Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
@@ -1,4 +1,5 @@
local EquipmentSlotItemCtrl = class("EquipmentSlotItemCtrl", BaseCtrl)
local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader")
EquipmentSlotItemCtrl._mapNodeConfig = {
goEmpty = {},
imgAbleBg = {sComponentName = "Image"},
@@ -11,7 +12,7 @@ EquipmentSlotItemCtrl._mapNodeConfig = {
imgLockType = {sComponentName = "Image"},
imgChoose = {},
goEquip = {},
imgEquipmentIcon = {sComponentName = "Image"}
imgEquipmentIcon = {sComponentName = "Transform"}
}
EquipmentSlotItemCtrl._mapEventConfig = {}
EquipmentSlotItemCtrl._mapRedDotConfig = {}
@@ -32,7 +33,21 @@ function EquipmentSlotItemCtrl:Init(mapSlot, nCharId)
self:SetPngSprite(self._mapNode.imgLockType, mapGemCfg.IconBg)
NovaAPI.SetTMPText(self._mapNode.txtLockDesc, orderedFormat(ConfigTable.GetUIText("Equipment_SlotActiveLevel"), mapSlot.nLevel))
elseif bUnlock and not bEmpty then
self:SetPngSprite(self._mapNode.imgEquipmentIcon, mapGemCfg.Icon)
local mapEquipment = PlayerData.Equipment:GetEquipmentByGemIndex(nCharId, mapSlot.nSlotId, mapSlot.nGemIndex)
local bUpgrade = 0 < mapEquipment:GetUpgradeCount()
if not self.goEquipment then
local equipPrefab
local sPrefab = mapEquipment.sIcon .. ".prefab"
if GameResourceLoader.ExistsAsset(Settings.AB_ROOT_PATH .. sPrefab) == true then
equipPrefab = self:LoadAsset(sPrefab)
end
if equipPrefab then
self.goEquipment = instantiate(equipPrefab, self._mapNode.imgEquipmentIcon)
end
end
if self.goEquipment then
self.goEquipment.transform:Find("goFx").gameObject:SetActive(bUpgrade)
end
end
if mapSlot.nSlotId == 1 and bEmpty and bUnlock then
local mapSlotCfg = ConfigTable.GetData("CharGemSlotControl", mapSlot.nSlotId)
@@ -53,5 +68,10 @@ function EquipmentSlotItemCtrl:PlayAnim()
end
function EquipmentSlotItemCtrl:Awake()
self.animRoot = self.gameObject:GetComponent("Animator")
self.goEquipment = nil
end
function EquipmentSlotItemCtrl:Disable()
delChildren(self._mapNode.imgEquipmentIcon)
self.goEquipment = nil
end
return EquipmentSlotItemCtrl