Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
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@@ -167,9 +167,6 @@ function BreakOutLevelDetailCtr:OnEnable()
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self.bOpenTransition = false
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end
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function BreakOutLevelDetailCtr:OnDisable()
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if self._panel.bList then
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self._mapNode.CharList:SyncFormation()
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end
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local sSceneName = ConfigTable.GetData("BreakOutControl", self.nActId).SceneName
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local callback1 = function()
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EventManager.Hit(EventId.SetTransition)
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@@ -310,7 +307,7 @@ function BreakOutLevelDetailCtr:LoadCharacter(nCharId, nCharNid, bOpen)
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return
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end
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local CharacterSkinOverlapData = ConfigTable.GetData("CharacterSkinOverlap", mapSkin.CharId)
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if not mapSkin then
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if not CharacterSkinOverlapData then
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printLog("CharacterSkinOverlap" .. nCharId)
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return
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end
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