Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
@@ -3,18 +3,23 @@ local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local AdventureModuleHelper = CS.AdventureModuleHelper
local TimerManager = require("GameCore.Timer.TimerManager")
local mapEventConfig = {
LevelStateChanged = "OnEvent_SendMsgFinishBattle",
LoadLevelRefresh = "OnEvent_LoadLevelRefresh",
[EventId.AbandonBattle] = "OnEvent_AbandonBattle",
AdventureModuleEnter = "OnEvent_AdventureModuleEnter",
BattlePause = "OnEvent_Pause",
ActivityInstance_Result = "LevelResultChange",
ActivityLevelSettle_Failed = "OnEvent_ActivityLevelSettleFailed"
ActivityLevelSettle_Failed = "OnEvent_ActivityLevelSettleFailed",
ActivityLevels_Instance_Gameplay_Time = "OnEvent_ActivityLevels_Time"
}
function ActivityLevelsInstanceLevel:Init(parent, nActivityId, nLevelId, nBuildId)
self.parent = parent
self.nLevelId = nLevelId
self.nActivityId = nActivityId
self.isSettlement = false
self.nBuildId = nBuildId
self.curFloorIdx = 1
self.levelTotalTime = 0
local GetBuildCallback = function(mapBuildData)
self.mapBuildData = mapBuildData
self.tbCharId = {}
@@ -32,8 +37,12 @@ function ActivityLevelsInstanceLevel:Init(parent, nActivityId, nLevelId, nBuildI
local stActorInfo = self:CalCharFixedEffect(nTid, idx == 1, self.tbDiscId)
self.mapActorInfo[nTid] = stActorInfo
end
PlayerData.nCurGameType = AllEnum.WorldMapNodeType.EquipmentInstance
CS.AdventureModuleHelper.EnterActivityLevelsInstance(nLevelId, self.tbCharId)
PlayerData.nCurGameType = AllEnum.WorldMapNodeType.ActivityLevels
local mapParams = {
tostring(self.curFloorIdx),
tostring(self.levelTotalTime)
}
CS.AdventureModuleHelper.EnterActivityLevelsInstance(nLevelId, self.tbCharId, mapParams)
NovaAPI.EnterModule("AdventureModuleScene", true, 17)
end
PlayerData.Build:GetBuildDetailData(GetBuildCallback, nBuildId)
@@ -42,7 +51,7 @@ function ActivityLevelsInstanceLevel:OnEvent_LoadLevelRefresh()
local mapAllEft, mapDiscEft, mapNoteEffect, tbNoteInfo = PlayerData.Build:GetBuildAllEft(self.mapBuildData.nBuildId)
safe_call_cs_func(CS.AdventureModuleHelper.SetNoteInfo, tbNoteInfo)
self.mapEftData = UTILS.AddBuildEffect(mapAllEft, mapDiscEft, mapNoteEffect)
EventManager.Hit("OpenActivityLevelsInstanceRoomInfo", self.nLevelId)
EventManager.Hit("OpenActivityLevelsInstanceRoomInfo", self.nLevelId, self.levelTotalTime)
end
function ActivityLevelsInstanceLevel:OnEvent_LevelResult(tbStar, bAbandon)
end
@@ -59,6 +68,40 @@ function ActivityLevelsInstanceLevel:OnEvent_AdventureModuleEnter()
safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo)
end
end
function ActivityLevelsInstanceLevel:OnEvent_SendMsgFinishBattle()
local mapCfg = ConfigTable.GetData("ActivityLevelsLevel", self.nLevelId)
if self.curFloorIdx < #mapCfg.FloorId then
local GetBuildCallback = function(mapBuildData)
self.curFloorIdx = self.curFloorIdx + 1
self.mapBuildData = mapBuildData
self.tbCharId = {}
for _, mapChar in ipairs(self.mapBuildData.tbChar) do
table.insert(self.tbCharId, mapChar.nTid)
end
self.tbDiscId = {}
for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do
if 0 < nDiscId then
table.insert(self.tbDiscId, nDiscId)
end
end
self.mapActorInfo = {}
for idx, nTid in ipairs(self.tbCharId) do
local stActorInfo = self:CalCharFixedEffect(nTid, idx == 1, self.tbDiscId)
self.mapActorInfo[nTid] = stActorInfo
end
PlayerData.nCurGameType = AllEnum.WorldMapNodeType.ActivityLevels
local mapParams = {
tostring(self.curFloorIdx),
tostring(self.levelTotalTime)
}
CS.AdventureModuleHelper.EnterActivityLevelsInstance(self.nLevelId, self.tbCharId, mapParams)
CS.AdventureModuleHelper.LevelStateChanged(false)
self:OnEvent_AdventureModuleEnter()
end
PlayerData.Build:GetBuildDetailData(GetBuildCallback, self.nBuildId)
return
end
end
function ActivityLevelsInstanceLevel:LevelResultChange(isWin, totalTime)
EventManager.Hit("ActivityLevelsInstanceBattleEnd")
self:SettleLevelsInstance(isWin, totalTime)
@@ -121,7 +164,9 @@ function ActivityLevelsInstanceLevel:PlaySuccessPerform(FixedRewardItems, FirstR
local tbChar = self.tbCharId
local function levelEndCallback()
EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
local nType = ConfigTable.GetData("ActivityLevelsFloor", ConfigTable.GetData("ActivityLevelsLevel", self.nLevelId).FloorId).Theme
local tabFloor = ConfigTable.GetData("ActivityLevelsLevel", self.nLevelId).FloorId
local tabFloorCount = #tabFloor
local nType = ConfigTable.GetData("ActivityLevelsFloor", tabFloor[tabFloorCount]).Theme
local sName = ConfigTable.GetData("EndSceneType", nType).EndSceneName
local tbSkin = {}
for _, nCharId in ipairs(tbChar) do
@@ -204,4 +249,7 @@ end
function ActivityLevelsInstanceLevel:OnEvent_Pause()
EventManager.Hit("OpenActivityLevelsInstancePause", self.nActivityId, self.nLevelId, self.tbCharId)
end
function ActivityLevelsInstanceLevel:OnEvent_ActivityLevels_Time(nTime)
self.levelTotalTime = nTime
end
return ActivityLevelsInstanceLevel