Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
This commit is contained in:
@@ -0,0 +1,76 @@
|
||||
local GoldenSpyPauseCtrl = class("GoldenSpyPauseCtrl", BaseCtrl)
|
||||
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
|
||||
GoldenSpyPauseCtrl._mapNodeConfig = {
|
||||
blur = {},
|
||||
txt_title = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "TowerDef_Text_Pause"
|
||||
},
|
||||
txt_exit = {
|
||||
nCount = 2,
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "TowerDef_Button_Leave"
|
||||
},
|
||||
txt_restart = {
|
||||
nCount = 2,
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "TowerDef_Button_Re"
|
||||
},
|
||||
txt_continue = {
|
||||
nCount = 2,
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "TowerDef_Button_Back"
|
||||
},
|
||||
txt_dic = {
|
||||
nCount = 2,
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Tutorial_DicTitle"
|
||||
},
|
||||
btn_exit = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Exit",
|
||||
sAction = "Giveup"
|
||||
},
|
||||
btn_restart = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Restart",
|
||||
sAction = "Retry"
|
||||
},
|
||||
btn_continue = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Continue",
|
||||
sAction = "Back"
|
||||
},
|
||||
btn_dic = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_OpenDic",
|
||||
sAction = "Depot"
|
||||
}
|
||||
}
|
||||
GoldenSpyPauseCtrl._mapEventConfig = {}
|
||||
GoldenSpyPauseCtrl._mapRedDotConfig = {}
|
||||
function GoldenSpyPauseCtrl:Awake()
|
||||
self.tbGamepadUINode = self:GetGamepadUINode()
|
||||
end
|
||||
function GoldenSpyPauseCtrl:Open(needShowDic)
|
||||
self.gameObject:SetActive(true)
|
||||
self._mapNode.btn_dic.gameObject:SetActive(needShowDic)
|
||||
GamepadUIManager.EnableGamepadUI("GoldenSpyPauseCtrl", self.tbGamepadUINode)
|
||||
end
|
||||
function GoldenSpyPauseCtrl:Close()
|
||||
GamepadUIManager.DisableGamepadUI("GoldenSpyPauseCtrl")
|
||||
self.gameObject:SetActive(false)
|
||||
end
|
||||
function GoldenSpyPauseCtrl:OnBtnClick_Exit()
|
||||
EventManager.Hit("GoldenSpy_Exit_OnClick")
|
||||
end
|
||||
function GoldenSpyPauseCtrl:OnBtnClick_Restart()
|
||||
EventManager.Hit("GoldenSpy_Restart_OnClick")
|
||||
end
|
||||
function GoldenSpyPauseCtrl:OnBtnClick_Continue()
|
||||
EventManager.Hit("GoldenSpy_Continue_OnClick")
|
||||
end
|
||||
function GoldenSpyPauseCtrl:OnBtnClick_OpenDic()
|
||||
EventManager.Hit("GoldenSpy_OpenDic_OnClick")
|
||||
end
|
||||
return GoldenSpyPauseCtrl
|
||||
Reference in New Issue
Block a user