Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
+6 -5
View File
@@ -12,6 +12,7 @@ local ResTypeAny = GameResourceLoader.ResType.Any
local typeof = typeof
local TN = AllEnum.Actor2DType.Normal
local TF = AllEnum.Actor2DType.FullScreen
local b_UseLive2D_EX = false
local RapidJson = require("rapidjson")
local Actor_Node_Path = string.format("%sUI/CommonEx/Template/----Actor2D_Node----.prefab", Settings.AB_ROOT_PATH)
local L2DType = {
@@ -507,7 +508,7 @@ local GetActor2DParams = function(nPanelId, nCharId, nSkinId, param, nSpecifyTyp
if mapSkinData == nil then
printError("未找到角色皮肤数据")
end
local bL = tbConfig.bL2D and LocalSettingData.mapData.UseLive2D
local bL = tbConfig.bL2D and LocalSettingData.mapData.UseLive2D or b_UseLive2D_EX
if type(param) == "table" and param[1] == "TalentL2D" then
bL = true
end
@@ -668,10 +669,7 @@ function Actor2DManager.ClearAll()
mapL2DPrefab = {}
mapSprite = {}
mapBg = {}
GameResourceLoader.Unload("Actor2D")
GameResourceLoader.Unload("Disc")
GameResourceLoader.Unload("CG")
GameResourceLoader.Unload("Image")
GameResourceLoader.Unload("UI")
end
function Actor2DManager.SetActor2D_ForSubSKill(nPanelId, rawImg, nCharId, nSkinId, param, nIndex)
RT_SUB_SKILL_SHOW = true
@@ -1098,6 +1096,9 @@ function Actor2DManager.GetActor2DTypeByPanel(nPanelId, nCharId)
end
return TF
end
function Actor2DManager.ForceUseL2D(bForce)
b_UseLive2D_EX = bForce == true
end
function Actor2DManager.SwitchActor2DDragOffset()
local mapCurChar = mapCurrent.tbChar[1]
local tbRenderer = tbL2DRenderer[1]