Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
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@@ -1,4 +1,5 @@
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local CharBgTrialPanel = class("CharBgTrialPanel", BasePanel)
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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CharBgTrialPanel._bIsMainPanel = false
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CharBgTrialPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
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CharBgTrialPanel._tbDefine = {
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@@ -138,10 +139,14 @@ function CharBgTrialPanel:Awake()
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end
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end
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table.insert(self.panelStack, self.nPanelId)
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Actor2DManager.ForceUseL2D(false)
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end
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function CharBgTrialPanel:OnEnable()
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end
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function CharBgTrialPanel:OnDisable()
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if PanelManager.CheckPanelOpen(PanelId.GachaSpin) then
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Actor2DManager.ForceUseL2D(true)
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end
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end
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function CharBgTrialPanel:OnEvent_CharRelatePanelOpen(nPanelId, ncharId, tbCharList, param1)
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self.nClosePanelId = self.nPanelId
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