Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
@@ -100,6 +100,9 @@ function CharEquipmentCtrl:RefreshPresetSlot()
for k, v in ipairs(self._mapNode.goEquipmentSlotItem) do
v:Init(self.tbSlot[k], self.nCharId)
end
if self._mapNode.goEquipmentSlotItem[self.nLastIndex] then
self._mapNode.goEquipmentSlotItem[self.nLastIndex]:SetChooseState(true)
end
end
function CharEquipmentCtrl:PlaySwitchAnim(nClosePanelId, nOpenPanelId)
if nClosePanelId == PanelId.CharEquipment then
@@ -121,22 +124,51 @@ function CharEquipmentCtrl:OnEnable()
self:OnRefreshPanel()
if self.nLastIndex and self.tbSlot and self.nLastIndex > 0 and self.tbSlot[self.nLastIndex].bUnlock and not PlayerData.Guide:CheckInGuideGroup(50) then
local mapSelect = PlayerData.Equipment:GetEquipmentSelect()
local mapUpgrade = PlayerData.Equipment:GetEquipmentUpgrade()
if mapSelect and mapSelect.nCharId == self.nCharId then
if self._mapNode.goEquipmentSlotItem[self.nLastIndex] then
self._mapNode.goEquipmentSlotItem[self.nLastIndex]:SetChooseState(false)
end
bHasLastIndex = true
local nEquipIndex = 0
for k, v in ipairs(self.tbSlot) do
if v.nSlotId == mapSelect.nSlotId then
nEquipIndex = v.nGemIndex
self.nLastIndex = k
break
end
end
if self._mapNode.goEquipmentSlotItem[self.nLastIndex] then
self._mapNode.goEquipmentSlotItem[self.nLastIndex]:SetChooseState(true)
end
local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, {
"CharEquipmentPanel_in"
})
local ani = function()
EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentInfo, self.nCharId, mapSelect.nSlotId, nEquipIndex, mapSelect.nGemIndex)
end
self:AddTimer(1, nAnimTime, ani, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime)
elseif mapUpgrade and mapUpgrade.nCharId == self.nCharId then
if self._mapNode.goEquipmentSlotItem[self.nLastIndex] then
self._mapNode.goEquipmentSlotItem[self.nLastIndex]:SetChooseState(false)
end
bHasLastIndex = true
for k, v in ipairs(self.tbSlot) do
if v.nSlotId == mapUpgrade.nSlotId then
self.nLastIndex = k
break
end
end
if self._mapNode.goEquipmentSlotItem[self.nLastIndex] then
self._mapNode.goEquipmentSlotItem[self.nLastIndex]:SetChooseState(true)
end
do
local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, {
"CharEquipmentPanel_in"
})
local ani = function()
local nEquipIndex = 0
for k, v in ipairs(self.tbSlot) do
if v.nSlotId == mapSelect.nSlotId then
nEquipIndex = v.nGemIndex
self.nLastIndex = k
break
end
end
EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentInfo, self.nCharId, mapSelect.nSlotId, nEquipIndex, mapSelect.nGemIndex)
EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentUpgrade, self.nCharId, mapUpgrade.nSlotId, mapUpgrade.nGemIndex, mapUpgrade.nSelectUpgradeIndex)
end
self:AddTimer(1, nAnimTime, ani, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime)
@@ -150,6 +182,7 @@ function CharEquipmentCtrl:OnEnable()
end
function CharEquipmentCtrl:OnDestroy()
PlayerData.Equipment:GetEquipmentSelect()
PlayerData.Equipment:GetEquipmentUpgrade()
self.nLastIndex = 0
end
function CharEquipmentCtrl:OnBtnClick_EquipmentSlot(_, nIndex)
@@ -216,6 +249,7 @@ function CharEquipmentCtrl:OnEvent_RefreshPanel()
if self._panel.nPanelId ~= PanelId.CharEquipment then
return
end
self.nLastIndex = 0
self:OnRefreshPanel()
end
return CharEquipmentCtrl