Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
This commit is contained in:
@@ -0,0 +1,703 @@
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local BaseCtrl = require("GameCore.UI.BaseCtrl")
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local SolodanceThemeCtrl = class("SolodanceThemeCtrl", BaseCtrl)
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local ClientManager = CS.ClientManager.Instance
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local TimerManager = require("GameCore.Timer.TimerManager")
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SolodanceThemeCtrl._mapNodeConfig = {
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btnEntrance_ = {
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nCount = 7,
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sComponentName = "UIButton",
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callback = "OnBtn_ClickActivityEntrance"
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},
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imgRemaineTime = {},
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txtActivityTime = {sComponentName = "TMP_Text"},
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txtActivityDate = {sComponentName = "TMP_Text"},
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imgEnd = {},
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txtActivityEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_End"
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},
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imgMiniGame = {sComponentName = "Image"},
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txtMiniGame = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Mini_Game_20102"
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},
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imgMiniGameEnd = {},
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txtMiniGameEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Mini_Game_20102"
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},
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txtMiniGame_End = {},
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txtTask = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Task"
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},
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txtTaskProgress = {sComponentName = "TMP_Text"},
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imgTaskActivityTime = {},
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txtTaskActivityTime = {sComponentName = "TMP_Text"},
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imgStory = {sComponentName = "Image"},
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txtStory = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_StoryName_20102"
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},
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txtStory_End = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_StoryName_20102"
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},
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goStoryEnd = {},
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txtStoryEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_End"
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},
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txtMiniGameEndState = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_End"
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},
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txtTaskEndState = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_End"
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},
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txtShopEndState = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_End"
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},
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txtShop = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Shop"
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},
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imgShopActivityTime = {},
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txtShopActivityTime = {sComponentName = "TMP_Text"},
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imgLevel = {sComponentName = "Image"},
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txtLevel = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Level"
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},
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txtLevel_End = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Level"
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},
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goLevelEnd = {},
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txtLevelEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_End"
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},
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imgLevelActivityUnlockTime = {},
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txtLevelActivityUnlockTime = {sComponentName = "TMP_Text"},
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imgLevelEnd = {},
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TopBar = {
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sNodeName = "TopBarPanel",
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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},
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imgMiniGameActivityUnlockTime = {},
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txtMiniGameActivityUnlockTime = {sComponentName = "TMP_Text"},
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imgTaskBgEnd = {},
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txtTaskEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Task"
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},
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txtTaskProgress_End = {},
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imgTaskActivityUnlockTime = {},
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txtTaskActivityUnlockTime = {sComponentName = "TMP_Text"},
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imgStoryActivityTime = {},
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txtStoryActivityTime = {sComponentName = "TMP_Text"},
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imgStoryActivityUnlockTime = {},
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imgShopActivityUnlockTime = {},
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txtShopActivityUnlockTime = {sComponentName = "TMP_Text"},
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imgLevelActivityTime = {},
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txtLevelActivityTime = {sComponentName = "TMP_Text"},
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imgMiniGameActivityTime = {},
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txtMiniGameActivityTime = {sComponentName = "TMP_Text"},
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txtShopEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Shop"
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},
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imgShopEnd = {},
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txtShop_End = {},
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txtTaskProgressEnd = {sComponentName = "TMP_Text"},
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dbTaskEnd = {},
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redDotEntrance2 = {},
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storyRedDot = {},
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reddotLevel = {},
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goMiniGameEnd = {},
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imgStoryEnd = {},
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imgShowEnd = {},
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imgShowActivityTime = {},
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txtShowActivityTime = {sComponentName = "TMP_Text"},
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goShowEnd = {},
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txtShowEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_End"
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},
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imgShowActivityUnlockTime = {},
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txtShowActivityUnlockTime = {sComponentName = "TMP_Text"},
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imgShowLock = {},
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txtLock = {sComponentName = "TMP_Text"},
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imgFateCard = {sComponentName = "Image"},
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txtFateCard = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Fate_Card_20102"
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},
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imgFateCardEnd = {},
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txtFateCardEnd = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Fate_Card_20102"
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},
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txtFateCard_End = {},
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goFateCardEnd = {},
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txtFateCardEndState = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_End"
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},
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imgFateCardActivityUnlockTime = {},
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txtFateCardActivityUnlockTime = {sComponentName = "TMP_Text"},
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imgFateCardActivityTime = {},
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txtFateCardActivityTime = {sComponentName = "TMP_Text"},
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reddotShow = {},
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dbMiniGameEnd = {},
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dbShopEnd = {},
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dbLevelEnd = {},
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dbFateCardEnd = {},
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imgLevelTxtEnd = {},
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goBG = {sNodeName = "---Bg---", sComponentName = "GameObject"},
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reddotFatecard = {},
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reddotMiniGame = {}
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}
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SolodanceThemeCtrl._mapEventConfig = {}
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SolodanceThemeCtrl._mapRedDotConfig = {}
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local ActivityState = {
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NotOpen = 1,
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Open = 2,
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Closed = 3
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}
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function SolodanceThemeCtrl:Awake()
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local param = self:GetPanelParam()
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if type(param) == "table" then
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self.nActId = param[1]
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self.bFromEntrance = param[2]
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end
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self.tbLive2D = {}
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self.animRoot = self.gameObject:GetComponent("Animator")
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self.SolodanceData = PlayerData.Activity:GetActivityGroupDataById(self.nActId)
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if self.SolodanceData ~= nil then
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self.ActivityGroupCfg = self.SolodanceData.actGroupConfig
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end
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end
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function SolodanceThemeCtrl:FadeIn()
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EventManager.Hit(EventId.SetTransition)
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end
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function SolodanceThemeCtrl:OnEnable()
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if self.animRoot ~= nil then
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local sAnim = "SolodanceThemePanel_Pullback"
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local sLive2DPath = "UI_Activity/20102/Live2d_20102_Pullback.prefab"
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if self.bFromEntrance then
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sAnim = "SolodanceThemePanel_Full"
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sLive2DPath = "UI_Activity/20102/Live2d_20102_Full.prefab"
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end
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self.animRoot:Play(sAnim, 0, 0)
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if self.tbLive2D[sLive2DPath] == nil then
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self.tbLive2D[sLive2DPath] = self:CreatePrefabInstance(sLive2DPath, self._mapNode.goBG.transform)
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end
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end
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self:RefreshPanel()
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for i = 1, 7 do
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local actData = self.SolodanceData:GetActivityDataByIndex(i)
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if i == AllEnum.ActivityThemeFuncIndex.Task then
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local nActId = actData.ActivityId
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local state = self.tbActState[nActId]
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if state == ActivityState.Closed then
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self._mapNode.redDotEntrance2:SetActive(false)
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else
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RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, {
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self.nActId,
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nActId
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}, self._mapNode.redDotEntrance2)
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end
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elseif i == AllEnum.ActivityThemeFuncIndex.Level then
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local nActId = actData.ActivityId
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RedDotManager.RegisterNode(RedDotDefine.ActivityLevel, {
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self.nActId,
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nActId
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}, self._mapNode.reddotLevel)
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elseif i == AllEnum.ActivityThemeFuncIndex.TrekkerVersus then
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local activityData = ConfigTable.GetData("Activity", actData.ActivityId)
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local nNeedWorldLevel = tonumber(activityData.LimitParam) or 0
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if nNeedWorldLevel > PlayerData.Base:GetWorldClass() then
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self._mapNode.reddotShow:SetActive(false)
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return
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end
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local nActId = actData.ActivityId
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RedDotManager.RegisterNode(RedDotDefine.TrekkerVersus, {
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self.nActId,
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nActId
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}, self._mapNode.reddotShow)
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elseif i == AllEnum.ActivityThemeFuncIndex.FateCard then
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local nActId = actData.ActivityId
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RedDotManager.RegisterNode(RedDotDefine.Activity_Group_PenguinCard_Level, {
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self.nActId
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}, self._mapNode.reddotFatecard)
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elseif i == AllEnum.ActivityThemeFuncIndex.MiniGame then
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local nActId = actData.ActivityId
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RedDotManager.RegisterNode(RedDotDefine.Activity_GoldenSpy, {
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self.nActId
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}, self._mapNode.reddotMiniGame)
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end
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end
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end
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function SolodanceThemeCtrl:OnDisable()
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if nil ~= self.minigameRemainTimer then
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TimerManager.Remove(self.minigameRemainTimer)
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self.minigameRemainTimer = nil
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end
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if nil ~= self.remainTimer then
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TimerManager.Remove(self.remainTimer)
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self.remainTimer = nil
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end
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if nil ~= self.shopRemainTimer then
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TimerManager.Remove(self.shopRemainTimer)
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self.shopRemainTimer = nil
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end
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if nil ~= self.levelRemainTimer then
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TimerManager.Remove(self.levelRemainTimer)
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self.levelRemainTimer = nil
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end
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if nil ~= self.avgRemainTimer then
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TimerManager.Remove(self.avgRemainTimer)
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self.avgRemainTimer = nil
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end
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if nil ~= self.taskRemainTimer then
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TimerManager.Remove(self.taskRemainTimer)
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self.taskRemainTimer = nil
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end
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if nil ~= self.fateCardRemainTimer then
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TimerManager.Remove(self.fateCardRemainTimer)
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self.fateCardRemainTimer = nil
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end
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for k, v in pairs(self.tbLive2D) do
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self:DestroyPrefabInstance(k)
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self.tbLive2D[k] = nil
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end
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self.bFromEntrance = false
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end
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function SolodanceThemeCtrl:RefreshPanel()
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if self.SolodanceData == nil or self.ActivityGroupCfg == nil then
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return
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end
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self:RefreshTime()
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self:RefreshButtonState()
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end
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function SolodanceThemeCtrl:RefreshTime()
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local bOpen = self.SolodanceData:CheckActivityGroupOpen()
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if bOpen then
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self:RefreshRemainTime(self.SolodanceData:GetActGroupEndTime(), self._mapNode.txtActivityTime)
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if nil == self.remainTimer then
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self.remainTimer = self:AddTimer(0, 1, function()
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local remainTime = self:RefreshRemainTime(self.SolodanceData:GetActGroupEndTime(), self._mapNode.txtActivityTime)
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if remainTime <= 0 then
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TimerManager.Remove(self.remainTimer)
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self.remainTimer = nil
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end
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end, true, true, false)
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end
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end
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self._mapNode.imgRemaineTime:SetActive(bOpen)
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self._mapNode.imgEnd:SetActive(not bOpen)
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local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.SolodanceData:GetActGroupDate()
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local strOpenDay = string.format("%d", nOpenDay)
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local strEndDay = string.format("%d", nEndDay)
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local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay)
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NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr)
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end
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function SolodanceThemeCtrl:RefreshRemainTime(endTime, txtComp)
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local curTime = ClientManager.serverTimeStamp
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local remainTime = endTime - curTime
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local sTimeStr = ""
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if remainTime <= 60 then
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local sec = math.floor(remainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
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elseif 60 < remainTime and remainTime <= 3600 then
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local min = math.floor(remainTime / 60)
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local sec = math.floor(remainTime - min * 60)
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if sec == 0 then
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min = min - 1
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sec = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
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elseif 3600 < remainTime and remainTime <= 86400 then
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local hour = math.floor(remainTime / 3600)
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local min = math.floor((remainTime - hour * 3600) / 60)
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if min == 0 then
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hour = hour - 1
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min = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
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elseif 86400 < remainTime then
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local day = math.floor(remainTime / 86400)
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local hour = math.floor((remainTime - day * 86400) / 3600)
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if hour == 0 then
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day = day - 1
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hour = 24
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
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end
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NovaAPI.SetTMPText(txtComp, sTimeStr)
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return remainTime
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end
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function SolodanceThemeCtrl:RefreshRemainOpenTime(openTime)
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local curTime = ClientManager.serverTimeStamp
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local remainTime = openTime - curTime
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local sTimeStr = ""
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if remainTime <= 60 then
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local sec = math.floor(remainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Sec") or "", sec)
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elseif 60 < remainTime and remainTime <= 3600 then
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local min = math.floor(remainTime / 60)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Min") or "", min)
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elseif 3600 < remainTime and remainTime <= 86400 then
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local hour = math.floor(remainTime / 3600)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time") or "", hour)
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elseif 86400 < remainTime then
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local day = math.floor(remainTime / 86400)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Day") or "", day)
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end
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return sTimeStr
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end
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function SolodanceThemeCtrl:RefreshButtonState()
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self.tbActState = {}
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for i = 1, 7 do
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local actData = self.SolodanceData:GetActivityDataByIndex(i)
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if i == AllEnum.ActivityThemeFuncIndex.MiniGame then
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self:RefreshMiniGameButtonState(actData)
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elseif i == AllEnum.ActivityThemeFuncIndex.Task then
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self:RefreshTaskButtonState(actData)
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elseif i == AllEnum.ActivityThemeFuncIndex.Level then
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self:RefreshLevelButtonState(actData)
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elseif i == AllEnum.ActivityThemeFuncIndex.Shop then
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self:RefreshShopButtonState(actData)
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elseif i == AllEnum.ActivityThemeFuncIndex.TrekkerVersus then
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self:RefreshOtherButtonState(actData)
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elseif i == AllEnum.ActivityThemeFuncIndex.FateCard then
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self:RefreshFateCardButtonState(actData)
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end
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end
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end
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function SolodanceThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, refreshFunc)
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local countDowmTimer
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local activityId = actData.ActivityId
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local activityData = ConfigTable.GetData("Activity", activityId)
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local state = ActivityState.NotOpen
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local bShowCountDown = false
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if activityData ~= nil then
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local curTime = ClientManager.serverTimeStamp
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if activityData.StartTime ~= "" and activityData.EndTime ~= "" then
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local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
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local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
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if curTime < openTime then
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state = ActivityState.NotOpen
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elseif curTime >= openTime and curTime <= endTime then
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state = ActivityState.Open
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else
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state = ActivityState.Closed
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end
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elseif activityData.EndType == GameEnum.activityEndType.NoLimit then
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state = ActivityState.Open
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if activityData.StartTime ~= "" then
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local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
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if curTime < openTime then
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state = ActivityState.NotOpen
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end
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end
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end
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if state == ActivityState.NotOpen then
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if nil == timer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then
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local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
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local fcTimer = function()
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curTime = ClientManager.serverTimeStamp
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local remainTime = openTime - curTime
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if 0 < remainTime then
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local sTimeStr = self:RefreshRemainOpenTime(openTime)
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local txtUnlock = imgTrans:GetComponentInChildren(typeof(CS.TMPro.TMP_Text))
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if txtUnlock ~= nil then
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NovaAPI.SetTMPText(txtUnlock, sTimeStr)
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end
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else
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imgTrans:SetActive(false)
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TimerManager.Remove(timer)
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countDowmTimer = nil
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self.tbActState[activityId] = ActivityState.Open
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refreshFunc(actData)
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self:RefreshActivityData()
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end
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end
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fcTimer()
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countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false)
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end
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elseif state == ActivityState.Open and activityData.StartTime ~= "" and activityData.EndTime ~= "" then
|
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do
|
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local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
|
||||
if endTime > self.SolodanceData:GetActGroupEndTime() then
|
||||
bShowCountDown = true
|
||||
elseif endTime < self.SolodanceData:GetActGroupEndTime() then
|
||||
bShowCountDown = endTime - curTime <= 259200
|
||||
end
|
||||
if timer == nil and bShowCountDown then
|
||||
self:RefreshRemainTime(endTime, txtTrans)
|
||||
do
|
||||
local fcTimer = function()
|
||||
local remainTime = self:RefreshRemainTime(endTime, txtTrans)
|
||||
if remainTime <= 0 then
|
||||
TimerManager.Remove(timer)
|
||||
countDowmTimer = nil
|
||||
refreshFunc(actData)
|
||||
end
|
||||
end
|
||||
fcTimer()
|
||||
countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return state, bShowCountDown, countDowmTimer
|
||||
end
|
||||
function SolodanceThemeCtrl:RefreshMiniGameButtonState(actData)
|
||||
local activityId = actData.ActivityId
|
||||
local activityData = ConfigTable.GetData("Activity", activityId)
|
||||
if activityData ~= nil then
|
||||
local refreshFunc = function(actData)
|
||||
self:RefreshMiniGameButtonState(actData)
|
||||
end
|
||||
local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.minigameRemainTimer, self._mapNode.txtMiniGameActivityTime, self._mapNode.imgMiniGameActivityUnlockTime, refreshFunc)
|
||||
if self.minigameRemainTimer == nil then
|
||||
self.minigameRemainTimer = countDowmTimer
|
||||
end
|
||||
self._mapNode.imgMiniGameActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
|
||||
self._mapNode.imgMiniGameActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown)
|
||||
self._mapNode.imgMiniGameEnd:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.txtMiniGame_End:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.txtMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.goMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.dbMiniGameEnd:SetActive(state == ActivityState.Closed)
|
||||
self.tbActState[activityId] = state
|
||||
end
|
||||
end
|
||||
function SolodanceThemeCtrl:RefreshTaskButtonState(actData)
|
||||
local activityId = actData.ActivityId
|
||||
local actInsData = PlayerData.Activity:GetActivityDataById(activityId)
|
||||
local activityData = ConfigTable.GetData("Activity", activityId)
|
||||
if activityData ~= nil then
|
||||
local refreshFunc = function(actData)
|
||||
if actInsData ~= nil then
|
||||
actInsData:RefreshTaskRedDot()
|
||||
end
|
||||
self:RefreshTaskButtonState(actData)
|
||||
end
|
||||
local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.taskRemainTimer, self._mapNode.txtTaskActivityTime, self._mapNode.imgTaskActivityUnlockTime, refreshFunc)
|
||||
if self.taskRemainTimer == nil then
|
||||
self.taskRemainTimer = countDowmTimer
|
||||
end
|
||||
if state == ActivityState.Closed and actInsData ~= nil then
|
||||
actInsData:RefreshTaskRedDot()
|
||||
end
|
||||
self._mapNode.imgTaskActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
|
||||
self._mapNode.txtTaskProgress_End:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.dbTaskEnd.gameObject:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.imgTaskBgEnd:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.txtTaskEnd.gameObject:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.imgTaskActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
|
||||
self.tbActState[activityId] = state
|
||||
local ActivityTaskData = PlayerData.Activity:GetActivityDataById(activityId)
|
||||
local nDone, nTotal = 0, 0
|
||||
if ActivityTaskData ~= nil then
|
||||
nDone, nTotal = ActivityTaskData:CalcTotalProgress()
|
||||
end
|
||||
local progress = string.format("%d/%d", nDone, nTotal)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtTaskProgress, progress)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtTaskProgressEnd, progress)
|
||||
end
|
||||
end
|
||||
function SolodanceThemeCtrl:RefreshOtherButtonState(actData)
|
||||
local activityId = actData.ActivityId
|
||||
local activityData = ConfigTable.GetData("Activity", activityId)
|
||||
if activityData ~= nil then
|
||||
local nNeedWorldLevel = tonumber(activityData.LimitParam) or 0
|
||||
local bNeedLv = nNeedWorldLevel <= PlayerData.Base:GetWorldClass()
|
||||
local refreshFunc = function(actData)
|
||||
self:RefreshOtherButtonState(actData)
|
||||
end
|
||||
local state, bShowCountDown, countDowmTimer
|
||||
if bNeedLv then
|
||||
state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.showRemainTimer, self._mapNode.txtShowActivityTime, self._mapNode.imgShowActivityUnlockTime, refreshFunc)
|
||||
if self.showRemainTimer == nil then
|
||||
self.showRemainTimer = countDowmTimer
|
||||
end
|
||||
else
|
||||
state = ActivityState.NotOpen
|
||||
end
|
||||
self._mapNode.imgShowActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
|
||||
self._mapNode.imgShowActivityUnlockTime:SetActive(state == ActivityState.NotOpen and bNeedLv)
|
||||
self._mapNode.imgShowEnd:SetActive(state == ActivityState.Closed or not bNeedLv)
|
||||
self._mapNode.goShowEnd:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.imgShowLock:SetActive(state == ActivityState.NotOpen and not bNeedLv)
|
||||
local txtLock = orderedFormat(ConfigTable.GetUIText("ActivityEnter_Lock"), nNeedWorldLevel)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtLock, txtLock)
|
||||
self.tbActState[activityId] = state
|
||||
end
|
||||
end
|
||||
function SolodanceThemeCtrl:RefreshLevelButtonState(actData)
|
||||
local activityId = actData.ActivityId
|
||||
local activityData = ConfigTable.GetData("Activity", activityId)
|
||||
if activityData ~= nil then
|
||||
local refreshFunc = function(actData)
|
||||
local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId)
|
||||
if nil ~= activityLevelsData then
|
||||
activityLevelsData:ChangeAllRedHot()
|
||||
end
|
||||
self:RefreshLevelButtonState(actData)
|
||||
end
|
||||
local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.levelRemainTimer, self._mapNode.txtLevelActivityTime, self._mapNode.imgLevelActivityUnlockTime, refreshFunc)
|
||||
if self.levelRemainTimer == nil then
|
||||
self.levelRemainTimer = countDowmTimer
|
||||
end
|
||||
if state == ActivityState.Closed then
|
||||
local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId)
|
||||
if nil ~= activityLevelsData then
|
||||
activityLevelsData:ChangeAllRedHot()
|
||||
end
|
||||
end
|
||||
self._mapNode.imgLevelActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
|
||||
self._mapNode.imgLevelActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
|
||||
self._mapNode.imgLevelEnd:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.goLevelEnd:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.txtLevel_End.gameObject:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.dbLevelEnd:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.imgLevelTxtEnd:SetActive(state == ActivityState.Closed)
|
||||
self.tbActState[activityId] = state
|
||||
end
|
||||
end
|
||||
function SolodanceThemeCtrl:RefreshShopButtonState(actData)
|
||||
local activityId = actData.ActivityId
|
||||
local activityData = ConfigTable.GetData("Activity", activityId)
|
||||
if activityData ~= nil then
|
||||
local refreshFunc = function(actData)
|
||||
self:RefreshShopButtonState(actData)
|
||||
end
|
||||
local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.shopRemainTimer, self._mapNode.txtShopActivityTime, self._mapNode.imgShopActivityUnlockTime, refreshFunc)
|
||||
if self.shopRemainTimer == nil then
|
||||
self.shopRemainTimer = countDowmTimer
|
||||
end
|
||||
self._mapNode.imgShopActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
|
||||
self._mapNode.imgShopActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
|
||||
self._mapNode.txtShopEnd.gameObject:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.imgShopEnd:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.txtShop_End:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.dbShopEnd:SetActive(state == ActivityState.Closed)
|
||||
self.tbActState[activityId] = state
|
||||
end
|
||||
end
|
||||
function SolodanceThemeCtrl:RefreshFateCardButtonState(actData)
|
||||
local activityId = actData.ActivityId
|
||||
local activityData = ConfigTable.GetData("Activity", activityId)
|
||||
if activityData ~= nil then
|
||||
local refreshFunc = function(actData)
|
||||
self:RefreshFateCardButtonState(actData)
|
||||
end
|
||||
local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.fateCardRemainTimer, self._mapNode.txtFateCardActivityTime, self._mapNode.imgFateCardActivityUnlockTime, refreshFunc)
|
||||
if self.fateCardRemainTimer == nil then
|
||||
self.fateCardRemainTimer = countDowmTimer
|
||||
end
|
||||
self._mapNode.imgFateCardActivityUnlockTime:SetActive(state == ActivityState.NotOpen)
|
||||
self._mapNode.imgFateCardActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown)
|
||||
self._mapNode.imgFateCardEnd:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.txtFateCard_End:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.txtFateCardEnd.gameObject:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.goFateCardEnd.gameObject:SetActive(state == ActivityState.Closed)
|
||||
self._mapNode.dbFateCardEnd:SetActive(state == ActivityState.Closed)
|
||||
self.tbActState[activityId] = state
|
||||
end
|
||||
end
|
||||
function SolodanceThemeCtrl:RequireActiviyData()
|
||||
if self.bRequiredActData then
|
||||
return
|
||||
end
|
||||
local callFunc = function()
|
||||
self.bRequireSucc = true
|
||||
self:RefreshPanel()
|
||||
end
|
||||
HttpNetHandler.SendMsg(NetMsgId.Id.activity_detail_req, {}, nil, callFunc)
|
||||
self.bRequiredActData = true
|
||||
self:AddTimer(1, 1, function()
|
||||
self.bRequiredActData = false
|
||||
end, true, true, true)
|
||||
end
|
||||
function SolodanceThemeCtrl:RefreshActivityData()
|
||||
if self.bRequiredActData then
|
||||
return
|
||||
end
|
||||
self:AddTimer(1, 3, self.RequireActiviyData, true, true, true)
|
||||
end
|
||||
function SolodanceThemeCtrl:OnBtn_ClickActivityEntrance(btn, nIndex)
|
||||
if nIndex == AllEnum.ActivityThemeFuncIndex.Story then
|
||||
local chapterId = 7
|
||||
local isUnlock = PlayerData.Avg:IsStoryChapterUnlock(chapterId)
|
||||
if isUnlock then
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.SolodanceStory, chapterId)
|
||||
else
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.StoryChapter)
|
||||
end
|
||||
return
|
||||
end
|
||||
local actData = self.SolodanceData:GetActivityDataByIndex(nIndex)
|
||||
local state = self.tbActState[actData.ActivityId]
|
||||
if nil == state then
|
||||
return
|
||||
end
|
||||
if state == ActivityState.Closed then
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice"))
|
||||
return
|
||||
elseif state == ActivityState.NotOpen then
|
||||
if nIndex == AllEnum.ActivityThemeFuncIndex.TrekkerVersus then
|
||||
local activityData = ConfigTable.GetData("Activity", actData.ActivityId)
|
||||
if activityData ~= nil then
|
||||
local nNeedWorldLevel = tonumber(activityData.LimitParam) or 0
|
||||
local bNeedLv = nNeedWorldLevel <= PlayerData.Base:GetWorldClass()
|
||||
if not bNeedLv then
|
||||
local txtLock = orderedFormat(ConfigTable.GetUIText("ActivityEnter_Lock"), nNeedWorldLevel)
|
||||
EventManager.Hit(EventId.OpenMessageBox, txtLock)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open"))
|
||||
return
|
||||
elseif state == ActivityState.Open then
|
||||
local activityData = PlayerData.Activity:GetActivityDataById(actData.ActivityId)
|
||||
if activityData == nil then
|
||||
local bHint = true
|
||||
if nIndex == AllEnum.ActivityThemeFuncIndex.Story then
|
||||
bHint = not PlayerData.ActivityAvg:HasActivityData(actData.ActivityId)
|
||||
end
|
||||
if self.bRequiredActData and bHint then
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Data_Refreshing"))
|
||||
return
|
||||
end
|
||||
if bHint then
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open"))
|
||||
self:RequireActiviyData()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
if actData.PanelId ~= nil and ActivityState.Open == state then
|
||||
local nTransitionIdx = self.ActivityGroupCfg.TransitionId
|
||||
if nTransitionIdx == nil or nTransitionIdx == 0 and nIndex == AllEnum.ActivityThemeFuncIndex.TrekkerVersus then
|
||||
nTransitionIdx = 30
|
||||
end
|
||||
if nTransitionIdx ~= 0 then
|
||||
EventManager.Hit(EventId.SetTransition, nTransitionIdx, function()
|
||||
EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId)
|
||||
end)
|
||||
else
|
||||
EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId)
|
||||
end
|
||||
end
|
||||
end
|
||||
return SolodanceThemeCtrl
|
||||
Reference in New Issue
Block a user