Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
@@ -1,10 +1,12 @@
local PenguinCardFlipCtrl = class("PenguinCardFlipCtrl", BaseCtrl)
local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils")
local WwiseManger = CS.WwiseAudioManager.Instance
local LoopType = CS.DG.Tweening.LoopType
local ScaleUpTime = 0.3
local ScaleDownTime = 0.12
local _, BtnOn = ColorUtility.TryParseHtmlString("#b48339")
local _, BtnOff = ColorUtility.TryParseHtmlString("#3E3C5B")
local QuestPos = 172
PenguinCardFlipCtrl._mapNodeConfig = {
aniHandRankBg = {
sNodeName = "imgHandRankBg",
@@ -98,6 +100,21 @@ PenguinCardFlipCtrl._mapNodeConfig = {
aniRoundScoreRatioBg = {
sNodeName = "imgRoundScoreRatioBg",
sComponentName = "Animator"
},
txtScore = {sComponentName = "TMP_Text"},
imgHpOnBg = {},
imgHpOffBg = {},
txtMenuHp = {sComponentName = "TMP_Text"},
imgQuestOnBg = {},
imgQuestOffBg = {},
imgQuestIcon = {sComponentName = "Image"},
imgQuestComplete = {},
imgQuestProgress = {
sComponentName = "RectTransform"
},
aniQuestOnBg = {
sNodeName = "imgQuestOnBg",
sComponentName = "Animator"
}
}
PenguinCardFlipCtrl._mapEventConfig = {
@@ -106,7 +123,11 @@ PenguinCardFlipCtrl._mapEventConfig = {
PenguinCard_ShowBaseCard = "OnEvent_ShowBaseCard",
PenguinCard_Pause = "OnEvent_Pause",
PenguinCard_Resume = "OnEvent_Resume",
PenguinCard_QuitScoreAni = "QuitScoreAni"
PenguinCard_QuitScoreAni = "QuitScoreAni",
PenguinCard_ChangeHp = "OnEvent_ChangeHp",
PenguinCard_ChangeQuestProcess = "OnEvent_ChangeQuestProcess",
PenguinCard_SelectQuest = "OnEvent_SelectQuest",
PenguinCard_ChangeScore = "OnEvent_ChangeScore"
}
function PenguinCardFlipCtrl:Refresh_Dealing()
self._mapNode.imgNextRound:SetActive(false)
@@ -117,6 +138,7 @@ function PenguinCardFlipCtrl:Refresh_Dealing()
self._mapNode.btnShowAll.interactable = false
self._mapNode.goShowAllOn:SetActive(false)
self:RefreshRoundScore()
self:RefreshQuest()
self._mapNode.aniRoundScoreBaseBg.gameObject:SetActive(false)
self._mapNode.aniRoundScoreBaseBg.gameObject:SetActive(true)
self._mapNode.aniRoundScoreRatioBg.gameObject:SetActive(false)
@@ -148,7 +170,7 @@ function PenguinCardFlipCtrl:Refresh_Flip()
self.mapHandRankScore = {}
end
function PenguinCardFlipCtrl:Refresh_Settlement()
if self._panel.mapLevel.nRoundLimit > self._panel.mapLevel.nCurRound then
if self._panel.mapLevel:GetRoundLimitInTurn() > self._panel.mapLevel.nCurRound then
self._mapNode.imgNextRound:SetActive(true)
end
self._mapNode.btnNextRound.gameObject:SetActive(true)
@@ -168,8 +190,8 @@ function PenguinCardFlipCtrl:Refresh_Settlement()
self:PlayScoreAni()
end
function PenguinCardFlipCtrl:RefreshRoundCount()
NovaAPI.SetTMPText(self._mapNode.txtRound, orderedFormat(ConfigTable.GetUIText("PenguinCard_LeftRound"), self._panel.mapLevel.nRoundLimit - self._panel.mapLevel.nCurRound))
if self._panel.mapLevel.nRoundLimit == self._panel.mapLevel.nCurRound then
NovaAPI.SetTMPText(self._mapNode.txtRound, orderedFormat(ConfigTable.GetUIText("PenguinCard_LeftRound"), self._panel.mapLevel:GetRoundLimitInTurn() - self._panel.mapLevel.nCurRound))
if self._panel.mapLevel:GetRoundLimitInTurn() == self._panel.mapLevel.nCurRound then
NovaAPI.SetTMPText(self._mapNode.txtBtnNextRound, ConfigTable.GetUIText("PenguinCard_Btn_EndTurn"))
NovaAPI.SetTMPText(self._mapNode.txtRoundTip, ConfigTable.GetUIText("PenguinCard_EndTurnTip"))
else
@@ -192,10 +214,42 @@ function PenguinCardFlipCtrl:RefreshHandRank()
end
end
function PenguinCardFlipCtrl:RefreshRoundScore()
NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(clearFloat(self._panel.mapLevel.nRoundScore)))
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(clearFloat(self._panel.mapLevel.nRoundValue)))
local nScore = math.floor(self._panel.mapLevel.nScore + 0.5 + 1.0E-9)
local nRoundScore = math.floor(self._panel.mapLevel.nRoundScore + 0.5 + 1.0E-9)
local nRoundValue = math.floor(self._panel.mapLevel.nRoundValue + 0.5 + 1.0E-9)
NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore))
NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(nRoundScore))
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(nRoundValue))
local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, math.floor(nRatio * 10 + 0.5 + 1.0E-9) / 10)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, math.floor(nRatio * 100 + 0.5 + 1.0E-9) / 100)
end
function PenguinCardFlipCtrl:RefreshQuest()
if self._panel.mapLevel.nQuestTurn < 0 then
self._mapNode.imgQuestOnBg:SetActive(false)
self._mapNode.imgQuestOffBg:SetActive(true)
self._mapNode.imgHpOnBg:SetActive(false)
self._mapNode.imgHpOffBg:SetActive(true)
else
self._mapNode.imgHpOnBg:SetActive(true)
self._mapNode.imgHpOffBg:SetActive(false)
self._mapNode.imgQuestOnBg:SetActive(self._panel.mapLevel.mapQuest ~= nil)
self._mapNode.imgQuestOffBg:SetActive(self._panel.mapLevel.mapQuest == nil)
NovaAPI.SetTMPText(self._mapNode.txtMenuHp, self._panel.mapLevel.nHp)
if self._panel.mapLevel.mapQuest ~= nil then
if self._panel.mapLevel.mapQuest.nLevel == 1 then
self:SetSprite(self._mapNode.imgQuestIcon, "UI/Play_PenguinCard/SpriteAtlas/Sprite/zs_penguincard_task_01")
elseif self._panel.mapLevel.mapQuest.nLevel == 2 then
self:SetSprite(self._mapNode.imgQuestIcon, "UI/Play_PenguinCard/SpriteAtlas/Sprite/zs_penguincard_task_02")
end
self._mapNode.imgQuestComplete:SetActive(self._panel.mapLevel.mapQuest:CheckComplete())
local nP = self._panel.mapLevel.mapQuest.nAimCount / self._panel.mapLevel.mapQuest.nMaxAim
if 1 < nP then
nP = 1
end
local nPos = nP * QuestPos
self._mapNode.imgQuestProgress.sizeDelta = Vector2(nPos, 24)
end
end
end
function PenguinCardFlipCtrl:RefreshButton()
self:RefreshAuto()
@@ -252,8 +306,9 @@ function PenguinCardFlipCtrl:QuitScoreAni()
if not self.bEndScore and self._panel.mapLevel.nRoundMultiRatio and self._panel.mapLevel.nRoundRatio and self._panel.mapLevel.nRoundValue and self._panel.mapLevel.nRoundScore then
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(self._panel.mapLevel.nRoundValue)))
local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", nRatio))
NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(math.floor(self._panel.mapLevel.nRoundScore)))
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, math.floor(nRatio * 100 + 0.5 + 1.0E-9) / 100)
local nRoundScore = math.floor(self._panel.mapLevel.nRoundScore + 0.5 + 1.0E-9)
NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(nRoundScore))
end
end
if self.timerNextRoundOn then
@@ -271,7 +326,8 @@ function PenguinCardFlipCtrl:PlayScoreAni()
local tw1 = DOTween.To(function()
return self.mapHandRankScore.nBeforeValue
end, function(v)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(v)))
local nScore = math.floor(v + 0.5 + 1.0E-9)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(nScore))
end, self.mapHandRankScore.nAfterValue, nTextTime)
local tw2 = self._mapNode.trRoundScoreBase:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart)
local tw3 = self._mapNode.trRoundScoreBase:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad)
@@ -292,7 +348,7 @@ function PenguinCardFlipCtrl:PlayScoreAni()
local tw1 = DOTween.To(function()
return self.mapHandRankScore.nBeforeRatio
end, function(v)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", v))
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.2f", v))
end, self.mapHandRankScore.nAfterRatio, nTextTime)
local tw2 = self._mapNode.trRoundScoreRatio:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart)
local tw3 = self._mapNode.trRoundScoreRatio:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad)
@@ -316,7 +372,8 @@ function PenguinCardFlipCtrl:PlayScoreAni()
local tw1 = DOTween.To(function()
return self.mapHandRankScore.nAfterValue
end, function(v)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(v)))
local nScore = math.floor(v + 0.5 + 1.0E-9)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(nScore))
end, self._panel.mapLevel.nRoundValue, nTextTime)
local tw2 = self._mapNode.trRoundScoreBase:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart)
local tw3 = self._mapNode.trRoundScoreBase:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad)
@@ -334,11 +391,12 @@ function PenguinCardFlipCtrl:PlayScoreAni()
self.sequence:Append(tw3)
end
local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio
nRatio = math.floor(nRatio * 100 + 0.5 + 1.0E-9) / 100
if self.mapHandRankScore and self.mapHandRankScore.nAfterRatio ~= nRatio then
local tw1 = DOTween.To(function()
return self.mapHandRankScore.nAfterRatio
end, function(v)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", v))
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.2f", v))
end, nRatio, nTextTime)
local tw2 = self._mapNode.trRoundScoreRatio:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart)
local tw3 = self._mapNode.trRoundScoreRatio:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad)
@@ -361,7 +419,8 @@ function PenguinCardFlipCtrl:PlayScoreAni()
local tw1 = DOTween.To(function()
return 0
end, function(v)
NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(math.floor(v)))
local nScore = math.floor(v + 0.5 + 1.0E-9)
NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(nScore))
end, self._panel.mapLevel.nRoundScore, nTextTime):OnComplete(callback)
local tw2 = self._mapNode.trRoundScore:DOScale(1.1, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart)
local tw3 = self._mapNode.trRoundScore:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad)
@@ -417,7 +476,7 @@ end
function PenguinCardFlipCtrl:OnBtnClick_NextRound(btn)
self._panel.mapLevel:StopAuto()
self:QuitScoreAni()
if self._panel.mapLevel.nRoundLimit == self._panel.mapLevel.nCurRound and self._panel.mapLevel.nCurTurn < self._panel.mapLevel.nMaxTurn then
if self._panel.mapLevel:GetRoundLimitInTurn() == self._panel.mapLevel.nCurRound and self._panel.mapLevel.nCurTurn < self._panel.mapLevel.nMaxTurn then
local callback = function()
self._panel.mapLevel:SwitchGameState()
end
@@ -443,15 +502,17 @@ function PenguinCardFlipCtrl:OnBtnClick_Speed(btn)
end
function PenguinCardFlipCtrl:OnEvent_ChangeRoundScore(nBeforeValue, nBeforeRatio, nBeforeScore, bFromHandRank)
if bFromHandRank then
local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio
nRatio = math.floor(nRatio * 100 + 0.5 + 1.0E-9) / 100
self.mapHandRankScore = {
nBeforeValue = nBeforeValue,
nAfterValue = self._panel.mapLevel.nRoundValue,
nBeforeRatio = nBeforeRatio,
nAfterRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio
nAfterRatio = nRatio
}
return
end
if self._panel.mapLevel.nGameState == 4 then
if self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Settlement then
return
end
local bFire = self._panel.mapLevel.nRoundValue >= self.nFireScore
@@ -464,7 +525,8 @@ function PenguinCardFlipCtrl:OnEvent_ChangeRoundScore(nBeforeValue, nBeforeRatio
DOTween.To(function()
return nBeforeValue
end, function(v)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(v)))
local nScore = math.floor(v + 0.5 + 1.0E-9)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(nScore))
end, self._panel.mapLevel.nRoundValue, nTextTime)
local callback = dotween_callback_handler(self, function()
self._mapNode.trRoundScoreBase:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad):SetUpdate(true)
@@ -472,12 +534,13 @@ function PenguinCardFlipCtrl:OnEvent_ChangeRoundScore(nBeforeValue, nBeforeRatio
self._mapNode.trRoundScoreBase:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart):SetUpdate(true):OnComplete(callback)
end
local nRatio = 0 < self._panel.mapLevel.nRoundMultiRatio and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio
nRatio = math.floor(nRatio * 100 + 0.5 + 1.0E-9) / 100
if nBeforeRatio ~= nRatio then
WwiseManger:PostEvent("Mode_Card_integral")
DOTween.To(function()
return nBeforeRatio
end, function(v)
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", v))
NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.2f", v))
end, nRatio, nTextTime)
local callback = dotween_callback_handler(self, function()
self._mapNode.trRoundScoreRatio:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad):SetUpdate(true)
@@ -502,6 +565,41 @@ function PenguinCardFlipCtrl:OnEvent_ReplaceBaseCard(nIndex)
self._mapNode.PenguinBaseCard[nIndex]:PlayReplaceAni()
self._mapNode.btnShow[nIndex].interactable = false
end
function PenguinCardFlipCtrl:OnEvent_ChangeHp(nChange)
NovaAPI.SetTMPText(self._mapNode.txtMenuHp, self._panel.mapLevel.nHp)
end
function PenguinCardFlipCtrl:OnEvent_ChangeQuestProcess(nChange)
local bComplete = self._panel.mapLevel.mapQuest:CheckComplete()
if bComplete and self._mapNode.imgQuestOnBg.activeInHierarchy == true and self._mapNode.imgQuestComplete.activeSelf == false then
self._mapNode.aniQuestOnBg:Play("PengUinCard_Prepare_Info_QuestComplete", 0, 0)
end
self._mapNode.imgQuestComplete:SetActive(bComplete)
local nP = self._panel.mapLevel.mapQuest.nAimCount / self._panel.mapLevel.mapQuest.nMaxAim
if 1 < nP then
nP = 1
end
local nPos = nP * QuestPos
self._mapNode.imgQuestProgress:DOSizeDelta(Vector2(nPos, 24), 0.5):SetEase(Ease.OutQuad)
end
function PenguinCardFlipCtrl:OnEvent_SelectQuest()
self:RefreshQuest()
end
function PenguinCardFlipCtrl:OnEvent_ChangeScore(nBefore, nBeforeStar, nStar)
if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Settlement then
WwiseManger:PostEvent("Mode_Card_coin")
end
local callback = dotween_callback_handler(self, function()
if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Settlement then
WwiseManger:PostEvent("Mode_Card_coin_stop")
end
end)
DOTween.To(function()
return nBefore
end, function(v)
local nScore = math.floor(v + 0.5 + 1.0E-9)
NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore))
end, self._panel.mapLevel.nScore, 0.5):OnComplete(callback)
end
function PenguinCardFlipCtrl:OnEvent_Pause()
if self.sequence then
self.sequence:Pause()