Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
@@ -252,9 +252,7 @@ function CharacterSkinCtrl:LoadCharacter()
self.curShowModel = v
self:WaitReadyClipFinish()
NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, v.gameObject)
if CS.FrameworkMiscUtils.VersionCompare(CS.ClientManager.Instance:GetClientVersion(), "1.4.0", 2) == 1 then
GameUIUtils.SetCustomModelMaterialVariant(v.gameObject, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView)
end
GameUIUtils.SetCustomModelMaterialVariant(v.gameObject, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView)
else
v.gameObject:SetActive(false)
end
@@ -270,6 +268,7 @@ function CharacterSkinCtrl:LoadCharacter()
NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, go)
GameUIUtils.SetCustomModelMaterialVariant(go, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView)
if self.rtSceneOriginPos ~= nil then
NovaAPI.ChangeAnimatorDefaultState(go.transform)
go.transform.position = self.rtSceneOriginPos.position
go.transform.localEulerAngles = Vector3(0, 180, 0)
self.nModelDragRot = go.transform.localEulerAngles.y