Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
@@ -1,4 +1,5 @@
local CharBgTrialPanel = class("CharBgTrialPanel", BasePanel)
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
CharBgTrialPanel._bIsMainPanel = false
CharBgTrialPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top
CharBgTrialPanel._tbDefine = {
@@ -138,10 +139,14 @@ function CharBgTrialPanel:Awake()
end
end
table.insert(self.panelStack, self.nPanelId)
Actor2DManager.ForceUseL2D(false)
end
function CharBgTrialPanel:OnEnable()
end
function CharBgTrialPanel:OnDisable()
if PanelManager.CheckPanelOpen(PanelId.GachaSpin) then
Actor2DManager.ForceUseL2D(true)
end
end
function CharBgTrialPanel:OnEvent_CharRelatePanelOpen(nPanelId, ncharId, tbCharList, param1)
self.nClosePanelId = self.nPanelId