Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
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@@ -146,7 +146,6 @@ function BreakOutSkillBtnCtrl:RefreshSkillBtn(nCurSkillEnergy, nMaxSkillEnergy,
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local ChargePercent = nCurSkillEnergy / nMaxSkillEnergy
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local bCanUse = false
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bCanUse = nMaxSkillEnergy <= nCurSkillEnergy and nCurCDTime <= 0
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self._mapNode.TMP_Charge.gameObject:SetActive(false)
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self._mapNode.TMP_Charge.gameObject:SetActive(self.bShowSection)
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local sAnimName, sFxSoundName
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if self.bCanUse == true then
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