Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
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local ActivitySolodanceCtrl = class("ActivitySolodanceCtrl", BaseCtrl)
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local TimerManager = require("GameCore.Timer.TimerManager")
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local ClientManager = CS.ClientManager.Instance
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ActivitySolodanceCtrl._mapNodeConfig = {
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btnGo = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Go"
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},
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txtTime = {sComponentName = "TMP_Text"},
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svReward = {
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sNodeName = "PreviewUpgradeMaterial",
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sComponentName = "LoopScrollView"
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},
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txtAdvanceMat = {
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sComponentName = "TMP_Text",
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sLanguageId = "MessageBox_Reward"
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},
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txtDate = {sComponentName = "TMP_Text"},
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imgLock = {},
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txtLock = {sComponentName = "TMP_Text"},
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imgEnd = {},
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txtActivityEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_End"
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},
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imgRemaineTime = {},
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txtBtnGo = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_TowerAllOpen_Go"
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},
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txtBtnActDetail = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Btn_Detail"
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},
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btnActDetail = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Detail"
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}
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}
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function ActivitySolodanceCtrl:Awake()
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self.tbGridCtrl = {}
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self.animRoot = self.gameObject:GetComponent("Animator")
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end
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function ActivitySolodanceCtrl:OnDisable()
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self:UnbindCtrl()
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end
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function ActivitySolodanceCtrl:InitActData(actData, bInit)
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self.actData = actData
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self:RefreshLockState()
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self:RefreshDate()
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self:RefreshTimeout()
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self:RefreshReward()
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if bInit and self.animRoot ~= nil then
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self.animRoot:Play("Entrance_in_01")
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end
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end
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function ActivitySolodanceCtrl:UnInit()
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self:UnbindCtrl()
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end
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function ActivitySolodanceCtrl:UnbindCtrl()
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self.tbGridCtrl = {}
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end
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function ActivitySolodanceCtrl:RefreshLockState()
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local IsUnlock, txtLock = self.actData:IsUnlock()
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self._mapNode.imgLock.gameObject:SetActive(not IsUnlock)
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self._mapNode.btnGo.gameObject:SetActive(IsUnlock)
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if not IsUnlock then
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NovaAPI.SetTMPText(self._mapNode.txtLock, txtLock)
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end
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end
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function ActivitySolodanceCtrl:RefreshTimeout()
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local endTime = self.actData:GetActGroupEndTime()
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local curTime = ClientManager.serverTimeStamp
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local remainTime = endTime - curTime
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self._mapNode.imgRemaineTime:SetActive(0 < remainTime)
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self._mapNode.imgEnd:SetActive(remainTime <= 0)
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if remainTime < 0 then
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TimerManager.Remove(self.remainTimer)
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self.remainTimer = nil
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return
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end
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local sTimeStr = ""
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if remainTime <= 60 then
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local sec = math.floor(remainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
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elseif 60 < remainTime and remainTime <= 3600 then
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local min = math.floor(remainTime / 60)
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local sec = math.floor(remainTime - min * 60)
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if sec == 0 then
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min = min - 1
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sec = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
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elseif 3600 < remainTime and remainTime <= 86400 then
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local hour = math.floor(remainTime / 3600)
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local min = math.floor((remainTime - hour * 3600) / 60)
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if min == 0 then
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hour = hour - 1
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min = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
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elseif 86400 < remainTime then
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local day = math.floor(remainTime / 86400)
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local hour = math.floor((remainTime - day * 86400) / 3600)
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if hour == 0 then
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day = day - 1
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hour = 24
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
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end
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NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr)
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end
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function ActivitySolodanceCtrl:RefreshDate()
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local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.actData:GetActGroupDate()
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local strOpenDay = string.format("%d", nOpenDay)
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local strEndDay = string.format("%d", nEndDay)
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local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay)
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NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr)
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end
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function ActivitySolodanceCtrl:RefreshReward()
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local actGroupCfg = self.actData:GetActGroupCfgData()
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local rewardData = actGroupCfg.RewardsShow
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self._mapNode.svReward:Init(#rewardData, self, self.RefreshRewardGridItem, self.BtnRewardGridClick)
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end
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function ActivitySolodanceCtrl:RefreshRewardGridItem(go, index)
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local actGroupCfg = self.actData:GetActGroupCfgData()
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local rewardData = actGroupCfg.RewardsShow
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local rewardId = rewardData[index + 1]
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local nInstanceID = go:GetInstanceID()
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if not self.tbGridCtrl[nInstanceID] then
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self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(go, "Game.UI.TemplateEx.TemplateItemCtrl")
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end
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self.tbGridCtrl[nInstanceID]:SetItem(rewardId)
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end
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function ActivitySolodanceCtrl:BtnRewardGridClick(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local actGroupCfg = self.actData:GetActGroupCfgData()
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local rewardData = actGroupCfg.RewardsShow
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local item = goGrid.transform:Find("AnimRoot/item")
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UTILS.ClickItemGridWithTips(rewardData[nIndex], item.transform, true, true, false)
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end
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function ActivitySolodanceCtrl:OnBtnClick_Go()
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local actGroupCfg = self.actData:GetActGroupCfgData()
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if actGroupCfg ~= nil then
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if actGroupCfg.TransitionId ~= nil and actGroupCfg.TransitionId > 0 then
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local callback = function()
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EventManager.Hit(EventId.OpenPanel, PanelId.SolodanceThemePanel, actGroupCfg.Id, true)
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end
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EventManager.Hit(EventId.SetTransition, actGroupCfg.TransitionId, callback)
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else
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EventManager.Hit(EventId.OpenPanel, PanelId.SolodanceThemePanel, actGroupCfg.Id, true)
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end
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end
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end
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function ActivitySolodanceCtrl:OnBtnClick_Detail()
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local actGroupCfg = self.actData:GetActGroupCfgData()
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if actGroupCfg == nil then
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return
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end
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local msg = {
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nType = AllEnum.MessageBox.Desc,
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sContent = actGroupCfg.DesText,
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sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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end
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function ActivitySolodanceCtrl:ClearActivity()
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end
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return ActivitySolodanceCtrl
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