Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
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@@ -252,9 +252,7 @@ function CharacterSkinCtrl:LoadCharacter()
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self.curShowModel = v
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self:WaitReadyClipFinish()
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NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, v.gameObject)
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if CS.FrameworkMiscUtils.VersionCompare(CS.ClientManager.Instance:GetClientVersion(), "1.4.0", 2) == 1 then
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GameUIUtils.SetCustomModelMaterialVariant(v.gameObject, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView)
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end
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GameUIUtils.SetCustomModelMaterialVariant(v.gameObject, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView)
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else
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v.gameObject:SetActive(false)
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end
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@@ -270,6 +268,7 @@ function CharacterSkinCtrl:LoadCharacter()
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NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, go)
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GameUIUtils.SetCustomModelMaterialVariant(go, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView)
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if self.rtSceneOriginPos ~= nil then
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NovaAPI.ChangeAnimatorDefaultState(go.transform)
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go.transform.position = self.rtSceneOriginPos.position
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go.transform.localEulerAngles = Vector3(0, 180, 0)
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self.nModelDragRot = go.transform.localEulerAngles.y
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