Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
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@@ -514,7 +514,9 @@ function DispatchDetialInfoCtrl:RefreshDispatchState(state)
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self._mapNode.btnOneClick.gameObject:SetActive(self.curState == AllEnum.DispatchState.CanAccept)
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self._mapNode.btnRecallDispatch.gameObject:SetActive(self.curState == AllEnum.DispatchState.Accepting)
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self._mapNode.btnReceive.gameObject:SetActive(self.curState == AllEnum.DispatchState.Complete)
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self.bIgnoreTog = true
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self._mapNode.goDispatchTimeGroup:SetActive(self.curState == AllEnum.DispatchState.CanAccept and not bShowCantAccpet)
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self.bIgnoreTog = false
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self._mapNode.goCurRequireTime.gameObject:SetActive(self.curState == AllEnum.DispatchState.Accepting and not bShowCantAccpet)
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self._mapNode.goRequireDone.gameObject:SetActive(self.curState == AllEnum.DispatchState.Complete and not bShowCantAccpet)
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if bShowCantAccpet then
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@@ -637,6 +639,9 @@ function DispatchDetialInfoCtrl:OnBtnClick_OneClickSelection()
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EventManager.Hit("Dispatch_OneClickSelection", self.curDispatchData.MemberType == GameEnum.AgentMemberType.BuildType)
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end
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function DispatchDetialInfoCtrl:OnTog_ChoseTime(tog, nIndex, bIsOn)
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if self.bIgnoreTog then
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return
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end
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if bIsOn then
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if self.selectTogIndex ~= nIndex then
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self.lastSelectTogIndex = self.selectTogIndex
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