Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
@@ -226,20 +226,7 @@ function BreakOutPlayCtrl:OnEvent_FinishGame(nResult)
end
self:OpenBreakOutResultPanel(bResult, cb, mapChangeInfo)
end
local UseTime = self.FloorData.Time - self.nEndTime
local arrayData = {
ActivityId = self.nActId,
LevelId = self.nLevelId,
Seconds = UseTime,
MonsterDefeatCount = self.nKillMonster,
Win = bResult,
CharId = self.nCharacterNid,
Count = self.nBreakBricks,
RemainHP = self.nRemainHp,
Score = self.nCurrentScore,
DropCollect = self.tbDropCollect
}
self.BreakOutData:RequestFinishLevel(arrayData, requestCb)
self.BreakOutData:RequestFinishLevel(self:BuildFinishData(bResult), requestCb)
EventManager.Hit("Close_BattlePause")
end
function BreakOutPlayCtrl:OnEvent_Exit()
@@ -259,20 +246,7 @@ function BreakOutPlayCtrl:OnEvent_Exit()
end
self:OpenBreakOutResultPanel(false, cb, mapChangeInfo)
end
local UseTime = self.FloorData.Time - self.nEndTime
local arrayData = {
ActivityId = self.nActId,
LevelId = self.nLevelId,
Seconds = UseTime,
MonsterDefeatCount = self.nKillMonster,
Win = false,
CharId = self.nCharacterNid,
Count = self.nBreakBricks,
RemainHP = self.nRemainHp,
Score = self.nCurrentScore,
DropCollect = self.tbDropCollect
}
self.BreakOutData:RequestFinishLevel(arrayData, requestCb)
self.BreakOutData:RequestFinishLevel(self:BuildFinishData(false), requestCb)
end
local sTip = ConfigTable.GetUIText("TowerDef_Exit_Confirm")
local msg = {
@@ -348,4 +322,18 @@ function BreakOutPlayCtrl:OnBtnClick_OpenDic()
self:PauseLogic()
EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, self.nDicId, true)
end
function BreakOutPlayCtrl:BuildFinishData(bWin)
return {
ActivityId = self.nActId,
LevelId = self.nLevelId,
Seconds = self.FloorData.Time - self.nEndTime,
MonsterDefeatCount = self.nKillMonster,
Win = bWin,
CharId = self.nCharacterNid,
Count = self.nBreakBricks,
RemainHP = self.nRemainHp,
Score = self.nCurrentScore,
DropCollect = self.tbDropCollect
}
end
return BreakOutPlayCtrl