UIText.Build_StoryTip.1": "剧情纪录不可调整",
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@@ -488,6 +496,10 @@
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"UIText.CharAdvance_Preview_SkinUnlock_1.1": "开启旅人立绘",
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"UIText.CharAdvance_Preview_SkinUnlock_2.1": "觉醒立绘",
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"UIText.CharDev_UnlockLVDesc.1": "开放等级上限 <color=#90AC3F>{0}</color>",
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"UIText.CharEnergyCostSpeed_High.1": "高",
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"UIText.CharEnergyCostSpeed_Low.1": "低",
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"UIText.CharEnergyCostSpeed_Mid.1": "中",
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"UIText.CharEnergyCostSpeed_SupHigh.1": "超高",
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"UIText.CharEquipment_UnEquip.1": "未装备",
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"UIText.CharList_Filter_Title.1": "筛选",
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"UIText.CharList_Sort_Toggle_Affinity.1": "默契等级",
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@@ -503,6 +515,14 @@
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"UIText.CharPlot_Goto.1": "出 发",
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"UIText.CharPlot_Task_Received.1": "已领取",
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"UIText.CharPlot_Title.1": "旅人剧情",
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"UIText.CharRechargeSpeed_ChargingRate.1": "充能速率:",
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"UIText.CharRechargeSpeed_EnergyConsume.1": "能量消耗:",
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"UIText.CharRechargeSpeed_EnergyEff.1": "能量效率",
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"UIText.CharRechargeSpeed_EnergyEffDesc.1": "能量获取会受到潜能,攻速等多方面影响",
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"UIText.CharRechargeSpeed_High.1": "高",
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"UIText.CharRechargeSpeed_Low.1": "低",
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"UIText.CharRechargeSpeed_Mid.1": "中",
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"UIText.CharRechargeSpeed_SupHigh.1": "超高",
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"UIText.CharSKill_NotEnoughCharAdvNum.1": "角色升至{0}阶后,技能可继续升级",
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"UIText.CharShard_Cant_Convert.1": "当前没有可兑换的旅人碎片",
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"UIText.CharShard_Not_Enough.1": "旅人碎片不足",
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@@ -587,6 +607,7 @@
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"UIText.CharacterInfo_Tab5.1": "天赋",
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"UIText.CharacterInfo_Tab6.1": "默契",
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"UIText.CharacterInfo_Talent.1": "能力",
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"UIText.CharacterList_Common.1": "常用",
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"UIText.CharacterList_Title.1": "募集旅人:",
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"UIText.CharacterRelation_Base_Info.1": "基本信息",
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"UIText.CharacterRelation_CG_Reward.1": "回忆特写",
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@@ -626,6 +647,7 @@
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"UIText.City_1_1_Search_06.1": "已经损坏的机关,有谁能修理一下吗?",
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"UIText.City_1_1_Search_07.1": "空的木桶,没有卷心菜,也没有铁矿石",
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"UIText.ClearFormation.1": "清除编队",
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"UIText.CloseCharacterCommonTop_Tip.1": "已关闭常用旅人置顶",
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"UIText.CombatRoomName.1": "战斗之间",
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"UIText.CommonMonsterWarning_Boss.1": "领主即将登场",
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"UIText.CommonMonsterWarning_Elite.1": "一大波怪物即将出现",
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@@ -687,7 +709,7 @@
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"UIText.CreatePlayer_InputName.1": "陛下,请赐示您的名讳",
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"UIText.CreatePlayer_NameTips.1": "此处填写的名字将作为用户名使用,最长可填7个汉字或14个英文字符,不可以使用标点符号或特殊字符",
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"UIText.CreatePlayer_Select.1": "※形象可随时更换",
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"UIText.CreatePlayer_Start.1": "这是真挚、无暇的愿望。\n过去之事正如未来之事,反之亦然。",
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"UIText.CreatePlayer_Start.1": "这是真挚、无瑕的愿望。\n过去之事正如未来之事,反之亦然。",
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"UIText.CreatePlayer_WinBtnCancel.1": "取 消",
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"UIText.CreatePlayer_WinBtnConfirm.1": "确 认",
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"UIText.CreatePlayer_WinContent.1": "是否确认使用 <color=#4C74D6>{0}</color> 作为名字?",
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@@ -721,7 +743,7 @@
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"UIText.Dash_PS.1": "按下<sprite name=PS4_Cross>进行<color=#EA5946>闪避</color>,过程中无敌",
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"UIText.Dash_Xbox.1": "按下<sprite name=XboxOne_A>进行<color=#EA5946>闪避</color>,过程中无敌",
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"UIText.Dating_Affinity_Level.1": "等级",
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"UIText.Dating_Day_Count.1": "今日邀约次数<space=8><color=#0abec5>{0}</color>/{1}",
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"UIText.Dating_Day_Count.1": "今日已邀约<space=8><color=#0abec5>{0}</color>/{1}",
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"UIText.Dating_Day_Count_Max.1": "今天邀约次数已用完",
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"UIText.Dating_Event_End_Leave.1": "离开",
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"UIText.Dating_Event_End_Send_Gift.1": "送出礼物",
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@@ -1005,10 +1027,10 @@
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"UIText.Enums_Effect_86.1": "援护能量获取效率",
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"UIText.Enums_Effect_87.1": "主控能量获取效率",
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"UIText.Enums_Effect_9.1": "防御穿透",
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"UIText.Equipment_Active_AttrTip.1": "铸造后随机生成4条属性",
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"UIText.Equipment_Active_AttrTip.1": "铸造后随机生成4项词条",
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"UIText.Equipment_Active_Material.1": "消耗材料",
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"UIText.Equipment_AttrAfter.1": "新属性",
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"UIText.Equipment_AttrBefore.1": "原属性",
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"UIText.Equipment_AttrAfter.1": "新词条",
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"UIText.Equipment_AttrBefore.1": "原词条",
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"UIText.Equipment_AttrDesc_PlusLevel.1": "+{0}级",
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"UIText.Equipment_AttrPreviewName_1.1": "初阶纹章:{0} {1}",
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"UIText.Equipment_AttrPreviewName_2.1": "中阶纹章:{0} {1}",
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@@ -1031,11 +1053,13 @@
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"UIText.Equipment_Btn_GotoRoll.1": "重 铸",
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"UIText.Equipment_Btn_Replace.1": "替 换",
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"UIText.Equipment_Btn_Reroll.1": "重 铸",
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"UIText.Equipment_Btn_Revert.1": "回 退",
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"UIText.Equipment_Btn_TotalAttrPreview.1": "纹章总览",
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"UIText.Equipment_Btn_Unload.1": "卸 下",
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"UIText.Equipment_Btn_UnloadShort.1": "卸下",
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"UIText.Equipment_Btn_Upgrade.1": "升 级",
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"UIText.Equipment_CharEquipNone.1": "当前角色未装备纹章",
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"UIText.Equipment_Btn_Upgrade.1": "跃 升",
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"UIText.Equipment_CanNotRevert.1": "这项词条尚未跃升,无法回退",
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"UIText.Equipment_CharEquipNone.1": "尚未装备纹章",
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"UIText.Equipment_Coin_NotEnough.1": "朵拉不足,无法升级",
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"UIText.Equipment_ConfirmRoll_AlterEmpty.1": "当前暂无属性预存,无法更新属性",
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"UIText.Equipment_ConfirmRoll_EquipmentLock.1": "纹章锁定中,无法重铸属性",
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@@ -1066,10 +1090,11 @@
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"UIText.Equipment_Instance_Reward_Title.1": "奖励信息",
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"UIText.Equipment_Level.1": "等级",
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"UIText.Equipment_LevelValue.1": "等级 <size=28>{0}/{1}</size>",
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"UIText.Equipment_LockAttrMax.1": "当前属性锁定条目已达上限,无法锁定",
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"UIText.Equipment_LockAttrMax.1": "锁定数已达上限,无法锁定更多词条",
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"UIText.Equipment_Lock_Suc.1": "<color=#fb8037>{0}</color>成功锁定",
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"UIText.Equipment_MatNotEnough_Active.1": "材料不足,无法凝聚",
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"UIText.Equipment_MatNotEnough_Roll.1": "纹章重铸材料不足",
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"UIText.Equipment_MatNotEnough_Active.1": "素材不足,无法铸造",
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"UIText.Equipment_MatNotEnough_Roll.1": "素材不足,无法重铸",
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"UIText.Equipment_MatNotEnough_Upgrade.1": "跃升所需资源不足",
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"UIText.Equipment_Mat_Equipped.1": "选中素材已装备,无法添加",
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"UIText.Equipment_Mat_Lock.1": "选中素材已锁定,无法添加",
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"UIText.Equipment_Mat_Max.1": "选中素材已可升满当前徽章等级",
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@@ -1077,35 +1102,42 @@
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"UIText.Equipment_MaxLevel.1": "已达最大等级",
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"UIText.Equipment_NameDesc.1": "输入名字",
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"UIText.Equipment_NameIndexSuffix.1": "-{0}",
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"UIText.Equipment_NeedToSelectAffix.1": "请先选择需要操作的词条",
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"UIText.Equipment_NotSelect_Mat.1": "没有选择强化材料",
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"UIText.Equipment_OldPresetName.1": "当前预设名字",
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"UIText.Equipment_PresetDefaultName.1": "方案{0}",
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"UIText.Equipment_Raid_Build_Empty.1": "请选择一个构筑",
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"UIText.Equipment_Random_Attr_Title.1": "随机属性",
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"UIText.Equipment_RenameEmptyTip.1": "请输入新名字",
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"UIText.Equipment_ReplaceWarning_HasUpgrade.1": "存在未锁定的跃升词条,更新后将被覆盖,是否确定?",
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"UIText.Equipment_RevertSuccess.1": "词条回退完成",
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"UIText.Equipment_Revert_MainTips.1": "即将回退已选中的词条,是否确认?",
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"UIText.Equipment_Revert_SubTips.1": "<color=#bd3059>(回退时已消耗的<color=#fb8037>{item_0}</color>不返还)</color>",
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"UIText.Equipment_RollWarning_HasUpgrade.1": "存在未锁定的跃升词条,更新后将被覆盖,是否确定?",
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"UIText.Equipment_RollWarning_HighQuality.1": "当前预存中包含高价值词条或多个稀有词条,是否继续重铸?",
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"UIText.Equipment_Roll_CurAttr.1": "当前属性",
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"UIText.Equipment_Roll_CurAttr.1": "当前词条",
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"UIText.Equipment_Roll_EmptyTitle.1": "暂时未锻造当前纹章",
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"UIText.Equipment_Roll_EquipmentLock.1": "纹章锁定中,无法重铸属性",
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"UIText.Equipment_Roll_LockAttrCount.1": "{0}/{1}",
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"UIText.Equipment_Roll_LockAttrTitle.1": "已锁定条目数:",
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"UIText.Equipment_Roll_LockAttrTitle.1": "已锁定词条数:",
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"UIText.Equipment_Roll_LockRoll.1": "锁定纹章",
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"UIText.Equipment_Roll_NoneRolled.1": "暂无新属性预存",
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"UIText.Equipment_Roll_NoneRolled.1": "暂无预存的新词条",
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"UIText.Equipment_RuleDes.1": "掉落纹章有概率完全契合通关纪录中包含的旅人",
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"UIText.Equipment_SelectAffixMax.1": "这项词条无法继续跃升",
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"UIText.Equipment_SlotActiveLevel.1": "{0}级激活",
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"UIText.Equipment_SlotGemEmpty.1": "铸造前置位纹章以解锁更多备选位",
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"UIText.Equipment_SlotLock.1": "{0}级解锁当前纹章",
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"UIText.Equipment_SlotLock.1": "{0}级激活当前纹章槽",
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"UIText.Equipment_SortTog_Level.1": "等级",
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"UIText.Equipment_SortTog_Match.1": "适用度",
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"UIText.Equipment_SortTog_Rare.1": "稀有度",
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"UIText.Equipment_Sort_Title.1": "排序",
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"UIText.Equipment_Title_Active.1": "纹章激活",
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"UIText.Equipment_Title_Active.1": "铸造纹章",
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"UIText.Equipment_Title_AttrPreview.1": "属性总览",
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"UIText.Equipment_Title_EquipmentPreview.1": "纹章总览",
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"UIText.Equipment_Title_Info.1": "纹章信息",
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"UIText.Equipment_Title_PresetRename.1": "预设重命名",
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"UIText.Equipment_Title_Replace.1": "纹章替换",
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"UIText.Equipment_Title_RollConfirm.1": "属性重铸",
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"UIText.Equipment_Title_RollConfirm.1": "纹章重铸",
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"UIText.Equipment_Tog_1.1": "属性",
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"UIText.Equipment_Tog_2.1": "升级",
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"UIText.Equipment_Type_Circle.1": "菱形",
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@@ -1113,9 +1145,23 @@
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"UIText.Equipment_Type_Square.1": "盾形",
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"UIText.Equipment_UnEquipped.1": "已从<color=#fb8037>{0}</color>身上卸下该徽章",
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"UIText.Equipment_Unlock_Suc.1": "<color=#fb8037>{0}</color>成功解除锁定",
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"UIText.Equipment_UpgradeAfterUnlock.1": "此纹章已被锁定,请将其解锁后再操作",
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"UIText.Equipment_UpgradeCountEmpty.1": "跃升次数已达上限,请先回退已跃升的词条",
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"UIText.Equipment_Upgrade_AlterHasNotSameAffix.1": "未锁定的词条在重铸及更新后,其跃升效果将被回退,是否确认?",
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"UIText.Equipment_Upgrade_CostTitle.1": "跃升消耗",
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"UIText.Equipment_Upgrade_MainTips.1": "即将消耗{num_0}个<color=#fb8037>{item_1}</color>用于跃升纹章,是否确认?",
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"UIText.Equipment_Upgrade_Mat_Full.1": "升级材料数量已满",
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"UIText.Equipment_Upgrade_MaxLevel.1": "这项词条无法继续跃升",
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"UIText.Equipment_Upgrade_MaxLimit.1": "跃升次数已达上限,请先回退已跃升的词条",
|
||||
"UIText.Equipment_Upgrade_MaxUpgradeTip.1": "当前词条跃升后将达到极限,无法再次跃升,是否继续?",
|
||||
"UIText.Equipment_Upgrade_NeedSelect.1": "请选择需要操作的词条\n(剩余跃升次数:{num_0})",
|
||||
"UIText.Equipment_Upgrade_NoneMat.1": "暂无装备",
|
||||
"UIText.Equipment_Upgrade_OptionTitle.1": "操作提示",
|
||||
"UIText.Equipment_Upgrade_RevertDesc.1": "回退后词条等级将会降低,剩余跃升次数变为:{num_0}",
|
||||
"UIText.Equipment_Upgrade_RevertTitle.1": "纹章回退",
|
||||
"UIText.Equipment_Upgrade_SubTips.1": "<color=#bd3059>(回退或重铸该词条时不返还)</color>",
|
||||
"UIText.Equipment_Upgrade_Suc_Level.1": "纹章等级",
|
||||
"UIText.Equipment_Upgrade_WindowTitle.1": "纹章跃升",
|
||||
"UIText.ErrorCode_Btn_Copy.1": "复制编码",
|
||||
"UIText.ErrorCode_Btn_Relogin.1": "返回登录",
|
||||
"UIText.ErrorCode_Trace.1": "错误编码已复制至剪贴板",
|
||||
@@ -1184,6 +1230,7 @@
|
||||
"UIText.Forest_2_2_Search_03.1": "瑟拉娜的收入是保密事项",
|
||||
"UIText.Forest_2_4_Search_01.1": "曾用于森林交通的缆车,经过四季候鸟旅团的维修,现在已经废弃了",
|
||||
"UIText.FormationChangeTips.1": "当前编队具有已改动内容\n是否放弃改动?",
|
||||
"UIText.FormationQuest_UnLock.1": "完成{0}元素任务后解锁",
|
||||
"UIText.Formation_Btn_Confirm.1": "确 认",
|
||||
"UIText.Formation_Btn_Info.1": "详 细",
|
||||
"UIText.Formation_DefaultName.1": "队伍{0}",
|
||||
@@ -1355,6 +1402,40 @@
|
||||
"UIText.Gift_Send_Max_Count.1": "超出送礼数量限制",
|
||||
"UIText.Gift_Send_Not_Select.1": "请选择礼物",
|
||||
"UIText.GoToChallenge.1": "前往挑战",
|
||||
"UIText.GoldenSpyBoxEmpty.1": "工具箱空空",
|
||||
"UIText.GoldenSpyBuffState1.1": "生效中",
|
||||
"UIText.GoldenSpyBuffState2.1": "待生效",
|
||||
"UIText.GoldenSpyBuffType1.1": "临时增益",
|
||||
"UIText.GoldenSpyBuffType2.1": "延迟增益",
|
||||
"UIText.GoldenSpyBuffType3.1": "永久增益",
|
||||
"UIText.GoldenSpyBuffType4.1": "技能次数增益",
|
||||
"UIText.GoldenSpy_Floor.1": "第{0}/{1}间",
|
||||
"UIText.GoldenSpy_Go.1": "行动",
|
||||
"UIText.GoldenSpy_HighestScore.1": "{0}分",
|
||||
"UIText.GoldenSpy_HighestScoreTitle.1": "最高积分",
|
||||
"UIText.GoldenSpy_LevelFinish.1": "行动结束",
|
||||
"UIText.GoldenSpy_LevelGroup_Lock_PreGroup.1": "完成【{0}】后解锁",
|
||||
"UIText.GoldenSpy_LockTips.1": "通关{0}后解锁",
|
||||
"UIText.GoldenSpy_NoneFrozen.1": "当前无可被冰冻的对象",
|
||||
"UIText.GoldenSpy_QuestTitle.1": "任务",
|
||||
"UIText.GoldenSpy_Result_Failure.1": "行动失败",
|
||||
"UIText.GoldenSpy_Result_Finish.1": "撤离",
|
||||
"UIText.GoldenSpy_Result_FinishTarget1.1": "行动指标",
|
||||
"UIText.GoldenSpy_Result_FinishTarget2.1": "行动进度",
|
||||
"UIText.GoldenSpy_Result_FinishTarget3.1": "行动目标",
|
||||
"UIText.GoldenSpy_Result_FinishTarget4.1": "获得积分",
|
||||
"UIText.GoldenSpy_Result_GoNext.1": "下一间",
|
||||
"UIText.GoldenSpy_Result_GoNextTarget1.1": "本间目标",
|
||||
"UIText.GoldenSpy_Result_GoNextTarget2.1": "当前积分",
|
||||
"UIText.GoldenSpy_Result_TargetValue1.1": "{0} 间",
|
||||
"UIText.GoldenSpy_Result_TargetValue2.1": "{0} 分",
|
||||
"UIText.GoldenSpy_Result_Tip.1": "撤离后未达到行动目标将无法获得奖励",
|
||||
"UIText.GoldenSpy_Result_Title.1": "行动完成",
|
||||
"UIText.GoldenSpy_Result_TotalTargetTitle.1": "行动目标",
|
||||
"UIText.GoldenSpy_Target.1": "目标:",
|
||||
"UIText.GoldenSpy_TimeTips.1": "{0}后开放",
|
||||
"UIText.GoldenSpy_ToolBox_Title.1": "工具箱",
|
||||
"UIText.GoldenSpy_TotalFloor.1": "{0}间",
|
||||
"UIText.Guide_101_2.1": "除了核心潜能外,星塔探索中还会获取其他不同品阶的普通潜能。\u000b这些潜能可以增强或追加特定的技能效果,或产生数值或其他机制的加成。潜能本身还可多次升级。",
|
||||
"UIText.Guide_102_2.1": "星塔探索中,首先会获取核心潜能。\u000b核心潜能的组合,对应着多种技能变化与战斗流派。",
|
||||
"UIText.Guide_102_3.1": "想要更进一步了解潜能的详情时,可点按此按钮,切换显示“简洁”或“详细”的潜能描述。",
|
||||
@@ -1632,6 +1713,7 @@
|
||||
"UIText.ItemStype_1.1": "资源",
|
||||
"UIText.ItemStype_12.1": "秘纹强化素材",
|
||||
"UIText.ItemStype_13.1": "秘纹升阶素材",
|
||||
"UIText.ItemStype_15.1": "荣誉称号",
|
||||
"UIText.ItemStype_17.1": "补给箱",
|
||||
"UIText.ItemStype_19.1": "技能音符",
|
||||
"UIText.ItemStype_2.1": "道具",
|
||||
@@ -1914,6 +1996,7 @@
|
||||
"UIText.MainView_Mail.1": "邮件",
|
||||
"UIText.MainView_Mall.1": "商城",
|
||||
"UIText.MainView_Phone.1": "心链",
|
||||
"UIText.MainView_Preselection.1": "预设",
|
||||
"UIText.MainView_QuestNewbie.1": "教学",
|
||||
"UIText.MainView_RANK.1": "等级",
|
||||
"UIText.MainView_Recruit.1": "招募",
|
||||
@@ -1986,6 +2069,10 @@
|
||||
"UIText.Mall_Package_WithinHourRefresh.1": "<color=#08d3d4>1<space=7>小时</color>内刷新",
|
||||
"UIText.Mall_RMB.1": "¥",
|
||||
"UIText.Mall_Recommend_Empty.1": "店长备货中\n敬请期待",
|
||||
"UIText.Mall_Remain_Time_Day.1": "{0}<space=10>天<space=9>{1}<space=9>小时",
|
||||
"UIText.Mall_Remain_Time_Hour.1": "{0}<space=10>小时<space=9>{1}<space=9>分",
|
||||
"UIText.Mall_Remain_Time_Min.1": "{0}<space=10>分<space=9>{1}<space=9>秒",
|
||||
"UIText.Mall_Remain_Time_Sec.1": "{0}<space=10>秒",
|
||||
"UIText.Mall_Skin_Empty.1": "时装橱窗暂无上架商品,敬请期待",
|
||||
"UIText.Mall_Skin_Sale_End.1": "{0}恢复原价",
|
||||
"UIText.Mall_Skin_Unlock.1": "已拥有",
|
||||
@@ -2071,6 +2158,7 @@
|
||||
"UIText.OUTFIT_16.1": "突破材料数量已满",
|
||||
"UIText.Obtainway_Func.1": "功能页面{0}获取",
|
||||
"UIText.Obtainway_Sale.1": "商店{0}出售",
|
||||
"UIText.OpenCharacterCommonTop_Tip.1": "已开启常用旅人置顶",
|
||||
"UIText.Order_Collected_Notify.1": "您购买的商品已到账\n商品信息已发送至邮箱",
|
||||
"UIText.OutFit_Disassemble_1.1": "橙色以上的秘纹不可分解",
|
||||
"UIText.OutFit_Disassemble_2.1": "秘纹已装备,不可分解",
|
||||
@@ -2112,22 +2200,27 @@
|
||||
"UIText.PenguinCard_Btn_Giveup.1": "终止挑战",
|
||||
"UIText.PenguinCard_Btn_NextRound.1": "发 牌",
|
||||
"UIText.PenguinCard_Btn_NextTurn.1": "回合开始",
|
||||
"UIText.PenguinCard_Btn_Quest.1": "奖励",
|
||||
"UIText.PenguinCard_Btn_Quest.1": "任务",
|
||||
"UIText.PenguinCard_Btn_Receive.1": "领 取",
|
||||
"UIText.PenguinCard_Btn_Restart.1": "重新开始",
|
||||
"UIText.PenguinCard_Btn_Roll.1": "刷新",
|
||||
"UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})",
|
||||
"UIText.PenguinCard_Btn_Select.1": "选 择",
|
||||
"UIText.PenguinCard_Btn_SelectQuest.1": "签 署",
|
||||
"UIText.PenguinCard_Btn_Start.1": "开始对局",
|
||||
"UIText.PenguinCard_Btn_Upgrade.1": "升 级",
|
||||
"UIText.PenguinCard_Btn_Win.1": "你赢了",
|
||||
"UIText.PenguinCard_BuffDescSuffix_Count.1": "\u000b<color=#ac8d5f>(剩余{num_0}次)</color>",
|
||||
"UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b<color=#ac8d5f>(剩余{num_0}回合)</color>",
|
||||
"UIText.PenguinCard_CardLevel.1": "<size=24>Lv</size>{num_0}",
|
||||
"UIText.PenguinCard_EndTurnTip.1": "点击<color=#B5AFC1>回合结束</color>继续",
|
||||
"UIText.PenguinCard_Error_EmptyPenguinCard.1": "没有可以选取的星命牌",
|
||||
"UIText.PenguinCard_Error_EmptyQuest.1": "没有可以选取的任务",
|
||||
"UIText.PenguinCard_FlipAllCardTip.1": "请翻开全部元素牌以揭示本轮收益",
|
||||
"UIText.PenguinCard_HandRank.1": "牌型",
|
||||
"UIText.PenguinCard_HandRankBase.1": "基础",
|
||||
"UIText.PenguinCard_HandRankRatio.1": "倍率",
|
||||
"UIText.PenguinCard_LeftRound.1": "剩余<color=#A998D2>{{num_0}</color>轮",
|
||||
"UIText.PenguinCard_LeftRound.1": "剩余<color=#A998D2>{num_0}</color>轮",
|
||||
"UIText.PenguinCard_LeftTurn.1": "剩余{num_0}回合",
|
||||
"UIText.PenguinCard_Level_BestScore.1": "最佳",
|
||||
"UIText.PenguinCard_Level_LockLevel.1": "完成上一关后解锁",
|
||||
@@ -2142,8 +2235,14 @@
|
||||
"UIText.PenguinCard_Pause_StarTarget.1": "任务目标",
|
||||
"UIText.PenguinCard_Pause_Turn.1": "回合数",
|
||||
"UIText.PenguinCard_Pause_TurnCount.1": "第 {num_0} 回合",
|
||||
"UIText.PenguinCard_Quest_BuffTitle.1": "达成奖励",
|
||||
"UIText.PenguinCard_Quest_CurProcess.1": "当前完成状况",
|
||||
"UIText.PenguinCard_Quest_Fail.1": "任务失败",
|
||||
"UIText.PenguinCard_Quest_FailDesc.1": "合约未履行时,<sprite name=\"icon_pengcard_life_01\">-1",
|
||||
"UIText.PenguinCard_Quest_LeftTurn.1": "剩余回合数:{num_0}",
|
||||
"UIText.PenguinCard_Quest_ReceiveNone.1": "暂无可领取的奖励",
|
||||
"UIText.PenguinCard_Quest_SelectTitle.1": "请签署一项合约",
|
||||
"UIText.PenguinCard_Quest_Success.1": "目标达成",
|
||||
"UIText.PenguinCard_Quest_UnComplete.1": "未完成",
|
||||
"UIText.PenguinCard_Result_BestCard.1": "最高级星命牌",
|
||||
"UIText.PenguinCard_Result_BestRound.1": "最佳单轮积分",
|
||||
@@ -2166,6 +2265,9 @@
|
||||
"UIText.PenguinCard_SelectCardTip.1": "选择任意星命牌",
|
||||
"UIText.PenguinCard_SkipTips.1": "本局不再弹出",
|
||||
"UIText.PenguinCard_SlotMax.1": "没有空置的星命牌槽位",
|
||||
"UIText.PenguinCard_Start_Title.1": "尽快获得",
|
||||
"UIText.PenguinCard_Start_Turn.1": "限制<color=#ffde9d>{num_0}回合</color>内完成",
|
||||
"UIText.PenguinCard_Tip_NoneQuest.1": "当前未签署合约",
|
||||
"UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "还有星命牌未选择,是否跳过选择",
|
||||
"UIText.PenguinCard_Title_HandRank.1": "牌型一览",
|
||||
"UIText.PenguinCard_Title_Pause.1": "暂停",
|
||||
@@ -2227,7 +2329,7 @@
|
||||
"UIText.Phone_Gift_Affinity_Max_Level.1": "已满级",
|
||||
"UIText.Phone_Gift_Send_Btn.1": "赠送礼物",
|
||||
"UIText.Phone_Gift_Send_Char.1": "地址:{0}",
|
||||
"UIText.Phone_Gift_Send_Day_Count_1.1": "今日赠礼上限<space=8><color=#0abec5>{0}</color>/{1}",
|
||||
"UIText.Phone_Gift_Send_Day_Count_1.1": "今日已赠礼<space=8><color=#0abec5>{0}</color>/{1}",
|
||||
"UIText.Phone_Gift_Send_Day_Count_2.1": "本次赠礼上限<space=10><color=#0abec5>{0}</color>/{1}",
|
||||
"UIText.Phone_Gift_Send_List_Area.1": "获取区域",
|
||||
"UIText.Phone_Gift_Send_List_Empty.1": "当前未持有可送出的礼物",
|
||||
@@ -2250,6 +2352,55 @@
|
||||
"UIText.Potential_Change_Desc.1": "简略描述",
|
||||
"UIText.Potential_Common.1": "普通潜能",
|
||||
"UIText.Potential_Level.1": "等级",
|
||||
"UIText.Potential_Preselection_Abandon_Edit.1": "放弃编辑后本次修改不会保存\n是否确认放弃?",
|
||||
"UIText.Potential_Preselection_Build_Auto.1": "当前编队和预设旅人不一致\n是否自动进行编队",
|
||||
"UIText.Potential_Preselection_Build_Max.1": "潜能预设已达上限无法新增",
|
||||
"UIText.Potential_Preselection_Cancel.1": "取 消",
|
||||
"UIText.Potential_Preselection_Cancel_Suc.1": "已取消当前预设选择",
|
||||
"UIText.Potential_Preselection_Change_Name.1": "潜能预设改名",
|
||||
"UIText.Potential_Preselection_Char_Change.1": "以下角色发生变化,对应潜能预设将会清空,是否确认?",
|
||||
"UIText.Potential_Preselection_Char_Empty.1": "未选择旅人",
|
||||
"UIText.Potential_Preselection_Char_Lock.1": "角色未拥有",
|
||||
"UIText.Potential_Preselection_Char_Lock_Tip.1": "当前预设具有未招募的旅人\n是否仍要使用",
|
||||
"UIText.Potential_Preselection_Char_Not_Full.1": "请选择三名旅人后继续",
|
||||
"UIText.Potential_Preselection_Char_Selected.1": "旅人已选择",
|
||||
"UIText.Potential_Preselection_Create.1": "新建预设",
|
||||
"UIText.Potential_Preselection_Cur_Name.1": "当前预设名称",
|
||||
"UIText.Potential_Preselection_Delete.1": "删 除",
|
||||
"UIText.Potential_Preselection_Delete_Suc.1": "成功删除预设",
|
||||
"UIText.Potential_Preselection_Delete_Tip.1": "是否确认删除当前潜能预设",
|
||||
"UIText.Potential_Preselection_Deleting.1": "预选删除中",
|
||||
"UIText.Potential_Preselection_Edit.1": "编 辑",
|
||||
"UIText.Potential_Preselection_Edit_Abandon.1": "放弃编辑",
|
||||
"UIText.Potential_Preselection_Edit_Save.1": "保 存",
|
||||
"UIText.Potential_Preselection_Import.1": "导入预设",
|
||||
"UIText.Potential_Preselection_Import_Disable.1": "当前暂不可导入预设",
|
||||
"UIText.Potential_Preselection_Import_Error.1": "预设代码异常无法导入",
|
||||
"UIText.Potential_Preselection_Import_Input.1": "请输入预设代码",
|
||||
"UIText.Potential_Preselection_Import_Suc.1": "成功导入潜能预设",
|
||||
"UIText.Potential_Preselection_Import_Title.1": "导入潜能预设",
|
||||
"UIText.Potential_Preselection_Item_Char_Diff.1": "所用角色不一致",
|
||||
"UIText.Potential_Preselection_Item_Char_Lock.1": "具有未拥有的角色",
|
||||
"UIText.Potential_Preselection_List_Empty.1": "没有已保存的潜能预设",
|
||||
"UIText.Potential_Preselection_List_Empty_Filter.1": "没有符合条件的角色",
|
||||
"UIText.Potential_Preselection_Member.1": "小队成员",
|
||||
"UIText.Potential_Preselection_Name_Empty.1": "潜能预设名称",
|
||||
"UIText.Potential_Preselection_Name_Init.1": "未命名潜能预设",
|
||||
"UIText.Potential_Preselection_Name_Input.1": "输入名字",
|
||||
"UIText.Potential_Preselection_Potential_Empty.1": "未选择潜能",
|
||||
"UIText.Potential_Preselection_Recommend.1": "推荐",
|
||||
"UIText.Potential_Preselection_Recommend_Level.1": "推荐{0}级",
|
||||
"UIText.Potential_Preselection_Save_CD.1": "预设保存过于频繁,请稍后再试",
|
||||
"UIText.Potential_Preselection_Save_Form_Rank.1": "已保存为自身预设",
|
||||
"UIText.Potential_Preselection_Select.1": "当前设定中",
|
||||
"UIText.Potential_Preselection_Select_Char.1": "请选择编队旅人",
|
||||
"UIText.Potential_Preselection_Select_Suc.1": "已成功选择潜能预设",
|
||||
"UIText.Potential_Preselection_Sepcail_Max.1": "每个旅人最多激活两个核心潜能",
|
||||
"UIText.Potential_Preselection_Share.1": "分 享",
|
||||
"UIText.Potential_Preselection_Share_Fail.1": "队伍编码分享失败",
|
||||
"UIText.Potential_Preselection_Share_Suc.1": "队伍编码已保存,请复制分享",
|
||||
"UIText.Potential_Preselection_UnSave_Tip.1": "当前具有未保存的改动,是否放弃编辑?",
|
||||
"UIText.Potential_Preselection_Use.1": "使 用",
|
||||
"UIText.Potential_Select_Confirm.1": "拿 走",
|
||||
"UIText.Potential_Select_Title.1": "队伍等级提升至<size=80><color=#ffda59>{0}</color></size>级",
|
||||
"UIText.Potential_Special.1": "核心潜能",
|
||||
@@ -2271,7 +2422,7 @@
|
||||
"UIText.QuestPanel_Tab_2.1": "今日事务",
|
||||
"UIText.QuestPanel_Tab_3.1": "每周事务",
|
||||
"UIText.QuestPanel_Tab_4.1": "等级奖励",
|
||||
"UIText.Quest_Active.1": "活跃任务",
|
||||
"UIText.Quest_Active.1": "命运任务",
|
||||
"UIText.Quest_Back_To_Team_Select.1": "返回总览",
|
||||
"UIText.Quest_Btn_ReceiveAll.1": "一键领取",
|
||||
"UIText.Quest_Challenge.1": "冒险任务",
|
||||
@@ -2287,7 +2438,7 @@
|
||||
"UIText.Quest_Play.1": "趣味任务",
|
||||
"UIText.Quest_Receive.1": "领 取",
|
||||
"UIText.Quest_ReceiveAll.1": "全部领取",
|
||||
"UIText.Quest_ReceiveNone.1": "暂无可领取的任务",
|
||||
"UIText.Quest_ReceiveNone.1": "暂无可领取奖励",
|
||||
"UIText.Quest_Receive_Btn_Text.1": "领 取",
|
||||
"UIText.Quest_Received.1": "已领取",
|
||||
"UIText.Quest_Story.1": "挑战任务",
|
||||
@@ -2314,6 +2465,9 @@
|
||||
"UIText.Raid_Title_Complete.1": "战斗完成",
|
||||
"UIText.Raid_Title_Doing.1": "战斗中",
|
||||
"UIText.Raid_Title_Raid.1": "快速战斗",
|
||||
"UIText.Rank_Build_Detail_Name.1": "其他魔王的纪录",
|
||||
"UIText.Rank_Build_Detail_Unavailable.1": "旧版本数据无法查看",
|
||||
"UIText.Rank_Build_Save_Preselection.1": "保存预设",
|
||||
"UIText.Receive_Reward_CG.1": "获得新形象!!",
|
||||
"UIText.Recommend.1": "推荐战力",
|
||||
"UIText.Recruit_Charge.1": "<sprite name=item_{0}_small>不足,是否跳转充值",
|
||||
@@ -2441,6 +2595,8 @@
|
||||
"UIText.STGrowth_GropLock_WorldClass.1": "权限等级达到{0}级后开启",
|
||||
"UIText.STGrowth_GroupAlreadyActived.1": "当前层已全部激活",
|
||||
"UIText.STGrowth_GroupLocked.1": "当前层未解锁,无法一键研究",
|
||||
"UIText.STGrowth_HighestLevelTip.1": "同名效果仅生效最高等级",
|
||||
"UIText.STGrowth_NoEffectTip.1": "暂无生效中的效果",
|
||||
"UIText.STGrowth_NoMat.1": "激活所需材料不足",
|
||||
"UIText.STGrowth_NodeEffect.1": "激活效果",
|
||||
"UIText.STGrowth_NodeLock_Group.1": "【{0}】未开启",
|
||||
@@ -2529,6 +2685,7 @@
|
||||
"UIText.SelectTeam_StartBattle.1": "战斗",
|
||||
"UIText.SendGift_Count_Limit.1": "今日已赠礼次数{0},已达赠礼次数上限",
|
||||
"UIText.Service_Bilibili_Tips.1": "请通过bilibili游戏中心-我的-联系客服",
|
||||
"UIText.SetCharacterCommon_Tip.1": "成功选择常用旅人",
|
||||
"UIText.Settings_Account.1": "账号",
|
||||
"UIText.Settings_Account_Center.1": "用户中心",
|
||||
"UIText.Settings_Account_CodeTips.1": "请输入兑换信息",
|
||||
@@ -2756,6 +2913,7 @@
|
||||
"UIText.StarTowerMap_Btn_Skill.1": "技能",
|
||||
"UIText.StarTowerNPCAffinity_Increase.1": "默契值提升{0}",
|
||||
"UIText.StarTowerNPCAffinity_MaxCount.1": "本周员工默契值获取已达上限",
|
||||
"UIText.StarTower_ActiveResearch.1": "生效研究",
|
||||
"UIText.StarTower_BattleRoomName.1": "战斗之间",
|
||||
"UIText.StarTower_Battle_Time.1": "首领用时",
|
||||
"UIText.StarTower_Battle_Time_Sec.1": "秒",
|
||||
@@ -2800,7 +2958,7 @@
|
||||
"UIText.StarTower_BossChallenge.1": "<color=#2be1f1>{0}</color>秒通关可获得<color=#2be1f1>{1}</color>奖励",
|
||||
"UIText.StarTower_BossChallenge_Min.1": "通关可获得<color=#2be1f1>基础</color>奖励",
|
||||
"UIText.StarTower_BossChallenge_Zero.1": "<color=#2be1f1>{0}</color>秒通关可获得<color=#2be1f1>{1}</color>奖励",
|
||||
"UIText.StarTower_BossRoomName.1": "魔王之间",
|
||||
"UIText.StarTower_BossRoomName.1": "首领之间",
|
||||
"UIText.StarTower_Build_Abandon.1": "放弃纪录",
|
||||
"UIText.StarTower_Build_Char_Title.1": "旅人",
|
||||
"UIText.StarTower_Build_Delete.1": "分 解",
|
||||
@@ -2856,6 +3014,7 @@
|
||||
"UIText.StarTower_Depot_Potential_ALL.1": "全部",
|
||||
"UIText.StarTower_Depot_Potential_Has.1": "收起",
|
||||
"UIText.StarTower_Depot_Potential_Lock.1": "未获得",
|
||||
"UIText.StarTower_Difficulty.1": "难度",
|
||||
"UIText.StarTower_DiscTips.1": "[{0}] 失效",
|
||||
"UIText.StarTower_Disc_Common_Skill.1": "泛用技能",
|
||||
"UIText.StarTower_Disc_Detail_Info.1": "秘纹信息",
|
||||
@@ -2939,6 +3098,7 @@
|
||||
"UIText.StarTower_Ranking_Reward.1": "排行奖励",
|
||||
"UIText.StarTower_ReRoll_NotEnoughCoin.1": "辉光币不足,无法刷新",
|
||||
"UIText.StarTower_ReRoll_NotEnoughCount.1": "剩余次数不足,无法刷新",
|
||||
"UIText.StarTower_ResearchPreview.1": "研究预览",
|
||||
"UIText.StarTower_Result_BaseScore_Title.1": "难度积分",
|
||||
"UIText.StarTower_Result_Difficulty_Title.1": "挑战难度",
|
||||
"UIText.StarTower_Result_FinalScore_Title.1": "最终积分",
|
||||
@@ -3001,10 +3161,13 @@
|
||||
"UIText.StorySet_Section_Lock_Tip.1": "观看完上一小节剧情后解锁",
|
||||
"UIText.StorySet_Title.1": "诺瓦异闻",
|
||||
"UIText.Story_Activity.1": "活动剧情",
|
||||
"UIText.Story_BattleTitle.1": "战斗",
|
||||
"UIText.Story_Clue.1": "线索",
|
||||
"UIText.Story_Enter.1": "进入",
|
||||
"UIText.Story_NewEnd_Unlock.1": "新结局已解锁",
|
||||
"UIText.Story_NewStory_Unlock.1": "新章节已解锁",
|
||||
"UIText.Story_Set_Entrance_Tip.1": "敬请期待后续内容更新",
|
||||
"UIText.Story_StoryTitle.1": "剧情",
|
||||
"UIText.Story_Unkown_Chapter.1": "未知的章节",
|
||||
"UIText.Story_Unkown_Clue.1": "未知的线索",
|
||||
"UIText.Story_Unkown_End.1": "未知的结局",
|
||||
@@ -3041,19 +3204,25 @@
|
||||
"UIText.TD_AffixCondTips4.1": "{0}后开启",
|
||||
"UIText.TD_AffixHardLevelTitle.1": "当前难度等级",
|
||||
"UIText.TD_AffixSelectTitle.1": "词条选择",
|
||||
"UIText.TD_BattleQuestTab.1": "秀场",
|
||||
"UIText.TD_BattleResultDifficulty.1": "难度{0}",
|
||||
"UIText.TD_Btn_Challenge.1": "前往挑战",
|
||||
"UIText.TD_ChallengeLock.1": "该挑战未解锁",
|
||||
"UIText.TD_ClearAffixTitle.1": "清空",
|
||||
"UIText.TD_DifficultyPreviewTitle.1": "难度预览",
|
||||
"UIText.TD_DuelHeatReach.1": "热度达到",
|
||||
"UIText.TD_DuelHistoryTitle.1": "对决历史",
|
||||
"UIText.TD_DuelOnGoing.1": "对决中",
|
||||
"UIText.TD_DuelQuestTab.1": "对决",
|
||||
"UIText.TD_DuelWinReward.1": "获胜奖励",
|
||||
"UIText.TD_EnemyAttrTitle.1": "敌方能力",
|
||||
"UIText.TD_EnemyEffect.1": "敌人属性提升",
|
||||
"UIText.TD_FreeReward.1": "首通不消耗奖励次数",
|
||||
"UIText.TD_GetHighestReward.1": "秀场结束后,粉丝团称号将会以邮件进行发放!",
|
||||
"UIText.TD_GiftQuestTab.1": "打榜",
|
||||
"UIText.TD_HeatQuestTab.1": "热度",
|
||||
"UIText.TD_HeatQuestTitle.1": "当前热度",
|
||||
"UIText.TD_HourReward.1": "每小时收益",
|
||||
"UIText.TD_LevelExp.1": "对决等级经验",
|
||||
"UIText.TD_LevelInfoTitle.1": "对决等级预览",
|
||||
"UIText.TD_LevelSelect.1": "选择关卡",
|
||||
@@ -3062,13 +3231,16 @@
|
||||
"UIText.TD_Lock_Normal.1": "未解锁",
|
||||
"UIText.TD_Lock_PreNormal.1": "通关<color=#08d3d4>{0}</color>后开启",
|
||||
"UIText.TD_Lock_WorldClass.1": "本次测试暂不开放",
|
||||
"UIText.TD_NoDuelHistory.1": "暂无历史对决信息",
|
||||
"UIText.TD_OpenTimeTitle.1": "开放时间",
|
||||
"UIText.TD_Pause_GiveUpTips_Simple.1": "是否要放弃<color=#ec6d21>{0}</color>?\n<size=36><color=#bd3059>(难度{1})</color></size>",
|
||||
"UIText.TD_QusetTitle.1": "对决任务",
|
||||
"UIText.TD_QusetBtn.1": "秀场任务",
|
||||
"UIText.TD_QusetTitle.1": "秀场奖励",
|
||||
"UIText.TD_RankingHint.1": "上传分数即可更新排名",
|
||||
"UIText.TD_ScoreTitle.1": "难度分数",
|
||||
"UIText.TD_SeasonQuestHint.1": "赛季刷新时,未完成的赛季任务将会被重置",
|
||||
"UIText.TD_SelectedAffixTitle.1": "已选词条",
|
||||
"UIText.TD_SelfName.1": "莉莉贝尔",
|
||||
"UIText.TD_ShopTitle.1": "对决商店",
|
||||
"UIText.TD_TitleCurCoinAdd.1": "对决代币加成",
|
||||
"UIText.TD_TitleCurLevel.1": "当前等级",
|
||||
@@ -3218,24 +3390,24 @@
|
||||
"UIText.TravelerDuel_ChallengeRankTitle1.1": "第{0}名之后",
|
||||
"UIText.TravelerDuel_ChallengeRankTitle2.1": "{0}名",
|
||||
"UIText.TravelerDuel_ChallengeTitle.1": "巅峰秀场",
|
||||
"UIText.TravelerDuel_ContributeTitle.1": "贡献值",
|
||||
"UIText.TravelerDuel_ContributeTitle.1": "粉丝活跃度",
|
||||
"UIText.TravelerDuel_Countdown_Day.1": "天",
|
||||
"UIText.TravelerDuel_Countdown_Hour.1": "时",
|
||||
"UIText.TravelerDuel_Countdown_Minute.1": "分",
|
||||
"UIText.TravelerDuel_Cover_Preview.1": "后续开放\n敬请期待",
|
||||
"UIText.TravelerDuel_DuelRewardTip.1": "对决获胜奖励可以在奖励界面领取!",
|
||||
"UIText.TravelerDuel_FanGift.1": "粉丝贡献",
|
||||
"UIText.TravelerDuel_FanLevelUp.1": "粉丝等级提升",
|
||||
"UIText.TravelerDuel_GoToGift.1": "对 决",
|
||||
"UIText.TravelerDuel_HeatDuel.1": "热度对决",
|
||||
"UIText.TravelerDuel_HeatDuelEndTip.1": "热度对决已结束\n下次也要继续支持莉莉喔!",
|
||||
"UIText.TravelerDuel_HeatIndicatorTitle.1": "打 榜",
|
||||
"UIText.TravelerDuel_HeatReward.1": "热度奖励",
|
||||
"UIText.TravelerDuel_HeatReward.1": "秀场奖励",
|
||||
"UIText.TravelerDuel_JumptoAffixUnlock.1": "包含未解锁词条",
|
||||
"UIText.TravelerDuel_LevelRewardTitle.1": "可获得奖励",
|
||||
"UIText.TravelerDuel_NPC1.1": "欢迎来到",
|
||||
"UIText.TravelerDuel_NPC2.1": "♥莉莉贝尔",
|
||||
"UIText.TravelerDuel_NPC3.1": "的疗愈屋♥",
|
||||
"UIText.TravelerDuel_NoRecordTipSmall.1": "作战胜利后可持续获得奖励",
|
||||
"UIText.TravelerDuel_NoRecordTipSmall.1": "作战胜利后可持续获得打榜道具",
|
||||
"UIText.TravelerDuel_NoTimeReward.1": "暂无收益",
|
||||
"UIText.TravelerDuel_NormalTitle.1": "常规挑战",
|
||||
"UIText.TravelerDuel_PityLose.1": "遗憾退场",
|
||||
@@ -3253,11 +3425,13 @@
|
||||
"UIText.TravelerDuel_RecordEmptyTitle.1": "暂未挑战",
|
||||
"UIText.TravelerDuel_RecordTitle.1": "最高通关难度",
|
||||
"UIText.TravelerDuel_Result_Difficulty.1": "挑战难度",
|
||||
"UIText.TravelerDuel_SendGift.1": "打 榜",
|
||||
"UIText.TravelerDuel_TimeAccumulated.1": "已累计",
|
||||
"UIText.TravelerDuel_Unlock_Diffculty.1": "通关上级难度后解锁",
|
||||
"UIText.TravelerDuel_Unlock_DuelRank.1": "对决等级{0}后解锁",
|
||||
"UIText.TravelerDuel_Unlock_WorldClass.1": "权限等级{0}后可挑战",
|
||||
"UIText.TravelerDuel_UploadCancelHint.1": "当前分数大于挑战最大分数\n是否放弃上传?",
|
||||
"UIText.TrekkerVersus_MaxIdleRewardReached.1": "{0}小时(已达上限)",
|
||||
"UIText.Trial_AssistGroup.1": "援护流派",
|
||||
"UIText.Trial_Btn_Complete.1": "完 成",
|
||||
"UIText.Trial_Btn_EndTrial.1": "结束试玩",
|
||||
|
||||
Reference in New Issue
Block a user