Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
local CharBgTrialPanel = class("CharBgTrialPanel", BasePanel)
|
||||
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
|
||||
CharBgTrialPanel._bIsMainPanel = false
|
||||
CharBgTrialPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
|
||||
CharBgTrialPanel._tbDefine = {
|
||||
@@ -138,10 +139,14 @@ function CharBgTrialPanel:Awake()
|
||||
end
|
||||
end
|
||||
table.insert(self.panelStack, self.nPanelId)
|
||||
Actor2DManager.ForceUseL2D(false)
|
||||
end
|
||||
function CharBgTrialPanel:OnEnable()
|
||||
end
|
||||
function CharBgTrialPanel:OnDisable()
|
||||
if PanelManager.CheckPanelOpen(PanelId.GachaSpin) then
|
||||
Actor2DManager.ForceUseL2D(true)
|
||||
end
|
||||
end
|
||||
function CharBgTrialPanel:OnEvent_CharRelatePanelOpen(nPanelId, ncharId, tbCharList, param1)
|
||||
self.nClosePanelId = self.nPanelId
|
||||
|
||||
@@ -111,6 +111,10 @@ CharSkillTrialCtrl._mapNodeConfig = {
|
||||
btnSwitch2_off = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnEvent_SetSimpleDesc"
|
||||
},
|
||||
btEnergyEff = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_ShowEnergyEff"
|
||||
}
|
||||
}
|
||||
CharSkillTrialCtrl._mapEventConfig = {
|
||||
@@ -310,4 +314,13 @@ function CharSkillTrialCtrl:OnEvent_SetDesc()
|
||||
PlayerCharData:SetCharPanelSkillDescType(false)
|
||||
self:SetUpgrade()
|
||||
end
|
||||
function CharSkillTrialCtrl:OnBtnClick_ShowEnergyEff(btn)
|
||||
if self.nCharId ~= nil then
|
||||
local mapData = {
|
||||
nCharId = self.nCharId,
|
||||
bCharSkillEnergyEff = true
|
||||
}
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.SkillTips, btn.transform, mapData)
|
||||
end
|
||||
end
|
||||
return CharSkillTrialCtrl
|
||||
|
||||
Reference in New Issue
Block a user