Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
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local LoginRewardItemCtrl_01 = class("LoginRewardItemCtrl_01", BaseCtrl)
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LoginRewardItemCtrl_01._mapNodeConfig = {
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imgCanReceiveBg = {},
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imgBg = {},
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imgPlusBg = {},
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imgDay = {nCount = 2, sComponentName = "Image"},
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item = {
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nCount = 2,
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sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
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},
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btnItem = {nCount = 2, sComponentName = "UIButton"},
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txtItemName = {sComponentName = "TMP_Text"},
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goReceived = {},
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Select = {},
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imgCanReceive = {},
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txtCanReceive = {
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sComponentName = "TMP_Text",
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sLanguageId = "LoginReward_Can_Receive"
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},
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imgNextReceive = {},
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txtNextReceive = {
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sComponentName = "TMP_Text",
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sLanguageId = "LoginReward_Next_Receive"
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},
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goParticle = {sNodeName = "UIParticle"}
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}
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LoginRewardItemCtrl_01._mapEventConfig = {}
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LoginRewardItemCtrl_01._mapRedDotConfig = {}
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function LoginRewardItemCtrl_01:SetRewardItem(nDay, mapReward, bEnableSelect, bNextDay, bClickTips)
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self.nDay = nDay
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self._mapNode.imgCanReceiveBg.gameObject:SetActive(mapReward.Status == 1)
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self._mapNode.imgBg.gameObject:SetActive(not mapReward.DisRare)
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self._mapNode.imgPlusBg.gameObject:SetActive(mapReward.DisRare)
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for _, v in ipairs(self._mapNode.imgDay) do
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self:SetAtlasSprite(v, "05_number", "zs_activity_02_num_" .. nDay)
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end
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self._mapNode.btnItem[1].gameObject:SetActive(mapReward.RewardId1 > 0)
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if mapReward.RewardId1 > 0 then
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self._mapNode.item[1]:SetItem(mapReward.RewardId1, nil, mapReward.Qty1, nil, mapReward.Status == 2)
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end
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self._mapNode.btnItem[2].gameObject:SetActive(0 < mapReward.RewardId2)
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if 0 < mapReward.RewardId2 then
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self._mapNode.item[2]:SetItem(mapReward.RewardId2, nil, mapReward.Qty2, nil, mapReward.Status == 2)
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end
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NovaAPI.SetTMPText(self._mapNode.txtItemName, mapReward.RewardDesc)
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self._mapNode.imgCanReceive.gameObject:SetActive(mapReward.Status == 1)
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self._mapNode.goReceived.gameObject:SetActive(mapReward.Status == 2)
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self._mapNode.imgNextReceive.gameObject:SetActive(bNextDay)
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self._mapNode.goParticle.gameObject:SetActive(mapReward.DisRare and mapReward.Status ~= 2)
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self:SetItemFxSate(mapReward.DisRare and mapReward.Status ~= 2)
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self:SetImgPlaySate(mapReward.Status == 2 and bEnableSelect)
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self:SetSelect(false)
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self.tbRewardList = {}
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for i = 1, 3 do
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local nTid = mapReward["RewardId" .. i]
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local nCount = mapReward["Qty" .. i]
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if nTid ~= 0 then
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table.insert(self.tbRewardList, {nTid = nTid, nCount = nCount})
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end
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end
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if bClickTips then
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if self.handler then
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self:UnBindHandler()
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end
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self:BindHandler()
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end
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end
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function LoginRewardItemCtrl_01:SetSelect(bEnable)
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self._mapNode.Select.gameObject:SetActive(bEnable)
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end
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function LoginRewardItemCtrl_01:BindHandler()
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self.handler = {}
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for i = 1, 2 do
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local comp = self._mapNode.btnItem[i]
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self.handler[i] = ui_handler(self, self.OnBtnClick_Item, comp, i)
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comp.onClick:AddListener(self.handler[i])
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end
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end
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function LoginRewardItemCtrl_01:UnBindHandler()
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for i = 1, 2 do
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local comp = self._mapNode.btnItem[i]
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comp.onClick:RemoveListener(self.handler[i])
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end
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self.handler = nil
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end
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function LoginRewardItemCtrl_01:OnBtnClick_Item(btn, index)
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local callback = function()
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UTILS.ClickItemGridWithTips(self.tbRewardList[index].nTid, btn.transform, true, true, false)
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end
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EventManager.Hit("ClickLoginRewardTips", callback, self.nDay)
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end
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function LoginRewardItemCtrl_01:SetItemFxSate(bShowFx)
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local FX = self.gameObject.transform:Find("FX")
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if FX then
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FX.gameObject:SetActive(bShowFx)
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else
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return
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end
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end
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function LoginRewardItemCtrl_01:SetImgPlaySate(bShowImgPlay)
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local ImgPlay = self.gameObject.transform:Find("imgPlay")
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if ImgPlay then
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ImgPlay.gameObject:SetActive(bShowImgPlay)
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else
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return
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end
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end
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return LoginRewardItemCtrl_01
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