Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
+23 -2
View File
@@ -93,7 +93,7 @@ function FriendHonorTitleCtrl:Open()
self.tbCurHonorTitle = {}
self.tbAllHonorData = {}
self.tbGoChosenState = {}
local ownHonorData = PlayerData.Base:GetPlayerHonorTitleList() or {}
self.ownHonorData = PlayerData.Base:GetPlayerHonorTitleList() or {}
local curHononData = PlayerData.Base:GetPlayerHonorTitle() or {}
for k, v in ipairs(curHononData) do
table.insert(self.tbCurHonorTitle, v.Id)
@@ -101,7 +101,14 @@ function FriendHonorTitleCtrl:Open()
local allData = ConfigTable.Get("Honor")
local groupData = {}
local foreachHonor = function(mapData)
if mapData.IsUnlock == true or ownHonorData ~= nil and table.indexof(ownHonorData, mapData.Id) > 0 then
local bHas = false
for k, v in pairs(self.ownHonorData) do
if v.Id == mapData.Id then
bHas = true
break
end
end
if mapData.IsUnlock == true or self.ownHonorData ~= nil and bHas then
if mapData.Type == GameEnum.honorType.Group then
if groupData[mapData.Params[1]] == nil then
groupData[mapData.Params[1]] = {}
@@ -137,6 +144,13 @@ function FriendHonorTitleCtrl:RefreshHonorTitle()
if honorData.Type == GameEnum.honorType.Character then
local affinityData = PlayerData.Char:GetCharAffinityData(honorData.Params[1])
level = affinityData.Level
elseif honorData.Type == GameEnum.honorType.Levels then
for k, v in pairs(self.ownHonorData) do
if v.Id == honorData.Id then
level = v.Lv or 1
break
end
end
end
self._mapNode.goCurHonorTitle[i]:SetHonotTitle(honorData.Id, i == 1, level)
end
@@ -239,6 +253,13 @@ function FriendHonorTitleCtrl:OnGridRefresh(goGrid, gridIndex)
if honorData.Type == GameEnum.honorType.Character then
local affinityData = PlayerData.Char:GetCharAffinityData(honorData.Params[1])
level = affinityData ~= nil and affinityData.Level or 1
elseif honorData.Type == GameEnum.honorType.Levels then
for k, v in pairs(self.ownHonorData) do
if v.Id == honorData.Id then
level = v.Lv or 1
break
end
end
end
ctrl:SetHonotTitle(honorData.Id, true, level)
self:SetPngSprite(imgHonorTitleEquipBg, honorData.MainRes)
@@ -121,6 +121,7 @@ function FriendIdCardCtrl:RefreshHead()
end
end
function FriendIdCardCtrl:RefreshHonorTitle()
local tbOwnHonorData = PlayerData.Base:GetPlayerHonorTitleList() or {}
local tbCurHonorTitle = PlayerData.Base:GetPlayerHonorTitle()
for i = 1, 3 do
if tbCurHonorTitle[i] ~= nil and tbCurHonorTitle[i].Id ~= 0 and tbCurHonorTitle[i] ~= nil then
@@ -129,6 +130,13 @@ function FriendIdCardCtrl:RefreshHonorTitle()
if honorData.Type == GameEnum.honorType.Character then
local affinityData = PlayerData.Char:GetCharAffinityData(honorData.Params[1])
level = affinityData.Level
elseif honorData.Type == GameEnum.honorType.Levels then
for k, v in pairs(tbOwnHonorData) do
if v.Id == honorData.Id then
level = v.Lv or 1
break
end
end
end
self._mapNode.goHonorTitleCard[i]:SetHonotTitle(honorData.Id, i == 1, level)
end
+8
View File
@@ -155,6 +155,7 @@ function FriendInfoCtrl:RefreshActor()
end
function FriendInfoCtrl:RefreshHonorTitle()
local tbCurHonorTitle = PlayerData.Base:GetPlayerHonorTitle()
local tbOwnHonorData = PlayerData.Base:GetPlayerHonorTitleList() or {}
for i = 1, 3 do
if tbCurHonorTitle[i] ~= nil and tbCurHonorTitle[i].Id ~= 0 and tbCurHonorTitle[i] ~= nil then
local honorData = ConfigTable.GetData("Honor", tbCurHonorTitle[i].Id)
@@ -166,6 +167,13 @@ function FriendInfoCtrl:RefreshHonorTitle()
else
printError("不存在角色" .. honorData.Params[1])
end
elseif honorData.Type == GameEnum.honorType.Levels then
for k, v in pairs(tbOwnHonorData) do
if v.Id == honorData.Id then
level = v.Lv or 1
break
end
end
end
self._mapNode.goHonorTitle[i]:SetHonotTitle(honorData.Id, i == 1, level)
end
+12 -6
View File
@@ -10,23 +10,29 @@ HonorTitleCtrl._mapNodeConfig = {
}
HonorTitleCtrl._mapEventConfig = {}
local HonorTitleStarPath = {
"zs_honor_level_0",
"zs_honor_level_2",
"zs_honor_level_1",
"zs_honor_level_4",
"zs_honor_level_3"
[1] = "zs_honor_level_0",
[2] = "zs_honor_level_2",
[3] = "zs_honor_level_1",
[4] = "zs_honor_level_4",
[5] = "zs_honor_level_3",
[99] = "zs_honor_level_100"
}
function HonorTitleCtrl:SetHonotTitle(honorTitleId, bBig, affinity_lv)
local honorData = ConfigTable.GetData("Honor", honorTitleId)
self:SetPngSprite(self._mapNode.imgHonorTitle, bBig and honorData.MainRes or honorData.SubRes)
NovaAPI.SetImageNativeSize(self._mapNode.imgHonorTitle)
if honorData.Type ~= GameEnum.honorType.Character then
if honorData.Type ~= GameEnum.honorType.Character and honorData.Type ~= GameEnum.honorType.Levels then
self._mapNode.goStarBig:SetActive(false)
self._mapNode.goStarSmall:SetActive(false)
return
end
local maxLevel = 1
self.tbHonorTitle, maxLevel = PlayerData.Char:GetCharHonorTitleData(honorData.Params[1])
if honorData.Type == GameEnum.honorType.Character then
self.tbHonorTitle, maxLevel = PlayerData.Char:GetCharHonorTitleData(honorData.Params[1])
elseif honorData.Type == GameEnum.honorType.Levels then
self.tbHonorTitle, maxLevel = PlayerData.Base:GetLevelHonorTitleData(honorTitleId)
end
if self.tbHonorTitle == nil then
return
end