Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
@@ -0,0 +1,76 @@
local GoldenSpyPauseCtrl = class("GoldenSpyPauseCtrl", BaseCtrl)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
GoldenSpyPauseCtrl._mapNodeConfig = {
blur = {},
txt_title = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Text_Pause"
},
txt_exit = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Button_Leave"
},
txt_restart = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Button_Re"
},
txt_continue = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Button_Back"
},
txt_dic = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Tutorial_DicTitle"
},
btn_exit = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Exit",
sAction = "Giveup"
},
btn_restart = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Restart",
sAction = "Retry"
},
btn_continue = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Continue",
sAction = "Back"
},
btn_dic = {
sComponentName = "NaviButton",
callback = "OnBtnClick_OpenDic",
sAction = "Depot"
}
}
GoldenSpyPauseCtrl._mapEventConfig = {}
GoldenSpyPauseCtrl._mapRedDotConfig = {}
function GoldenSpyPauseCtrl:Awake()
self.tbGamepadUINode = self:GetGamepadUINode()
end
function GoldenSpyPauseCtrl:Open(needShowDic)
self.gameObject:SetActive(true)
self._mapNode.btn_dic.gameObject:SetActive(needShowDic)
GamepadUIManager.EnableGamepadUI("GoldenSpyPauseCtrl", self.tbGamepadUINode)
end
function GoldenSpyPauseCtrl:Close()
GamepadUIManager.DisableGamepadUI("GoldenSpyPauseCtrl")
self.gameObject:SetActive(false)
end
function GoldenSpyPauseCtrl:OnBtnClick_Exit()
EventManager.Hit("GoldenSpy_Exit_OnClick")
end
function GoldenSpyPauseCtrl:OnBtnClick_Restart()
EventManager.Hit("GoldenSpy_Restart_OnClick")
end
function GoldenSpyPauseCtrl:OnBtnClick_Continue()
EventManager.Hit("GoldenSpy_Continue_OnClick")
end
function GoldenSpyPauseCtrl:OnBtnClick_OpenDic()
EventManager.Hit("GoldenSpy_OpenDic_OnClick")
end
return GoldenSpyPauseCtrl