Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
This commit is contained in:
@@ -0,0 +1,471 @@
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local EquipmentUpgradeCtrl = class("EquipmentUpgradeCtrl", BaseCtrl)
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local WwiseAudioMgr = CS.WwiseAudioManager.Instance
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EquipmentUpgradeCtrl._mapNodeConfig = {
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TopBar = {
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sNodeName = "TopBarPanel",
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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},
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blur = {
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sNodeName = "t_fullscreen_blur_blue"
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},
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aniBlur = {
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sNodeName = "t_fullscreen_blur_blue",
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sComponentName = "Animator"
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},
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btnCloseBg = {
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sNodeName = "snapshot1",
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sComponentName = "Button",
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callback = "OnBtnClick_Close"
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},
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Equipment_Upgrade_WindowTitle"
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},
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window = {},
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aniWindow = {sNodeName = "window", sComponentName = "Animator"},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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txtEquipmentName = {sComponentName = "TMP_Text"},
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btnProperty = {
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nCount = 4,
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sComponentName = "UIButton",
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callback = "OnBtnClick_Property"
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},
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goProperty = {
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nCount = 4,
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sCtrlName = "Game.UI.TemplateEx.TemplateRandomPropertyCtrl"
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},
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imgOff = {nCount = 4},
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imgOn = {nCount = 4},
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imgMax = {nCount = 4},
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txtTitleMat = {sComponentName = "TMP_Text"},
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goTip = {},
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goRevert = {},
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goUpgrade = {},
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goPropertyRevert = {
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sCtrlName = "Game.UI.TemplateEx.TemplateRandomPropertyCtrl"
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},
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txtUpgradeTip = {nCount = 2, sComponentName = "TMP_Text"},
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goMat = {
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nCount = 2,
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sCtrlName = "Game.UI.TemplateEx.TemplateMatCtrl"
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},
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btnMat = {
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nCount = 2,
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sComponentName = "UIButton",
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callback = "OnBtnClick_MatTip"
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},
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btnUpgrade = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Upgrade"
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},
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btnRevert = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Revert"
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},
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txtBtnUpgrade = {
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sComponentName = "TMP_Text",
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sLanguageId = "Equipment_Btn_Upgrade"
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},
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txtBtnRevert = {
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sComponentName = "TMP_Text",
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sLanguageId = "Equipment_Btn_Revert"
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},
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imgCostIcon = {sComponentName = "Image"},
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txtCostCount = {sComponentName = "TMP_Text"},
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goCostCoin = {},
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goMaxUpgrade = {},
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animPopUpBlur = {
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sNodeName = "goMaxUpgradeBlur",
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sComponentName = "Animator"
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},
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animPopUpWindow = {
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sNodeName = "goMaxUpgradeWindow",
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sComponentName = "Animator"
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},
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txtPopUpTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "MessageBox_Title"
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},
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txtMaxUpgradeTip = {
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sComponentName = "TMP_Text",
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sLanguageId = "Equipment_Upgrade_MaxUpgradeTip"
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},
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goPropertyPopUp = {
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nCount = 2,
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sCtrlName = "Game.UI.TemplateEx.TemplateRandomPropertyCtrl"
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},
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btnOK = {sComponentName = "UIButton"},
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txtBtnOK = {sComponentName = "TMP_Text", sLanguageId = "BtnConfirm"},
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btnNG = {sComponentName = "UIButton"},
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txtBtnNG = {sComponentName = "TMP_Text", sLanguageId = "BtnCancel"},
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btnPopUpClose = {sComponentName = "UIButton", callback = "ClosePopUp"},
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btnPopUpCloseBig = {sComponentName = "UIButton", callback = "ClosePopUp"}
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}
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EquipmentUpgradeCtrl._mapEventConfig = {}
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function EquipmentUpgradeCtrl:Open()
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self._mapNode.blur:SetActive(true)
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self:PlayInAni()
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self:Refresh()
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end
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function EquipmentUpgradeCtrl:Refresh()
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self:RefreshData()
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self:RefreshProperty()
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self:RefreshInfo()
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self:RefreshDesc()
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end
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function EquipmentUpgradeCtrl:RefreshData()
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local nGemId = PlayerData.Equipment:GetGemIdBySlot(self.nCharId, self.nSlotId)
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self.mapGemCfg = ConfigTable.GetData("CharGem", nGemId)
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self.mapSlotCfg = ConfigTable.GetData("CharGemSlotControl", self.nSlotId)
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local tbEquipment = PlayerData.Equipment:GetEquipmentBySlot(self.nCharId, self.nSlotId)
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self.mapEquipment = tbEquipment[self.nSelectGemIndex]
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end
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function EquipmentUpgradeCtrl:RefreshInfo()
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local sRoman = ConfigTable.GetUIText("RomanNumeral_" .. self.nSelectGemIndex)
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local sSuf = orderedFormat(ConfigTable.GetUIText("Equipment_NameIndexSuffix"), sRoman)
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NovaAPI.SetTMPText(self._mapNode.txtEquipmentName, self.mapGemCfg.Title .. sSuf)
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end
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function EquipmentUpgradeCtrl:RefreshProperty()
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for i = 1, 4 do
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if self.nSelectUpgradeIndex == i then
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local bSelectChanged = false
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local nId = self.mapEquipment.tbAffix[self.nSelectUpgradeIndex]
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local mapCfg = ConfigTable.GetData("CharGemAttrValue", nId)
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if mapCfg then
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local nLeft = mapCfg.OverlockCount - self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex]
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if 0 < nLeft then
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bSelectChanged = true
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end
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end
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if bSelectChanged then
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self._mapNode.goProperty[i]:SetProperty(self.mapEquipment.tbAffix[i], self.nCharId, false, self.mapEquipment.tbUpgradeCount[i] + 1)
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else
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self._mapNode.goProperty[i]:SetProperty(self.mapEquipment.tbAffix[i], self.nCharId, false, self.mapEquipment.tbUpgradeCount[i])
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end
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else
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self._mapNode.goProperty[i]:SetProperty(self.mapEquipment.tbAffix[i], self.nCharId, false, self.mapEquipment.tbUpgradeCount[i])
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end
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self._mapNode.imgMax[i]:SetActive(false)
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self._mapNode.imgOff[i]:SetActive(self.nSelectUpgradeIndex ~= i)
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self._mapNode.imgOn[i]:SetActive(self.nSelectUpgradeIndex == i)
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end
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end
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function EquipmentUpgradeCtrl:RefreshDesc()
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self._mapNode.goRevert:SetActive(false)
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self._mapNode.goUpgrade:SetActive(false)
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self._mapNode.goTip:SetActive(false)
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self._mapNode.goCostCoin:SetActive(false)
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local nUpgradeCount = self.mapEquipment:GetUpgradeCount()
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local nLimit = ConfigTable.GetConfigNumber("CharGemOverlockCount")
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local bAble = nUpgradeCount < nLimit
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if bAble then
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if self.nSelectUpgradeIndex == 0 then
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self._mapNode.goTip:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.txtUpgradeTip[1], orderedFormat(ConfigTable.GetUIText("Equipment_Upgrade_NeedSelect"), nLimit - nUpgradeCount))
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NovaAPI.SetTMPText(self._mapNode.txtTitleMat, ConfigTable.GetUIText("Equipment_Upgrade_OptionTitle"))
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elseif self.nSelectUpgradeIndex ~= 0 then
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local nId = self.mapEquipment.tbAffix[self.nSelectUpgradeIndex]
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local mapCfg = ConfigTable.GetData("CharGemAttrValue", nId)
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if mapCfg then
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local nLeft = mapCfg.OverlockCount - self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex]
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if 0 < nLeft then
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self._mapNode.goUpgrade:SetActive(true)
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self._mapNode.goMat[1]:SetMat(self.mapGemCfg.OverlockCostTid, self.mapSlotCfg.OverlockCostQty)
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self._mapNode.goMat[2]:SetMat(AllEnum.CoinItemId.Gold, self.mapSlotCfg.OverlockDoraCostQty)
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self:RefreshCoin()
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NovaAPI.SetTMPText(self._mapNode.txtTitleMat, ConfigTable.GetUIText("Equipment_Upgrade_CostTitle"))
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else
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self._mapNode.goTip:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.txtUpgradeTip[1], ConfigTable.GetUIText("Equipment_Upgrade_MaxLevel"))
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NovaAPI.SetTMPText(self._mapNode.txtTitleMat, ConfigTable.GetUIText("Equipment_Upgrade_OptionTitle"))
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end
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end
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end
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elseif self.nSelectUpgradeIndex == 0 then
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self._mapNode.goTip:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.txtUpgradeTip[1], orderedFormat(ConfigTable.GetUIText("Equipment_Upgrade_NeedSelect"), nLimit - nUpgradeCount))
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NovaAPI.SetTMPText(self._mapNode.txtTitleMat, ConfigTable.GetUIText("Equipment_Upgrade_OptionTitle"))
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elseif self.nSelectUpgradeIndex ~= 0 then
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if 0 < self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex] then
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self._mapNode.goRevert:SetActive(true)
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self._mapNode.goPropertyRevert:SetProperty(self.mapEquipment.tbAffix[self.nSelectUpgradeIndex], self.nCharId, false, self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex] - 1)
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NovaAPI.SetTMPText(self._mapNode.txtUpgradeTip[2], orderedFormat(ConfigTable.GetUIText("Equipment_Upgrade_RevertDesc"), nLimit - nUpgradeCount + 1))
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NovaAPI.SetTMPText(self._mapNode.txtTitleMat, ConfigTable.GetUIText("Equipment_Upgrade_RevertTitle"))
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else
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self._mapNode.goTip:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.txtUpgradeTip[1], ConfigTable.GetUIText("Equipment_Upgrade_MaxLimit"))
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NovaAPI.SetTMPText(self._mapNode.txtTitleMat, ConfigTable.GetUIText("Equipment_Upgrade_OptionTitle"))
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end
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end
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end
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function EquipmentUpgradeCtrl:RefreshCoin()
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self._mapNode.goCostCoin:SetActive(true)
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self:SetSprite_Coin(self._mapNode.imgCostIcon, AllEnum.CoinItemId.Gold)
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local nHasCoin = PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.Gold)
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NovaAPI.SetTMPText(self._mapNode.txtCostCount, self.mapSlotCfg.OverlockDoraCostQty)
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NovaAPI.SetTMPColor(self._mapNode.txtCostCount, nHasCoin < self.mapSlotCfg.OverlockDoraCostQty and Red_Unable or Blue_Normal)
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end
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function EquipmentUpgradeCtrl:PlayInAni()
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self._mapNode.window:SetActive(true)
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self._mapNode.aniWindow:Play("t_window_04_t_in")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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function EquipmentUpgradeCtrl:PlayOutAni()
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self._mapNode.aniWindow:Play("t_window_04_t_out")
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self._mapNode.aniBlur:SetTrigger("tOut")
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self:AddTimer(1, 0.2, "Close", true, true, true)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
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end
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function EquipmentUpgradeCtrl:Close()
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self._mapNode.window:SetActive(false)
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self.bManualClose = true
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EventManager.Hit(EventId.ClosePanel, PanelId.EquipmentUpgrade)
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end
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function EquipmentUpgradeCtrl:CheckMaxUpgrade(nId, nIdx)
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local nIndex = 0
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if nIdx ~= nil then
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nIndex = nIdx
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else
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nIndex = self.nSelectUpgradeIndex
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end
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local nCurId = nId + self.mapEquipment.tbUpgradeCount[nIndex]
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local nNextId = nCurId + 1
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local mapNextLevel = ConfigTable.GetData("CharGemAttrValue", nNextId)
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return mapNextLevel ~= nil and mapNextLevel.OverlockCount == 0
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end
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function EquipmentUpgradeCtrl:Awake()
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self._mapNode.window:SetActive(false)
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local tbParam = self:GetPanelParam()
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if type(tbParam) == "table" then
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self.nCharId = tbParam[1]
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self.nSlotId = tbParam[2]
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self.nSelectGemIndex = tbParam[3]
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self.nSelectUpgradeIndex = tbParam[4] or 0
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end
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end
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function EquipmentUpgradeCtrl:OnEnable()
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self:Open()
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end
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function EquipmentUpgradeCtrl:OnDisable()
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if not self.bManualClose then
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PlayerData.Equipment:CacheEquipmentUpgrade(self.nSlotId, self.nSelectGemIndex, self.nCharId, self.nSelectUpgradeIndex)
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end
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end
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function EquipmentUpgradeCtrl:OnDestroy()
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end
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function EquipmentUpgradeCtrl:OnBtnClick_Close()
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self:PlayOutAni()
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end
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function EquipmentUpgradeCtrl:OnBtnClick_Property(_, nIndex)
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local nBefore = self.nSelectUpgradeIndex
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if self.nSelectUpgradeIndex == nIndex then
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self.nSelectUpgradeIndex = 0
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else
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self.nSelectUpgradeIndex = nIndex
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end
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self:RefreshDesc()
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for i = 1, 4 do
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self._mapNode.imgMax[i]:SetActive(false)
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self._mapNode.imgOff[i]:SetActive(self.nSelectUpgradeIndex ~= i)
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self._mapNode.imgOn[i]:SetActive(self.nSelectUpgradeIndex == i)
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end
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if nBefore ~= 0 then
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self._mapNode.goProperty[nBefore]:SetProperty(self.mapEquipment.tbAffix[nBefore], self.nCharId, false, self.mapEquipment.tbUpgradeCount[nBefore])
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end
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if self.nSelectUpgradeIndex ~= 0 then
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local nUpgradeCount = self.mapEquipment:GetUpgradeCount()
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local nLimit = ConfigTable.GetConfigNumber("CharGemOverlockCount")
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local bAble = nUpgradeCount < nLimit
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local bSelectChanged = false
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local nId = self.mapEquipment.tbAffix[self.nSelectUpgradeIndex]
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local mapCfg = ConfigTable.GetData("CharGemAttrValue", nId)
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if mapCfg then
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local nLeft = mapCfg.OverlockCount - self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex]
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if 0 < nLeft then
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bSelectChanged = true
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end
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end
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if bSelectChanged and bAble then
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local nCurId = self.mapEquipment.tbAffix[nIndex]
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local bMaxUpgrade = self:CheckMaxUpgrade(nCurId, nIndex)
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self._mapNode.imgMax[nIndex]:SetActive(bMaxUpgrade)
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self._mapNode.goProperty[self.nSelectUpgradeIndex]:PlayUpgradeAni(self.mapEquipment.tbAffix[self.nSelectUpgradeIndex], self.nCharId, false, self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex] + 1)
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end
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end
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end
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function EquipmentUpgradeCtrl:OnBtnClick_Upgrade()
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if self.nSelectUpgradeIndex == 0 then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_NeedToSelectAffix"))
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return
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end
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local bAble = self.mapEquipment:CheckUpgradeAble()
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if not bAble then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_UpgradeCountEmpty"))
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return
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end
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local nId = self.mapEquipment.tbAffix[self.nSelectUpgradeIndex]
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local mapCfg = ConfigTable.GetData("CharGemAttrValue", nId)
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if not mapCfg then
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return
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end
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local nLeft = mapCfg.OverlockCount - self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex]
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if nLeft <= 0 then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_SelectAffixMax"))
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return
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end
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local nHas = PlayerData.Item:GetItemCountByID(self.mapGemCfg.OverlockCostTid)
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local nHasCoin = PlayerData.Item:GetItemCountByID(AllEnum.CoinItemId.Gold)
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local bEnough = nHas >= self.mapSlotCfg.OverlockCostQty and nHasCoin >= self.mapSlotCfg.OverlockDoraCostQty
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if not bEnough then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_MatNotEnough_Upgrade"))
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return
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end
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local upgrade = function()
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local sCost = ""
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local mapItemCfg = ConfigTable.GetData_Item(self.mapGemCfg.OverlockCostTid)
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if mapItemCfg then
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sCost = mapItemCfg.Title
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end
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local msg = {
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nType = AllEnum.MessageBox.Confirm,
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sContent = orderedFormat(ConfigTable.GetUIText("Equipment_Upgrade_MainTips"), self.mapSlotCfg.OverlockCostQty, sCost),
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sContentSub = ConfigTable.GetUIText("Equipment_Upgrade_SubTips"),
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callbackConfirmAfterClose = function()
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local callback = function()
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local mapData = {
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nAffixId = nId,
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nCharId = self.nCharId,
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nUpgradeCount = self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex]
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}
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self._mapNode.aniWindow:Play("t_window_04_t_out")
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self._mapNode.aniBlur:SetTrigger("tOut")
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self:AddTimer(1, 0.2, function()
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self._mapNode.blur:SetActive(false)
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EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentSucBar, mapData, function()
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self._mapNode.blur:SetActive(true)
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self._mapNode.aniWindow:Play("t_window_04_t_in")
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WwiseAudioMgr:PostEvent("ui_common_menu2")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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self.nSelectUpgradeIndex = 0
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self:Refresh()
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end)
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end, true, true, true)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
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end
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PlayerData.Equipment:SendCharGemOverlockReq(self.nCharId, self.nSlotId, self.nSelectGemIndex, self.nSelectUpgradeIndex, callback)
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end,
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bBlur = false
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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end
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local confirm = function()
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self:ClosePopUp()
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local bSame = self.mapEquipment:CheckUpgradeAlterSame(self.nSelectUpgradeIndex)
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if not bSame then
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local msg = {
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nType = AllEnum.MessageBox.Confirm,
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sContent = ConfigTable.GetUIText("Equipment_Upgrade_AlterHasNotSameAffix"),
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callbackConfirmAfterClose = upgrade,
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bBlur = false
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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else
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upgrade()
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end
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end
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local nCurId = nId + self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex]
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local nNextId = nCurId + 1
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local mapNextLevel = ConfigTable.GetData("CharGemAttrValue", nNextId)
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local bMaxUpgrade = mapNextLevel ~= nil and mapNextLevel.OverlockCount == 0
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if bMaxUpgrade then
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self:OpenPopUp()
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self._mapNode.goPropertyPopUp[1]:SetProperty(nCurId, self.nCharId)
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self._mapNode.goPropertyPopUp[2]:SetProperty(nNextId, self.nCharId)
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||||
self._mapNode.btnOK.onClick:RemoveAllListeners()
|
||||
self._mapNode.btnOK.onClick:AddListener(confirm)
|
||||
self._mapNode.btnNG.onClick:RemoveAllListeners()
|
||||
self._mapNode.btnNG.onClick:AddListener(function()
|
||||
self:ClosePopUp()
|
||||
end)
|
||||
else
|
||||
confirm()
|
||||
end
|
||||
end
|
||||
function EquipmentUpgradeCtrl:OpenPopUp()
|
||||
self._mapNode.goMaxUpgrade:SetActive(true)
|
||||
self._mapNode.animPopUpWindow:Play("t_window_04_t_in")
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
|
||||
end
|
||||
function EquipmentUpgradeCtrl:ClosePopUp()
|
||||
if self._mapNode.goMaxUpgrade.activeSelf == false then
|
||||
return
|
||||
end
|
||||
self._mapNode.animPopUpWindow:Play("t_window_04_t_out")
|
||||
self._mapNode.animPopUpBlur:SetTrigger("tOut")
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
|
||||
self:AddTimer(1, 0.2, function()
|
||||
self._mapNode.goMaxUpgrade:SetActive(false)
|
||||
end, true, true, true)
|
||||
end
|
||||
function EquipmentUpgradeCtrl:OnBtnClick_Revert()
|
||||
if self.nSelectUpgradeIndex == 0 then
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_NeedToSelectAffix"))
|
||||
return
|
||||
end
|
||||
if self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex] == 0 then
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_CanNotRevert"))
|
||||
return
|
||||
end
|
||||
local sCost = ""
|
||||
local mapItemCfg = ConfigTable.GetData_Item(self.mapGemCfg.OverlockCostTid)
|
||||
if mapItemCfg then
|
||||
sCost = mapItemCfg.Title
|
||||
end
|
||||
local msg = {
|
||||
nType = AllEnum.MessageBox.Confirm,
|
||||
sContent = ConfigTable.GetUIText("Equipment_Revert_MainTips"),
|
||||
sContentSub = orderedFormat(ConfigTable.GetUIText("Equipment_Revert_SubTips"), sCost),
|
||||
callbackConfirmAfterClose = function()
|
||||
local callback = function()
|
||||
self._mapNode.aniWindow:Play("t_window_04_t_out")
|
||||
self:AddTimer(1, 0.2, function()
|
||||
self._mapNode.aniWindow:Play("t_window_04_t_in")
|
||||
WwiseAudioMgr:PostEvent("ui_common_menu2")
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
|
||||
self.nSelectUpgradeIndex = 0
|
||||
self:Refresh()
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_RevertSuccess"))
|
||||
end, true, true, true)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
|
||||
end
|
||||
PlayerData.Equipment:SendCharGemOverlockRevertReq(self.nCharId, self.nSlotId, self.nSelectGemIndex, self.nSelectUpgradeIndex, callback)
|
||||
end,
|
||||
bBlur = false
|
||||
}
|
||||
EventManager.Hit(EventId.OpenMessageBox, msg)
|
||||
end
|
||||
function EquipmentUpgradeCtrl:OnBtnClick_MatTip(btn, index)
|
||||
if index == 1 then
|
||||
if self.mapGemCfg.OverlockCostTid > 0 then
|
||||
local mapData = {
|
||||
nTid = self.mapGemCfg.OverlockCostTid,
|
||||
nNeedCount = self.mapSlotCfg.OverlockCostQty,
|
||||
bShowDepot = true,
|
||||
bShowJumpto = true
|
||||
}
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.ItemTips, btn.transform, mapData)
|
||||
end
|
||||
else
|
||||
local mapData = {
|
||||
nTid = AllEnum.CoinItemId.Gold,
|
||||
nNeedCount = self.mapSlotCfg.OverlockDoraCostQty,
|
||||
bShowDepot = true,
|
||||
bShowJumpto = true
|
||||
}
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.ItemTips, btn.transform, mapData)
|
||||
end
|
||||
end
|
||||
return EquipmentUpgradeCtrl
|
||||
Reference in New Issue
Block a user